|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef _UI_INPUT_DISPATCHER_H | 
|  | #define _UI_INPUT_DISPATCHER_H | 
|  |  | 
|  | #include <condition_variable> | 
|  | #include <input/Input.h> | 
|  | #include <input/InputApplication.h> | 
|  | #include <input/InputTransport.h> | 
|  | #include <input/InputWindow.h> | 
|  | #include <input/ISetInputWindowsListener.h> | 
|  | #include <optional> | 
|  | #include <ui/Region.h> | 
|  | #include <utils/threads.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/Looper.h> | 
|  | #include <utils/BitSet.h> | 
|  | #include <cutils/atomic.h> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include <limits.h> | 
|  | #include <stddef.h> | 
|  | #include <unistd.h> | 
|  | #include <deque> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include "InputListener.h" | 
|  | #include "InputReporterInterface.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | /* | 
|  | * Constants used to report the outcome of input event injection. | 
|  | */ | 
|  | enum { | 
|  | /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ | 
|  | INPUT_EVENT_INJECTION_PENDING = -1, | 
|  |  | 
|  | /* Injection succeeded. */ | 
|  | INPUT_EVENT_INJECTION_SUCCEEDED = 0, | 
|  |  | 
|  | /* Injection failed because the injector did not have permission to inject | 
|  | * into the application with input focus. */ | 
|  | INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, | 
|  |  | 
|  | /* Injection failed because there were no available input targets. */ | 
|  | INPUT_EVENT_INJECTION_FAILED = 2, | 
|  |  | 
|  | /* Injection failed due to a timeout. */ | 
|  | INPUT_EVENT_INJECTION_TIMED_OUT = 3 | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * Constants used to determine the input event injection synchronization mode. | 
|  | */ | 
|  | enum { | 
|  | /* Injection is asynchronous and is assumed always to be successful. */ | 
|  | INPUT_EVENT_INJECTION_SYNC_NONE = 0, | 
|  |  | 
|  | /* Waits for previous events to be dispatched so that the input dispatcher can determine | 
|  | * whether input event injection willbe permitted based on the current input focus. | 
|  | * Does not wait for the input event to finish processing. */ | 
|  | INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1, | 
|  |  | 
|  | /* Waits for the input event to be completely processed. */ | 
|  | INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2, | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* | 
|  | * An input target specifies how an input event is to be dispatched to a particular window | 
|  | * including the window's input channel, control flags, a timeout, and an X / Y offset to | 
|  | * be added to input event coordinates to compensate for the absolute position of the | 
|  | * window area. | 
|  | */ | 
|  | struct InputTarget { | 
|  | enum { | 
|  | /* This flag indicates that the event is being delivered to a foreground application. */ | 
|  | FLAG_FOREGROUND = 1 << 0, | 
|  |  | 
|  | /* This flag indicates that the MotionEvent falls within the area of the target | 
|  | * obscured by another visible window above it.  The motion event should be | 
|  | * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ | 
|  | FLAG_WINDOW_IS_OBSCURED = 1 << 1, | 
|  |  | 
|  | /* This flag indicates that a motion event is being split across multiple windows. */ | 
|  | FLAG_SPLIT = 1 << 2, | 
|  |  | 
|  | /* This flag indicates that the pointer coordinates dispatched to the application | 
|  | * will be zeroed out to avoid revealing information to an application. This is | 
|  | * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing | 
|  | * the same UID from watching all touches. */ | 
|  | FLAG_ZERO_COORDS = 1 << 3, | 
|  |  | 
|  | /* This flag indicates that the event should be sent as is. | 
|  | * Should always be set unless the event is to be transmuted. */ | 
|  | FLAG_DISPATCH_AS_IS = 1 << 8, | 
|  |  | 
|  | /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside | 
|  | * of the area of this target and so should instead be delivered as an | 
|  | * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ | 
|  | FLAG_DISPATCH_AS_OUTSIDE = 1 << 9, | 
|  |  | 
|  | /* This flag indicates that a hover sequence is starting in the given window. | 
|  | * The event is transmuted into ACTION_HOVER_ENTER. */ | 
|  | FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10, | 
|  |  | 
|  | /* This flag indicates that a hover event happened outside of a window which handled | 
|  | * previous hover events, signifying the end of the current hover sequence for that | 
|  | * window. | 
|  | * The event is transmuted into ACTION_HOVER_ENTER. */ | 
|  | FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11, | 
|  |  | 
|  | /* This flag indicates that the event should be canceled. | 
|  | * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips | 
|  | * outside of a window. */ | 
|  | FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12, | 
|  |  | 
|  | /* This flag indicates that the event should be dispatched as an initial down. | 
|  | * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips | 
|  | * into a new window. */ | 
|  | FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13, | 
|  |  | 
|  | /* Mask for all dispatch modes. */ | 
|  | FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS | 
|  | | FLAG_DISPATCH_AS_OUTSIDE | 
|  | | FLAG_DISPATCH_AS_HOVER_ENTER | 
|  | | FLAG_DISPATCH_AS_HOVER_EXIT | 
|  | | FLAG_DISPATCH_AS_SLIPPERY_EXIT | 
|  | | FLAG_DISPATCH_AS_SLIPPERY_ENTER, | 
|  |  | 
|  | /* This flag indicates that the target of a MotionEvent is partly or wholly | 
|  | * obscured by another visible window above it.  The motion event should be | 
|  | * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */ | 
|  | FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14, | 
|  |  | 
|  | }; | 
|  |  | 
|  | // The input channel to be targeted. | 
|  | sp<InputChannel> inputChannel; | 
|  |  | 
|  | // Flags for the input target. | 
|  | int32_t flags; | 
|  |  | 
|  | // The x and y offset to add to a MotionEvent as it is delivered. | 
|  | // (ignored for KeyEvents) | 
|  | float xOffset, yOffset; | 
|  |  | 
|  | // Scaling factor to apply to MotionEvent as it is delivered. | 
|  | // (ignored for KeyEvents) | 
|  | float globalScaleFactor; | 
|  | float windowXScale = 1.0f; | 
|  | float windowYScale = 1.0f; | 
|  |  | 
|  | // The subset of pointer ids to include in motion events dispatched to this input target | 
