|  | /* libs/opengles/fixed_asm.S | 
|  | ** | 
|  | ** Copyright 2006, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  |  | 
|  | .text | 
|  | .align 2 | 
|  |  | 
|  | .global gglFloatToFixed | 
|  | .type gglFloatToFixed, %function | 
|  | .global gglFloatToFixedFast | 
|  | .type gglFloatToFixedFast, %function | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Converts a float to a s15.16 fixed-point number. | 
|  | * this doesn't handle floats out of the [-32768, +32768[ range | 
|  | * and doesn't performs round-to-nearest. | 
|  | * however, it's very fast :-) | 
|  | */ | 
|  |  | 
|  | gglFloatToFixedFast: | 
|  | movs    r1, r0, lsl #1          /* remove bit sign */ | 
|  | mov     r2, #0x8E               /* 127 + 15 */ | 
|  | sub     r1, r2, r1, lsr #24     /* compute shift */ | 
|  | mov     r2, r0, lsl #8          /* mantissa<<8 */ | 
|  | orr     r2, r2, #0x80000000     /* add the missing 1 */ | 
|  | mov     r0, r2, lsr r1          /* scale to 16.16 */ | 
|  | rsbcs   r0, r0, #0              /* negate if needed */ | 
|  | bx      lr | 
|  |  | 
|  | /* | 
|  | * this version rounds-to-nearest and saturates numbers | 
|  | * outside the range (but not NaNs). | 
|  | */ | 
|  |  | 
|  | gglFloatToFixed: | 
|  | mov     r1, r0, lsl #1          /* remove bit sign */ | 
|  | mov     r2, #0x8E               /* 127 + 15 */ | 
|  | subs    r1, r2, r1, lsr #24     /* compute shift */ | 
|  | bls     0f                      /* too big */ | 
|  | mov     r2, r0, lsl #8          /* mantissa<<8 */ | 
|  | orr     r2, r2, #0x80000000     /* add the missing 1 */ | 
|  | mov     r3, r0 | 
|  | movs    r0, r2, lsr r1          /* scale to 16.16 */ | 
|  | addcs   r0, r0, #1              /* round-to-nearest */ | 
|  | tst     r3, #0x80000000         /* negative? */ | 
|  | rsbne   r0, r0, #0              /* negate if needed */ | 
|  | bx      lr | 
|  |  | 
|  | 0:      ands    r0, r0, #0x80000000     /* keep only the sign bit */ | 
|  | moveq   r0, #0x7fffffff         /* positive, maximum value */ | 
|  | bx      lr | 
|  |  |