|  | /* | 
|  | * Copyright 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_STREAMSPLITTER_H | 
|  | #define ANDROID_GUI_STREAMSPLITTER_H | 
|  |  | 
|  | #include <gui/IConsumerListener.h> | 
|  | #include <gui/IProducerListener.h> | 
|  |  | 
|  | #include <utils/Condition.h> | 
|  | #include <utils/KeyedVector.h> | 
|  | #include <utils/Mutex.h> | 
|  | #include <utils/StrongPointer.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class GraphicBuffer; | 
|  | class IGraphicBufferConsumer; | 
|  | class IGraphicBufferProducer; | 
|  |  | 
|  | // StreamSplitter is an autonomous class that manages one input BufferQueue | 
|  | // and multiple output BufferQueues. By using the buffer attach and detach logic | 
|  | // in BufferQueue, it is able to present the illusion of a single split | 
|  | // BufferQueue, where each buffer queued to the input is available to be | 
|  | // acquired by each of the outputs, and is able to be dequeued by the input | 
|  | // again only once all of the outputs have released it. | 
|  | class StreamSplitter : public BnConsumerListener { | 
|  | public: | 
|  | // createSplitter creates a new splitter, outSplitter, using inputQueue as | 
|  | // the input BufferQueue. Output BufferQueues must be added using addOutput | 
|  | // before queueing any buffers to the input. | 
|  | // | 
|  | // A return value other than NO_ERROR means that an error has occurred and | 
|  | // outSplitter has not been modified. BAD_VALUE is returned if inputQueue or | 
|  | // outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for | 
|  | // explanations of other error codes. | 
|  | static status_t createSplitter(const sp<IGraphicBufferConsumer>& inputQueue, | 
|  | sp<StreamSplitter>* outSplitter); | 
|  |  | 
|  | // addOutput adds an output BufferQueue to the splitter. The splitter | 
|  | // connects to outputQueue as a CPU producer, and any buffers queued | 
|  | // to the input will be queued to each output. It is assumed that all of the | 
|  | // outputs are added before any buffers are queued on the input. If any | 
|  | // output is abandoned by its consumer, the splitter will abandon its input | 
|  | // queue (see onAbandoned). | 
|  | // | 
|  | // A return value other than NO_ERROR means that an error has occurred and | 
|  | // outputQueue has not been added to the splitter. BAD_VALUE is returned if | 
|  | // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations | 
|  | // of other error codes. | 
|  | status_t addOutput(const sp<IGraphicBufferProducer>& outputQueue); | 
|  |  | 
|  | // setName sets the consumer name of the input queue | 
|  | void setName(const String8& name); | 
|  |  | 
|  | private: | 
|  | // From IConsumerListener | 
|  | // | 
|  | // During this callback, we store some tracking information, detach the | 
|  | // buffer from the input, and attach it to each of the outputs. This call | 
|  | // can block if there are too many outstanding buffers. If it blocks, it | 
|  | // will resume when onBufferReleasedByOutput releases a buffer back to the | 
|  | // input. | 
|  | virtual void onFrameAvailable(const BufferItem& item); | 
|  |  | 
|  | // From IConsumerListener | 
|  | // We don't care about released buffers because we detach each buffer as | 
|  | // soon as we acquire it. See the comment for onBufferReleased below for | 
|  | // some clarifying notes about the name. | 
|  | virtual void onBuffersReleased() {} | 
|  |  | 
|  | // From IConsumerListener | 
|  | // We don't care about sideband streams, since we won't be splitting them | 
|  | virtual void onSidebandStreamChanged() {} | 
|  |  | 
|  | // This is the implementation of the onBufferReleased callback from | 
|  | // IProducerListener. It gets called from an OutputListener (see below), and | 
|  | // 'from' is which producer interface from which the callback was received. | 
