| /* | 
 |  * Copyright 2020 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <GrAHardwareBufferUtils.h> | 
 | #include <GrDirectContext.h> | 
 | #include <SkImage.h> | 
 | #include <SkSurface.h> | 
 | #include <sys/types.h> | 
 | #include <ui/GraphicTypes.h> | 
 |  | 
 | #include "android-base/macros.h" | 
 |  | 
 | #include <mutex> | 
 | #include <vector> | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 | namespace skia { | 
 |  | 
 | /** | 
 |  * AutoBackendTexture manages GPU image lifetime. It is a ref-counted object | 
 |  * that keeps GPU resources alive until the last SkImage or SkSurface object using them is | 
 |  * destroyed. | 
 |  */ | 
 | class AutoBackendTexture { | 
 | public: | 
 |     // Manager class that is responsible for the immediate or deferred cleanup | 
 |     // of AutoBackendTextures.  Clients of AutoBackendTexture are responsible for | 
 |     // ensuring that access to this class is thread safe.  Clients also control when | 
 |     // the resources are reclaimed by setting the manager into deferred mode. | 
 |     class CleanupManager { | 
 |     public: | 
 |         CleanupManager() = default; | 
 |         void add(AutoBackendTexture* abt) { | 
 |             if (mDeferCleanup) { | 
 |                 mCleanupList.push_back(abt); | 
 |             } else { | 
 |                 delete abt; | 
 |             } | 
 |         } | 
 |  | 
 |         void setDeferredStatus(bool enabled) { mDeferCleanup = enabled; } | 
 |  | 
 |         bool isEmpty() const { return mCleanupList.empty(); } | 
 |  | 
 |         // If any AutoBackedTextures were added while in deferred mode this method | 
 |         // will ensure they are deleted before returning.  It must only be called | 
 |         // on the thread where the GPU context that created the AutoBackedTexture | 
 |         // is active. | 
 |         void cleanup() { | 
 |             for (auto abt : mCleanupList) { | 
 |                 delete abt; | 
 |             } | 
 |             mCleanupList.clear(); | 
 |         } | 
 |  | 
 |     private: | 
 |         DISALLOW_COPY_AND_ASSIGN(CleanupManager); | 
 |         bool mDeferCleanup = false; | 
 |         std::vector<AutoBackendTexture*> mCleanupList; | 
 |     }; | 
 |  | 
 |     // Local reference that supports RAII-style management of an AutoBackendTexture | 
 |     // AutoBackendTexture by itself can't be managed in a similar fashion because | 
 |     // of shared ownership with Skia objects, so we wrap it here instead. | 
 |     class LocalRef { | 
 |     public: | 
 |         LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer, | 
 |                  CleanupManager& cleanupMgr) { | 
 |             mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer, cleanupMgr); | 
 |             mTexture->ref(); | 
 |         } | 
 |  | 
 |         ~LocalRef() { | 
 |             if (mTexture != nullptr) { | 
 |                 mTexture->unref(true); | 
 |             } | 
 |         } | 
 |  | 
 |         // Makes a new SkImage from the texture content. | 
 |         // As SkImages are immutable but buffer content is not, we create | 
 |         // a new SkImage every time. | 
 |         sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType, | 
 |                                  GrDirectContext* context) { | 
 |             return mTexture->makeImage(dataspace, alphaType, context); | 
 |         } | 
 |  | 
 |         // Makes a new SkSurface from the texture content, if needed. | 
 |         sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context) { | 
 |             return mTexture->getOrCreateSurface(dataspace, context); | 
 |         } | 
 |  | 
 |         SkColorType colorType() const { return mTexture->mColorType; } | 
 |  | 
 |         DISALLOW_COPY_AND_ASSIGN(LocalRef); | 
 |  | 
 |     private: | 
 |         AutoBackendTexture* mTexture = nullptr; | 
 |     }; | 
 |  | 
 | private: | 
 |     // Creates a GrBackendTexture whose contents come from the provided buffer. | 
 |     AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer, | 
 |                        CleanupManager& cleanupMgr); | 
 |  | 
 |     // The only way to invoke dtor is with unref, when mUsageCount is 0. | 
 |     ~AutoBackendTexture(); | 
 |  | 
 |     void ref() { mUsageCount++; } | 
 |  | 
 |     // releaseLocalResources is true if the underlying SkImage and SkSurface | 
 |     // should be deleted from local tracking. | 
 |     void unref(bool releaseLocalResources); | 
 |  | 
 |     // Makes a new SkImage from the texture content. | 
 |     // As SkImages are immutable but buffer content is not, we create | 
 |     // a new SkImage every time. | 
 |     sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType, | 
 |                              GrDirectContext* context); | 
 |  | 
 |     // Makes a new SkSurface from the texture content, if needed. | 
 |     sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context); | 
 |  | 
 |     GrBackendTexture mBackendTexture; | 
 |     GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; | 
 |     GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; | 
 |     GrAHardwareBufferUtils::TexImageCtx mImageCtx; | 
 |  | 
 |     CleanupManager& mCleanupMgr; | 
 |  | 
 |     static void releaseSurfaceProc(SkSurface::ReleaseContext releaseContext); | 
 |     static void releaseImageProc(SkImage::ReleaseContext releaseContext); | 
 |  | 
 |     int mUsageCount = 0; | 
 |  | 
 |     const bool mIsOutputBuffer; | 
 |     sk_sp<SkImage> mImage = nullptr; | 
 |     sk_sp<SkSurface> mSurface = nullptr; | 
 |     ui::Dataspace mDataspace = ui::Dataspace::UNKNOWN; | 
 |     SkColorType mColorType = kUnknown_SkColorType; | 
 | }; | 
 |  | 
 | } // namespace skia | 
 | } // namespace renderengine | 
 | } // namespace android |