|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "Scheduler.h" | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <cinttypes> | 
|  | #include <cstdint> | 
|  | #include <memory> | 
|  | #include <numeric> | 
|  |  | 
|  | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
|  | #include <configstore/Utils.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <input/InputWindow.h> | 
|  | #include <system/window.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include "DispSync.h" | 
|  | #include "DispSyncSource.h" | 
|  | #include "EventControlThread.h" | 
|  | #include "EventThread.h" | 
|  | #include "IdleTimer.h" | 
|  | #include "InjectVSyncSource.h" | 
|  | #include "LayerInfo.h" | 
|  | #include "SchedulerUtils.h" | 
|  | #include "SurfaceFlingerProperties.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using namespace android::hardware::configstore; | 
|  | using namespace android::hardware::configstore::V1_0; | 
|  | using namespace android::sysprop; | 
|  |  | 
|  | #define RETURN_VALUE_IF_INVALID(value) \ | 
|  | if (handle == nullptr || mConnections.count(handle->id) == 0) return value | 
|  | #define RETURN_IF_INVALID() \ | 
|  | if (handle == nullptr || mConnections.count(handle->id) == 0) return | 
|  |  | 
|  | std::atomic<int64_t> Scheduler::sNextId = 0; | 
|  |  | 
|  | Scheduler::Scheduler(impl::EventControlThread::SetVSyncEnabledFunction function, | 
|  | const scheduler::RefreshRateConfigs& refreshRateConfig) | 
|  | : mHasSyncFramework(running_without_sync_framework(true)), | 
|  | mDispSyncPresentTimeOffset(present_time_offset_from_vsync_ns(0)), | 
|  | mPrimaryHWVsyncEnabled(false), | 
|  | mHWVsyncAvailable(false), | 
|  | mRefreshRateConfigs(refreshRateConfig) { | 
|  | // Note: We create a local temporary with the real DispSync implementation | 
|  | // type temporarily so we can initialize it with the configured values, | 
|  | // before storing it for more generic use using the interface type. | 
|  | auto primaryDispSync = std::make_unique<impl::DispSync>("SchedulerDispSync"); | 
|  | primaryDispSync->init(mHasSyncFramework, mDispSyncPresentTimeOffset); | 
|  | mPrimaryDispSync = std::move(primaryDispSync); | 
|  | mEventControlThread = std::make_unique<impl::EventControlThread>(function); | 
|  |  | 
|  | mSetIdleTimerMs = set_idle_timer_ms(0); | 
|  | mSupportKernelTimer = support_kernel_idle_timer(false); | 
|  |  | 
|  | mSetTouchTimerMs = set_touch_timer_ms(0); | 
|  | mSetDisplayPowerTimerMs = set_display_power_timer_ms(0); | 
|  |  | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | property_get("debug.sf.set_idle_timer_ms", value, "0"); | 
|  | int int_value = atoi(value); | 
|  | if (int_value) { | 
|  | mSetIdleTimerMs = atoi(value); | 
|  | } | 
|  |  | 
|  | if (mSetIdleTimerMs > 0) { | 
|  | if (mSupportKernelTimer) { | 
|  | mIdleTimer = | 
|  | std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds( | 
|  | mSetIdleTimerMs), | 
|  | [this] { resetKernelTimerCallback(); }, | 
|  | [this] { | 
|  | expiredKernelTimerCallback(); | 
|  | }); | 
|  | } else { | 
|  | mIdleTimer = std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds( | 
|  | mSetIdleTimerMs), | 
|  | [this] { resetTimerCallback(); }, | 
|  | [this] { expiredTimerCallback(); }); | 
|  | } | 
|  | mIdleTimer->start(); | 
|  | } | 
|  |  | 
