| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_SURFACE_FLINGER_H | 
 | #define ANDROID_SURFACE_FLINGER_H | 
 |  | 
 | #include <memory> | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | /* | 
 |  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ > | 
 |  */ | 
 |  | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/atomic.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/KeyedVector.h> | 
 | #include <utils/RefBase.h> | 
 | #include <utils/SortedVector.h> | 
 | #include <utils/threads.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <ui/FenceTime.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <math/mat4.h> | 
 |  | 
 | #include <gui/FrameTimestamps.h> | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/ISurfaceComposerClient.h> | 
 | #include <gui/LayerState.h> | 
 |  | 
 | #include <gui/OccupancyTracker.h> | 
 | #include <gui/BufferQueue.h> | 
 |  | 
 | #include <hardware/hwcomposer_defs.h> | 
 |  | 
 | #include <serviceutils/PriorityDumper.h> | 
 |  | 
 | #include <system/graphics.h> | 
 |  | 
 | #include "Barrier.h" | 
 | #include "DisplayDevice.h" | 
 | #include "FrameTracker.h" | 
 | #include "LayerBE.h" | 
 | #include "LayerStats.h" | 
 | #include "LayerVector.h" | 
 | #include "SurfaceFlingerFactory.h" | 
 | #include "SurfaceInterceptor.h" | 
 | #include "SurfaceTracing.h" | 
 | #include "TransactionCompletedThread.h" | 
 |  | 
 | #include "DisplayHardware/HWC2.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "Effects/Daltonizer.h" | 
 | #include "Scheduler/DispSync.h" | 
 | #include "Scheduler/EventThread.h" | 
 | #include "Scheduler/MessageQueue.h" | 
 | #include "Scheduler/Scheduler.h" | 
 | #include "Scheduler/VSyncModulator.h" | 
 |  | 
 | #include <map> | 
 | #include <mutex> | 
 | #include <queue> | 
 | #include <set> | 
 | #include <string> | 
 | #include <thread> | 
 | #include <unordered_map> | 
 | #include <utility> | 
 |  | 
 | #include <layerproto/LayerProtoHeader.h> | 
 |  | 
 | using namespace android::surfaceflinger; | 
 |  | 
 | namespace android { | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | class Client; | 
 | class ColorLayer; | 
 | class DisplayEventConnection; | 
 | class EventControlThread; | 
 | class EventThread; | 
 | class IGraphicBufferConsumer; | 
 | class IGraphicBufferProducer; | 
 | class IInputFlinger; | 
 | class InjectVSyncSource; | 
 | class Layer; | 
 | class Surface; | 
 | class SurfaceFlingerBE; | 
 | class TimeStats; | 
 | class VSyncSource; | 
 | struct CompositionInfo; | 
 |  | 
 | namespace impl { | 
 | class EventThread; | 
 | } // namespace impl | 
 |  | 
 | namespace renderengine { | 
 | class RenderEngine; | 
 | } | 
 |  | 
 | typedef std::function<void(const LayerVector::Visitor&)> TraverseLayersFunction; | 
 |  | 
 | namespace dvr { | 
 | class VrFlinger; | 
 | } // namespace dvr | 
 |  | 
 | namespace surfaceflinger { | 
 | class NativeWindowSurface; | 
 | } // namespace surfaceflinger | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | enum { | 
 |     eTransactionNeeded        = 0x01, | 
 |     eTraversalNeeded          = 0x02, | 
 |     eDisplayTransactionNeeded = 0x04, | 
 |     eDisplayLayerStackChanged = 0x08, | 
 |     eTransactionMask          = 0x0f, | 
 | }; | 
 |  | 
 | enum class DisplayColorSetting : int32_t { | 
 |     MANAGED = 0, | 
 |     UNMANAGED = 1, | 
 |     ENHANCED = 2, | 
 | }; | 
 |  | 
 |  | 
 | class SurfaceFlingerBE | 
 | { | 
 | public: | 
 |     SurfaceFlingerBE(); | 
 |  | 
 |     // The current hardware composer interface. | 
 |     // | 
 |     // The following thread safety rules apply when accessing mHwc, either | 
 |     // directly or via getHwComposer(): | 
 |     // | 
 |     // 1. When recreating mHwc, acquire mStateLock. We currently recreate mHwc | 
 |     //    only when switching into and out of vr. Recreating mHwc must only be | 
 |     //    done on the main thread. | 
 |     // | 
 |     // 2. When accessing mHwc on the main thread, it's not necessary to acquire | 
 |     //    mStateLock. | 
 |     // | 
 |     // 3. When accessing mHwc on a thread other than the main thread, we always | 
 |     //    need to acquire mStateLock. This is because the main thread could be | 
 |     //    in the process of destroying the current mHwc instance. | 
 |     // | 
 |     // The above thread safety rules only apply to SurfaceFlinger.cpp. In | 
 |     // SurfaceFlinger_hwc1.cpp we create mHwc at surface flinger init and never | 
 |     // destroy it, so it's always safe to access mHwc from any thread without | 
 |     // acquiring mStateLock. | 
 |     std::unique_ptr<HWComposer> mHwc; | 
 |  | 
 |     const std::string mHwcServiceName; // "default" for real use, something else for testing. | 
 |  | 
 |     // constant members (no synchronization needed for access) | 
 |     std::unique_ptr<renderengine::RenderEngine> mRenderEngine; | 
 |     EGLContext mEGLContext; | 
 |     EGLDisplay mEGLDisplay; | 
 |  | 
 |     FenceTimeline mGlCompositionDoneTimeline; | 
 |     FenceTimeline mDisplayTimeline; | 
 |  | 
 |     // protected by mCompositorTimingLock; | 
 |     mutable std::mutex mCompositorTimingLock; | 
 |     CompositorTiming mCompositorTiming; | 
 |  | 
 |     // Only accessed from the main thread. | 
 |     struct CompositePresentTime { | 
 |         nsecs_t composite { -1 }; | 
 |         std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; | 
