|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "RenderEngine" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "SkiaGLRenderEngine.h" | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GrContextOptions.h> | 
|  | #include <SkCanvas.h> | 
|  | #include <SkColorFilter.h> | 
|  | #include <SkColorMatrix.h> | 
|  | #include <SkColorSpace.h> | 
|  | #include <SkGraphics.h> | 
|  | #include <SkImage.h> | 
|  | #include <SkImageFilters.h> | 
|  | #include <SkRegion.h> | 
|  | #include <SkShadowUtils.h> | 
|  | #include <SkSurface.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <gl/GrGLInterface.h> | 
|  | #include <gui/TraceUtils.h> | 
|  | #include <sync/sync.h> | 
|  | #include <ui/BlurRegion.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <cmath> | 
|  | #include <cstdint> | 
|  | #include <memory> | 
|  | #include <numeric> | 
|  |  | 
|  | #include "../gl/GLExtensions.h" | 
|  | #include "Cache.h" | 
|  | #include "ColorSpaces.h" | 
|  | #include "SkBlendMode.h" | 
|  | #include "SkImageInfo.h" | 
|  | #include "filters/BlurFilter.h" | 
|  | #include "filters/GaussianBlurFilter.h" | 
|  | #include "filters/KawaseBlurFilter.h" | 
|  | #include "filters/LinearEffect.h" | 
|  | #include "log/log_main.h" | 
|  | #include "skia/debug/SkiaCapture.h" | 
|  | #include "skia/debug/SkiaMemoryReporter.h" | 
|  | #include "skia/filters/StretchShaderFactory.h" | 
|  | #include "system/graphics-base-v1.0.h" | 
|  |  | 
|  | namespace { | 
|  | // Debugging settings | 
|  | static const bool kPrintLayerSettings = false; | 
|  | static const bool kFlushAfterEveryLayer = false; | 
|  | } // namespace | 
|  |  | 
|  | bool checkGlError(const char* op, int lineNumber); | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace skia { | 
|  |  | 
|  | using base::StringAppendF; | 
|  |  | 
|  | static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, | 
|  | EGLint wanted, EGLConfig* outConfig) { | 
|  | EGLint numConfigs = -1, n = 0; | 
|  | eglGetConfigs(dpy, nullptr, 0, &numConfigs); | 
|  | std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR); | 
|  | eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n); | 
|  | configs.resize(n); | 
|  |  | 
|  | if (!configs.empty()) { | 
|  | if (attribute != EGL_NONE) { | 
|  | for (EGLConfig config : configs) { | 
|  | EGLint value = 0; | 
|  | eglGetConfigAttrib(dpy, config, attribute, &value); | 
|  | if (wanted == value) { | 
|  | *outConfig = config; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | // just pick the first one | 
|  | *outConfig = configs[0]; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  |  | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, | 
|  | EGLConfig* config) { | 
|  | // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
|  | // it is to be used with WIFI displays | 
|  | status_t err; | 
|  | EGLint wantedAttribute; | 
|  | EGLint wantedAttributeValue; | 
|  |  | 
|  | std::vector<EGLint> attribs; | 
|  | if (renderableType) { | 
|  | const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format); | 
|  | const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102; | 
|  |  | 
|  | // Default to 8 bits per channel. | 
|  | const EGLint tmpAttribs[] = { | 
|  | EGL_RENDERABLE_TYPE, | 
|  | renderableType, | 
|  | EGL_RECORDABLE_ANDROID, | 
|  | EGL_TRUE, | 
|  | EGL_SURFACE_TYPE, | 
|  | EGL_WINDOW_BIT | EGL_PBUFFER_BIT, | 
|  | EGL_FRAMEBUFFER_TARGET_ANDROID, | 
|  | EGL_TRUE, | 
|  | EGL_RED_SIZE, | 
|  | is1010102 ? 10 : 8, | 
|  | EGL_GREEN_SIZE, | 
|  | is1010102 ? 10 : 8, | 
|  | EGL_BLUE_SIZE, | 
|  | is1010102 ? 10 : 8, | 
|  | EGL_ALPHA_SIZE, | 
|  | is1010102 ? 2 : 8, | 
|  | EGL_NONE, | 
|  | }; | 
|  | std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)), | 
|  | std::back_inserter(attribs)); | 
|  | wantedAttribute = EGL_NONE; | 
|  | wantedAttributeValue = EGL_NONE; | 
|  | } else { | 
|  | // if no renderable type specified, fallback to a simplified query | 
|  | wantedAttribute = EGL_NATIVE_VISUAL_ID; | 
|  | wantedAttributeValue = format; | 
|  | } | 
|  |  | 
|  | err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue, | 
|  | config); | 
|  | if (err == NO_ERROR) { | 
|  | EGLint caveat; | 
|  | if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | 
|  | ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
|  | } | 
|  |  | 
|  | return err; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create( | 
|  | const RenderEngineCreationArgs& args) { | 
|  | // initialize EGL for the default display | 
|  | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | if (!eglInitialize(display, nullptr, nullptr)) { | 
|  | LOG_ALWAYS_FATAL("failed to initialize EGL"); | 
|  | } | 
|  |  | 
|  | const auto eglVersion = eglQueryString(display, EGL_VERSION); | 
|  | if (!eglVersion) { | 
|  | checkGlError(__FUNCTION__, __LINE__); | 
|  | LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed"); | 
|  | } | 
|  |  | 
|  | const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS); | 
|  | if (!eglExtensions) { | 
|  | checkGlError(__FUNCTION__, __LINE__); | 
|  | LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed"); | 
|  | } | 
|  |  | 
|  | auto& extensions = gl::GLExtensions::getInstance(); | 
|  | extensions.initWithEGLStrings(eglVersion, eglExtensions); | 
|  |  | 
|  | // The code assumes that ES2 or later is available if this extension is | 
|  | // supported. | 
|  | EGLConfig config = EGL_NO_CONFIG_KHR; | 
|  | if (!extensions.hasNoConfigContext()) { | 
|  | config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true); | 
|  | } | 
|  |  | 
|  | EGLContext protectedContext = EGL_NO_CONTEXT; | 
|  | const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args); | 
|  | if (args.enableProtectedContext && extensions.hasProtectedContent()) { | 
|  | protectedContext = | 
|  | createEglContext(display, config, nullptr, priority, Protection::PROTECTED); | 
|  | ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context"); | 
|  | } | 
|  |  | 
|  | EGLContext ctxt = | 
|  | createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED); | 
|  |  | 
|  | // if can't create a GL context, we can only abort. | 
|  | LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); | 
|  |  | 
|  | EGLSurface placeholder = EGL_NO_SURFACE; | 
|  | if (!extensions.hasSurfacelessContext()) { | 
|  | placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, | 
|  | Protection::UNPROTECTED); | 
|  | LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer"); | 
|  | } | 
|  | EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt); | 
|  | LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current"); | 
|  | extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), | 
|  | glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); | 
|  |  | 
|  | EGLSurface protectedPlaceholder = EGL_NO_SURFACE; | 
|  | if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) { | 
|  | protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat, | 
|  | Protection::PROTECTED); | 
|  | ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE, | 
|  | "can't create protected placeholder pbuffer"); | 
|  | } | 
|  |  | 
|  | // initialize the renderer while GL is current | 
|  | std::unique_ptr<SkiaGLRenderEngine> engine = | 
|  | std::make_unique<SkiaGLRenderEngine>(args, display, ctxt, placeholder, protectedContext, | 
|  | protectedPlaceholder); | 
|  |  | 
|  | ALOGI("OpenGL ES informations:"); | 
|  | ALOGI("vendor    : %s", extensions.getVendor()); | 
|  | ALOGI("renderer  : %s", extensions.getRenderer()); | 
|  | ALOGI("version   : %s", extensions.getVersion()); | 
|  | ALOGI("extensions: %s", extensions.getExtensions()); | 
|  | ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); | 
|  | ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); | 
|  |  | 
|  | return engine; | 
|  | } | 
|  |  | 