|  | // if FLAG_SPLIT is set. | 
|  | BitSet32 pointerIds; | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Input dispatcher configuration. | 
|  | * | 
|  | * Specifies various options that modify the behavior of the input dispatcher. | 
|  | * The values provided here are merely defaults. The actual values will come from ViewConfiguration | 
|  | * and are passed into the dispatcher during initialization. | 
|  | */ | 
|  | struct InputDispatcherConfiguration { | 
|  | // The key repeat initial timeout. | 
|  | nsecs_t keyRepeatTimeout; | 
|  |  | 
|  | // The key repeat inter-key delay. | 
|  | nsecs_t keyRepeatDelay; | 
|  |  | 
|  | InputDispatcherConfiguration() : | 
|  | keyRepeatTimeout(500 * 1000000LL), | 
|  | keyRepeatDelay(50 * 1000000LL) { } | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Input dispatcher policy interface. | 
|  | * | 
|  | * The input reader policy is used by the input reader to interact with the Window Manager | 
|  | * and other system components. | 
|  | * | 
|  | * The actual implementation is partially supported by callbacks into the DVM | 
|  | * via JNI.  This interface is also mocked in the unit tests. | 
|  | */ | 
|  | class InputDispatcherPolicyInterface : public virtual RefBase { | 
|  | protected: | 
|  | InputDispatcherPolicyInterface() { } | 
|  | virtual ~InputDispatcherPolicyInterface() { } | 
|  |  | 
|  | public: | 
|  | /* Notifies the system that a configuration change has occurred. */ | 
|  | virtual void notifyConfigurationChanged(nsecs_t when) = 0; | 
|  |  | 
|  | /* Notifies the system that an application is not responding. | 
|  | * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ | 
|  | virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle, | 
|  | const sp<IBinder>& token, | 
|  | const std::string& reason) = 0; | 
|  |  | 
|  | /* Notifies the system that an input channel is unrecoverably broken. */ | 
|  | virtual void notifyInputChannelBroken(const sp<IBinder>& token) = 0; | 
|  | virtual void notifyFocusChanged(const sp<IBinder>& oldToken, const sp<IBinder>& newToken) = 0; | 
|  |  | 
|  | /* Gets the input dispatcher configuration. */ | 
|  | virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0; | 
|  |  | 
|  | /* Filters an input event. | 
|  | * Return true to dispatch the event unmodified, false to consume the event. | 
|  | * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED | 
|  | * to injectInputEvent. | 
|  | */ | 
|  | virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Intercepts a key event immediately before queueing it. | 
|  | * The policy can use this method as an opportunity to perform power management functions | 
|  | * and early event preprocessing such as updating policy flags. | 
|  | * | 
|  | * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event | 
|  | * should be dispatched to applications. | 
|  | */ | 
|  | virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0; | 
|  |  | 
|  | /* Intercepts a touch, trackball or other motion event before queueing it. | 
|  | * The policy can use this method as an opportunity to perform power management functions | 
|  | * and early event preprocessing such as updating policy flags. | 
|  | * | 
|  | * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event | 
|  | * should be dispatched to applications. | 
|  | */ | 
|  | virtual void interceptMotionBeforeQueueing(const int32_t displayId, nsecs_t when, | 
|  | uint32_t& policyFlags) = 0; | 
|  |  | 
|  | /* Allows the policy a chance to intercept a key before dispatching. */ | 
|  | virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>& token, | 
|  | const KeyEvent* keyEvent, uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Allows the policy a chance to perform default processing for an unhandled key. | 
|  | * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */ | 
|  | virtual bool dispatchUnhandledKey(const sp<IBinder>& token, | 
|  | const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0; | 
|  |  | 
|  | /* Notifies the policy about switch events. | 
|  | */ | 
|  | virtual void notifySwitch(nsecs_t when, | 
|  | uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Poke user activity for an event dispatched to a window. */ | 
|  | virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; | 
|  |  | 
|  | /* Checks whether a given application pid/uid has permission to inject input events | 
|  | * into other applications. | 
|  | * | 
|  | * This method is special in that its implementation promises to be non-reentrant and | 
|  | * is safe to call while holding other locks.  (Most other methods make no such guarantees!) | 
|  | */ | 
|  | virtual bool checkInjectEventsPermissionNonReentrant( | 
|  | int32_t injectorPid, int32_t injectorUid) = 0; | 
|  |  | 
|  | /* Notifies the policy that a pointer down event has occurred outside the current focused | 
|  | * window. | 
|  | * | 
|  | * The touchedToken passed as an argument is the window that received the input event. | 
|  | */ | 
|  | virtual void onPointerDownOutsideFocus(const sp<IBinder>& touchedToken) = 0; | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* Notifies the system about input events generated by the input reader. | 
|  | * The dispatcher is expected to be mostly asynchronous. */ | 
|  | class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface { | 
|  | protected: | 
|  | InputDispatcherInterface() { } | 
|  | virtual ~InputDispatcherInterface() { } | 
|  |  | 
|  | public: | 
|  | /* Dumps the state of the input dispatcher. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). */ | 
|  | virtual void dump(std::string& dump) = 0; | 
|  |  | 
|  | /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ | 
|  | virtual void monitor() = 0; | 
|  |  | 
|  | /* Runs a single iteration of the dispatch loop. | 
|  | * Nominally processes one queued event, a timeout, or a response from an input consumer. | 
|  | * | 
|  | * This method should only be called on the input dispatcher thread. | 
|  | */ | 
|  | virtual void dispatchOnce() = 0; | 
|  |  | 
|  | /* Injects an input event and optionally waits for sync. | 
|  | * The synchronization mode determines whether the method blocks while waiting for | 
|  | * input injection to proceed. | 
|  | * Returns one of the INPUT_EVENT_INJECTION_XXX constants. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual int32_t injectInputEvent(const InputEvent* event, | 
|  | int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, | 
