|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "SurfaceTextureGL_test" | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | #include "SurfaceTextureGL.h" | 
|  |  | 
|  | #include "DisconnectWaiter.h" | 
|  | #include "FillBuffer.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 66; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
|  | texWidth, texHeight)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
|  | HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ANativeWindowBuffer* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | // Fill the buffer with the a checkerboard pattern | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  | fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); | 
|  | buf->unlock(); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
|  | -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 255, 127, 255, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel(63,  0,   0, 133,   0, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel(63, 65,   0, 133,   0, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel(52, 51,  98, 255,  73, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel( 7, 31, 155,   0, 118, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel(31,  9, 107,  24,  87, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); | 
|  | EXPECT_TRUE(checkPixel(36, 22, 155,  29,   0, 255, 3)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 64; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
|  | texWidth, texHeight)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
|  | HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ANativeWindowBuffer* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | // Fill the buffer with the a checkerboard pattern | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  | fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); | 
|  | buf->unlock(); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
|  | -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 255, 127, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(63, 63,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(22, 19, 100, 255,  74, 255)); | 
|  | EXPECT_TRUE(checkPixel(45, 11, 100, 255,  74, 255)); | 
|  | EXPECT_TRUE(checkPixel(52, 12, 155,   0, 181, 255)); | 
|  | EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); | 
|  | EXPECT_TRUE(checkPixel(31, 54,   0,  71, 117, 255)); | 
|  | EXPECT_TRUE(checkPixel(29, 28,   0, 133,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 66; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
|  | texWidth, texHeight)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
|  | HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | android_native_rect_t crops[] = { | 
|  | {4, 6, 22, 36}, | 
|  | {0, 6, 22, 36}, | 
|  | {4, 0, 22, 36}, | 
|  | {4, 6, texWidth, 36}, | 
|  | {4, 6, 22, texHeight}, | 
|  | }; | 
|  |  | 
|  | for (int i = 0; i < 5; i++) { | 
|  | const android_native_rect_t& crop(crops[i]); | 
|  | SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", | 
|  | crop.left, crop.top, crop.right, crop.bottom).string()); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); | 
|  |  | 
|  | ANativeWindowBuffer* anb; | 
|  | ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | ASSERT_TRUE(anb != NULL); | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  | fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); | 
|  | buf->unlock(); | 
|  | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), | 
|  | buf->getNativeBuffer(), -1)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, 64, 64); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(63,  0,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(63, 63,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63,  82, 255,  35, 255)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(25, 14,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(35, 31,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(57,  6,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel( 5, 42,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(32, 33,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(16, 26,  82, 255,  35, 255)); | 
|  | EXPECT_TRUE(checkPixel(46, 51,  82, 255,  35, 255)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // This test is intended to catch synchronization bugs between the CPU-written | 
|  | // and GPU-read buffers. | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { | 
|  | enum { texWidth = 16 }; | 
|  | enum { texHeight = 16 }; | 
|  | enum { numFrames = 1024 }; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
|  | texWidth, texHeight)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
|  | HAL_PIXEL_FORMAT_YV12)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | struct TestPixel { | 
|  | int x; | 
|  | int y; | 
|  | }; | 
|  | const TestPixel testPixels[] = { | 
|  | {  4, 11 }, | 
|  | { 12, 14 }, | 
|  | {  7,  2 }, | 
|  | }; | 
