| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "RenderEngine" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "GLESRenderEngine.h" | 
 |  | 
 | #include <math.h> | 
 | #include <fstream> | 
 | #include <sstream> | 
 | #include <unordered_set> | 
 |  | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #include <android-base/stringprintf.h> | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/properties.h> | 
 | #include <renderengine/Mesh.h> | 
 | #include <renderengine/Texture.h> | 
 | #include <renderengine/private/Description.h> | 
 | #include <sync/sync.h> | 
 | #include <ui/ColorSpace.h> | 
 | #include <ui/DebugUtils.h> | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/Rect.h> | 
 | #include <ui/Region.h> | 
 | #include <utils/KeyedVector.h> | 
 | #include <utils/Trace.h> | 
 | #include "GLExtensions.h" | 
 | #include "GLFramebuffer.h" | 
 | #include "GLImage.h" | 
 | #include "Program.h" | 
 | #include "ProgramCache.h" | 
 |  | 
 | extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
 |  | 
 | bool checkGlError(const char* op, int lineNumber) { | 
 |     bool errorFound = false; | 
 |     GLint error = glGetError(); | 
 |     while (error != GL_NO_ERROR) { | 
 |         errorFound = true; | 
 |         error = glGetError(); | 
 |         ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error); | 
 |     } | 
 |     return errorFound; | 
 | } | 
 |  | 
 | static constexpr bool outputDebugPPMs = false; | 
 |  | 
 | void writePPM(const char* basename, GLuint width, GLuint height) { | 
 |     ALOGV("writePPM #%s: %d x %d", basename, width, height); | 
 |  | 
 |     std::vector<GLubyte> pixels(width * height * 4); | 
 |     std::vector<GLubyte> outBuffer(width * height * 3); | 
 |  | 
 |     // TODO(courtneygo): We can now have float formats, need | 
 |     // to remove this code or update to support. | 
 |     // Make returned pixels fit in uint32_t, one byte per component | 
 |     glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); | 
 |     if (checkGlError(__FUNCTION__, __LINE__)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     std::string filename(basename); | 
 |     filename.append(".ppm"); | 
 |     std::ofstream file(filename.c_str(), std::ios::binary); | 
 |     if (!file.is_open()) { | 
 |         ALOGE("Unable to open file: %s", filename.c_str()); | 
 |         ALOGE("You may need to do: \"adb shell setenforce 0\" to enable " | 
 |               "surfaceflinger to write debug images"); | 
 |         return; | 
 |     } | 
 |  | 
 |     file << "P6\n"; | 
 |     file << width << "\n"; | 
 |     file << height << "\n"; | 
 |     file << 255 << "\n"; | 
 |  | 
 |     auto ptr = reinterpret_cast<char*>(pixels.data()); | 
 |     auto outPtr = reinterpret_cast<char*>(outBuffer.data()); | 
 |     for (int y = height - 1; y >= 0; y--) { | 
 |         char* data = ptr + y * width * sizeof(uint32_t); | 
 |  | 
 |         for (GLuint x = 0; x < width; x++) { | 
 |             // Only copy R, G and B components | 
 |             outPtr[0] = data[0]; | 
 |             outPtr[1] = data[1]; | 
 |             outPtr[2] = data[2]; | 
 |             data += sizeof(uint32_t); | 
 |             outPtr += 3; | 
 |         } | 
 |     } | 
 |     file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size()); | 
 | } | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 | namespace gl { | 
 |  | 
 | using base::StringAppendF; | 
 | using ui::Dataspace; | 
 |  | 
 | static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, | 
 |                                          EGLint wanted, EGLConfig* outConfig) { | 
 |     EGLint numConfigs = -1, n = 0; | 
 |     eglGetConfigs(dpy, nullptr, 0, &numConfigs); | 
 |     std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR); | 
 |     eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n); | 
 |     configs.resize(n); | 
 |  | 
 |     if (!configs.empty()) { | 
 |         if (attribute != EGL_NONE) { | 
 |             for (EGLConfig config : configs) { | 
 |                 EGLint value = 0; | 
 |                 eglGetConfigAttrib(dpy, config, attribute, &value); | 
 |                 if (wanted == value) { | 
 |                     *outConfig = config; | 
 |                     return NO_ERROR; | 
 |                 } | 
 |             } | 
 |         } else { | 
 |             // just pick the first one | 
 |             *outConfig = configs[0]; | 
 |             return NO_ERROR; | 
 |         } | 
 |     } | 
 |  | 
 |     return NAME_NOT_FOUND; | 
 | } | 
 |  | 
 | class EGLAttributeVector { | 
 |     struct Attribute; | 
 |     class Adder; | 
 |     friend class Adder; | 
 |     KeyedVector<Attribute, EGLint> mList; | 
 |     struct Attribute { | 
 |         Attribute() : v(0){}; | 
 |         explicit Attribute(EGLint v) : v(v) {} | 
 |         EGLint v; | 
 |         bool operator<(const Attribute& other) const { | 
 |             // this places EGL_NONE at the end | 
 |             EGLint lhs(v); | 
 |             EGLint rhs(other.v); | 
 |             if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | 
 |             if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | 
 |             return lhs < rhs; | 
 |         } | 
 |     }; | 
 |     class Adder { | 
 |         friend class EGLAttributeVector; | 
 |         EGLAttributeVector& v; | 
 |         EGLint attribute; | 
 |         Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {} | 
 |  | 
 |     public: | 
 |         void operator=(EGLint value) { | 
 |             if (attribute != EGL_NONE) { | 
 |                 v.mList.add(Attribute(attribute), value); | 
 |             } | 
 |         } | 
 |         operator EGLint() const { return v.mList[attribute]; } | 
 |     }; | 
 |  | 
 | public: | 
 |     EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); } | 
 |     void remove(EGLint attribute) { | 
 |         if (attribute != EGL_NONE) { | 
 |             mList.removeItem(Attribute(attribute)); | 
 |         } | 
 |     } | 
 |     Adder operator[](EGLint attribute) { return Adder(*this, attribute); } | 
 |     EGLint operator[](EGLint attribute) const { return mList[attribute]; } | 
 |     // cast-operator to (EGLint const*) | 
 |     operator EGLint const*() const { return &mList.keyAt(0).v; } | 
 | }; | 
 |  | 
 | static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, | 
 |                                 EGLConfig* config) { | 
 |     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
 |     // it is to be used with WIFI displays | 
 |     status_t err; | 
 |     EGLint wantedAttribute; | 
 |     EGLint wantedAttributeValue; | 
 |  | 
 |     EGLAttributeVector attribs; | 
 |     if (renderableType) { | 
 |         attribs[EGL_RENDERABLE_TYPE] = renderableType; | 
 |         attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; | 
 |         attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; | 
 |         attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | 
 |         attribs[EGL_RED_SIZE] = 8; | 
 |         attribs[EGL_GREEN_SIZE] = 8; | 
 |         attribs[EGL_BLUE_SIZE] = 8; | 
 |         attribs[EGL_ALPHA_SIZE] = 8; | 
 |         wantedAttribute = EGL_NONE; | 
 |         wantedAttributeValue = EGL_NONE; | 
 |     } else { | 
 |         // if no renderable type specified, fallback to a simplified query | 
 |         wantedAttribute = EGL_NATIVE_VISUAL_ID; | 
 |         wantedAttributeValue = format; | 
 |     } | 
 |  | 
 |     err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config); | 
 |     if (err == NO_ERROR) { | 
 |         EGLint caveat; | 
 |         if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | 
 |             ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
 |     } | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(int hwcFormat, uint32_t featureFlags, | 
 |                                                            uint32_t imageCacheSize) { | 
 |     // initialize EGL for the default display | 
 |     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |     if (!eglInitialize(display, nullptr, nullptr)) { | 
