| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wconversion" | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BufferStateLayer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "BufferStateLayer.h" | 
 |  | 
 | #include <limits> | 
 |  | 
 | #include <compositionengine/LayerFECompositionState.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 | #include <renderengine/Image.h> | 
 |  | 
 | #include "EffectLayer.h" | 
 | #include "TimeStats/TimeStats.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | // clang-format off | 
 | const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{ | 
 |         1, 0, 0, 0, | 
 |         0, 1, 0, 0, | 
 |         0, 0, 1, 0, | 
 |         0, 0, 0, 1 | 
 | }; | 
 | // clang-format on | 
 |  | 
 | BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) | 
 |       : BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) { | 
 |     mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
 |     mCurrentState.dataspace = ui::Dataspace::V0_SRGB; | 
 | } | 
 |  | 
 | BufferStateLayer::~BufferStateLayer() { | 
 |     // The original layer and the clone layer share the same texture and buffer. Therefore, only | 
 |     // one of the layers, in this case the original layer, needs to handle the deletion. The | 
 |     // original layer and the clone should be removed at the same time so there shouldn't be any | 
 |     // issue with the clone layer trying to use the texture. | 
 |     if (mBufferInfo.mBuffer != nullptr && !isClone()) { | 
 |         // Ensure that mBuffer is uncached from RenderEngine here, as | 
 |         // RenderEngine may have been using the buffer as an external texture | 
 |         // after the client uncached the buffer. | 
 |         auto& engine(mFlinger->getRenderEngine()); | 
 |         engine.unbindExternalTextureBuffer(mBufferInfo.mBuffer->getId()); | 
 |     } | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for Layer | 
 | // ----------------------------------------------------------------------- | 
 | void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
 |     // The previous release fence notifies the client that SurfaceFlinger is done with the previous | 
 |     // buffer that was presented on this layer. The first transaction that came in this frame that | 
 |     // replaced the previous buffer on this layer needs this release fence, because the fence will | 
 |     // let the client know when that previous buffer is removed from the screen. | 
 |     // | 
 |     // Every other transaction on this layer does not need a release fence because no other | 
 |     // Transactions that were set on this layer this frame are going to have their preceeding buffer | 
 |     // removed from the display this frame. | 
 |     // | 
 |     // For example, if we have 3 transactions this frame. The first transaction doesn't contain a | 
 |     // buffer so it doesn't need a previous release fence because the layer still needs the previous | 
 |     // buffer. The second transaction contains a buffer so it needs a previous release fence because | 
 |     // the previous buffer will be released this frame. The third transaction also contains a | 
 |     // buffer. It replaces the buffer in the second transaction. The buffer in the second | 
 |     // transaction will now no longer be presented so it is released immediately and the third | 
 |     // transaction doesn't need a previous release fence. | 
 |     for (auto& handle : mDrawingState.callbackHandles) { | 
 |         if (handle->releasePreviousBuffer) { | 
 |             handle->previousReleaseFence = releaseFence; | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     mPreviousReleaseFence = releaseFence; | 
 |  | 
 |     // Prevent tracing the same release multiple times. | 
 |     if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { | 
 |         mPreviousReleasedFrameNumber = mPreviousFrameNumber; | 
 |     } | 
 | } | 
 |  | 
 | void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
 |     for (const auto& handle : mDrawingState.callbackHandles) { | 
 |         handle->transformHint = mTransformHint; | 
