|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_SURFACE_H | 
|  | #define ANDROID_GUI_SURFACE_H | 
|  |  | 
|  | #include <gui/IGraphicBufferProducer.h> | 
|  | #include <gui/BufferQueue.h> | 
|  |  | 
|  | #include <ui/ANativeObjectBase.h> | 
|  | #include <ui/Region.h> | 
|  |  | 
|  | #include <binder/Parcelable.h> | 
|  |  | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/threads.h> | 
|  | #include <utils/KeyedVector.h> | 
|  |  | 
|  | struct ANativeWindow_Buffer; | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | /* | 
|  | * An implementation of ANativeWindow that feeds graphics buffers into a | 
|  | * BufferQueue. | 
|  | * | 
|  | * This is typically used by programs that want to render frames through | 
|  | * some means (maybe OpenGL, a software renderer, or a hardware decoder) | 
|  | * and have the frames they create forwarded to SurfaceFlinger for | 
|  | * compositing.  For example, a video decoder could render a frame and call | 
|  | * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by | 
|  | * Surface.  Surface then forwards the buffers through Binder IPC | 
|  | * to the BufferQueue's producer interface, providing the new frame to a | 
|  | * consumer such as GLConsumer. | 
|  | */ | 
|  | class Surface | 
|  | : public ANativeObjectBase<ANativeWindow, Surface, RefBase> | 
|  | { | 
|  | public: | 
|  |  | 
|  | /* | 
|  | * creates a Surface from the given IGraphicBufferProducer (which concrete | 
|  | * implementation is a BufferQueue). | 
|  | * | 
|  | * Surface is mainly state-less while it's disconnected, it can be | 
|  | * viewed as a glorified IGraphicBufferProducer holder. It's therefore | 
|  | * safe to create other Surfaces from the same IGraphicBufferProducer. | 
|  | * | 
|  | * However, once a Surface is connected, it'll prevent other Surfaces | 
|  | * referring to the same IGraphicBufferProducer to become connected and | 
|  | * therefore prevent them to be used as actual producers of buffers. | 
|  | * | 
|  | * the controlledByApp flag indicates that this Surface (producer) is | 
|  | * controlled by the application. This flag is used at connect time. | 
|  | */ | 
|  | Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false); | 
|  |  | 
|  | /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this | 
|  | * Surface was created with. Usually it's an error to use the | 
|  | * IGraphicBufferProducer while the Surface is connected. | 
|  | */ | 
|  | sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; | 
|  |  | 
|  | /* convenience function to check that the given surface is non NULL as | 
|  | * well as its IGraphicBufferProducer */ | 
|  | static bool isValid(const sp<Surface>& surface) { | 
|  | return surface != NULL && surface->getIGraphicBufferProducer() != NULL; | 
|  | } | 
|  |  | 
|  | /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer. | 
|  | * | 
|  | * A sideband stream is a device-specific mechanism for passing buffers | 
|  | * from the producer to the consumer without using dequeueBuffer/ | 
|  | * queueBuffer. If a sideband stream is present, the consumer can choose | 
|  | * whether to acquire buffers from the sideband stream or from the queued | 
|  | * buffers. | 
|  | * | 
|  | * Passing NULL or a different stream handle will detach the previous | 
|  | * handle if any. | 
|  | */ | 
|  | void setSidebandStream(const sp<NativeHandle>& stream); | 
|  |  | 
|  | /* Allocates buffers based on the current dimensions/format. | 
|  | * | 
|  | * This function will allocate up to the maximum number of buffers | 
|  | * permitted by the current BufferQueue configuration. It will use the | 
|  | * default format and dimensions. This is most useful to avoid an allocation | 
|  | * delay during dequeueBuffer. If there are already the maximum number of | 
|  | * buffers allocated, this function has no effect. | 
|  | */ | 
|  | void allocateBuffers(); | 
|  |  | 
|  | /* Sets the generation number on the IGraphicBufferProducer and updates the | 
|  | * generation number on any buffers attached to the Surface after this call. | 
|  | * See IGBP::setGenerationNumber for more information. */ | 
|  | status_t setGenerationNumber(uint32_t generationNumber); | 
|  |  | 
|  | // See IGraphicBufferProducer::getConsumerName | 
|  | String8 getConsumerName() const; | 
|  |  | 
|  | // See IGraphicBufferProducer::getNextFrameNumber | 
|  | uint64_t getNextFrameNumber() const; | 
|  |  | 
|  | /* Set the scaling mode to be used with a Surface. | 