|  | if (mSetTouchTimerMs > 0) { | 
|  | // Touch events are coming to SF every 100ms, so the timer needs to be higher than that | 
|  | mTouchTimer = | 
|  | std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds(mSetTouchTimerMs), | 
|  | [this] { resetTouchTimerCallback(); }, | 
|  | [this] { expiredTouchTimerCallback(); }); | 
|  | mTouchTimer->start(); | 
|  | } | 
|  |  | 
|  | if (mSetDisplayPowerTimerMs > 0) { | 
|  | mDisplayPowerTimer = | 
|  | std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds( | 
|  | mSetDisplayPowerTimerMs), | 
|  | [this] { resetDisplayPowerTimerCallback(); }, | 
|  | [this] { | 
|  | expiredDisplayPowerTimerCallback(); | 
|  | }); | 
|  | mDisplayPowerTimer->start(); | 
|  | } | 
|  | } | 
|  |  | 
|  | Scheduler::~Scheduler() { | 
|  | // Ensure the IdleTimer thread is joined before we start destroying state. | 
|  | mDisplayPowerTimer.reset(); | 
|  | mTouchTimer.reset(); | 
|  | mIdleTimer.reset(); | 
|  | } | 
|  |  | 
|  | sp<Scheduler::ConnectionHandle> Scheduler::createConnection( | 
|  | const char* connectionName, nsecs_t phaseOffsetNs, nsecs_t offsetThresholdForNextVsync, | 
|  | ResyncCallback resyncCallback, | 
|  | impl::EventThread::InterceptVSyncsCallback interceptCallback) { | 
|  | const int64_t id = sNextId++; | 
|  | ALOGV("Creating a connection handle with ID: %" PRId64 "\n", id); | 
|  |  | 
|  | std::unique_ptr<EventThread> eventThread = | 
|  | makeEventThread(connectionName, mPrimaryDispSync.get(), phaseOffsetNs, | 
|  | offsetThresholdForNextVsync, std::move(interceptCallback)); | 
|  |  | 
|  | auto eventThreadConnection = | 
|  | createConnectionInternal(eventThread.get(), std::move(resyncCallback), | 
|  | ISurfaceComposer::eConfigChangedSuppress); | 
|  | mConnections.emplace(id, | 
|  | std::make_unique<Connection>(new ConnectionHandle(id), | 
|  | eventThreadConnection, | 
|  | std::move(eventThread))); | 
|  | return mConnections[id]->handle; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<EventThread> Scheduler::makeEventThread( | 
|  | const char* connectionName, DispSync* dispSync, nsecs_t phaseOffsetNs, | 
|  | nsecs_t offsetThresholdForNextVsync, | 
|  | impl::EventThread::InterceptVSyncsCallback interceptCallback) { | 
|  | std::unique_ptr<VSyncSource> eventThreadSource = | 
|  | std::make_unique<DispSyncSource>(dispSync, phaseOffsetNs, offsetThresholdForNextVsync, | 
|  | true, connectionName); | 
|  | return std::make_unique<impl::EventThread>(std::move(eventThreadSource), | 
|  | std::move(interceptCallback), connectionName); | 
|  | } | 
|  |  | 
|  | sp<EventThreadConnection> Scheduler::createConnectionInternal( | 
|  | EventThread* eventThread, ResyncCallback&& resyncCallback, | 
|  | ISurfaceComposer::ConfigChanged configChanged) { | 
|  | return eventThread->createEventConnection(std::move(resyncCallback), configChanged); | 
|  | } | 
|  |  | 
|  | sp<IDisplayEventConnection> Scheduler::createDisplayEventConnection( | 
|  | const sp<Scheduler::ConnectionHandle>& handle, ResyncCallback resyncCallback, | 
|  | ISurfaceComposer::ConfigChanged configChanged) { | 
|  | RETURN_VALUE_IF_INVALID(nullptr); | 
|  | return createConnectionInternal(mConnections[handle->id]->thread.get(), | 
|  | std::move(resyncCallback), configChanged); | 
|  | } | 
|  |  | 