 |         handle->dequeueReadyTime = dequeueReadyTime; | 
 |     } | 
 |  | 
 |     mFlinger->getTransactionCompletedThread().finalizePendingCallbackHandles( | 
 |             mDrawingState.callbackHandles); | 
 |  | 
 |     mDrawingState.callbackHandles = {}; | 
 |  | 
 |     const sp<Fence>& releaseFence(mPreviousReleaseFence); | 
 |     std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(releaseFence); | 
 |     { | 
 |         Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |         if (mPreviousFrameNumber != 0) { | 
 |             mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | 
 |                                           std::move(releaseFenceTime)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence, | 
 |                                                  const CompositorTiming& compositorTiming) { | 
 |     for (const auto& handle : mDrawingState.callbackHandles) { | 
 |         handle->gpuCompositionDoneFence = glDoneFence; | 
 |         handle->compositorTiming = compositorTiming; | 
 |     } | 
 | } | 
 |  | 
 | bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { | 
 |     if (getSidebandStreamChanged() || getAutoRefresh()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     return hasFrameUpdate(); | 
 | } | 
 |  | 
 | bool BufferStateLayer::willPresentCurrentTransaction() const { | 
 |     // Returns true if the most recent Transaction applied to CurrentState will be presented. | 
 |     return (getSidebandStreamChanged() || getAutoRefresh() || | 
 |             (mCurrentState.modified && | 
 |              (mCurrentState.buffer != nullptr || mCurrentState.bgColorLayer != nullptr))) && | 
 |         !mLayerDetached; | 
 | } | 
 |  | 
 | /* TODO: vhau uncomment once deferred transaction migration complete in | 
 |  * WindowManager | 
 | void BufferStateLayer::pushPendingState() { | 
 |     if (!mCurrentState.modified) { | 
 |         return; | 
 |     } | 
 |     mPendingStates.push_back(mCurrentState); | 
 |     ATRACE_INT(mTransactionName.c_str(), mPendingStates.size()); | 
 | } | 
 | */ | 
 |  | 
 | bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { | 
 |     mCurrentStateModified = mCurrentState.modified; | 
 |     bool stateUpdateAvailable = Layer::applyPendingStates(stateToCommit); | 
 |     mCurrentStateModified = stateUpdateAvailable && mCurrentStateModified; | 
 |     mCurrentState.modified = false; | 
 |     return stateUpdateAvailable; | 
 | } | 
 |  | 
 | // Crop that applies to the window | 
 | Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const { | 
 |     return Rect::INVALID_RECT; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransform(uint32_t transform) { | 
 |     if (mCurrentState.transform == transform) return false; | 
 |     mCurrentState.transform = transform; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
 |     if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.transformToDisplayInverse = transformToDisplayInverse; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setCrop(const Rect& crop) { | 
 |     Rect c = crop; | 
 |     if (c.left < 0) { | 
 |         c.left = 0; | 
 |     } | 
 |     if (c.top < 0) { | 
 |         c.top = 0; | 
 |     } | 
 |     // If the width and/or height are < 0, make it [0, 0, -1, -1] so the equality comparision below | 
 |     // treats all invalid rectangles the same. | 
 |     if (!c.isValid()) { | 
 |         c.makeInvalid(); | 
 |     } | 
 |  | 
 |     if (mCurrentState.crop == c) return false; | 
 |     mCurrentState.crop = c; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setFrame(const Rect& frame) { | 
 |     int x = frame.left; | 
 |     int y = frame.top; | 
 |     int w = frame.getWidth(); | 
 |     int h = frame.getHeight(); | 
 |  | 
 |     if (x < 0) { | 
 |         x = 0; | 
 |         w = frame.right; | 
 |     } | 
 |  | 
 |     if (y < 0) { | 
 |         y = 0; | 
 |         h = frame.bottom; | 
 |     } | 
 |  | 
 |     if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y && | 
 |         mCurrentState.active.w == w && mCurrentState.active.h == h) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (!frame.isValid()) { | 