|  | std::future<void> SkiaGLRenderEngine::primeCache() { | 
|  | Cache::primeShaderCache(this); | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { | 
|  | status_t err; | 
|  | EGLConfig config; | 
|  |  | 
|  | // First try to get an ES3 config | 
|  | err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // If ES3 fails, try to get an ES2 config | 
|  | err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // If ES2 still doesn't work, probably because we're on the emulator. | 
|  | // try a simplified query | 
|  | ALOGW("no suitable EGLConfig found, trying a simpler query"); | 
|  | err = selectEGLConfig(display, format, 0, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // this EGL is too lame for android | 
|  | LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (logConfig) { | 
|  | // print some debugging info | 
|  | EGLint r, g, b, a; | 
|  | eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); | 
|  | eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); | 
|  | eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); | 
|  | eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); | 
|  | ALOGI("EGL information:"); | 
|  | ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR)); | 
|  | ALOGI("version   : %s", eglQueryString(display, EGL_VERSION)); | 
|  | ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); | 
|  | ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); | 
|  | ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); | 
|  | } | 
|  |  | 
|  | return config; | 
|  | } | 
|  |  | 
|  | sk_sp<SkData> SkiaGLRenderEngine::SkSLCacheMonitor::load(const SkData& key) { | 
|  | // This "cache" does not actually cache anything. It just allows us to | 
|  | // monitor Skia's internal cache. So this method always returns null. | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data, | 
|  | const SkString& description) { | 
|  | mShadersCachedSinceLastCall++; | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::assertShadersCompiled(int numShaders) { | 
|  | const int cached = mSkSLCacheMonitor.shadersCachedSinceLastCall(); | 
|  | LOG_ALWAYS_FATAL_IF(cached != numShaders, "Attempted to cache %i shaders; cached %i", | 
|  | numShaders, cached); | 
|  | } | 
|  |  | 
|  | int SkiaGLRenderEngine::reportShadersCompiled() { | 
|  | return mSkSLCacheMonitor.shadersCachedSinceLastCall(); | 
|  | } | 
|  |  | 
|  | SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, | 
|  | EGLContext ctxt, EGLSurface placeholder, | 
|  | EGLContext protectedContext, EGLSurface protectedPlaceholder) | 
|  | : SkiaRenderEngine(args.renderEngineType), | 
|  | mEGLDisplay(display), | 
|  | mEGLContext(ctxt), | 
|  | mPlaceholderSurface(placeholder), | 
|  | mProtectedEGLContext(protectedContext), | 
|  | mProtectedPlaceholderSurface(protectedPlaceholder), | 
|  | mDefaultPixelFormat(static_cast<PixelFormat>(args.pixelFormat)), | 
|  | mUseColorManagement(args.useColorManagement) { | 
|  | sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); | 
|  | LOG_ALWAYS_FATAL_IF(!glInterface.get()); | 
|  |  | 
|  | GrContextOptions options; | 
|  | options.fDisableDriverCorrectnessWorkarounds = true; | 
|  | options.fDisableDistanceFieldPaths = true; | 
|  | options.fReducedShaderVariations = true; | 
|  | options.fPersistentCache = &mSkSLCacheMonitor; | 
|  | mGrContext = GrDirectContext::MakeGL(glInterface, options); | 
|  | if (supportsProtectedContent()) { | 
|  | useProtectedContext(true); | 
|  | mProtectedGrContext = GrDirectContext::MakeGL(glInterface, options); | 
|  | useProtectedContext(false); | 
|  | } | 
|  |  | 
|  | if (args.supportsBackgroundBlur) { | 
|  | ALOGD("Background Blurs Enabled"); | 
|  | mBlurFilter = new KawaseBlurFilter(); | 
|  | } | 
|  | mCapture = std::make_unique<SkiaCapture>(); | 
|  | } | 
|  |  | 
|  | SkiaGLRenderEngine::~SkiaGLRenderEngine() { | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | if (mBlurFilter) { | 
|  | delete mBlurFilter; | 
|  | } | 
|  |  | 
|  | mCapture = nullptr; | 
|  |  | 
|  | mGrContext->flushAndSubmit(true); | 
|  | mGrContext->abandonContext(); | 
|  |  | 
|  | if (mProtectedGrContext) { | 
|  | mProtectedGrContext->flushAndSubmit(true); | 
|  | mProtectedGrContext->abandonContext(); | 
|  | } | 
|  |  | 
|  | if (mPlaceholderSurface != EGL_NO_SURFACE) { | 
|  | eglDestroySurface(mEGLDisplay, mPlaceholderSurface); | 
|  | } | 
|  | if (mProtectedPlaceholderSurface != EGL_NO_SURFACE) { | 
|  | eglDestroySurface(mEGLDisplay, mProtectedPlaceholderSurface); | 
|  | } | 
|  | if (mEGLContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEGLDisplay, mEGLContext); | 
|  | } | 
|  | if (mProtectedEGLContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEGLDisplay, mProtectedEGLContext); | 
|  | } | 
|  | eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | eglTerminate(mEGLDisplay); | 
|  | eglReleaseThread(); | 
|  | } | 
|  |  | 
|  | bool SkiaGLRenderEngine::supportsProtectedContent() const { | 
|  | return mProtectedEGLContext != EGL_NO_CONTEXT; | 
|  | } | 
|  |  | 
|  | GrDirectContext* SkiaGLRenderEngine::getActiveGrContext() const { | 
|  | return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get(); | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::useProtectedContext(bool useProtectedContext) { | 
|  | if (useProtectedContext == mInProtectedContext || | 
|  | (useProtectedContext && !supportsProtectedContent())) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // release any scratch resources before switching into a new mode | 
|  | if (getActiveGrContext()) { | 
|  | getActiveGrContext()->purgeUnlockedResources(true); | 
|  | } | 
|  |  | 
|  | const EGLSurface surface = | 
|  | useProtectedContext ? mProtectedPlaceholderSurface : mPlaceholderSurface; | 
|  | const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext; | 
|  |  | 
|  | if (eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE) { | 
|  | mInProtectedContext = useProtectedContext; | 
|  | // given that we are sharing the same thread between two GrContexts we need to | 
|  | // make sure that the thread state is reset when switching between the two. | 
|  | if (getActiveGrContext()) { | 
|  | getActiveGrContext()->resetContext(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | base::unique_fd SkiaGLRenderEngine::flush() { | 
|  | ATRACE_CALL(); | 
|  | if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) { | 
|  | return base::unique_fd(); | 
|  | } | 
|  |  | 
|  | EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); | 
|  | if (sync == EGL_NO_SYNC_KHR) { | 
|  | ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); | 
|  | return base::unique_fd(); | 
|  | } | 
|  |  | 
|  | // native fence fd will not be populated until flush() is done. | 
|  | glFlush(); | 
|  |  | 
|  | // get the fence fd | 
|  | base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); | 
|  | eglDestroySyncKHR(mEGLDisplay, sync); | 
|  | if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | 
|  | ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); | 
|  | } | 
|  |  | 
|  | return fenceFd; | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::waitFence(base::borrowed_fd fenceFd) { | 
|  | if (fenceFd.get() >= 0 && !waitGpuFence(fenceFd)) { | 
|  | ATRACE_NAME("SkiaGLRenderEngine::waitFence"); | 
|  | sync_wait(fenceFd.get(), -1); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) { | 
|  | if (!gl::GLExtensions::getInstance().hasNativeFenceSync() || | 
|  | !gl::GLExtensions::getInstance().hasWaitSync()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Duplicate the fence for passing to eglCreateSyncKHR. | 
|  | base::unique_fd fenceDup(dup(fenceFd.get())); | 
|  | if (fenceDup.get() < 0) { | 
|  | ALOGE("failed to create duplicate fence fd: %d", fenceDup.get()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // release the fd and transfer the ownership to EGLSync | 
|  | EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceDup.release(), EGL_NONE}; | 
|  | EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | 
|  | if (sync == EGL_NO_SYNC_KHR) { | 
|  | ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // XXX: The spec draft is inconsistent as to whether this should return an | 
|  | // EGLint or void.  Ignore the return value for now, as it's not strictly | 
|  | // needed. | 
|  | eglWaitSyncKHR(mEGLDisplay, sync, 0); | 
|  | EGLint error = eglGetError(); | 
|  | eglDestroySyncKHR(mEGLDisplay, sync); | 
|  | if (error != EGL_SUCCESS) { | 
|  | ALOGE("failed to wait for EGL native fence sync: %#x", error); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static float toDegrees(uint32_t transform) { | 
|  | switch (transform) { | 
|  | case ui::Transform::ROT_90: | 
|  | return 90.0; | 
|  | case ui::Transform::ROT_180: | 
|  | return 180.0; | 
|  | case ui::Transform::ROT_270: | 
|  | return 270.0; | 
|  | default: | 
|  | return 0.0; | 
|  | } | 
|  | } | 
|  |  | 
|  | static SkColorMatrix toSkColorMatrix(const mat4& matrix) { | 
|  | return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1], | 
|  | matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2], | 
|  | matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3], | 
|  | matrix[3][3], 0); | 
|  | } | 
|  |  | 
|  | static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) { | 
|  | int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK; | 
|  | int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK; | 
|  |  | 
|  | // Treat unsupported dataspaces as srgb | 
|  | if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR && | 
|  | destTransfer != HAL_DATASPACE_TRANSFER_HLG && | 
|  | destTransfer != HAL_DATASPACE_TRANSFER_ST2084) { | 
|  | destTransfer = HAL_DATASPACE_TRANSFER_SRGB; | 
|  | } | 
|  |  | 
|  | if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR && | 
|  | sourceTransfer != HAL_DATASPACE_TRANSFER_HLG && | 
|  | sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) { | 
|  | sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB; | 
|  | } | 
|  |  | 
|  | const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR; | 
|  | const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB; | 
|  | const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR; | 
|  | const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB; | 
|  |  | 
|  | return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) && | 
|  | sourceTransfer != destTransfer; | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, | 
|  | bool isRenderable) { | 
|  | // Only run this if RE is running on its own thread. This way the access to GL | 
|  | // operations is guaranteed to be happening on the same thread. | 
|  | if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED) { | 
|  | return; | 
|  | } | 
|  | // We currently don't attempt to map a buffer if the buffer contains protected content | 
|  | // because GPU resources for protected buffers is much more limited. | 
|  | const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED; | 
|  | if (isProtectedBuffer) { | 
|  | return; | 
|  | } | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // If we were to support caching protected buffers then we will need to switch the | 
|  | // currently bound context if we are not already using the protected context (and subsequently | 
|  | // switch back after the buffer is cached).  However, for non-protected content we can bind | 
|  | // the texture in either GL context because they are initialized with the same share_context | 
|  | // which allows the texture state to be shared between them. | 
|  | auto grContext = getActiveGrContext(); | 
|  | auto& cache = mTextureCache; | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | mGraphicBufferExternalRefs[buffer->getId()]++; | 
|  |  | 
|  | if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) { | 
|  | std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef = | 
|  | std::make_shared<AutoBackendTexture::LocalRef>(grContext, | 
|  | buffer->toAHardwareBuffer(), | 
|  | isRenderable, mTextureCleanupMgr); | 
|  | cache.insert({buffer->getId(), imageTextureRef}); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) { | 
|  | ATRACE_CALL(); | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId()); | 
|  | iter != mGraphicBufferExternalRefs.end()) { | 
|  | if (iter->second == 0) { | 
|  | ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64 | 
|  | "> from RenderEngine texture, but the " | 
|  | "ref count was already zero!", | 
|  | buffer->getId()); | 
|  | mGraphicBufferExternalRefs.erase(buffer->getId()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | iter->second--; | 
|  |  | 
|  | // Swap contexts if needed prior to deleting this buffer | 
|  | // See Issue 1 of | 
|  | // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even | 
|  | // when a protected context and an unprotected context are part of the same share group, | 
|  | // protected surfaces may not be accessed by an unprotected context, implying that protected | 
|  | // surfaces may only be freed when a protected context is active. | 
|  | const bool inProtected = mInProtectedContext; | 
|  | useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
|  |  | 
|  | if (iter->second == 0) { | 
|  | mTextureCache.erase(buffer->getId()); | 
|  | mGraphicBufferExternalRefs.erase(buffer->getId()); | 
|  | } | 
|  |  | 
|  | // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger | 
|  | // are up-to-date. | 
|  | if (inProtected != mInProtectedContext) { | 
|  | useProtectedContext(inProtected); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SkiaGLRenderEngine::canSkipPostRenderCleanup() const { | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | return mTextureCleanupMgr.isEmpty(); | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::cleanupPostRender() { | 
|  | ATRACE_CALL(); | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | mTextureCleanupMgr.cleanup(); | 
|  | } | 
|  |  | 
|  | // Helper class intended to be used on the stack to ensure that texture cleanup | 
|  | // is deferred until after this class goes out of scope. | 
|  | class DeferTextureCleanup final { | 
|  | public: | 
|  | DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) { | 
|  | mMgr.setDeferredStatus(true); | 
|  | } | 
|  | ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); } | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup); | 
|  | AutoBackendTexture::CleanupManager& mMgr; | 
|  | }; | 
|  |  | 
|  | sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader( | 
|  | const RuntimeEffectShaderParameters& parameters) { | 
|  | // The given surface will be stretched by HWUI via matrix transformation | 
|  | // which gets similar results for most surfaces | 
|  | // Determine later on if we need to leverage the stertch shader within | 
|  | // surface flinger | 
|  | const auto& stretchEffect = parameters.layer.stretchEffect; | 
|  | auto shader = parameters.shader; | 
|  | if (stretchEffect.hasEffect()) { | 
|  | const auto targetBuffer = parameters.layer.source.buffer.buffer; | 
|  | const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr; | 
|  | if (graphicBuffer && parameters.shader) { | 
|  | shader = mStretchShaderFactory.createSkShader(shader, stretchEffect); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (parameters.requiresLinearEffect) { | 
|  | const ui::Dataspace inputDataspace = mUseColorManagement ? parameters.layer.sourceDataspace | 
|  | : ui::Dataspace::V0_SRGB_LINEAR; | 
|  | const ui::Dataspace outputDataspace = mUseColorManagement | 
|  | ? parameters.display.outputDataspace | 
|  | : ui::Dataspace::V0_SRGB_LINEAR; | 
|  |  | 
|  | auto effect = | 
|  | shaders::LinearEffect{.inputDataspace = inputDataspace, | 
|  | .outputDataspace = outputDataspace, | 
|  | .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha}; | 
|  |  | 
|  | auto effectIter = mRuntimeEffects.find(effect); | 
|  | sk_sp<SkRuntimeEffect> runtimeEffect = nullptr; | 
|  | if (effectIter == mRuntimeEffects.end()) { | 
|  | runtimeEffect = buildRuntimeEffect(effect); | 
|  | mRuntimeEffects.insert({effect, runtimeEffect}); | 
|  | } else { | 
|  | runtimeEffect = effectIter->second; | 
|  | } | 
|  | mat4 colorTransform = parameters.layer.colorTransform; | 
|  |  | 
|  | colorTransform *= | 
|  | mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio, | 
|  | parameters.layerDimmingRatio, 1.f)); | 
|  | return createLinearEffectShader(parameters.shader, effect, runtimeEffect, colorTransform, | 
|  | parameters.display.maxLuminance, | 
|  | parameters.layer.source.buffer.maxLuminanceNits); | 
|  | } | 
|  | return parameters.shader; | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) { | 
|  | if (CC_UNLIKELY(mCapture->isCaptureRunning())) { | 
|  | // Record display settings when capture is running. | 
|  | std::stringstream displaySettings; | 
|  | PrintTo(display, &displaySettings); | 
|  | // Store the DisplaySettings in additional information. | 
|  | canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings", | 
|  | SkData::MakeWithCString(displaySettings.str().c_str())); | 
|  | } | 
|  |  | 
|  | // Before doing any drawing, let's make sure that we'll start at the origin of the display. | 
|  | // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual | 
|  | // displays might have different scaling when compared to the physical screen. | 
|  |  | 
|  | canvas->clipRect(getSkRect(display.physicalDisplay)); | 
|  | canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top); | 
|  |  | 
|  | const auto clipWidth = display.clip.width(); | 
|  | const auto clipHeight = display.clip.height(); | 
|  | auto rotatedClipWidth = clipWidth; | 
|  | auto rotatedClipHeight = clipHeight; | 
|  | // Scale is contingent on the rotation result. | 
|  | if (display.orientation & ui::Transform::ROT_90) { | 
|  | std::swap(rotatedClipWidth, rotatedClipHeight); | 
|  | } | 
|  | const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) / | 
|  | static_cast<SkScalar>(rotatedClipWidth); | 
|  | const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) / | 
|  | static_cast<SkScalar>(rotatedClipHeight); | 
|  | canvas->scale(scaleX, scaleY); | 
|  |  | 
|  | // Canvas rotation is done by centering the clip window at the origin, rotating, translating | 
|  | // back so that the top left corner of the clip is at (0, 0). | 
|  | canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2); | 
|  | canvas->rotate(toDegrees(display.orientation)); | 
|  | canvas->translate(-clipWidth / 2, -clipHeight / 2); | 
|  | canvas->translate(-display.clip.left, -display.clip.top); | 
|  | } | 
|  |  | 
|  | class AutoSaveRestore { | 
|  | public: | 
|  | AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); } | 
|  | ~AutoSaveRestore() { restore(); } | 
|  | void replace(SkCanvas* canvas) { | 
|  | mCanvas = canvas; | 
|  | mSaveCount = canvas->save(); | 
|  | } | 
|  | void restore() { | 
|  | if (mCanvas) { | 
|  | mCanvas->restoreToCount(mSaveCount); | 
|  | mCanvas = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | SkCanvas* mCanvas; | 
|  | int mSaveCount; | 
|  | }; | 
|  |  | 
|  | static SkRRect getBlurRRect(const BlurRegion& region) { | 
|  | const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom); | 
|  | const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL), | 
|  | SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR), | 
|  | SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR), | 
|  | SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)}; | 
|  | SkRRect roundedRect; | 
|  | roundedRect.setRectRadii(rect, radii); | 
|  | return roundedRect; | 
|  | } | 
|  |  | 
|  | static bool equalsWithinMargin(float expected, float value, float margin) { | 
|  | LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!"); | 
|  | return std::abs(expected - value) < margin; | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::drawLayersInternal( | 
|  | const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise, | 
|  | const DisplaySettings& display, const std::vector<LayerSettings>& layers, | 
|  | const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/, | 
|  | base::unique_fd&& bufferFence) { | 
|  | ATRACE_NAME("SkiaGL::drawLayers"); | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  | if (layers.empty()) { | 
|  | ALOGV("Drawing empty layer stack"); | 
|  | resultPromise->set_value({NO_ERROR, base::unique_fd()}); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (buffer == nullptr) { | 
|  | ALOGE("No output buffer provided. Aborting GPU composition."); | 
|  | resultPromise->set_value({BAD_VALUE, base::unique_fd()}); | 
|  | return; | 
|  | } | 
|  |  | 
|  | validateOutputBufferUsage(buffer->getBuffer()); | 
|  |  | 
|  | auto grContext = getActiveGrContext(); | 
|  | auto& cache = mTextureCache; | 
|  |  | 
|  | // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called | 
|  | DeferTextureCleanup dtc(mTextureCleanupMgr); | 
|  |  | 
|  | std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef; | 
|  | if (const auto& it = cache.find(buffer->getBuffer()->getId()); it != cache.end()) { | 
|  | surfaceTextureRef = it->second; | 
|  | } else { | 
|  | surfaceTextureRef = | 
|  | std::make_shared<AutoBackendTexture::LocalRef>(grContext, | 
|  | buffer->getBuffer() | 
|  | ->toAHardwareBuffer(), | 
|  | true, mTextureCleanupMgr); | 
|  | } | 
|  |  | 
|  | // wait on the buffer to be ready to use prior to using it | 
|  | waitFence(bufferFence); | 
|  |  | 
|  | const ui::Dataspace dstDataspace = | 
|  | mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR; | 
|  | sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext); | 
|  |  | 
|  | SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get()); | 
|  | if (dstCanvas == nullptr) { | 
|  | ALOGE("Cannot acquire canvas from Skia."); | 
|  | resultPromise->set_value({BAD_VALUE, base::unique_fd()}); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // setup color filter if necessary | 
|  | sk_sp<SkColorFilter> displayColorTransform; | 
|  | if (display.colorTransform != mat4()) { | 
|  | displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform)); | 
|  | } | 
|  | const bool ctModifiesAlpha = | 
|  | displayColorTransform && !displayColorTransform->isAlphaUnchanged(); | 
|  |  | 
|  | // Find the max layer white point to determine the max luminance of the scene... | 
|  | const float maxLayerWhitePoint = std::transform_reduce( | 
|  | layers.cbegin(), layers.cend(), 0.f, | 
|  | [](float left, float right) { return std::max(left, right); }, | 
|  | [&](const auto& l) { return l.whitePointNits; }); | 
|  |  | 
|  | // ...and compute the dimming ratio if dimming is requested | 
|  | const float displayDimmingRatio = display.targetLuminanceNits > 0.f && | 
|  | maxLayerWhitePoint > 0.f && display.targetLuminanceNits > maxLayerWhitePoint | 
|  | ? maxLayerWhitePoint / display.targetLuminanceNits | 
|  | : 1.f; | 
|  |  | 
|  | // Find if any layers have requested blur, we'll use that info to decide when to render to an | 
|  | // offscreen buffer and when to render to the native buffer. | 
|  | sk_sp<SkSurface> activeSurface(dstSurface); | 
|  | SkCanvas* canvas = dstCanvas; | 
|  | SkiaCapture::OffscreenState offscreenCaptureState; | 
|  | const LayerSettings* blurCompositionLayer = nullptr; | 
|  | if (mBlurFilter) { | 
|  | bool requiresCompositionLayer = false; | 
|  | for (const auto& layer : layers) { | 
|  | // if the layer doesn't have blur or it is not visible then continue | 
|  | if (!layerHasBlur(layer, ctModifiesAlpha)) { | 
|  | continue; | 
|  | } | 
|  | if (layer.backgroundBlurRadius > 0 && | 
|  | layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) { | 
|  | requiresCompositionLayer = true; | 
|  | } | 
|  | for (auto region : layer.blurRegions) { | 
|  | if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) { | 
|  | requiresCompositionLayer = true; | 
|  | } | 
|  | } | 
|  | if (requiresCompositionLayer) { | 
|  | activeSurface = dstSurface->makeSurface(dstSurface->imageInfo()); | 
|  | canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState); | 
|  | blurCompositionLayer = &layer; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | AutoSaveRestore surfaceAutoSaveRestore(canvas); | 
|  | // Clear the entire canvas with a transparent black to prevent ghost images. | 
|  | canvas->clear(SK_ColorTRANSPARENT); | 
|  | initCanvas(canvas, display); | 
|  |  | 
|  | for (const auto& layer : layers) { | 
|  | ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str()); | 
|  |  | 
|  | if (kPrintLayerSettings) { | 
|  | std::stringstream ls; | 
|  | PrintTo(layer, &ls); | 
|  | auto debugs = ls.str(); | 
|  | int pos = 0; | 
|  | while (pos < debugs.size()) { | 
|  | ALOGD("cache_debug %s", debugs.substr(pos, 1000).c_str()); | 
|  | pos += 1000; | 
|  | } | 
|  | } | 
|  |  | 
|  | sk_sp<SkImage> blurInput; | 
|  | if (blurCompositionLayer == &layer) { | 
|  | LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface); | 
|  | LOG_ALWAYS_FATAL_IF(canvas == dstCanvas); | 
|  |  | 
|  | // save a snapshot of the activeSurface to use as input to the blur shaders | 
|  | blurInput = activeSurface->makeImageSnapshot(); | 
|  |  | 
|  | // TODO we could skip this step if we know the blur will cover the entire image | 
|  | //  blit the offscreen framebuffer into the destination AHB | 
|  | SkPaint paint; | 
|  | paint.setBlendMode(SkBlendMode::kSrc); | 
|  | if (CC_UNLIKELY(mCapture->isCaptureRunning())) { | 
|  | uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState); | 
|  | dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()), | 
|  | String8::format("SurfaceID|%" PRId64, id).c_str(), | 
|  | nullptr); | 
|  | dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint); | 
|  | } else { | 
|  | activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint); | 
|  | } | 
|  |  | 
|  | // assign dstCanvas to canvas and ensure that the canvas state is up to date | 
|  | canvas = dstCanvas; | 
|  | surfaceAutoSaveRestore.replace(canvas); | 
|  | initCanvas(canvas, display); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() != | 
|  | dstSurface->getCanvas()->getSaveCount()); | 
|  | LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() != | 
|  | dstSurface->getCanvas()->getTotalMatrix()); | 
|  |  | 
|  | // assign dstSurface to activeSurface | 
|  | activeSurface = dstSurface; | 
|  | } | 
|  |  | 
|  | SkAutoCanvasRestore layerAutoSaveRestore(canvas, true); | 
|  | if (CC_UNLIKELY(mCapture->isCaptureRunning())) { | 
|  | // Record the name of the layer if the capture is running. | 
|  | std::stringstream layerSettings; | 
|  | PrintTo(layer, &layerSettings); | 
|  | // Store the LayerSettings in additional information. | 
|  | canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(), | 
|  | SkData::MakeWithCString(layerSettings.str().c_str())); | 
|  | } | 
|  | // Layers have a local transform that should be applied to them | 
|  | canvas->concat(getSkM44(layer.geometry.positionTransform).asM33()); | 
|  |  | 
|  | const auto [bounds, roundRectClip] = | 
|  | getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop, | 
|  | layer.geometry.roundedCornersRadius); | 
|  | if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) { | 
|  | std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs; | 
|  |  | 
|  | // if multiple layers have blur, then we need to take a snapshot now because | 
|  | // only the lowest layer will have blurImage populated earlier | 
|  | if (!blurInput) { | 
|  | blurInput = activeSurface->makeImageSnapshot(); | 
|  | } | 
|  | // rect to be blurred in the coordinate space of blurInput | 
|  | const auto blurRect = canvas->getTotalMatrix().mapRect(bounds.rect()); | 
|  |  | 
|  | // if the clip needs to be applied then apply it now and make sure | 
|  | // it is restored before we attempt to draw any shadows. | 
|  | SkAutoCanvasRestore acr(canvas, true); | 
|  | if (!roundRectClip.isEmpty()) { | 
|  | canvas->clipRRect(roundRectClip, true); | 
|  | } | 
|  |  | 
|  | // TODO(b/182216890): Filter out empty layers earlier | 
|  | if (blurRect.width() > 0 && blurRect.height() > 0) { | 
|  | if (layer.backgroundBlurRadius > 0) { | 
|  | ATRACE_NAME("BackgroundBlur"); | 
|  | auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius, | 
|  | blurInput, blurRect); | 
|  |  | 
|  | cachedBlurs[layer.backgroundBlurRadius] = blurredImage; | 
|  |  | 
|  | mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f, | 
|  | blurRect, blurredImage, blurInput); | 
|  | } | 
|  |  | 
|  | canvas->concat(getSkM44(layer.blurRegionTransform).asM33()); | 
|  | for (auto region : layer.blurRegions) { | 
|  | if (cachedBlurs[region.blurRadius] == nullptr) { | 
|  | ATRACE_NAME("BlurRegion"); | 
|  | cachedBlurs[region.blurRadius] = | 
|  | mBlurFilter->generate(grContext, region.blurRadius, blurInput, | 
|  | blurRect); | 
|  | } | 
|  |  | 
|  | mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius, | 
|  | region.alpha, blurRect, | 
|  | cachedBlurs[region.blurRadius], blurInput); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (layer.shadow.length > 0) { | 
|  | // This would require a new parameter/flag to SkShadowUtils::DrawShadow | 
|  | LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow"); | 
|  |  | 
|  | SkRRect shadowBounds, shadowClip; | 
|  | if (layer.geometry.boundaries == layer.shadow.boundaries) { | 
|  | shadowBounds = bounds; | 
|  | shadowClip = roundRectClip; | 
|  | } else { | 
|  | std::tie(shadowBounds, shadowClip) = | 
|  | getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop, | 
|  | layer.geometry.roundedCornersRadius); | 
|  | } | 
|  |  | 
|  | // Technically, if bounds is a rect and roundRectClip is not empty, | 
|  | // it means that the bounds and roundedCornersCrop were different | 
|  | // enough that we should intersect them to find the proper shadow. | 
|  | // In practice, this often happens when the two rectangles appear to | 
|  | // not match due to rounding errors. Draw the rounded version, which | 
|  | // looks more like the intent. | 
|  | const auto& rrect = | 
|  | shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds; | 
|  | drawShadow(canvas, rrect, layer.shadow); | 
|  | } | 
|  |  | 
|  | const float layerDimmingRatio = layer.whitePointNits <= 0.f | 
|  | ? displayDimmingRatio | 
|  | : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio; | 
|  |  | 
|  | const bool requiresLinearEffect = layer.colorTransform != mat4() || | 
|  | (mUseColorManagement && | 
|  | needsToneMapping(layer.sourceDataspace, display.outputDataspace)) || | 
|  | !equalsWithinMargin(1.f, layerDimmingRatio, 0.001f); | 
|  |  | 
|  | // quick abort from drawing the remaining portion of the layer | 
|  | if (layer.skipContentDraw || | 
|  | (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending && | 
|  | (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // If we need to map to linear space or color management is disabled, then mark the source | 
|  | // image with the same colorspace as the destination surface so that Skia's color | 
|  | // management is a no-op. | 
|  | const ui::Dataspace layerDataspace = (!mUseColorManagement || requiresLinearEffect) | 
|  | ? dstDataspace | 
|  | : layer.sourceDataspace; | 
|  |  | 
|  | SkPaint paint; | 
|  | if (layer.source.buffer.buffer) { | 
|  | ATRACE_NAME("DrawImage"); | 
|  | validateInputBufferUsage(layer.source.buffer.buffer->getBuffer()); | 
|  | const auto& item = layer.source.buffer; | 
|  | std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef = nullptr; | 