|  | uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Sets the list of input windows. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setInputWindows(const std::vector<sp<InputWindowHandle> >& inputWindowHandles, | 
|  | int32_t displayId, | 
|  | const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr) = 0; | 
|  |  | 
|  | /* Sets the focused application on the given display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setFocusedApplication( | 
|  | int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) = 0; | 
|  |  | 
|  | /* Sets the focused display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setFocusedDisplay(int32_t displayId) = 0; | 
|  |  | 
|  | /* Sets the input dispatching mode. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; | 
|  |  | 
|  | /* Sets whether input event filtering is enabled. | 
|  | * When enabled, incoming input events are sent to the policy's filterInputEvent | 
|  | * method instead of being dispatched.  The filter is expected to use | 
|  | * injectInputEvent to inject the events it would like to have dispatched. | 
|  | * It should include POLICY_FLAG_FILTERED in the policy flags during injection. | 
|  | */ | 
|  | virtual void setInputFilterEnabled(bool enabled) = 0; | 
|  |  | 
|  | /* Transfers touch focus from one window to another window. | 
|  | * | 
|  | * Returns true on success.  False if the window did not actually have touch focus. | 
|  | */ | 
|  | virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0; | 
|  |  | 
|  | /* Registers input channels that may be used as targets for input events. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t registerInputChannel( | 
|  | const sp<InputChannel>& inputChannel, int32_t displayId) = 0; | 
|  |  | 
|  | /* Registers input channels to be used to monitor input events. | 
|  | * | 
|  | * Each monitor must target a specific display and will only receive input events sent to that | 
|  | * display. If the monitor is a gesture monitor, it will only receive pointer events on the | 
|  | * targeted display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t registerInputMonitor( | 
|  | const sp<InputChannel>& inputChannel, int32_t displayId, bool gestureMonitor) = 0; | 
|  |  | 
|  | /* Unregister input channels that will no longer receive input events. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; | 
|  |  | 
|  | /* Allows an input monitor steal the current pointer stream away from normal input windows. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t pilferPointers(const sp<IBinder>& token) = 0; | 
|  |  | 
|  | }; | 
|  |  | 
|  | /* Dispatches events to input targets.  Some functions of the input dispatcher, such as | 
|  | * identifying input targets, are controlled by a separate policy object. | 
|  | * | 
|  | * IMPORTANT INVARIANT: | 
|  | *     Because the policy can potentially block or cause re-entrance into the input dispatcher, | 
|  | *     the input dispatcher never calls into the policy while holding its internal locks. | 
|  | *     The implementation is also carefully designed to recover from scenarios such as an | 
|  | *     input channel becoming unregistered while identifying input targets or processing timeouts. | 
|  | * | 
|  | *     Methods marked 'Locked' must be called with the lock acquired. | 
|  | * | 
|  | *     Methods marked 'LockedInterruptible' must be called with the lock acquired but | 
|  | *     may during the course of their execution release the lock, call into the policy, and | 
|  | *     then reacquire the lock.  The caller is responsible for recovering gracefully. | 
|  | * | 
|  | *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. | 
|  | */ | 
|  | class InputDispatcher : public InputDispatcherInterface { | 
|  | protected: | 
|  | virtual ~InputDispatcher(); | 
|  |  | 
|  | public: | 
|  | explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); | 
|  |  | 
|  | virtual void dump(std::string& dump) override; | 
|  | virtual void monitor() override; | 
|  |  | 
|  | virtual void dispatchOnce() override; | 
|  |  | 
|  | virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) override; | 
|  | virtual void notifyKey(const NotifyKeyArgs* args) override; | 
|  | virtual void notifyMotion(const NotifyMotionArgs* args) override; | 
|  | virtual void notifySwitch(const NotifySwitchArgs* args) override; | 
|  | virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args) override; | 
|  |  | 
|  | virtual int32_t injectInputEvent(const InputEvent* event, | 
|  | int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, | 
|  | uint32_t policyFlags) override; | 
|  |  | 
|  | virtual void setInputWindows(const std::vector<sp<InputWindowHandle> >& inputWindowHandles, | 
|  | int32_t displayId, | 
|  | const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr) override; | 
|  | virtual void setFocusedApplication(int32_t displayId, | 
|  | const sp<InputApplicationHandle>& inputApplicationHandle) override; | 
|  | virtual void setFocusedDisplay(int32_t displayId) override; | 
|  | virtual void setInputDispatchMode(bool enabled, bool frozen) override; | 
|  | virtual void setInputFilterEnabled(bool enabled) override; | 
|  |  | 
|  | virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) | 
|  | override; | 
|  |  | 
|  | virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, | 
|  | int32_t displayId) override; | 
|  | virtual status_t registerInputMonitor(const sp<InputChannel>& inputChannel, | 
|  | int32_t displayId, bool isGestureMonitor) override; | 
|  | virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) override; | 
|  | virtual status_t pilferPointers(const sp<IBinder>& token) override; | 
|  |  | 
|  | private: | 
|  |  | 
|  | struct InjectionState { | 
|  | mutable int32_t refCount; | 
|  |  | 
|  | int32_t injectorPid; | 
|  | int32_t injectorUid; | 
|  | int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING | 
|  | bool injectionIsAsync; // set to true if injection is not waiting for the result | 
|  | int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress | 
|  |  | 
|  | InjectionState(int32_t injectorPid, int32_t injectorUid); | 
|  | void release(); | 
|  |  | 
|  | private: | 
|  | ~InjectionState(); | 
|  | }; | 
|  |  | 
|  | struct EventEntry { | 
|  | enum { | 
|  | TYPE_CONFIGURATION_CHANGED, | 
|  | TYPE_DEVICE_RESET, | 
|  | TYPE_KEY, | 
|  | TYPE_MOTION | 
|  | }; | 
|  |  | 
|  | uint32_t sequenceNum; | 
|  | mutable int32_t refCount; | 
