| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "SurfaceTexture" | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #define GL_GLEXT_PROTOTYPES | 
 | #define EGL_EGLEXT_PROTOTYPES | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 |  | 
 | #include <gui/SurfaceTexture.h> | 
 |  | 
 | #include <hardware/hardware.h> | 
 |  | 
 | #include <surfaceflinger/ISurfaceComposer.h> | 
 | #include <surfaceflinger/SurfaceComposerClient.h> | 
 | #include <surfaceflinger/IGraphicBufferAlloc.h> | 
 |  | 
 | #include <utils/Log.h> | 
 | #include <utils/String8.h> | 
 |  | 
 | // This compile option causes SurfaceTexture to return the buffer that is currently | 
 | // attached to the GL texture from dequeueBuffer when no other buffers are | 
 | // available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do | 
 | // implicit cross-process synchronization to prevent the buffer from being | 
 | // written to before the buffer has (a) been detached from the GL texture and | 
 | // (b) all GL reads from the buffer have completed. | 
 | #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER | 
 | #define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true | 
 | #warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled" | 
 | #else | 
 | #define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false | 
 | #endif | 
 |  | 
 | // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension | 
 | // to synchronize access to the buffers.  It will cause dequeueBuffer to stall, | 
 | // waiting for the GL reads for the buffer being dequeued to complete before | 
 | // allowing the buffer to be dequeued. | 
 | #ifdef USE_FENCE_SYNC | 
 | #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER | 
 | #error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible" | 
 | #endif | 
 | #endif | 
 |  | 
 | // Macros for including the SurfaceTexture name in log messages | 
 | #define ST_LOGV(x, ...) LOGV("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGD(x, ...) LOGD("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGI(x, ...) LOGI("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGW(x, ...) LOGW("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 | #define ST_LOGE(x, ...) LOGE("[%s] "x, mName.string(), ##__VA_ARGS__) | 
 |  | 
 | namespace android { | 
 |  | 
 | // Transform matrices | 
 | static float mtxIdentity[16] = { | 
 |     1, 0, 0, 0, | 
 |     0, 1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 0, 0, 1, | 
 | }; | 
 | static float mtxFlipH[16] = { | 
 |     -1, 0, 0, 0, | 
 |     0, 1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 0, 0, 1, | 
 | }; | 
 | static float mtxFlipV[16] = { | 
 |     1, 0, 0, 0, | 
 |     0, -1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 1, 0, 1, | 
 | }; | 
 | static float mtxRot90[16] = { | 
 |     0, 1, 0, 0, | 
 |     -1, 0, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 0, 0, 1, | 
 | }; | 
 | static float mtxRot180[16] = { | 
 |     -1, 0, 0, 0, | 
 |     0, -1, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     1, 1, 0, 1, | 
 | }; | 
 | static float mtxRot270[16] = { | 
 |     0, -1, 0, 0, | 
 |     1, 0, 0, 0, | 
 |     0, 0, 1, 0, | 
 |     0, 1, 0, 1, | 
 | }; | 
 |  | 
 | static void mtxMul(float out[16], const float a[16], const float b[16]); | 
 |  | 
 | // Get an ID that's unique within this process. | 
 | static int32_t createProcessUniqueId() { | 
 |     static volatile int32_t globalCounter = 0; | 
 |     return android_atomic_inc(&globalCounter); | 
 | } | 
 |  | 
 | SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, | 
 |         GLenum texTarget, bool useFenceSync) : | 
 |     mDefaultWidth(1), | 
 |     mDefaultHeight(1), | 
 |     mPixelFormat(PIXEL_FORMAT_RGBA_8888), | 
 |     mBufferCount(MIN_ASYNC_BUFFER_SLOTS), | 
 |     mClientBufferCount(0), | 
 |     mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS), | 
 |     mCurrentTexture(INVALID_BUFFER_SLOT), | 
 |     mCurrentTransform(0), | 
 |     mCurrentTimestamp(0), | 
 |     mNextTransform(0), | 
 |     mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | 
 |     mTexName(tex), | 
 |     mSynchronousMode(false), | 
 |     mAllowSynchronousMode(allowSynchronousMode), | 
 |     mConnectedApi(NO_CONNECTED_API), | 
 |     mAbandoned(false), | 
 | #ifdef USE_FENCE_SYNC | 
 |     mUseFenceSync(useFenceSync), | 
 | #else | 
 |     mUseFenceSync(false), | 
 | #endif | 
 |     mTexTarget(texTarget), | 
 |     mFrameCounter(0) { | 
 |     // Choose a name using the PID and a process-unique ID. | 
 |     mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); | 
 |  | 
 |     ST_LOGV("SurfaceTexture"); | 
 |     sp<ISurfaceComposer> composer(ComposerService::getComposerService()); | 
 |     mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); | 
 |     mNextCrop.makeInvalid(); | 
 |     memcpy(mCurrentTransformMatrix, mtxIdentity, | 
 |             sizeof(mCurrentTransformMatrix)); | 
 | } | 
 |  | 
 | SurfaceTexture::~SurfaceTexture() { | 
 |     ST_LOGV("~SurfaceTexture"); | 
 |     freeAllBuffersLocked(); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) { | 
 |     if (bufferCount > NUM_BUFFER_SLOTS) | 
 |         return BAD_VALUE; | 
 |  | 
 |     // special-case, nothing to do | 
 |     if (bufferCount == mBufferCount) | 
 |         return OK; | 
 |  | 
 |     if (!mClientBufferCount && | 
 |         bufferCount >= mBufferCount) { | 
 |         // easy, we just have more buffers | 
 |         mBufferCount = bufferCount; | 
 |         mServerBufferCount = bufferCount; | 
 |         mDequeueCondition.signal(); | 
 |     } else { | 
 |         // we're here because we're either | 
 |         // - reducing the number of available buffers | 
 |         // - or there is a client-buffer-count in effect | 