|  | enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; | 
|  |  | 
|  | class ProducerThread : public Thread { | 
|  | public: | 
|  | ProducerThread(const sp<ANativeWindow>& anw, | 
|  | const TestPixel* testPixels): | 
|  | mANW(anw), | 
|  | mTestPixels(testPixels) { | 
|  | } | 
|  |  | 
|  | virtual ~ProducerThread() { | 
|  | } | 
|  |  | 
|  | virtual bool threadLoop() { | 
|  | for (int i = 0; i < numFrames; i++) { | 
|  | ANativeWindowBuffer* anb; | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | 
|  |  | 
|  | const int yuvTexOffsetY = 0; | 
|  | int stride = buf->getStride(); | 
|  | int yuvTexStrideY = stride; | 
|  | int yuvTexOffsetV = yuvTexStrideY * texHeight; | 
|  | int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; | 
|  | int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; | 
|  | int yuvTexStrideU = yuvTexStrideV; | 
|  |  | 
|  | uint8_t* img = NULL; | 
|  | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
|  |  | 
|  | // Gray out all the test pixels first, so we're more likely to | 
|  | // see a failure if GL is still texturing from the buffer we | 
|  | // just dequeued. | 
|  | for (int j = 0; j < numTestPixels; j++) { | 
|  | int x = mTestPixels[j].x; | 
|  | int y = mTestPixels[j].y; | 
|  | uint8_t value = 128; | 
|  | img[y*stride + x] = value; | 
|  | } | 
|  |  | 
|  | // Fill the buffer with gray. | 
|  | for (int y = 0; y < texHeight; y++) { | 
|  | for (int x = 0; x < texWidth; x++) { | 
|  | img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; | 
|  | img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; | 
|  | img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Set the test pixels to either white or black. | 
|  | for (int j = 0; j < numTestPixels; j++) { | 
|  | int x = mTestPixels[j].x; | 
|  | int y = mTestPixels[j].y; | 
|  | uint8_t value = 0; | 
|  | if (j == (i % numTestPixels)) { | 
|  | value = 255; | 
|  | } | 
|  | img[y*stride + x] = value; | 
|  | } | 
|  |  | 
|  | buf->unlock(); | 
|  | if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<ANativeWindow> mANW; | 
|  | const TestPixel* mTestPixels; | 
|  | }; | 
|  |  | 
|  | sp<Thread> pt(new ProducerThread(mANW, testPixels)); | 
|  | pt->run("ProducerThread"); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | // We wait for the first two frames up front so that the producer will be | 
|  | // likely to dequeue the buffer that's currently being textured from. | 
|  | mFW->waitForFrame(); | 
|  | mFW->waitForFrame(); | 
|  |  | 
|  | for (int i = 0; i < numFrames; i++) { | 
|  | SCOPED_TRACE(String8::format("frame %d", i).string()); | 
|  |  | 
|  | // We must wait for each frame to come in because if we ever do an | 
|  | // updateTexImage call that doesn't consume a newly available buffer | 
|  | // then the producer and consumer will get out of sync, which will cause | 
|  | // a deadlock. | 
|  | if (i > 1) { | 
|  | mFW->waitForFrame(); | 
|  | } | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | drawTexture(); | 
|  |  | 
|  | for (int j = 0; j < numTestPixels; j++) { | 
|  | int x = testPixels[j].x; | 
|  | int y = testPixels[j].y; | 
|  | uint8_t value = 0; | 
|  | if (j == (i % numTestPixels)) { | 
|  | // We must y-invert the texture coords | 
|  | EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); | 
|  | } else { | 
|  | // We must y-invert the texture coords | 
|  | EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | pt->requestExitAndWait(); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 66; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
|  | texWidth, texHeight)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
|  | HAL_PIXEL_FORMAT_RGBA_8888)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel( 0, 65,  35,  35,  35,  35)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(15, 10,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(23, 65, 231,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(19, 40,  35, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(38, 30, 231,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(42, 54,  35,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(37, 34,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(31,  8, 231,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(37, 47, 231,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(25, 38,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(49,  6,  35, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(54, 50,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(10,  6,  35,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(29,  4,  35,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(55, 28,  35,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(58, 55,  35,  35, 231, 231)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 64; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
|  | texWidth, texHeight)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
