|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_SURFACETEXTURE_H | 
|  | #define ANDROID_GUI_SURFACETEXTURE_H | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  |  | 
|  | #include <gui/ISurfaceTexture.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/ConsumerBase.h> | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  |  | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Vector.h> | 
|  | #include <utils/threads.h> | 
|  |  | 
|  | #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" | 
|  |  | 
|  | namespace android { | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  |  | 
|  | class String8; | 
|  |  | 
|  | class SurfaceTexture : public ConsumerBase { | 
|  | public: | 
|  | typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; | 
|  |  | 
|  | // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the | 
|  | // name of the OpenGL ES texture to which images are to be streamed. | 
|  | // allowSynchronousMode specifies whether or not synchronous mode can be | 
|  | // enabled. texTarget specifies the OpenGL ES texture target to which the | 
|  | // texture will be bound in updateTexImage. useFenceSync specifies whether | 
|  | // fences should be used to synchronize access to buffers if that behavior | 
|  | // is enabled at compile-time. A custom bufferQueue can be specified | 
|  | // if behavior for queue/dequeue/connect etc needs to be customized. | 
|  | // Otherwise a default BufferQueue will be created and used. | 
|  | // | 
|  | // For legacy reasons, the SurfaceTexture is created in a state where it is | 
|  | // considered attached to an OpenGL ES context for the purposes of the | 
|  | // attachToContext and detachFromContext methods. However, despite being | 
|  | // considered "attached" to a context, the specific OpenGL ES context | 
|  | // doesn't get latched until the first call to updateTexImage. After that | 
|  | // point, all calls to updateTexImage must be made with the same OpenGL ES | 
|  | // context current. | 
|  | // | 
|  | // A SurfaceTexture may be detached from one OpenGL ES context and then | 
|  | // attached to a different context using the detachFromContext and | 
|  | // attachToContext methods, respectively. The intention of these methods is | 
|  | // purely to allow a SurfaceTexture to be transferred from one consumer | 
|  | // context to another. If such a transfer is not needed there is no | 
|  | // requirement that either of these methods be called. | 
|  | SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, | 
|  | GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, | 
|  | const sp<BufferQueue> &bufferQueue = 0); | 
|  |  | 
|  | // updateTexImage sets the image contents of the target texture to that of | 
|  | // the most recently queued buffer. | 
|  | // | 
|  | // This call may only be made while the OpenGL ES context to which the | 
|  | // target texture belongs is bound to the calling thread. | 
|  | // | 
|  | // After calling this method the doGLFenceWait method must be called | 
|  | // before issuing OpenGL ES commands that access the texture contents. | 
|  | status_t updateTexImage(); | 
|  |  | 
|  | // setReleaseFence stores a fence file descriptor that will signal when the | 
|  | // current buffer is no longer being read. This fence will be returned to | 
|  | // the producer when the current buffer is released by updateTexImage(). | 
|  | // Multiple fences can be set for a given buffer; they will be merged into | 
|  | // a single union fence. The SurfaceTexture will close the file descriptor | 
|  | // when finished with it. | 
|  | void setReleaseFence(int fenceFd); | 
|  |  | 
|  | // setDefaultMaxBufferCount sets the default limit on the maximum number | 
|  | // of buffers that will be allocated at one time. The image producer may | 
|  | // override the limit. | 
|  | status_t setDefaultMaxBufferCount(int bufferCount); | 
|  |  | 
|  | // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix | 
|  | // associated with the texture image set by the most recent call to | 
|  | // updateTexImage. | 
|  | // | 
|  | // This transform matrix maps 2D homogeneous texture coordinates of the form | 
|  | // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture | 
|  | // coordinate that should be used to sample that location from the texture. | 
|  | // Sampling the texture outside of the range of this transform is undefined. | 
|  | // | 
|  | // This transform is necessary to compensate for transforms that the stream | 
|  | // content producer may implicitly apply to the content. By forcing users of | 
|  | // a SurfaceTexture to apply this transform we avoid performing an extra | 
|  | // copy of the data that would be needed to hide the transform from the | 
|  | // user. | 
|  | // | 
|  | // The matrix is stored in column-major order so that it may be passed | 
