| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef _UI_INPUT_WINDOW_H | 
 | #define _UI_INPUT_WINDOW_H | 
 |  | 
 | #include <input/Input.h> | 
 | #include <input/InputTransport.h> | 
 | #include <ui/Rect.h> | 
 | #include <ui/Region.h> | 
 | #include <utils/RefBase.h> | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include "InputApplication.h" | 
 |  | 
 | namespace android { | 
 | class Parcel; | 
 |  | 
 | /* | 
 |  * Describes the properties of a window that can receive input. | 
 |  */ | 
 | struct InputWindowInfo { | 
 |     InputWindowInfo() = default; | 
 |     InputWindowInfo(const Parcel& from); | 
 |  | 
 |     // Window flags from WindowManager.LayoutParams | 
 |     enum { | 
 |         FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001, | 
 |         FLAG_DIM_BEHIND        = 0x00000002, | 
 |         FLAG_BLUR_BEHIND        = 0x00000004, | 
 |         FLAG_NOT_FOCUSABLE      = 0x00000008, | 
 |         FLAG_NOT_TOUCHABLE      = 0x00000010, | 
 |         FLAG_NOT_TOUCH_MODAL    = 0x00000020, | 
 |         FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, | 
 |         FLAG_KEEP_SCREEN_ON     = 0x00000080, | 
 |         FLAG_LAYOUT_IN_SCREEN   = 0x00000100, | 
 |         FLAG_LAYOUT_NO_LIMITS   = 0x00000200, | 
 |         FLAG_FULLSCREEN      = 0x00000400, | 
 |         FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800, | 
 |         FLAG_DITHER             = 0x00001000, | 
 |         FLAG_SECURE             = 0x00002000, | 
 |         FLAG_SCALED             = 0x00004000, | 
 |         FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000, | 
 |         FLAG_LAYOUT_INSET_DECOR = 0x00010000, | 
 |         FLAG_ALT_FOCUSABLE_IM = 0x00020000, | 
 |         FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, | 
 |         FLAG_SHOW_WHEN_LOCKED = 0x00080000, | 
 |         FLAG_SHOW_WALLPAPER = 0x00100000, | 
 |         FLAG_TURN_SCREEN_ON = 0x00200000, | 
 |         FLAG_DISMISS_KEYGUARD = 0x00400000, | 
 |         FLAG_SPLIT_TOUCH = 0x00800000, | 
 |         FLAG_SLIPPERY = 0x20000000, | 
 |         FLAG_NEEDS_MENU_KEY = 0x40000000, | 
 |     }; | 
 |  | 
 |     // Window types from WindowManager.LayoutParams | 
 |     enum { | 
 |         FIRST_APPLICATION_WINDOW = 1, | 
 |         TYPE_BASE_APPLICATION   = 1, | 
 |         TYPE_APPLICATION        = 2, | 
 |         TYPE_APPLICATION_STARTING = 3, | 
 |         LAST_APPLICATION_WINDOW = 99, | 
 |         FIRST_SUB_WINDOW        = 1000, | 
 |         TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW, | 
 |         TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1, | 
 |         TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2, | 
 |         TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3, | 
 |         TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4, | 
 |         LAST_SUB_WINDOW         = 1999, | 
 |         FIRST_SYSTEM_WINDOW     = 2000, | 
 |         TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW, | 
 |         TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1, | 
 |         TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2, | 
 |         TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3, | 
 |         TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4, | 
 |         TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5, | 
 |         TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6, | 
 |         TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7, | 
 |         TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8, | 
 |         TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9, | 
 |         TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10, | 
 |         TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11, | 
 |         TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12, | 
 |         TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13, | 
 |         TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14, | 
 |         TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15, | 
 |         TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16, | 
 |         TYPE_STATUS_BAR_SUB_PANEL  = FIRST_SYSTEM_WINDOW+17, | 
 |         TYPE_POINTER            = FIRST_SYSTEM_WINDOW+18, | 
 |         TYPE_NAVIGATION_BAR     = FIRST_SYSTEM_WINDOW+19, | 
 |         TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20, | 
 |         TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21, | 
 |         TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22, | 
 |         TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24, | 
 |         TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27, | 
 |         TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32, | 
 |         TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34, | 
