SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION
Change-Id: I347b2cf57f1df426d11d07a84075419597d4a442
Test: presubmit
diff --git a/libs/renderengine/skia/Cache.cpp b/libs/renderengine/skia/Cache.cpp
index c39f0a9..f6b9183 100644
--- a/libs/renderengine/skia/Cache.cpp
+++ b/libs/renderengine/skia/Cache.cpp
@@ -364,8 +364,8 @@
const int64_t usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
sp<GraphicBuffer> dstBuffer =
- new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
- 1, usage, "primeShaderCache_dst");
+ sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+ PIXEL_FORMAT_RGBA_8888, 1, usage, "primeShaderCache_dst");
const auto dstTexture =
std::make_shared<impl::ExternalTexture>(dstBuffer, *renderengine,
@@ -375,8 +375,8 @@
// something, but the details are not important. Make use of the shadow layer drawing step
// to populate it.
sp<GraphicBuffer> srcBuffer =
- new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
- 1, usage, "drawImageLayer_src");
+ sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+ PIXEL_FORMAT_RGBA_8888, 1, usage, "drawImageLayer_src");
const auto srcTexture = std::make_shared<
impl::ExternalTexture>(srcBuffer, *renderengine,
@@ -398,8 +398,9 @@
// GRALLOC_USAGE_HW_TEXTURE should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE.
const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE;
sp<GraphicBuffer> externalBuffer =
- new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
- 1, usageExternal, "primeShaderCache_external");
+ sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+ PIXEL_FORMAT_RGBA_8888, 1, usageExternal,
+ "primeShaderCache_external");
const auto externalTexture =
std::make_shared<impl::ExternalTexture>(externalBuffer, *renderengine,
impl::ExternalTexture::Usage::READABLE);
@@ -409,8 +410,9 @@
// Another external texture with a different pixel format triggers useIsOpaqueWorkaround.
// It doesn't have to be f16, but it can't be the usual 8888.
sp<GraphicBuffer> f16ExternalBuffer =
- new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_FP16,
- 1, usageExternal, "primeShaderCache_external_f16");
+ sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+ PIXEL_FORMAT_RGBA_FP16, 1, usageExternal,
+ "primeShaderCache_external_f16");
// The F16 texture may not be usable on all devices, so check first that it was created.
status_t error = f16ExternalBuffer->initCheck();
if (!error) {