|  | // | 
|  | // During this callback, we detach the buffer from the output queue that | 
|  | // generated the callback, update our state tracking to see if this is the | 
|  | // last output releasing the buffer, and if so, release it to the input. | 
|  | // If we release the buffer to the input, we allow a blocked | 
|  | // onFrameAvailable call to proceed. | 
|  | void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from); | 
|  |  | 
|  | // When this is called, the splitter disconnects from (i.e., abandons) its | 
|  | // input queue and signals any waiting onFrameAvailable calls to wake up. | 
|  | // It still processes callbacks from other outputs, but only detaches their | 
|  | // buffers so they can continue operating until they run out of buffers to | 
|  | // acquire. This must be called with mMutex locked. | 
|  | void onAbandonedLocked(); | 
|  |  | 
|  | // This is a thin wrapper class that lets us determine which BufferQueue | 
|  | // the IProducerListener::onBufferReleased callback is associated with. We | 
|  | // create one of these per output BufferQueue, and then pass the producer | 
|  | // into onBufferReleasedByOutput above. | 
|  | class OutputListener : public BnProducerListener, | 
|  | public IBinder::DeathRecipient { | 
|  | public: | 
|  | OutputListener(const sp<StreamSplitter>& splitter, | 
|  | const sp<IGraphicBufferProducer>& output); | 
|  | virtual ~OutputListener(); | 
|  |  | 
|  | // From IProducerListener | 
|  | virtual void onBufferReleased(); | 
|  |  | 
|  | // From IBinder::DeathRecipient | 
|  | virtual void binderDied(const wp<IBinder>& who); | 
|  |  | 
|  | private: | 
|  | sp<StreamSplitter> mSplitter; | 
|  | sp<IGraphicBufferProducer> mOutput; | 
|  | }; | 
|  |  | 
|  | class BufferTracker : public LightRefBase<BufferTracker> { | 
|  | public: | 
|  | BufferTracker(const sp<GraphicBuffer>& buffer); | 
|  |  | 
|  | const sp<GraphicBuffer>& getBuffer() const { return mBuffer; } | 
|  | const sp<Fence>& getMergedFence() const { return mMergedFence; } | 
|  |  | 
|  | void mergeFence(const sp<Fence>& with); | 
|  |  | 
|  | // Returns the new value | 
|  | // Only called while mMutex is held | 
|  | size_t incrementReleaseCountLocked() { return ++mReleaseCount; } | 
|  |  | 
|  | private: | 
|  | // Only destroy through LightRefBase | 
|  | friend LightRefBase<BufferTracker>; | 
|  | ~BufferTracker(); | 
|  |  | 
|  | // Disallow copying | 
|  | BufferTracker(const BufferTracker& other); | 
|  | BufferTracker& operator=(const BufferTracker& other); | 
|  |  | 
|  | sp<GraphicBuffer> mBuffer; // One instance that holds this native handle | 
|  | sp<Fence> mMergedFence; | 
|  | size_t mReleaseCount; | 
|  | }; | 
|  |  | 
|  | // Only called from createSplitter | 
|  | StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue); | 
|  |  | 
|  | // Must be accessed through RefBase | 
|  | virtual ~StreamSplitter(); | 
|  |  | 
|  | static const int MAX_OUTSTANDING_BUFFERS = 2; | 
|  |  | 
|  | // mIsAbandoned is set to true when an output dies. Once the StreamSplitter | 
|  | // has been abandoned, it will continue to detach buffers from other | 
|  | // outputs, but it will disconnect from the input and not attempt to | 
|  | // communicate with it further. | 
|  | bool mIsAbandoned; | 
|  |  | 
|  | Mutex mMutex; | 
|  | Condition mReleaseCondition; | 
|  | int mOutstandingBuffers; | 
|  | sp<IGraphicBufferConsumer> mInput; | 
|  | Vector<sp<IGraphicBufferProducer> > mOutputs; | 
|  |  | 
|  | // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking | 
|  | // objects (which are mostly for counting how many outputs have released the | 
|  | // buffer, but also contain merged release fences). | 
|  | KeyedVector<uint64_t, sp<BufferTracker> > mBuffers; | 
|  | }; | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif |