|  | /* | 
|  | ** Copyright 2007, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_EGL_DISPLAY_H | 
|  | #define ANDROID_EGL_DISPLAY_H | 
|  |  | 
|  |  | 
|  | #include <ctype.h> | 
|  | #include <stdint.h> | 
|  | #include <stdlib.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  | #include <utils/SortedVector.h> | 
|  | #include <utils/threads.h> | 
|  | #include <utils/String8.h> | 
|  |  | 
|  | #include "egldefs.h" | 
|  | #include "../hooks.h" | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | class egl_object_t; | 
|  | class egl_context_t; | 
|  | class egl_connection_t; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes | 
|  | static egl_display_t sDisplay[NUM_DISPLAYS]; | 
|  | EGLDisplay getDisplay(EGLNativeDisplayType display); | 
|  | void loseCurrentImpl(egl_context_t * cur_c); | 
|  |  | 
|  | public: | 
|  | enum { | 
|  | NOT_INITIALIZED = 0, | 
|  | INITIALIZED     = 1, | 
|  | TERMINATED      = 2 | 
|  | }; | 
|  |  | 
|  | egl_display_t(); | 
|  | ~egl_display_t(); | 
|  |  | 
|  | EGLBoolean initialize(EGLint *major, EGLint *minor); | 
|  | EGLBoolean terminate(); | 
|  |  | 
|  | // add object to this display's list | 
|  | void addObject(egl_object_t* object); | 
|  | // remove object from this display's list | 
|  | void removeObject(egl_object_t* object); | 
|  | // add reference to this object. returns true if this is a valid object. | 
|  | bool getObject(egl_object_t* object) const; | 
|  |  | 
|  | // These notifications allow the display to keep track of how many window | 
|  | // surfaces exist, which it uses to decide whether to hibernate the | 
|  | // underlying EGL implementation. They can be called by any thread without | 
|  | // holding a lock, but must be called via egl_display_ptr to ensure | 
|  | // proper hibernate/wakeup sequencing. If a surface destruction triggers | 
|  | // hibernation, hibernation will be delayed at least until the calling | 
|  | // thread's egl_display_ptr is destroyed. | 
|  | void onWindowSurfaceCreated() { | 
|  | mHibernation.incWakeCount(HibernationMachine::STRONG); | 
|  | } | 
|  | void onWindowSurfaceDestroyed() { | 
|  | mHibernation.decWakeCount(HibernationMachine::STRONG); | 
|  | } | 
|  |  | 
|  | static egl_display_t* get(EGLDisplay dpy); | 
|  | static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp); | 
|  |  | 
|  | EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c, | 
|  | EGLSurface draw, EGLSurface read, EGLContext ctx, | 
|  | EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx); | 
|  | static void loseCurrent(egl_context_t * cur_c); | 
|  |  | 
|  | inline bool isReady() const { return (refs > 0); } | 
|  | inline bool isValid() const { return magic == '_dpy'; } | 
|  | inline bool isAlive() const { return isValid(); } | 
|  |  | 
|  | char const * getVendorString() const { return mVendorString.string(); } | 
|  | char const * getVersionString() const { return mVersionString.string(); } | 
|  | char const * getClientApiString() const { return mClientApiString.string(); } | 
|  | char const * getExtensionString() const { return mExtensionString.string(); } | 
|  |  | 
|  | bool haveExtension(const char* name, size_t nameLen = 0) const; | 
|  |  | 
|  | inline uint32_t getRefsCount() const { return refs; } | 
|  |  | 
|  | struct strings_t { | 
|  | char const * vendor; | 
|  | char const * version; | 
|  | char const * clientApi; | 
|  | char const * extensions; | 
|  | }; | 
|  |  | 
|  | struct DisplayImpl { | 
|  | DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { } | 
|  | EGLDisplay  dpy; | 
|  | EGLint      state; | 
|  | strings_t   queryString; | 
|  | }; | 
|  |  | 
|  | private: | 
|  | uint32_t        magic; | 
|  |  | 
|  | public: | 
|  | DisplayImpl     disp; | 
|  | bool    finishOnSwap;       // property: debug.egl.finish | 
|  | bool    traceGpuCompletion; // property: debug.egl.traceGpuCompletion | 
|  |  | 
|  | private: | 
|  | friend class egl_display_ptr; | 
|  | bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); } | 
|  | void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); } | 
|  |  | 
|  | uint32_t                    refs; | 
|  | mutable Mutex                       lock; | 
|  | SortedVector<egl_object_t*> objects; | 
|  | String8 mVendorString; | 