 |         LOG_ALWAYS_FATAL("failed to initialize EGL"); | 
 |     } | 
 |  | 
 |     GLExtensions& extensions = GLExtensions::getInstance(); | 
 |     extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), | 
 |                                   eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); | 
 |  | 
 |     // The code assumes that ES2 or later is available if this extension is | 
 |     // supported. | 
 |     EGLConfig config = EGL_NO_CONFIG; | 
 |     if (!extensions.hasNoConfigContext()) { | 
 |         config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | 
 |     } | 
 |  | 
 |     bool useContextPriority = extensions.hasContextPriority() && | 
 |             (featureFlags & RenderEngine::USE_HIGH_PRIORITY_CONTEXT); | 
 |     EGLContext protectedContext = EGL_NO_CONTEXT; | 
 |     if ((featureFlags & RenderEngine::ENABLE_PROTECTED_CONTEXT) && | 
 |         extensions.hasProtectedContent()) { | 
 |         protectedContext = createEglContext(display, config, nullptr, useContextPriority, | 
 |                                             Protection::PROTECTED); | 
 |         ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context"); | 
 |     } | 
 |  | 
 |     EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority, | 
 |                                        Protection::UNPROTECTED); | 
 |  | 
 |     // if can't create a GL context, we can only abort. | 
 |     LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); | 
 |  | 
 |     EGLSurface dummy = EGL_NO_SURFACE; | 
 |     if (!extensions.hasSurfacelessContext()) { | 
 |         dummy = createDummyEglPbufferSurface(display, config, hwcFormat, Protection::UNPROTECTED); | 
 |         LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer"); | 
 |     } | 
 |     EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); | 
 |     LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); | 
 |     extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), | 
 |                                  glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); | 
 |  | 
 |     EGLSurface protectedDummy = EGL_NO_SURFACE; | 
 |     if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) { | 
 |         protectedDummy = | 
 |                 createDummyEglPbufferSurface(display, config, hwcFormat, Protection::PROTECTED); | 
 |         ALOGE_IF(protectedDummy == EGL_NO_SURFACE, "can't create protected dummy pbuffer"); | 
 |     } | 
 |  | 
 |     // now figure out what version of GL did we actually get | 
 |     GlesVersion version = parseGlesVersion(extensions.getVersion()); | 
 |  | 
 |     // initialize the renderer while GL is current | 
 |     std::unique_ptr<GLESRenderEngine> engine; | 
 |     switch (version) { | 
 |         case GLES_VERSION_1_0: | 
 |         case GLES_VERSION_1_1: | 
 |             LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); | 
 |             break; | 
 |         case GLES_VERSION_2_0: | 
 |         case GLES_VERSION_3_0: | 
 |             engine = std::make_unique<GLESRenderEngine>(featureFlags, display, config, ctxt, dummy, | 
 |                                                         protectedContext, protectedDummy, | 
 |                                                         imageCacheSize); | 
 |             break; | 
 |     } | 
 |  | 
 |     ALOGI("OpenGL ES informations:"); | 
 |     ALOGI("vendor    : %s", extensions.getVendor()); | 
 |     ALOGI("renderer  : %s", extensions.getRenderer()); | 
 |     ALOGI("version   : %s", extensions.getVersion()); | 
 |     ALOGI("extensions: %s", extensions.getExtensions()); | 
 |     ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); | 
 |     ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); | 
 |  | 
 |     return engine; | 
 | } | 
 |  | 
 | EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { | 
 |     status_t err; | 
 |     EGLConfig config; | 
 |  | 
 |     // First try to get an ES3 config | 
 |     err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config); | 
 |     if (err != NO_ERROR) { | 
 |         // If ES3 fails, try to get an ES2 config | 
 |         err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); | 
 |         if (err != NO_ERROR) { | 
 |             // If ES2 still doesn't work, probably because we're on the emulator. | 
 |             // try a simplified query | 
 |             ALOGW("no suitable EGLConfig found, trying a simpler query"); | 
 |             err = selectEGLConfig(display, format, 0, &config); | 
 |             if (err != NO_ERROR) { | 
 |                 // this EGL is too lame for android | 
 |                 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (logConfig) { | 
 |         // print some debugging info | 
 |         EGLint r, g, b, a; | 
 |         eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); | 
 |         eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); | 
 |         eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); | 
 |         eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); | 
 |         ALOGI("EGL information:"); | 
 |         ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR)); | 
 |         ALOGI("version   : %s", eglQueryString(display, EGL_VERSION)); | 
 |         ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); | 
 |         ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); | 
 |         ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); | 
 |     } | 
 |  | 
 |     return config; | 
 | } | 
 |  | 
 | GLESRenderEngine::GLESRenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config, | 
 |                                    EGLContext ctxt, EGLSurface dummy, EGLContext protectedContext, | 
 |                                    EGLSurface protectedDummy, uint32_t imageCacheSize) | 
 |       : renderengine::impl::RenderEngine(featureFlags), | 
 |         mEGLDisplay(display), | 
 |         mEGLConfig(config), | 
 |         mEGLContext(ctxt), | 
 |         mDummySurface(dummy), | 
 |         mProtectedEGLContext(protectedContext), | 
 |         mProtectedDummySurface(protectedDummy), | 
 |         mVpWidth(0), | 
 |         mVpHeight(0), | 
 |         mFramebufferImageCacheSize(imageCacheSize), | 
 |         mUseColorManagement(featureFlags & USE_COLOR_MANAGEMENT) { | 
 |     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); | 
 |     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); | 
 |  | 
 |     glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
 |     glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
 |  | 
 |     // Initialize protected EGL Context. | 
 |     if (mProtectedEGLContext != EGL_NO_CONTEXT) { | 
 |         EGLBoolean success = eglMakeCurrent(display, mProtectedDummySurface, mProtectedDummySurface, | 
 |                                             mProtectedEGLContext); | 
 |         ALOGE_IF(!success, "can't make protected context current"); | 
 |         glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
 |         glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
 |         success = eglMakeCurrent(display, mDummySurface, mDummySurface, mEGLContext); | 
 |         LOG_ALWAYS_FATAL_IF(!success, "can't make default context current"); | 
 |     } | 
 |  | 
 |     const uint16_t protTexData[] = {0}; | 
 |     glGenTextures(1, &mProtectedTexName); | 
 |     glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
 |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
 |     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); | 
 |  | 
 |     // mColorBlindnessCorrection = M; | 
 |  | 
 |     if (mUseColorManagement) { | 
 |         const ColorSpace srgb(ColorSpace::sRGB()); | 
 |         const ColorSpace displayP3(ColorSpace::DisplayP3()); | 
 |         const ColorSpace bt2020(ColorSpace::BT2020()); | 
 |  | 
 |         // no chromatic adaptation needed since all color spaces use D65 for their white points. | 
 |         mSrgbToXyz = mat4(srgb.getRGBtoXYZ()); | 
 |         mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ()); | 