|  | * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters | 
|  | * in <system/window.h>. */ | 
|  | int setScalingMode(int mode); | 
|  |  | 
|  | // See IGraphicBufferProducer::setDequeueTimeout | 
|  | status_t setDequeueTimeout(nsecs_t timeout); | 
|  |  | 
|  | /* | 
|  | * Wait for frame number to increase past lastFrame for at most | 
|  | * timeoutNs. Useful for one thread to wait for another unknown | 
|  | * thread to queue a buffer. | 
|  | */ | 
|  | bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout); | 
|  |  | 
|  | // See IGraphicBufferProducer::getLastQueuedBuffer | 
|  | // See GLConsumer::getTransformMatrix for outTransformMatrix format | 
|  | status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, | 
|  | sp<Fence>* outFence, float outTransformMatrix[16]); | 
|  |  | 
|  | // See IGraphicBufferProducer::getFrameTimestamps | 
|  | bool getFrameTimestamps(uint64_t frameNumber, nsecs_t* outPostedTime, | 
|  | nsecs_t* outAcquireTime, nsecs_t* outRefreshStartTime, | 
|  | nsecs_t* outGlCompositionDoneTime, nsecs_t* outDisplayRetireTime, | 
|  | nsecs_t* outReleaseTime); | 
|  |  | 
|  | status_t getUniqueId(uint64_t* outId) const; | 
|  |  | 
|  | protected: | 
|  | virtual ~Surface(); | 
|  |  | 
|  | private: | 
|  | // can't be copied | 
|  | Surface& operator = (const Surface& rhs); | 
|  | Surface(const Surface& rhs); | 
|  |  | 
|  | // ANativeWindow hooks | 
|  | static int hook_cancelBuffer(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer, int fenceFd); | 
|  | static int hook_dequeueBuffer(ANativeWindow* window, | 
|  | ANativeWindowBuffer** buffer, int* fenceFd); | 
|  | static int hook_perform(ANativeWindow* window, int operation, ...); | 
|  | static int hook_query(const ANativeWindow* window, int what, int* value); | 
|  | static int hook_queueBuffer(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer, int fenceFd); | 
|  | static int hook_setSwapInterval(ANativeWindow* window, int interval); | 
|  |  | 
|  | static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer); | 
|  | static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer** buffer); | 
|  | static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer); | 
|  | static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer); | 
|  |  | 
|  | int dispatchConnect(va_list args); | 
|  | int dispatchDisconnect(va_list args); | 
|  | int dispatchSetBufferCount(va_list args); | 
|  | int dispatchSetBuffersGeometry(va_list args); | 
|  | int dispatchSetBuffersDimensions(va_list args); | 
|  | int dispatchSetBuffersUserDimensions(va_list args); | 
|  | int dispatchSetBuffersFormat(va_list args); | 
|  | int dispatchSetScalingMode(va_list args); | 
|  | int dispatchSetBuffersTransform(va_list args); | 
|  | int dispatchSetBuffersStickyTransform(va_list args); | 
|  | int dispatchSetBuffersTimestamp(va_list args); | 
|  | int dispatchSetCrop(va_list args); | 
|  | int dispatchSetPostTransformCrop(va_list args); | 
|  | int dispatchSetUsage(va_list args); | 
|  | int dispatchLock(va_list args); | 
|  | int dispatchUnlockAndPost(va_list args); | 
|  | int dispatchSetSidebandStream(va_list args); | 
|  | int dispatchSetBuffersDataSpace(va_list args); | 
|  | int dispatchSetSurfaceDamage(va_list args); | 
|  | int dispatchSetSharedBufferMode(va_list args); | 
|  | int dispatchSetAutoRefresh(va_list args); | 
|  | int dispatchGetFrameTimestamps(va_list args); | 
|  |  | 
|  | protected: | 
|  | virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); | 
|  | virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); | 
|  | virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); | 
|  | virtual int perform(int operation, va_list args); | 
|  | virtual int setSwapInterval(int interval); | 
|  |  | 
|  | virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); | 
|  |  | 
|  | virtual int connect(int api); | 
|  | virtual int disconnect(int api); | 
|  | virtual int setBufferCount(int bufferCount); | 
|  | virtual int setBuffersDimensions(uint32_t width, uint32_t height); | 
|  | virtual int setBuffersUserDimensions(uint32_t width, uint32_t height); | 
|  | virtual int setBuffersFormat(PixelFormat format); | 
|  | virtual int setBuffersTransform(uint32_t transform); | 
|  | virtual int setBuffersStickyTransform(uint32_t transform); | 
|  | virtual int setBuffersTimestamp(int64_t timestamp); | 
|  | virtual int setBuffersDataSpace(android_dataspace dataSpace); | 
|  | virtual int setCrop(Rect const* rect); | 
|  | virtual int setUsage(uint32_t reqUsage); | 
