| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | /** | 
 |  * @addtogroup Asset | 
 |  * @{ | 
 |  */ | 
 |  | 
 | /** | 
 |  * @file asset_manager.h | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_ASSET_MANAGER_H | 
 | #define ANDROID_ASSET_MANAGER_H | 
 |  | 
 | #include <sys/cdefs.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #ifdef __cplusplus | 
 | extern "C" { | 
 | #endif | 
 |  | 
 | struct AAssetManager; | 
 | /** | 
 |  * {@link AAssetManager} provides access to an application's raw assets by | 
 |  * creating {@link AAsset} objects. | 
 |  * | 
 |  * AAssetManager is a wrapper to the low-level native implementation | 
 |  * of the java {@link AAssetManager}, a pointer can be obtained using | 
 |  * AAssetManager_fromJava(). | 
 |  * | 
 |  * The asset hierarchy may be examined like a filesystem, using | 
 |  * {@link AAssetDir} objects to peruse a single directory. | 
 |  * | 
 |  * A native {@link AAssetManager} pointer may be shared across multiple threads. | 
 |  */ | 
 | typedef struct AAssetManager AAssetManager; | 
 |  | 
 | struct AAssetDir; | 
 | /** | 
 |  * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if | 
 |  * it were a single directory. The contents are populated by the | 
 |  * {@link AAssetManager}. | 
 |  * | 
 |  * The list of files will be sorted in ascending order by ASCII value. | 
 |  */ | 
 | typedef struct AAssetDir AAssetDir; | 
 |  | 
 | struct AAsset; | 
 | /** | 
 |  * {@link AAsset} provides access to a read-only asset. | 
 |  * | 
 |  * {@link AAsset} objects are NOT thread-safe, and should not be shared across | 
 |  * threads. | 
 |  */ | 
 | typedef struct AAsset AAsset; | 
 |  | 
 | /** Available access modes for opening assets with {@link AAssetManager_open} */ | 
 | enum { | 
 |     /** No specific information about how data will be accessed. **/ | 
 |     AASSET_MODE_UNKNOWN      = 0, | 
 |     /** Read chunks, and seek forward and backward. */ | 
 |     AASSET_MODE_RANDOM       = 1, | 
 |     /** Read sequentially, with an occasional forward seek. */ | 
 |     AASSET_MODE_STREAMING    = 2, | 
 |     /** Caller plans to ask for a read-only buffer with all data. */ | 
 |     AASSET_MODE_BUFFER       = 3 | 
 | }; | 
 |  | 
 |  | 
 | /** | 
 |  * Open the named directory within the asset hierarchy.  The directory can then | 
 |  * be inspected with the AAssetDir functions.  To open the top-level directory, | 
 |  * pass in "" as the dirName. | 
 |  * | 
 |  * The object returned here should be freed by calling AAssetDir_close(). | 
 |  */ | 
 | AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName); | 
 |  | 
 | /** | 
 |  * Open an asset. | 
 |  * | 
 |  * The object returned here should be freed by calling AAsset_close(). | 
 |  */ | 
 | AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode); | 
 |  | 
 | /** | 
 |  * Iterate over the files in an asset directory.  A NULL string is returned | 
 |  * when all the file names have been returned. | 
 |  * | 
 |  * The returned file name is suitable for passing to AAssetManager_open(). | 
 |  * | 
 |  * The string returned here is owned by the AssetDir implementation and is not | 
 |  * guaranteed to remain valid if any other calls are made on this AAssetDir | 
 |  * instance. | 
 |  */ | 
 | const char* AAssetDir_getNextFileName(AAssetDir* assetDir); | 
 |  | 
 | /** | 
 |  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning. | 
 |  */ | 
 | void AAssetDir_rewind(AAssetDir* assetDir); | 
 |  | 
 | /** | 