 |         mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ()); | 
 |         mXyzToSrgb = mat4(srgb.getXYZtoRGB()); | 
 |         mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); | 
 |         mXyzToBt2020 = mat4(bt2020.getXYZtoRGB()); | 
 |  | 
 |         // Compute sRGB to Display P3 and BT2020 transform matrix. | 
 |         // NOTE: For now, we are limiting output wide color space support to | 
 |         // Display-P3 and BT2020 only. | 
 |         mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz; | 
 |         mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz; | 
 |  | 
 |         // Compute Display P3 to sRGB and BT2020 transform matrix. | 
 |         mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz; | 
 |         mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz; | 
 |  | 
 |         // Compute BT2020 to sRGB and Display P3 transform matrix | 
 |         mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz; | 
 |         mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz; | 
 |     } | 
 |  | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |     property_get("debug.egl.traceGpuCompletion", value, "0"); | 
 |     if (atoi(value)) { | 
 |         mTraceGpuCompletion = true; | 
 |         mFlushTracer = std::make_unique<FlushTracer>(this); | 
 |     } | 
 |     mDrawingBuffer = createFramebuffer(); | 
 | } | 
 |  | 
 | GLESRenderEngine::~GLESRenderEngine() { | 
 |     std::lock_guard<std::mutex> lock(mRenderingMutex); | 
 |     unbindFrameBuffer(mDrawingBuffer.get()); | 
 |     mDrawingBuffer = nullptr; | 
 |     while (!mFramebufferImageCache.empty()) { | 
 |         EGLImageKHR expired = mFramebufferImageCache.front().second; | 
 |         mFramebufferImageCache.pop_front(); | 
 |         eglDestroyImageKHR(mEGLDisplay, expired); | 
 |     } | 
 |     mImageCache.clear(); | 
 |     eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglTerminate(mEGLDisplay); | 
 | } | 
 |  | 
 | std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() { | 
 |     return std::make_unique<GLFramebuffer>(*this); | 
 | } | 
 |  | 
 | std::unique_ptr<Image> GLESRenderEngine::createImage() { | 
 |     return std::make_unique<GLImage>(*this); | 
 | } | 
 |  | 
 | Framebuffer* GLESRenderEngine::getFramebufferForDrawing() { | 
 |     return mDrawingBuffer.get(); | 
 | } | 
 |  | 
 | void GLESRenderEngine::primeCache() const { | 
 |     ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext, | 
 |                                            mFeatureFlags & USE_COLOR_MANAGEMENT); | 
 | } | 
 |  | 
 | bool GLESRenderEngine::isCurrent() const { | 
 |     return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext(); | 
 | } | 
 |  | 
 | base::unique_fd GLESRenderEngine::flush() { | 
 |     ATRACE_CALL(); | 
 |     if (!GLExtensions::getInstance().hasNativeFenceSync()) { | 
 |         return base::unique_fd(); | 
 |     } | 
 |  | 
 |     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); | 
 |     if (sync == EGL_NO_SYNC_KHR) { | 
 |         ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); | 
 |         return base::unique_fd(); | 
 |     } | 
 |  | 
 |     // native fence fd will not be populated until flush() is done. | 
 |     glFlush(); | 
 |  | 
 |     // get the fence fd | 
 |     base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); | 
 |     eglDestroySyncKHR(mEGLDisplay, sync); | 
 |     if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | 
 |         ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); | 
 |     } | 
 |  | 
 |     // Only trace if we have a valid fence, as current usage falls back to | 
 |     // calling finish() if the fence fd is invalid. | 
 |     if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) { | 
 |         mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr)); | 
 |     } | 
 |  | 
 |     return fenceFd; | 
 | } | 
 |  | 
 | bool GLESRenderEngine::finish() { | 
 |     ATRACE_CALL(); | 
 |     if (!GLExtensions::getInstance().hasFenceSync()) { | 
 |         ALOGW("no synchronization support"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr); | 
 |     if (sync == EGL_NO_SYNC_KHR) { | 
 |         ALOGW("failed to create EGL fence sync: %#x", eglGetError()); | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) { | 
 |         mFlushTracer->queueSync(eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr)); | 
 |     } | 
 |  | 
 |     return waitSync(sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR); | 
 | } | 
 |  | 
 | bool GLESRenderEngine::waitSync(EGLSyncKHR sync, EGLint flags) { | 
 |     EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, flags, 2000000000 /*2 sec*/); | 
 |     EGLint error = eglGetError(); | 
 |     eglDestroySyncKHR(mEGLDisplay, sync); | 
 |     if (result != EGL_CONDITION_SATISFIED_KHR) { | 
 |         if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
 |             ALOGW("fence wait timed out"); | 
 |         } else { | 
 |             ALOGW("error waiting on EGL fence: %#x", error); | 
 |         } | 
 |         return false; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { | 
 |     if (!GLExtensions::getInstance().hasNativeFenceSync() || | 
 |         !GLExtensions::getInstance().hasWaitSync()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // release the fd and transfer the ownership to EGLSync | 
 |     EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE}; | 
 |     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | 
 |     if (sync == EGL_NO_SYNC_KHR) { | 
 |         ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); | 
 |         return false; | 
 |     } | 
 |  | 
 |     // XXX: The spec draft is inconsistent as to whether this should return an | 
 |     // EGLint or void.  Ignore the return value for now, as it's not strictly | 
 |     // needed. | 
 |     eglWaitSyncKHR(mEGLDisplay, sync, 0); | 
 |     EGLint error = eglGetError(); | 
 |     eglDestroySyncKHR(mEGLDisplay, sync); | 
 |     if (error != EGL_SUCCESS) { | 
 |         ALOGE("failed to wait for EGL native fence sync: %#x", error); | 
 |         return false; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) { | 
 |     ATRACE_CALL(); | 
 |     glDisable(GL_BLEND); | 
 |     glClearColor(red, green, blue, alpha); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 | } | 
 |  | 
 | void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue, | 
 |                                            float alpha) { | 
 |     size_t c; | 
 |     Rect const* r = region.getArray(&c); | 
 |     Mesh mesh(Mesh::TRIANGLES, c * 6, 2); | 
 |     Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); | 
 |     for (size_t i = 0; i < c; i++, r++) { | 
 |         position[i * 6 + 0].x = r->left; | 
 |         position[i * 6 + 0].y = r->top; | 
 |         position[i * 6 + 1].x = r->left; | 
 |         position[i * 6 + 1].y = r->bottom; | 
 |         position[i * 6 + 2].x = r->right; | 
 |         position[i * 6 + 2].y = r->bottom; | 
 |         position[i * 6 + 3].x = r->left; | 
 |         position[i * 6 + 3].y = r->top; | 
 |         position[i * 6 + 4].x = r->right; | 
 |         position[i * 6 + 4].y = r->bottom; | 
 |         position[i * 6 + 5].x = r->right; | 
 |         position[i * 6 + 5].y = r->top; | 
 |     } | 
 |     setupFillWithColor(red, green, blue, alpha); | 
 |     drawMesh(mesh); | 
 | } | 
 |  | 
 | void GLESRenderEngine::setScissor(const Rect& region) { | 
 |     glScissor(region.left, region.top, region.getWidth(), region.getHeight()); | 
 |     glEnable(GL_SCISSOR_TEST); | 
 | } | 
 |  | 
 | void GLESRenderEngine::disableScissor() { | 
 |     glDisable(GL_SCISSOR_TEST); | 
 | } | 
 |  | 
 | void GLESRenderEngine::genTextures(size_t count, uint32_t* names) { | 
 |     glGenTextures(count, names); | 
 | } | 
 |  | 
 | void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) { | 
 |     glDeleteTextures(count, names); | 
 | } | 
 |  | 
 | void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) { | 
 |     ATRACE_CALL(); | 