|  | EventThread* Scheduler::getEventThread(const sp<Scheduler::ConnectionHandle>& handle) { | 
|  | RETURN_VALUE_IF_INVALID(nullptr); | 
|  | return mConnections[handle->id]->thread.get(); | 
|  | } | 
|  |  | 
|  | sp<EventThreadConnection> Scheduler::getEventConnection(const sp<ConnectionHandle>& handle) { | 
|  | RETURN_VALUE_IF_INVALID(nullptr); | 
|  | return mConnections[handle->id]->eventConnection; | 
|  | } | 
|  |  | 
|  | void Scheduler::hotplugReceived(const sp<Scheduler::ConnectionHandle>& handle, | 
|  | PhysicalDisplayId displayId, bool connected) { | 
|  | RETURN_IF_INVALID(); | 
|  | mConnections[handle->id]->thread->onHotplugReceived(displayId, connected); | 
|  | } | 
|  |  | 
|  | void Scheduler::onScreenAcquired(const sp<Scheduler::ConnectionHandle>& handle) { | 
|  | RETURN_IF_INVALID(); | 
|  | mConnections[handle->id]->thread->onScreenAcquired(); | 
|  | } | 
|  |  | 
|  | void Scheduler::onScreenReleased(const sp<Scheduler::ConnectionHandle>& handle) { | 
|  | RETURN_IF_INVALID(); | 
|  | mConnections[handle->id]->thread->onScreenReleased(); | 
|  | } | 
|  |  | 
|  | void Scheduler::onConfigChanged(const sp<ConnectionHandle>& handle, PhysicalDisplayId displayId, | 
|  | int32_t configId) { | 
|  | RETURN_IF_INVALID(); | 
|  | mConnections[handle->id]->thread->onConfigChanged(displayId, configId); | 
|  | } | 
|  |  | 
|  | void Scheduler::dump(const sp<Scheduler::ConnectionHandle>& handle, std::string& result) const { | 
|  | RETURN_IF_INVALID(); | 
|  | mConnections.at(handle->id)->thread->dump(result); | 
|  | } | 
|  |  | 
|  | void Scheduler::setPhaseOffset(const sp<Scheduler::ConnectionHandle>& handle, nsecs_t phaseOffset) { | 
|  | RETURN_IF_INVALID(); | 
|  | mConnections[handle->id]->thread->setPhaseOffset(phaseOffset); | 
|  | } | 
|  |  | 
|  | void Scheduler::getDisplayStatInfo(DisplayStatInfo* stats) { | 
|  | stats->vsyncTime = mPrimaryDispSync->computeNextRefresh(0); | 
|  | stats->vsyncPeriod = mPrimaryDispSync->getPeriod(); | 
|  | } | 
|  |  | 
|  | void Scheduler::enableHardwareVsync() { | 
|  | std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
|  | if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { | 
|  | mPrimaryDispSync->beginResync(); | 
|  | mEventControlThread->setVsyncEnabled(true); | 
|  | mPrimaryHWVsyncEnabled = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::disableHardwareVsync(bool makeUnavailable) { | 
|  | std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
|  | if (mPrimaryHWVsyncEnabled) { | 
|  | mEventControlThread->setVsyncEnabled(false); | 
|  | mPrimaryDispSync->endResync(); | 
|  | mPrimaryHWVsyncEnabled = false; | 
|  | } | 
|  | if (makeUnavailable) { | 
|  | mHWVsyncAvailable = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::resyncToHardwareVsync(bool makeAvailable, nsecs_t period) { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
|  | if (makeAvailable) { | 
|  | mHWVsyncAvailable = makeAvailable; | 
|  | } else if (!mHWVsyncAvailable) { | 
|  | // Hardware vsync is not currently available, so abort the resync | 
|  | // attempt for now | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (period <= 0) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | setVsyncPeriod(period); | 
|  | } | 
|  |  | 
|  | ResyncCallback Scheduler::makeResyncCallback(GetVsyncPeriod&& getVsyncPeriod) { | 