 |  | 
 |         // less than 2 buffers is never allowed | 
 |         if (bufferCount < 2) | 
 |             return BAD_VALUE; | 
 |  | 
 |         // when there is non client-buffer-count in effect, the client is not | 
 |         // allowed to dequeue more than one buffer at a time, | 
 |         // so the next time they dequeue a buffer, we know that they don't | 
 |         // own one. the actual resizing will happen during the next | 
 |         // dequeueBuffer. | 
 |  | 
 |         mServerBufferCount = bufferCount; | 
 |     } | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setBufferCountServer(int bufferCount) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return setBufferCountServerLocked(bufferCount); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setBufferCount(int bufferCount) { | 
 |     ST_LOGV("setBufferCount: count=%d", bufferCount); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |     if (bufferCount > NUM_BUFFER_SLOTS) { | 
 |         ST_LOGE("setBufferCount: bufferCount larger than slots available"); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     // Error out if the user has dequeued buffers | 
 |     for (int i=0 ; i<mBufferCount ; i++) { | 
 |         if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { | 
 |             ST_LOGE("setBufferCount: client owns some buffers"); | 
 |             return -EINVAL; | 
 |         } | 
 |     } | 
 |  | 
 |     const int minBufferSlots = mSynchronousMode ? | 
 |             MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; | 
 |     if (bufferCount == 0) { | 
 |         mClientBufferCount = 0; | 
 |         bufferCount = (mServerBufferCount >= minBufferSlots) ? | 
 |                 mServerBufferCount : minBufferSlots; | 
 |         return setBufferCountServerLocked(bufferCount); | 
 |     } | 
 |  | 
 |     if (bufferCount < minBufferSlots) { | 
 |         ST_LOGE("setBufferCount: requested buffer count (%d) is less than " | 
 |                 "minimum (%d)", bufferCount, minBufferSlots); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     // here we're guaranteed that the client doesn't have dequeued buffers | 
 |     // and will release all of its buffer references. | 
 |     freeAllBuffersLocked(); | 
 |     mBufferCount = bufferCount; | 
 |     mClientBufferCount = bufferCount; | 
 |     mCurrentTexture = INVALID_BUFFER_SLOT; | 
 |     mQueue.clear(); | 
 |     mDequeueCondition.signal(); | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) | 
 | { | 
 |     ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); | 
 |     if (!w || !h) { | 
 |         ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", | 
 |                 w, h); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mDefaultWidth = w; | 
 |     mDefaultHeight = h; | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) { | 
 |     ST_LOGV("requestBuffer: slot=%d", slot); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |     if (slot < 0 || mBufferCount <= slot) { | 
 |         ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", | 
 |                 mBufferCount, slot); | 
 |         return BAD_VALUE; | 
 |     } | 
 |     mSlots[slot].mRequestBufferCalled = true; | 
 |     *buf = mSlots[slot].mGraphicBuffer; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, | 
 |         uint32_t format, uint32_t usage) { | 
 |     ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); | 
 |  | 
 |     if ((w && !h) || (!w && h)) { | 
 |         ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     status_t returnFlags(OK); | 
 |     EGLDisplay dpy = EGL_NO_DISPLAY; | 
 |     EGLSyncKHR fence = EGL_NO_SYNC_KHR; | 
 |  | 
 |     { // Scope for the lock | 
 |         Mutex::Autolock lock(mMutex); | 
 |  | 
 |         int found = -1; | 
 |         int foundSync = -1; | 
 |         int dequeuedCount = 0; | 
 |         bool tryAgain = true; | 
 |         while (tryAgain) { | 
 |             if (mAbandoned) { | 
 |                 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); | 
 |                 return NO_INIT; | 
 |             } | 
 |  | 
 |             // We need to wait for the FIFO to drain if the number of buffer | 
 |             // needs to change. | 
 |             // | 
 |             // The condition "number of buffers needs to change" is true if | 
 |             // - the client doesn't care about how many buffers there are | 
 |             // - AND the actual number of buffer is different from what was | 
 |             //   set in the last setBufferCountServer() | 
 |             //                         - OR - | 
 |             //   setBufferCountServer() was set to a value incompatible with | 
 |             //   the synchronization mode (for instance because the sync mode | 
 |             //   changed since) | 
 |             // | 
 |             // As long as this condition is true AND the FIFO is not empty, we | 
 |             // wait on mDequeueCondition. | 
 |  | 
 |             const int minBufferCountNeeded = mSynchronousMode ? | 
 |                     MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; | 
 |  | 
 |             const bool numberOfBuffersNeedsToChange = !mClientBufferCount && | 
 |                     ((mServerBufferCount != mBufferCount) || | 
 |                             (mServerBufferCount < minBufferCountNeeded)); | 
 |  | 
 |             if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) { | 
 |                 // wait for the FIFO to drain | 
 |                 mDequeueCondition.wait(mMutex); | 
 |                 // NOTE: we continue here because we need to reevaluate our | 
 |                 // whole state (eg: we could be abandoned or disconnected) | 
 |                 continue; | 