 |     const GLImage& glImage = static_cast<const GLImage&>(image); | 
 |     const GLenum target = GL_TEXTURE_EXTERNAL_OES; | 
 |  | 
 |     glBindTexture(target, texName); | 
 |     if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) { | 
 |         glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage())); | 
 |     } | 
 | } | 
 |  | 
 | status_t GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) { | 
 |     std::lock_guard<std::mutex> lock(mRenderingMutex); | 
 |     return cacheExternalTextureBufferLocked(buffer); | 
 | } | 
 |  | 
 | status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, | 
 |                                                      const sp<GraphicBuffer>& buffer, | 
 |                                                      const sp<Fence>& bufferFence) { | 
 |     std::lock_guard<std::mutex> lock(mRenderingMutex); | 
 |     return bindExternalTextureBufferLocked(texName, buffer, bufferFence); | 
 | } | 
 |  | 
 | status_t GLESRenderEngine::cacheExternalTextureBufferLocked(const sp<GraphicBuffer>& buffer) { | 
 |     if (buffer == nullptr) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (mImageCache.count(buffer->getId()) > 0) { | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     std::unique_ptr<Image> newImage = createImage(); | 
 |  | 
 |     bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(), | 
 |                                                    buffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
 |     if (!created) { | 
 |         ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d", | 
 |               buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(), | 
 |               buffer->getPixelFormat()); | 
 |         return NO_INIT; | 
 |     } | 
 |     mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage))); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t GLESRenderEngine::bindExternalTextureBufferLocked(uint32_t texName, | 
 |                                                            const sp<GraphicBuffer>& buffer, | 
 |                                                            const sp<Fence>& bufferFence) { | 
 |     ATRACE_CALL(); | 
 |     status_t cacheResult = cacheExternalTextureBufferLocked(buffer); | 
 |  | 
 |     if (cacheResult != NO_ERROR) { | 
 |         return cacheResult; | 
 |     } | 
 |  | 
 |     auto cachedImage = mImageCache.find(buffer->getId()); | 
 |  | 
 |     if (cachedImage == mImageCache.end()) { | 
 |         // We failed creating the image if we got here, so bail out. | 
 |         bindExternalTextureImage(texName, *createImage()); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     bindExternalTextureImage(texName, *cachedImage->second); | 
 |  | 
 |     // Wait for the new buffer to be ready. | 
 |     if (bufferFence != nullptr && bufferFence->isValid()) { | 
 |         if (GLExtensions::getInstance().hasWaitSync()) { | 
 |             base::unique_fd fenceFd(bufferFence->dup()); | 
 |             if (fenceFd == -1) { | 
 |                 ALOGE("error dup'ing fence fd: %d", errno); | 
 |                 return -errno; | 
 |             } | 
 |             if (!waitFence(std::move(fenceFd))) { | 
 |                 ALOGE("failed to wait on fence fd"); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |         } else { | 
 |             status_t err = bufferFence->waitForever("RenderEngine::bindExternalTextureBuffer"); | 
 |             if (err != NO_ERROR) { | 
 |                 ALOGE("error waiting for fence: %d", err); | 
 |                 return err; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void GLESRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) { | 
 |     std::lock_guard<std::mutex> lock(mRenderingMutex); | 
 |     const auto& cachedImage = mImageCache.find(bufferId); | 
 |     if (cachedImage != mImageCache.end()) { | 
 |         ALOGV("Destroying image for buffer: %" PRIu64, bufferId); | 
 |         mImageCache.erase(bufferId); | 
 |         return; | 
 |     } | 
 |     ALOGV("Failed to find image for buffer: %" PRIu64, bufferId); | 
 | } | 
 |  | 
 | FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) { | 
 |     // Translate win by the rounded corners rect coordinates, to have all values in | 
 |     // layer coordinate space. | 
 |     FloatRect cropWin = layer.geometry.boundaries; | 
 |     const FloatRect& roundedCornersCrop = layer.geometry.roundedCornersCrop; | 
 |     cropWin.left -= roundedCornersCrop.left; | 
 |     cropWin.right -= roundedCornersCrop.left; | 
 |     cropWin.top -= roundedCornersCrop.top; | 
 |     cropWin.bottom -= roundedCornersCrop.top; | 
 |     Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>()); | 
 |     cropCoords[0] = vec2(cropWin.left, cropWin.top); | 
 |     cropCoords[1] = vec2(cropWin.left, cropWin.top + cropWin.getHeight()); | 
 |     cropCoords[2] = vec2(cropWin.right, cropWin.top + cropWin.getHeight()); | 
 |     cropCoords[3] = vec2(cropWin.right, cropWin.top); | 
 |  | 
 |     setupCornerRadiusCropSize(roundedCornersCrop.getWidth(), roundedCornersCrop.getHeight()); | 
 |     return cropWin; | 
 | } | 
 |  | 
 | void GLESRenderEngine::handleRoundedCorners(const DisplaySettings& display, | 
 |                                             const LayerSettings& layer, const Mesh& mesh) { | 
 |     // We separate the layer into 3 parts essentially, such that we only turn on blending for the | 
 |     // top rectangle and the bottom rectangle, and turn off blending for the middle rectangle. | 
 |     FloatRect bounds = layer.geometry.roundedCornersCrop; | 
 |  | 
 |     // Firstly, we need to convert the coordination from layer native coordination space to | 
 |     // device coordination space. | 
 |     const auto transformMatrix = display.globalTransform * layer.geometry.positionTransform; | 
 |     const vec4 leftTopCoordinate(bounds.left, bounds.top, 1.0, 1.0); | 
 |     const vec4 rightBottomCoordinate(bounds.right, bounds.bottom, 1.0, 1.0); | 
 |     const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate; | 
 |     const vec4 rightBottomCoordinateInBuffer = transformMatrix * rightBottomCoordinate; | 
 |     bounds = FloatRect(leftTopCoordinateInBuffer[0], leftTopCoordinateInBuffer[1], | 
 |                        rightBottomCoordinateInBuffer[0], rightBottomCoordinateInBuffer[1]); | 
 |  | 
 |     // Secondly, if the display is rotated, we need to undo the rotation on coordination and | 
 |     // align the (left, top) and (right, bottom) coordination with the device coordination | 
 |     // space. | 
 |     switch (display.orientation) { | 
 |         case ui::Transform::ROT_90: | 
 |             std::swap(bounds.left, bounds.right); | 
 |             break; | 
 |         case ui::Transform::ROT_180: | 
 |             std::swap(bounds.left, bounds.right); | 
 |             std::swap(bounds.top, bounds.bottom); | 
 |             break; | 
 |         case ui::Transform::ROT_270: | 
 |             std::swap(bounds.top, bounds.bottom); | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     // Finally, we cut the layer into 3 parts, with top and bottom parts having rounded corners | 
 |     // and the middle part without rounded corners. | 
 |     const int32_t radius = ceil(layer.geometry.roundedCornersRadius); | 
 |     const Rect topRect(bounds.left, bounds.top, bounds.right, bounds.top + radius); | 
 |     setScissor(topRect); | 
 |     drawMesh(mesh); | 
 |     const Rect bottomRect(bounds.left, bounds.bottom - radius, bounds.right, bounds.bottom); | 
 |     setScissor(bottomRect); | 
 |     drawMesh(mesh); | 
 |  | 
 |     // The middle part of the layer can turn off blending. | 
 |     const Rect middleRect(bounds.left, bounds.top + radius, bounds.right, bounds.bottom - radius); | 
 |     setScissor(middleRect); | 
 |     mState.cornerRadius = 0.0; | 
 |     disableBlending(); | 
 |     drawMesh(mesh); | 
 |     disableScissor(); | 
 | } | 
 |  | 
 | status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) { | 
 |     ATRACE_CALL(); | 