|  |  | 
|  | if (const auto& iter = cache.find(item.buffer->getBuffer()->getId()); | 
|  | iter != cache.end()) { | 
|  | imageTextureRef = iter->second; | 
|  | } else { | 
|  | // If we didn't find the image in the cache, then create a local ref but don't cache | 
|  | // it. If we're using skia, we're guaranteed to run on a dedicated GPU thread so if | 
|  | // we didn't find anything in the cache then we intentionally did not cache this | 
|  | // buffer's resources. | 
|  | imageTextureRef = std::make_shared< | 
|  | AutoBackendTexture::LocalRef>(grContext, | 
|  | item.buffer->getBuffer()->toAHardwareBuffer(), | 
|  | false, mTextureCleanupMgr); | 
|  | } | 
|  |  | 
|  | // if the layer's buffer has a fence, then we must must respect the fence prior to using | 
|  | // the buffer. | 
|  | if (layer.source.buffer.fence != nullptr) { | 
|  | waitFence(layer.source.buffer.fence->get()); | 
|  | } | 
|  |  | 
|  | // isOpaque means we need to ignore the alpha in the image, | 
|  | // replacing it with the alpha specified by the LayerSettings. See | 
|  | // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean) | 
|  | // The proper way to do this is to use an SkColorType that ignores | 
|  | // alpha, like kRGB_888x_SkColorType, and that is used if the | 
|  | // incoming image is kRGBA_8888_SkColorType. However, the incoming | 
|  | // image may be kRGBA_F16_SkColorType, for which there is no RGBX | 
|  | // SkColorType, or kRGBA_1010102_SkColorType, for which we have | 
|  | // kRGB_101010x_SkColorType, but it is not yet supported as a source | 
|  | // on the GPU. (Adding both is tracked in skbug.com/12048.) In the | 
|  | // meantime, we'll use a workaround that works unless we need to do | 
|  | // any color conversion. The workaround requires that we pretend the | 
|  | // image is already premultiplied, so that we do not premultiply it | 
|  | // before applying SkBlendMode::kPlus. | 
|  | const bool useIsOpaqueWorkaround = item.isOpaque && | 
|  | (imageTextureRef->colorType() == kRGBA_1010102_SkColorType || | 
|  | imageTextureRef->colorType() == kRGBA_F16_SkColorType); | 
|  | const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType | 
|  | : item.isOpaque                      ? kOpaque_SkAlphaType | 
|  | : item.usePremultipliedAlpha         ? kPremul_SkAlphaType | 
|  | : kUnpremul_SkAlphaType; | 
|  | sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext); | 
|  |  | 
|  | auto texMatrix = getSkM44(item.textureTransform).asM33(); | 
|  | // textureTansform was intended to be passed directly into a shader, so when | 
|  | // building the total matrix with the textureTransform we need to first | 
|  | // normalize it, then apply the textureTransform, then scale back up. | 
|  | texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height()); | 
|  | texMatrix.postScale(image->width(), image->height()); | 
|  |  | 
|  | SkMatrix matrix; | 
|  | if (!texMatrix.invert(&matrix)) { | 
|  | matrix = texMatrix; | 
|  | } | 
|  | // The shader does not respect the translation, so we add it to the texture | 
|  | // transform for the SkImage. This will make sure that the correct layer contents | 
|  | // are drawn in the correct part of the screen. | 
|  | matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop); | 
|  |  | 
|  | sk_sp<SkShader> shader; | 
|  |  | 
|  | if (layer.source.buffer.useTextureFiltering) { | 
|  | shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, | 
|  | SkSamplingOptions( | 
|  | {SkFilterMode::kLinear, SkMipmapMode::kNone}), | 
|  | &matrix); | 
|  | } else { | 
|  | shader = image->makeShader(SkSamplingOptions(), matrix); | 
|  | } | 
|  |  | 
|  | if (useIsOpaqueWorkaround) { | 
|  | shader = SkShaders::Blend(SkBlendMode::kPlus, shader, | 
|  | SkShaders::Color(SkColors::kBlack, | 
|  | toSkColorSpace(layerDataspace))); | 
|  | } | 
|  |  | 
|  | paint.setShader(createRuntimeEffectShader( | 
|  | RuntimeEffectShaderParameters{.shader = shader, | 
|  | .layer = layer, | 
|  | .display = display, | 
|  | .undoPremultipliedAlpha = !item.isOpaque && | 
|  | item.usePremultipliedAlpha, | 
|  | .requiresLinearEffect = requiresLinearEffect, | 
|  | .layerDimmingRatio = layerDimmingRatio})); | 
|  |  | 
|  | // Turn on dithering when dimming beyond this threshold. | 
|  | static constexpr float kDimmingThreshold = 0.2f; | 
|  | if (layerDimmingRatio <= kDimmingThreshold) { | 
|  | paint.setDither(true); | 
|  | } | 
|  | paint.setAlphaf(layer.alpha); | 
|  | } else { | 
|  | ATRACE_NAME("DrawColor"); | 
|  | const auto color = layer.source.solidColor; | 
|  | sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r, | 
|  | .fG = color.g, | 
|  | .fB = color.b, | 
|  | .fA = layer.alpha}, | 
|  | toSkColorSpace(layerDataspace)); | 
|  | paint.setShader(createRuntimeEffectShader( | 
|  | RuntimeEffectShaderParameters{.shader = shader, | 
|  | .layer = layer, | 
|  | .display = display, | 
|  | .undoPremultipliedAlpha = false, | 
|  | .requiresLinearEffect = requiresLinearEffect, | 
|  | .layerDimmingRatio = layerDimmingRatio})); | 
|  | } | 
|  |  | 
|  | if (layer.disableBlending) { | 
|  | paint.setBlendMode(SkBlendMode::kSrc); | 
|  | } | 
|  |  | 
|  | paint.setColorFilter(displayColorTransform); | 
|  |  | 
|  | if (!roundRectClip.isEmpty()) { | 
|  | canvas->clipRRect(roundRectClip, true); | 
|  | } | 
|  |  | 
|  | if (!bounds.isRect()) { | 
|  | paint.setAntiAlias(true); | 
|  | canvas->drawRRect(bounds, paint); | 
|  | } else { | 
|  | canvas->drawRect(bounds.rect(), paint); | 
|  | } | 
|  | if (kFlushAfterEveryLayer) { | 
|  | ATRACE_NAME("flush surface"); | 
|  | activeSurface->flush(); | 
|  | } | 
|  | } | 
|  | surfaceAutoSaveRestore.restore(); | 
|  | mCapture->endCapture(); | 
|  | { | 
|  | ATRACE_NAME("flush surface"); | 
|  | LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface); | 
|  | activeSurface->flush(); | 
|  | } | 
|  |  | 
|  | base::unique_fd drawFence = flush(); | 
|  |  | 
|  | // If flush failed or we don't support native fences, we need to force the | 
|  | // gl command stream to be executed. | 
|  | bool requireSync = drawFence.get() < 0; | 
|  | if (requireSync) { | 
|  | ATRACE_BEGIN("Submit(sync=true)"); | 
|  | } else { | 
|  | ATRACE_BEGIN("Submit(sync=false)"); | 
|  | } | 
|  | bool success = grContext->submit(requireSync); | 
|  | ATRACE_END(); | 
|  | if (!success) { | 
|  | ALOGE("Failed to flush RenderEngine commands"); | 
|  | // Chances are, something illegal happened (either the caller passed | 
|  | // us bad parameters, or we messed up our shader generation). | 
|  | resultPromise->set_value({INVALID_OPERATION, std::move(drawFence)}); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // checkErrors(); | 
|  | resultPromise->set_value({NO_ERROR, std::move(drawFence)}); | 
|  | return; | 
|  | } | 
|  |  | 
|  | inline SkRect SkiaGLRenderEngine::getSkRect(const FloatRect& rect) { | 
|  | return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom); | 
|  | } | 
|  |  | 
|  | inline SkRect SkiaGLRenderEngine::getSkRect(const Rect& rect) { | 
|  | return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom); | 
|  | } | 
|  |  | 
|  | /** | 
|  | *  Verifies that common, simple bounds + clip combinations can be converted into | 
|  | *  a single RRect draw call returning true if possible. If true the radii parameter | 
|  | *  will be filled with the correct radii values that combined with bounds param will | 
|  | *  produce the insected roundRect. If false, the returned state of the radii param is undefined. | 
|  | */ | 
|  | static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop, | 
|  | const SkRect& insetCrop, float cornerRadius, | 
|  | SkVector radii[4]) { | 
|  | const bool leftEqual = bounds.fLeft == crop.fLeft; | 
|  | const bool topEqual = bounds.fTop == crop.fTop; | 