|  | int32_t type; | 
|  | nsecs_t eventTime; | 
|  | uint32_t policyFlags; | 
|  | InjectionState* injectionState; | 
|  |  | 
|  | bool dispatchInProgress; // initially false, set to true while dispatching | 
|  |  | 
|  | inline bool isInjected() const { return injectionState != nullptr; } | 
|  |  | 
|  | void release(); | 
|  |  | 
|  | virtual void appendDescription(std::string& msg) const = 0; | 
|  |  | 
|  | protected: | 
|  | EventEntry(uint32_t sequenceNum, int32_t type, nsecs_t eventTime, uint32_t policyFlags); | 
|  | virtual ~EventEntry(); | 
|  | void releaseInjectionState(); | 
|  | }; | 
|  |  | 
|  | struct ConfigurationChangedEntry : EventEntry { | 
|  | explicit ConfigurationChangedEntry(uint32_t sequenceNum, nsecs_t eventTime); | 
|  | virtual void appendDescription(std::string& msg) const; | 
|  |  | 
|  | protected: | 
|  | virtual ~ConfigurationChangedEntry(); | 
|  | }; | 
|  |  | 
|  | struct DeviceResetEntry : EventEntry { | 
|  | int32_t deviceId; | 
|  |  | 
|  | DeviceResetEntry(uint32_t sequenceNum, nsecs_t eventTime, int32_t deviceId); | 
|  | virtual void appendDescription(std::string& msg) const; | 
|  |  | 
|  | protected: | 
|  | virtual ~DeviceResetEntry(); | 
|  | }; | 
|  |  | 
|  | struct KeyEntry : EventEntry { | 
|  | int32_t deviceId; | 
|  | uint32_t source; | 
|  | int32_t displayId; | 
|  | int32_t action; | 
|  | int32_t flags; | 
|  | int32_t keyCode; | 
|  | int32_t scanCode; | 
|  | int32_t metaState; | 
|  | int32_t repeatCount; | 
|  | nsecs_t downTime; | 
|  |  | 
|  | bool syntheticRepeat; // set to true for synthetic key repeats | 
|  |  | 
|  | enum InterceptKeyResult { | 
|  | INTERCEPT_KEY_RESULT_UNKNOWN, | 
|  | INTERCEPT_KEY_RESULT_SKIP, | 
|  | INTERCEPT_KEY_RESULT_CONTINUE, | 
|  | INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER, | 
|  | }; | 
|  | InterceptKeyResult interceptKeyResult; // set based on the interception result | 
|  | nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER | 
|  |  | 
|  | KeyEntry(uint32_t sequenceNum, nsecs_t eventTime, | 
|  | int32_t deviceId, uint32_t source, int32_t displayId, uint32_t policyFlags, | 
|  | int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, | 
|  | int32_t repeatCount, nsecs_t downTime); | 
|  | virtual void appendDescription(std::string& msg) const; | 
|  | void recycle(); | 
|  |  | 
|  | protected: | 
|  | virtual ~KeyEntry(); | 
|  | }; | 
|  |  | 
|  | struct MotionEntry : EventEntry { | 
|  | nsecs_t eventTime; | 
|  | int32_t deviceId; | 
|  | uint32_t source; | 
|  | int32_t displayId; | 
|  | int32_t action; | 
|  | int32_t actionButton; | 
|  | int32_t flags; | 
|  | int32_t metaState; | 
|  | int32_t buttonState; | 
|  | MotionClassification classification; | 
|  | int32_t edgeFlags; | 
|  | float xPrecision; | 
|  | float yPrecision; | 
|  | float xCursorPosition; | 
|  | float yCursorPosition; | 
|  | nsecs_t downTime; | 
|  | uint32_t pointerCount; | 
|  | PointerProperties pointerProperties[MAX_POINTERS]; | 
|  | PointerCoords pointerCoords[MAX_POINTERS]; | 
|  |  | 
|  | MotionEntry(uint32_t sequenceNum, nsecs_t eventTime, int32_t deviceId, uint32_t source, | 
|  | int32_t displayId, uint32_t policyFlags, int32_t action, int32_t actionButton, | 
|  | int32_t flags, int32_t metaState, int32_t buttonState, | 
|  | MotionClassification classification, int32_t edgeFlags, float xPrecision, | 
|  | float yPrecision, float xCursorPosition, float yCursorPosition, | 
|  | nsecs_t downTime, uint32_t pointerCount, | 
|  | const PointerProperties* pointerProperties, const PointerCoords* pointerCoords, | 
|  | float xOffset, float yOffset); | 
|  | virtual void appendDescription(std::string& msg) const; | 
|  |  | 
|  | protected: | 
|  | virtual ~MotionEntry(); | 
|  | }; | 
|  |  | 
|  | // Tracks the progress of dispatching a particular event to a particular connection. | 
|  | struct DispatchEntry { | 
|  | const uint32_t seq; // unique sequence number, never 0 | 
|  |  | 
|  | EventEntry* eventEntry; // the event to dispatch | 
|  | int32_t targetFlags; | 
|  | float xOffset; | 
|  | float yOffset; | 
|  | float globalScaleFactor; | 
|  | float windowXScale = 1.0f; | 
|  | float windowYScale = 1.0f; | 
|  | nsecs_t deliveryTime; // time when the event was actually delivered | 
|  |  | 
|  | // Set to the resolved action and flags when the event is enqueued. | 
|  | int32_t resolvedAction; | 
|  | int32_t resolvedFlags; | 
|  |  | 
|  | DispatchEntry(EventEntry* eventEntry, | 
|  | int32_t targetFlags, float xOffset, float yOffset, | 
|  | float globalScaleFactor, float windowXScale, float windowYScale); | 
|  | ~DispatchEntry(); | 
|  |  | 
|  | inline bool hasForegroundTarget() const { | 
|  | return targetFlags & InputTarget::FLAG_FOREGROUND; | 
|  | } | 
|  |  | 
|  | inline bool isSplit() const { | 
|  | return targetFlags & InputTarget::FLAG_SPLIT; | 
|  | } | 
|  |  | 
|  | private: | 
|  | static volatile int32_t sNextSeqAtomic; | 
|  |  | 
|  | static uint32_t nextSeq(); | 
|  | }; | 
|  |  | 
|  | // A command entry captures state and behavior for an action to be performed in the | 
|  | // dispatch loop after the initial processing has taken place.  It is essentially | 
|  | // a kind of continuation used to postpone sensitive policy interactions to a point | 
|  | // in the dispatch loop where it is safe to release the lock (generally after finishing | 
|  | // the critical parts of the dispatch cycle). | 
|  | // | 
|  | // The special thing about commands is that they can voluntarily release and reacquire | 
|  | // the dispatcher lock at will.  Initially when the command starts running, the | 
|  | // dispatcher lock is held.  However, if the command needs to call into the policy to | 
|  | // do some work, it can release the lock, do the work, then reacquire the lock again | 
|  | // before returning. | 
|  | // | 
|  | // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch | 
|  | // never calls into the policy while holding its lock. | 
|  | // | 
|  | // Commands are implicitly 'LockedInterruptible'. | 
|  | struct CommandEntry; | 
|  | typedef std::function<void(InputDispatcher&, CommandEntry*)> Command; | 
|  |  | 
|  | class Connection; | 
|  | struct CommandEntry { | 
|  | explicit CommandEntry(Command command); | 
|  | ~CommandEntry(); | 
|  |  | 
|  | Command command; | 
|  |  | 
|  | // parameters for the command (usage varies by command) | 
|  | sp<Connection> connection; | 
|  | nsecs_t eventTime; | 
|  | KeyEntry* keyEntry; | 