 |     GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer); | 
 |     EGLImageKHR eglImage = glFramebuffer->getEGLImage(); | 
 |     uint32_t textureName = glFramebuffer->getTextureName(); | 
 |     uint32_t framebufferName = glFramebuffer->getFramebufferName(); | 
 |  | 
 |     // Bind the texture and turn our EGLImage into a texture | 
 |     glBindTexture(GL_TEXTURE_2D, textureName); | 
 |     glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)eglImage); | 
 |  | 
 |     // Bind the Framebuffer to render into | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); | 
 |     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); | 
 |  | 
 |     uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
 |  | 
 |     ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", | 
 |              glStatus); | 
 |  | 
 |     return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; | 
 | } | 
 |  | 
 | void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /* framebuffer */) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // back to main framebuffer | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
 | } | 
 |  | 
 | void GLESRenderEngine::checkErrors() const { | 
 |     do { | 
 |         // there could be more than one error flag | 
 |         GLenum error = glGetError(); | 
 |         if (error == GL_NO_ERROR) break; | 
 |         ALOGE("GL error 0x%04x", int(error)); | 
 |     } while (true); | 
 | } | 
 |  | 
 | bool GLESRenderEngine::supportsProtectedContent() const { | 
 |     return mProtectedEGLContext != EGL_NO_CONTEXT; | 
 | } | 
 |  | 
 | bool GLESRenderEngine::useProtectedContext(bool useProtectedContext) { | 
 |     if (useProtectedContext == mInProtectedContext) { | 
 |         return true; | 
 |     } | 
 |     if (useProtectedContext && mProtectedEGLContext == EGL_NO_CONTEXT) { | 
 |         return false; | 
 |     } | 
 |     const EGLSurface surface = useProtectedContext ? mProtectedDummySurface : mDummySurface; | 
 |     const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext; | 
 |     const bool success = eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE; | 
 |     if (success) { | 
 |         mInProtectedContext = useProtectedContext; | 
 |     } | 
 |     return success; | 
 | } | 
 | EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, | 
 |                                                              bool isProtected, | 
 |                                                              bool useFramebufferCache) { | 
 |     sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer); | 
 |     if (useFramebufferCache) { | 
 |         for (const auto& image : mFramebufferImageCache) { | 
 |             if (image.first == graphicBuffer->getId()) { | 
 |                 return image.second; | 
 |             } | 
 |         } | 
 |     } | 
 |     EGLint attributes[] = { | 
 |             isProtected ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE, | 
 |             isProtected ? EGL_TRUE : EGL_NONE, | 
 |             EGL_NONE, | 
 |     }; | 
 |     EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, | 
 |                                           nativeBuffer, attributes); | 
 |     if (useFramebufferCache) { | 
 |         if (image != EGL_NO_IMAGE_KHR) { | 
 |             if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) { | 
 |                 EGLImageKHR expired = mFramebufferImageCache.front().second; | 
 |                 mFramebufferImageCache.pop_front(); | 
 |                 eglDestroyImageKHR(mEGLDisplay, expired); | 
 |             } | 
 |             mFramebufferImageCache.push_back({graphicBuffer->getId(), image}); | 
 |         } | 
 |     } | 
 |     return image; | 
 | } | 
 |  | 
 | status_t GLESRenderEngine::drawLayers(const DisplaySettings& display, | 
 |                                       const std::vector<LayerSettings>& layers, | 
 |                                       ANativeWindowBuffer* const buffer, | 
 |                                       const bool useFramebufferCache, base::unique_fd&& bufferFence, | 
 |                                       base::unique_fd* drawFence) { | 
 |     ATRACE_CALL(); | 
 |     if (layers.empty()) { | 
 |         ALOGV("Drawing empty layer stack"); | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     if (bufferFence.get() >= 0 && !waitFence(std::move(bufferFence))) { | 
 |         ATRACE_NAME("Waiting before draw"); | 
 |         sync_wait(bufferFence.get(), -1); | 
 |     } | 
 |  | 
 |     if (buffer == nullptr) { | 
 |         ALOGE("No output buffer provided. Aborting GPU composition."); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mRenderingMutex); | 
 |  | 
 |         BindNativeBufferAsFramebuffer fbo(*this, buffer, useFramebufferCache); | 
 |  | 
 |         if (fbo.getStatus() != NO_ERROR) { | 
 |             ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).", | 
 |                   buffer->handle); | 
 |             checkErrors(); | 
 |             return fbo.getStatus(); | 
 |         } | 
 |  | 
 |         // clear the entire buffer, sometimes when we reuse buffers we'd persist | 
 |         // ghost images otherwise. | 
 |         // we also require a full transparent framebuffer for overlays. This is | 
 |         // probably not quite efficient on all GPUs, since we could filter out | 
 |         // opaque layers. | 
 |         clearWithColor(0.0, 0.0, 0.0, 0.0); | 
 |  | 
 |         setViewportAndProjection(display.physicalDisplay, display.clip); | 
 |  | 
 |         setOutputDataSpace(display.outputDataspace); | 
 |         setDisplayMaxLuminance(display.maxLuminance); | 
 |  | 
 |         mat4 projectionMatrix = mState.projectionMatrix * display.globalTransform; | 
 |         mState.projectionMatrix = projectionMatrix; | 
 |         if (!display.clearRegion.isEmpty()) { | 
 |             glDisable(GL_BLEND); | 
 |             fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0); | 
 |         } | 
 |  | 
 |         Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2); | 
 |         for (auto layer : layers) { | 
 |             mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform; | 
 |  | 
 |             const FloatRect bounds = layer.geometry.boundaries; | 
 |             Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); | 
 |             position[0] = vec2(bounds.left, bounds.top); | 
 |             position[1] = vec2(bounds.left, bounds.bottom); | 
 |             position[2] = vec2(bounds.right, bounds.bottom); | 
 |             position[3] = vec2(bounds.right, bounds.top); | 
 |  | 
 |             setupLayerCropping(layer, mesh); | 
 |             setColorTransform(display.colorTransform * layer.colorTransform); | 
 |  | 
 |             bool usePremultipliedAlpha = true; | 
 |             bool disableTexture = true; | 
 |             bool isOpaque = false; | 
 |  | 
 |             if (layer.source.buffer.buffer != nullptr) { | 
 |                 disableTexture = false; | 
 |                 isOpaque = layer.source.buffer.isOpaque; | 
 |  | 
 |                 sp<GraphicBuffer> gBuf = layer.source.buffer.buffer; | 
 |                 bindExternalTextureBufferLocked(layer.source.buffer.textureName, gBuf, | 
 |                                                 layer.source.buffer.fence); | 
 |  | 
 |                 usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha; | 
 |                 Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName); | 
 |                 mat4 texMatrix = layer.source.buffer.textureTransform; | 
 |  | 
 |                 texture.setMatrix(texMatrix.asArray()); | 
 |                 texture.setFiltering(layer.source.buffer.useTextureFiltering); | 
 |  | 
 |                 texture.setDimensions(gBuf->getWidth(), gBuf->getHeight()); | 
 |                 setSourceY410BT2020(layer.source.buffer.isY410BT2020); | 
 |  | 
 |                 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); | 
 |                 texCoords[0] = vec2(0.0, 0.0); | 
 |                 texCoords[1] = vec2(0.0, 1.0); | 