 |     }; | 
 |     std::queue<CompositePresentTime> mCompositePresentTimes; | 
 |  | 
 |     static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ | 
 |     nsecs_t mFrameBuckets[NUM_BUCKETS]; | 
 |     nsecs_t mTotalTime; | 
 |     std::atomic<nsecs_t> mLastSwapTime; | 
 |  | 
 |     // Synchronization fence from a GL composition. | 
 |     sp<Fence> flushFence = Fence::NO_FENCE; | 
 |  | 
 |     // Double- vs. triple-buffering stats | 
 |     struct BufferingStats { | 
 |         BufferingStats() | 
 |           : numSegments(0), | 
 |             totalTime(0), | 
 |             twoBufferTime(0), | 
 |             doubleBufferedTime(0), | 
 |             tripleBufferedTime(0) {} | 
 |  | 
 |         size_t numSegments; | 
 |         nsecs_t totalTime; | 
 |  | 
 |         // "Two buffer" means that a third buffer was never used, whereas | 
 |         // "double-buffered" means that on average the segment only used two | 
 |         // buffers (though it may have used a third for some part of the | 
 |         // segment) | 
 |         nsecs_t twoBufferTime; | 
 |         nsecs_t doubleBufferedTime; | 
 |         nsecs_t tripleBufferedTime; | 
 |     }; | 
 |     mutable Mutex mBufferingStatsMutex; | 
 |     std::unordered_map<std::string, BufferingStats> mBufferingStats; | 
 |  | 
 |     // The composer sequence id is a monotonically increasing integer that we | 
 |     // use to differentiate callbacks from different hardware composer | 
 |     // instances. Each hardware composer instance gets a different sequence id. | 
 |     int32_t mComposerSequenceId; | 
 |  | 
 |     std::map<wp<IBinder>, std::vector<CompositionInfo>> mCompositionInfo; | 
 |     std::map<wp<IBinder>, std::vector<CompositionInfo>> mEndOfFrameCompositionInfo; | 
 | }; | 
 |  | 
 |  | 
 | class SurfaceFlinger : public BnSurfaceComposer, | 
 |                        public PriorityDumper, | 
 |                        private IBinder::DeathRecipient, | 
 |                        private HWC2::ComposerCallback | 
 | { | 
 | public: | 
 |     SurfaceFlingerBE& getBE() { return mBE; } | 
 |     const SurfaceFlingerBE& getBE() const { return mBE; } | 
 |  | 
 |     // This is the phase offset in nanoseconds of the software vsync event | 
 |     // relative to the vsync event reported by HWComposer.  The software vsync | 
 |     // event is when SurfaceFlinger and Choreographer-based applications run each | 
 |     // frame. | 
 |     // | 
 |     // This phase offset allows adjustment of the minimum latency from application | 
 |     // wake-up time (by Choreographer) to the time at which the resulting window | 
 |     // image is displayed.  This value may be either positive (after the HW vsync) | 
 |     // or negative (before the HW vsync). Setting it to 0 will result in a lower | 
 |     // latency bound of two vsync periods because the app and SurfaceFlinger | 
 |     // will run just after the HW vsync.  Setting it to a positive number will | 
 |     // result in the minimum latency being: | 
 |     // | 
 |     //     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) | 
 |     // | 
 |     // Note that reducing this latency makes it more likely for the applications | 
 |     // to not have their window content image ready in time.  When this happens | 
 |     // the latency will end up being an additional vsync period, and animations | 
 |     // will hiccup.  Therefore, this latency should be tuned somewhat | 
 |     // conservatively (or at least with awareness of the trade-off being made). | 
 |     static int64_t vsyncPhaseOffsetNs; | 
 |     static int64_t sfVsyncPhaseOffsetNs; | 
 |  | 
 |     // If fences from sync Framework are supported. | 
 |     static bool hasSyncFramework; | 
 |  | 
 |     // The offset in nanoseconds to use when DispSync timestamps present fence | 
 |     // signaling time. | 
 |     static int64_t dispSyncPresentTimeOffset; | 
 |  | 
 |     // Some hardware can do RGB->YUV conversion more efficiently in hardware | 
 |     // controlled by HWC than in hardware controlled by the video encoder. | 
 |     // This instruct VirtualDisplaySurface to use HWC for such conversion on | 
 |     // GL composition. | 
 |     static bool useHwcForRgbToYuv; | 
 |  | 
 |     // Maximum dimension supported by HWC for virtual display. | 
 |     // Equal to min(max_height, max_width). | 
 |     static uint64_t maxVirtualDisplaySize; | 
 |  | 
 |     // Controls the number of buffers SurfaceFlinger will allocate for use in | 
 |     // FramebufferSurface | 
 |     static int64_t maxFrameBufferAcquiredBuffers; | 
 |  | 
 |     // Indicate if a device has wide color gamut display. This is typically | 
 |     // found on devices with wide color gamut (e.g. Display-P3) display. | 
 |     static bool hasWideColorDisplay; | 
 |  | 
 |     static int primaryDisplayOrientation; | 
 |  | 
 |     // Indicate if device wants color management on its display. | 
 |     static bool useColorManagement; | 
 |  | 
 |     static bool useContextPriority; | 
 |  | 
 |     // The data space and pixel format that SurfaceFlinger expects hardware composer | 
 |     // to composite efficiently. Meaning under most scenarios, hardware composer | 
 |     // will accept layers with the data space and pixel format. | 
 |     static ui::Dataspace defaultCompositionDataspace; | 
 |     static ui::PixelFormat defaultCompositionPixelFormat; | 