 |             } | 
 |  | 
 |             if (numberOfBuffersNeedsToChange) { | 
 |                 // here we're guaranteed that mQueue is empty | 
 |                 freeAllBuffersLocked(); | 
 |                 mBufferCount = mServerBufferCount; | 
 |                 if (mBufferCount < minBufferCountNeeded) | 
 |                     mBufferCount = minBufferCountNeeded; | 
 |                 mCurrentTexture = INVALID_BUFFER_SLOT; | 
 |                 returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; | 
 |             } | 
 |  | 
 |             // look for a free buffer to give to the client | 
 |             found = INVALID_BUFFER_SLOT; | 
 |             foundSync = INVALID_BUFFER_SLOT; | 
 |             dequeuedCount = 0; | 
 |             for (int i = 0; i < mBufferCount; i++) { | 
 |                 const int state = mSlots[i].mBufferState; | 
 |                 if (state == BufferSlot::DEQUEUED) { | 
 |                     dequeuedCount++; | 
 |                 } | 
 |  | 
 |                 // if buffer is FREE it CANNOT be current | 
 |                 LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i), | 
 |                         "dequeueBuffer: buffer %d is both FREE and current!", | 
 |                         i); | 
 |  | 
 |                 if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) { | 
 |                     if (state == BufferSlot::FREE || i == mCurrentTexture) { | 
 |                         foundSync = i; | 
 |                         if (i != mCurrentTexture) { | 
 |                             found = i; | 
 |                             break; | 
 |                         } | 
 |                     } | 
 |                 } else { | 
 |                     if (state == BufferSlot::FREE) { | 
 |                         /* We return the oldest of the free buffers to avoid | 
 |                          * stalling the producer if possible.  This is because | 
 |                          * the consumer may still have pending reads of the | 
 |                          * buffers in flight. | 
 |                          */ | 
 |                         bool isOlder = mSlots[i].mFrameNumber < | 
 |                                 mSlots[found].mFrameNumber; | 
 |                         if (found < 0 || isOlder) { | 
 |                             foundSync = i; | 
 |                             found = i; | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |  | 
 |             // clients are not allowed to dequeue more than one buffer | 
 |             // if they didn't set a buffer count. | 
 |             if (!mClientBufferCount && dequeuedCount) { | 
 |                 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " | 
 |                         "setting the buffer count"); | 
 |                 return -EINVAL; | 
 |             } | 
 |  | 
 |             // See whether a buffer has been queued since the last | 
 |             // setBufferCount so we know whether to perform the | 
 |             // MIN_UNDEQUEUED_BUFFERS check below. | 
 |             bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT; | 
 |             if (bufferHasBeenQueued) { | 
 |                 // make sure the client is not trying to dequeue more buffers | 
 |                 // than allowed. | 
 |                 const int avail = mBufferCount - (dequeuedCount+1); | 
 |                 if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) { | 
 |                     ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded " | 
 |                             "(dequeued=%d)", | 
 |                             MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode), | 
 |                             dequeuedCount); | 
 |                     return -EBUSY; | 
 |                 } | 
 |             } | 
 |  | 
 |             // we're in synchronous mode and didn't find a buffer, we need to | 
 |             // wait for some buffers to be consumed | 
 |             tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT); | 
 |             if (tryAgain) { | 
 |                 mDequeueCondition.wait(mMutex); | 
 |             } | 
 |         } | 
 |  | 
 |         if (mSynchronousMode && found == INVALID_BUFFER_SLOT) { | 
 |             // foundSync guaranteed to be != INVALID_BUFFER_SLOT | 
 |             found = foundSync; | 
 |         } | 
 |  | 
 |         if (found == INVALID_BUFFER_SLOT) { | 
 |             // This should not happen. | 
 |             ST_LOGE("dequeueBuffer: no available buffer slots"); | 
 |             return -EBUSY; | 
 |         } | 
 |  | 
 |         const int buf = found; | 
 |         *outBuf = found; | 
 |  | 
 |         const bool useDefaultSize = !w && !h; | 
 |         if (useDefaultSize) { | 
 |             // use the default size | 
 |             w = mDefaultWidth; | 
 |             h = mDefaultHeight; | 
 |         } | 
 |  | 
 |         const bool updateFormat = (format != 0); | 
 |         if (!updateFormat) { | 
 |             // keep the current (or default) format | 
 |             format = mPixelFormat; | 
 |         } | 
 |  | 
 |         // buffer is now in DEQUEUED (but can also be current at the same time, | 
 |         // if we're in synchronous mode) | 
 |         mSlots[buf].mBufferState = BufferSlot::DEQUEUED; | 
 |  | 
 |         const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); | 
 |         if ((buffer == NULL) || | 
 |             (uint32_t(buffer->width)  != w) || | 
 |             (uint32_t(buffer->height) != h) || | 
 |             (uint32_t(buffer->format) != format) || | 
 |             ((uint32_t(buffer->usage) & usage) != usage)) | 
 |         { | 
 |             usage |= GraphicBuffer::USAGE_HW_TEXTURE; | 
 |             status_t error; | 
