| /* | 
 |  * Copyright 2020 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef SF_SKIAGLRENDERENGINE_H_ | 
 | #define SF_SKIAGLRENDERENGINE_H_ | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GrDirectContext.h> | 
 | #include <SkSurface.h> | 
 | #include <android-base/thread_annotations.h> | 
 | #include <renderengine/ExternalTexture.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <mutex> | 
 | #include <unordered_map> | 
 |  | 
 | #include "AutoBackendTexture.h" | 
 | #include "EGL/egl.h" | 
 | #include "GrContextOptions.h" | 
 | #include "SkImageInfo.h" | 
 | #include "SkiaRenderEngine.h" | 
 | #include "android-base/macros.h" | 
 | #include "debug/SkiaCapture.h" | 
 | #include "filters/BlurFilter.h" | 
 | #include "filters/LinearEffect.h" | 
 | #include "filters/StretchShaderFactory.h" | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 | namespace skia { | 
 |  | 
 | class SkiaGLRenderEngine : public skia::SkiaRenderEngine { | 
 | public: | 
 |     static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args); | 
 |     SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt, | 
 |                        EGLSurface placeholder, EGLContext protectedContext, | 
 |                        EGLSurface protectedPlaceholder); | 
 |     ~SkiaGLRenderEngine() override EXCLUDES(mRenderingMutex); | 
 |  | 
 |     std::future<void> primeCache() override; | 
 |     status_t drawLayers(const DisplaySettings& display, | 
 |                         const std::vector<const LayerSettings*>& layers, | 
 |                         const std::shared_ptr<ExternalTexture>& buffer, | 
 |                         const bool useFramebufferCache, base::unique_fd&& bufferFence, | 
 |                         base::unique_fd* drawFence) override; | 
 |     void cleanupPostRender() override; | 
 |     void cleanFramebufferCache() override{}; | 
 |     int getContextPriority() override; | 
 |     bool isProtected() const override { return mInProtectedContext; } | 
 |     bool supportsProtectedContent() const override; | 
 |     void useProtectedContext(bool useProtectedContext) override; | 
 |     bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } | 
 |     void assertShadersCompiled(int numShaders) override; | 
 |     void onActiveDisplaySizeChanged(ui::Size size) override; | 
 |     int reportShadersCompiled() override; | 
 |  | 
 | protected: | 
 |     void dump(std::string& result) override; | 
 |     size_t getMaxTextureSize() const override; | 
 |     size_t getMaxViewportDims() const override; | 
 |     void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override; | 
 |     void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override; | 
 |     bool canSkipPostRenderCleanup() const override; | 
 |  | 
 | private: | 
 |     static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); | 
 |     static EGLContext createEglContext(EGLDisplay display, EGLConfig config, | 
 |                                        EGLContext shareContext, | 
 |                                        std::optional<ContextPriority> contextPriority, | 
 |                                        Protection protection); | 
 |     static std::optional<RenderEngine::ContextPriority> createContextPriority( | 
 |             const RenderEngineCreationArgs& args); | 
 |     static EGLSurface createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config, | 
 |                                                          int hwcFormat, Protection protection); | 
 |     inline SkRect getSkRect(const FloatRect& layer); | 
 |     inline SkRect getSkRect(const Rect& layer); | 
 |     inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const FloatRect& bounds, | 
 |                                                         const FloatRect& crop, float cornerRadius); | 
 |     inline bool layerHasBlur(const LayerSettings* layer, bool colorTransformModifiesAlpha); | 
 |     inline SkColor getSkColor(const vec4& color); | 
 |     inline SkM44 getSkM44(const mat4& matrix); | 
