| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wconversion" | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "Layer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "Layer.h" | 
 |  | 
 | #include <android-base/properties.h> | 
 | #include <android-base/stringprintf.h> | 
 | #include <android/native_window.h> | 
 | #include <binder/IPCThreadState.h> | 
 | #include <compositionengine/Display.h> | 
 | #include <compositionengine/LayerFECompositionState.h> | 
 | #include <compositionengine/OutputLayer.h> | 
 | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/native_handle.h> | 
 | #include <cutils/properties.h> | 
 | #include <gui/BufferItem.h> | 
 | #include <gui/LayerDebugInfo.h> | 
 | #include <gui/Surface.h> | 
 | #include <math.h> | 
 | #include <private/android_filesystem_config.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <stdint.h> | 
 | #include <stdlib.h> | 
 | #include <sys/types.h> | 
 | #include <ui/DebugUtils.h> | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/NativeHandle.h> | 
 | #include <utils/StopWatch.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <algorithm> | 
 | #include <mutex> | 
 | #include <sstream> | 
 |  | 
 | #include "BufferLayer.h" | 
 | #include "Colorizer.h" | 
 | #include "DisplayDevice.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "EffectLayer.h" | 
 | #include "FrameTimeline.h" | 
 | #include "FrameTracer/FrameTracer.h" | 
 | #include "LayerProtoHelper.h" | 
 | #include "LayerRejecter.h" | 
 | #include "MonitoredProducer.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "TimeStats/TimeStats.h" | 
 | #include "TunnelModeEnabledReporter.h" | 
 |  | 
 | #define DEBUG_RESIZE 0 | 
 |  | 
 | namespace android { | 
 | namespace { | 
 | constexpr int kDumpTableRowLength = 159; | 
 | } // namespace | 
 |  | 
 | using base::StringAppendF; | 
 | using namespace android::flag_operators; | 
 | using PresentState = frametimeline::SurfaceFrame::PresentState; | 
 | using gui::WindowInfo; | 
 |  | 
 | std::atomic<int32_t> Layer::sSequence{1}; | 
 |  | 
 | Layer::Layer(const LayerCreationArgs& args) | 
 |       : mFlinger(args.flinger), | 
 |         mName(args.name), | 
 |         mClientRef(args.client), | 
 |         mWindowType( | 
 |                 static_cast<WindowInfo::Type>(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0))) { | 
 |     uint32_t layerFlags = 0; | 
 |     if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden; | 
 |     if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque; | 
 |     if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure; | 
 |     if (args.flags & ISurfaceComposerClient::eSkipScreenshot) | 
 |         layerFlags |= layer_state_t::eLayerSkipScreenshot; | 
 |  | 
 |     mDrawingState.active_legacy.w = args.w; | 
 |     mDrawingState.active_legacy.h = args.h; | 
 |     mDrawingState.flags = layerFlags; | 
 |     mDrawingState.active_legacy.transform.set(0, 0); | 
 |     mDrawingState.crop.makeInvalid(); | 
 |     mDrawingState.requestedCrop = mDrawingState.crop; | 
 |     mDrawingState.z = 0; | 
 |     mDrawingState.color.a = 1.0f; | 
 |     mDrawingState.layerStack = 0; | 
 |     mDrawingState.sequence = 0; | 
 |     mDrawingState.requested_legacy = mDrawingState.active_legacy; | 
 |     mDrawingState.width = UINT32_MAX; | 
 |     mDrawingState.height = UINT32_MAX; | 
 |     mDrawingState.transform.set(0, 0); | 
 |     mDrawingState.frameNumber = 0; | 
 |     mDrawingState.bufferTransform = 0; | 
 |     mDrawingState.transformToDisplayInverse = false; | 
 |     mDrawingState.crop.makeInvalid(); | 
 |     mDrawingState.acquireFence = sp<Fence>::make(-1); | 
 |     mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
 |     mDrawingState.dataspace = ui::Dataspace::UNKNOWN; | 
 |     mDrawingState.hdrMetadata.validTypes = 0; | 
 |     mDrawingState.surfaceDamageRegion = Region::INVALID_REGION; | 
 |     mDrawingState.cornerRadius = 0.0f; | 
 |     mDrawingState.backgroundBlurRadius = 0; | 
 |     mDrawingState.api = -1; | 
 |     mDrawingState.hasColorTransform = false; | 
 |     mDrawingState.colorSpaceAgnostic = false; | 
 |     mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET; | 
 |     mDrawingState.metadata = args.metadata; | 
 |     mDrawingState.shadowRadius = 0.f; | 
 |     mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID; | 
 |     mDrawingState.frameTimelineInfo = {}; | 
 |     mDrawingState.postTime = -1; | 
 |     mDrawingState.destinationFrame.makeInvalid(); | 
 |  | 
 |     if (args.flags & ISurfaceComposerClient::eNoColorFill) { | 
 |         // Set an invalid color so there is no color fill. | 
 |         mDrawingState.color.r = -1.0_hf; | 
 |         mDrawingState.color.g = -1.0_hf; | 
 |         mDrawingState.color.b = -1.0_hf; | 
 |     } | 
 |  | 
 |     CompositorTiming compositorTiming; | 
 |     args.flinger->getCompositorTiming(&compositorTiming); | 
 |     mFrameEventHistory.initializeCompositorTiming(compositorTiming); | 
 |     mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval); | 
 |  | 
 |     mCallingPid = args.callingPid; | 
 |     mCallingUid = args.callingUid; | 
 |  | 
 |     if (mCallingUid == AID_GRAPHICS || mCallingUid == AID_SYSTEM) { | 
 |         // If the system didn't send an ownerUid, use the callingUid for the ownerUid. | 
 |         mOwnerUid = args.metadata.getInt32(METADATA_OWNER_UID, mCallingUid); | 
 |         mOwnerPid = args.metadata.getInt32(METADATA_OWNER_PID, mCallingPid); | 
 |     } else { | 
 |         // A create layer request from a non system request cannot specify the owner uid | 
 |         mOwnerUid = mCallingUid; | 
 |         mOwnerPid = mCallingPid; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::onFirstRef() { | 
 |     mFlinger->onLayerFirstRef(this); | 
 | } | 
 |  | 
 | Layer::~Layer() { | 
 |     sp<Client> c(mClientRef.promote()); | 
 |     if (c != 0) { | 
 |         c->detachLayer(this); | 
 |     } | 
 |  | 
 |     mFrameTracker.logAndResetStats(mName); | 
 |     mFlinger->onLayerDestroyed(this); | 
 |  | 
 |     if (mDrawingState.sidebandStream != nullptr) { | 
 |         mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); | 
 |     } | 
 |     if (mHadClonedChild) { | 
 |         mFlinger->mNumClones--; | 
 |     } | 
 | } | 
 |  | 
 | LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client, std::string name, | 
 |                                      uint32_t w, uint32_t h, uint32_t flags, LayerMetadata metadata) | 
 |       : flinger(flinger), | 
 |         client(std::move(client)), | 
 |         name(std::move(name)), | 
 |         w(w), | 
 |         h(h), | 
 |         flags(flags), | 
 |         metadata(std::move(metadata)) { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     callingPid = ipc->getCallingPid(); | 
 |     callingUid = ipc->getCallingUid(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // callbacks | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | /* | 
 |  * onLayerDisplayed is only meaningful for BufferLayer, but, is called through | 
 |  * Layer.  So, the implementation is done in BufferLayer.  When called on a | 
 |  * EffectLayer object, it's essentially a NOP. | 
 |  */ | 
 | void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {} | 
 |  | 
 | void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { | 
 |     if (mDrawingState.zOrderRelativeOf == nullptr) { | 
 |         return; | 
 |     } | 
 |  | 
 |     sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); | 
 |     if (strongRelative == nullptr) { | 
 |         setZOrderRelativeOf(nullptr); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
 |         strongRelative->removeZOrderRelative(this); | 
 |         mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |         setZOrderRelativeOf(nullptr); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::removeFromCurrentState() { | 
 |     if (!mRemovedFromDrawingState) { | 
 |         mRemovedFromDrawingState = true; | 
 |         mFlinger->mScheduler->deregisterLayer(this); | 
 |     } | 
 |  | 
 |     mFlinger->markLayerPendingRemovalLocked(this); | 
 | } | 
 |  | 
 | sp<Layer> Layer::getRootLayer() { | 
 |     sp<Layer> parent = getParent(); | 
 |     if (parent == nullptr) { | 
 |         return this; | 
 |     } | 
 |     return parent->getRootLayer(); | 
 | } | 
 |  | 
 | void Layer::onRemovedFromCurrentState() { | 
 |     // Use the root layer since we want to maintain the hierarchy for the entire subtree. | 
 |     auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current); | 
 |     std::sort(layersInTree.begin(), layersInTree.end()); | 
 |  | 
 |     traverse(LayerVector::StateSet::Current, [&](Layer* layer) { | 
 |         layer->removeFromCurrentState(); | 
 |         layer->removeRelativeZ(layersInTree); | 
 |     }); | 
 | } | 
 |  | 
 | void Layer::addToCurrentState() { | 
 |     if (mRemovedFromDrawingState) { | 
 |         mRemovedFromDrawingState = false; | 
 |         mFlinger->mScheduler->registerLayer(this); | 
 |         mFlinger->removeFromOffscreenLayers(this); | 
 |     } | 
 |  | 
 |     for (const auto& child : mCurrentChildren) { | 
 |         child->addToCurrentState(); | 
 |     } | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // set-up | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | bool Layer::getPremultipledAlpha() const { | 
 |     return mPremultipliedAlpha; | 
 | } | 
 |  | 
 | sp<IBinder> Layer::getHandle() { | 
 |     Mutex::Autolock _l(mLock); | 
 |     if (mGetHandleCalled) { | 
 |         ALOGE("Get handle called twice" ); | 
 |         return nullptr; | 
 |     } | 
 |     mGetHandleCalled = true; | 
 |     return new Handle(mFlinger, this); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // h/w composer set-up | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | static Rect reduce(const Rect& win, const Region& exclude) { | 
 |     if (CC_LIKELY(exclude.isEmpty())) { | 
 |         return win; | 
 |     } | 
 |     if (exclude.isRect()) { | 
 |         return win.reduce(exclude.getBounds()); | 
 |     } | 
 |     return Region(win).subtract(exclude).getBounds(); | 
 | } | 
 |  | 
 | static FloatRect reduce(const FloatRect& win, const Region& exclude) { | 
 |     if (CC_LIKELY(exclude.isEmpty())) { | 
 |         return win; | 
 |     } | 
 |     // Convert through Rect (by rounding) for lack of FloatRegion | 
 |     return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); | 
 | } | 
 |  | 
 | Rect Layer::getScreenBounds(bool reduceTransparentRegion) const { | 
 |     if (!reduceTransparentRegion) { | 
 |         return Rect{mScreenBounds}; | 
 |     } | 
 |  | 
 |     FloatRect bounds = getBounds(); | 
 |     ui::Transform t = getTransform(); | 
 |     // Transform to screen space. | 
 |     bounds = t.transform(bounds); | 
 |     return Rect{bounds}; | 
 | } | 
 |  | 
 | FloatRect Layer::getBounds() const { | 
 |     const State& s(getDrawingState()); | 
 |     return getBounds(getActiveTransparentRegion(s)); | 
 | } | 
 |  | 
 | FloatRect Layer::getBounds(const Region& activeTransparentRegion) const { | 
 |     // Subtract the transparent region and snap to the bounds. | 
 |     return reduce(mBounds, activeTransparentRegion); | 
 | } | 
 |  | 
 | void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform, | 
 |                           float parentShadowRadius) { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     // Calculate effective layer transform | 
 |     mEffectiveTransform = parentTransform * getActiveTransform(s); | 
 |  | 
 |     // Transform parent bounds to layer space | 
 |     parentBounds = getActiveTransform(s).inverse().transform(parentBounds); | 
 |  | 
 |     // Calculate source bounds | 
 |     mSourceBounds = computeSourceBounds(parentBounds); | 
 |  | 
 |     // Calculate bounds by croping diplay frame with layer crop and parent bounds | 
 |     FloatRect bounds = mSourceBounds; | 
 |     const Rect layerCrop = getCrop(s); | 
 |     if (!layerCrop.isEmpty()) { | 
 |         bounds = mSourceBounds.intersect(layerCrop.toFloatRect()); | 
 |     } | 
 |     bounds = bounds.intersect(parentBounds); | 
 |  | 
 |     mBounds = bounds; | 
 |     mScreenBounds = mEffectiveTransform.transform(mBounds); | 
 |  | 
 |     // Use the layer's own shadow radius if set. Otherwise get the radius from | 
 |     // parent. | 
 |     if (s.shadowRadius > 0.f) { | 
 |         mEffectiveShadowRadius = s.shadowRadius; | 
 |     } else { | 
 |         mEffectiveShadowRadius = parentShadowRadius; | 
 |     } | 
 |  | 
 |     // Shadow radius is passed down to only one layer so if the layer can draw shadows, | 
 |     // don't pass it to its children. | 
 |     const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; | 
 |  | 
 |     for (const sp<Layer>& child : mDrawingChildren) { | 
 |         child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius); | 
 |     } | 
 | } | 
 |  | 