 |  * Close an opened AAssetDir, freeing any related resources. | 
 |  */ | 
 | void AAssetDir_close(AAssetDir* assetDir); | 
 |  | 
 | /** | 
 |  * Attempt to read 'count' bytes of data from the current offset. | 
 |  * | 
 |  * Returns the number of bytes read, zero on EOF, or < 0 on error. | 
 |  */ | 
 | int AAsset_read(AAsset* asset, void* buf, size_t count); | 
 |  | 
 | /** | 
 |  * Seek to the specified offset within the asset data.  'whence' uses the | 
 |  * same constants as lseek()/fseek(). | 
 |  * | 
 |  * Returns the new position on success, or (off_t) -1 on error. | 
 |  */ | 
 | off_t AAsset_seek(AAsset* asset, off_t offset, int whence); | 
 |  | 
 | #if __ANDROID_API__ >= 13 | 
 | /** | 
 |  * Seek to the specified offset within the asset data.  'whence' uses the | 
 |  * same constants as lseek()/fseek(). | 
 |  * | 
 |  * Uses 64-bit data type for large files as opposed to the 32-bit type used | 
 |  * by AAsset_seek. | 
 |  * | 
 |  * Returns the new position on success, or (off64_t) -1 on error. | 
 |  */ | 
 | off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); | 
 | #endif | 
 |  | 
 | /** | 
 |  * Close the asset, freeing all associated resources. | 
 |  */ | 
 | void AAsset_close(AAsset* asset); | 
 |  | 
 | /** | 
 |  * Get a pointer to a buffer holding the entire contents of the assset. | 
 |  * | 
 |  * Returns NULL on failure. | 
 |  */ | 
 | const void* AAsset_getBuffer(AAsset* asset); | 
 |  | 
 | /** | 
 |  * Report the total size of the asset data. | 
 |  */ | 
 | off_t AAsset_getLength(AAsset* asset); | 
 |  | 
 | #if __ANDROID_API__ >= 13 | 
 | /** | 
 |  * Report the total size of the asset data. Reports the size using a 64-bit | 
 |  * number insted of 32-bit as AAsset_getLength. | 
 |  */ | 
 | off64_t AAsset_getLength64(AAsset* asset); | 
 | #endif | 
 |  | 
 | /** | 
 |  * Report the total amount of asset data that can be read from the current position. | 
 |  */ | 
 | off_t AAsset_getRemainingLength(AAsset* asset); | 
 |  | 
 | #if __ANDROID_API__ >= 13 | 
 | /** | 
 |  * Report the total amount of asset data that can be read from the current position. | 
 |  * | 
 |  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does. | 
 |  */ | 
 | off64_t AAsset_getRemainingLength64(AAsset* asset); | 
 | #endif | 
 |  | 
 | /** | 
 |  * Open a new file descriptor that can be used to read the asset data. If the | 
 |  * start or length cannot be represented by a 32-bit number, it will be | 
 |  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead. | 
 |  * | 
 |  * Returns < 0 if direct fd access is not possible (for example, if the asset is | 
 |  * compressed). | 
 |  */ | 
 | int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength); | 
 |  | 
 | #if __ANDROID_API__ >= 13 | 
 | /** | 
 |  * Open a new file descriptor that can be used to read the asset data. | 
 |  * | 
 |  * Uses a 64-bit number for the offset and length instead of 32-bit instead of | 
 |  * as AAsset_openFileDescriptor does. | 
 |  * | 
 |  * Returns < 0 if direct fd access is not possible (for example, if the asset is | 
 |  * compressed). | 
 |  */ | 
 | int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength); | 
 | #endif | 
 |  | 
 | /** | 
 |  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not | 
 |  * mmapped). | 
 |  */ | 
 | int AAsset_isAllocated(AAsset* asset); | 
 |  | 
 |  | 
 |  | 
 | #ifdef __cplusplus | 
 | }; | 
 | #endif | 
 |  | 
 | #endif      // ANDROID_ASSET_MANAGER_H | 
 |  | 
 | /** @} */ |