 |         x = y = w = h = 0; | 
 |     } | 
 |     mCurrentState.active.transform.set(x, y); | 
 |     mCurrentState.active.w = w; | 
 |     mCurrentState.active.h = h; | 
 |  | 
 |     mCurrentState.sequence++; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::addFrameEvent(const sp<Fence>& acquireFence, nsecs_t postedTime, | 
 |                                      nsecs_t desiredPresentTime) { | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     mAcquireTimeline.updateSignalTimes(); | 
 |     std::shared_ptr<FenceTime> acquireFenceTime = | 
 |             std::make_shared<FenceTime>((acquireFence ? acquireFence : Fence::NO_FENCE)); | 
 |     NewFrameEventsEntry newTimestamps = {mCurrentState.frameNumber, postedTime, desiredPresentTime, | 
 |                                          acquireFenceTime}; | 
 |     mFrameEventHistory.setProducerWantsEvents(); | 
 |     mFrameEventHistory.addQueue(newTimestamps); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer, const sp<Fence>& acquireFence, | 
 |                                  nsecs_t postTime, nsecs_t desiredPresentTime, | 
 |                                  const client_cache_t& clientCacheId) { | 
 |     if (mCurrentState.buffer) { | 
 |         mReleasePreviousBuffer = true; | 
 |     } | 
 |  | 
 |     mCurrentState.frameNumber++; | 
 |  | 
 |     mCurrentState.buffer = buffer; | 
 |     mCurrentState.clientCacheId = clientCacheId; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mTimeStats->setPostTime(layerId, mCurrentState.frameNumber, getName().c_str(), | 
 |                                       postTime); | 
 |     desiredPresentTime = desiredPresentTime <= 0 ? 0 : desiredPresentTime; | 
 |     mCurrentState.desiredPresentTime = desiredPresentTime; | 
 |  | 
 |     mFlinger->mScheduler->recordLayerHistory(this, desiredPresentTime, | 
 |                                              LayerHistory::LayerUpdateType::Buffer); | 
 |  | 
 |     addFrameEvent(acquireFence, postTime, desiredPresentTime); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { | 
 |     // The acquire fences of BufferStateLayers have already signaled before they are set | 
 |     mCallbackHandleAcquireTime = fence->getSignalTime(); | 
 |  | 
 |     mCurrentState.acquireFence = fence; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { | 
 |     if (mCurrentState.dataspace == dataspace) return false; | 
 |     mCurrentState.dataspace = dataspace; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
 |     if (mCurrentState.hdrMetadata == hdrMetadata) return false; | 
 |     mCurrentState.hdrMetadata = hdrMetadata; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
 |     mCurrentState.surfaceDamageRegion = surfaceDamage; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setApi(int32_t api) { | 
 |     if (mCurrentState.api == api) return false; | 
 |     mCurrentState.api = api; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
 |     if (mCurrentState.sidebandStream == sidebandStream) return false; | 
 |     mCurrentState.sidebandStream = sidebandStream; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     if (!mSidebandStreamChanged.exchange(true)) { | 
 |         // mSidebandStreamChanged was false | 
 |         mFlinger->signalLayerUpdate(); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransactionCompletedListeners( | 
 |         const std::vector<sp<CallbackHandle>>& handles) { | 
 |     // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return | 
 |     if (handles.empty()) { | 
 |         mReleasePreviousBuffer = false; | 
 |         return false; | 
 |     } | 
 |  | 
 |     const bool willPresent = willPresentCurrentTransaction(); | 
 |  | 
 |     for (const auto& handle : handles) { | 
 |         // If this transaction set a buffer on this layer, release its previous buffer | 
 |         handle->releasePreviousBuffer = mReleasePreviousBuffer; | 
 |  | 
 |         // If this layer will be presented in this frame | 
 |         if (willPresent) { | 
 |             // If this transaction set an acquire fence on this layer, set its acquire time | 
 |             handle->acquireTime = mCallbackHandleAcquireTime; | 