 |         LAST_SYSTEM_WINDOW      = 2999, | 
 |     }; | 
 |  | 
 |     enum { | 
 |         INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001, | 
 |         INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002, | 
 |         INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004, | 
 |     }; | 
 |      | 
 |     /* These values are filled in by the WM and passed through SurfaceFlinger | 
 |      * unless specified otherwise. | 
 |      */ | 
 |     sp<IBinder> token; | 
 |     std::string name; | 
 |     int32_t layoutParamsFlags; | 
 |     int32_t layoutParamsType; | 
 |     nsecs_t dispatchingTimeout; | 
 |  | 
 |     /* These values are filled in by SurfaceFlinger. */ | 
 |     int32_t frameLeft; | 
 |     int32_t frameTop; | 
 |     int32_t frameRight; | 
 |     int32_t frameBottom; | 
 |  | 
 |     /* | 
 |      * SurfaceFlinger consumes this value to shrink the computed frame. This is | 
 |      * different from shrinking the touchable region in that it DOES shift the coordinate | 
 |      * space where-as the touchable region does not and is more like "cropping". This | 
 |      * is used for window shadows. | 
 |      */ | 
 |     int32_t surfaceInset = 0; | 
 |  | 
 |     // A global scaling factor for all windows. Unlike windowScaleX/Y this results | 
 |     // in scaling of the TOUCH_MAJOR/TOUCH_MINOR axis. | 
 |     float globalScaleFactor; | 
 |  | 
 |     // Scaling factors applied to individual windows. | 
 |     float windowXScale = 1.0f; | 
 |     float windowYScale = 1.0f; | 
 |  | 
 |     /* | 
 |      * This is filled in by the WM relative to the frame and then translated | 
 |      * to absolute coordinates by SurfaceFlinger once the frame is computed. | 
 |      */ | 
 |     Region touchableRegion; | 
 |     bool visible; | 
 |     bool canReceiveKeys; | 
 |     bool hasFocus; | 
 |     bool hasWallpaper; | 
 |     bool paused; | 
 |     int32_t layer; | 
 |     int32_t ownerPid; | 
 |     int32_t ownerUid; | 
 |     int32_t inputFeatures; | 
 |     int32_t displayId; | 
 |     int32_t portalToDisplayId = ADISPLAY_ID_NONE; | 
 |     InputApplicationInfo applicationInfo; | 
 |  | 
 |     void addTouchableRegion(const Rect& region); | 
 |  | 
 |     bool touchableRegionContainsPoint(int32_t x, int32_t y) const; | 
 |     bool frameContainsPoint(int32_t x, int32_t y) const; | 
 |  | 
 |     /* Returns true if the window is of a trusted type that is allowed to silently | 
 |      * overlay other windows for the purpose of implementing the secure views feature. | 
 |      * Trusted overlays, such as IME windows, can partly obscure other windows without causing | 
 |      * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. | 
 |      */ | 
 |     bool isTrustedOverlay() const; | 
 |  | 
 |     bool supportsSplitTouch() const; | 
 |  | 
 |     bool overlaps(const InputWindowInfo* other) const; | 
 |  | 
 |     status_t write(Parcel& output) const; | 
 |     static InputWindowInfo read(const Parcel& from); | 
 | }; | 
 |  | 
 |  | 
 | /* | 
 |  * Handle for a window that can receive input. | 
 |  * | 
 |  * Used by the native input dispatcher to indirectly refer to the window manager objects | 
 |  * that describe a window. | 
 |  */ | 
 | class InputWindowHandle : public RefBase { | 
 | public: | 
 |  | 
 |     inline const InputWindowInfo* getInfo() const { | 
 |         return &mInfo; | 
 |     } | 
 |  | 
 |     sp<IBinder> getToken() const; | 
 |  | 
 |     sp<IBinder> getApplicationToken() { | 
 |         return mInfo.applicationInfo.token; | 
 |     } | 
 |  | 
 |     inline std::string getName() const { | 
 |         return mInfo.token ? mInfo.name : "<invalid>"; | 
 |     } | 
 |  | 
 |     inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const { | 
 |         return mInfo.token ? mInfo.dispatchingTimeout : defaultValue; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Requests that the state of this object be updated to reflect | 
 |      * the most current available information about the application. | 
 |      * | 
 |      * This method should only be called from within the input dispatcher's | 
 |      * critical section. | 
 |      * | 
 |      * Returns true on success, or false if the handle is no longer valid. | 
 |      */ | 
 |     virtual bool updateInfo() = 0; | 
 |  | 
 |     /** | 
 |      * Updates from another input window handle. | 
 |      */ | 
 |     void updateFrom(const sp<InputWindowHandle> handle); | 
 |  | 
 |     /** | 
 |      * Releases the channel used by the associated information when it is | 
 |      * no longer needed. | 
 |      */ | 
 |     void releaseChannel(); | 
 |  | 
 | protected: | 
 |     explicit InputWindowHandle(); | 
 |     virtual ~InputWindowHandle(); | 
 |  | 
 |     InputWindowInfo mInfo; | 
 | }; | 
 |  | 
 | } // namespace android | 
 |  | 
 | #endif // _UI_INPUT_WINDOW_H |