SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION

Change-Id: I347b2cf57f1df426d11d07a84075419597d4a442
Test: presubmit
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 2ed5260..95df811 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -233,7 +233,7 @@
 
     // Queues up transactions using this token in SurfaceFlinger. This prevents queued up
     // transactions from other parts of the client from blocking this transaction.
-    const sp<IBinder> mApplyToken GUARDED_BY(mMutex) = new BBinder();
+    const sp<IBinder> mApplyToken GUARDED_BY(mMutex) = sp<BBinder>::make();
 
     // Guards access to mDequeueTimestamps since we cannot hold to mMutex in onFrameDequeued or
     // we will deadlock.
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index f3701e8..759fcc6 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -250,7 +250,7 @@
     mat4 colorTransform;
     std::vector<BlurRegion> blurRegions;
 
-    sp<gui::WindowInfoHandle> windowInfoHandle = new gui::WindowInfoHandle();
+    sp<gui::WindowInfoHandle> windowInfoHandle = sp<gui::WindowInfoHandle>::make();
 
     LayerMetadata metadata;
 
diff --git a/libs/renderengine/benchmark/RenderEngineBench.cpp b/libs/renderengine/benchmark/RenderEngineBench.cpp
index ead97cf..7bcfff5 100644
--- a/libs/renderengine/benchmark/RenderEngineBench.cpp
+++ b/libs/renderengine/benchmark/RenderEngineBench.cpp
@@ -117,11 +117,12 @@
                                                        uint64_t extraUsageFlags = 0,
                                                        std::string name = "output") {
     return std::make_shared<
-            impl::ExternalTexture>(new GraphicBuffer(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1,
-                                                     GRALLOC_USAGE_HW_RENDER |
-                                                             GRALLOC_USAGE_HW_TEXTURE |
-                                                             extraUsageFlags,
-                                                     std::move(name)),
+            impl::ExternalTexture>(sp<GraphicBuffer>::make(width, height,
+                                                           HAL_PIXEL_FORMAT_RGBA_8888, 1u,
+                                                           GRALLOC_USAGE_HW_RENDER |
+                                                                   GRALLOC_USAGE_HW_TEXTURE |
+                                                                   extraUsageFlags,
+                                                           std::move(name)),
                                    re,
                                    impl::ExternalTexture::Usage::READABLE |
                                            impl::ExternalTexture::Usage::WRITEABLE);
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 6dc01b9..9a5ff54 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -454,8 +454,9 @@
     mImageManager->initThread();
     mDrawingBuffer = createFramebuffer();
     sp<GraphicBuffer> buf =
-            new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
-                              GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE, "placeholder");
+            sp<GraphicBuffer>::make(1, 1, PIXEL_FORMAT_RGBA_8888, 1,
+                                    GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE,
+                                    "placeholder");
 
     const status_t err = buf->initCheck();
     if (err != OK) {
diff --git a/libs/renderengine/skia/Cache.cpp b/libs/renderengine/skia/Cache.cpp
index c39f0a9..f6b9183 100644
--- a/libs/renderengine/skia/Cache.cpp
+++ b/libs/renderengine/skia/Cache.cpp
@@ -364,8 +364,8 @@
         const int64_t usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
 
         sp<GraphicBuffer> dstBuffer =
-                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
-                                  1, usage, "primeShaderCache_dst");
+                sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+                                        PIXEL_FORMAT_RGBA_8888, 1, usage, "primeShaderCache_dst");
 
         const auto dstTexture =
                 std::make_shared<impl::ExternalTexture>(dstBuffer, *renderengine,
@@ -375,8 +375,8 @@
         // something, but the details are not important. Make use of the shadow layer drawing step
         // to populate it.
         sp<GraphicBuffer> srcBuffer =
-                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
-                                  1, usage, "drawImageLayer_src");
+                sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+                                        PIXEL_FORMAT_RGBA_8888, 1, usage, "drawImageLayer_src");
 