 |  | 
 |     // The data space and pixel format that SurfaceFlinger expects hardware composer | 
 |     // to composite efficiently for wide color gamut surfaces. Meaning under most scenarios, | 
 |     // hardware composer will accept layers with the data space and pixel format. | 
 |     static ui::Dataspace wideColorGamutCompositionDataspace; | 
 |     static ui::PixelFormat wideColorGamutCompositionPixelFormat; | 
 |  | 
 |     static char const* getServiceName() ANDROID_API { | 
 |         return "SurfaceFlinger"; | 
 |     } | 
 |  | 
 |     struct SkipInitializationTag {}; | 
 |     static constexpr SkipInitializationTag SkipInitialization; | 
 |     SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API; | 
 |     explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API; | 
 |  | 
 |     // must be called before clients can connect | 
 |     void init() ANDROID_API; | 
 |  | 
 |     // starts SurfaceFlinger main loop in the current thread | 
 |     void run() ANDROID_API; | 
 |  | 
 |     enum { | 
 |         EVENT_VSYNC = HWC_EVENT_VSYNC | 
 |     }; | 
 |  | 
 |     // post an asynchronous message to the main thread | 
 |     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); | 
 |  | 
 |     // post a synchronous message to the main thread | 
 |     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); | 
 |  | 
 |     // force full composition on all displays | 
 |     void repaintEverything(); | 
 |  | 
 |     surfaceflinger::Factory& getFactory() { return mFactory; } | 
 |  | 
 |     // returns the default Display | 
 |     sp<const DisplayDevice> getDefaultDisplayDevice() const { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         return getDefaultDisplayDeviceLocked(); | 
 |     } | 
 |  | 
 |     // Obtains a name from the texture pool, or, if the pool is empty, posts a | 
 |     // synchronous message to the main thread to obtain one on the fly | 
 |     uint32_t getNewTexture(); | 
 |  | 
 |     // utility function to delete a texture on the main thread | 
 |     void deleteTextureAsync(uint32_t texture); | 
 |  | 
 |     // enable/disable h/w composer event | 
 |     // TODO: this should be made accessible only to EventThread | 
 |     void setVsyncEnabled(EventThread::DisplayType displayType, bool enabled); | 
 |  | 
 |     // called on the main thread by MessageQueue when an internal message | 
 |     // is received | 
 |     // TODO: this should be made accessible only to MessageQueue | 
 |     void onMessageReceived(int32_t what); | 
 |  | 
 |     // for debugging only | 
 |     // TODO: this should be made accessible only to HWComposer | 
 |     const Vector<sp<Layer>>& getLayerSortedByZForHwcDisplay(DisplayId displayId); | 
 |  | 
 |     renderengine::RenderEngine& getRenderEngine() const { return *getBE().mRenderEngine; } | 
 |  | 
 |     bool authenticateSurfaceTextureLocked( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const; | 
 |  | 
 |     inline void onLayerCreated() { mNumLayers++; } | 
 |     inline void onLayerDestroyed() { mNumLayers--; } | 
 |  | 
 |     TransactionCompletedThread& getTransactionCompletedThread() { | 
 |         return mTransactionCompletedThread; | 
 |     } | 
 |  | 
 | private: | 
 |     friend class Client; | 
 |     friend class DisplayEventConnection; | 
 |     friend class impl::EventThread; | 
 |     friend class Layer; | 
 |     friend class BufferLayer; | 
 |     friend class BufferQueueLayer; | 
 |     friend class BufferStateLayer; | 
 |     friend class MonitoredProducer; | 
 |  | 
 |     // For unit tests | 
 |     friend class TestableSurfaceFlinger; | 
 |  | 
 |     // This value is specified in number of frames.  Log frame stats at most | 
 |     // every half hour. | 
 |     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 }; | 
 |  | 
 |     static const size_t MAX_LAYERS = 4096; | 
 |  | 
 |     // We're reference counted, never destroy SurfaceFlinger directly | 
 |     virtual ~SurfaceFlinger(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Internal data structures | 
 |      */ | 
 |  | 
 |     class State { | 
 |     public: | 
 |         explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {} | 
 |         State& operator=(const State& other) { | 
 |             // We explicitly don't copy stateSet so that, e.g., mDrawingState | 
 |             // always uses the Drawing StateSet. | 
 |             layersSortedByZ = other.layersSortedByZ; | 
 |             displays = other.displays; | 
 |             colorMatrixChanged = other.colorMatrixChanged; | 
 |             if (colorMatrixChanged) { | 
 |                 colorMatrix = other.colorMatrix; | 
 |             } | 
 |             return *this; | 
 |         } | 
 |  | 
 |         const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; | 
 |         LayerVector layersSortedByZ; | 
 |         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; | 
 |  | 
 |         bool colorMatrixChanged = true; | 
 |         mat4 colorMatrix; | 
 |  | 
 |         void traverseInZOrder(const LayerVector::Visitor& visitor) const; | 
 |         void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; | 
 |     }; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * IBinder interface | 
 |      */ | 
 |     virtual status_t onTransact(uint32_t code, const Parcel& data, | 
 |         Parcel* reply, uint32_t flags); | 
 |     virtual status_t dump(int fd, const Vector<String16>& args) { return priorityDump(fd, args); } | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * ISurfaceComposer interface | 
 |      */ | 
 |     virtual sp<ISurfaceComposerClient> createConnection(); | 
 |     virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); | 
 |     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); | 
 |     virtual void destroyDisplay(const sp<IBinder>& displayToken); | 
 |     virtual sp<IBinder> getBuiltInDisplay(int32_t id); | 
 |     virtual void setTransactionState(const Vector<ComposerState>& state, | 
 |             const Vector<DisplayState>& displays, uint32_t flags); | 
 |     virtual void bootFinished(); | 
 |     virtual bool authenticateSurfaceTexture( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const; | 
 |     virtual status_t getSupportedFrameTimestamps( | 
 |             std::vector<FrameEvent>* outSupported) const; | 
 |     virtual sp<IDisplayEventConnection> createDisplayEventConnection( | 
 |             ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp); | 
 |     virtual status_t captureScreen(const sp<IBinder>& displayToken, sp<GraphicBuffer>* outBuffer, | 
 |                                    const ui::Dataspace reqDataspace, | 
 |                                    const ui::PixelFormat reqPixelFormat, Rect sourceCrop, | 
 |                                    uint32_t reqWidth, uint32_t reqHeight, bool useIdentityTransform, | 
 |                                    ISurfaceComposer::Rotation rotation); | 
 |     virtual status_t captureLayers(const sp<IBinder>& parentHandle, sp<GraphicBuffer>* outBuffer, | 
 |                                    const ui::Dataspace reqDataspace, | 
 |                                    const ui::PixelFormat reqPixelFormat, const Rect& sourceCrop, | 
 |                                    float frameScale, bool childrenOnly); | 
 |     virtual status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats); | 
 |     virtual status_t getDisplayConfigs(const sp<IBinder>& displayToken, | 
 |                                        Vector<DisplayInfo>* configs); | 
 |     virtual int getActiveConfig(const sp<IBinder>& displayToken); | 
 |     virtual status_t getDisplayColorModes(const sp<IBinder>& displayToken, | 
 |                                           Vector<ui::ColorMode>* configs); | 
 |     virtual ui::ColorMode getActiveColorMode(const sp<IBinder>& displayToken); | 
 |     virtual status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode); | 
 |     virtual void setPowerMode(const sp<IBinder>& displayToken, int mode); | 
 |     virtual status_t setActiveConfig(const sp<IBinder>& displayToken, int id); | 
 |     virtual status_t clearAnimationFrameStats(); | 
 |     virtual status_t getAnimationFrameStats(FrameStats* outStats) const; | 
 |     virtual status_t getHdrCapabilities(const sp<IBinder>& displayToken, | 
 |                                         HdrCapabilities* outCapabilities) const; | 
 |     virtual status_t enableVSyncInjections(bool enable); | 
 |     virtual status_t injectVSync(nsecs_t when); | 
 |     virtual status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const; | 
 |     virtual status_t getColorManagement(bool* outGetColorManagement) const; | 
 |     status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
 |                                       ui::Dataspace* outWideColorGamutDataspace, | 
 |                                       ui::PixelFormat* outWideColorGamutPixelFormat) const override; | 
 |     virtual status_t getDisplayedContentSamplingAttributes( | 
 |             const sp<IBinder>& display, ui::PixelFormat* outFormat, ui::Dataspace* outDataspace, | 
 |             uint8_t* outComponentMask) const override; | 
 |     virtual status_t setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable, | 
 |                                                       uint8_t componentMask, | 
 |                                                       uint64_t maxFrames) const override; | 
 |     virtual status_t getDisplayedContentSample(const sp<IBinder>& display, uint64_t maxFrames, | 
 |                                                uint64_t timestamp, | 
 |                                                DisplayedFrameStats* outStats) const override; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * DeathRecipient interface | 
 |      */ | 
 |     virtual void binderDied(const wp<IBinder>& who); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * RefBase interface | 
 |      */ | 
 |     virtual void onFirstRef(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * HWC2::ComposerCallback / HWComposer::EventHandler interface | 
 |      */ | 
 |     void onVsyncReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | 
 |                          int64_t timestamp) override; | 
 |     void onHotplugReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | 
 |                            HWC2::Connection connection) override; | 
 |     void onRefreshReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId) override; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Message handling | 
 |      */ | 
 |     void waitForEvent(); | 
 |     // Can only be called from the main thread or with mStateLock held | 
 |     void signalTransaction(); | 
 |     // Can only be called from the main thread or with mStateLock held | 