 | Rect Layer::getCroppedBufferSize(const State& s) const { | 
 |     Rect size = getBufferSize(s); | 
 |     Rect crop = getCrop(s); | 
 |     if (!crop.isEmpty() && size.isValid()) { | 
 |         size.intersect(crop, &size); | 
 |     } else if (!crop.isEmpty()) { | 
 |         size = crop; | 
 |     } | 
 |     return size; | 
 | } | 
 |  | 
 | void Layer::setupRoundedCornersCropCoordinates(Rect win, | 
 |                                                const FloatRect& roundedCornersCrop) const { | 
 |     // Translate win by the rounded corners rect coordinates, to have all values in | 
 |     // layer coordinate space. | 
 |     win.left -= roundedCornersCrop.left; | 
 |     win.right -= roundedCornersCrop.left; | 
 |     win.top -= roundedCornersCrop.top; | 
 |     win.bottom -= roundedCornersCrop.top; | 
 | } | 
 |  | 
 | void Layer::prepareBasicGeometryCompositionState() { | 
 |     const auto& drawingState{getDrawingState()}; | 
 |     const uint32_t layerStack = getLayerStack(); | 
 |     const auto alpha = static_cast<float>(getAlpha()); | 
 |     const bool opaque = isOpaque(drawingState); | 
 |     const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; | 
 |  | 
 |     auto blendMode = Hwc2::IComposerClient::BlendMode::NONE; | 
 |     if (!opaque || alpha != 1.0f) { | 
 |         blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED | 
 |                                         : Hwc2::IComposerClient::BlendMode::COVERAGE; | 
 |     } | 
 |  | 
 |     auto* compositionState = editCompositionState(); | 
 |     compositionState->layerStackId = | 
 |             (layerStack != ~0u) ? std::make_optional(layerStack) : std::nullopt; | 
 |     compositionState->internalOnly = getPrimaryDisplayOnly(); | 
 |     compositionState->isVisible = isVisible(); | 
 |     compositionState->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f; | 
 |     compositionState->shadowRadius = mEffectiveShadowRadius; | 
 |  | 
 |     compositionState->contentDirty = contentDirty; | 
 |     contentDirty = false; | 
 |  | 
 |     compositionState->geomLayerBounds = mBounds; | 
 |     compositionState->geomLayerTransform = getTransform(); | 
 |     compositionState->geomInverseLayerTransform = compositionState->geomLayerTransform.inverse(); | 
 |     compositionState->transparentRegionHint = getActiveTransparentRegion(drawingState); | 
 |  | 
 |     compositionState->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); | 
 |     compositionState->alpha = alpha; | 
 |     compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius; | 
 |     compositionState->blurRegions = drawingState.blurRegions; | 
 |     compositionState->stretchEffect = getStretchEffect(); | 
 | } | 
 |  | 
 | void Layer::prepareGeometryCompositionState() { | 
 |     const auto& drawingState{getDrawingState()}; | 
 |  | 
 |     int type = drawingState.metadata.getInt32(METADATA_WINDOW_TYPE, 0); | 
 |     int appId = drawingState.metadata.getInt32(METADATA_OWNER_UID, 0); | 
 |     sp<Layer> parent = mDrawingParent.promote(); | 
 |     if (parent.get()) { | 
 |         auto& parentState = parent->getDrawingState(); | 
 |         const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0); | 
 |         const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0); | 
 |         if (parentType > 0 && parentAppId > 0) { | 
 |             type = parentType; | 
 |             appId = parentAppId; | 
 |         } | 
 |     } | 
 |  | 
 |     auto* compositionState = editCompositionState(); | 
 |  | 
 |     compositionState->geomBufferSize = getBufferSize(drawingState); | 
 |     compositionState->geomContentCrop = getBufferCrop(); | 
 |     compositionState->geomCrop = getCrop(drawingState); | 
 |     compositionState->geomBufferTransform = getBufferTransform(); | 
 |     compositionState->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse(); | 
 |     compositionState->geomUsesSourceCrop = usesSourceCrop(); | 
 |     compositionState->isSecure = isSecure(); | 
 |  | 
 |     compositionState->metadata.clear(); | 
 |     const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata(); | 
 |     for (const auto& [key, mandatory] : supportedMetadata) { | 
 |         const auto& genericLayerMetadataCompatibilityMap = | 
 |                 mFlinger->getGenericLayerMetadataKeyMap(); | 
 |         auto compatIter = genericLayerMetadataCompatibilityMap.find(key); | 
 |         if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) { | 
 |             continue; | 
 |         } | 
 |         const uint32_t id = compatIter->second; | 
 |  | 
 |         auto it = drawingState.metadata.mMap.find(id); | 
 |         if (it == std::end(drawingState.metadata.mMap)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         compositionState->metadata | 
 |                 .emplace(key, compositionengine::GenericLayerMetadataEntry{mandatory, it->second}); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::preparePerFrameCompositionState() { | 
 |     const auto& drawingState{getDrawingState()}; | 
 |     auto* compositionState = editCompositionState(); | 
 |  | 
 |     compositionState->forceClientComposition = false; | 
 |  | 
 |     compositionState->isColorspaceAgnostic = isColorSpaceAgnostic(); | 
 |     compositionState->dataspace = getDataSpace(); | 
 |     compositionState->colorTransform = getColorTransform(); | 
 |     compositionState->colorTransformIsIdentity = !hasColorTransform(); | 
 |     compositionState->surfaceDamage = surfaceDamageRegion; | 
 |     compositionState->hasProtectedContent = isProtected(); | 
 |  | 
 |     const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; | 
 |  | 
 |     compositionState->isOpaque = | 
 |             isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf; | 
 |  | 
 |     // Force client composition for special cases known only to the front-end. | 
 |     // Rounded corners no longer force client composition, since we may use a | 
 |     // hole punch so that the layer will appear to have rounded corners. | 
 |     if (isHdrY410() || drawShadows() || drawingState.blurRegions.size() > 0 || | 
 |         compositionState->stretchEffect.hasEffect()) { | 
 |         compositionState->forceClientComposition = true; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::prepareCursorCompositionState() { | 
 |     const State& drawingState{getDrawingState()}; | 
 |     auto* compositionState = editCompositionState(); | 
 |  | 
 |     // Apply the layer's transform, followed by the display's global transform | 
 |     // Here we're guaranteed that the layer's transform preserves rects | 
 |     Rect win = getCroppedBufferSize(drawingState); | 
 |     // Subtract the transparent region and snap to the bounds | 
 |     Rect bounds = reduce(win, getActiveTransparentRegion(drawingState)); | 
 |     Rect frame(getTransform().transform(bounds)); | 
 |  | 
 |     compositionState->cursorFrame = frame; | 
 | } | 
 |  | 
 | sp<compositionengine::LayerFE> Layer::asLayerFE() const { | 
 |     return const_cast<compositionengine::LayerFE*>( | 
 |             static_cast<const compositionengine::LayerFE*>(this)); | 
 | } | 
 |  | 
 | sp<compositionengine::LayerFE> Layer::getCompositionEngineLayerFE() const { | 
 |     return nullptr; | 
 | } | 
 |  | 
 | compositionengine::LayerFECompositionState* Layer::editCompositionState() { | 
 |     return nullptr; | 
 | } | 
 |  | 
 | const compositionengine::LayerFECompositionState* Layer::getCompositionState() const { | 
 |     return nullptr; | 
 | } | 
 |  | 
 | bool Layer::onPreComposition(nsecs_t) { | 
 |     return false; | 
 | } | 
 |  | 
 | void Layer::prepareCompositionState(compositionengine::LayerFE::StateSubset subset) { | 
 |     using StateSubset = compositionengine::LayerFE::StateSubset; | 
 |  | 
 |     switch (subset) { | 
 |         case StateSubset::BasicGeometry: | 
 |             prepareBasicGeometryCompositionState(); | 
 |             break; | 
 |  | 
 |         case StateSubset::GeometryAndContent: | 
 |             prepareBasicGeometryCompositionState(); | 
 |             prepareGeometryCompositionState(); | 
 |             preparePerFrameCompositionState(); | 
 |             break; | 
 |  | 
 |         case StateSubset::Content: | 
 |             preparePerFrameCompositionState(); | 
 |             break; | 
 |  | 
 |         case StateSubset::Cursor: | 
 |             prepareCursorCompositionState(); | 
 |             break; | 
 |     } | 
 | } | 
 |  | 
 | const char* Layer::getDebugName() const { | 
 |     return mName.c_str(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // drawing... | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareClientComposition( | 
 |         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | 
 |     if (!getCompositionState()) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     FloatRect bounds = getBounds(); | 
 |     half alpha = getAlpha(); | 
 |  | 
 |     compositionengine::LayerFE::LayerSettings layerSettings; | 
 |     layerSettings.geometry.boundaries = bounds; | 
 |     layerSettings.geometry.positionTransform = getTransform().asMatrix4(); | 
 |  | 
 |     // skip drawing content if the targetSettings indicate the content will be occluded | 
 |     const bool drawContent = targetSettings.realContentIsVisible || targetSettings.clearContent; | 
 |     layerSettings.skipContentDraw = !drawContent; | 
 |  | 
 |     if (hasColorTransform()) { | 
 |         layerSettings.colorTransform = getColorTransform(); | 
 |     } | 
 |  | 
 |     const auto roundedCornerState = getRoundedCornerState(); | 
 |     layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; | 
 |     layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect; | 
 |  | 
 |     layerSettings.alpha = alpha; | 
 |     layerSettings.sourceDataspace = getDataSpace(); | 
 |     switch (targetSettings.blurSetting) { | 
 |         case LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled: | 
 |             layerSettings.backgroundBlurRadius = getBackgroundBlurRadius(); | 
 |             layerSettings.blurRegions = getBlurRegions(); | 
 |             layerSettings.blurRegionTransform = | 
 |                     getActiveTransform(getDrawingState()).inverse().asMatrix4(); | 
 |             break; | 
 |         case LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly: | 
 |             layerSettings.backgroundBlurRadius = getBackgroundBlurRadius(); | 
 |             break; | 
 |         case LayerFE::ClientCompositionTargetSettings::BlurSetting::BlurRegionsOnly: | 
 |             layerSettings.blurRegions = getBlurRegions(); | 
 |             layerSettings.blurRegionTransform = | 
 |                     getActiveTransform(getDrawingState()).inverse().asMatrix4(); | 
 |             break; | 
 |         case LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled: | 
 |         default: | 
 |             break; | 
 |     } | 
 |     layerSettings.stretchEffect = getStretchEffect(); | 
 |     // Record the name of the layer for debugging further down the stack. | 
 |     layerSettings.name = getName(); | 
 |     return layerSettings; | 
 | } | 
 |  | 
 | void Layer::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings, | 
 |                                           bool blackout) const { | 
 |     layerSettings.source.buffer.buffer = nullptr; | 
 |     layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); | 
 |     layerSettings.disableBlending = true; | 
 |     layerSettings.bufferId = 0; | 
 |     layerSettings.frameNumber = 0; | 
 |  | 
 |     // If layer is blacked out, force alpha to 1 so that we draw a black color layer. | 
 |     layerSettings.alpha = blackout ? 1.0f : 0.0f; | 
 |     layerSettings.name = getName(); | 
 | } | 
 |  | 
 | // TODO(b/188891810): This method now only ever returns 0 or 1 layers so we should return | 
 | // std::optional instead of a vector.  Additionally, we should consider removing | 
 | // this method entirely in favor of calling prepareClientComposition directly. | 
 | std::vector<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCompositionList( | 
 |         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | 
 |     std::optional<compositionengine::LayerFE::LayerSettings> layerSettings = | 
 |             prepareClientComposition(targetSettings); | 
 |     // Nothing to render. | 
 |     if (!layerSettings) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     // HWC requests to clear this layer. | 
 |     if (targetSettings.clearContent) { | 
 |         prepareClearClientComposition(*layerSettings, false /* blackout */); | 
 |         return {*layerSettings}; | 
 |     } | 
 |  | 
 |     // set the shadow for the layer if needed | 
 |     prepareShadowClientComposition(*layerSettings, targetSettings.viewport); | 
 |  | 
 |     return {*layerSettings}; | 
 | } | 
 |  | 
 | Hwc2::IComposerClient::Composition Layer::getCompositionType(const DisplayDevice& display) const { | 