 |                 texCoords[2] = vec2(1.0, 1.0); | 
 |                 texCoords[3] = vec2(1.0, 0.0); | 
 |                 setupLayerTexturing(texture); | 
 |             } | 
 |  | 
 |             const half3 solidColor = layer.source.solidColor; | 
 |             const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha); | 
 |             // Buffer sources will have a black solid color ignored in the shader, | 
 |             // so in that scenario the solid color passed here is arbitrary. | 
 |             setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color, | 
 |                                layer.geometry.roundedCornersRadius); | 
 |             if (layer.disableBlending) { | 
 |                 glDisable(GL_BLEND); | 
 |             } | 
 |             setSourceDataSpace(layer.sourceDataspace); | 
 |  | 
 |             // We only want to do a special handling for rounded corners when having rounded corners | 
 |             // is the only reason it needs to turn on blending, otherwise, we handle it like the | 
 |             // usual way since it needs to turn on blending anyway. | 
 |             if (layer.geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { | 
 |                 handleRoundedCorners(display, layer, mesh); | 
 |             } else { | 
 |                 drawMesh(mesh); | 
 |             } | 
 |  | 
 |             // Cleanup if there's a buffer source | 
 |             if (layer.source.buffer.buffer != nullptr) { | 
 |                 disableBlending(); | 
 |                 setSourceY410BT2020(false); | 
 |                 disableTexturing(); | 
 |             } | 
 |         } | 
 |  | 
 |         if (drawFence != nullptr) { | 
 |             *drawFence = flush(); | 
 |         } | 
 |         // If flush failed or we don't support native fences, we need to force the | 
 |         // gl command stream to be executed. | 
 |         if (drawFence == nullptr || drawFence->get() < 0) { | 
 |             bool success = finish(); | 
 |             if (!success) { | 
 |                 ALOGE("Failed to flush RenderEngine commands"); | 
 |                 checkErrors(); | 
 |                 // Chances are, something illegal happened (either the caller passed | 
 |                 // us bad parameters, or we messed up our shader generation). | 
 |                 return INVALID_OPERATION; | 
 |             } | 
 |         } | 
 |  | 
 |         checkErrors(); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, | 
 |                                                 ui::Transform::orientation_flags rotation) { | 
 |     setViewportAndProjection(Rect(vpw, vph), sourceCrop); | 
 |  | 
 |     if (rotation == ui::Transform::ROT_0) { | 
 |         return; | 
 |     } | 
 |  | 
 |     // Apply custom rotation to the projection. | 
 |     float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; | 
 |     mat4 m = mState.projectionMatrix; | 
 |     switch (rotation) { | 
 |         case ui::Transform::ROT_90: | 
 |             m = mat4::rotate(rot90InRadians, vec3(0, 0, 1)) * m; | 
 |             break; | 
 |         case ui::Transform::ROT_180: | 
 |             m = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)) * m; | 
 |             break; | 
 |         case ui::Transform::ROT_270: | 
 |             m = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)) * m; | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |     mState.projectionMatrix = m; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) { | 
 |     ATRACE_CALL(); | 
 |     mVpWidth = viewport.getWidth(); | 
 |     mVpHeight = viewport.getHeight(); | 
 |  | 
 |     // We pass the the top left corner instead of the bottom left corner, | 
 |     // because since we're rendering off-screen first. | 
 |     glViewport(viewport.left, viewport.top, mVpWidth, mVpHeight); | 
 |  | 
 |     mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1); | 
 | } | 
 |  | 
 | void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, | 
 |                                           const half4& color, float cornerRadius) { | 
 |     mState.isPremultipliedAlpha = premultipliedAlpha; | 
 |     mState.isOpaque = opaque; | 
 |     mState.color = color; | 
 |     mState.cornerRadius = cornerRadius; | 
 |  | 
 |     if (disableTexture) { | 
 |         mState.textureEnabled = false; | 
 |     } | 
 |  | 
 |     if (color.a < 1.0f || !opaque || cornerRadius > 0.0f) { | 
 |         glEnable(GL_BLEND); | 
 |         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
 |     } else { | 
 |         glDisable(GL_BLEND); | 
 |     } | 
 | } | 
 |  | 
 | void GLESRenderEngine::setSourceY410BT2020(bool enable) { | 
 |     mState.isY410BT2020 = enable; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setSourceDataSpace(Dataspace source) { | 
 |     mDataSpace = source; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) { | 
 |     mOutputDataSpace = dataspace; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) { | 
 |     mState.displayMaxLuminance = maxLuminance; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setupLayerTexturing(const Texture& texture) { | 
 |     GLuint target = texture.getTextureTarget(); | 
 |     glBindTexture(target, texture.getTextureName()); | 
 |     GLenum filter = GL_NEAREST; | 
 |     if (texture.getFiltering()) { | 
 |         filter = GL_LINEAR; | 
 |     } | 
 |     glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |     glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |     glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | 
 |     glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | 
 |  | 
 |     mState.texture = texture; | 
 |     mState.textureEnabled = true; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setupLayerBlackedOut() { | 
 |     glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | 
 |     Texture texture(Texture::TEXTURE_2D, mProtectedTexName); | 
 |     texture.setDimensions(1, 1); // FIXME: we should get that from somewhere | 
 |     mState.texture = texture; | 
 |     mState.textureEnabled = true; | 
 | } | 
 |  | 
 | void GLESRenderEngine::setColorTransform(const mat4& colorTransform) { | 
 |     mState.colorMatrix = colorTransform; | 
 | } | 
 |  | 
 | void GLESRenderEngine::disableTexturing() { | 
 |     mState.textureEnabled = false; | 
 | } | 
 |  | 
 | void GLESRenderEngine::disableBlending() { | 
 |     glDisable(GL_BLEND); | 
 | } | 
 |  | 
 | void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) { | 
 |     mState.isPremultipliedAlpha = true; | 
 |     mState.isOpaque = false; | 
 |     mState.color = half4(r, g, b, a); | 
 |     mState.textureEnabled = false; | 
 |     glDisable(GL_BLEND); | 
 | } | 
 |  | 
 | void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) { | 
 |     mState.cropSize = half2(width, height); | 
 | } | 
 |  | 
 | void GLESRenderEngine::drawMesh(const Mesh& mesh) { | 
 |     ATRACE_CALL(); | 
 |     if (mesh.getTexCoordsSize()) { | 
 |         glEnableVertexAttribArray(Program::texCoords); | 
 |         glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE, | 
 |                               mesh.getByteStride(), mesh.getTexCoords()); | 
 |     } | 
 |  | 
 |     glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE, | 
 |                           mesh.getByteStride(), mesh.getPositions()); | 
 |  | 
 |     if (mState.cornerRadius > 0.0f) { | 
 |         glEnableVertexAttribArray(Program::cropCoords); | 
 |         glVertexAttribPointer(Program::cropCoords, mesh.getVertexSize(), GL_FLOAT, GL_FALSE, | 
 |                               mesh.getByteStride(), mesh.getCropCoords()); | 
 |     } | 
 |  | 
 |     // By default, DISPLAY_P3 is the only supported wide color output. However, | 
 |     // when HDR content is present, hardware composer may be able to handle | 
 |     // BT2020 data space, in that case, the output data space is set to be | 
 |     // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need | 
 |     // to respect this and convert non-HDR content to HDR format. | 