 |             sp<GraphicBuffer> graphicBuffer( | 
 |                     mGraphicBufferAlloc->createGraphicBuffer( | 
 |                             w, h, format, usage, &error)); | 
 |             if (graphicBuffer == 0) { | 
 |                 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " | 
 |                         "failed"); | 
 |                 return error; | 
 |             } | 
 |             if (updateFormat) { | 
 |                 mPixelFormat = format; | 
 |             } | 
 |             mSlots[buf].mGraphicBuffer = graphicBuffer; | 
 |             mSlots[buf].mRequestBufferCalled = false; | 
 |             mSlots[buf].mFence = EGL_NO_SYNC_KHR; | 
 |             if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { | 
 |                 eglDestroyImageKHR(mSlots[buf].mEglDisplay, | 
 |                         mSlots[buf].mEglImage); | 
 |                 mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; | 
 |                 mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; | 
 |             } | 
 |             if (mCurrentTexture == buf) { | 
 |                 // The current texture no longer references the buffer in this slot | 
 |                 // since we just allocated a new buffer. | 
 |                 mCurrentTexture = INVALID_BUFFER_SLOT; | 
 |             } | 
 |             returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; | 
 |         } | 
 |  | 
 |         dpy = mSlots[buf].mEglDisplay; | 
 |         fence = mSlots[buf].mFence; | 
 |         mSlots[buf].mFence = EGL_NO_SYNC_KHR; | 
 |     } | 
 |  | 
 |     if (fence != EGL_NO_SYNC_KHR) { | 
 |         EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); | 
 |         // If something goes wrong, log the error, but return the buffer without | 
 |         // synchronizing access to it.  It's too late at this point to abort the | 
 |         // dequeue operation. | 
 |         if (result == EGL_FALSE) { | 
 |             LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError()); | 
 |         } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
 |             LOGE("dequeueBuffer: timeout waiting for fence"); | 
 |         } | 
 |         eglDestroySyncKHR(dpy, fence); | 
 |     } | 
 |  | 
 |     ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, | 
 |             mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); | 
 |  | 
 |     return returnFlags; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setSynchronousMode(bool enabled) { | 
 |     ST_LOGV("setSynchronousMode: enabled=%d", enabled); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     status_t err = OK; | 
 |     if (!mAllowSynchronousMode && enabled) | 
 |         return err; | 
 |  | 
 |     if (!enabled) { | 
 |         // going to asynchronous mode, drain the queue | 
 |         err = drainQueueLocked(); | 
 |         if (err != NO_ERROR) | 
 |             return err; | 
 |     } | 
 |  | 
 |     if (mSynchronousMode != enabled) { | 
 |         // - if we're going to asynchronous mode, the queue is guaranteed to be | 
 |         // empty here | 
 |         // - if the client set the number of buffers, we're guaranteed that | 
 |         // we have at least 3 (because we don't allow less) | 
 |         mSynchronousMode = enabled; | 
 |         mDequeueCondition.signal(); | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, | 
 |         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { | 
 |     ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp); | 
 |  | 
 |     sp<FrameAvailableListener> listener; | 
 |  | 
 |     { // scope for the lock | 
 |         Mutex::Autolock lock(mMutex); | 
 |         if (mAbandoned) { | 
 |             ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!"); | 
 |             return NO_INIT; | 
 |         } | 
 |         if (buf < 0 || buf >= mBufferCount) { | 
 |             ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", | 
 |                     mBufferCount, buf); | 
 |             return -EINVAL; | 
 |         } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { | 
 |             ST_LOGE("queueBuffer: slot %d is not owned by the client " | 
 |                     "(state=%d)", buf, mSlots[buf].mBufferState); | 
 |             return -EINVAL; | 
 |         } else if (buf == mCurrentTexture) { | 
 |             ST_LOGE("queueBuffer: slot %d is current!", buf); | 
 |             return -EINVAL; | 
 |         } else if (!mSlots[buf].mRequestBufferCalled) { | 
 |             ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " | 
 |                     "buffer", buf); | 
 |             return -EINVAL; | 
 |         } | 
 |  | 
 |         if (mSynchronousMode) { | 
 |             // In synchronous mode we queue all buffers in a FIFO. | 
 |             mQueue.push_back(buf); | 
 |  | 
 |             // Synchronous mode always signals that an additional frame should | 
 |             // be consumed. | 
 |             listener = mFrameAvailableListener; | 
 |         } else { | 
 |             // In asynchronous mode we only keep the most recent buffer. | 
 |             if (mQueue.empty()) { | 
 |                 mQueue.push_back(buf); | 
 |  | 
 |                 // Asynchronous mode only signals that a frame should be | 
 |                 // consumed if no previous frame was pending. If a frame were | 
 |                 // pending then the consumer would have already been notified. | 
 |                 listener = mFrameAvailableListener; | 
 |             } else { | 
 |                 Fifo::iterator front(mQueue.begin()); | 
 |                 // buffer currently queued is freed | 
 |                 mSlots[*front].mBufferState = BufferSlot::FREE; | 
 |                 // and we record the new buffer index in the queued list | 