|  | sp<InputApplicationHandle> inputApplicationHandle; | 
|  | std::string reason; | 
|  | int32_t userActivityEventType; | 
|  | uint32_t seq; | 
|  | bool handled; | 
|  | sp<InputChannel> inputChannel; | 
|  | sp<IBinder> oldToken; | 
|  | sp<IBinder> newToken; | 
|  | }; | 
|  |  | 
|  | /* Specifies which events are to be canceled and why. */ | 
|  | struct CancelationOptions { | 
|  | enum Mode { | 
|  | CANCEL_ALL_EVENTS = 0, | 
|  | CANCEL_POINTER_EVENTS = 1, | 
|  | CANCEL_NON_POINTER_EVENTS = 2, | 
|  | CANCEL_FALLBACK_EVENTS = 3, | 
|  | }; | 
|  |  | 
|  | // The criterion to use to determine which events should be canceled. | 
|  | Mode mode; | 
|  |  | 
|  | // Descriptive reason for the cancelation. | 
|  | const char* reason; | 
|  |  | 
|  | // The specific keycode of the key event to cancel, or nullopt to cancel any key event. | 
|  | std::optional<int32_t> keyCode = std::nullopt; | 
|  |  | 
|  | // The specific device id of events to cancel, or nullopt to cancel events from any device. | 
|  | std::optional<int32_t> deviceId = std::nullopt; | 
|  |  | 
|  | // The specific display id of events to cancel, or nullopt to cancel events on any display. | 
|  | std::optional<int32_t> displayId = std::nullopt; | 
|  |  | 
|  | CancelationOptions(Mode mode, const char* reason) : mode(mode), reason(reason) { } | 
|  | }; | 
|  |  | 
|  | /* Tracks dispatched key and motion event state so that cancelation events can be | 
|  | * synthesized when events are dropped. */ | 
|  | class InputState { | 
|  | public: | 
|  | InputState(); | 
|  | ~InputState(); | 
|  |  | 
|  | // Returns true if there is no state to be canceled. | 
|  | bool isNeutral() const; | 
|  |  | 
|  | // Returns true if the specified source is known to have received a hover enter | 
|  | // motion event. | 
|  | bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const; | 
|  |  | 
|  | // Records tracking information for a key event that has just been published. | 
|  | // Returns true if the event should be delivered, false if it is inconsistent | 
|  | // and should be skipped. | 
|  | bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags); | 
|  |  | 
|  | // Records tracking information for a motion event that has just been published. | 
|  | // Returns true if the event should be delivered, false if it is inconsistent | 
|  | // and should be skipped. | 
|  | bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags); | 
|  |  | 
|  | // Synthesizes cancelation events for the current state and resets the tracked state. | 
|  | void synthesizeCancelationEvents(nsecs_t currentTime, | 
|  | std::vector<EventEntry*>& outEvents, const CancelationOptions& options); | 
|  |  | 
|  | // Clears the current state. | 
|  | void clear(); | 
|  |  | 
|  | // Copies pointer-related parts of the input state to another instance. | 
|  | void copyPointerStateTo(InputState& other) const; | 
|  |  | 
|  | // Gets the fallback key associated with a keycode. | 
|  | // Returns -1 if none. | 
|  | // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy. | 
|  | int32_t getFallbackKey(int32_t originalKeyCode); | 
|  |  | 
|  | // Sets the fallback key for a particular keycode. | 
|  | void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode); | 
|  |  | 
|  | // Removes the fallback key for a particular keycode. | 
|  | void removeFallbackKey(int32_t originalKeyCode); | 
|  |  | 
|  | inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const { | 
|  | return mFallbackKeys; | 
|  | } | 
|  |  | 
|  | private: | 
|  | struct KeyMemento { | 
|  | int32_t deviceId; | 
|  | uint32_t source; | 
|  | int32_t displayId; | 
|  | int32_t keyCode; | 
|  | int32_t scanCode; | 
|  | int32_t metaState; | 
|  | int32_t flags; | 
|  | nsecs_t downTime; | 
|  | uint32_t policyFlags; | 
|  | }; | 
|  |  | 
|  | struct MotionMemento { | 
|  | int32_t deviceId; | 
|  | uint32_t source; | 
|  | int32_t displayId; | 
|  | int32_t flags; | 
|  | float xPrecision; | 
|  | float yPrecision; | 
|  | float xCursorPosition; | 
|  | float yCursorPosition; | 
|  | nsecs_t downTime; | 
|  | uint32_t pointerCount; | 
|  | PointerProperties pointerProperties[MAX_POINTERS]; | 
|  | PointerCoords pointerCoords[MAX_POINTERS]; | 
|  | bool hovering; | 
|  | uint32_t policyFlags; | 
|  |  | 
|  | void setPointers(const MotionEntry* entry); | 
|  | }; | 
|  |  | 
|  | std::vector<KeyMemento> mKeyMementos; | 
|  | std::vector<MotionMemento> mMotionMementos; | 
|  | KeyedVector<int32_t, int32_t> mFallbackKeys; | 
|  |  | 
|  | ssize_t findKeyMemento(const KeyEntry* entry) const; | 
|  | ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const; | 
|  |  | 
|  | void addKeyMemento(const KeyEntry* entry, int32_t flags); | 
|  | void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering); | 
|  |  | 
|  | static bool shouldCancelKey(const KeyMemento& memento, | 
|  | const CancelationOptions& options); | 
|  | static bool shouldCancelMotion(const MotionMemento& memento, | 
|  | const CancelationOptions& options); | 
|  | }; | 
|  |  | 
|  | /* Manages the dispatch state associated with a single input channel. */ | 
|  | class Connection : public RefBase { | 
|  | protected: | 
|  | virtual ~Connection(); | 
|  |  | 
|  | public: | 
|  | enum Status { | 
|  | // Everything is peachy. | 
|  | STATUS_NORMAL, | 
|  | // An unrecoverable communication error has occurred. | 
|  | STATUS_BROKEN, | 
|  | // The input channel has been unregistered. | 
|  | STATUS_ZOMBIE | 
|  | }; | 
|  |  | 
|  | Status status; | 
|  | sp<InputChannel> inputChannel; // never null | 
|  | bool monitor; | 
|  | InputPublisher inputPublisher; | 
|  | InputState inputState; | 
|  |  | 
|  | // True if the socket is full and no further events can be published until | 
|  | // the application consumes some of the input. | 
|  | bool inputPublisherBlocked; | 
|  |  | 
|  | // Queue of events that need to be published to the connection. | 
|  | std::deque<DispatchEntry*> outboundQueue; | 
|  |  | 
|  | // Queue of events that have been published to the connection but that have not | 
|  | // yet received a "finished" response from the application. | 
|  | std::deque<DispatchEntry*> waitQueue; | 
|  |  | 
|  | explicit Connection(const sp<InputChannel>& inputChannel, bool monitor); | 
|  |  | 
|  | inline const std::string getInputChannelName() const { return inputChannel->getName(); } | 
|  |  | 
|  | const std::string getWindowName() const; | 
|  | const char* getStatusLabel() const; | 