 |     const auto outputLayer = findOutputLayerForDisplay(&display); | 
 |     if (outputLayer == nullptr) { | 
 |         return Hwc2::IComposerClient::Composition::INVALID; | 
 |     } | 
 |     if (outputLayer->getState().hwc) { | 
 |         return (*outputLayer->getState().hwc).hwcCompositionType; | 
 |     } else { | 
 |         return Hwc2::IComposerClient::Composition::CLIENT; | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // local state | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | bool Layer::isSecure() const { | 
 |     const State& s(mDrawingState); | 
 |     if (s.flags & layer_state_t::eLayerSecure) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     const auto p = mDrawingParent.promote(); | 
 |     return (p != nullptr) ? p->isSecure() : false; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // transaction | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | uint32_t Layer::doTransaction(uint32_t flags) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // TODO: This is unfortunate. | 
 |     mDrawingStateModified = mDrawingState.modified; | 
 |     mDrawingState.modified = false; | 
 |  | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (updateGeometry()) { | 
 |         // invalidate and recompute the visible regions if needed | 
 |         flags |= Layer::eVisibleRegion; | 
 |     } | 
 |  | 
 |     if (s.sequence != mLastCommittedTxSequence) { | 
 |         // invalidate and recompute the visible regions if needed | 
 |          mLastCommittedTxSequence = s.sequence; | 
 |         flags |= eVisibleRegion; | 
 |         this->contentDirty = true; | 
 |  | 
 |         // we may use linear filtering, if the matrix scales us | 
 |         mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering(); | 
 |     } | 
 |  | 
 |     commitTransaction(mDrawingState); | 
 |  | 
 |     return flags; | 
 | } | 
 |  | 
 | void Layer::commitTransaction(State&) { | 
 |     // Set the present state for all bufferlessSurfaceFramesTX to Presented. The | 
 |     // bufferSurfaceFrameTX will be presented in latchBuffer. | 
 |     for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) { | 
 |         if (surfaceFrame->getPresentState() != PresentState::Presented) { | 
 |             // With applyPendingStates, we could end up having presented surfaceframes from previous | 
 |             // states | 
 |             surfaceFrame->setPresentState(PresentState::Presented); | 
 |             mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
 |         } | 
 |     } | 
 |     mDrawingState.bufferlessSurfaceFramesTX.clear(); | 
 | } | 
 |  | 
 | uint32_t Layer::getTransactionFlags(uint32_t flags) { | 
 |     auto ret = mTransactionFlags & flags; | 
 |     mTransactionFlags &= ~flags; | 
 |     return ret; | 
 | } | 
 |  | 
 | uint32_t Layer::setTransactionFlags(uint32_t flags) { | 
 |     return mTransactionFlags |= flags; | 
 | } | 
 |  | 
 | bool Layer::setPosition(float x, float y) { | 
 |     if (mDrawingState.transform.tx() == x && mDrawingState.transform.ty() == y) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.transform.set(x, y); | 
 |  | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { | 
 |     ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
 |     if (idx < 0) { | 
 |         return false; | 
 |     } | 
 |     if (childLayer->setLayer(z)) { | 
 |         mCurrentChildren.removeAt(idx); | 
 |         mCurrentChildren.add(childLayer); | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, | 
 |         const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
 |     ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
 |     if (idx < 0) { | 
 |         return false; | 
 |     } | 
 |     if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { | 
 |         mCurrentChildren.removeAt(idx); | 
 |         mCurrentChildren.add(childLayer); | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool Layer::setLayer(int32_t z) { | 
 |     if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.z = z; | 
 |     mDrawingState.modified = true; | 
 |  | 
 |     mFlinger->mSomeChildrenChanged = true; | 
 |  | 
 |     // Discard all relative layering. | 
 |     if (mDrawingState.zOrderRelativeOf != nullptr) { | 
 |         sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); | 
 |         if (strongRelative != nullptr) { | 
 |             strongRelative->removeZOrderRelative(this); | 
 |         } | 
 |         setZOrderRelativeOf(nullptr); | 
 |     } | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | void Layer::removeZOrderRelative(const wp<Layer>& relative) { | 
 |     mDrawingState.zOrderRelatives.remove(relative); | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | void Layer::addZOrderRelative(const wp<Layer>& relative) { | 
 |     mDrawingState.zOrderRelatives.add(relative); | 
 |     mDrawingState.modified = true; | 
 |     mDrawingState.sequence++; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) { | 
 |     mDrawingState.zOrderRelativeOf = relativeOf; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     mDrawingState.isRelativeOf = relativeOf != nullptr; | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
 |     sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get()); | 
 |     if (handle == nullptr) { | 
 |         return false; | 
 |     } | 
 |     sp<Layer> relative = handle->owner.promote(); | 
 |     if (relative == nullptr) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && | 
 |         mDrawingState.zOrderRelativeOf == relative) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mFlinger->mSomeChildrenChanged = true; | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     mDrawingState.z = relativeZ; | 
 |  | 
 |     auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
 |     if (oldZOrderRelativeOf != nullptr) { | 
 |         oldZOrderRelativeOf->removeZOrderRelative(this); | 
 |     } | 
 |     setZOrderRelativeOf(relative); | 
 |     relative->addZOrderRelative(this); | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setTrustedOverlay(bool isTrustedOverlay) { | 
 |     if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false; | 
 |     mDrawingState.isTrustedOverlay = isTrustedOverlay; | 
 |     mDrawingState.modified = true; | 
 |     mFlinger->mInputInfoChanged = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::isTrustedOverlay() const { | 
 |     if (getDrawingState().isTrustedOverlay) { | 
 |         return true; | 
 |     } | 
 |     const auto& p = mDrawingParent.promote(); | 
 |     return (p != nullptr) && p->isTrustedOverlay(); | 
 | } | 
 |  | 
 | bool Layer::setSize(uint32_t w, uint32_t h) { | 
 |     if (mDrawingState.requested_legacy.w == w && mDrawingState.requested_legacy.h == h) | 
 |         return false; | 
 |     mDrawingState.requested_legacy.w = w; | 
 |     mDrawingState.requested_legacy.h = h; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     // record the new size, from this point on, when the client request | 
 |     // a buffer, it'll get the new size. | 
 |     setDefaultBufferSize(mDrawingState.requested_legacy.w, mDrawingState.requested_legacy.h); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setAlpha(float alpha) { | 
 |     if (mDrawingState.color.a == alpha) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.color.a = alpha; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) { | 
 |     if (!mDrawingState.bgColorLayer && alpha == 0) { | 
 |         return false; | 
 |     } | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     if (!mDrawingState.bgColorLayer && alpha != 0) { | 
 |         // create background color layer if one does not yet exist | 
 |         uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect; | 
 |         std::string name = mName + "BackgroundColorLayer"; | 
 |         mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer( | 
 |                 LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), 0, 0, flags, | 
 |                                   LayerMetadata())); | 
 |  | 
 |         // add to child list | 
 |         addChild(mDrawingState.bgColorLayer); | 
 |         mFlinger->mLayersAdded = true; | 
 |         // set up SF to handle added color layer | 
 |         if (isRemovedFromCurrentState()) { | 
 |             mDrawingState.bgColorLayer->onRemovedFromCurrentState(); | 
 |         } | 
 |         mFlinger->setTransactionFlags(eTransactionNeeded); | 
 |     } else if (mDrawingState.bgColorLayer && alpha == 0) { | 
 |         mDrawingState.bgColorLayer->reparent(nullptr); | 
 |         mDrawingState.bgColorLayer = nullptr; | 
 |         return true; | 
 |     } | 
 |  | 
 |     mDrawingState.bgColorLayer->setColor(color); | 
 |     mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); | 
 |     mDrawingState.bgColorLayer->setAlpha(alpha); | 
 |     mDrawingState.bgColorLayer->setDataspace(dataspace); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setCornerRadius(float cornerRadius) { | 
 |     if (mDrawingState.cornerRadius == cornerRadius) return false; | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.cornerRadius = cornerRadius; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) { | 
 |     if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false; | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.backgroundBlurRadius = backgroundBlurRadius; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix, | 
 |         bool allowNonRectPreservingTransforms) { | 
 |     ui::Transform t; | 
 |     t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
 |  | 
 |     if (!allowNonRectPreservingTransforms && !t.preserveRects()) { | 
 |         ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER nor " | 
 |               "ROTATE_SURFACE_FLINGER ignored"); | 
 |         return false; | 
 |     } | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
 |     mDrawingState.modified = true; | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setTransparentRegionHint(const Region& transparent) { | 
 |     mDrawingState.requestedTransparentRegion_legacy = transparent; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) { | 
 |     mDrawingState.blurRegions = blurRegions; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setFlags(uint32_t flags, uint32_t mask) { | 
 |     const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask); | 
 |     if (mDrawingState.flags == newFlags) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.flags = newFlags; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setCrop(const Rect& crop) { | 
 |     if (mDrawingState.requestedCrop == crop) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.requestedCrop = crop; | 
 |     mDrawingState.crop = crop; | 
 |  | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setMetadata(const LayerMetadata& data) { | 
 |     if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setLayerStack(uint32_t layerStack) { | 
 |     if (mDrawingState.layerStack == layerStack) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.layerStack = layerStack; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setColorSpaceAgnostic(const bool agnostic) { | 
 |     if (mDrawingState.colorSpaceAgnostic == agnostic) { | 
 |         return false; | 
 |     } | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.colorSpaceAgnostic = agnostic; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setFrameRateSelectionPriority(int32_t priority) { | 
 |     if (mDrawingState.frameRateSelectionPriority == priority) return false; | 
 |     mDrawingState.frameRateSelectionPriority = priority; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | int32_t Layer::getFrameRateSelectionPriority() const { | 
 |     // Check if layer has priority set. | 
 |     if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { | 
 |         return mDrawingState.frameRateSelectionPriority; | 
 |     } | 
 |     // If not, search whether its parents have it set. | 
 |     sp<Layer> parent = getParent(); | 
 |     if (parent != nullptr) { | 
 |         return parent->getFrameRateSelectionPriority(); | 
 |     } | 
 |  | 
 |     return Layer::PRIORITY_UNSET; | 
 | } | 
 |  | 
 | bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) { | 
 |     return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE; | 
 | }; | 
 |  | 
 | uint32_t Layer::getLayerStack() const { | 
 |     auto p = mDrawingParent.promote(); | 
 |     if (p == nullptr) { | 
 |         return getDrawingState().layerStack; | 
 |     } | 
 |     return p->getLayerStack(); | 
 | } | 
 |  | 
 | bool Layer::setShadowRadius(float shadowRadius) { | 
 |     if (mDrawingState.shadowRadius == shadowRadius) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.shadowRadius = shadowRadius; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) { | 