 |                 *front = buf; | 
 |             } | 
 |         } | 
 |  | 
 |         mSlots[buf].mBufferState = BufferSlot::QUEUED; | 
 |         mSlots[buf].mCrop = mNextCrop; | 
 |         mSlots[buf].mTransform = mNextTransform; | 
 |         mSlots[buf].mScalingMode = mNextScalingMode; | 
 |         mSlots[buf].mTimestamp = timestamp; | 
 |         mFrameCounter++; | 
 |         mSlots[buf].mFrameNumber = mFrameCounter; | 
 |  | 
 |         mDequeueCondition.signal(); | 
 |  | 
 |         *outWidth = mDefaultWidth; | 
 |         *outHeight = mDefaultHeight; | 
 |         *outTransform = 0; | 
 |     } // scope for the lock | 
 |  | 
 |     // call back without lock held | 
 |     if (listener != 0) { | 
 |         listener->onFrameAvailable(); | 
 |     } | 
 |     return OK; | 
 | } | 
 |  | 
 | void SurfaceTexture::cancelBuffer(int buf) { | 
 |     ST_LOGV("cancelBuffer: slot=%d", buf); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!"); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (buf < 0 || buf >= mBufferCount) { | 
 |         ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", | 
 |                 mBufferCount, buf); | 
 |         return; | 
 |     } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { | 
 |         ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", | 
 |                 buf, mSlots[buf].mBufferState); | 
 |         return; | 
 |     } | 
 |     mSlots[buf].mBufferState = BufferSlot::FREE; | 
 |     mSlots[buf].mFrameNumber = 0; | 
 |     mDequeueCondition.signal(); | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setCrop(const Rect& crop) { | 
 |     ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right, | 
 |             crop.bottom); | 
 |  | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("setCrop: SurfaceTexture has been abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |     mNextCrop = crop; | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setTransform(uint32_t transform) { | 
 |     ST_LOGV("setTransform: xform=%#x", transform); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("setTransform: SurfaceTexture has been abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |     mNextTransform = transform; | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::connect(int api, | 
 |         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { | 
 |     ST_LOGV("connect: api=%d", api); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("connect: SurfaceTexture has been abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     int err = NO_ERROR; | 
 |     switch (api) { | 
 |         case NATIVE_WINDOW_API_EGL: | 
 |         case NATIVE_WINDOW_API_CPU: | 
 |         case NATIVE_WINDOW_API_MEDIA: | 
 |         case NATIVE_WINDOW_API_CAMERA: | 
 |             if (mConnectedApi != NO_CONNECTED_API) { | 
 |                 ST_LOGE("connect: already connected (cur=%d, req=%d)", | 
 |                         mConnectedApi, api); | 
 |                 err = -EINVAL; | 
 |             } else { | 
 |                 mConnectedApi = api; | 
 |                 *outWidth = mDefaultWidth; | 
 |                 *outHeight = mDefaultHeight; | 
 |                 *outTransform = 0; | 
 |             } | 
 |             break; | 
 |         default: | 
 |             err = -EINVAL; | 
 |             break; | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::disconnect(int api) { | 
 |     ST_LOGV("disconnect: api=%d", api); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         // it is not really an error to disconnect after the surface | 
 |         // has been abandoned, it should just be a no-op. | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     int err = NO_ERROR; | 
 |     switch (api) { | 
 |         case NATIVE_WINDOW_API_EGL: | 
 |         case NATIVE_WINDOW_API_CPU: | 
 |         case NATIVE_WINDOW_API_MEDIA: | 
 |         case NATIVE_WINDOW_API_CAMERA: | 
 |             if (mConnectedApi == api) { | 
 |                 drainQueueAndFreeBuffersLocked(); | 
 |                 mConnectedApi = NO_CONNECTED_API; | 
 |                 mNextCrop.makeInvalid(); | 
 |                 mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; | 
 |                 mNextTransform = 0; | 
 |                 mDequeueCondition.signal(); | 
 |             } else { | 
 |                 ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", | 
 |                         mConnectedApi, api); | 
 |                 err = -EINVAL; | 
 |             } | 
 |             break; | 
 |         default: | 
 |             ST_LOGE("disconnect: unknown API %d", api); | 
 |             err = -EINVAL; | 
 |             break; | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::setScalingMode(int mode) { | 
 |     ST_LOGV("setScalingMode: mode=%d", mode); | 
 |  | 
 |     switch (mode) { | 
 |         case NATIVE_WINDOW_SCALING_MODE_FREEZE: | 
 |         case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: | 
 |             break; | 
 |         default: | 
 |             ST_LOGE("unknown scaling mode: %d", mode); | 
 |             return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mNextScalingMode = mode; | 
 |     return OK; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::updateTexImage() { | 
 |     ST_LOGV("updateTexImage"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("calling updateTexImage() on an abandoned SurfaceTexture"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     // In asynchronous mode the list is guaranteed to be one buffer | 
 |     // deep, while in synchronous mode we use the oldest buffer. | 
 |     if (!mQueue.empty()) { | 
 |         Fifo::iterator front(mQueue.begin()); | 
 |         int buf = *front; | 