|  | std::weak_ptr<VsyncState> ptr = mPrimaryVsyncState; | 
|  | return [ptr, getVsyncPeriod = std::move(getVsyncPeriod)]() { | 
|  | if (const auto vsync = ptr.lock()) { | 
|  | vsync->resync(getVsyncPeriod); | 
|  | } | 
|  | }; | 
|  | } | 
|  |  | 
|  | void Scheduler::VsyncState::resync(const GetVsyncPeriod& getVsyncPeriod) { | 
|  | static constexpr nsecs_t kIgnoreDelay = ms2ns(500); | 
|  |  | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t last = lastResyncTime.exchange(now); | 
|  |  | 
|  | if (now - last > kIgnoreDelay) { | 
|  | scheduler.resyncToHardwareVsync(false, getVsyncPeriod()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::setRefreshSkipCount(int count) { | 
|  | mPrimaryDispSync->setRefreshSkipCount(count); | 
|  | } | 
|  |  | 
|  | void Scheduler::setVsyncPeriod(const nsecs_t period) { | 
|  | std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
|  | mPrimaryDispSync->setPeriod(period); | 
|  |  | 
|  | if (!mPrimaryHWVsyncEnabled) { | 
|  | mPrimaryDispSync->beginResync(); | 
|  | mEventControlThread->setVsyncEnabled(true); | 
|  | mPrimaryHWVsyncEnabled = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::addResyncSample(const nsecs_t timestamp, bool* periodFlushed) { | 
|  | bool needsHwVsync = false; | 
|  | *periodFlushed = false; | 
|  | { // Scope for the lock | 
|  | std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
|  | if (mPrimaryHWVsyncEnabled) { | 
|  | needsHwVsync = mPrimaryDispSync->addResyncSample(timestamp, periodFlushed); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (needsHwVsync) { | 
|  | enableHardwareVsync(); | 
|  | } else { | 
|  | disableHardwareVsync(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::addPresentFence(const std::shared_ptr<FenceTime>& fenceTime) { | 
|  | if (mPrimaryDispSync->addPresentFence(fenceTime)) { | 
|  | enableHardwareVsync(); | 
|  | } else { | 
|  | disableHardwareVsync(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::setIgnorePresentFences(bool ignore) { | 
|  | mPrimaryDispSync->setIgnorePresentFences(ignore); | 
|  | } | 
|  |  | 
|  | nsecs_t Scheduler::getDispSyncExpectedPresentTime() { | 
|  | return mPrimaryDispSync->expectedPresentTime(); | 
|  | } | 
|  |  | 
|  | void Scheduler::dumpPrimaryDispSync(std::string& result) const { | 
|  | mPrimaryDispSync->dump(result); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<scheduler::LayerHistory::LayerHandle> Scheduler::registerLayer( | 
|  | std::string const& name, int windowType) { | 
|  | RefreshRateType refreshRateType = (windowType == InputWindowInfo::TYPE_WALLPAPER) | 
|  | ? RefreshRateType::DEFAULT | 
|  | : RefreshRateType::PERFORMANCE; | 
|  |  | 
|  | const auto refreshRate = mRefreshRateConfigs.getRefreshRate(refreshRateType); | 
|  | const uint32_t performanceFps = (refreshRate) ? refreshRate->fps : 0; | 
|  |  | 
|  | const auto defaultRefreshRate = mRefreshRateConfigs.getRefreshRate(RefreshRateType::DEFAULT); | 
|  | const uint32_t defaultFps = (defaultRefreshRate) ? defaultRefreshRate->fps : 0; | 
|  | return mLayerHistory.createLayer(name, defaultFps, performanceFps); | 
|  | } | 
|  |  | 
|  | void Scheduler::addLayerPresentTimeAndHDR( | 
|  | const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle, | 
|  | nsecs_t presentTime, bool isHDR) { | 