 |     if (mDrawingState.fixedTransformHint == fixedTransformHint) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.fixedTransformHint = fixedTransformHint; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setStretchEffect(const StretchEffect& effect) { | 
 |     StretchEffect temp = effect; | 
 |     temp.sanitize(); | 
 |     if (mDrawingState.stretchEffect == temp) { | 
 |         return false; | 
 |     } | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.stretchEffect = temp; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | StretchEffect Layer::getStretchEffect() const { | 
 |     if (mDrawingState.stretchEffect.hasEffect()) { | 
 |         return mDrawingState.stretchEffect; | 
 |     } | 
 |  | 
 |     sp<Layer> parent = getParent(); | 
 |     if (parent != nullptr) { | 
 |         auto effect = parent->getStretchEffect(); | 
 |         if (effect.hasEffect()) { | 
 |             // TODO(b/179047472): Map it? Or do we make the effect be in global space? | 
 |             return effect; | 
 |         } | 
 |     } | 
 |     return StretchEffect{}; | 
 | } | 
 |  | 
 | bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded) { | 
 |     // The frame rate for layer tree is this layer's frame rate if present, or the parent frame rate | 
 |     const auto frameRate = [&] { | 
 |         if (mDrawingState.frameRate.rate.isValid() || | 
 |             mDrawingState.frameRate.type == FrameRateCompatibility::NoVote) { | 
 |             return mDrawingState.frameRate; | 
 |         } | 
 |  | 
 |         return parentFrameRate; | 
 |     }(); | 
 |  | 
 |     *transactionNeeded |= setFrameRateForLayerTree(frameRate); | 
 |  | 
 |     // The frame rate is propagated to the children | 
 |     bool childrenHaveFrameRate = false; | 
 |     for (const sp<Layer>& child : mCurrentChildren) { | 
 |         childrenHaveFrameRate |= | 
 |                 child->propagateFrameRateForLayerTree(frameRate, transactionNeeded); | 
 |     } | 
 |  | 
 |     // If we don't have a valid frame rate, but the children do, we set this | 
 |     // layer as NoVote to allow the children to control the refresh rate | 
 |     if (!frameRate.rate.isValid() && frameRate.type != FrameRateCompatibility::NoVote && | 
 |         childrenHaveFrameRate) { | 
 |         *transactionNeeded |= | 
 |                 setFrameRateForLayerTree(FrameRate(Fps(0.0f), FrameRateCompatibility::NoVote)); | 
 |     } | 
 |  | 
 |     // We return whether this layer ot its children has a vote. We ignore ExactOrMultiple votes for | 
 |     // the same reason we are allowing touch boost for those layers. See | 
 |     // RefreshRateConfigs::getBestRefreshRate for more details. | 
 |     const auto layerVotedWithDefaultCompatibility = | 
 |             frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Default; | 
 |     const auto layerVotedWithNoVote = frameRate.type == FrameRateCompatibility::NoVote; | 
 |     const auto layerVotedWithExactCompatibility = | 
 |             frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Exact; | 
 |     return layerVotedWithDefaultCompatibility || layerVotedWithNoVote || | 
 |             layerVotedWithExactCompatibility || childrenHaveFrameRate; | 
 | } | 
 |  | 
 | void Layer::updateTreeHasFrameRateVote() { | 
 |     const auto root = [&]() -> sp<Layer> { | 
 |         sp<Layer> layer = this; | 
 |         while (auto parent = layer->getParent()) { | 
 |             layer = parent; | 
 |         } | 
 |         return layer; | 
 |     }(); | 
 |  | 
 |     bool transactionNeeded = false; | 
 |     root->propagateFrameRateForLayerTree({}, &transactionNeeded); | 
 |  | 
 |     // TODO(b/195668952): we probably don't need eTraversalNeeded here | 
 |     if (transactionNeeded) { | 
 |         mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |     } | 
 | } | 
 |  | 
 | bool Layer::setFrameRate(FrameRate frameRate) { | 
 |     if (!mFlinger->useFrameRateApi) { | 
 |         return false; | 
 |     } | 
 |     if (mDrawingState.frameRate == frameRate) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.frameRate = frameRate; | 
 |     mDrawingState.modified = true; | 
 |  | 
 |     updateTreeHasFrameRateVote(); | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, | 
 |                                                       nsecs_t postTime) { | 
 |     mDrawingState.postTime = postTime; | 
 |  | 
 |     // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if | 
 |     // there are two transactions with the same token, the first one without a buffer and the | 
 |     // second one with a buffer. We promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX | 
 |     // in that case. | 
 |     auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId); | 
 |     if (it != mDrawingState.bufferlessSurfaceFramesTX.end()) { | 
 |         // Promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX | 
 |         mDrawingState.bufferSurfaceFrameTX = it->second; | 
 |         mDrawingState.bufferlessSurfaceFramesTX.erase(it); | 
 |         mDrawingState.bufferSurfaceFrameTX->promoteToBuffer(); | 
 |         mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime); | 
 |     } else { | 
 |         mDrawingState.bufferSurfaceFrameTX = | 
 |                 createSurfaceFrameForBuffer(info, postTime, mTransactionName); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info, | 
 |                                                           nsecs_t postTime) { | 
 |     mDrawingState.frameTimelineInfo = info; | 
 |     mDrawingState.postTime = postTime; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX; | 
 |         bufferSurfaceFrameTX != nullptr) { | 
 |         if (bufferSurfaceFrameTX->getToken() == info.vsyncId) { | 
 |             // BufferSurfaceFrame takes precedence over BufferlessSurfaceFrame. If the same token is | 
 |             // being used for BufferSurfaceFrame, don't create a new one. | 
 |             return; | 
 |         } | 
 |     } | 
 |     // For Transactions without a buffer, we create only one SurfaceFrame per vsyncId. If multiple | 
 |     // transactions use the same vsyncId, we just treat them as one SurfaceFrame (unless they are | 
 |     // targeting different vsyncs). | 
 |     auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId); | 
 |     if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) { | 
 |         auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime); | 
 |         mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame; | 
 |     } else { | 
 |         if (it->second->getPresentState() == PresentState::Presented) { | 
 |             // If the SurfaceFrame was already presented, its safe to overwrite it since it must | 
 |             // have been from previous vsync. | 
 |             it->second = createSurfaceFrameForTransaction(info, postTime); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void Layer::addSurfaceFrameDroppedForBuffer( | 
 |         std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { | 
 |     surfaceFrame->setDropTime(systemTime()); | 
 |     surfaceFrame->setPresentState(PresentState::Dropped); | 
 |     mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
 | } | 
 |  | 
 | void Layer::addSurfaceFramePresentedForBuffer( | 
 |         std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime, | 
 |         nsecs_t currentLatchTime) { | 
 |     surfaceFrame->setAcquireFenceTime(acquireFenceTime); | 
 |     surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime); | 
 |     mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
 |     mLastLatchTime = currentLatchTime; | 
 | } | 
 |  | 
 | std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction( | 
 |         const FrameTimelineInfo& info, nsecs_t postTime) { | 
 |     auto surfaceFrame = | 
 |             mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, | 
 |                                                                  getSequence(), mName, | 
 |                                                                  mTransactionName, | 
 |                                                                  /*isBuffer*/ false, getGameMode()); | 
 |     // For Transactions, the post time is considered to be both queue and acquire fence time. | 
 |     surfaceFrame->setActualQueueTime(postTime); | 
 |     surfaceFrame->setAcquireFenceTime(postTime); | 
 |     const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
 |     if (fps) { | 
 |         surfaceFrame->setRenderRate(*fps); | 
 |     } | 
 |     onSurfaceFrameCreated(surfaceFrame); | 
 |     return surfaceFrame; | 
 | } | 
 |  | 
 | std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer( | 
 |         const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) { | 
 |     auto surfaceFrame = | 
 |             mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, | 
 |                                                                  getSequence(), mName, debugName, | 
 |                                                                  /*isBuffer*/ true, getGameMode()); | 
 |     // For buffers, acquire fence time will set during latch. | 
 |     surfaceFrame->setActualQueueTime(queueTime); | 
 |     const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
 |     if (fps) { | 
 |         surfaceFrame->setRenderRate(*fps); | 
 |     } | 
 |     // TODO(b/178542907): Implement onSurfaceFrameCreated for BQLayer as well. | 
 |     onSurfaceFrameCreated(surfaceFrame); | 
 |     return surfaceFrame; | 
 | } | 
 |  | 
 | bool Layer::setFrameRateForLayerTree(FrameRate frameRate) { | 
 |     if (mDrawingState.frameRateForLayerTree == frameRate) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mDrawingState.frameRateForLayerTree = frameRate; | 
 |  | 
 |     // TODO(b/195668952): we probably don't need to dirty visible regions here | 
 |     // or even store frameRateForLayerTree in mDrawingState | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     mFlinger->mScheduler->recordLayerHistory(this, systemTime(), | 
 |                                              LayerHistory::LayerUpdateType::SetFrameRate); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | Layer::FrameRate Layer::getFrameRateForLayerTree() const { | 
 |     return getDrawingState().frameRateForLayerTree; | 
 | } | 
 |  | 
 | bool Layer::isHiddenByPolicy() const { | 
 |     const State& s(mDrawingState); | 
 |     const auto& parent = mDrawingParent.promote(); | 
 |     if (parent != nullptr && parent->isHiddenByPolicy()) { | 
 |         return true; | 
 |     } | 
 |     if (usingRelativeZ(LayerVector::StateSet::Drawing)) { | 
 |         auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
 |         if (zOrderRelativeOf != nullptr) { | 
 |             if (zOrderRelativeOf->isHiddenByPolicy()) { | 
 |                 return true; | 
 |             } | 
 |         } | 
 |     } | 
 |     return s.flags & layer_state_t::eLayerHidden; | 
 | } | 
 |  | 
 | uint32_t Layer::getEffectiveUsage(uint32_t usage) const { | 
 |     // TODO: should we do something special if mSecure is set? | 
 |     if (mProtectedByApp) { | 
 |         // need a hardware-protected path to external video sink | 
 |         usage |= GraphicBuffer::USAGE_PROTECTED; | 
 |     } | 
 |     if (mPotentialCursor) { | 
 |         usage |= GraphicBuffer::USAGE_CURSOR; | 
 |     } | 
 |     usage |= GraphicBuffer::USAGE_HW_COMPOSER; | 
 |     return usage; | 
 | } | 
 |  | 
 | void Layer::updateTransformHint(ui::Transform::RotationFlags transformHint) { | 
 |     if (mFlinger->mDebugDisableTransformHint || transformHint & ui::Transform::ROT_INVALID) { | 
 |         transformHint = ui::Transform::ROT_0; | 
 |     } | 
 |  | 
 |     setTransformHint(transformHint); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // debugging | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // TODO(marissaw): add new layer state info to layer debugging | 
 | LayerDebugInfo Layer::getLayerDebugInfo(const DisplayDevice* display) const { | 
 |     using namespace std::string_literals; | 
 |  | 
 |     LayerDebugInfo info; | 
 |     const State& ds = getDrawingState(); | 
 |     info.mName = getName(); | 
 |     sp<Layer> parent = mDrawingParent.promote(); | 
 |     info.mParentName = parent ? parent->getName() : "none"s; | 
 |     info.mType = getType(); | 
 |     info.mTransparentRegion = ds.activeTransparentRegion_legacy; | 
 |  | 
 |     info.mVisibleRegion = getVisibleRegion(display); | 
 |     info.mSurfaceDamageRegion = surfaceDamageRegion; | 
 |     info.mLayerStack = getLayerStack(); | 
 |     info.mX = ds.transform.tx(); | 
 |     info.mY = ds.transform.ty(); | 
 |     info.mZ = ds.z; | 
 |     info.mWidth = ds.width; | 
 |     info.mHeight = ds.height; | 
 |     info.mCrop = ds.crop; | 
 |     info.mColor = ds.color; | 
 |     info.mFlags = ds.flags; | 
 |     info.mPixelFormat = getPixelFormat(); | 
 |     info.mDataSpace = static_cast<android_dataspace>(getDataSpace()); | 