 |     void signalLayerUpdate(); | 
 |     void signalRefresh(); | 
 |  | 
 |     // called on the main thread in response to initializeDisplays() | 
 |     void onInitializeDisplays(); | 
 |     // called on the main thread in response to setActiveConfig() | 
 |     void setActiveConfigInternal(const sp<DisplayDevice>& display, int mode); | 
 |     // called on the main thread in response to setPowerMode() | 
 |     void setPowerModeInternal(const sp<DisplayDevice>& display, int mode, bool stateLockHeld); | 
 |  | 
 |     // Called on the main thread in response to setActiveColorMode() | 
 |     void setActiveColorModeInternal(const sp<DisplayDevice>& display, ui::ColorMode colorMode, | 
 |                                     ui::Dataspace dataSpace, ui::RenderIntent renderIntent); | 
 |  | 
 |     // Returns whether the transaction actually modified any state | 
 |     bool handleMessageTransaction(); | 
 |  | 
 |     // Returns whether a new buffer has been latched (see handlePageFlip()) | 
 |     bool handleMessageInvalidate(); | 
 |  | 
 |     void handleMessageRefresh(); | 
 |  | 
 |     void handleTransaction(uint32_t transactionFlags); | 
 |     void handleTransactionLocked(uint32_t transactionFlags); | 
 |  | 
 |     void updateInputWindows(); | 
 |     void updateCursorAsync(); | 
 |  | 
 |     /* handlePageFlip - latch a new buffer if available and compute the dirty | 
 |      * region. Returns whether a new buffer has been latched, i.e., whether it | 
 |      * is necessary to perform a refresh during this vsync. | 
 |      */ | 
 |     bool handlePageFlip(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Transactions | 
 |      */ | 
 |     uint32_t getTransactionFlags(uint32_t flags); | 
 |     uint32_t peekTransactionFlags(); | 
 |     // Can only be called from the main thread or with mStateLock held | 
 |     uint32_t setTransactionFlags(uint32_t flags); | 
 |     uint32_t setTransactionFlags(uint32_t flags, Scheduler::TransactionStart transactionStart); | 
 |     void latchAndReleaseBuffer(const sp<Layer>& layer); | 
 |     void commitTransaction(); | 
 |     bool containsAnyInvalidClientState(const Vector<ComposerState>& states); | 
 |     uint32_t setClientStateLocked(const ComposerState& composerState); | 
 |     uint32_t setDisplayStateLocked(const DisplayState& s); | 
 |     void setDestroyStateLocked(const ComposerState& composerState); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Layer management | 
 |      */ | 
 |     status_t createLayer(const String8& name, const sp<Client>& client, | 
 |             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, | 
 |             int32_t windowType, int32_t ownerUid, sp<IBinder>* handle, | 
 |             sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); | 
 |  | 
 |     status_t createBufferQueueLayer(const sp<Client>& client, const String8& name, uint32_t w, | 
 |                                     uint32_t h, uint32_t flags, PixelFormat& format, | 
 |                                     sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, | 
 |                                     sp<Layer>* outLayer); | 
 |  | 
 |     status_t createBufferStateLayer(const sp<Client>& client, const String8& name, uint32_t w, | 
 |                                     uint32_t h, uint32_t flags, sp<IBinder>* outHandle, | 
 |                                     sp<Layer>* outLayer); | 
 |  | 
 |     status_t createColorLayer(const sp<Client>& client, const String8& name, | 
 |             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, | 
 |             sp<Layer>* outLayer); | 
 |  | 
 |     status_t createContainerLayer(const sp<Client>& client, const String8& name, | 
 |             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, | 
 |             sp<Layer>* outLayer); | 
 |  | 
 |     String8 getUniqueLayerName(const String8& name); | 
 |  | 
 |     // called in response to the window-manager calling | 
 |     // ISurfaceComposerClient::destroySurface() | 
 |     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); | 
 |  | 
 |     void markLayerPendingRemovalLocked(const Mutex& /* mStateLock */, const sp<Layer>& layer); | 
 |  | 
 |     // called when all clients have released all their references to | 
 |     // this layer meaning it is entirely safe to destroy all | 
 |     // resources associated to this layer. | 
 |     void onHandleDestroyed(const sp<Layer>& layer); | 
 |  | 
 |     // remove a layer from SurfaceFlinger immediately | 
 |     status_t removeLayer(const sp<Layer>& layer); | 
 |     status_t removeLayerLocked(const Mutex&, const sp<Layer>& layer); | 
 |  | 
 |     // add a layer to SurfaceFlinger | 
 |     status_t addClientLayer(const sp<Client>& client, | 
 |             const sp<IBinder>& handle, | 
 |             const sp<IGraphicBufferProducer>& gbc, | 
 |             const sp<Layer>& lbc, | 
 |             const sp<Layer>& parent); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Boot animation, on/off animations and screen capture | 
 |      */ | 
 |  | 
 |     void startBootAnim(); | 
 |  | 
 |     void renderScreenImplLocked(const RenderArea& renderArea, TraverseLayersFunction traverseLayers, | 
 |                                 bool useIdentityTransform); | 
 |     status_t captureScreenCommon(RenderArea& renderArea, TraverseLayersFunction traverseLayers, | 