|  | virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects); | 
|  |  | 
|  | public: | 
|  | virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers); | 
|  | virtual int setAsyncMode(bool async); | 
|  | virtual int setSharedBufferMode(bool sharedBufferMode); | 
|  | virtual int setAutoRefresh(bool autoRefresh); | 
|  | virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); | 
|  | virtual int unlockAndPost(); | 
|  | virtual int query(int what, int* value) const; | 
|  |  | 
|  | virtual int connect(int api, const sp<IProducerListener>& listener); | 
|  | virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer, | 
|  | sp<Fence>* outFence); | 
|  | virtual int attachBuffer(ANativeWindowBuffer*); | 
|  |  | 
|  | protected: | 
|  | enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; | 
|  | enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; | 
|  |  | 
|  | private: | 
|  | void freeAllBuffers(); | 
|  | int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; | 
|  |  | 
|  | struct BufferSlot { | 
|  | sp<GraphicBuffer> buffer; | 
|  | Region dirtyRegion; | 
|  | }; | 
|  |  | 
|  | // mSurfaceTexture is the interface to the surface texture server. All | 
|  | // operations on the surface texture client ultimately translate into | 
|  | // interactions with the server using this interface. | 
|  | // TODO: rename to mBufferProducer | 
|  | sp<IGraphicBufferProducer> mGraphicBufferProducer; | 
|  |  | 
|  | // mSlots stores the buffers that have been allocated for each buffer slot. | 
|  | // It is initialized to null pointers, and gets filled in with the result of | 
|  | // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a | 
|  | // slot that has not yet been used. The buffer allocated to a slot will also | 
|  | // be replaced if the requested buffer usage or geometry differs from that | 
|  | // of the buffer allocated to a slot. | 
|  | BufferSlot mSlots[NUM_BUFFER_SLOTS]; | 
|  |  | 
|  | // mReqWidth is the buffer width that will be requested at the next dequeue | 
|  | // operation. It is initialized to 1. | 
|  | uint32_t mReqWidth; | 
|  |  | 
|  | // mReqHeight is the buffer height that will be requested at the next | 
|  | // dequeue operation. It is initialized to 1. | 
|  | uint32_t mReqHeight; | 
|  |  | 
|  | // mReqFormat is the buffer pixel format that will be requested at the next | 
|  | // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. | 
|  | PixelFormat mReqFormat; | 
|  |  | 
|  | // mReqUsage is the set of buffer usage flags that will be requested | 
|  | // at the next deuque operation. It is initialized to 0. | 
|  | uint32_t mReqUsage; | 
|  |  | 
|  | // mTimestamp is the timestamp that will be used for the next buffer queue | 
|  | // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that | 
|  | // a timestamp is auto-generated when queueBuffer is called. | 
|  | int64_t mTimestamp; | 
|  |  | 
|  | // mDataSpace is the buffer dataSpace that will be used for the next buffer | 
|  | // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which | 
|  | // means that the buffer contains some type of color data. | 
|  | android_dataspace mDataSpace; | 
|  |  | 
|  | // mCrop is the crop rectangle that will be used for the next buffer | 
|  | // that gets queued. It is set by calling setCrop. | 
|  | Rect mCrop; | 
|  |  | 
|  | // mScalingMode is the scaling mode that will be used for the next | 
|  | // buffers that get queued. It is set by calling setScalingMode. | 
|  | int mScalingMode; | 
|  |  | 
|  | // mTransform is the transform identifier that will be used for the next | 
|  | // buffer that gets queued. It is set by calling setTransform. | 
|  | uint32_t mTransform; | 
|  |  | 
|  | // mStickyTransform is a transform that is applied on top of mTransform | 
|  | // in each buffer that is queued.  This is typically used to force the | 
|  | // compositor to apply a transform, and will prevent the transform hint | 
|  | // from being set by the compositor. | 
|  | uint32_t mStickyTransform; | 
|  |  | 
|  | // mDefaultWidth is default width of the buffers, regardless of the | 
|  | // native_window_set_buffers_dimensions call. | 
|  | uint32_t mDefaultWidth; | 
|  |  | 
|  | // mDefaultHeight is default height of the buffers, regardless of the | 
|  | // native_window_set_buffers_dimensions call. | 
|  | uint32_t mDefaultHeight; | 
|  |  | 
|  | // mUserWidth, if non-zero, is an application-specified override | 
|  | // of mDefaultWidth.  This is lower priority than the width set by | 