 |     info.mMatrix[0][0] = ds.transform[0][0]; | 
 |     info.mMatrix[0][1] = ds.transform[0][1]; | 
 |     info.mMatrix[1][0] = ds.transform[1][0]; | 
 |     info.mMatrix[1][1] = ds.transform[1][1]; | 
 |     { | 
 |         sp<const GraphicBuffer> buffer = getBuffer(); | 
 |         if (buffer != 0) { | 
 |             info.mActiveBufferWidth = buffer->getWidth(); | 
 |             info.mActiveBufferHeight = buffer->getHeight(); | 
 |             info.mActiveBufferStride = buffer->getStride(); | 
 |             info.mActiveBufferFormat = buffer->format; | 
 |         } else { | 
 |             info.mActiveBufferWidth = 0; | 
 |             info.mActiveBufferHeight = 0; | 
 |             info.mActiveBufferStride = 0; | 
 |             info.mActiveBufferFormat = 0; | 
 |         } | 
 |     } | 
 |     info.mNumQueuedFrames = getQueuedFrameCount(); | 
 |     info.mRefreshPending = isBufferLatched(); | 
 |     info.mIsOpaque = isOpaque(ds); | 
 |     info.mContentDirty = contentDirty; | 
 |     info.mStretchEffect = getStretchEffect(); | 
 |     return info; | 
 | } | 
 |  | 
 | void Layer::miniDumpHeader(std::string& result) { | 
 |     result.append(kDumpTableRowLength, '-'); | 
 |     result.append("\n"); | 
 |     result.append(" Layer name\n"); | 
 |     result.append("           Z | "); | 
 |     result.append(" Window Type | "); | 
 |     result.append(" Comp Type | "); | 
 |     result.append(" Transform | "); | 
 |     result.append("  Disp Frame (LTRB) | "); | 
 |     result.append("         Source Crop (LTRB) | "); | 
 |     result.append("    Frame Rate (Explicit) (Seamlessness) [Focused]\n"); | 
 |     result.append(kDumpTableRowLength, '-'); | 
 |     result.append("\n"); | 
 | } | 
 |  | 
 | std::string Layer::frameRateCompatibilityString(Layer::FrameRateCompatibility compatibility) { | 
 |     switch (compatibility) { | 
 |         case FrameRateCompatibility::Default: | 
 |             return "Default"; | 
 |         case FrameRateCompatibility::ExactOrMultiple: | 
 |             return "ExactOrMultiple"; | 
 |         case FrameRateCompatibility::NoVote: | 
 |             return "NoVote"; | 
 |         case FrameRateCompatibility::Exact: | 
 |             return "Exact"; | 
 |     } | 
 | } | 
 |  | 
 | void Layer::miniDump(std::string& result, const DisplayDevice& display) const { | 
 |     const auto outputLayer = findOutputLayerForDisplay(&display); | 
 |     if (!outputLayer) { | 
 |         return; | 
 |     } | 
 |  | 
 |     std::string name; | 
 |     if (mName.length() > 77) { | 
 |         std::string shortened; | 
 |         shortened.append(mName, 0, 36); | 
 |         shortened.append("[...]"); | 
 |         shortened.append(mName, mName.length() - 36); | 
 |         name = std::move(shortened); | 
 |     } else { | 
 |         name = mName; | 
 |     } | 
 |  | 
 |     StringAppendF(&result, " %s\n", name.c_str()); | 
 |  | 
 |     const State& layerState(getDrawingState()); | 
 |     const auto& outputLayerState = outputLayer->getState(); | 
 |  | 
 |     if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) { | 
 |         StringAppendF(&result, "  rel %6d | ", layerState.z); | 
 |     } else { | 
 |         StringAppendF(&result, "  %10d | ", layerState.z); | 
 |     } | 
 |     StringAppendF(&result, "  %10d | ", mWindowType); | 
 |     StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str()); | 
 |     StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str()); | 
 |     const Rect& frame = outputLayerState.displayFrame; | 
 |     StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom); | 
 |     const FloatRect& crop = outputLayerState.sourceCrop; | 
 |     StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right, | 
 |                   crop.bottom); | 
 |     const auto frameRate = getFrameRateForLayerTree(); | 
 |     if (frameRate.rate.isValid() || frameRate.type != FrameRateCompatibility::Default) { | 
 |         StringAppendF(&result, "%s %15s %17s", to_string(frameRate.rate).c_str(), | 
 |                       frameRateCompatibilityString(frameRate.type).c_str(), | 
 |                       toString(frameRate.seamlessness).c_str()); | 
 |     } else { | 
 |         result.append(41, ' '); | 
 |     } | 
 |  | 
 |     const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority()); | 
 |     StringAppendF(&result, "    [%s]\n", focused ? "*" : " "); | 
 |  | 
 |     result.append(kDumpTableRowLength, '-'); | 
 |     result.append("\n"); | 
 | } | 
 |  | 
 | void Layer::dumpFrameStats(std::string& result) const { | 
 |     mFrameTracker.dumpStats(result); | 
 | } | 
 |  | 
 | void Layer::clearFrameStats() { | 
 |     mFrameTracker.clearStats(); | 
 | } | 
 |  | 
 | void Layer::logFrameStats() { | 
 |     mFrameTracker.logAndResetStats(mName); | 
 | } | 
 |  | 
 | void Layer::getFrameStats(FrameStats* outStats) const { | 
 |     mFrameTracker.getStats(outStats); | 
 | } | 
 |  | 
 | void Layer::dumpFrameEvents(std::string& result) { | 
 |     StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().c_str(), getType(), this); | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     mFrameEventHistory.checkFencesForCompletion(); | 
 |     mFrameEventHistory.dump(result); | 
 | } | 
 |  | 
 | void Layer::dumpCallingUidPid(std::string& result) const { | 
 |     StringAppendF(&result, "Layer %s (%s) callingPid:%d callingUid:%d ownerUid:%d\n", | 
 |                   getName().c_str(), getType(), mCallingPid, mCallingUid, mOwnerUid); | 
 | } | 
 |  | 
 | void Layer::onDisconnect() { | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     mFrameEventHistory.onDisconnect(); | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mTimeStats->onDestroy(layerId); | 
 |     mFlinger->mFrameTracer->onDestroy(layerId); | 
 | } | 
 |  | 
 | void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | 
 |                                      FrameEventHistoryDelta* outDelta) { | 
 |     if (newTimestamps) { | 
 |         mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber, | 
 |                                           getName().c_str(), mOwnerUid, newTimestamps->postedTime, | 
 |                                           getGameMode()); | 
 |         mFlinger->mTimeStats->setAcquireFence(getSequence(), newTimestamps->frameNumber, | 
 |                                               newTimestamps->acquireFence); | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     if (newTimestamps) { | 
 |         // If there are any unsignaled fences in the aquire timeline at this | 
 |         // point, the previously queued frame hasn't been latched yet. Go ahead | 
 |         // and try to get the signal time here so the syscall is taken out of | 
 |         // the main thread's critical path. | 
 |         mAcquireTimeline.updateSignalTimes(); | 
 |         // Push the new fence after updating since it's likely still pending. | 
 |         mAcquireTimeline.push(newTimestamps->acquireFence); | 
 |         mFrameEventHistory.addQueue(*newTimestamps); | 
 |     } | 
 |  | 
 |     if (outDelta) { | 
 |         mFrameEventHistory.getAndResetDelta(outDelta); | 
 |     } | 
 | } | 
 |  | 
 | size_t Layer::getChildrenCount() const { | 
 |     size_t count = 0; | 
 |     for (const sp<Layer>& child : mCurrentChildren) { | 
 |         count += 1 + child->getChildrenCount(); | 
 |     } | 
 |     return count; | 
 | } | 
 |  | 
 | void Layer::setGameModeForTree(int parentGameMode) { | 
 |     int gameMode = parentGameMode; | 
 |     auto& currentState = getDrawingState(); | 
 |     if (currentState.metadata.has(METADATA_GAME_MODE)) { | 
 |         gameMode = currentState.metadata.getInt32(METADATA_GAME_MODE, 0); | 
 |     } | 
 |     setGameMode(gameMode); | 
 |     for (const sp<Layer>& child : mCurrentChildren) { | 
 |         child->setGameModeForTree(gameMode); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::addChild(const sp<Layer>& layer) { | 
 |     mFlinger->mSomeChildrenChanged = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     mCurrentChildren.add(layer); | 
 |     layer->setParent(this); | 
 |     layer->setGameModeForTree(mGameMode); | 
 |     updateTreeHasFrameRateVote(); | 
 | } | 
 |  | 
 | ssize_t Layer::removeChild(const sp<Layer>& layer) { | 
 |     mFlinger->mSomeChildrenChanged = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     layer->setParent(nullptr); | 
 |     const auto removeResult = mCurrentChildren.remove(layer); | 
 |  | 
 |     updateTreeHasFrameRateVote(); | 
 |     layer->setGameModeForTree(0); | 
 |     layer->updateTreeHasFrameRateVote(); | 
 |  | 
 |     return removeResult; | 
 | } | 
 |  | 
 | void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) { | 
 |     for (const sp<Layer>& child : mDrawingChildren) { | 
 |         child->mDrawingParent = newParent; | 
 |         child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform, | 
 |                              newParent->mEffectiveShadowRadius); | 
 |     } | 
 | } | 
 |  | 
 | bool Layer::reparent(const sp<IBinder>& newParentHandle) { | 
 |     sp<Layer> newParent; | 
 |     if (newParentHandle != nullptr) { | 
 |         auto handle = static_cast<Handle*>(newParentHandle.get()); | 
 |         newParent = handle->owner.promote(); | 
 |         if (newParent == nullptr) { | 
 |             ALOGE("Unable to promote Layer handle"); | 
 |             return false; | 
 |         } | 
 |         if (newParent == this) { | 
 |             ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str()); | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     sp<Layer> parent = getParent(); | 
 |     if (parent != nullptr) { | 
 |         parent->removeChild(this); | 
 |     } | 
 |  | 
 |     if (newParentHandle != nullptr) { | 
 |         newParent->addChild(this); | 
 |         if (!newParent->isRemovedFromCurrentState()) { | 
 |             addToCurrentState(); | 
 |         } else { | 
 |             onRemovedFromCurrentState(); | 
 |         } | 
 |     } else { | 
 |         onRemovedFromCurrentState(); | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool Layer::setColorTransform(const mat4& matrix) { | 
 |     static const mat4 identityMatrix = mat4(); | 
 |  | 
 |     if (mDrawingState.colorTransform == matrix) { | 
 |         return false; | 
 |     } | 
 |     ++mDrawingState.sequence; | 
 |     mDrawingState.colorTransform = matrix; | 
 |     mDrawingState.hasColorTransform = matrix != identityMatrix; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | mat4 Layer::getColorTransform() const { | 
 |     mat4 colorTransform = mat4(getDrawingState().colorTransform); | 
 |     if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
 |         colorTransform = parent->getColorTransform() * colorTransform; | 
 |     } | 
 |     return colorTransform; | 
 | } | 
 |  | 
 | bool Layer::hasColorTransform() const { | 
 |     bool hasColorTransform = getDrawingState().hasColorTransform; | 
 |     if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
 |         hasColorTransform = hasColorTransform || parent->hasColorTransform(); | 
 |     } | 
 |     return hasColorTransform; | 
 | } | 
 |  | 
 | bool Layer::isLegacyDataSpace() const { | 
 |     // return true when no higher bits are set | 
 |     return !(getDataSpace() & | 
 |              (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK | | 
 |               ui::Dataspace::RANGE_MASK)); | 
 | } | 
 |  | 
 | void Layer::setParent(const sp<Layer>& layer) { | 
 |     mCurrentParent = layer; | 
 | } | 
 |  | 
 | int32_t Layer::getZ(LayerVector::StateSet) const { | 
 |     return mDrawingState.z; | 
 | } | 
 |  | 
 | bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const { | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const State& state = useDrawing ? mDrawingState : mDrawingState; | 
 |     return state.isRelativeOf; | 
 | } | 
 |  | 
 | __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList( | 
 |         LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) { | 
 |     LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
 |                         "makeTraversalList received invalid stateSet"); | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |     const State& state = useDrawing ? mDrawingState : mDrawingState; | 
 |  | 
 |     if (state.zOrderRelatives.size() == 0) { | 
 |         *outSkipRelativeZUsers = true; | 
 |         return children; | 
 |     } | 
 |  | 
 |     LayerVector traverse(stateSet); | 
 |     for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
 |         sp<Layer> strongRelative = weakRelative.promote(); | 
 |         if (strongRelative != nullptr) { | 
 |             traverse.add(strongRelative); | 
 |         } | 
 |     } | 
 |  | 
 |     for (const sp<Layer>& child : children) { | 
 |         if (child->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |         traverse.add(child); | 
 |     } | 