 |                                  sp<GraphicBuffer>* outBuffer, const ui::PixelFormat reqPixelFormat, | 
 |                                  bool useIdentityTransform); | 
 |     status_t captureScreenImplLocked(const RenderArea& renderArea, | 
 |                                      TraverseLayersFunction traverseLayers, | 
 |                                      ANativeWindowBuffer* buffer, bool useIdentityTransform, | 
 |                                      bool forSystem, int* outSyncFd); | 
 |     void traverseLayersInDisplay(const sp<const DisplayDevice>& display, | 
 |                                  const LayerVector::Visitor& visitor); | 
 |  | 
 |     sp<StartPropertySetThread> mStartPropertySetThread; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Properties | 
 |      */ | 
 |     void readPersistentProperties(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * EGL | 
 |      */ | 
 |     size_t getMaxTextureSize() const; | 
 |     size_t getMaxViewportDims() const; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Display and layer stack management | 
 |      */ | 
 |     // called when starting, or restarting after system_server death | 
 |     void initializeDisplays(); | 
 |  | 
 |     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& displayToken) const { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         return getDisplayDeviceLocked(displayToken); | 
 |     } | 
 |  | 
 |     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& displayToken) { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         return getDisplayDeviceLocked(displayToken); | 
 |     } | 
 |  | 
 |     // NOTE: can only be called from the main thread or with mStateLock held | 
 |     sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const { | 
 |         return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken); | 
 |     } | 
 |  | 
 |     // NOTE: can only be called from the main thread or with mStateLock held | 
 |     sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) { | 
 |         const auto it = mDisplays.find(displayToken); | 
 |         return it == mDisplays.end() ? nullptr : it->second; | 
 |     } | 
 |  | 
 |     sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const { | 
 |         return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked(); | 
 |     } | 
 |  | 
 |     sp<DisplayDevice> getDefaultDisplayDeviceLocked() { | 
 |         if (const auto token = getInternalDisplayToken()) { | 
 |             return getDisplayDeviceLocked(token); | 
 |         } | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     // mark a region of a layer stack dirty. this updates the dirty | 
 |     // region of all screens presenting this layer stack. | 
 |     void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * H/W composer | 
 |      */ | 
 |  | 
 |     HWComposer& getHwComposer() const { return *getBE().mHwc; } | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Compositing | 
 |      */ | 
 |     void invalidateHwcGeometry(); | 
 |     void computeVisibleRegions(const sp<const DisplayDevice>& display, Region& dirtyRegion, | 
 |                                Region& opaqueRegion); | 
 |  | 
 |     void preComposition(); | 
 |     void postComposition(); | 
 |     void updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
 |                                 std::shared_ptr<FenceTime>& presentFenceTime); | 
 |     void setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
 |                                     nsecs_t compositeToPresentLatency); | 
 |     void rebuildLayerStacks(); | 
 |  | 
 |     ui::Dataspace getBestDataspace(const sp<const DisplayDevice>& display, | 
 |                                    ui::Dataspace* outHdrDataSpace) const; | 
 |  | 
 |     // Returns the appropriate ColorMode, Dataspace and RenderIntent for the | 
 |     // DisplayDevice. The function only returns the supported ColorMode, | 
 |     // Dataspace and RenderIntent. | 
 |     void pickColorMode(const sp<DisplayDevice>& display, ui::ColorMode* outMode, | 
 |                        ui::Dataspace* outDataSpace, ui::RenderIntent* outRenderIntent) const; | 
 |  | 
 |     void calculateWorkingSet(); | 
 |     /* | 
 |      * beginFrame - This function handles any pre-frame processing that needs to be | 
 |      * prior to any CompositionInfo handling and is not dependent on data in | 
 |      * CompositionInfo | 
 |      */ | 
 |     void beginFrame(const sp<DisplayDevice>& display); | 
 |     /* prepareFrame - This function will call into the DisplayDevice to prepare a | 
 |      * frame after CompositionInfo has been programmed.   This provides a mechanism | 
 |      * to prepare the hardware composer | 
 |      */ | 
 |     void prepareFrame(const sp<DisplayDevice>& display); | 
 |     void doComposition(const sp<DisplayDevice>& display, bool repainEverything); | 
 |     void doDebugFlashRegions(const sp<DisplayDevice>& display, bool repaintEverything); | 
 |     void doTracing(const char* where); | 
 |     void logLayerStats(); | 
 |     void doDisplayComposition(const sp<DisplayDevice>& display, const Region& dirtyRegion); | 
 |  | 
 |     // This fails if using GL and the surface has been destroyed. | 
 |     bool doComposeSurfaces(const sp<DisplayDevice>& display); | 
 |  | 
 |     void postFramebuffer(const sp<DisplayDevice>& display); | 
 |     void postFrame(); | 