|  | const bool rightEqual = bounds.fRight == crop.fRight; | 
|  | const bool bottomEqual = bounds.fBottom == crop.fBottom; | 
|  |  | 
|  | // In the event that the corners of the bounds only partially align with the crop we | 
|  | // need to ensure that the resulting shape can still be represented as a round rect. | 
|  | // In particular the round rect implementation will scale the value of all corner radii | 
|  | // if the sum of the radius along any edge is greater than the length of that edge. | 
|  | // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap | 
|  | const bool requiredWidth = bounds.width() > (cornerRadius * 2); | 
|  | const bool requiredHeight = bounds.height() > (cornerRadius * 2); | 
|  | if (!requiredWidth || !requiredHeight) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Check each cropped corner to ensure that it exactly matches the crop or its corner is | 
|  | // contained within the cropped shape and does not need rounded. | 
|  | // compute the UpperLeft corner radius | 
|  | if (leftEqual && topEqual) { | 
|  | radii[0].set(cornerRadius, cornerRadius); | 
|  | } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) || | 
|  | (topEqual && bounds.fLeft >= insetCrop.fLeft)) { | 
|  | radii[0].set(0, 0); | 
|  | } else { | 
|  | return false; | 
|  | } | 
|  | // compute the UpperRight corner radius | 
|  | if (rightEqual && topEqual) { | 
|  | radii[1].set(cornerRadius, cornerRadius); | 
|  | } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) || | 
|  | (topEqual && bounds.fRight <= insetCrop.fRight)) { | 
|  | radii[1].set(0, 0); | 
|  | } else { | 
|  | return false; | 
|  | } | 
|  | // compute the BottomRight corner radius | 
|  | if (rightEqual && bottomEqual) { | 
|  | radii[2].set(cornerRadius, cornerRadius); | 
|  | } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) || | 
|  | (bottomEqual && bounds.fRight <= insetCrop.fRight)) { | 
|  | radii[2].set(0, 0); | 
|  | } else { | 
|  | return false; | 
|  | } | 
|  | // compute the BottomLeft corner radius | 
|  | if (leftEqual && bottomEqual) { | 
|  | radii[3].set(cornerRadius, cornerRadius); | 
|  | } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) || | 
|  | (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) { | 
|  | radii[3].set(0, 0); | 
|  | } else { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | inline std::pair<SkRRect, SkRRect> SkiaGLRenderEngine::getBoundsAndClip(const FloatRect& boundsRect, | 
|  | const FloatRect& cropRect, | 
|  | const float cornerRadius) { | 
|  | const SkRect bounds = getSkRect(boundsRect); | 
|  | const SkRect crop = getSkRect(cropRect); | 
|  |  | 
|  | SkRRect clip; | 
|  | if (cornerRadius > 0) { | 
|  | // it the crop and the bounds are equivalent or there is no crop then we don't need a clip | 
|  | if (bounds == crop || crop.isEmpty()) { | 
|  | return {SkRRect::MakeRectXY(bounds, cornerRadius, cornerRadius), clip}; | 
|  | } | 
|  |  | 
|  | // This makes an effort to speed up common, simple bounds + clip combinations by | 
|  | // converting them to a single RRect draw. It is possible there are other cases | 
|  | // that can be converted. | 
|  | if (crop.contains(bounds)) { | 
|  | const auto insetCrop = crop.makeInset(cornerRadius, cornerRadius); | 
|  | if (insetCrop.contains(bounds)) { | 
|  | return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required | 
|  | } | 
|  |  | 
|  | SkVector radii[4]; | 
|  | if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) { | 
|  | SkRRect intersectionBounds; | 
|  | intersectionBounds.setRectRadii(bounds, radii); | 
|  | return {intersectionBounds, clip}; | 
|  | } | 
|  | } | 
|  |  | 
|  | // we didn't hit any of our fast paths so set the clip to the cropRect | 
|  | clip.setRectXY(crop, cornerRadius, cornerRadius); | 
|  | } | 
|  |  | 
|  | // if we hit this point then we either don't have rounded corners or we are going to rely | 
|  | // on the clip to round the corners for us | 
|  | return {SkRRect::MakeRect(bounds), clip}; | 
|  | } | 
|  |  | 
|  | inline bool SkiaGLRenderEngine::layerHasBlur(const LayerSettings& layer, | 
|  | bool colorTransformModifiesAlpha) { | 
|  | if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) { | 
|  | // return false if the content is opaque and would therefore occlude the blur | 
|  | const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque; | 
|  | const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha; | 
|  | return layer.skipContentDraw || !(opaqueContent && opaqueAlpha); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | inline SkColor SkiaGLRenderEngine::getSkColor(const vec4& color) { | 
|  | return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255); | 
|  | } | 
|  |  | 
|  | inline SkM44 SkiaGLRenderEngine::getSkM44(const mat4& matrix) { | 
|  | return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], | 
|  | matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], | 
|  | matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], | 
|  | matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); | 
|  | } | 
|  |  | 
|  | inline SkPoint3 SkiaGLRenderEngine::getSkPoint3(const vec3& vector) { | 
|  | return SkPoint3::Make(vector.x, vector.y, vector.z); | 
|  | } | 
|  |  | 
|  | size_t SkiaGLRenderEngine::getMaxTextureSize() const { | 
|  | return mGrContext->maxTextureSize(); | 
|  | } | 
|  |  | 
|  | size_t SkiaGLRenderEngine::getMaxViewportDims() const { | 
|  | return mGrContext->maxRenderTargetSize(); | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::drawShadow(SkCanvas* canvas, const SkRRect& casterRRect, | 
|  | const ShadowSettings& settings) { | 
|  | ATRACE_CALL(); | 
|  | const float casterZ = settings.length / 2.0f; | 
|  | const auto flags = | 
|  | settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag; | 
|  |  | 
|  | SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ), | 
|  | getSkPoint3(settings.lightPos), settings.lightRadius, | 
|  | getSkColor(settings.ambientColor), getSkColor(settings.spotColor), | 
|  | flags); | 
|  | } | 
|  |  | 
|  | EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config, | 
|  | EGLContext shareContext, | 
|  | std::optional<ContextPriority> contextPriority, | 
|  | Protection protection) { | 
|  | EGLint renderableType = 0; | 
|  | if (config == EGL_NO_CONFIG_KHR) { | 
|  | renderableType = EGL_OPENGL_ES3_BIT; | 
|  | } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { | 
|  | LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); | 
|  | } | 
|  | EGLint contextClientVersion = 0; | 
|  | if (renderableType & EGL_OPENGL_ES3_BIT) { | 
|  | contextClientVersion = 3; | 
|  | } else if (renderableType & EGL_OPENGL_ES2_BIT) { | 
|  | contextClientVersion = 2; | 
|  | } else if (renderableType & EGL_OPENGL_ES_BIT) { | 
|  | contextClientVersion = 1; | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); | 
|  | } | 
|  |  | 
|  | std::vector<EGLint> contextAttributes; | 
|  | contextAttributes.reserve(7); | 
|  | contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | 
|  | contextAttributes.push_back(contextClientVersion); | 
|  | if (contextPriority) { | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | 
|  | switch (*contextPriority) { | 
|  | case ContextPriority::REALTIME: | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV); | 
|  | break; | 
|  | case ContextPriority::MEDIUM: | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG); | 
|  | break; | 
|  | case ContextPriority::LOW: | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG); | 
|  | break; | 
|  | case ContextPriority::HIGH: | 
|  | default: | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (protection == Protection::PROTECTED) { | 
|  | contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT); | 
|  | contextAttributes.push_back(EGL_TRUE); | 
|  | } | 
|  | contextAttributes.push_back(EGL_NONE); | 
|  |  | 