|  | // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv | 
|  | // functions. | 
|  | void getTransformMatrix(float mtx[16]); | 
|  |  | 
|  | // getTimestamp retrieves the timestamp associated with the texture image | 
|  | // set by the most recent call to updateTexImage. | 
|  | // | 
|  | // The timestamp is in nanoseconds, and is monotonically increasing. Its | 
|  | // other semantics (zero point, etc) are source-dependent and should be | 
|  | // documented by the source. | 
|  | int64_t getTimestamp(); | 
|  |  | 
|  | // setDefaultBufferSize is used to set the size of buffers returned by | 
|  | // requestBuffers when a with and height of zero is requested. | 
|  | // A call to setDefaultBufferSize() may trigger requestBuffers() to | 
|  | // be called from the client. | 
|  | // The width and height parameters must be no greater than the minimum of | 
|  | // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). | 
|  | // An error due to invalid dimensions might not be reported until | 
|  | // updateTexImage() is called. | 
|  | status_t setDefaultBufferSize(uint32_t width, uint32_t height); | 
|  |  | 
|  | // setFilteringEnabled sets whether the transform matrix should be computed | 
|  | // for use with bilinear filtering. | 
|  | void setFilteringEnabled(bool enabled); | 
|  |  | 
|  | // getCurrentBuffer returns the buffer associated with the current image. | 
|  | sp<GraphicBuffer> getCurrentBuffer() const; | 
|  |  | 
|  | // getCurrentTextureTarget returns the texture target of the current | 
|  | // texture as returned by updateTexImage(). | 
|  | GLenum getCurrentTextureTarget() const; | 
|  |  | 
|  | // getCurrentCrop returns the cropping rectangle of the current buffer. | 
|  | Rect getCurrentCrop() const; | 
|  |  | 
|  | // getCurrentTransform returns the transform of the current buffer. | 
|  | uint32_t getCurrentTransform() const; | 
|  |  | 
|  | // getCurrentScalingMode returns the scaling mode of the current buffer. | 
|  | uint32_t getCurrentScalingMode() const; | 
|  |  | 
|  | // getCurrentFence returns the fence indicating when the current buffer is | 
|  | // ready to be read from. | 
|  | sp<Fence> getCurrentFence() const; | 
|  |  | 
|  | // doGLFenceWait inserts a wait command into the OpenGL ES command stream | 
|  | // to ensure that it is safe for future OpenGL ES commands to access the | 
|  | // current texture buffer.  This must be called each time updateTexImage | 
|  | // is called before issuing OpenGL ES commands that access the texture. | 
|  | status_t doGLFenceWait() const; | 
|  |  | 
|  | // isSynchronousMode returns whether the SurfaceTexture is currently in | 
|  | // synchronous mode. | 
|  | bool isSynchronousMode() const; | 
|  |  | 
|  | // set the name of the SurfaceTexture that will be used to identify it in | 
|  | // log messages. | 
|  | void setName(const String8& name); | 
|  |  | 
|  | // These functions call the corresponding BufferQueue implementation | 
|  | // so the refactoring can proceed smoothly | 
|  | status_t setDefaultBufferFormat(uint32_t defaultFormat); | 
|  | status_t setConsumerUsageBits(uint32_t usage); | 
|  | status_t setTransformHint(uint32_t hint); | 
|  | virtual status_t setSynchronousMode(bool enabled); | 
|  |  | 
|  | // getBufferQueue returns the BufferQueue object to which this | 
|  | // SurfaceTexture is connected. | 
|  | sp<BufferQueue> getBufferQueue() const { | 
|  | return mBufferQueue; | 
|  | } | 
|  |  | 
|  | // detachFromContext detaches the SurfaceTexture from the calling thread's | 
|  | // current OpenGL ES context.  This context must be the same as the context | 
|  | // that was current for previous calls to updateTexImage. | 
|  | // | 
|  | // Detaching a SurfaceTexture from an OpenGL ES context will result in the | 
|  | // deletion of the OpenGL ES texture object into which the images were being | 
|  | // streamed.  After a SurfaceTexture has been detached from the OpenGL ES | 
|  | // context calls to updateTexImage will fail returning INVALID_OPERATION | 
|  | // until the SurfaceTexture is attached to a new OpenGL ES context using the | 
|  | // attachToContext method. | 
|  | status_t detachFromContext(); | 
|  |  | 
|  | // attachToContext attaches a SurfaceTexture that is currently in the | 
|  | // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is | 
|  | // in the 'detached' state iff detachFromContext has successfully been | 
|  | // called and no calls to attachToContext have succeeded since the last | 
|  | // detachFromContext call.  Calls to attachToContext made on a | 
|  | // SurfaceTexture that is not in the 'detached' state will result in an | 
|  | // INVALID_OPERATION error. | 
|  | // | 
|  | // The tex argument specifies the OpenGL ES texture object name in the | 
|  | // new context into which the image contents will be streamed.  A successful | 