 |  | 
 |     return traverse; | 
 | } | 
 |  | 
 | /** | 
 |  * Negatively signed relatives are before 'this' in Z-order. | 
 |  */ | 
 | void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { | 
 |     // In the case we have other layers who are using a relative Z to us, makeTraversalList will | 
 |     // produce a new list for traversing, including our relatives, and not including our children | 
 |     // who are relatives of another surface. In the case that there are no relative Z, | 
 |     // makeTraversalList returns our children directly to avoid significant overhead. | 
 |     // However in this case we need to take the responsibility for filtering children which | 
 |     // are relatives of another surface here. | 
 |     bool skipRelativeZUsers = false; | 
 |     const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
 |  | 
 |     size_t i = 0; | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (relative->getZ(stateSet) >= 0) { | 
 |             break; | 
 |         } | 
 |         relative->traverseInZOrder(stateSet, visitor); | 
 |     } | 
 |  | 
 |     visitor(this); | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |  | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |         relative->traverseInZOrder(stateSet, visitor); | 
 |     } | 
 | } | 
 |  | 
 | /** | 
 |  * Positively signed relatives are before 'this' in reverse Z-order. | 
 |  */ | 
 | void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet, | 
 |                                     const LayerVector::Visitor& visitor) { | 
 |     // See traverseInZOrder for documentation. | 
 |     bool skipRelativeZUsers = false; | 
 |     LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
 |  | 
 |     int32_t i = 0; | 
 |     for (i = int32_t(list.size()) - 1; i >= 0; i--) { | 
 |         const auto& relative = list[i]; | 
 |  | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (relative->getZ(stateSet) < 0) { | 
 |             break; | 
 |         } | 
 |         relative->traverseInReverseZOrder(stateSet, visitor); | 
 |     } | 
 |     visitor(this); | 
 |     for (; i >= 0; i--) { | 
 |         const auto& relative = list[i]; | 
 |  | 
 |         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         relative->traverseInReverseZOrder(stateSet, visitor); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) { | 
 |     visitor(this); | 
 |     const LayerVector& children = | 
 |           state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren; | 
 |     for (const sp<Layer>& child : children) { | 
 |         child->traverse(state, visitor); | 
 |     } | 
 | } | 
 |  | 
 | LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, | 
 |                                              const std::vector<Layer*>& layersInTree) { | 
 |     LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
 |                         "makeTraversalList received invalid stateSet"); | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |     const State& state = useDrawing ? mDrawingState : mDrawingState; | 
 |  | 
 |     LayerVector traverse(stateSet); | 
 |     for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
 |         sp<Layer> strongRelative = weakRelative.promote(); | 
 |         // Only add relative layers that are also descendents of the top most parent of the tree. | 
 |         // If a relative layer is not a descendent, then it should be ignored. | 
 |         if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
 |             traverse.add(strongRelative); | 
 |         } | 
 |     } | 
 |  | 
 |     for (const sp<Layer>& child : children) { | 
 |         const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState; | 
 |         // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a | 
 |         // descendent of the top most parent of the tree. If it's not a descendent, then just add | 
 |         // the child here since it won't be added later as a relative. | 
 |         if (std::binary_search(layersInTree.begin(), layersInTree.end(), | 
 |                                childState.zOrderRelativeOf.promote().get())) { | 
 |             continue; | 
 |         } | 
 |         traverse.add(child); | 
 |     } | 
 |  | 
 |     return traverse; | 
 | } | 
 |  | 
 | void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, | 
 |                                           LayerVector::StateSet stateSet, | 
 |                                           const LayerVector::Visitor& visitor) { | 
 |     const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree); | 
 |  | 
 |     size_t i = 0; | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |         if (relative->getZ(stateSet) >= 0) { | 
 |             break; | 
 |         } | 
 |         relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
 |     } | 
 |  | 
 |     visitor(this); | 
 |     for (; i < list.size(); i++) { | 
 |         const auto& relative = list[i]; | 
 |         relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
 |     } | 
 | } | 
 |  | 
 | std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) { | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |  | 
 |     std::vector<Layer*> layersInTree = {this}; | 
 |     for (size_t i = 0; i < children.size(); i++) { | 
 |         const auto& child = children[i]; | 
 |         std::vector<Layer*> childLayers = child->getLayersInTree(stateSet); | 
 |         layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend()); | 
 |     } | 
 |  | 
 |     return layersInTree; | 
 | } | 
 |  | 
 | void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, | 
 |                                      const LayerVector::Visitor& visitor) { | 
 |     std::vector<Layer*> layersInTree = getLayersInTree(stateSet); | 
 |     std::sort(layersInTree.begin(), layersInTree.end()); | 
 |     traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
 | } | 
 |  | 
 | ui::Transform Layer::getTransform() const { | 
 |     return mEffectiveTransform; | 
 | } | 
 |  | 
 | half Layer::getAlpha() const { | 
 |     const auto& p = mDrawingParent.promote(); | 
 |  | 
 |     half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | 
 |     return parentAlpha * getDrawingState().color.a; | 
 | } | 
 |  | 
 | ui::Transform::RotationFlags Layer::getFixedTransformHint() const { | 
 |     ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint; | 
 |     if (fixedTransformHint != ui::Transform::ROT_INVALID) { | 
 |         return fixedTransformHint; | 
 |     } | 
 |     const auto& p = mCurrentParent.promote(); | 
 |     if (!p) return fixedTransformHint; | 
 |     return p->getFixedTransformHint(); | 
 | } | 
 |  | 
 | half4 Layer::getColor() const { | 
 |     const half4 color(getDrawingState().color); | 
 |     return half4(color.r, color.g, color.b, getAlpha()); | 
 | } | 
 |  | 
 | int32_t Layer::getBackgroundBlurRadius() const { | 
 |     const auto& p = mDrawingParent.promote(); | 
 |  | 
 |     half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | 
 |     return parentAlpha * getDrawingState().backgroundBlurRadius; | 
 | } | 
 |  | 
 | const std::vector<BlurRegion> Layer::getBlurRegions() const { | 
 |     auto regionsCopy(getDrawingState().blurRegions); | 
 |     float layerAlpha = getAlpha(); | 
 |     for (auto& region : regionsCopy) { | 
 |         region.alpha = region.alpha * layerAlpha; | 
 |     } | 
 |     return regionsCopy; | 
 | } | 
 |  | 
 | Layer::RoundedCornerState Layer::getRoundedCornerState() const { | 
 |     const auto& p = mDrawingParent.promote(); | 
 |     if (p != nullptr) { | 
 |         RoundedCornerState parentState = p->getRoundedCornerState(); | 
 |         if (parentState.radius > 0) { | 
 |             ui::Transform t = getActiveTransform(getDrawingState()); | 
 |             t = t.inverse(); | 
 |             parentState.cropRect = t.transform(parentState.cropRect); | 
 |             // The rounded corners shader only accepts 1 corner radius for performance reasons, | 
 |             // but a transform matrix can define horizontal and vertical scales. | 
 |             // Let's take the average between both of them and pass into the shader, practically we | 
 |             // never do this type of transformation on windows anyway. | 
 |             auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]); | 
 |             auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]); | 
 |             parentState.radius *= (scaleX + scaleY) / 2.0f; | 
 |             return parentState; | 
 |         } | 
 |     } | 
 |     const float radius = getDrawingState().cornerRadius; | 
 |     return radius > 0 && getCroppedBufferSize(getDrawingState()).isValid() | 
 |             ? RoundedCornerState(getCroppedBufferSize(getDrawingState()).toFloatRect(), radius) | 
 |             : RoundedCornerState(); | 
 | } | 
 |  | 
 | void Layer::prepareShadowClientComposition(LayerFE::LayerSettings& caster, | 
 |                                            const Rect& layerStackRect) { | 
 |     renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings; | 
 |  | 
 |     // Note: this preserves existing behavior of shadowing the entire layer and not cropping it if | 
 |     // transparent regions are present. This may not be necessary since shadows are only cast by | 
 |     // SurfaceFlinger's EffectLayers, which do not typically use transparent regions. | 
 |     state.boundaries = mBounds; | 
 |  | 
 |     // Shift the spot light x-position to the middle of the display and then | 
 |     // offset it by casting layer's screen pos. | 
 |     state.lightPos.x = (layerStackRect.width() / 2.f) - mScreenBounds.left; | 
 |     state.lightPos.y -= mScreenBounds.top; | 
 |  | 
 |     state.length = mEffectiveShadowRadius; | 
 |  | 
 |     if (state.length > 0.f) { | 
 |         const float casterAlpha = caster.alpha; | 
 |         const bool casterIsOpaque = | 
 |                 ((caster.source.buffer.buffer != nullptr) && caster.source.buffer.isOpaque); | 
 |  | 
 |         // If the casting layer is translucent, we need to fill in the shadow underneath the layer. | 
 |         // Otherwise the generated shadow will only be shown around the casting layer. | 
 |         state.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); | 
 |         state.ambientColor *= casterAlpha; | 
 |         state.spotColor *= casterAlpha; | 
 |  | 
 |         if (state.ambientColor.a > 0.f && state.spotColor.a > 0.f) { | 
 |             caster.shadow = state; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void Layer::commitChildList() { | 
 |     for (size_t i = 0; i < mCurrentChildren.size(); i++) { | 
 |         const auto& child = mCurrentChildren[i]; | 
 |         child->commitChildList(); | 
 |     } | 
 |     mDrawingChildren = mCurrentChildren; | 
 |     mDrawingParent = mCurrentParent; | 
 | } | 
 |  | 
 | static wp<Layer> extractLayerFromBinder(const wp<IBinder>& weakBinderHandle) { | 
 |     if (weakBinderHandle == nullptr) { | 
 |         return nullptr; | 
 |     } | 
 |     sp<IBinder> binderHandle = weakBinderHandle.promote(); | 
 |     if (binderHandle == nullptr) { | 
 |         return nullptr; | 
 |     } | 
 |     sp<Layer::Handle> handle = static_cast<Layer::Handle*>(binderHandle.get()); | 
 |     if (handle == nullptr) { | 
 |         return nullptr; | 
 |     } | 
 |     return handle->owner; | 
 | } | 
 |  | 
 | void Layer::setInputInfo(const WindowInfo& info) { | 
 |     mDrawingState.inputInfo = info; | 
 |     mDrawingState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle); | 
 |     mDrawingState.modified = true; | 
 |     mFlinger->mInputInfoChanged = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | LayerProto* Layer::writeToProto(LayersProto& layersProto, uint32_t traceFlags, | 
 |                                 const DisplayDevice* display) { | 
 |     LayerProto* layerProto = layersProto.add_layers(); | 
 |     writeToProtoDrawingState(layerProto, traceFlags, display); | 
 |     writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags); | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_COMPOSITION) { | 
 |         // Only populate for the primary display. | 
 |         if (display) { | 
 |             const Hwc2::IComposerClient::Composition compositionType = getCompositionType(*display); | 
 |             layerProto->set_hwc_composition_type(static_cast<HwcCompositionType>(compositionType)); | 
 |         } | 
 |     } | 
 |  | 
 |     for (const sp<Layer>& layer : mDrawingChildren) { | 
 |         layer->writeToProto(layersProto, traceFlags, display); | 
 |     } | 
 |  | 
 |     return layerProto; | 
 | } | 
 |  | 
 | void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, | 
 |                                      const DisplayDevice* display) { | 
 |     const ui::Transform transform = getTransform(); | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_CRITICAL) { | 
 |  | 