|  | HAL_PIXEL_FORMAT_RGBA_8888)); | 
|  | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
|  | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
|  |  | 
|  | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(63,  0,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63,  35,  35,  35,  35)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(16,  1, 231, 231,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(21, 12, 231,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(26, 51, 231,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel( 5, 32,  35, 231, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(13,  8,  35, 231, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(46,  3,  35,  35, 231,  35)); | 
|  | EXPECT_TRUE(checkPixel(30, 33,  35,  35,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel( 6, 52, 231, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(55, 33,  35, 231,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(16, 29,  35,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel( 1, 30,  35,  35,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel(41, 37,  35,  35, 231, 231)); | 
|  | EXPECT_TRUE(checkPixel(46, 29, 231, 231,  35,  35)); | 
|  | EXPECT_TRUE(checkPixel(15, 25,  35, 231,  35, 231)); | 
|  | EXPECT_TRUE(checkPixel( 3, 52,  35, 231,  35,  35)); | 
|  | } | 
|  |  | 
|  | // Tests if GLConsumer and BufferQueue are robust enough | 
|  | // to handle a special case where updateTexImage is called | 
|  | // in the middle of disconnect.  This ordering is enforced | 
|  | // by blocking in the disconnect callback. | 
|  | TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { | 
|  |  | 
|  | class ProducerThread : public Thread { | 
|  | public: | 
|  | explicit ProducerThread(const sp<ANativeWindow>& anw): | 
|  | mANW(anw) { | 
|  | } | 
|  |  | 
|  | virtual ~ProducerThread() { | 
|  | } | 
|  |  | 
|  | virtual bool threadLoop() { | 
|  | ANativeWindowBuffer* anb; | 
|  |  | 
|  | if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != | 
|  | NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | for (int numFrames =0 ; numFrames < 2; numFrames ++) { | 
|  |  | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  | if (mANW->queueBuffer(mANW.get(), anb, -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | private: | 
|  | sp<ANativeWindow> mANW; | 
|  | }; | 
|  |  | 
|  | sp<DisconnectWaiter> dw(new DisconnectWaiter()); | 
|  | mConsumer->consumerConnect(dw, false); | 
|  |  | 
|  |  | 
|  | sp<Thread> pt(new ProducerThread(mANW)); | 
|  | pt->run("ProducerThread"); | 
|  |  | 
|  | // eat a frame so GLConsumer will own an at least one slot | 
|  | dw->waitForFrame(); | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | dw->waitForFrame(); | 
|  | // Could fail here as GLConsumer thinks it still owns the slot | 
|  | // but bufferQueue has released all slots | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | dw->finishDisconnect(); | 
|  | } | 
|  |  | 
|  |  | 
|  | // This test ensures that the GLConsumer clears the mCurrentTexture | 
|  | // when it is disconnected and reconnected.  Otherwise it will | 
|  | // attempt to release a buffer that it does not owned | 
|  | TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { | 
|  | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  |  | 
|  | ANativeWindowBuffer *anb; | 
|  |  | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  |  | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  |  | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  |  | 
|  | EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  |  | 
|  | // Will fail here if mCurrentTexture is not cleared properly | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK,mST->updateTexImage()); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { | 
|  | ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), | 
|  | NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); | 
|  |  | 
|  | // The producer image size | 
|  | ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); | 
|  |  | 
|  | // The consumer image size (16 x 9) ratio | 
|  | mST->setDefaultBufferSize(1280, 720); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  |  | 
|  | ANativeWindowBuffer *anb; | 
|  |  | 
|  | android_native_rect_t odd = {23, 78, 123, 477}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | Rect r = mST->getCurrentCrop(); | 
|  | assertRectEq(Rect(23, 78, 123, 477), r); | 
|  |  | 
|  | ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  | } | 
|  |  | 
|  | // This test ensures the scaling mode does the right thing | 
|  | // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop | 
|  | // the image such that it has the same aspect ratio as the | 
|  | // default buffer size | 
|  | TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { | 
|  | ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), | 
|  | NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); | 