|  |  | 
|  | std::deque<DispatchEntry*>::iterator findWaitQueueEntry(uint32_t seq); | 
|  | }; | 
|  |  | 
|  | struct Monitor { | 
|  | sp<InputChannel> inputChannel; // never null | 
|  |  | 
|  | explicit Monitor(const sp<InputChannel>& inputChannel); | 
|  | }; | 
|  |  | 
|  | enum DropReason { | 
|  | DROP_REASON_NOT_DROPPED = 0, | 
|  | DROP_REASON_POLICY = 1, | 
|  | DROP_REASON_APP_SWITCH = 2, | 
|  | DROP_REASON_DISABLED = 3, | 
|  | DROP_REASON_BLOCKED = 4, | 
|  | DROP_REASON_STALE = 5, | 
|  | }; | 
|  |  | 
|  | sp<InputDispatcherPolicyInterface> mPolicy; | 
|  | InputDispatcherConfiguration mConfig; | 
|  |  | 
|  | std::mutex mLock; | 
|  |  | 
|  | std::condition_variable mDispatcherIsAlive; | 
|  |  | 
|  | sp<Looper> mLooper; | 
|  |  | 
|  | EventEntry* mPendingEvent GUARDED_BY(mLock); | 
|  | std::deque<EventEntry*> mInboundQueue GUARDED_BY(mLock); | 
|  | std::deque<EventEntry*> mRecentQueue GUARDED_BY(mLock); | 
|  | std::deque<std::unique_ptr<CommandEntry>> mCommandQueue GUARDED_BY(mLock); | 
|  |  | 
|  | DropReason mLastDropReason GUARDED_BY(mLock); | 
|  |  | 
|  | void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  |  | 
|  | // Enqueues an inbound event.  Returns true if mLooper->wake() should be called. | 
|  | bool enqueueInboundEventLocked(EventEntry* entry) REQUIRES(mLock); | 
|  |  | 
|  | // Cleans up input state when dropping an inbound event. | 
|  | void dropInboundEventLocked(EventEntry* entry, DropReason dropReason) REQUIRES(mLock); | 
|  |  | 
|  | // Adds an event to a queue of recent events for debugging purposes. | 
|  | void addRecentEventLocked(EventEntry* entry) REQUIRES(mLock); | 
|  |  | 
|  | // App switch latency optimization. | 
|  | bool mAppSwitchSawKeyDown GUARDED_BY(mLock); | 
|  | nsecs_t mAppSwitchDueTime GUARDED_BY(mLock); | 
|  |  | 
|  | bool isAppSwitchKeyEvent(KeyEntry* keyEntry); | 
|  | bool isAppSwitchPendingLocked() REQUIRES(mLock); | 
|  | void resetPendingAppSwitchLocked(bool handled) REQUIRES(mLock); | 
|  |  | 
|  | // Stale event latency optimization. | 
|  | static bool isStaleEvent(nsecs_t currentTime, EventEntry* entry); | 
|  |  | 
|  | // Blocked event latency optimization.  Drops old events when the user intends | 
|  | // to transfer focus to a new application. | 
|  | EventEntry* mNextUnblockedEvent GUARDED_BY(mLock); | 
|  |  | 
|  | sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y, | 
|  | bool addOutsideTargets = false, bool addPortalWindows = false) REQUIRES(mLock); | 
|  |  | 
|  | // All registered connections mapped by channel file descriptor. | 
|  | KeyedVector<int, sp<Connection> > mConnectionsByFd GUARDED_BY(mLock); | 
|  |  | 
|  | struct IBinderHash { | 
|  | std::size_t operator()(const sp<IBinder>& b) const { | 
|  | return std::hash<IBinder *>{}(b.get()); | 
|  | } | 
|  | }; | 
|  | std::unordered_map<sp<IBinder>, sp<InputChannel>, IBinderHash> mInputChannelsByToken | 
|  | GUARDED_BY(mLock); | 
|  |  | 
|  | // Finds the display ID of the gesture monitor identified by the provided token. | 
|  | std::optional<int32_t> findGestureMonitorDisplayByTokenLocked(const sp<IBinder>& token) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel) REQUIRES(mLock); | 
|  |  | 
|  | // Input channels that will receive a copy of all input events sent to the provided display. | 
|  | std::unordered_map<int32_t, std::vector<Monitor>> mGlobalMonitorsByDisplay | 
|  | GUARDED_BY(mLock); | 
|  |  | 
|  | // Input channels that will receive pointer events that start within the corresponding display. | 
|  | // These are a bit special when compared to global monitors since they'll cause gesture streams | 
|  | // to continue even when there isn't a touched window,and have the ability to steal the rest of | 
|  | // the pointer stream in order to claim it for a system gesture. | 
|  | std::unordered_map<int32_t, std::vector<Monitor>> mGestureMonitorsByDisplay | 
|  | GUARDED_BY(mLock); | 
|  |  | 
|  |  | 
|  | // Event injection and synchronization. | 
|  | std::condition_variable mInjectionResultAvailable; | 
|  | bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); | 
|  | void setInjectionResult(EventEntry* entry, int32_t injectionResult); | 
|  |  | 
|  | std::condition_variable mInjectionSyncFinished; | 
|  | void incrementPendingForegroundDispatches(EventEntry* entry); | 
|  | void decrementPendingForegroundDispatches(EventEntry* entry); | 
|  |  | 
|  | // Key repeat tracking. | 
|  | struct KeyRepeatState { | 
|  | KeyEntry* lastKeyEntry; // or null if no repeat | 
|  | nsecs_t nextRepeatTime; | 
|  | } mKeyRepeatState GUARDED_BY(mLock); | 
|  |  | 
|  | void resetKeyRepeatLocked() REQUIRES(mLock); | 
|  | KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime) REQUIRES(mLock); | 
|  |  | 
|  | // Key replacement tracking | 
|  | struct KeyReplacement { | 
|  | int32_t keyCode; | 
|  | int32_t deviceId; | 
|  | bool operator==(const KeyReplacement& rhs) const { | 
|  | return keyCode == rhs.keyCode && deviceId == rhs.deviceId; | 
|  | } | 
|  | bool operator<(const KeyReplacement& rhs) const { | 
|  | return keyCode != rhs.keyCode ? keyCode < rhs.keyCode : deviceId < rhs.deviceId; | 
|  | } | 
|  | }; | 
|  | // Maps the key code replaced, device id tuple to the key code it was replaced with | 
|  | KeyedVector<KeyReplacement, int32_t> mReplacedKeys GUARDED_BY(mLock); | 
|  | // Process certain Meta + Key combinations | 
|  | void accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, | 
|  | int32_t& keyCode, int32_t& metaState); | 
|  |  | 
|  | // Deferred command processing. | 
|  | bool haveCommandsLocked() const REQUIRES(mLock); | 
|  | bool runCommandsLockedInterruptible() REQUIRES(mLock); | 
|  | void postCommandLocked(std::unique_ptr<CommandEntry> commandEntry) REQUIRES(mLock); | 
|  |  | 
|  | // Input filter processing. | 
|  | bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) REQUIRES(mLock); | 
|  | bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) REQUIRES(mLock); | 
|  |  | 
|  | // Inbound event processing. | 
|  | void drainInboundQueueLocked() REQUIRES(mLock); | 
|  | void releasePendingEventLocked() REQUIRES(mLock); | 
|  | void releaseInboundEventLocked(EventEntry* entry) REQUIRES(mLock); | 
|  |  | 
|  | // Dispatch state. | 
|  | bool mDispatchEnabled GUARDED_BY(mLock); | 
|  | bool mDispatchFrozen GUARDED_BY(mLock); | 
|  | bool mInputFilterEnabled GUARDED_BY(mLock); | 
|  |  | 
|  | std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> mWindowHandlesByDisplay | 