 |  | 
 |             // Notify the transaction completed thread that there is a pending latched callback | 
 |             // handle | 
 |             mFlinger->getTransactionCompletedThread().registerPendingCallbackHandle(handle); | 
 |  | 
 |             // Store so latched time and release fence can be set | 
 |             mCurrentState.callbackHandles.push_back(handle); | 
 |  | 
 |         } else { // If this layer will NOT need to be relatched and presented this frame | 
 |             // Notify the transaction completed thread this handle is done | 
 |             mFlinger->getTransactionCompletedThread().registerUnpresentedCallbackHandle(handle); | 
 |         } | 
 |     } | 
 |  | 
 |     mReleasePreviousBuffer = false; | 
 |     mCallbackHandleAcquireTime = -1; | 
 |  | 
 |     return willPresent; | 
 | } | 
 |  | 
 | void BufferStateLayer::forceSendCallbacks() { | 
 |     mFlinger->getTransactionCompletedThread().finalizePendingCallbackHandles( | 
 |             mCurrentState.callbackHandles); | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { | 
 |     mCurrentState.transparentRegionHint = transparent; | 
 |     mCurrentState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | Rect BufferStateLayer::getBufferSize(const State& s) const { | 
 |     // for buffer state layers we use the display frame size as the buffer size. | 
 |     if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { | 
 |         return Rect(getActiveWidth(s), getActiveHeight(s)); | 
 |     } | 
 |  | 
 |     // if the display frame is not defined, use the parent bounds as the buffer size. | 
 |     const auto& p = mDrawingParent.promote(); | 
 |     if (p != nullptr) { | 
 |         Rect parentBounds = Rect(p->getBounds(Region())); | 
 |         if (!parentBounds.isEmpty()) { | 
 |             return parentBounds; | 
 |         } | 
 |     } | 
 |  | 
 |     return Rect::INVALID_RECT; | 
 | } | 
 |  | 
 | FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const { | 
 |     const State& s(getDrawingState()); | 
 |     // for buffer state layers we use the display frame size as the buffer size. | 
 |     if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { | 
 |         return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s)); | 
 |     } | 
 |  | 
 |     // if the display frame is not defined, use the parent bounds as the buffer size. | 
 |     return parentBounds; | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for BufferLayer | 
 | // ----------------------------------------------------------------------- | 
 | bool BufferStateLayer::fenceHasSignaled() const { | 
 |     if (latchUnsignaledBuffers()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     const bool fenceSignaled = | 
 |             getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
 |     if (!fenceSignaled) { | 
 |         mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), | 
 |                                                     TimeStats::LatchSkipReason::LateAcquire); | 
 |     } | 
 |  | 
 |     return fenceSignaled; | 
 | } | 
 |  | 
 | bool BufferStateLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { | 
 |     if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     return mCurrentState.desiredPresentTime <= expectedPresentTime; | 
 | } | 
 |  | 
 | bool BufferStateLayer::onPreComposition(nsecs_t refreshStartTime) { | 
 |     for (const auto& handle : mDrawingState.callbackHandles) { | 
 |         handle->refreshStartTime = refreshStartTime; | 
 |     } | 
 |     return BufferLayer::onPreComposition(refreshStartTime); | 
 | } | 
 |  | 
 | uint64_t BufferStateLayer::getFrameNumber(nsecs_t /*expectedPresentTime*/) const { | 
 |     return mDrawingState.frameNumber; | 
 | } | 
 |  | 
 | /** | 
 |  * This is the frameNumber used for deferred transaction signalling. We need to use this because | 
 |  * of cases where we defer a transaction for a surface to itself. In the BLAST world this | 
 |  * may not make a huge amount of sense (Why not just merge the Buffer transaction with the | 