|  | EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data()); | 
|  |  | 
|  | if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) { | 
|  | // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus | 
|  | // EGL_NO_CONTEXT so that we can abort. | 
|  | if (config != EGL_NO_CONFIG_KHR) { | 
|  | return context; | 
|  | } | 
|  | // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we | 
|  | // should try to fall back to GLES 2. | 
|  | contextAttributes[1] = 2; | 
|  | context = eglCreateContext(display, config, shareContext, contextAttributes.data()); | 
|  | } | 
|  |  | 
|  | return context; | 
|  | } | 
|  |  | 
|  | std::optional<RenderEngine::ContextPriority> SkiaGLRenderEngine::createContextPriority( | 
|  | const RenderEngineCreationArgs& args) { | 
|  | if (!gl::GLExtensions::getInstance().hasContextPriority()) { | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | switch (args.contextPriority) { | 
|  | case RenderEngine::ContextPriority::REALTIME: | 
|  | if (gl::GLExtensions::getInstance().hasRealtimePriority()) { | 
|  | return RenderEngine::ContextPriority::REALTIME; | 
|  | } else { | 
|  | ALOGI("Realtime priority unsupported, degrading gracefully to high priority"); | 
|  | return RenderEngine::ContextPriority::HIGH; | 
|  | } | 
|  | case RenderEngine::ContextPriority::HIGH: | 
|  | case RenderEngine::ContextPriority::MEDIUM: | 
|  | case RenderEngine::ContextPriority::LOW: | 
|  | return args.contextPriority; | 
|  | default: | 
|  | return std::nullopt; | 
|  | } | 
|  | } | 
|  |  | 
|  | EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display, | 
|  | EGLConfig config, int hwcFormat, | 
|  | Protection protection) { | 
|  | EGLConfig placeholderConfig = config; | 
|  | if (placeholderConfig == EGL_NO_CONFIG_KHR) { | 
|  | placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | 
|  | } | 
|  | std::vector<EGLint> attributes; | 
|  | attributes.reserve(7); | 
|  | attributes.push_back(EGL_WIDTH); | 
|  | attributes.push_back(1); | 
|  | attributes.push_back(EGL_HEIGHT); | 
|  | attributes.push_back(1); | 
|  | if (protection == Protection::PROTECTED) { | 
|  | attributes.push_back(EGL_PROTECTED_CONTENT_EXT); | 
|  | attributes.push_back(EGL_TRUE); | 
|  | } | 
|  | attributes.push_back(EGL_NONE); | 
|  |  | 
|  | return eglCreatePbufferSurface(display, placeholderConfig, attributes.data()); | 
|  | } | 
|  |  | 
|  | int SkiaGLRenderEngine::getContextPriority() { | 
|  | int value; | 
|  | eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value); | 
|  | return value; | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::onActiveDisplaySizeChanged(ui::Size size) { | 
|  | // This cache multiplier was selected based on review of cache sizes relative | 
|  | // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x), | 
|  | // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a | 
|  | // conservative default based on that analysis. | 
|  | const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat); | 
|  | const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER; | 
|  |  | 
|  | // start by resizing the current context | 
|  | getActiveGrContext()->setResourceCacheLimit(maxResourceBytes); | 
|  |  | 
|  | // if it is possible to switch contexts then we will resize the other context | 
|  | const bool originalProtectedState = mInProtectedContext; | 
|  | useProtectedContext(!mInProtectedContext); | 
|  | if (mInProtectedContext != originalProtectedState) { | 
|  | getActiveGrContext()->setResourceCacheLimit(maxResourceBytes); | 
|  | // reset back to the initial context that was active when this method was called | 
|  | useProtectedContext(originalProtectedState); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkiaGLRenderEngine::dump(std::string& result) { | 
|  | const gl::GLExtensions& extensions = gl::GLExtensions::getInstance(); | 
|  |  | 
|  | StringAppendF(&result, "\n ------------RE-----------------\n"); | 
|  | StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion()); | 
|  | StringAppendF(&result, "%s\n", extensions.getEGLExtensions()); | 
|  | StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), | 
|  | extensions.getVersion()); | 
|  | StringAppendF(&result, "%s\n", extensions.getExtensions()); | 
|  | StringAppendF(&result, "RenderEngine supports protected context: %d\n", | 
|  | supportsProtectedContent()); | 
|  | StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext); | 
|  | StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n", | 
|  | mSkSLCacheMonitor.shadersCachedSinceLastCall()); | 
|  |  | 
|  | std::vector<ResourcePair> cpuResourceMap = { | 
|  | {"skia/sk_resource_cache/bitmap_", "Bitmaps"}, | 
|  | {"skia/sk_resource_cache/rrect-blur_", "Masks"}, | 
|  | {"skia/sk_resource_cache/rects-blur_", "Masks"}, | 
|  | {"skia/sk_resource_cache/tessellated", "Shadows"}, | 
|  | {"skia", "Other"}, | 
|  | }; | 
|  | SkiaMemoryReporter cpuReporter(cpuResourceMap, false); | 
|  | SkGraphics::DumpMemoryStatistics(&cpuReporter); | 
|  | StringAppendF(&result, "Skia CPU Caches: "); | 
|  | cpuReporter.logTotals(result); | 
|  | cpuReporter.logOutput(result); | 
|  |  | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mRenderingMutex); | 
|  |  | 
|  | std::vector<ResourcePair> gpuResourceMap = { | 
|  | {"texture_renderbuffer", "Texture/RenderBuffer"}, | 
|  | {"texture", "Texture"}, | 
|  | {"gr_text_blob_cache", "Text"}, | 
|  | {"skia", "Other"}, | 
|  | }; | 
|  | SkiaMemoryReporter gpuReporter(gpuResourceMap, true); | 
|  | mGrContext->dumpMemoryStatistics(&gpuReporter); | 
|  | StringAppendF(&result, "Skia's GPU Caches: "); | 
|  | gpuReporter.logTotals(result); | 
|  | gpuReporter.logOutput(result); | 
|  | StringAppendF(&result, "Skia's Wrapped Objects:\n"); | 
|  | gpuReporter.logOutput(result, true); | 
|  |  | 
|  | StringAppendF(&result, "RenderEngine tracked buffers: %zu\n", | 
|  | mGraphicBufferExternalRefs.size()); | 
|  | StringAppendF(&result, "Dumping buffer ids...\n"); | 
|  | for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) { | 
|  | StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts); | 
|  | } | 
|  | StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n", | 
|  | mTextureCache.size()); | 
|  | StringAppendF(&result, "Dumping buffer ids...\n"); | 
|  | // TODO(178539829): It would be nice to know which layer these are coming from and what | 
|  | // the texture sizes are. | 
|  | for (const auto& [id, unused] : mTextureCache) { | 
|  | StringAppendF(&result, "- 0x%" PRIx64 "\n", id); | 
|  | } | 
|  | StringAppendF(&result, "\n"); | 
|  |  | 
|  | SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true); | 
|  | if (mProtectedGrContext) { | 
|  | mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter); | 
|  | } | 
|  | StringAppendF(&result, "Skia's GPU Protected Caches: "); | 
|  | gpuProtectedReporter.logTotals(result); | 
|  | gpuProtectedReporter.logOutput(result); | 
|  | StringAppendF(&result, "Skia's Protected Wrapped Objects:\n"); | 
|  | gpuProtectedReporter.logOutput(result, true); | 
|  |  | 
|  | StringAppendF(&result, "\n"); | 
|  | StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size()); | 
|  | for (const auto& [linearEffect, unused] : mRuntimeEffects) { | 
|  | StringAppendF(&result, "- inputDataspace: %s\n", | 
|  | dataspaceDetails( | 
|  | static_cast<android_dataspace>(linearEffect.inputDataspace)) | 
|  | .c_str()); | 
|  | StringAppendF(&result, "- outputDataspace: %s\n", | 
|  | dataspaceDetails( | 
|  | static_cast<android_dataspace>(linearEffect.outputDataspace)) | 
|  | .c_str()); | 
|  | StringAppendF(&result, "undoPremultipliedAlpha: %s\n", | 
|  | linearEffect.undoPremultipliedAlpha ? "true" : "false"); | 
|  | } | 
|  | } | 
|  | StringAppendF(&result, "\n"); | 
|  | } | 
|  |  | 
|  | } // namespace skia | 
|  | } // namespace renderengine | 
|  | } // namespace android |