 |     inline SkPoint3 getSkPoint3(const vec3& vector); | 
 |     inline GrDirectContext* getActiveGrContext() const; | 
 |  | 
 |     base::unique_fd flush(); | 
 |     bool waitFence(base::unique_fd fenceFd); | 
 |     void initCanvas(SkCanvas* canvas, const DisplaySettings& display); | 
 |     void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect, | 
 |                     const ShadowSettings& shadowSettings); | 
 |     // If requiresLinearEffect is true or the layer has a stretchEffect a new shader is returned. | 
 |     // Otherwise it returns the input shader. | 
 |     sk_sp<SkShader> createRuntimeEffectShader(sk_sp<SkShader> shader, | 
 |                                               const LayerSettings* layer, | 
 |                                               const DisplaySettings& display, | 
 |                                               bool undoPremultipliedAlpha, | 
 |                                               bool requiresLinearEffect); | 
 |  | 
 |     EGLDisplay mEGLDisplay; | 
 |     EGLContext mEGLContext; | 
 |     EGLSurface mPlaceholderSurface; | 
 |     EGLContext mProtectedEGLContext; | 
 |     EGLSurface mProtectedPlaceholderSurface; | 
 |     BlurFilter* mBlurFilter = nullptr; | 
 |  | 
 |     const PixelFormat mDefaultPixelFormat; | 
 |     const bool mUseColorManagement; | 
 |  | 
 |     // Identifier used or various mappings of layers to various | 
 |     // textures or shaders | 
 |     using GraphicBufferId = uint64_t; | 
 |  | 
 |     // Number of external holders of ExternalTexture references, per GraphicBuffer ID. | 
 |     std::unordered_map<GraphicBufferId, int32_t> mGraphicBufferExternalRefs | 
 |             GUARDED_BY(mRenderingMutex); | 
 |     // Cache of GL textures that we'll store per GraphicBuffer ID, shared between GPU contexts. | 
 |     std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache | 
 |             GUARDED_BY(mRenderingMutex); | 
 |     std::unordered_map<LinearEffect, sk_sp<SkRuntimeEffect>, LinearEffectHasher> mRuntimeEffects; | 
 |     AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex); | 
 |  | 
 |     StretchShaderFactory mStretchShaderFactory; | 
 |     // Mutex guarding rendering operations, so that: | 
 |     // 1. GL operations aren't interleaved, and | 
 |     // 2. Internal state related to rendering that is potentially modified by | 
 |     // multiple threads is guaranteed thread-safe. | 
 |     mutable std::mutex mRenderingMutex; | 
 |  | 
 |     sp<Fence> mLastDrawFence; | 
 |  | 
 |     // Graphics context used for creating surfaces and submitting commands | 
 |     sk_sp<GrDirectContext> mGrContext; | 
 |     // Same as above, but for protected content (eg. DRM) | 
 |     sk_sp<GrDirectContext> mProtectedGrContext; | 
 |  | 
 |     bool mInProtectedContext = false; | 
 |     // Object to capture commands send to Skia. | 
 |     std::unique_ptr<SkiaCapture> mCapture; | 
 |  | 
 |     // Implements PersistentCache as a way to monitor what SkSL shaders Skia has | 
 |     // cached. | 
 |     class SkSLCacheMonitor : public GrContextOptions::PersistentCache { | 
 |     public: | 
 |         SkSLCacheMonitor() = default; | 
 |         ~SkSLCacheMonitor() override = default; | 
 |  | 
 |         sk_sp<SkData> load(const SkData& key) override; | 
 |  | 
 |         void store(const SkData& key, const SkData& data, const SkString& description) override; | 
 |  | 
 |         int shadersCachedSinceLastCall() { | 
 |             const int shadersCachedSinceLastCall = mShadersCachedSinceLastCall; | 
 |             mShadersCachedSinceLastCall = 0; | 
 |             return shadersCachedSinceLastCall; | 
 |         } | 
 |  | 
 |     private: | 
 |         int mShadersCachedSinceLastCall = 0; | 
 |     }; | 
 |  | 
 |     SkSLCacheMonitor mSkSLCacheMonitor; | 
 | }; | 
 |  | 
 | } // namespace skia | 
 | } // namespace renderengine | 
 | } // namespace android | 
 |  | 
 | #endif /* SF_GLESRENDERENGINE_H_ */ |