 |  * deferred transaction?) but this is an important legacy use case, for example moving | 
 |  * a window at the same time it draws makes use of this kind of technique. So anyway | 
 |  * imagine we have something like this: | 
 |  * | 
 |  * Transaction { // containing | 
 |  *     Buffer -> frameNumber = 2 | 
 |  *     DeferTransactionUntil -> frameNumber = 2 | 
 |  *     Random other stuff | 
 |  *  } | 
 |  * Now imagine getHeadFrameNumber returned mDrawingState.mFrameNumber (or mCurrentFrameNumber). | 
 |  * Prior to doTransaction SurfaceFlinger will call notifyAvailableFrames, but because we | 
 |  * haven't swapped mCurrentState to mDrawingState yet we will think the sync point | 
 |  * is not ready. So we will return false from applyPendingState and not swap | 
 |  * current state to drawing state. But because we don't swap current state | 
 |  * to drawing state the number will never update and we will be stuck. This way | 
 |  * we can see we need to return the frame number for the buffer we are about | 
 |  * to apply. | 
 |  */ | 
 | uint64_t BufferStateLayer::getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { | 
 |     return mCurrentState.frameNumber; | 
 | } | 
 |  | 
 | bool BufferStateLayer::getAutoRefresh() const { | 
 |     // TODO(marissaw): support shared buffer mode | 
 |     return false; | 
 | } | 
 |  | 
 | bool BufferStateLayer::getSidebandStreamChanged() const { | 
 |     return mSidebandStreamChanged.load(); | 
 | } | 
 |  | 
 | bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
 |     if (mSidebandStreamChanged.exchange(false)) { | 
 |         const State& s(getDrawingState()); | 
 |         // mSidebandStreamChanged was true | 
 |         mSidebandStream = s.sidebandStream; | 
 |         editCompositionState()->sidebandStream = mSidebandStream; | 
 |         if (mSidebandStream != nullptr) { | 
 |             setTransactionFlags(eTransactionNeeded); | 
 |             mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |         } | 
 |         recomputeVisibleRegions = true; | 
 |  | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool BufferStateLayer::hasFrameUpdate() const { | 
 |     const State& c(getCurrentState()); | 
 |     return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr); | 
 | } | 
 |  | 
 | status_t BufferStateLayer::bindTextureImage() { | 
 |     const State& s(getDrawingState()); | 
 |     auto& engine(mFlinger->getRenderEngine()); | 
 |  | 
 |     return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence); | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, | 
 |                                           nsecs_t /*expectedPresentTime*/) { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (!s.buffer) { | 
 |         if (s.bgColorLayer) { | 
 |             for (auto& handle : mDrawingState.callbackHandles) { | 
 |                 handle->latchTime = latchTime; | 
 |             } | 
 |         } | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     const int32_t layerId = getSequence(); | 
 |  | 
 |     // Reject if the layer is invalid | 
 |     uint32_t bufferWidth = s.buffer->width; | 
 |     uint32_t bufferHeight = s.buffer->height; | 
 |  | 
 |     if (s.transform & ui::Transform::ROT_90) { | 
 |         std::swap(bufferWidth, bufferHeight); | 
 |     } | 
 |  | 
 |     if (s.transformToDisplayInverse) { | 
 |         uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |         if (invTransform & ui::Transform::ROT_90) { | 
 |             std::swap(bufferWidth, bufferHeight); | 
 |         } | 
 |     } | 
 |  | 
 |     if (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_FREEZE && | 
 |         (s.active.w != bufferWidth || s.active.h != bufferHeight)) { | 
 |         ALOGE("[%s] rejecting buffer: " | 
 |               "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}", | 
 |               getDebugName(), bufferWidth, bufferHeight, s.active.w, s.active.h); | 
 |         mFlinger->mTimeStats->removeTimeRecord(layerId, mDrawingState.frameNumber); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     for (auto& handle : mDrawingState.callbackHandles) { | 
 |         handle->latchTime = latchTime; | 