 |  | 
 |         // Update the GL texture object. | 
 |         EGLImageKHR image = mSlots[buf].mEglImage; | 
 |         EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |         if (image == EGL_NO_IMAGE_KHR) { | 
 |             if (mSlots[buf].mGraphicBuffer == 0) { | 
 |                 ST_LOGE("buffer at slot %d is null", buf); | 
 |                 return BAD_VALUE; | 
 |             } | 
 |             image = createImage(dpy, mSlots[buf].mGraphicBuffer); | 
 |             mSlots[buf].mEglImage = image; | 
 |             mSlots[buf].mEglDisplay = dpy; | 
 |             if (image == EGL_NO_IMAGE_KHR) { | 
 |                 // NOTE: if dpy was invalid, createImage() is guaranteed to | 
 |                 // fail. so we'd end up here. | 
 |                 return -EINVAL; | 
 |             } | 
 |         } | 
 |  | 
 |         GLint error; | 
 |         while ((error = glGetError()) != GL_NO_ERROR) { | 
 |             ST_LOGW("updateTexImage: clearing GL error: %#04x", error); | 
 |         } | 
 |  | 
 |         glBindTexture(mTexTarget, mTexName); | 
 |         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); | 
 |  | 
 |         bool failed = false; | 
 |         while ((error = glGetError()) != GL_NO_ERROR) { | 
 |             ST_LOGE("error binding external texture image %p (slot %d): %#04x", | 
 |                     image, buf, error); | 
 |             failed = true; | 
 |         } | 
 |         if (failed) { | 
 |             return -EINVAL; | 
 |         } | 
 |  | 
 |         if (mCurrentTexture != INVALID_BUFFER_SLOT) { | 
 |             if (mUseFenceSync) { | 
 |                 EGLSyncKHR fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, | 
 |                         NULL); | 
 |                 if (fence == EGL_NO_SYNC_KHR) { | 
 |                     LOGE("updateTexImage: error creating fence: %#x", | 
 |                             eglGetError()); | 
 |                     return -EINVAL; | 
 |                 } | 
 |                 glFlush(); | 
 |                 mSlots[mCurrentTexture].mFence = fence; | 
 |             } | 
 |         } | 
 |  | 
 |         ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", | 
 |                 mCurrentTexture, | 
 |                 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, | 
 |                 buf, mSlots[buf].mGraphicBuffer->handle); | 
 |  | 
 |         if (mCurrentTexture != INVALID_BUFFER_SLOT) { | 
 |             // The current buffer becomes FREE if it was still in the queued | 
 |             // state. If it has already been given to the client | 
 |             // (synchronous mode), then it stays in DEQUEUED state. | 
 |             if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) { | 
 |                 mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE; | 
 |             } | 
 |         } | 
 |  | 
 |         // Update the SurfaceTexture state. | 
 |         mCurrentTexture = buf; | 
 |         mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; | 
 |         mCurrentCrop = mSlots[buf].mCrop; | 
 |         mCurrentTransform = mSlots[buf].mTransform; | 
 |         mCurrentScalingMode = mSlots[buf].mScalingMode; | 
 |         mCurrentTimestamp = mSlots[buf].mTimestamp; | 
 |         computeCurrentTransformMatrix(); | 
 |  | 
 |         // Now that we've passed the point at which failures can happen, | 
 |         // it's safe to remove the buffer from the front of the queue. | 
 |         mQueue.erase(front); | 
 |         mDequeueCondition.signal(); | 
 |     } else { | 
 |         // We always bind the texture even if we don't update its contents. | 
 |         glBindTexture(mTexTarget, mTexName); | 
 |     } | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | bool SurfaceTexture::isExternalFormat(uint32_t format) | 
 | { | 
 |     switch (format) { | 
 |     // supported YUV formats | 
 |     case HAL_PIXEL_FORMAT_YV12: | 
 |     // Legacy/deprecated YUV formats | 
 |     case HAL_PIXEL_FORMAT_YCbCr_422_SP: | 
 |     case HAL_PIXEL_FORMAT_YCrCb_420_SP: | 
 |     case HAL_PIXEL_FORMAT_YCbCr_422_I: | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Any OEM format needs to be considered | 
 |     if (format>=0x100 && format<=0x1FF) | 
 |         return true; | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | GLenum SurfaceTexture::getCurrentTextureTarget() const { | 
 |     return mTexTarget; | 
 | } | 
 |  | 
 | void SurfaceTexture::getTransformMatrix(float mtx[16]) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); | 
 | } | 
 |  | 
 | void SurfaceTexture::computeCurrentTransformMatrix() { | 
 |     ST_LOGV("computeCurrentTransformMatrix"); | 
 |  | 
 |     float xform[16]; | 
 |     for (int i = 0; i < 16; i++) { | 
 |         xform[i] = mtxIdentity[i]; | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxFlipH); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxFlipV); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | 
 |         float result[16]; | 
 |         mtxMul(result, xform, mtxRot90); | 
 |         for (int i = 0; i < 16; i++) { | 
 |             xform[i] = result[i]; | 
 |         } | 
 |     } | 
 |  | 
 |     sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); | 
 |     float tx, ty, sx, sy; | 
 |     if (!mCurrentCrop.isEmpty()) { | 
 |         // In order to prevent bilinear sampling at the of the crop rectangle we | 
 |         // may need to shrink it by 2 texels in each direction.  Normally this | 
 |         // would just need to take 1/2 a texel off each end, but because the | 
 |         // chroma channels will likely be subsampled we need to chop off a whole | 
 |         // texel.  This will cause artifacts if someone does nearest sampling | 