|  | // native_window_set_buffers_dimensions. | 
|  | uint32_t mUserWidth; | 
|  |  | 
|  | // mUserHeight, if non-zero, is an application-specified override | 
|  | // of mDefaultHeight.  This is lower priority than the height set | 
|  | // by native_window_set_buffers_dimensions. | 
|  | uint32_t mUserHeight; | 
|  |  | 
|  | // mTransformHint is the transform probably applied to buffers of this | 
|  | // window. this is only a hint, actual transform may differ. | 
|  | uint32_t mTransformHint; | 
|  |  | 
|  | // mProducerControlledByApp whether this buffer producer is controlled | 
|  | // by the application | 
|  | bool mProducerControlledByApp; | 
|  |  | 
|  | // mSwapIntervalZero set if we should drop buffers at queue() time to | 
|  | // achieve an asynchronous swap interval | 
|  | bool mSwapIntervalZero; | 
|  |  | 
|  | // mConsumerRunningBehind whether the consumer is running more than | 
|  | // one buffer behind the producer. | 
|  | mutable bool mConsumerRunningBehind; | 
|  |  | 
|  | // mMutex is the mutex used to prevent concurrent access to the member | 
|  | // variables of Surface objects. It must be locked whenever the | 
|  | // member variables are accessed. | 
|  | mutable Mutex mMutex; | 
|  |  | 
|  | // must be used from the lock/unlock thread | 
|  | sp<GraphicBuffer>           mLockedBuffer; | 
|  | sp<GraphicBuffer>           mPostedBuffer; | 
|  | bool                        mConnectedToCpu; | 
|  |  | 
|  | // When a CPU producer is attached, this reflects the region that the | 
|  | // producer wished to update as well as whether the Surface was able to copy | 
|  | // the previous buffer back to allow a partial update. | 
|  | // | 
|  | // When a non-CPU producer is attached, this reflects the surface damage | 
|  | // (the change since the previous frame) passed in by the producer. | 
|  | Region mDirtyRegion; | 
|  |  | 
|  | // Stores the current generation number. See setGenerationNumber and | 
|  | // IGraphicBufferProducer::setGenerationNumber for more information. | 
|  | uint32_t mGenerationNumber; | 
|  |  | 
|  | // Caches the values that have been passed to the producer. | 
|  | bool mSharedBufferMode; | 
|  | bool mAutoRefresh; | 
|  |  | 
|  | // If in shared buffer mode and auto refresh is enabled, store the shared | 
|  | // buffer slot and return it for all calls to queue/dequeue without going | 
|  | // over Binder. | 
|  | int mSharedBufferSlot; | 
|  |  | 
|  | // This is true if the shared buffer has already been queued/canceled. It's | 
|  | // used to prevent a mismatch between the number of queue/dequeue calls. | 
|  | bool mSharedBufferHasBeenQueued; | 
|  |  | 
|  | // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries | 
|  | nsecs_t mLastDequeueDuration = 0; | 
|  | nsecs_t mLastQueueDuration = 0; | 
|  |  | 
|  | Condition mQueueBufferCondition; | 
|  |  | 
|  | uint64_t mNextFrameNumber; | 
|  | }; | 
|  |  | 
|  | namespace view { | 
|  |  | 
|  | /** | 
|  | * A simple holder for an IGraphicBufferProducer, to match the managed-side | 
|  | * android.view.Surface parcelable behavior. | 
|  | * | 
|  | * This implements android/view/Surface.aidl | 
|  | * | 
|  | * TODO: Convert IGraphicBufferProducer into AIDL so that it can be directly | 
|  | * used in managed Binder calls. | 
|  | */ | 
|  | class Surface : public Parcelable { | 
|  | public: | 
|  |  | 
|  | String16 name; | 
|  | sp<IGraphicBufferProducer> graphicBufferProducer; | 
|  |  | 
|  | virtual status_t writeToParcel(Parcel* parcel) const override; | 
|  | virtual status_t readFromParcel(const Parcel* parcel) override; | 
|  |  | 
|  | // nameAlreadyWritten set to true by Surface.java, because it splits | 
|  | // Parceling itself between managed and native code, so it only wants a part | 
|  | // of the full parceling to happen on its native side. | 
|  | status_t writeToParcel(Parcel* parcel, bool nameAlreadyWritten) const; | 
|  |  | 
|  | // nameAlreadyRead set to true by Surface.java, because it splits | 
|  | // Parceling itself between managed and native code, so it only wants a part | 
|  | // of the full parceling to happen on its native side. | 
|  | status_t readFromParcel(const Parcel* parcel, bool nameAlreadyRead); | 
|  |  | 
|  | private: | 
|  |  | 
|  | static String16 readMaybeEmptyString16(const Parcel* parcel); | 
|  | }; | 
|  |  | 
|  | } // namespace view | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  | #endif  // ANDROID_GUI_SURFACE_H |