| /* | 
 |  * Copyright (C) 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | /** | 
 |  * @addtogroup SurfaceTexture | 
 |  * @{ | 
 |  */ | 
 |  | 
 | /** | 
 |  * @file surface_texture.h | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_NATIVE_SURFACE_TEXTURE_H | 
 | #define ANDROID_NATIVE_SURFACE_TEXTURE_H | 
 |  | 
 | /****************************************************************** | 
 |  * | 
 |  * IMPORTANT NOTICE: | 
 |  * | 
 |  *   This file is part of Android's set of stable system headers | 
 |  *   exposed by the Android NDK (Native Development Kit). | 
 |  * | 
 |  *   Third-party source AND binary code relies on the definitions | 
 |  *   here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES. | 
 |  * | 
 |  *   - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES) | 
 |  *   - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS | 
 |  *   - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY | 
 |  *   - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES | 
 |  */ | 
 |  | 
 | #include <stdint.h> | 
 |  | 
 | #include <android/native_window.h> | 
 |  | 
 | __BEGIN_DECLS | 
 |  | 
 | struct ASurfaceTexture; | 
 |  | 
 | /** | 
 |  * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code | 
 |  * | 
 |  * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using | 
 |  * ASurfaceTexture_fromSurfaceTexture(). | 
 |  */ | 
 | typedef struct ASurfaceTexture ASurfaceTexture; | 
 |  | 
 | /** | 
 |  * Release the reference to the native ASurfaceTexture acquired with | 
 |  * ASurfaceTexture_fromSurfaceTexture(). | 
 |  * Failing to do so will result in leaked memory and graphic resources. | 
 |  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
 |  */ | 
 | void ASurfaceTexture_release(ASurfaceTexture* st) __INTRODUCED_IN(28); | 
 |  | 
 | /** | 
 |  * Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture. | 
 |  * This is equivalent to Java's: Surface sur = new Surface(surfaceTexture); | 
 |  * | 
 |  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
 |  * @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed | 
 |  * using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is | 
 |  * returned if \st is null or if it's not an instance of android.graphics.SurfaceTexture | 
 |  */ | 
 | ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) __INTRODUCED_IN(28); | 
 |  | 
 | /** | 
 |  * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A | 
 |  * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame | 
 |  * that was current at the time of the last call to {@link #detachFromGLContext}.  This new | 
 |  * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. | 
 |  * | 
 |  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES | 
 |  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES | 
 |  * context at a time. | 
 |  * | 
 |  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
 |  * \param texName The name of the OpenGL ES texture that will be created.  This texture name | 
 |  * must be unusued in the OpenGL ES context that is current on the calling thread. | 
 |  * \return 0 on success, negative posix error code otherwise (see <errno.h>) | 
 |  */ | 
 | int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) __INTRODUCED_IN(28); | 
 |  | 
 | /** | 
 |  * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. | 
 |  * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL | 
 |  * ES texture object will be deleted as a result of this call.  After calling this method all | 
 |  * calls to {@link #updateTexImage} will fail until a successful call to {@link #attachToGLContext} | 
 |  * is made. | 
 |  * | 
 |  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES | 
 |  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES | 
 |  * context at a time. | 
 |  * | 
 |  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
 |  * \return 0 on success, negative posix error code otherwise (see <errno.h>) | 
 |  */ | 
 | int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) __INTRODUCED_IN(28); | 
 |  | 
 | /** | 
 |  * Update the texture image to the most recent frame from the image stream.  This may only be | 
 |  * called while the OpenGL ES context that owns the texture is current on the calling thread. | 
 |  * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. | 
 |  * | 
 |  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
 |  * \return 0 on success, negative posix error code otherwise (see <errno.h>) | 
 |  */ | 
 | int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) __INTRODUCED_IN(28); | 
 |  | 
 | /** | 
 |  * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by | 
 |  * the most recent call to updateTexImage. | 
 |  * | 
 |  * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s | 
 |  * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample | 
 |  * that location from the texture.  Sampling the texture outside of the range of this transform | 
 |  * is undefined. | 
 |  * | 
 |  * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via | 
 |  * the glLoadMatrixf or glUniformMatrix4fv functions. | 
 |  * | 
 |  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
 |  * \param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly | 
 |  *     16 elements. | 
 |  */ | 
 | void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) __INTRODUCED_IN(28); | 
 |  | 
 | /** | 
 |  * Retrieve the timestamp associated with the texture image set by the most recent call to | 
 |  * updateTexImage. | 
 |  * | 
 |  * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp | 
 |  * should be unaffected by time-of-day adjustments, and for a camera should be strictly | 
 |  * monotonic but for a MediaPlayer may be reset when the position is set.  The | 
 |  * specific meaning and zero point of the timestamp depends on the source providing images to | 
 |  * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot | 
 |  * generally be compared across SurfaceTexture instances, or across multiple program | 
 |  * invocations. It is mostly useful for determining time offsets between subsequent frames. | 
 |  * | 
 |  * For EGL/Vulkan producers, this timestamp is the desired present time set with the | 
 |  * EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions | 
 |  * | 
 |  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
 |  */ | 
 | int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) __INTRODUCED_IN(28); | 
 |  | 
 | __END_DECLS | 
 |  | 
 | #endif /* ANDROID_NATIVE_SURFACE_TEXTURE_H */ |