 |     void drawWormhole(const Region& region) const; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Display management | 
 |      */ | 
 |     sp<DisplayDevice> setupNewDisplayDeviceInternal(const wp<IBinder>& displayToken, | 
 |                                                     const std::optional<DisplayId>& displayId, | 
 |                                                     const DisplayDeviceState& state, | 
 |                                                     const sp<DisplaySurface>& dispSurface, | 
 |                                                     const sp<IGraphicBufferProducer>& producer); | 
 |     void processDisplayChangesLocked(); | 
 |     void processDisplayHotplugEventsLocked(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * VSync | 
 |      */ | 
 |     void enableHardwareVsync(); | 
 |     void resyncToHardwareVsync(bool makeAvailable); | 
 |     void disableHardwareVsync(bool makeUnavailable); | 
 |  | 
 | public: | 
 |     void resyncWithRateLimit(); | 
 |     void getCompositorTiming(CompositorTiming* compositorTiming); | 
 | private: | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Debugging & dumpsys | 
 |      */ | 
 | public: | 
 |     status_t dumpCritical(int fd, const Vector<String16>& /*args*/, bool asProto) { | 
 |         return doDump(fd, Vector<String16>(), asProto); | 
 |     } | 
 |  | 
 |     status_t dumpAll(int fd, const Vector<String16>& args, bool asProto) { | 
 |         return doDump(fd, args, asProto); | 
 |     } | 
 |  | 
 | private: | 
 |     sp<IBinder> getPhysicalDisplayToken(DisplayId displayId) const { | 
 |         const auto it = mPhysicalDisplayTokens.find(displayId); | 
 |         return it != mPhysicalDisplayTokens.end() ? it->second : nullptr; | 
 |     } | 
 |  | 
 |     std::optional<DisplayId> getPhysicalDisplayId(const sp<IBinder>& displayToken) const { | 
 |         for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
 |             if (token == displayToken) { | 
 |                 return id; | 
 |             } | 
 |         } | 
 |         return {}; | 
 |     } | 
 |  | 
 |     // TODO(b/74619554): Remove special cases for primary display. | 
 |     sp<IBinder> getInternalDisplayToken() const { | 
 |         const auto displayId = getInternalDisplayId(); | 
 |         return displayId ? getPhysicalDisplayToken(*displayId) : nullptr; | 
 |     } | 
 |  | 
 |     std::optional<DisplayId> getInternalDisplayId() const { | 
 |         const auto hwcDisplayId = getHwComposer().getInternalHwcDisplayId(); | 
 |         return hwcDisplayId ? getHwComposer().toPhysicalDisplayId(*hwcDisplayId) : std::nullopt; | 
 |     } | 
 |  | 
 |     // TODO(b/74619554): Remove special cases for external display. | 
 |     std::optional<DisplayId> getExternalDisplayId() const { | 
 |         const auto hwcDisplayId = getHwComposer().getExternalHwcDisplayId(); | 
 |         return hwcDisplayId ? getHwComposer().toPhysicalDisplayId(*hwcDisplayId) : std::nullopt; | 
 |     } | 
 |  | 
 |     void listLayersLocked(const Vector<String16>& args, size_t& index, std::string& result) const; | 
 |     void dumpStatsLocked(const Vector<String16>& args, size_t& index, std::string& result) const; | 
 |     void clearStatsLocked(const Vector<String16>& args, size_t& index, std::string& result); | 
 |     void dumpAllLocked(const Vector<String16>& args, size_t& index, std::string& result) const; | 
 |     bool startDdmConnection(); | 
 |     void appendSfConfigString(std::string& result) const; | 
 |  | 
 |     void logFrameStats(); | 
 |  | 
 |     void dumpStaticScreenStats(std::string& result) const; | 
 |     // Not const because each Layer needs to query Fences and cache timestamps. | 
 |     void dumpFrameEventsLocked(std::string& result); | 
 |  | 
 |     void recordBufferingStats(const char* layerName, | 
 |             std::vector<OccupancyTracker::Segment>&& history); | 
 |     void dumpBufferingStats(std::string& result) const; | 
 |     void dumpDisplayIdentificationData(std::string& result) const; | 
 |     void dumpWideColorInfo(std::string& result) const; | 
 |     void dumpFrameCompositionInfo(std::string& result) const; | 
 |     LayersProto dumpProtoInfo(LayerVector::StateSet stateSet) const; | 
 |     LayersProto dumpVisibleLayersProtoInfo(const DisplayDevice& display) const; | 
 |  | 
 |     bool isLayerTripleBufferingDisabled() const { | 
 |         return this->mLayerTripleBufferingDisabled; | 
 |     } | 
 |     status_t doDump(int fd, const Vector<String16>& args, bool asProto); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * VrFlinger | 
 |      */ | 
 |     void resetDisplayState(); | 
 |  | 
 |     // Check to see if we should handoff to vr flinger. | 
 |     void updateVrFlinger(); | 
 |  | 
 |     void updateColorMatrixLocked(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Attributes | 
 |      */ | 
 |  | 
 |     surfaceflinger::Factory& mFactory; | 
 |  | 
 |     // access must be protected by mStateLock | 
 |     mutable Mutex mStateLock; | 
 |     State mCurrentState{LayerVector::StateSet::Current}; | 
 |     std::atomic<int32_t> mTransactionFlags{0}; | 
 |     Condition mTransactionCV; | 
 |     bool mTransactionPending; | 
 |     bool mAnimTransactionPending; | 
 |     SortedVector< sp<Layer> > mLayersPendingRemoval; | 
 |  | 
 |     // global color transform states | 
 |     Daltonizer mDaltonizer; | 