|  | // call to attachToContext will result in this texture object being bound to | 
|  | // the texture target and populated with the image contents that were | 
|  | // current at the time of the last call to detachFromContext. | 
|  | status_t attachToContext(GLuint tex); | 
|  |  | 
|  | protected: | 
|  |  | 
|  | // abandonLocked overrides the ConsumerBase method to clear | 
|  | // mCurrentTextureBuf in addition to the ConsumerBase behavior. | 
|  | virtual void abandonLocked(); | 
|  |  | 
|  | // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture- | 
|  | // specific info in addition to the ConsumerBase behavior. | 
|  | virtual void dumpLocked(String8& result, const char* prefix, char* buffer, | 
|  | size_t size) const; | 
|  |  | 
|  | // acquireBufferLocked overrides the ConsumerBase method to update the | 
|  | // mEglSlots array in addition to the ConsumerBase behavior. | 
|  | virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item); | 
|  |  | 
|  | // releaseBufferLocked overrides the ConsumerBase method to update the | 
|  | // mEglSlots array in addition to the ConsumerBase. | 
|  | virtual status_t releaseBufferLocked(int buf, EGLDisplay display, | 
|  | EGLSyncKHR eglFence); | 
|  |  | 
|  | static bool isExternalFormat(uint32_t format); | 
|  |  | 
|  | private: | 
|  | // this version of updateTexImage() takes a functor used to reject or not | 
|  | // the newly acquired buffer. | 
|  | // this API is TEMPORARY and intended to be used by SurfaceFlinger only, | 
|  | // which is why class Layer is made a friend of SurfaceTexture below. | 
|  | class BufferRejecter { | 
|  | friend class SurfaceTexture; | 
|  | virtual bool reject(const sp<GraphicBuffer>& buf, | 
|  | const BufferQueue::BufferItem& item) = 0; | 
|  | protected: | 
|  | virtual ~BufferRejecter() { } | 
|  | }; | 
|  | friend class Layer; | 
|  | status_t updateTexImage(BufferRejecter* rejecter, bool skipSync); | 
|  |  | 
|  | // createImage creates a new EGLImage from a GraphicBuffer. | 
|  | EGLImageKHR createImage(EGLDisplay dpy, | 
|  | const sp<GraphicBuffer>& graphicBuffer); | 
|  |  | 
|  | // freeBufferLocked frees up the given buffer slot.  If the slot has been | 
|  | // initialized this will release the reference to the GraphicBuffer in that | 
|  | // slot and destroy the EGLImage in that slot.  Otherwise it has no effect. | 
|  | // | 
|  | // This method must be called with mMutex locked. | 
|  | virtual void freeBufferLocked(int slotIndex); | 
|  |  | 
|  | // computeCurrentTransformMatrixLocked computes the transform matrix for the | 
|  | // current texture.  It uses mCurrentTransform and the current GraphicBuffer | 
|  | // to compute this matrix and stores it in mCurrentTransformMatrix. | 
|  | // mCurrentTextureBuf must not be NULL. | 
|  | void computeCurrentTransformMatrixLocked(); | 
|  |  | 
|  | // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command | 
|  | // stream to ensure that it is safe for future OpenGL ES commands to | 
|  | // access the current texture buffer.  This must be called each time | 
|  | // updateTexImage is called before issuing OpenGL ES commands that access | 
|  | // the texture. | 
|  | status_t doGLFenceWaitLocked() const; | 
|  |  | 
|  | // syncForReleaseLocked performs the synchronization needed to release the | 
|  | // current slot from an OpenGL ES context.  If needed it will set the | 
|  | // current slot's fence to guard against a producer accessing the buffer | 
|  | // before the outstanding accesses have completed. | 
|  | status_t syncForReleaseLocked(EGLDisplay dpy); | 
|  |  | 
|  | // The default consumer usage flags that SurfaceTexture always sets on its | 
|  | // BufferQueue instance; these will be OR:d with any additional flags passed | 
|  | // from the SurfaceTexture user. In particular, SurfaceTexture will always | 
|  | // consume buffers as hardware textures. | 
|  | static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; | 
|  |  | 
|  | // mCurrentTextureBuf is the graphic buffer of the current texture. It's | 
|  | // possible that this buffer is not associated with any buffer slot, so we | 
|  | // must track it separately in order to support the getCurrentBuffer method. | 
|  | sp<GraphicBuffer> mCurrentTextureBuf; | 
|  |  | 
|  | // mCurrentCrop is the crop rectangle that applies to the current texture. | 
|  | // It gets set each time updateTexImage is called. | 
|  | Rect mCurrentCrop; | 
|  |  | 
|  | // mCurrentTransform is the transform identifier for the current texture. It | 
|  | // gets set each time updateTexImage is called. | 
|  | uint32_t mCurrentTransform; | 
|  |  | 
|  | // mCurrentScalingMode is the scaling mode for the current texture. It gets | 
|  | // set to each time updateTexImage is called. | 
|  | uint32_t mCurrentScalingMode; | 
|  |  | 