|  | mLayerHistory.insert(layerHandle, presentTime, isHDR); | 
|  | } | 
|  |  | 
|  | void Scheduler::setLayerVisibility( | 
|  | const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle, bool visible) { | 
|  | mLayerHistory.setVisibility(layerHandle, visible); | 
|  | } | 
|  |  | 
|  | void Scheduler::withPrimaryDispSync(std::function<void(DispSync&)> const& fn) { | 
|  | fn(*mPrimaryDispSync); | 
|  | } | 
|  |  | 
|  | void Scheduler::updateFpsBasedOnContent() { | 
|  | auto [refreshRate, isHDR] = mLayerHistory.getDesiredRefreshRateAndHDR(); | 
|  | const uint32_t refreshRateRound = std::round(refreshRate); | 
|  | RefreshRateType newRefreshRateType; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
|  | if (mContentRefreshRate == refreshRateRound && mIsHDRContent == isHDR) { | 
|  | return; | 
|  | } | 
|  | mContentRefreshRate = refreshRateRound; | 
|  | ATRACE_INT("ContentFPS", mContentRefreshRate); | 
|  |  | 
|  | mIsHDRContent = isHDR; | 
|  | ATRACE_INT("ContentHDR", mIsHDRContent); | 
|  |  | 
|  | mCurrentContentFeatureState = refreshRateRound > 0 | 
|  | ? ContentFeatureState::CONTENT_DETECTION_ON | 
|  | : ContentFeatureState::CONTENT_DETECTION_OFF; | 
|  | newRefreshRateType = calculateRefreshRateType(); | 
|  | if (mRefreshRateType == newRefreshRateType) { | 
|  | return; | 
|  | } | 
|  | mRefreshRateType = newRefreshRateType; | 
|  | } | 
|  | changeRefreshRate(newRefreshRateType, ConfigEvent::Changed); | 
|  | } | 
|  |  | 
|  | void Scheduler::setChangeRefreshRateCallback( | 
|  | const ChangeRefreshRateCallback&& changeRefreshRateCallback) { | 
|  | std::lock_guard<std::mutex> lock(mCallbackLock); | 
|  | mChangeRefreshRateCallback = changeRefreshRateCallback; | 
|  | } | 
|  |  | 
|  | void Scheduler::setGetCurrentRefreshRateTypeCallback( | 
|  | const GetCurrentRefreshRateTypeCallback&& getCurrentRefreshRateTypeCallback) { | 
|  | std::lock_guard<std::mutex> lock(mCallbackLock); | 
|  | mGetCurrentRefreshRateTypeCallback = getCurrentRefreshRateTypeCallback; | 
|  | } | 
|  |  | 
|  | void Scheduler::setGetVsyncPeriodCallback(const GetVsyncPeriod&& getVsyncPeriod) { | 
|  | std::lock_guard<std::mutex> lock(mCallbackLock); | 
|  | mGetVsyncPeriod = getVsyncPeriod; | 
|  | } | 
|  |  | 
|  | void Scheduler::updateFrameSkipping(const int64_t skipCount) { | 
|  | ATRACE_INT("FrameSkipCount", skipCount); | 
|  | if (mSkipCount != skipCount) { | 
|  | // Only update DispSync if it hasn't been updated yet. | 
|  | mPrimaryDispSync->setRefreshSkipCount(skipCount); | 
|  | mSkipCount = skipCount; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::resetIdleTimer() { | 
|  | if (mIdleTimer) { | 
|  | mIdleTimer->reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::notifyTouchEvent() { | 
|  | if (mTouchTimer) { | 
|  | mTouchTimer->reset(); | 
|  | } | 
|  |  | 
|  | if (mSupportKernelTimer) { | 
|  | resetIdleTimer(); | 
|  | } | 
|  |  | 
|  | // Touch event will boost the refresh rate to performance. | 
|  | // Clear Layer History to get fresh FPS detection | 
|  | mLayerHistory.clearHistory(); | 
|  | } | 
|  |  | 
|  | void Scheduler::setDisplayPowerState(bool normal) { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
|  | mIsDisplayPowerStateNormal = normal; | 
|  | } | 
|  |  | 
|  | if (mDisplayPowerTimer) { | 
|  | mDisplayPowerTimer->reset(); | 
|  | } | 