 |         auto buffer = getBuffer(); | 
 |         if (buffer != nullptr) { | 
 |             LayerProtoHelper::writeToProto(buffer, | 
 |                                            [&]() { return layerInfo->mutable_active_buffer(); }); | 
 |             LayerProtoHelper::writeToProto(ui::Transform(getBufferTransform()), | 
 |                                            layerInfo->mutable_buffer_transform()); | 
 |         } | 
 |         layerInfo->set_invalidate(contentDirty); | 
 |         layerInfo->set_is_protected(isProtected()); | 
 |         layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace()))); | 
 |         layerInfo->set_queued_frames(getQueuedFrameCount()); | 
 |         layerInfo->set_refresh_pending(isBufferLatched()); | 
 |         layerInfo->set_curr_frame(mCurrentFrameNumber); | 
 |         layerInfo->set_effective_scaling_mode(getEffectiveScalingMode()); | 
 |  | 
 |         layerInfo->set_corner_radius(getRoundedCornerState().radius); | 
 |         layerInfo->set_background_blur_radius(getBackgroundBlurRadius()); | 
 |         layerInfo->set_is_trusted_overlay(isTrustedOverlay()); | 
 |         LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform()); | 
 |         LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(), | 
 |                                                [&]() { return layerInfo->mutable_position(); }); | 
 |         LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); }); | 
 |         if (traceFlags & SurfaceTracing::TRACE_COMPOSITION) { | 
 |             LayerProtoHelper::writeToProto(getVisibleRegion(display), | 
 |                                            [&]() { return layerInfo->mutable_visible_region(); }); | 
 |         } | 
 |         LayerProtoHelper::writeToProto(surfaceDamageRegion, | 
 |                                        [&]() { return layerInfo->mutable_damage_region(); }); | 
 |  | 
 |         if (hasColorTransform()) { | 
 |             LayerProtoHelper::writeToProto(getColorTransform(), | 
 |                                            layerInfo->mutable_color_transform()); | 
 |         } | 
 |     } | 
 |  | 
 |     LayerProtoHelper::writeToProto(mSourceBounds, | 
 |                                    [&]() { return layerInfo->mutable_source_bounds(); }); | 
 |     LayerProtoHelper::writeToProto(mScreenBounds, | 
 |                                    [&]() { return layerInfo->mutable_screen_bounds(); }); | 
 |     LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect, | 
 |                                    [&]() { return layerInfo->mutable_corner_radius_crop(); }); | 
 |     layerInfo->set_shadow_radius(mEffectiveShadowRadius); | 
 | } | 
 |  | 
 | void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet, | 
 |                                     uint32_t traceFlags) { | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
 |     const State& state = useDrawing ? mDrawingState : mDrawingState; | 
 |  | 
 |     ui::Transform requestedTransform = state.transform; | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_CRITICAL) { | 
 |         layerInfo->set_id(sequence); | 
 |         layerInfo->set_name(getName().c_str()); | 
 |         layerInfo->set_type(getType()); | 
 |  | 
 |         for (const auto& child : children) { | 
 |             layerInfo->add_children(child->sequence); | 
 |         } | 
 |  | 
 |         for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
 |             sp<Layer> strongRelative = weakRelative.promote(); | 
 |             if (strongRelative != nullptr) { | 
 |                 layerInfo->add_relatives(strongRelative->sequence); | 
 |             } | 
 |         } | 
 |  | 
 |         LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy, | 
 |                                        [&]() { return layerInfo->mutable_transparent_region(); }); | 
 |  | 
 |         layerInfo->set_layer_stack(getLayerStack()); | 
 |         layerInfo->set_z(state.z); | 
 |  | 
 |         LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), | 
 |                                                [&]() { | 
 |                                                    return layerInfo->mutable_requested_position(); | 
 |                                                }); | 
 |  | 
 |         LayerProtoHelper::writeSizeToProto(state.width, state.height, | 
 |                                            [&]() { return layerInfo->mutable_size(); }); | 
 |  | 
 |         LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); }); | 
 |  | 
 |         layerInfo->set_is_opaque(isOpaque(state)); | 
 |  | 
 |  | 
 |         layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat())); | 
 |         LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); }); | 
 |         LayerProtoHelper::writeToProto(state.color, | 
 |                                        [&]() { return layerInfo->mutable_requested_color(); }); | 
 |         layerInfo->set_flags(state.flags); | 
 |  | 
 |         LayerProtoHelper::writeToProto(requestedTransform, | 
 |                                        layerInfo->mutable_requested_transform()); | 
 |  | 
 |         auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); | 
 |         if (parent != nullptr) { | 
 |             layerInfo->set_parent(parent->sequence); | 
 |         } else { | 
 |             layerInfo->set_parent(-1); | 
 |         } | 
 |  | 
 |         auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); | 
 |         if (zOrderRelativeOf != nullptr) { | 
 |             layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); | 
 |         } else { | 
 |             layerInfo->set_z_order_relative_of(-1); | 
 |         } | 
 |  | 
 |         layerInfo->set_is_relative_of(state.isRelativeOf); | 
 |  | 
 |         layerInfo->set_owner_uid(mOwnerUid); | 
 |     } | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_INPUT) { | 
 |         WindowInfo info; | 
 |         if (useDrawing) { | 
 |             info = fillInputInfo({nullptr}); | 
 |         } else { | 
 |             info = state.inputInfo; | 
 |         } | 
 |  | 
 |         LayerProtoHelper::writeToProto(info, state.touchableRegionCrop, | 
 |                                        [&]() { return layerInfo->mutable_input_window_info(); }); | 
 |     } | 
 |  | 
 |     if (traceFlags & SurfaceTracing::TRACE_EXTRA) { | 
 |         auto protoMap = layerInfo->mutable_metadata(); | 
 |         for (const auto& entry : state.metadata.mMap) { | 
 |             (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend()); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool Layer::isRemovedFromCurrentState() const  { | 
 |     return mRemovedFromDrawingState; | 
 | } | 
 |  | 
 | ui::Transform Layer::getInputTransform() const { | 
 |     return getTransform(); | 
 | } | 
 |  | 
 | Rect Layer::getInputBounds() const { | 
 |     return getCroppedBufferSize(getDrawingState()); | 
 | } | 
 |  | 
 | void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& toPhysicalDisplay) { | 
 |     // Transform layer size to screen space and inset it by surface insets. | 
 |     // If this is a portal window, set the touchableRegion to the layerBounds. | 
 |     Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE | 
 |             ? getInputBounds() | 
 |             : info.touchableRegion.getBounds(); | 
 |     if (!layerBounds.isValid()) { | 
 |         layerBounds = getInputBounds(); | 
 |     } | 
 |  | 
 |     if (!layerBounds.isValid()) { | 
 |         // If the layer bounds is empty, set the frame to empty and clear the transform | 
 |         info.frameLeft = 0; | 
 |         info.frameTop = 0; | 
 |         info.frameRight = 0; | 
 |         info.frameBottom = 0; | 
 |         info.transform.reset(); | 
 |         return; | 
 |     } | 
 |  | 
 |     ui::Transform layerToDisplay = getInputTransform(); | 
 |     // Transform that takes window coordinates to unrotated display coordinates | 
 |     ui::Transform t = toPhysicalDisplay * layerToDisplay; | 
 |     int32_t xSurfaceInset = info.surfaceInset; | 
 |     int32_t ySurfaceInset = info.surfaceInset; | 
 |     // Bring screenBounds into unrotated space | 
 |     Rect screenBounds = toPhysicalDisplay.transform(Rect{mScreenBounds}); | 
 |  | 
 |     const float xScale = t.getScaleX(); | 
 |     const float yScale = t.getScaleY(); | 
 |     if (xScale != 1.0f || yScale != 1.0f) { | 
 |         xSurfaceInset = std::round(xSurfaceInset * xScale); | 
 |         ySurfaceInset = std::round(ySurfaceInset * yScale); | 
 |     } | 
 |  | 
 |     // Transform the layer bounds from layer coordinate space to display coordinate space. | 
 |     Rect transformedLayerBounds = t.transform(layerBounds); | 
 |  | 
 |     // clamp inset to layer bounds | 
 |     xSurfaceInset = (xSurfaceInset >= 0) | 
 |             ? std::min(xSurfaceInset, transformedLayerBounds.getWidth() / 2) | 
 |             : 0; | 
 |     ySurfaceInset = (ySurfaceInset >= 0) | 
 |             ? std::min(ySurfaceInset, transformedLayerBounds.getHeight() / 2) | 
 |             : 0; | 
 |  | 
 |     // inset while protecting from overflow TODO(b/161235021): What is going wrong | 
 |     // in the overflow scenario? | 
 |     { | 
 |     int32_t tmp; | 
 |     if (!__builtin_add_overflow(transformedLayerBounds.left, xSurfaceInset, &tmp)) | 
 |         transformedLayerBounds.left = tmp; | 
 |     if (!__builtin_sub_overflow(transformedLayerBounds.right, xSurfaceInset, &tmp)) | 
 |         transformedLayerBounds.right = tmp; | 
 |     if (!__builtin_add_overflow(transformedLayerBounds.top, ySurfaceInset, &tmp)) | 
 |         transformedLayerBounds.top = tmp; | 
 |     if (!__builtin_sub_overflow(transformedLayerBounds.bottom, ySurfaceInset, &tmp)) | 
 |         transformedLayerBounds.bottom = tmp; | 
 |     } | 
 |  | 
 |     // Compute the correct transform to send to input. This will allow it to transform the | 
 |     // input coordinates from display space into window space. Therefore, it needs to use the | 
 |     // final layer frame to create the inverse transform. Since surface insets are added later, | 
 |     // along with the overflow, the best way to ensure we get the correct transform is to use | 
 |     // the final frame calculated. | 
 |     // 1. Take the original transform set on the window and get the inverse transform. This is | 
 |     //    used to get the final bounds in display space (ignorning the transform). Apply the | 
 |     //    inverse transform on the layerBounds to get the untransformed frame (in layer space) | 
 |     // 2. Take the top and left of the untransformed frame to get the real position on screen. | 
 |     //    Apply the layer transform on top/left so it includes any scale or rotation. These will | 
 |     //    be the new translation values for the transform. | 
 |     // 3. Update the translation of the original transform to the new translation values. | 
 |     // 4. Send the inverse transform to input so the coordinates can be transformed back into | 
 |     //    window space. | 
 |     ui::Transform inverseTransform = t.inverse(); | 
 |     Rect nonTransformedBounds = inverseTransform.transform(transformedLayerBounds); | 
 |     vec2 translation = t.transform(nonTransformedBounds.left, nonTransformedBounds.top); | 
 |     ui::Transform inputTransform(t); | 
 |     inputTransform.set(translation.x, translation.y); | 
 |     info.transform = inputTransform.inverse(); | 
 |  | 
 |     // We need to send the layer bounds cropped to the screenbounds since the layer can be cropped. | 
 |     // The frame should be the area the user sees on screen since it's used for occlusion | 
 |     // detection. | 
 |     transformedLayerBounds.intersect(screenBounds, &transformedLayerBounds); | 
 |     info.frameLeft = transformedLayerBounds.left; | 
 |     info.frameTop = transformedLayerBounds.top; | 
 |     info.frameRight = transformedLayerBounds.right; | 
 |     info.frameBottom = transformedLayerBounds.bottom; | 
 |  | 
 |     // Position the touchable region relative to frame screen location and restrict it to frame | 
 |     // bounds. | 
 |     info.touchableRegion = inputTransform.transform(info.touchableRegion); | 
 | } | 
 |  | 
 | void Layer::fillTouchOcclusionMode(WindowInfo& info) { | 
 |     sp<Layer> p = this; | 
 |     while (p != nullptr && !p->hasInputInfo()) { | 
 |         p = p->mDrawingParent.promote(); | 
 |     } | 
 |     if (p != nullptr) { | 
 |         info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode; | 
 |     } | 
 | } | 
 |  | 
 | WindowInfo Layer::fillInputInfo(const sp<DisplayDevice>& display) { | 
 |     if (!hasInputInfo()) { | 
 |         mDrawingState.inputInfo.name = getName(); | 
 |         mDrawingState.inputInfo.ownerUid = mOwnerUid; | 
 |         mDrawingState.inputInfo.ownerPid = mOwnerPid; | 
 |         mDrawingState.inputInfo.inputFeatures = WindowInfo::Feature::NO_INPUT_CHANNEL; | 