         const auto srcTexture = std::make_shared<
                 impl::ExternalTexture>(srcBuffer, *renderengine,
@@ -398,8 +398,9 @@
         // GRALLOC_USAGE_HW_TEXTURE should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE.
         const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE;
         sp<GraphicBuffer> externalBuffer =
-                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
-                                  1, usageExternal, "primeShaderCache_external");
+                sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+                                        PIXEL_FORMAT_RGBA_8888, 1, usageExternal,
+                                        "primeShaderCache_external");
         const auto externalTexture =
                 std::make_shared<impl::ExternalTexture>(externalBuffer, *renderengine,
                                                         impl::ExternalTexture::Usage::READABLE);
@@ -409,8 +410,9 @@
         // Another external texture with a different pixel format triggers useIsOpaqueWorkaround.
         // It doesn't have to be f16, but it can't be the usual 8888.
         sp<GraphicBuffer> f16ExternalBuffer =
-                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_FP16,
-                                  1, usageExternal, "primeShaderCache_external_f16");
+                sp<GraphicBuffer>::make(displayRect.width(), displayRect.height(),
+                                        PIXEL_FORMAT_RGBA_FP16, 1, usageExternal,
+                                        "primeShaderCache_external_f16");
         // The F16 texture may not be usable on all devices, so check first that it was created.
         status_t error = f16ExternalBuffer->initCheck();
         if (!error) {
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index f289730..d23063c 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -232,14 +232,14 @@
     std::shared_ptr<renderengine::ExternalTexture> allocateDefaultBuffer() {
         return std::make_shared<
                 renderengine::impl::
-                        ExternalTexture>(new GraphicBuffer(DEFAULT_DISPLAY_WIDTH,
-                                                           DEFAULT_DISPLAY_HEIGHT,
-                                                           HAL_PIXEL_FORMAT_RGBA_8888, 1,
-                                                           GRALLOC_USAGE_SW_READ_OFTEN |
-                                                                   GRALLOC_USAGE_SW_WRITE_OFTEN |
-                                                                   GRALLOC_USAGE_HW_RENDER |
-                                                                   GRALLOC_USAGE_HW_TEXTURE,
-                                                           "output"),
+                        ExternalTexture>(sp<GraphicBuffer>::
+                                                 make(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT,
+                                                      HAL_PIXEL_FORMAT_RGBA_8888, 1,
+                                                      GRALLOC_USAGE_SW_READ_OFTEN |
+                                                              GRALLOC_USAGE_SW_WRITE_OFTEN |
+                                                              GRALLOC_USAGE_HW_RENDER |
+                                                              GRALLOC_USAGE_HW_TEXTURE,
+                                                      "output"),
                                          *mRE,
                                          renderengine::impl::ExternalTexture::Usage::READABLE |
                                                  renderengine::impl::ExternalTexture::Usage::
@@ -251,12 +251,12 @@
                                                                         uint32_t height) {
         return std::make_shared<
                 renderengine::impl::
-                        ExternalTexture>(new GraphicBuffer(width, height,
-                                                           HAL_PIXEL_FORMAT_RGBA_8888, 1,
-                                                           GRALLOC_USAGE_SW_READ_OFTEN |
-                                                                   GRALLOC_USAGE_SW_WRITE_OFTEN |
-                                                                   GRALLOC_USAGE_HW_TEXTURE,
-                                                           "input"),
+                        ExternalTexture>(sp<GraphicBuffer>::
+                                                 make(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1,
+                                                      GRALLOC_USAGE_SW_READ_OFTEN |
+                                                              GRALLOC_USAGE_SW_WRITE_OFTEN |
+                                                              GRALLOC_USAGE_HW_TEXTURE,
+                                                      "input"),
                                          *mRE,
                                          renderengine::impl::ExternalTexture::Usage::READABLE |
                                                  renderengine::impl::ExternalTexture::Usage::
@@ -285,10 +285,12 @@
     }
 
     std::shared_ptr<renderengine::ExternalTexture> allocateR8Buffer(int width, int height) {
-        auto buffer = new GraphicBuffer(width, height, android::PIXEL_FORMAT_R_8, 1,
-                                        GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
-                                                GRALLOC_USAGE_HW_TEXTURE,
-                                        "r8");
+        const auto kUsageFlags =
+                static_cast<uint64_t>(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
+                                      GRALLOC_USAGE_HW_TEXTURE);
+        auto buffer =
+                sp<GraphicBuffer>::make(static_cast<uint32_t>(width), static_cast<uint32_t>(height),
+                                        android::PIXEL_FORMAT_R_8, 1u, kUsageFlags, "r8");
         if (buffer->initCheck() != 0) {
             // Devices are not required to support R8.
             return nullptr;
@@ -1496,13 +1498,13 @@
 
     auto buf = std::make_shared<
             renderengine::impl::
-                    ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                       1,
-                                                       GRALLOC_USAGE_SW_READ_OFTEN |
-                                                               GRALLOC_USAGE_SW_WRITE_OFTEN |
-                                                               GRALLOC_USAGE_HW_RENDER |
-                                                               GRALLOC_USAGE_HW_TEXTURE,
-                                                       "input"),
+                    ExternalTexture>(sp<GraphicBuffer>::make(kGreyLevels, 1,
+                                                             HAL_PIXEL_FORMAT_RGBA_8888, 1,
+                                                             GRALLOC_USAGE_SW_READ_OFTEN |
+                                                                     GRALLOC_USAGE_SW_WRITE_OFTEN |
+                                                                     GRALLOC_USAGE_HW_RENDER |
+                                                                     GRALLOC_USAGE_HW_TEXTURE,
+                                                             "input"),
                                      *mRE,
                                      renderengine::impl::ExternalTexture::Usage::READABLE |
                                              renderengine::impl::ExternalTexture::Usage::WRITEABLE);
@@ -1529,13 +1531,13 @@
 
     mBuffer = std::make_shared<
             renderengine::impl::
-                    ExternalTexture>(new GraphicBuffer(kGreyLevels, 1, HAL_PIXEL_FORMAT_RGBA_8888,
-                                                       1,
-                                                       GRALLOC_USAGE_SW_READ_OFTEN |
-                                                               GRALLOC_USAGE_SW_WRITE_OFTEN |
-                                                               GRALLOC_USAGE_HW_RENDER |
-                                                               GRALLOC_USAGE_HW_TEXTURE,
-                                                       "output"),
+                    ExternalTexture>(sp<GraphicBuffer>::make(kGreyLevels, 1,
+                                                             HAL_PIXEL_FORMAT_RGBA_8888, 1,
+                                                             GRALLOC_USAGE_SW_READ_OFTEN |
+                                                                     GRALLOC_USAGE_SW_WRITE_OFTEN |
+                                                                     GRALLOC_USAGE_HW_RENDER |
+                                                                     GRALLOC_USAGE_HW_TEXTURE,
+                                                             "output"),
                                      *mRE,
                                      renderengine::impl::ExternalTexture::Usage::READABLE |
                                              renderengine::impl::ExternalTexture::Usage::WRITEABLE);
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 9685189..909ded3 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -176,7 +176,7 @@
     std::vector<renderengine::LayerSettings> layers;
     std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
             renderengine::impl::
-                    ExternalTexture>(new GraphicBuffer(), *mRenderEngine,
+                    ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine,
                                      renderengine::impl::ExternalTexture::Usage::READABLE |
                                              renderengine::impl::ExternalTexture::Usage::WRITEABLE);