|  |  | 
|  | // Display Power event will boost the refresh rate to performance. | 
|  | // Clear Layer History to get fresh FPS detection | 
|  | mLayerHistory.clearHistory(); | 
|  | } | 
|  |  | 
|  | void Scheduler::resetTimerCallback() { | 
|  | handleTimerStateChanged(&mCurrentIdleTimerState, IdleTimerState::RESET, false); | 
|  | ATRACE_INT("ExpiredIdleTimer", 0); | 
|  | } | 
|  |  | 
|  | void Scheduler::resetKernelTimerCallback() { | 
|  | ATRACE_INT("ExpiredKernelIdleTimer", 0); | 
|  | std::lock_guard<std::mutex> lock(mCallbackLock); | 
|  | if (mGetVsyncPeriod && mGetCurrentRefreshRateTypeCallback) { | 
|  | // If we're not in performance mode then the kernel timer shouldn't do | 
|  | // anything, as the refresh rate during DPU power collapse will be the | 
|  | // same. | 
|  | if (mGetCurrentRefreshRateTypeCallback() == Scheduler::RefreshRateType::PERFORMANCE) { | 
|  | resyncToHardwareVsync(true, mGetVsyncPeriod()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Scheduler::expiredTimerCallback() { | 
|  | handleTimerStateChanged(&mCurrentIdleTimerState, IdleTimerState::EXPIRED, false); | 
|  | ATRACE_INT("ExpiredIdleTimer", 1); | 
|  | } | 
|  |  | 
|  | void Scheduler::resetTouchTimerCallback() { | 
|  | handleTimerStateChanged(&mCurrentTouchState, TouchState::ACTIVE, true); | 
|  | ATRACE_INT("TouchState", 1); | 
|  | } | 
|  |  | 
|  | void Scheduler::expiredTouchTimerCallback() { | 
|  | handleTimerStateChanged(&mCurrentTouchState, TouchState::INACTIVE, true); | 
|  | ATRACE_INT("TouchState", 0); | 
|  | } | 
|  |  | 
|  | void Scheduler::resetDisplayPowerTimerCallback() { | 
|  | handleTimerStateChanged(&mDisplayPowerTimerState, DisplayPowerTimerState::RESET, true); | 
|  | ATRACE_INT("ExpiredDisplayPowerTimer", 0); | 
|  | } | 
|  |  | 
|  | void Scheduler::expiredDisplayPowerTimerCallback() { | 
|  | handleTimerStateChanged(&mDisplayPowerTimerState, DisplayPowerTimerState::EXPIRED, true); | 
|  | ATRACE_INT("ExpiredDisplayPowerTimer", 1); | 
|  | } | 
|  |  | 
|  | void Scheduler::expiredKernelTimerCallback() { | 
|  | std::lock_guard<std::mutex> lock(mCallbackLock); | 
|  | ATRACE_INT("ExpiredKernelIdleTimer", 1); | 
|  | if (mGetCurrentRefreshRateTypeCallback) { | 
|  | if (mGetCurrentRefreshRateTypeCallback() != Scheduler::RefreshRateType::PERFORMANCE) { | 
|  | // Disable HW Vsync if the timer expired, as we don't need it | 
|  | // enabled if we're not pushing frames, and if we're in PERFORMANCE | 
|  | // mode then we'll need to re-update the DispSync model anyways. | 
|  | disableHardwareVsync(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | std::string Scheduler::doDump() { | 
|  | std::ostringstream stream; | 
|  | stream << "+  Idle timer interval: " << mSetIdleTimerMs << " ms" << std::endl; | 
|  | stream << "+  Touch timer interval: " << mSetTouchTimerMs << " ms" << std::endl; | 
|  | return stream.str(); | 
|  | } | 
|  |  | 
|  | template <class T> | 
|  | void Scheduler::handleTimerStateChanged(T* currentState, T newState, bool eventOnContentDetection) { | 
|  | ConfigEvent event = ConfigEvent::None; | 
|  | RefreshRateType newRefreshRateType; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
|  | if (*currentState == newState) { | 
|  | return; | 
|  | } | 
|  | *currentState = newState; | 
|  | newRefreshRateType = calculateRefreshRateType(); | 
