| /* | 
 |  * Copyright 2014 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_GUI_BUFFERSLOT_H | 
 | #define ANDROID_GUI_BUFFERSLOT_H | 
 |  | 
 | #include <ui/Fence.h> | 
 | #include <ui/GraphicBuffer.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 |  | 
 | #include <utils/StrongPointer.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class Fence; | 
 |  | 
 | struct BufferSlot { | 
 |  | 
 |     BufferSlot() | 
 |     : mEglDisplay(EGL_NO_DISPLAY), | 
 |       mBufferState(BufferSlot::FREE), | 
 |       mRequestBufferCalled(false), | 
 |       mFrameNumber(0), | 
 |       mEglFence(EGL_NO_SYNC_KHR), | 
 |       mAcquireCalled(false), | 
 |       mNeedsCleanupOnRelease(false), | 
 |       mAttachedByConsumer(false) { | 
 |     } | 
 |  | 
 |     // mGraphicBuffer points to the buffer allocated for this slot or is NULL | 
 |     // if no buffer has been allocated. | 
 |     sp<GraphicBuffer> mGraphicBuffer; | 
 |  | 
 |     // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. | 
 |     EGLDisplay mEglDisplay; | 
 |  | 
 |     // BufferState represents the different states in which a buffer slot | 
 |     // can be.  All slots are initially FREE. | 
 |     enum BufferState { | 
 |         // FREE indicates that the buffer is available to be dequeued | 
 |         // by the producer.  The buffer may be in use by the consumer for | 
 |         // a finite time, so the buffer must not be modified until the | 
 |         // associated fence is signaled. | 
 |         // | 
 |         // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED | 
 |         // when dequeueBuffer is called. | 
 |         FREE = 0, | 
 |  | 
 |         // DEQUEUED indicates that the buffer has been dequeued by the | 
 |         // producer, but has not yet been queued or canceled.  The | 
 |         // producer may modify the buffer's contents as soon as the | 
 |         // associated ready fence is signaled. | 
 |         // | 
 |         // The slot is "owned" by the producer.  It can transition to | 
 |         // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). | 
 |         DEQUEUED = 1, | 
 |  | 
 |         // QUEUED indicates that the buffer has been filled by the | 
 |         // producer and queued for use by the consumer.  The buffer | 
 |         // contents may continue to be modified for a finite time, so | 
 |         // the contents must not be accessed until the associated fence | 
 |         // is signaled. | 
 |         // | 
 |         // The slot is "owned" by BufferQueue.  It can transition to | 
 |         // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is | 
 |         // queued in asynchronous mode). | 
 |         QUEUED = 2, | 
 |  | 
 |         // ACQUIRED indicates that the buffer has been acquired by the | 
 |         // consumer.  As with QUEUED, the contents must not be accessed | 
 |         // by the consumer until the fence is signaled. | 
 |         // | 
 |         // The slot is "owned" by the consumer.  It transitions to FREE | 
 |         // when releaseBuffer is called. | 
 |         ACQUIRED = 3 | 
 |     }; | 
 |  | 
 |     static const char* bufferStateName(BufferState state); | 
 |  | 
 |     // mBufferState is the current state of this buffer slot. | 
 |     BufferState mBufferState; | 
 |  | 
 |     // mRequestBufferCalled is used for validating that the producer did | 
 |     // call requestBuffer() when told to do so. Technically this is not | 
 |     // needed but useful for debugging and catching producer bugs. | 
 |     bool mRequestBufferCalled; | 
 |  | 
 |     // mFrameNumber is the number of the queued frame for this slot.  This | 
 |     // is used to dequeue buffers in LRU order (useful because buffers | 
 |     // may be released before their release fence is signaled). | 
 |     uint64_t mFrameNumber; | 
 |  | 
 |     // mEglFence is the EGL sync object that must signal before the buffer | 
 |     // associated with this buffer slot may be dequeued. It is initialized | 
 |     // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a | 
 |     // new sync object in releaseBuffer.  (This is deprecated in favor of | 
 |     // mFence, below.) | 
 |     EGLSyncKHR mEglFence; | 
 |  | 
 |     // mFence is a fence which will signal when work initiated by the | 
 |     // previous owner of the buffer is finished. When the buffer is FREE, | 
 |     // the fence indicates when the consumer has finished reading | 
 |     // from the buffer, or when the producer has finished writing if it | 
 |     // called cancelBuffer after queueing some writes. When the buffer is | 
 |     // QUEUED, it indicates when the producer has finished filling the | 
 |     // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been | 
 |     // passed to the consumer or producer along with ownership of the | 
 |     // buffer, and mFence is set to NO_FENCE. | 
 |     sp<Fence> mFence; | 
 |  | 
 |     // Indicates whether this buffer has been seen by a consumer yet | 
 |     bool mAcquireCalled; | 
 |  | 
 |     // Indicates whether this buffer needs to be cleaned up by the | 
 |     // consumer.  This is set when a buffer in ACQUIRED state is freed. | 
 |     // It causes releaseBuffer to return STALE_BUFFER_SLOT. | 
 |     bool mNeedsCleanupOnRelease; | 
 |  | 
 |     // Indicates whether the buffer was attached on the consumer side. | 
 |     // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued | 
 |     // to prevent the producer from using a stale cached buffer. | 
 |     bool mAttachedByConsumer; | 
 | }; | 
 |  | 
 | } // namespace android | 
 |  | 
 | #endif |