|  | // mCurrentFence is the fence received from BufferQueue in updateTexImage. | 
|  | sp<Fence> mCurrentFence; | 
|  |  | 
|  | // mCurrentTransformMatrix is the transform matrix for the current texture. | 
|  | // It gets computed by computeTransformMatrix each time updateTexImage is | 
|  | // called. | 
|  | float mCurrentTransformMatrix[16]; | 
|  |  | 
|  | // mCurrentTimestamp is the timestamp for the current texture. It | 
|  | // gets set each time updateTexImage is called. | 
|  | int64_t mCurrentTimestamp; | 
|  |  | 
|  | uint32_t mDefaultWidth, mDefaultHeight; | 
|  |  | 
|  | // mFilteringEnabled indicates whether the transform matrix is computed for | 
|  | // use with bilinear filtering. It defaults to true and is changed by | 
|  | // setFilteringEnabled(). | 
|  | bool mFilteringEnabled; | 
|  |  | 
|  | // mTexName is the name of the OpenGL texture to which streamed images will | 
|  | // be bound when updateTexImage is called. It is set at construction time | 
|  | // and can be changed with a call to attachToContext. | 
|  | GLuint mTexName; | 
|  |  | 
|  | // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync | 
|  | // extension should be used to prevent buffers from being dequeued before | 
|  | // it's safe for them to be written. It gets set at construction time and | 
|  | // never changes. | 
|  | const bool mUseFenceSync; | 
|  |  | 
|  | // mTexTarget is the GL texture target with which the GL texture object is | 
|  | // associated.  It is set in the constructor and never changed.  It is | 
|  | // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android | 
|  | // Browser.  In that case it is set to GL_TEXTURE_2D to allow | 
|  | // glCopyTexSubImage to read from the texture.  This is a hack to work | 
|  | // around a GL driver limitation on the number of FBO attachments, which the | 
|  | // browser's tile cache exceeds. | 
|  | const GLenum mTexTarget; | 
|  |  | 
|  | // EGLSlot contains the information and object references that | 
|  | // SurfaceTexture maintains about a BufferQueue buffer slot. | 
|  | struct EGLSlot { | 
|  | EGLSlot() | 
|  | : mEglImage(EGL_NO_IMAGE_KHR), | 
|  | mEglFence(EGL_NO_SYNC_KHR) { | 
|  | } | 
|  |  | 
|  | // mEglImage is the EGLImage created from mGraphicBuffer. | 
|  | EGLImageKHR mEglImage; | 
|  |  | 
|  | // mFence is the EGL sync object that must signal before the buffer | 
|  | // associated with this buffer slot may be dequeued. It is initialized | 
|  | // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based | 
|  | // on a compile-time option) set to a new sync object in updateTexImage. | 
|  | EGLSyncKHR mEglFence; | 
|  | }; | 
|  |  | 
|  | // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently | 
|  | // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the | 
|  | // current display when updateTexImage is called for the first time and when | 
|  | // attachToContext is called. | 
|  | EGLDisplay mEglDisplay; | 
|  |  | 
|  | // mEglContext is the OpenGL ES context with which this SurfaceTexture is | 
|  | // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set | 
|  | // to the current GL context when updateTexImage is called for the first | 
|  | // time and when attachToContext is called. | 
|  | EGLContext mEglContext; | 
|  |  | 
|  | // mEGLSlots stores the buffers that have been allocated by the BufferQueue | 
|  | // for each buffer slot.  It is initialized to null pointers, and gets | 
|  | // filled in with the result of BufferQueue::acquire when the | 
|  | // client dequeues a buffer from a | 
|  | // slot that has not yet been used. The buffer allocated to a slot will also | 
|  | // be replaced if the requested buffer usage or geometry differs from that | 
|  | // of the buffer allocated to a slot. | 
|  | EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS]; | 
|  |  | 
|  | // mCurrentTexture is the buffer slot index of the buffer that is currently | 
|  | // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, | 
|  | // indicating that no buffer slot is currently bound to the texture. Note, | 
|  | // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean | 
|  | // that no buffer is bound to the texture. A call to setBufferCount will | 
|  | // reset mCurrentTexture to INVALID_BUFFER_SLOT. | 
|  | int mCurrentTexture; | 
|  |  | 
|  | // mAttached indicates whether the ConsumerBase is currently attached to | 
|  | // an OpenGL ES context.  For legacy reasons, this is initialized to true, | 
|  | // indicating that the ConsumerBase is considered to be attached to | 
|  | // whatever context is current at the time of the first updateTexImage call. | 
|  | // It is set to false by detachFromContext, and then set to true again by | 
|  | // attachToContext. | 
|  | bool mAttached; | 
|  | }; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_GUI_SURFACETEXTURE_H |