 |         mDrawingState.inputInfo.flags = WindowInfo::Flag::NOT_TOUCH_MODAL; | 
 |         mDrawingState.inputInfo.displayId = getLayerStack(); | 
 |     } | 
 |  | 
 |     WindowInfo info = mDrawingState.inputInfo; | 
 |     info.id = sequence; | 
 |     info.displayId = getLayerStack(); | 
 |  | 
 |     // Transform that goes from "logical(rotated)" display to physical/unrotated display. | 
 |     // This is for when inputflinger operates in physical display-space. | 
 |     ui::Transform toPhysicalDisplay; | 
 |     if (display) { | 
 |         toPhysicalDisplay = display->getTransform(); | 
 |         // getOrientation() without masking can contain more-significant bits (eg. ROT_INVALID). | 
 |         static constexpr uint32_t ALL_ROTATIONS_MASK = | 
 |                 ui::Transform::ROT_90 | ui::Transform::ROT_180 | ui::Transform::ROT_270; | 
 |         info.displayOrientation = toPhysicalDisplay.getOrientation() & ALL_ROTATIONS_MASK; | 
 |         info.displayWidth = display->getWidth(); | 
 |         info.displayHeight = display->getHeight(); | 
 |     } | 
 |     fillInputFrameInfo(info, toPhysicalDisplay); | 
 |  | 
 |     // For compatibility reasons we let layers which can receive input | 
 |     // receive input before they have actually submitted a buffer. Because | 
 |     // of this we use canReceiveInput instead of isVisible to check the | 
 |     // policy-visibility, ignoring the buffer state. However for layers with | 
 |     // hasInputInfo()==false we can use the real visibility state. | 
 |     // We are just using these layers for occlusion detection in | 
 |     // InputDispatcher, and obviously if they aren't visible they can't occlude | 
 |     // anything. | 
 |     info.visible = hasInputInfo() ? canReceiveInput() : isVisible(); | 
 |     info.alpha = getAlpha(); | 
 |     fillTouchOcclusionMode(info); | 
 |  | 
 |     auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | 
 |     if (info.replaceTouchableRegionWithCrop) { | 
 |         if (cropLayer == nullptr) { | 
 |             info.touchableRegion = Region(toPhysicalDisplay.transform(Rect{mScreenBounds})); | 
 |         } else { | 
 |             info.touchableRegion = | 
 |                     Region(toPhysicalDisplay.transform(Rect{cropLayer->mScreenBounds})); | 
 |         } | 
 |     } else if (cropLayer != nullptr) { | 
 |         info.touchableRegion = info.touchableRegion.intersect( | 
 |                 toPhysicalDisplay.transform(Rect{cropLayer->mScreenBounds})); | 
 |     } | 
 |  | 
 |     // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state | 
 |     // if it was set by WM for a known system overlay | 
 |     info.trustedOverlay = info.trustedOverlay || isTrustedOverlay(); | 
 |  | 
 |  | 
 |     // If the layer is a clone, we need to crop the input region to cloned root to prevent | 
 |     // touches from going outside the cloned area. | 
 |     if (isClone()) { | 
 |         sp<Layer> clonedRoot = getClonedRoot(); | 
 |         if (clonedRoot != nullptr) { | 
 |             Rect rect = toPhysicalDisplay.transform(Rect{clonedRoot->mScreenBounds}); | 
 |             info.touchableRegion = info.touchableRegion.intersect(rect); | 
 |         } | 
 |     } | 
 |  | 
 |     return info; | 
 | } | 
 |  | 
 | sp<Layer> Layer::getClonedRoot() { | 
 |     if (mClonedChild != nullptr) { | 
 |         return this; | 
 |     } | 
 |     if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) { | 
 |         return nullptr; | 
 |     } | 
 |     return mDrawingParent.promote()->getClonedRoot(); | 
 | } | 
 |  | 
 | bool Layer::hasInputInfo() const { | 
 |     return mDrawingState.inputInfo.token != nullptr; | 
 | } | 
 |  | 
 | bool Layer::canReceiveInput() const { | 
 |     return !isHiddenByPolicy(); | 
 | } | 
 |  | 
 | compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( | 
 |         const DisplayDevice* display) const { | 
 |     if (!display) return nullptr; | 
 |     return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionEngineLayerFE()); | 
 | } | 
 |  | 
 | Region Layer::getVisibleRegion(const DisplayDevice* display) const { | 
 |     const auto outputLayer = findOutputLayerForDisplay(display); | 
 |     return outputLayer ? outputLayer->getState().visibleRegion : Region(); | 
 | } | 
 |  | 
 | void Layer::setInitialValuesForClone(const sp<Layer>& clonedFrom) { | 
 |     // copy drawing state from cloned layer | 
 |     mDrawingState = clonedFrom->mDrawingState; | 
 |     mClonedFrom = clonedFrom; | 
 | } | 
 |  | 
 | void Layer::updateMirrorInfo() { | 
 |     if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) { | 
 |         // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false, | 
 |         // it means that there is a clone, but the layer it was cloned from has been destroyed. In | 
 |         // that case, we want to delete the reference to the clone since we want it to get | 
 |         // destroyed. The root, this layer, will still be around since the client can continue | 
 |         // to hold a reference, but no cloned layers will be displayed. | 
 |         mClonedChild = nullptr; | 
 |         return; | 
 |     } | 
 |  | 
 |     std::map<sp<Layer>, sp<Layer>> clonedLayersMap; | 
 |     // If the real layer exists and is in current state, add the clone as a child of the root. | 
 |     // There's no need to remove from drawingState when the layer is offscreen since currentState is | 
 |     // copied to drawingState for the root layer. So the clonedChild is always removed from | 
 |     // drawingState and then needs to be added back each traversal. | 
 |     if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) { | 
 |         addChildToDrawing(mClonedChild); | 
 |     } | 
 |  | 
 |     mClonedChild->updateClonedDrawingState(clonedLayersMap); | 
 |     mClonedChild->updateClonedChildren(this, clonedLayersMap); | 
 |     mClonedChild->updateClonedRelatives(clonedLayersMap); | 
 | } | 
 |  | 
 | void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
 |     // If the layer the clone was cloned from is alive, copy the content of the drawingState | 
 |     // to the clone. If the real layer is no longer alive, continue traversing the children | 
 |     // since we may be able to pull out other children that are still alive. | 
 |     if (isClonedFromAlive()) { | 
 |         sp<Layer> clonedFrom = getClonedFrom(); | 
 |         mDrawingState = clonedFrom->mDrawingState; | 
 |         clonedLayersMap.emplace(clonedFrom, this); | 
 |     } | 
 |  | 
 |     // The clone layer may have children in drawingState since they may have been created and | 
 |     // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones | 
 |     // that already exist, since we can just re-use them. | 
 |     // The drawingChildren will not get overwritten by the currentChildren since the clones are | 
 |     // not updated in the regular traversal. They are skipped since the root will lose the | 
 |     // reference to them when it copies its currentChildren to drawing. | 
 |     for (sp<Layer>& child : mDrawingChildren) { | 
 |         child->updateClonedDrawingState(clonedLayersMap); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot, | 
 |                                  std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
 |     mDrawingChildren.clear(); | 
 |  | 
 |     if (!isClonedFromAlive()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     sp<Layer> clonedFrom = getClonedFrom(); | 
 |     for (sp<Layer>& child : clonedFrom->mDrawingChildren) { | 
 |         if (child == mirrorRoot) { | 
 |             // This is to avoid cyclical mirroring. | 
 |             continue; | 
 |         } | 
 |         sp<Layer> clonedChild = clonedLayersMap[child]; | 
 |         if (clonedChild == nullptr) { | 
 |             clonedChild = child->createClone(); | 
 |             clonedLayersMap[child] = clonedChild; | 
 |         } | 
 |         addChildToDrawing(clonedChild); | 
 |         clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
 |     auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | 
 |     if (cropLayer != nullptr) { | 
 |         if (clonedLayersMap.count(cropLayer) == 0) { | 
 |             // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to | 
 |             // self as crop layer to avoid going outside bounds. | 
 |             mDrawingState.touchableRegionCrop = this; | 
 |         } else { | 
 |             const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer); | 
 |             mDrawingState.touchableRegionCrop = clonedCropLayer; | 
 |         } | 
 |     } | 
 |     // Cloned layers shouldn't handle watch outside since their z order is not determined by | 
 |     // WM or the client. | 
 |     mDrawingState.inputInfo.flags &= ~WindowInfo::Flag::WATCH_OUTSIDE_TOUCH; | 
 | } | 
 |  | 
 | void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
 |     mDrawingState.zOrderRelativeOf = nullptr; | 
 |     mDrawingState.zOrderRelatives.clear(); | 
 |  | 
 |     if (!isClonedFromAlive()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     const sp<Layer>& clonedFrom = getClonedFrom(); | 
 |     for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) { | 
 |         const sp<Layer>& relative = relativeWeak.promote(); | 
 |         if (clonedLayersMap.count(relative) > 0) { | 
 |             auto& clonedRelative = clonedLayersMap.at(relative); | 
 |             mDrawingState.zOrderRelatives.add(clonedRelative); | 
 |         } | 
 |     } | 
 |  | 
 |     // Check if the relativeLayer for the real layer is part of the cloned hierarchy. | 
 |     // It's possible that the layer it's relative to is outside the requested cloned hierarchy. | 
 |     // In that case, we treat the layer as if the relativeOf has been removed. This way, it will | 
 |     // still traverse the children, but the layer with the missing relativeOf will not be shown | 
 |     // on screen. | 
 |     const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote(); | 
 |     if (clonedLayersMap.count(relativeOf) > 0) { | 
 |         const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf); | 
 |         mDrawingState.zOrderRelativeOf = clonedRelativeOf; | 
 |     } | 
 |  | 
 |     updateClonedInputInfo(clonedLayersMap); | 
 |  | 
 |     for (sp<Layer>& child : mDrawingChildren) { | 
 |         child->updateClonedRelatives(clonedLayersMap); | 
 |     } | 
 | } | 
 |  | 
 | void Layer::addChildToDrawing(const sp<Layer>& layer) { | 
 |     mDrawingChildren.add(layer); | 
 |     layer->mDrawingParent = this; | 
 | } | 
 |  | 
 | Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t compatibility) { | 
 |     switch (compatibility) { | 
 |         case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT: | 
 |             return FrameRateCompatibility::Default; | 
 |         case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE: | 
 |             return FrameRateCompatibility::ExactOrMultiple; | 
 |         case ANATIVEWINDOW_FRAME_RATE_EXACT: | 
 |             return FrameRateCompatibility::Exact; | 
 |         default: | 
 |             LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility); | 
 |             return FrameRateCompatibility::Default; | 
 |     } | 
 | } | 
 |  | 
 | scheduler::Seamlessness Layer::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) { | 
 |     switch (strategy) { | 
 |         case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS: | 
 |             return Seamlessness::OnlySeamless; | 
 |         case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS: | 
 |             return Seamlessness::SeamedAndSeamless; | 
 |         default: | 
 |             LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy); | 
 |             return Seamlessness::Default; | 
 |     } | 
 | } | 
 |  | 
 | bool Layer::getPrimaryDisplayOnly() const { | 
 |     const State& s(mDrawingState); | 
 |     if (s.flags & layer_state_t::eLayerSkipScreenshot) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     sp<Layer> parent = mDrawingParent.promote(); | 
 |     return parent == nullptr ? false : parent->getPrimaryDisplayOnly(); | 
 | } | 
 |  | 
 | void Layer::setClonedChild(const sp<Layer>& clonedChild) { | 
 |     mClonedChild = clonedChild; | 
 |     mHadClonedChild = true; | 
 |     mFlinger->mNumClones++; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate) { | 
 |     return stream << "{rate=" << rate.rate | 
 |                   << " type=" << Layer::frameRateCompatibilityString(rate.type) | 
 |                   << " seamlessness=" << toString(rate.seamlessness) << "}"; | 
 | } | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #if defined(__gl_h_) | 
 | #error "don't include gl/gl.h in this file" | 
 | #endif | 
 |  | 
 | #if defined(__gl2_h_) | 
 | #error "don't include gl2/gl2.h in this file" | 
 | #endif | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic pop // ignored "-Wconversion" |