|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdlib.h> | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  |  | 
|  | #include "LayerScreenshot.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "DisplayHardware/DisplayHardware.h" | 
|  |  | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, | 
|  | const sp<Client>& client) | 
|  | : LayerBaseClient(flinger, display, client), | 
|  | mTextureName(0), mFlinger(flinger) | 
|  | { | 
|  | } | 
|  |  | 
|  | LayerScreenshot::~LayerScreenshot() | 
|  | { | 
|  | if (mTextureName) { | 
|  | mFlinger->postMessageAsync( | 
|  | new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t LayerScreenshot::capture() { | 
|  | GLfloat u, v; | 
|  | status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, mTextureName); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  |  | 
|  | mTexCoords[0] = 0;         mTexCoords[1] = v; | 
|  | mTexCoords[2] = 0;         mTexCoords[3] = 0; | 
|  | mTexCoords[4] = u;         mTexCoords[5] = 0; | 
|  | mTexCoords[6] = u;         mTexCoords[7] = v; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void LayerScreenshot::onDraw(const Region& clip) const | 
|  | { | 
|  | const State& s(drawingState()); | 
|  | Region::const_iterator it = clip.begin(); | 
|  | Region::const_iterator const end = clip.end(); | 
|  | if (s.alpha>0 && (it != end)) { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const GLfloat alpha = s.alpha/255.0f; | 
|  | const uint32_t fbHeight = hw.getHeight(); | 
|  |  | 
|  | if (s.alpha == 0xFF) { | 
|  | glDisable(GL_BLEND); | 
|  | } else { | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|  | } | 
|  |  | 
|  | glColor4f(0, 0, 0, alpha); | 
|  |  | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glEnable(GL_TEXTURE_2D); | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, mTextureName); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadIdentity(); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  |  | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords); | 
|  | glVertexPointer(2, GL_FLOAT, 0, mVertices); | 
|  |  | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  |  | 
|  | glDisable(GL_BLEND); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android |