 |     if (mUseColorManagement) { | 
 |         Description managedState = mState; | 
 |         Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK); | 
 |         Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK); | 
 |         Dataspace outputStandard = | 
 |                 static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK); | 
 |         Dataspace outputTransfer = | 
 |                 static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK); | 
 |         bool needsXYZConversion = needsXYZTransformMatrix(); | 
 |  | 
 |         // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or | 
 |         // STANDARD_BT2020, it will be  treated as STANDARD_BT709 | 
 |         if (inputStandard != Dataspace::STANDARD_DCI_P3 && | 
 |             inputStandard != Dataspace::STANDARD_BT2020) { | 
 |             inputStandard = Dataspace::STANDARD_BT709; | 
 |         } | 
 |  | 
 |         if (needsXYZConversion) { | 
 |             // The supported input color spaces are standard RGB, Display P3 and BT2020. | 
 |             switch (inputStandard) { | 
 |                 case Dataspace::STANDARD_DCI_P3: | 
 |                     managedState.inputTransformMatrix = mDisplayP3ToXyz; | 
 |                     break; | 
 |                 case Dataspace::STANDARD_BT2020: | 
 |                     managedState.inputTransformMatrix = mBt2020ToXyz; | 
 |                     break; | 
 |                 default: | 
 |                     managedState.inputTransformMatrix = mSrgbToXyz; | 
 |                     break; | 
 |             } | 
 |  | 
 |             // The supported output color spaces are BT2020, Display P3 and standard RGB. | 
 |             switch (outputStandard) { | 
 |                 case Dataspace::STANDARD_BT2020: | 
 |                     managedState.outputTransformMatrix = mXyzToBt2020; | 
 |                     break; | 
 |                 case Dataspace::STANDARD_DCI_P3: | 
 |                     managedState.outputTransformMatrix = mXyzToDisplayP3; | 
 |                     break; | 
 |                 default: | 
 |                     managedState.outputTransformMatrix = mXyzToSrgb; | 
 |                     break; | 
 |             } | 
 |         } else if (inputStandard != outputStandard) { | 
 |             // At this point, the input data space and output data space could be both | 
 |             // HDR data spaces, but they match each other, we do nothing in this case. | 
 |             // In addition to the case above, the input data space could be | 
 |             // - scRGB linear | 
 |             // - scRGB non-linear | 
 |             // - sRGB | 
 |             // - Display P3 | 
 |             // - BT2020 | 
 |             // The output data spaces could be | 
 |             // - sRGB | 
 |             // - Display P3 | 
 |             // - BT2020 | 
 |             switch (outputStandard) { | 
 |                 case Dataspace::STANDARD_BT2020: | 
 |                     if (inputStandard == Dataspace::STANDARD_BT709) { | 
 |                         managedState.outputTransformMatrix = mSrgbToBt2020; | 
 |                     } else if (inputStandard == Dataspace::STANDARD_DCI_P3) { | 
 |                         managedState.outputTransformMatrix = mDisplayP3ToBt2020; | 
 |                     } | 
 |                     break; | 
 |                 case Dataspace::STANDARD_DCI_P3: | 
 |                     if (inputStandard == Dataspace::STANDARD_BT709) { | 
 |                         managedState.outputTransformMatrix = mSrgbToDisplayP3; | 
 |                     } else if (inputStandard == Dataspace::STANDARD_BT2020) { | 
 |                         managedState.outputTransformMatrix = mBt2020ToDisplayP3; | 
 |                     } | 
 |                     break; | 
 |                 default: | 
 |                     if (inputStandard == Dataspace::STANDARD_DCI_P3) { | 
 |                         managedState.outputTransformMatrix = mDisplayP3ToSrgb; | 
 |                     } else if (inputStandard == Dataspace::STANDARD_BT2020) { | 
 |                         managedState.outputTransformMatrix = mBt2020ToSrgb; | 
 |                     } | 
 |                     break; | 
 |             } | 
 |         } | 
 |  | 
 |         // we need to convert the RGB value to linear space and convert it back when: | 
 |         // - there is a color matrix that is not an identity matrix, or | 
 |         // - there is an output transform matrix that is not an identity matrix, or | 
 |         // - the input transfer function doesn't match the output transfer function. | 
 |         if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() || | 
 |             inputTransfer != outputTransfer) { | 
 |             managedState.inputTransferFunction = | 
 |                     Description::dataSpaceToTransferFunction(inputTransfer); | 
 |             managedState.outputTransferFunction = | 
 |                     Description::dataSpaceToTransferFunction(outputTransfer); | 
 |         } | 
 |  | 
 |         ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext | 
 |                                                                    : mEGLContext, | 
 |                                                managedState); | 
 |  | 
 |         glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | 
 |  | 
 |         if (outputDebugPPMs) { | 
 |             static uint64_t managedColorFrameCount = 0; | 
 |             std::ostringstream out; | 
 |             out << "/data/texture_out" << managedColorFrameCount++; | 
 |             writePPM(out.str().c_str(), mVpWidth, mVpHeight); | 
 |         } | 
 |     } else { | 
 |         ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext | 
 |                                                                    : mEGLContext, | 
 |                                                mState); | 
 |  | 
 |         glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | 
 |     } | 
 |  | 
 |     if (mesh.getTexCoordsSize()) { | 
 |         glDisableVertexAttribArray(Program::texCoords); | 
 |     } | 
 |  | 
 |     if (mState.cornerRadius > 0.0f) { | 
 |         glDisableVertexAttribArray(Program::cropCoords); | 
 |     } | 
 | } | 
 |  | 
 | size_t GLESRenderEngine::getMaxTextureSize() const { | 
 |     return mMaxTextureSize; | 
 | } | 
 |  | 
 | size_t GLESRenderEngine::getMaxViewportDims() const { | 
 |     return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1]; | 
 | } | 
 |  | 
 | void GLESRenderEngine::dump(std::string& result) { | 
 |     const GLExtensions& extensions = GLExtensions::getInstance(); | 
 |     ProgramCache& cache = ProgramCache::getInstance(); | 
 |  | 
 |     StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion()); | 
 |     StringAppendF(&result, "%s\n", extensions.getEGLExtensions()); | 
 |     StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), | 
 |                   extensions.getVersion()); | 
 |     StringAppendF(&result, "%s\n", extensions.getExtensions()); | 
 |     StringAppendF(&result, "RenderEngine supports protected context: %d\n", | 
 |                   supportsProtectedContent()); | 
 |     StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext); | 
 |     StringAppendF(&result, "RenderEngine program cache size for unprotected context: %zu\n", | 
 |                   cache.getSize(mEGLContext)); | 
 |     StringAppendF(&result, "RenderEngine program cache size for protected context: %zu\n", | 
 |                   cache.getSize(mProtectedEGLContext)); | 
 |     StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n", | 
 |                   dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(), | 
 |                   dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str()); | 
 | } | 
 |  | 
 | GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) { | 
 |     int major, minor; | 
 |     if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { | 
 |         if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { | 
 |             ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); | 