 |     float mGlobalSaturationFactor = 1.0f; | 
 |     mat4 mClientColorMatrix; | 
 |  | 
 |     // Can't be unordered_set because wp<> isn't hashable | 
 |     std::set<wp<IBinder>> mGraphicBufferProducerList; | 
 |     size_t mMaxGraphicBufferProducerListSize = MAX_LAYERS; | 
 |  | 
 |     // protected by mStateLock (but we could use another lock) | 
 |     bool mLayersRemoved; | 
 |     bool mLayersAdded; | 
 |  | 
 |     std::atomic<bool> mRepaintEverything{false}; | 
 |  | 
 |     // constant members (no synchronization needed for access) | 
 |     nsecs_t mBootTime; | 
 |     bool mGpuToCpuSupported; | 
 |     std::unique_ptr<EventThread> mEventThread; | 
 |     std::unique_ptr<EventThread> mSFEventThread; | 
 |     std::unique_ptr<EventThread> mInjectorEventThread; | 
 |     std::unique_ptr<VSyncSource> mEventThreadSource; | 
 |     std::unique_ptr<VSyncSource> mSfEventThreadSource; | 
 |     std::unique_ptr<InjectVSyncSource> mVSyncInjector; | 
 |     std::unique_ptr<EventControlThread> mEventControlThread; | 
 |     std::unordered_map<DisplayId, sp<IBinder>> mPhysicalDisplayTokens; | 
 |  | 
 |     VSyncModulator mVsyncModulator; | 
 |  | 
 |     // Can only accessed from the main thread, these members | 
 |     // don't need synchronization | 
 |     State mDrawingState{LayerVector::StateSet::Drawing}; | 
 |     bool mVisibleRegionsDirty; | 
 |     bool mGeometryInvalid; | 
 |     bool mAnimCompositionPending; | 
 |     std::vector<sp<Layer>> mLayersWithQueuedFrames; | 
 |     sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; | 
 |     bool mHadClientComposition = false; | 
 |  | 
 |     enum class BootStage { | 
 |         BOOTLOADER, | 
 |         BOOTANIMATION, | 
 |         FINISHED, | 
 |     }; | 
 |     BootStage mBootStage; | 
 |  | 
 |     struct HotplugEvent { | 
 |         hwc2_display_t hwcDisplayId; | 
 |         HWC2::Connection connection = HWC2::Connection::Invalid; | 
 |     }; | 
 |     // protected by mStateLock | 
 |     std::vector<HotplugEvent> mPendingHotplugEvents; | 
 |  | 
 |     // this may only be written from the main thread with mStateLock held | 
 |     // it may be read from other threads with mStateLock held | 
 |     std::map<wp<IBinder>, sp<DisplayDevice>> mDisplays; | 
 |  | 
 |     // don't use a lock for these, we don't care | 
 |     int mDebugRegion; | 
 |     int mDebugDDMS; | 
 |     int mDebugDisableHWC; | 
 |     int mDebugDisableTransformHint; | 
 |     volatile nsecs_t mDebugInSwapBuffers; | 
 |     volatile nsecs_t mDebugInTransaction; | 
 |     nsecs_t mLastTransactionTime; | 
 |     nsecs_t mPostFramebufferTime; | 
 |     bool mForceFullDamage; | 
 |     bool mPropagateBackpressure = true; | 
 |     std::unique_ptr<SurfaceInterceptor> mInterceptor{mFactory.createSurfaceInterceptor(this)}; | 
 |     SurfaceTracing mTracing; | 
 |     LayerStats mLayerStats; | 
 |     std::unique_ptr<TimeStats> mTimeStats; | 
 |     bool mUseHwcVirtualDisplays = false; | 
 |     std::atomic<uint32_t> mFrameMissedCount{0}; | 
 |  | 
 |     TransactionCompletedThread mTransactionCompletedThread; | 
 |  | 
 |     // Restrict layers to use two buffers in their bufferqueues. | 
 |     bool mLayerTripleBufferingDisabled = false; | 
 |  | 
 |     // these are thread safe | 
 |     mutable std::unique_ptr<MessageQueue> mEventQueue{mFactory.createMessageQueue()}; | 
 |     FrameTracker mAnimFrameTracker; | 
 |     std::unique_ptr<DispSync> mPrimaryDispSync; | 
 |  | 
 |     // protected by mDestroyedLayerLock; | 
 |     mutable Mutex mDestroyedLayerLock; | 
 |     Vector<Layer const *> mDestroyedLayers; | 
 |  | 
 |     // protected by mHWVsyncLock | 
 |     Mutex mHWVsyncLock; | 
 |     bool mPrimaryHWVsyncEnabled; | 
 |     bool mHWVsyncAvailable; | 
 |     nsecs_t mRefreshStartTime; | 
 |  | 
 |     std::atomic<bool> mRefreshPending{false}; | 
 |  | 
 |     // We maintain a pool of pre-generated texture names to hand out to avoid | 
 |     // layer creation needing to run on the main thread (which it would | 
 |     // otherwise need to do to access RenderEngine). | 
 |     std::mutex mTexturePoolMutex; | 
 |     uint32_t mTexturePoolSize = 0; | 
 |     std::vector<uint32_t> mTexturePool; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Feature prototyping | 
 |      */ | 
 |  | 
 |     bool mInjectVSyncs; | 
 |  | 
 |     // Static screen stats | 
 |     bool mHasPoweredOff; | 
 |  | 
 |     size_t mNumLayers; | 
 |  | 
 |     // Verify that transaction is being called by an approved process: | 
 |     // either AID_GRAPHICS or AID_SYSTEM. | 
 |     status_t CheckTransactCodeCredentials(uint32_t code); | 
 |  | 
 |     std::unique_ptr<dvr::VrFlinger> mVrFlinger; | 
 |     std::atomic<bool> mVrFlingerRequestsDisplay; | 
 |     static bool useVrFlinger; | 
 |     std::thread::id mMainThreadId; | 
 |  | 
 |     DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::ENHANCED; | 
 |  | 
 |     ui::Dataspace mDefaultCompositionDataspace; | 
 |     ui::Dataspace mWideColorGamutCompositionDataspace; | 
 |  | 
 |     SurfaceFlingerBE mBE; | 
 |  | 
 |     bool mUseScheduler = false; | 
 |     std::unique_ptr<Scheduler> mScheduler; | 
 |     sp<Scheduler::ConnectionHandle> mAppConnectionHandle; | 
 |     sp<Scheduler::ConnectionHandle> mSfConnectionHandle; | 
 |  | 
 |     sp<IInputFlinger> mInputFlinger; | 
 | }; | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_SURFACE_FLINGER_H |