|  | GUARDED_BY(mLock); | 
|  | // Get window handles by display, return an empty vector if not found. | 
|  | std::vector<sp<InputWindowHandle>> getWindowHandlesLocked(int32_t displayId) const | 
|  | REQUIRES(mLock); | 
|  | sp<InputWindowHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken) const | 
|  | REQUIRES(mLock); | 
|  | sp<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const REQUIRES(mLock); | 
|  | bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock); | 
|  |  | 
|  | /* | 
|  | * Validate and update InputWindowHandles for a given display. | 
|  | */ | 
|  | void updateWindowHandlesForDisplayLocked( | 
|  | const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Focus tracking for keys, trackball, etc. | 
|  | std::unordered_map<int32_t, sp<InputWindowHandle>> mFocusedWindowHandlesByDisplay | 
|  | GUARDED_BY(mLock); | 
|  |  | 
|  | // Focus tracking for touch. | 
|  | struct TouchedWindow { | 
|  | sp<InputWindowHandle> windowHandle; | 
|  | int32_t targetFlags; | 
|  | BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set | 
|  | }; | 
|  |  | 
|  | // For tracking the offsets we need to apply when adding gesture monitor targets. | 
|  | struct TouchedMonitor { | 
|  | Monitor monitor; | 
|  | float xOffset = 0.f; | 
|  | float yOffset = 0.f; | 
|  |  | 
|  | explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset); | 
|  | }; | 
|  |  | 
|  | struct TouchState { | 
|  | bool down; | 
|  | bool split; | 
|  | int32_t deviceId; // id of the device that is currently down, others are rejected | 
|  | uint32_t source;  // source of the device that is current down, others are rejected | 
|  | int32_t displayId; // id to the display that currently has a touch, others are rejected | 
|  | std::vector<TouchedWindow> windows; | 
|  |  | 
|  | // This collects the portal windows that the touch has gone through. Each portal window | 
|  | // targets a display (embedded display for most cases). With this info, we can add the | 
|  | // monitoring channels of the displays touched. | 
|  | std::vector<sp<InputWindowHandle>> portalWindows; | 
|  |  | 
|  | std::vector<TouchedMonitor> gestureMonitors; | 
|  |  | 
|  | TouchState(); | 
|  | ~TouchState(); | 
|  | void reset(); | 
|  | void copyFrom(const TouchState& other); | 
|  | void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds); | 
|  | void addPortalWindow(const sp<InputWindowHandle>& windowHandle); | 
|  | void addGestureMonitors(const std::vector<TouchedMonitor>& monitors); | 
|  | void removeWindow(const sp<InputWindowHandle>& windowHandle); | 
|  | void removeWindowByToken(const sp<IBinder>& token); | 
|  | void filterNonAsIsTouchWindows(); | 
|  | void filterNonMonitors(); | 
|  | sp<InputWindowHandle> getFirstForegroundWindowHandle() const; | 
|  | bool isSlippery() const; | 
|  | }; | 
|  |  | 
|  | KeyedVector<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock); | 
|  | TouchState mTempTouchState GUARDED_BY(mLock); | 
|  |  | 
|  | // Focused applications. | 
|  | std::unordered_map<int32_t, sp<InputApplicationHandle>> mFocusedApplicationHandlesByDisplay | 
|  | GUARDED_BY(mLock); | 
|  |  | 
|  | // Top focused display. | 
|  | int32_t mFocusedDisplayId GUARDED_BY(mLock); | 
|  |  | 
|  | // Dispatcher state at time of last ANR. | 
|  | std::string mLastANRState GUARDED_BY(mLock); | 
|  |  | 
|  | // Dispatch inbound events. | 
|  | bool dispatchConfigurationChangedLocked( | 
|  | nsecs_t currentTime, ConfigurationChangedEntry* entry) REQUIRES(mLock); | 
|  | bool dispatchDeviceResetLocked( | 
|  | nsecs_t currentTime, DeviceResetEntry* entry) REQUIRES(mLock); | 
|  | bool dispatchKeyLocked( | 
|  | nsecs_t currentTime, KeyEntry* entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  | bool dispatchMotionLocked( | 
|  | nsecs_t currentTime, MotionEntry* entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  | void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry, | 
|  | const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); | 
|  |  | 
|  | void logOutboundKeyDetails(const char* prefix, const KeyEntry* entry); | 
|  | void logOutboundMotionDetails(const char* prefix, const MotionEntry* entry); | 
|  |  | 
|  | // Keeping track of ANR timeouts. | 
|  | enum InputTargetWaitCause { | 
|  | INPUT_TARGET_WAIT_CAUSE_NONE, | 
|  | INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY, | 
|  | INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY, | 
|  | }; | 
|  |  | 
|  | InputTargetWaitCause mInputTargetWaitCause GUARDED_BY(mLock); | 
|  | nsecs_t mInputTargetWaitStartTime GUARDED_BY(mLock); | 
|  | nsecs_t mInputTargetWaitTimeoutTime GUARDED_BY(mLock); | 
|  | bool mInputTargetWaitTimeoutExpired GUARDED_BY(mLock); | 
|  | sp<IBinder> mInputTargetWaitApplicationToken GUARDED_BY(mLock); | 
|  |  | 
|  | // Contains the last window which received a hover event. | 
|  | sp<InputWindowHandle> mLastHoverWindowHandle GUARDED_BY(mLock); | 
|  |  | 
|  | // Finding targets for input events. | 
|  | int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, | 
|  | const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle, | 
|  | nsecs_t* nextWakeupTime, const char* reason) REQUIRES(mLock); | 
|  |  | 
|  | void removeWindowByTokenLocked(const sp<IBinder>& token) REQUIRES(mLock); | 
|  |  | 
|  | void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, | 
|  | const sp<InputChannel>& inputChannel) REQUIRES(mLock); | 
|  | nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime) REQUIRES(mLock); | 
|  | void resetANRTimeoutsLocked() REQUIRES(mLock); | 
|  |  | 
|  | int32_t getTargetDisplayId(const EventEntry* entry); | 
|  | int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, | 
|  | std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  | int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, | 
|  | std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, | 
|  | bool* outConflictingPointerActions) REQUIRES(mLock); | 
|  | std::vector<TouchedMonitor> findTouchedGestureMonitorsLocked(int32_t displayId, | 
|  | const std::vector<sp<InputWindowHandle>>& portalWindows) REQUIRES(mLock); | 
|  | void addGestureMonitors(const std::vector<Monitor>& monitors, | 
|  | std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0, float yOffset = 0); | 
|  |  | 
|  | void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) | 
|  | REQUIRES(mLock); | 
|  | void addMonitoringTargetLocked(const Monitor& monitor, float xOffset, float yOffset, | 