|  | String8 mVersionString; | 
|  | String8 mClientApiString; | 
|  | String8 mExtensionString; | 
|  |  | 
|  | // HibernationMachine uses its own internal mutex to protect its own data. | 
|  | // The owning egl_display_t's lock may be but is not required to be held | 
|  | // when calling HibernationMachine methods. As a result, nothing in this | 
|  | // class may call back up to egl_display_t directly or indirectly. | 
|  | class HibernationMachine { | 
|  | public: | 
|  | // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt | 
|  | // the next time the wakecount reaches zero. WEAK refs don't affect | 
|  | // whether a hibernation attempt will be made. Use STRONG refs only | 
|  | // for infrequent/heavy changes that are likely to indicate the | 
|  | // EGLDisplay is entering or leaving a long-term idle state. | 
|  | enum WakeRefStrength { | 
|  | WEAK   = 0, | 
|  | STRONG = 1, | 
|  | }; | 
|  |  | 
|  | HibernationMachine(): mWakeCount(0), mHibernating(false), | 
|  | mAttemptHibernation(false), mDpyValid(false), | 
|  | #if BOARD_ALLOW_EGL_HIBERNATION | 
|  | mAllowHibernation(true) | 
|  | #else | 
|  | mAllowHibernation(false) | 
|  | #endif | 
|  | {} | 
|  | ~HibernationMachine() {} | 
|  |  | 
|  | bool incWakeCount(WakeRefStrength strenth); | 
|  | void decWakeCount(WakeRefStrength strenth); | 
|  |  | 
|  | void setDisplayValid(bool valid); | 
|  |  | 
|  | private: | 
|  | Mutex      mLock; | 
|  | int32_t    mWakeCount; | 
|  | bool       mHibernating; | 
|  | bool       mAttemptHibernation; | 
|  | bool       mDpyValid; | 
|  | const bool mAllowHibernation; | 
|  | }; | 
|  | HibernationMachine mHibernation; | 
|  | }; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | // An egl_display_ptr is a kind of smart pointer for egl_display_t objects. | 
|  | // It doesn't refcount the egl_display_t, but does ensure that the underlying | 
|  | // EGL implementation is "awake" (not hibernating) and ready for use as long | 
|  | // as the egl_display_ptr exists. | 
|  | class egl_display_ptr { | 
|  | public: | 
|  | explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) { | 
|  | if (mDpy) { | 
|  | if (CC_UNLIKELY(!mDpy->enter())) { | 
|  | mDpy = NULL; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // We only really need a C++11 move constructor, not a copy constructor. | 
|  | // A move constructor would save an enter()/leave() pair on every EGL API | 
|  | // call. But enabling -std=c++0x causes lots of errors elsewhere, so I | 
|  | // can't use a move constructor until those are cleaned up. | 
|  | // | 
|  | // egl_display_ptr(egl_display_ptr&& other) { | 
|  | //     mDpy = other.mDpy; | 
|  | //     other.mDpy = NULL; | 
|  | // } | 
|  | // | 
|  | egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) { | 
|  | if (mDpy) { | 
|  | mDpy->enter(); | 
|  | } | 
|  | } | 
|  |  | 
|  | ~egl_display_ptr() { | 
|  | if (mDpy) { | 
|  | mDpy->leave(); | 
|  | } | 
|  | } | 
|  |  | 
|  | const egl_display_t* operator->() const { return mDpy; } | 
|  | egl_display_t* operator->()       { return mDpy; } | 
|  |  | 
|  | const egl_display_t* get() const { return mDpy; } | 
|  | egl_display_t* get()       { return mDpy; } | 
|  |  | 
|  | operator bool() const { return mDpy != NULL; } | 
|  |  | 
|  | private: | 
|  | egl_display_t* mDpy; | 
|  |  | 
|  | // non-assignable | 
|  | egl_display_ptr& operator=(const egl_display_ptr&); | 
|  | }; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | inline egl_display_ptr get_display(EGLDisplay dpy) { | 
|  | return egl_display_ptr(egl_display_t::get(dpy)); | 
|  | } | 
|  |  | 
|  | // Does not ensure EGL is unhibernated. Use with caution: calls into the | 
|  | // underlying EGL implementation are not safe. | 
|  | inline egl_display_t* get_display_nowake(EGLDisplay dpy) { | 
|  | return egl_display_t::get(dpy); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | egl_display_ptr validate_display(EGLDisplay dpy); | 
|  | egl_display_ptr validate_display_connection(EGLDisplay dpy, | 
|  | egl_connection_t*& cnx); | 
|  | EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx); | 
|  | EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface); | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | #endif // ANDROID_EGL_DISPLAY_H |