| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "SurfaceTextureFBO_test" | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include "SurfaceTextureFBO.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | // This test is intended to verify that proper synchronization is done when | 
 | // rendering into an FBO. | 
 | TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { | 
 |     const int texWidth = 64; | 
 |     const int texHeight = 64; | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | 
 |             NATIVE_WINDOW_API_CPU)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | 
 |             texWidth, texHeight)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | 
 |             HAL_PIXEL_FORMAT_RGBA_8888)); | 
 |     ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | 
 |             GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | 
 |  | 
 |     android_native_buffer_t* anb; | 
 |     ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |             &anb)); | 
 |     ASSERT_TRUE(anb != nullptr); | 
 |  | 
 |     sp<GraphicBuffer> buf(GraphicBuffer::from(anb)); | 
 |  | 
 |     // Fill the buffer with green | 
 |     uint8_t* img = nullptr; | 
 |     buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | 
 |     fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, | 
 |             0, 255); | 
 |     buf->unlock(); | 
 |     ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | 
 |             -1)); | 
 |  | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
 |     drawTexture(); | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
 |  | 
 |     for (int i = 0; i < 4; i++) { | 
 |         SCOPED_TRACE(String8::format("frame %d", i).string()); | 
 |  | 
 |         ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | 
 |                 &anb)); | 
 |         ASSERT_TRUE(anb != nullptr); | 
 |  | 
 |         buf = GraphicBuffer::from(anb); | 
 |  | 
 |         // Fill the buffer with red | 
 |         ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                 (void**)(&img))); | 
 |         fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, | 
 |                 0, 255); | 
 |         ASSERT_EQ(NO_ERROR, buf->unlock()); | 
 |         ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), | 
 |                 buf->getNativeBuffer(), -1)); | 
 |  | 
 |         ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |         drawTexture(); | 
 |  | 
 |         EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); | 
 |     } | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); | 
 | } | 
 |  | 
 | } // namespace android |