|  | std::vector<InputTarget>& inputTargets) REQUIRES(mLock); | 
|  | void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, | 
|  | int32_t displayId, float xOffset = 0, float yOffset = 0) REQUIRES(mLock); | 
|  |  | 
|  | void pokeUserActivityLocked(const EventEntry* eventEntry) REQUIRES(mLock); | 
|  | bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, | 
|  | const InjectionState* injectionState); | 
|  | bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, | 
|  | int32_t x, int32_t y) const REQUIRES(mLock); | 
|  | bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock); | 
|  | std::string getApplicationWindowLabel(const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle); | 
|  |  | 
|  | std::string checkWindowReadyForMoreInputLocked(nsecs_t currentTime, | 
|  | const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, | 
|  | const char* targetType) REQUIRES(mLock); | 
|  |  | 
|  | // Manage the dispatch cycle for a single connection. | 
|  | // These methods are deliberately not Interruptible because doing all of the work | 
|  | // with the mutex held makes it easier to ensure that connection invariants are maintained. | 
|  | // If needed, the methods post commands to run later once the critical bits are done. | 
|  | void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | EventEntry* eventEntry, const InputTarget* inputTarget) REQUIRES(mLock); | 
|  | void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | EventEntry* eventEntry, const InputTarget* inputTarget) REQUIRES(mLock); | 
|  | void enqueueDispatchEntryLocked(const sp<Connection>& connection, | 
|  | EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode) | 
|  | REQUIRES(mLock); | 
|  | void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection) | 
|  | REQUIRES(mLock); | 
|  | void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | uint32_t seq, bool handled) REQUIRES(mLock); | 
|  | void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | bool notify) REQUIRES(mLock); | 
|  | void drainDispatchQueue(std::deque<DispatchEntry*>& queue); | 
|  | void releaseDispatchEntry(DispatchEntry* dispatchEntry); | 
|  | static int handleReceiveCallback(int fd, int events, void* data); | 
|  | // The action sent should only be of type AMOTION_EVENT_* | 
|  | void dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, | 
|  | const sp<IBinder>& newToken) REQUIRES(mLock); | 
|  |  | 
|  | void synthesizeCancelationEventsForAllConnectionsLocked( | 
|  | const CancelationOptions& options) REQUIRES(mLock); | 
|  | void synthesizeCancelationEventsForMonitorsLocked( | 
|  | const CancelationOptions& options) REQUIRES(mLock); | 
|  | void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options, | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) REQUIRES(mLock); | 
|  | void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, | 
|  | const CancelationOptions& options) REQUIRES(mLock); | 
|  | void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, | 
|  | const CancelationOptions& options) REQUIRES(mLock); | 
|  |  | 
|  | // Splitting motion events across windows. | 
|  | MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); | 
|  |  | 
|  | // Reset and drop everything the dispatcher is doing. | 
|  | void resetAndDropEverythingLocked(const char* reason) REQUIRES(mLock); | 
|  |  | 
|  | // Dump state. | 
|  | void dumpDispatchStateLocked(std::string& dump) REQUIRES(mLock); | 
|  | void dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors); | 
|  | void logDispatchStateLocked() REQUIRES(mLock); | 
|  |  | 
|  | // Registration. | 
|  | void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) REQUIRES(mLock); | 
|  | void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel, | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) | 
|  | REQUIRES(mLock); | 
|  | status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Interesting events that we might like to log or tell the framework about. | 
|  | void onDispatchCycleFinishedLocked( | 
|  | nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) | 
|  | REQUIRES(mLock); | 
|  | void onDispatchCycleBrokenLocked( | 
|  | nsecs_t currentTime, const sp<Connection>& connection) REQUIRES(mLock); | 
|  | void onFocusChangedLocked(const sp<InputWindowHandle>& oldFocus, | 
|  | const sp<InputWindowHandle>& newFocus) REQUIRES(mLock); | 
|  | void onANRLocked( | 
|  | nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle, | 
|  | nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) REQUIRES(mLock); | 
|  |  | 
|  | // Outbound policy interactions. | 
|  | void doNotifyConfigurationChangedLockedInterruptible(CommandEntry* commandEntry) | 
|  | REQUIRES(mLock); | 
|  | void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); | 
|  | void doNotifyFocusChangedLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); | 
|  | void doNotifyANRLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); | 
|  | void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry) | 
|  | REQUIRES(mLock); | 
|  | void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); | 
|  | bool afterKeyEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) REQUIRES(mLock); | 
|  | bool afterMotionEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) REQUIRES(mLock); | 
|  | void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) REQUIRES(mLock); | 
|  | void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry); | 
|  | void doOnPointerDownOutsideFocusLockedInterruptible(CommandEntry* commandEntry) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Statistics gathering. | 
|  | void updateDispatchStatistics(nsecs_t currentTime, const EventEntry* entry, | 
|  | int32_t injectionResult, nsecs_t timeSpentWaitingForApplication); | 
|  | void traceInboundQueueLengthLocked() REQUIRES(mLock); | 
|  | void traceOutboundQueueLength(const sp<Connection>& connection); | 
|  | void traceWaitQueueLength(const sp<Connection>& connection); | 
|  |  | 
|  | sp<InputReporterInterface> mReporter; | 
|  | }; | 
|  |  | 
|  | /* Enqueues and dispatches input events, endlessly. */ | 
|  | class InputDispatcherThread : public Thread { | 
|  | public: | 
|  | explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher); | 
|  | ~InputDispatcherThread(); | 
|  |  | 
|  | private: | 
|  | virtual bool threadLoop(); | 
|  |  | 
|  | sp<InputDispatcherInterface> mDispatcher; | 
|  | }; | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif // _UI_INPUT_DISPATCHER_H |