|  | if (mRefreshRateType == newRefreshRateType) { | 
|  | return; | 
|  | } | 
|  | mRefreshRateType = newRefreshRateType; | 
|  | if (eventOnContentDetection && | 
|  | mCurrentContentFeatureState == ContentFeatureState::CONTENT_DETECTION_ON) { | 
|  | event = ConfigEvent::Changed; | 
|  | } | 
|  | } | 
|  | changeRefreshRate(newRefreshRateType, event); | 
|  | } | 
|  |  | 
|  | Scheduler::RefreshRateType Scheduler::calculateRefreshRateType() { | 
|  | // HDR content is not supported on PERFORMANCE mode | 
|  | if (mForceHDRContentToDefaultRefreshRate && mIsHDRContent) { | 
|  | return RefreshRateType::DEFAULT; | 
|  | } | 
|  |  | 
|  | // If Display Power is not in normal operation we want to be in performance mode. | 
|  | // When coming back to normal mode, a grace period is given with DisplayPowerTimer | 
|  | if (!mIsDisplayPowerStateNormal || mDisplayPowerTimerState == DisplayPowerTimerState::RESET) { | 
|  | return RefreshRateType::PERFORMANCE; | 
|  | } | 
|  |  | 
|  | // As long as touch is active we want to be in performance mode | 
|  | if (mCurrentTouchState == TouchState::ACTIVE) { | 
|  | return RefreshRateType::PERFORMANCE; | 
|  | } | 
|  |  | 
|  | // If timer has expired as it means there is no new content on the screen | 
|  | if (mCurrentIdleTimerState == IdleTimerState::EXPIRED) { | 
|  | return RefreshRateType::DEFAULT; | 
|  | } | 
|  |  | 
|  | // If content detection is off we choose performance as we don't know the content fps | 
|  | if (mCurrentContentFeatureState == ContentFeatureState::CONTENT_DETECTION_OFF) { | 
|  | return RefreshRateType::PERFORMANCE; | 
|  | } | 
|  |  | 
|  | // Content detection is on, find the appropriate refresh rate with minimal error | 
|  | auto iter = min_element(mRefreshRateConfigs.getRefreshRates().cbegin(), | 
|  | mRefreshRateConfigs.getRefreshRates().cend(), | 
|  | [rate = mContentRefreshRate](const auto& l, const auto& r) -> bool { | 
|  | return std::abs(l.second->fps - static_cast<float>(rate)) < | 
|  | std::abs(r.second->fps - static_cast<float>(rate)); | 
|  | }); | 
|  | RefreshRateType currRefreshRateType = iter->first; | 
|  |  | 
|  | // Some content aligns better on higher refresh rate. For example for 45fps we should choose | 
|  | // 90Hz config. However we should still prefer a lower refresh rate if the content doesn't | 
|  | // align well with both | 
|  | constexpr float MARGIN = 0.05f; | 
|  | float ratio = mRefreshRateConfigs.getRefreshRate(currRefreshRateType)->fps / | 
|  | float(mContentRefreshRate); | 
|  | if (std::abs(std::round(ratio) - ratio) > MARGIN) { | 
|  | while (iter != mRefreshRateConfigs.getRefreshRates().cend()) { | 
|  | ratio = iter->second->fps / float(mContentRefreshRate); | 
|  |  | 
|  | if (std::abs(std::round(ratio) - ratio) <= MARGIN) { | 
|  | currRefreshRateType = iter->first; | 
|  | break; | 
|  | } | 
|  | ++iter; | 
|  | } | 
|  | } | 
|  |  | 
|  | return currRefreshRateType; | 
|  | } | 
|  |  | 
|  | void Scheduler::changeRefreshRate(RefreshRateType refreshRateType, ConfigEvent configEvent) { | 
|  | std::lock_guard<std::mutex> lock(mCallbackLock); | 
|  | if (mChangeRefreshRateCallback) { | 
|  | mChangeRefreshRateCallback(refreshRateType, configEvent); | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace android |