 |         handle->frameNumber = mDrawingState.frameNumber; | 
 |     } | 
 |  | 
 |     if (!SyncFeatures::getInstance().useNativeFenceSync()) { | 
 |         // Bind the new buffer to the GL texture. | 
 |         // | 
 |         // Older devices require the "implicit" synchronization provided | 
 |         // by glEGLImageTargetTexture2DOES, which this method calls.  Newer | 
 |         // devices will either call this in Layer::onDraw, or (if it's not | 
 |         // a GL-composited layer) not at all. | 
 |         status_t err = bindTextureImage(); | 
 |         if (err != NO_ERROR) { | 
 |             mFlinger->mTimeStats->onDestroy(layerId); | 
 |             return BAD_VALUE; | 
 |         } | 
 |     } | 
 |  | 
 |     mFlinger->mTimeStats->setAcquireFence(layerId, mDrawingState.frameNumber, | 
 |                                           std::make_shared<FenceTime>(mDrawingState.acquireFence)); | 
 |     mFlinger->mTimeStats->setLatchTime(layerId, mDrawingState.frameNumber, latchTime); | 
 |  | 
 |     mCurrentStateModified = false; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateActiveBuffer() { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (s.buffer == nullptr) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     mPreviousBufferId = getCurrentBufferId(); | 
 |     mBufferInfo.mBuffer = s.buffer; | 
 |     mBufferInfo.mFence = s.acquireFence; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) { | 
 |     // TODO(marissaw): support frame history events | 
 |     mPreviousFrameNumber = mCurrentFrameNumber; | 
 |     mCurrentFrameNumber = mDrawingState.frameNumber; | 
 |     { | 
 |         Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |         mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) { | 
 |     std::lock_guard lock(mMutex); | 
 |     if (!clientCacheId.isValid()) { | 
 |         ALOGE("invalid process, failed to erase buffer"); | 
 |         return; | 
 |     } | 
 |     eraseBufferLocked(clientCacheId); | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     auto itr = mCachedBuffers.find(clientCacheId); | 
 |     if (itr == mCachedBuffers.end()) { | 
 |         return addCachedBuffer(clientCacheId); | 
 |     } | 
 |     auto& [hwcCacheSlot, counter] = itr->second; | 
 |     counter = mCounter++; | 
 |     return hwcCacheSlot; | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId) | 
 |         REQUIRES(mMutex) { | 
 |     if (!clientCacheId.isValid()) { | 
 |         ALOGE("invalid process, returning invalid slot"); | 
 |         return BufferQueue::INVALID_BUFFER_SLOT; | 
 |     } | 
 |  | 
 |     ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this)); | 
 |  | 
 |     uint32_t hwcCacheSlot = getFreeHwcCacheSlot(); | 
 |     mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++}; | 
 |     return hwcCacheSlot; | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) { | 
 |     if (mFreeHwcCacheSlots.empty()) { | 
 |         evictLeastRecentlyUsed(); | 
 |     } | 
 |  | 
 |     uint32_t hwcCacheSlot = mFreeHwcCacheSlots.top(); | 
 |     mFreeHwcCacheSlots.pop(); | 
 |     return hwcCacheSlot; | 
 | } | 
 |  | 
 | void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) { | 
 |     uint64_t minCounter = UINT_MAX; | 
 |     client_cache_t minClientCacheId = {}; | 
 |     for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) { | 
 |         const auto& [hwcCacheSlot, counter] = slotCounter; | 
 |         if (counter < minCounter) { | 
 |             minCounter = counter; | 
 |             minClientCacheId = clientCacheId; | 
 |         } | 
 |     } | 
 |     eraseBufferLocked(minClientCacheId); | 
 |  | 
 |     ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this); | 
 | } | 
 |  | 
 | void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId) | 
 |         REQUIRES(mMutex) { | 
 |     auto itr = mCachedBuffers.find(clientCacheId); | 
 |     if (itr == mCachedBuffers.end()) { | 
 |         return; | 
 |     } | 
 |     auto& [hwcCacheSlot, counter] = itr->second; | 
 |  | 
 |     // TODO send to hwc cache and resources | 
 |  | 
 |     mFreeHwcCacheSlots.push(hwcCacheSlot); | 