|  |  | 
|  | // The producer image size | 
|  | ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); | 
|  |  | 
|  | // The consumer image size (16 x 9) ratio | 
|  | mST->setDefaultBufferSize(1280, 720); | 
|  |  | 
|  | native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  |  | 
|  | ANativeWindowBuffer *anb; | 
|  |  | 
|  | // The crop is in the shape of (320, 180) === 16 x 9 | 
|  | android_native_rect_t standard = {10, 20, 330, 200}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | Rect r = mST->getCurrentCrop(); | 
|  | // crop should be the same as crop (same aspect ratio) | 
|  | assertRectEq(Rect(10, 20, 330, 200), r); | 
|  |  | 
|  | // make this wider then desired aspect 239 x 100 (2.39:1) | 
|  | android_native_rect_t wide = {20, 30, 259, 130}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | r = mST->getCurrentCrop(); | 
|  | // crop should be the same height, but have cropped left and right borders | 
|  | // offset is 30.6 px L+, R- | 
|  | assertRectEq(Rect(51, 30, 228, 130), r); | 
|  |  | 
|  | // This image is taller then desired aspect 400 x 300 (4:3) | 
|  | android_native_rect_t narrow = {0, 0, 400, 300}; | 
|  | ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); | 
|  | EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); | 
|  | EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | mFW->waitForFrame(); | 
|  | EXPECT_EQ(OK, mST->updateTexImage()); | 
|  | r = mST->getCurrentCrop(); | 
|  | // crop should be the same width, but have cropped top and bottom borders | 
|  | // offset is 37.5 px | 
|  | assertRectEq(Rect(0, 37, 400, 262), r); | 
|  |  | 
|  | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { | 
|  | class ProducerThread : public Thread { | 
|  | public: | 
|  | explicit ProducerThread(const sp<ANativeWindow>& anw): | 
|  | mANW(anw), | 
|  | mDequeueError(NO_ERROR) { | 
|  | } | 
|  |  | 
|  | virtual ~ProducerThread() { | 
|  | } | 
|  |  | 
|  | virtual bool threadLoop() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | ANativeWindowBuffer* anb; | 
|  |  | 
|  | if (native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU) != | 
|  | NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Frame 1 | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  | if (mANW->queueBuffer(mANW.get(), anb, -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Frame 2 | 
|  | if (native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb) != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  | if (anb == NULL) { | 
|  | return false; | 
|  | } | 
|  | if (mANW->queueBuffer(mANW.get(), anb, -1) | 
|  | != NO_ERROR) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Frame 3 - error expected | 
|  | mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | status_t getDequeueError() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | return mDequeueError; | 
|  | } | 
|  |  | 
|  | private: | 
|  | sp<ANativeWindow> mANW; | 
|  | status_t mDequeueError; | 
|  | Mutex mMutex; | 
|  | }; | 
|  |  | 
|  | sp<Thread> pt(new ProducerThread(mANW)); | 
|  | pt->run("ProducerThread"); | 
|  |  | 
|  | mFW->waitForFrame(); | 
|  | mFW->waitForFrame(); | 
|  |  | 
|  | // Sleep for 100ms to allow the producer thread's dequeueBuffer call to | 
|  | // block waiting for a buffer to become available. | 
|  | usleep(100000); | 
|  |  | 
|  | mST->abandon(); | 
|  |  | 
|  | pt->requestExitAndWait(); | 
|  | ASSERT_EQ(NO_INIT, | 
|  | reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { | 
|  | int texHeight = 16; | 
|  | ANativeWindowBuffer* anb; | 
|  |  | 
|  | ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
|  | NATIVE_WINDOW_API_CPU)); | 
|  |  | 
|  | GLint maxTextureSize; | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); | 
|  |  | 
|  | // make sure it works with small textures | 
|  | mST->setDefaultBufferSize(16, texHeight); | 
|  | EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | EXPECT_EQ(16, anb->width); | 
|  | EXPECT_EQ(texHeight, anb->height); | 
|  | EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | EXPECT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | // make sure it works with GL_MAX_TEXTURE_SIZE | 
|  | mST->setDefaultBufferSize(maxTextureSize, texHeight); | 
|  | EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | EXPECT_EQ(maxTextureSize, anb->width); | 
|  | EXPECT_EQ(texHeight, anb->height); | 
|  | EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | EXPECT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | // make sure it fails with GL_MAX_TEXTURE_SIZE+1 | 
|  | mST->setDefaultBufferSize(maxTextureSize+1, texHeight); | 
|  | EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
|  | &anb)); | 
|  | EXPECT_EQ(maxTextureSize+1, anb->width); | 
|  | EXPECT_EQ(texHeight, anb->height); | 
|  | EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); | 
|  | ASSERT_NE(NO_ERROR, mST->updateTexImage()); | 
|  | } | 
|  |  | 
|  | } // namespace android |