 |         // with 1:1 pixel:texel ratio, but it's impossible to simultaneously | 
 |         // accomodate the bilinear and nearest sampling uses. | 
 |         // | 
 |         // If nearest sampling turns out to be a desirable usage of these | 
 |         // textures then we could add the ability to switch a SurfaceTexture to | 
 |         // nearest-mode.  Preferably, however, the image producers (video | 
 |         // decoder, camera, etc.) would simply not use a crop rectangle (or at | 
 |         // least not tell the framework about it) so that the GPU can do the | 
 |         // correct edge behavior. | 
 |         int xshrink = 0, yshrink = 0; | 
 |         if (mCurrentCrop.left > 0) { | 
 |             tx = float(mCurrentCrop.left + 1) / float(buf->getWidth()); | 
 |             xshrink++; | 
 |         } else { | 
 |             tx = 0.0f; | 
 |         } | 
 |         if (mCurrentCrop.right < int32_t(buf->getWidth())) { | 
 |             xshrink++; | 
 |         } | 
 |         if (mCurrentCrop.bottom < int32_t(buf->getHeight())) { | 
 |             ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / | 
 |                     float(buf->getHeight()); | 
 |             yshrink++; | 
 |         } else { | 
 |             ty = 0.0f; | 
 |         } | 
 |         if (mCurrentCrop.top > 0) { | 
 |             yshrink++; | 
 |         } | 
 |         sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth()); | 
 |         sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight()); | 
 |     } else { | 
 |         tx = 0.0f; | 
 |         ty = 0.0f; | 
 |         sx = 1.0f; | 
 |         sy = 1.0f; | 
 |     } | 
 |     float crop[16] = { | 
 |         sx, 0, 0, 0, | 
 |         0, sy, 0, 0, | 
 |         0, 0, 1, 0, | 
 |         tx, ty, 0, 1, | 
 |     }; | 
 |  | 
 |     float mtxBeforeFlipV[16]; | 
 |     mtxMul(mtxBeforeFlipV, crop, xform); | 
 |  | 
 |     // SurfaceFlinger expects the top of its window textures to be at a Y | 
 |     // coordinate of 0, so SurfaceTexture must behave the same way.  We don't | 
 |     // want to expose this to applications, however, so we must add an | 
 |     // additional vertical flip to the transform after all the other transforms. | 
 |     mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); | 
 | } | 
 |  | 
 | nsecs_t SurfaceTexture::getTimestamp() { | 
 |     ST_LOGV("getTimestamp"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTimestamp; | 
 | } | 
 |  | 
 | void SurfaceTexture::setFrameAvailableListener( | 
 |         const sp<FrameAvailableListener>& listener) { | 
 |     ST_LOGV("setFrameAvailableListener"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mFrameAvailableListener = listener; | 
 | } | 
 |  | 
 | void SurfaceTexture::freeBufferLocked(int i) { | 
 |     mSlots[i].mGraphicBuffer = 0; | 
 |     mSlots[i].mBufferState = BufferSlot::FREE; | 
 |     mSlots[i].mFrameNumber = 0; | 
 |     if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { | 
 |         eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); | 
 |         mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; | 
 |         mSlots[i].mEglDisplay = EGL_NO_DISPLAY; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceTexture::freeAllBuffersLocked() { | 
 |     LOGW_IF(!mQueue.isEmpty(), | 
 |             "freeAllBuffersLocked called but mQueue is not empty"); | 
 |     mCurrentTexture = INVALID_BUFFER_SLOT; | 
 |     for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | 
 |         freeBufferLocked(i); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceTexture::freeAllBuffersExceptHeadLocked() { | 
 |     LOGW_IF(!mQueue.isEmpty(), | 
 |             "freeAllBuffersExceptCurrentLocked called but mQueue is not empty"); | 
 |     int head = -1; | 
 |     if (!mQueue.empty()) { | 
 |         Fifo::iterator front(mQueue.begin()); | 
 |         head = *front; | 
 |     } | 
 |     mCurrentTexture = INVALID_BUFFER_SLOT; | 
 |     for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | 
 |         if (i != head) { | 
 |             freeBufferLocked(i); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceTexture::drainQueueLocked() { | 
 |     while (mSynchronousMode && !mQueue.isEmpty()) { | 
 |         mDequeueCondition.wait(mMutex); | 
 |         if (mAbandoned) { | 
 |             ST_LOGE("drainQueueLocked: SurfaceTexture has been abandoned!"); | 
 |             return NO_INIT; | 
 |         } | 
 |         if (mConnectedApi == NO_CONNECTED_API) { | 
 |             ST_LOGE("drainQueueLocked: SurfaceTexture is not connected!"); | 
 |             return NO_INIT; | 
 |         } | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() { | 
 |     status_t err = drainQueueLocked(); | 
 |     if (err == NO_ERROR) { | 
 |         if (mSynchronousMode) { | 
 |             freeAllBuffersLocked(); | 
 |         } else { | 
 |             freeAllBuffersExceptHeadLocked(); | 
 |         } | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, | 
 |         const sp<GraphicBuffer>& graphicBuffer) { | 
 |     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); | 
 |     EGLint attrs[] = { | 
 |         EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE, | 
 |         EGL_NONE, | 
 |     }; | 
 |     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, | 
 |             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); | 
 |     if (image == EGL_NO_IMAGE_KHR) { | 
 |         EGLint error = eglGetError(); | 
 |         ST_LOGE("error creating EGLImage: %#x", error); | 
 |     } | 
 |     return image; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTextureBuf; | 
 | } | 
 |  | 
 | Rect SurfaceTexture::getCurrentCrop() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentCrop; | 
 | } | 
 |  | 