 |             return GLES_VERSION_1_0; | 
 |         } | 
 |     } | 
 |  | 
 |     if (major == 1 && minor == 0) return GLES_VERSION_1_0; | 
 |     if (major == 1 && minor >= 1) return GLES_VERSION_1_1; | 
 |     if (major == 2 && minor >= 0) return GLES_VERSION_2_0; | 
 |     if (major == 3 && minor >= 0) return GLES_VERSION_3_0; | 
 |  | 
 |     ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); | 
 |     return GLES_VERSION_1_0; | 
 | } | 
 |  | 
 | EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config, | 
 |                                               EGLContext shareContext, bool useContextPriority, | 
 |                                               Protection protection) { | 
 |     EGLint renderableType = 0; | 
 |     if (config == EGL_NO_CONFIG) { | 
 |         renderableType = EGL_OPENGL_ES3_BIT; | 
 |     } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { | 
 |         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); | 
 |     } | 
 |     EGLint contextClientVersion = 0; | 
 |     if (renderableType & EGL_OPENGL_ES3_BIT) { | 
 |         contextClientVersion = 3; | 
 |     } else if (renderableType & EGL_OPENGL_ES2_BIT) { | 
 |         contextClientVersion = 2; | 
 |     } else if (renderableType & EGL_OPENGL_ES_BIT) { | 
 |         contextClientVersion = 1; | 
 |     } else { | 
 |         LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); | 
 |     } | 
 |  | 
 |     std::vector<EGLint> contextAttributes; | 
 |     contextAttributes.reserve(7); | 
 |     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | 
 |     contextAttributes.push_back(contextClientVersion); | 
 |     if (useContextPriority) { | 
 |         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | 
 |         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); | 
 |     } | 
 |     if (protection == Protection::PROTECTED) { | 
 |         contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); | 
 |         contextAttributes.push_back(EGL_TRUE); | 
 |     } | 
 |     contextAttributes.push_back(EGL_NONE); | 
 |  | 
 |     EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); | 
 |  | 
 |     if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) { | 
 |         // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus | 
 |         // EGL_NO_CONTEXT so that we can abort. | 
 |         if (config != EGL_NO_CONFIG) { | 
 |             return context; | 
 |         } | 
 |         // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should | 
 |         // try to fall back to GLES 2. | 
 |         contextAttributes[1] = 2; | 
 |         context = eglCreateContext(display, config, shareContext, contextAttributes.data()); | 
 |     } | 
 |  | 
 |     return context; | 
 | } | 
 |  | 
 | EGLSurface GLESRenderEngine::createDummyEglPbufferSurface(EGLDisplay display, EGLConfig config, | 
 |                                                           int hwcFormat, Protection protection) { | 
 |     EGLConfig dummyConfig = config; | 
 |     if (dummyConfig == EGL_NO_CONFIG) { | 
 |         dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | 
 |     } | 
 |     std::vector<EGLint> attributes; | 
 |     attributes.reserve(7); | 
 |     attributes.push_back(EGL_WIDTH); | 
 |     attributes.push_back(1); | 
 |     attributes.push_back(EGL_HEIGHT); | 
 |     attributes.push_back(1); | 
 |     if (protection == Protection::PROTECTED) { | 
 |         attributes.push_back(EGL_PROTECTED_CONTENT_EXT); | 
 |         attributes.push_back(EGL_TRUE); | 
 |     } | 
 |     attributes.push_back(EGL_NONE); | 
 |  | 
 |     return eglCreatePbufferSurface(display, dummyConfig, attributes.data()); | 
 | } | 
 |  | 
 | bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const { | 
 |     const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK); | 
 |     const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK); | 
 |     return standard == Dataspace::STANDARD_BT2020 && | 
 |             (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG); | 
 | } | 
 |  | 
 | // For convenience, we want to convert the input color space to XYZ color space first, | 
 | // and then convert from XYZ color space to output color space when | 
 | // - SDR and HDR contents are mixed, either SDR content will be converted to HDR or | 
 | //   HDR content will be tone-mapped to SDR; Or, | 
 | // - there are HDR PQ and HLG contents presented at the same time, where we want to convert | 
 | //   HLG content to PQ content. | 
 | // In either case above, we need to operate the Y value in XYZ color space. Thus, when either | 
 | // input data space or output data space is HDR data space, and the input transfer function | 
 | // doesn't match the output transfer function, we would enable an intermediate transfrom to | 
 | // XYZ color space. | 
 | bool GLESRenderEngine::needsXYZTransformMatrix() const { | 
 |     const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace); | 
 |     const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace); | 
 |     const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK); | 
 |     const Dataspace outputTransfer = | 
 |             static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK); | 
 |  | 
 |     return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer; | 
 | } | 
 |  | 
 | bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) { | 
 |     std::lock_guard<std::mutex> lock(mRenderingMutex); | 
 |     const auto& cachedImage = mImageCache.find(bufferId); | 
 |     return cachedImage != mImageCache.end(); | 
 | } | 
 |  | 
 | bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) { | 
 |     std::lock_guard<std::mutex> lock(mRenderingMutex); | 
 |     return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(), | 
 |                        [=](std::pair<uint64_t, EGLImageKHR> image) { | 
 |                            return image.first == bufferId; | 
 |                        }); | 
 | } | 
 |  | 
 | // FlushTracer implementation | 
 | GLESRenderEngine::FlushTracer::FlushTracer(GLESRenderEngine* engine) : mEngine(engine) { | 
 |     mThread = std::thread(&GLESRenderEngine::FlushTracer::loop, this); | 
 | } | 
 |  | 
 | GLESRenderEngine::FlushTracer::~FlushTracer() { | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mMutex); | 
 |         mRunning = false; | 
 |     } | 
 |     mCondition.notify_all(); | 
 |     if (mThread.joinable()) { | 
 |         mThread.join(); | 
 |     } | 
 | } | 
 |  | 
 | void GLESRenderEngine::FlushTracer::queueSync(EGLSyncKHR sync) { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     char name[64]; | 
 |     const uint64_t frameNum = mFramesQueued++; | 
 |     snprintf(name, sizeof(name), "Queueing sync for frame: %lu", | 
 |              static_cast<unsigned long>(frameNum)); | 
 |     ATRACE_NAME(name); | 
 |     mQueue.push({sync, frameNum}); | 
 |     ATRACE_INT("GPU Frames Outstanding", mQueue.size()); | 
 |     mCondition.notify_one(); | 
 | } | 
 |  | 
 | void GLESRenderEngine::FlushTracer::loop() { | 
 |     while (mRunning) { | 
 |         QueueEntry entry; | 
 |         { | 
 |             std::lock_guard<std::mutex> lock(mMutex); | 
 |  | 
 |             mCondition.wait(mMutex, | 
 |                             [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; }); | 
 |  | 
 |             if (!mRunning) { | 
 |                 // if mRunning is false, then FlushTracer is being destroyed, so | 
 |                 // bail out now. | 
 |                 break; | 
 |             } | 
 |             entry = mQueue.front(); | 
 |             mQueue.pop(); | 
 |         } | 
 |         { | 
 |             char name[64]; | 
 |             snprintf(name, sizeof(name), "waiting for frame %lu", | 
 |                      static_cast<unsigned long>(entry.mFrameNum)); | 
 |             ATRACE_NAME(name); | 
 |             mEngine->waitSync(entry.mSync, 0); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | } // namespace gl | 
 | } // namespace renderengine | 
 | } // namespace android |