 |     mCachedBuffers.erase(clientCacheId); | 
 | } | 
 |  | 
 | void BufferStateLayer::gatherBufferInfo() { | 
 |     BufferLayer::gatherBufferInfo(); | 
 |  | 
 |     const State& s(getDrawingState()); | 
 |     mBufferInfo.mDesiredPresentTime = s.desiredPresentTime; | 
 |     mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence); | 
 |     mBufferInfo.mFence = s.acquireFence; | 
 |     mBufferInfo.mTransform = s.transform; | 
 |     mBufferInfo.mDataspace = translateDataspace(s.dataspace); | 
 |     mBufferInfo.mCrop = computeCrop(s); | 
 |     mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
 |     mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion; | 
 |     mBufferInfo.mHdrMetadata = s.hdrMetadata; | 
 |     mBufferInfo.mApi = s.api; | 
 |     mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; | 
 |     mBufferInfo.mBufferSlot = mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId); | 
 | } | 
 |  | 
 | Rect BufferStateLayer::computeCrop(const State& s) { | 
 |     if (s.crop.isEmpty() && s.buffer) { | 
 |         return s.buffer->getBounds(); | 
 |     } else if (s.buffer) { | 
 |         Rect crop = s.crop; | 
 |         crop.left = std::max(crop.left, 0); | 
 |         crop.top = std::max(crop.top, 0); | 
 |         uint32_t bufferWidth = s.buffer->getWidth(); | 
 |         uint32_t bufferHeight = s.buffer->getHeight(); | 
 |         if (bufferHeight <= std::numeric_limits<int32_t>::max() && | 
 |             bufferWidth <= std::numeric_limits<int32_t>::max()) { | 
 |             crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth)); | 
 |             crop.bottom = std::min(crop.bottom, static_cast<int32_t>(bufferHeight)); | 
 |         } | 
 |         if (!crop.isValid()) { | 
 |             // Crop rect is out of bounds, return whole buffer | 
 |             return s.buffer->getBounds(); | 
 |         } | 
 |         return crop; | 
 |     } | 
 |     return s.crop; | 
 | } | 
 |  | 
 | sp<Layer> BufferStateLayer::createClone() { | 
 |     LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata()); | 
 |     args.textureName = mTextureName; | 
 |     sp<BufferStateLayer> layer = mFlinger->getFactory().createBufferStateLayer(args); | 
 |     layer->mHwcSlotGenerator = mHwcSlotGenerator; | 
 |     layer->setInitialValuesForClone(this); | 
 |     return layer; | 
 | } | 
 |  | 
 | Layer::RoundedCornerState BufferStateLayer::getRoundedCornerState() const { | 
 |     const auto& p = mDrawingParent.promote(); | 
 |     if (p != nullptr) { | 
 |         RoundedCornerState parentState = p->getRoundedCornerState(); | 
 |         if (parentState.radius > 0) { | 
 |             ui::Transform t = getActiveTransform(getDrawingState()); | 
 |             t = t.inverse(); | 
 |             parentState.cropRect = t.transform(parentState.cropRect); | 
 |             // The rounded corners shader only accepts 1 corner radius for performance reasons, | 
 |             // but a transform matrix can define horizontal and vertical scales. | 
 |             // Let's take the average between both of them and pass into the shader, practically we | 
 |             // never do this type of transformation on windows anyway. | 
 |             parentState.radius *= (t[0][0] + t[1][1]) / 2.0f; | 
 |             return parentState; | 
 |         } | 
 |     } | 
 |     const float radius = getDrawingState().cornerRadius; | 
 |     const State& s(getDrawingState()); | 
 |     if (radius <= 0 || (getActiveWidth(s) == UINT32_MAX && getActiveHeight(s) == UINT32_MAX)) | 
 |         return RoundedCornerState(); | 
 |     return RoundedCornerState(FloatRect(static_cast<float>(s.active.transform.tx()), | 
 |                                         static_cast<float>(s.active.transform.ty()), | 
 |                                         static_cast<float>(s.active.transform.tx() + s.active.w), | 
 |                                         static_cast<float>(s.active.transform.ty() + s.active.h)), | 
 |                               radius); | 
 | } | 
 | } // namespace android | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic pop // ignored "-Wconversion" |