 | uint32_t SurfaceTexture::getCurrentTransform() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTransform; | 
 | } | 
 |  | 
 | uint32_t SurfaceTexture::getCurrentScalingMode() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentScalingMode; | 
 | } | 
 |  | 
 | bool SurfaceTexture::isSynchronousMode() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mSynchronousMode; | 
 | } | 
 |  | 
 | int SurfaceTexture::query(int what, int* outValue) | 
 | { | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ST_LOGE("query: SurfaceTexture has been abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     int value; | 
 |     switch (what) { | 
 |     case NATIVE_WINDOW_WIDTH: | 
 |         value = mDefaultWidth; | 
 |         break; | 
 |     case NATIVE_WINDOW_HEIGHT: | 
 |         value = mDefaultHeight; | 
 |         break; | 
 |     case NATIVE_WINDOW_FORMAT: | 
 |         value = mPixelFormat; | 
 |         break; | 
 |     case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: | 
 |         value = mSynchronousMode ? | 
 |                 (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS; | 
 |         break; | 
 |     default: | 
 |         return BAD_VALUE; | 
 |     } | 
 |     outValue[0] = value; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceTexture::abandon() { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mQueue.clear(); | 
 |     mAbandoned = true; | 
 |     mCurrentTextureBuf.clear(); | 
 |     freeAllBuffersLocked(); | 
 |     mDequeueCondition.signal(); | 
 | } | 
 |  | 
 | void SurfaceTexture::setName(const String8& name) { | 
 |     mName = name; | 
 | } | 
 |  | 
 | void SurfaceTexture::dump(String8& result) const | 
 | { | 
 |     char buffer[1024]; | 
 |     dump(result, "", buffer, 1024); | 
 | } | 
 |  | 
 | void SurfaceTexture::dump(String8& result, const char* prefix, | 
 |         char* buffer, size_t SIZE) const | 
 | { | 
 |     Mutex::Autolock _l(mMutex); | 
 |     snprintf(buffer, SIZE, | 
 |             "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " | 
 |             "mPixelFormat=%d, mTexName=%d\n", | 
 |             prefix, mBufferCount, mSynchronousMode, mDefaultWidth, | 
 |             mDefaultHeight, mPixelFormat, mTexName); | 
 |     result.append(buffer); | 
 |  | 
 |     String8 fifo; | 
 |     int fifoSize = 0; | 
 |     Fifo::const_iterator i(mQueue.begin()); | 
 |     while (i != mQueue.end()) { | 
 |         snprintf(buffer, SIZE, "%02d ", *i++); | 
 |         fifoSize++; | 
 |         fifo.append(buffer); | 
 |     } | 
 |  | 
 |     snprintf(buffer, SIZE, | 
 |             "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n" | 
 |             "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n" | 
 |             , | 
 |             prefix, mCurrentCrop.left, | 
 |             mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, | 
 |             mCurrentTransform, mCurrentTexture, | 
 |             prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, | 
 |             mNextCrop.bottom, mNextTransform, fifoSize, fifo.string() | 
 |     ); | 
 |     result.append(buffer); | 
 |  | 
 |     struct { | 
 |         const char * operator()(int state) const { | 
 |             switch (state) { | 
 |                 case BufferSlot::DEQUEUED: return "DEQUEUED"; | 
 |                 case BufferSlot::QUEUED: return "QUEUED"; | 
 |                 case BufferSlot::FREE: return "FREE"; | 
 |                 default: return "Unknown"; | 
 |             } | 
 |         } | 
 |     } stateName; | 
 |  | 
 |     for (int i=0 ; i<mBufferCount ; i++) { | 
 |         const BufferSlot& slot(mSlots[i]); | 
 |         snprintf(buffer, SIZE, | 
 |                 "%s%s[%02d] " | 
 |                 "state=%-8s, crop=[%d,%d,%d,%d], " | 
 |                 "transform=0x%02x, timestamp=%lld", | 
 |                 prefix, (i==mCurrentTexture)?">":" ", i, | 
 |                 stateName(slot.mBufferState), | 
 |                 slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, | 
 |                 slot.mCrop.bottom, slot.mTransform, slot.mTimestamp | 
 |         ); | 
 |         result.append(buffer); | 
 |  | 
 |         const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); | 
 |         if (buf != NULL) { | 
 |             snprintf(buffer, SIZE, | 
 |                     ", %p [%4ux%4u:%4u,%3X]", | 
 |                     buf->handle, buf->width, buf->height, buf->stride, | 
 |                     buf->format); | 
 |             result.append(buffer); | 
 |         } | 
 |         result.append("\n"); | 
 |     } | 
 | } | 
 |  | 
 | static void mtxMul(float out[16], const float a[16], const float b[16]) { | 
 |     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; | 
 |     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; | 
 |     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; | 
 |     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; | 
 |  | 
 |     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; | 
 |     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; | 
 |     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; | 
 |     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; | 
 |  | 
 |     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; | 
 |     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; | 
 |     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; | 
 |     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; | 
 |  | 
 |     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; | 
 |     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; | 
 |     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; | 
 |     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; | 
 | } | 
 |  | 
 | }; // namespace android |