Merge changes Id6fdfc53,If9d4134a into main
* changes:
Remove flag single_hop_screenshots
Reorder release fence attachment for non-threaded RE
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 011fd9e..21d3396 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -353,22 +353,13 @@
sampledBounds.getSize(), ui::Dataspace::V0_SRGB, displayWeak,
RenderArea::Options::CAPTURE_SECURE_LAYERS);
- FenceResult fenceResult;
- if (FlagManager::getInstance().single_hop_screenshot() &&
- mFlinger.mRenderEngine->isThreaded()) {
- std::vector<sp<LayerFE>> layerFEs;
- auto displayState = mFlinger.getSnapshotsFromMainThread(renderAreaBuilder,
- getLayerSnapshotsFn, layerFEs);
- fenceResult = mFlinger.captureScreenshot(renderAreaBuilder, buffer, kRegionSampling,
- kGrayscale, kIsProtected, kAttachGainmap, nullptr,
- displayState, layerFEs)
- .get();
- } else {
- fenceResult = mFlinger.captureScreenshotLegacy(renderAreaBuilder, getLayerSnapshotsFn,
- buffer, kRegionSampling, kGrayscale,
- kIsProtected, kAttachGainmap, nullptr)
- .get();
- }
+ std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
+ auto displayState =
+ mFlinger.getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layers);
+ FenceResult fenceResult =
+ mFlinger.captureScreenshot(renderAreaBuilder, buffer, kRegionSampling, kGrayscale,
+ kIsProtected, kAttachGainmap, nullptr, displayState, layers)
+ .get();
if (fenceResult.ok()) {
fenceResult.value()->waitForever(LOG_TAG);
}
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index d35a76a..d1d5eb5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -7158,9 +7158,10 @@
// typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer.
// A protected layer has no implication on whether it's secure, which is explicitly set by
// application to avoid being screenshot or drawn via unsecure display.
-bool SurfaceFlinger::layersHasProtectedLayer(const std::vector<sp<LayerFE>>& layers) const {
+bool SurfaceFlinger::layersHasProtectedLayer(
+ const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const {
bool protectedLayerFound = false;
- for (auto& layerFE : layers) {
+ for (auto& [_, layerFE] : layers) {
protectedLayerFound |=
(layerFE->mSnapshot->isVisible && layerFE->mSnapshot->hasProtectedContent);
if (protectedLayerFound) {
@@ -7176,15 +7177,21 @@
// risk of deadlocks.
std::optional<SurfaceFlinger::OutputCompositionState> SurfaceFlinger::getSnapshotsFromMainThread(
RenderAreaBuilderVariant& renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn,
- std::vector<sp<LayerFE>>& layerFEs) {
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
return mScheduler
- ->schedule([=, this, &renderAreaBuilder, &layerFEs]() REQUIRES(kMainThreadContext) {
+ ->schedule([=, this, &renderAreaBuilder, &layers]() REQUIRES(kMainThreadContext) {
SFTRACE_NAME("getSnapshotsFromMainThread");
- auto layers = getLayerSnapshotsFn();
- for (auto& [layer, layerFE] : layers) {
- attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
+ layers = getLayerSnapshotsFn();
+ // Non-threaded RenderEngine eventually returns to the main thread a 2nd time
+ // to complete the screenshot. Release fences should only be added during the 2nd
+ // hop to main thread in order to avoid potential deadlocks from waiting for the
+ // the future fence to fire.
+ if (mRenderEngine->isThreaded()) {
+ for (auto& [layer, layerFE] : layers) {
+ attachReleaseFenceFutureToLayer(layer, layerFE.get(),
+ ui::INVALID_LAYER_STACK);
+ }
}
- layerFEs = extractLayerFEs(layers);
return getDisplayStateFromRenderAreaBuilder(renderAreaBuilder);
})
.get();
@@ -7205,79 +7212,41 @@
return;
}
- if (FlagManager::getInstance().single_hop_screenshot() && mRenderEngine->isThreaded()) {
- std::vector<sp<LayerFE>> layerFEs;
- auto displayState =
- getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layerFEs);
+ std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
+ auto displayState = getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layers);
- const bool supportsProtected = getRenderEngine().supportsProtectedContent();
- bool hasProtectedLayer = false;
- if (allowProtected && supportsProtected) {
- hasProtectedLayer = layersHasProtectedLayer(layerFEs);
- }
- const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected;
- const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
- GRALLOC_USAGE_HW_TEXTURE |
- (isProtected ? GRALLOC_USAGE_PROTECTED
- : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
- sp<GraphicBuffer> buffer =
- getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(),
- static_cast<android_pixel_format>(reqPixelFormat),
- 1 /* layerCount */, usage, "screenshot");
-
- const status_t bufferStatus = buffer->initCheck();
- if (bufferStatus != OK) {
- // Animations may end up being really janky, but don't crash here.
- // Otherwise an irreponsible process may cause an SF crash by allocating
- // too much.
- ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus);
- invokeScreenCaptureError(bufferStatus, captureListener);
- return;
- }
- const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared<
- renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
- renderengine::impl::ExternalTexture::Usage::
- WRITEABLE);
- auto futureFence = captureScreenshot(renderAreaBuilder, texture, false /* regionSampling */,
- grayscale, isProtected, attachGainmap, captureListener,
- displayState, layerFEs);
- futureFence.get();
-
- } else {
- const bool supportsProtected = getRenderEngine().supportsProtectedContent();
- bool hasProtectedLayer = false;
- if (allowProtected && supportsProtected) {
- auto layers = mScheduler->schedule([=]() { return getLayerSnapshotsFn(); }).get();
- hasProtectedLayer = layersHasProtectedLayer(extractLayerFEs(layers));
- }
- const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected;
- const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
- GRALLOC_USAGE_HW_TEXTURE |
- (isProtected ? GRALLOC_USAGE_PROTECTED
- : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
- sp<GraphicBuffer> buffer =
- getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(),
- static_cast<android_pixel_format>(reqPixelFormat),
- 1 /* layerCount */, usage, "screenshot");
-
- const status_t bufferStatus = buffer->initCheck();
- if (bufferStatus != OK) {
- // Animations may end up being really janky, but don't crash here.
- // Otherwise an irreponsible process may cause an SF crash by allocating
- // too much.
- ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus);
- invokeScreenCaptureError(bufferStatus, captureListener);
- return;
- }
- const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared<
- renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
- renderengine::impl::ExternalTexture::Usage::
- WRITEABLE);
- auto futureFence = captureScreenshotLegacy(renderAreaBuilder, getLayerSnapshotsFn, texture,
- false /* regionSampling */, grayscale,
- isProtected, attachGainmap, captureListener);
- futureFence.get();
+ const bool supportsProtected = getRenderEngine().supportsProtectedContent();
+ bool hasProtectedLayer = false;
+ if (allowProtected && supportsProtected) {
+ hasProtectedLayer = layersHasProtectedLayer(layers);
}
+ const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected;
+ const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER |
+ GRALLOC_USAGE_HW_TEXTURE |
+ (isProtected ? GRALLOC_USAGE_PROTECTED
+ : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
+ sp<GraphicBuffer> buffer =
+ getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(),
+ static_cast<android_pixel_format>(reqPixelFormat),
+ 1 /* layerCount */, usage, "screenshot");
+
+ const status_t bufferStatus = buffer->initCheck();
+ if (bufferStatus != OK) {
+ // Animations may end up being really janky, but don't crash here.
+ // Otherwise an irreponsible process may cause an SF crash by allocating
+ // too much.
+ ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus);
+ invokeScreenCaptureError(bufferStatus, captureListener);
+ return;
+ }
+ const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared<
+ renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
+ renderengine::impl::ExternalTexture::Usage::
+ WRITEABLE);
+ auto futureFence =
+ captureScreenshot(renderAreaBuilder, texture, false /* regionSampling */, grayscale,
+ isProtected, attachGainmap, captureListener, displayState, layers);
+ futureFence.get();
}
std::optional<SurfaceFlinger::OutputCompositionState>
@@ -7316,22 +7285,13 @@
return std::nullopt;
}
-std::vector<sp<LayerFE>> SurfaceFlinger::extractLayerFEs(
- const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const {
- std::vector<sp<LayerFE>> layerFEs;
- layerFEs.reserve(layers.size());
- for (const auto& [_, layerFE] : layers) {
- layerFEs.push_back(layerFE);
- }
- return layerFEs;
-}
-
ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
const RenderAreaBuilderVariant& renderAreaBuilder,
const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
bool grayscale, bool isProtected, bool attachGainmap,
const sp<IScreenCaptureListener>& captureListener,
- std::optional<OutputCompositionState>& displayState, std::vector<sp<LayerFE>>& layerFEs) {
+ std::optional<OutputCompositionState>& displayState,
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
SFTRACE_CALL();
ScreenCaptureResults captureResults;
@@ -7350,11 +7310,9 @@
float displayBrightnessNits = displayState.value().displayBrightnessNits;
float sdrWhitePointNits = displayState.value().sdrWhitePointNits;
- // Empty vector needed to pass into renderScreenImpl for legacy path
- std::vector<std::pair<Layer*, sp<android::LayerFE>>> layers;
ftl::SharedFuture<FenceResult> renderFuture =
renderScreenImpl(renderArea.get(), buffer, regionSampling, grayscale, isProtected,
- attachGainmap, captureResults, displayState, layers, layerFEs);
+ captureResults, displayState, layers);
if (captureResults.capturedHdrLayers && attachGainmap &&
FlagManager::getInstance().true_hdr_screenshots()) {
@@ -7389,8 +7347,7 @@
ScreenCaptureResults unusedResults;
ftl::SharedFuture<FenceResult> hdrRenderFuture =
renderScreenImpl(renderArea.get(), hdrTexture, regionSampling, grayscale,
- isProtected, attachGainmap, unusedResults, displayState,
- layers, layerFEs);
+ isProtected, unusedResults, displayState, layers);
renderFuture =
ftl::Future(std::move(renderFuture))
@@ -7436,75 +7393,14 @@
return renderFuture;
}
-ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshotLegacy(
- RenderAreaBuilderVariant renderAreaBuilder, GetLayerSnapshotsFunction getLayerSnapshotsFn,
- const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
- bool grayscale, bool isProtected, bool attachGainmap,
- const sp<IScreenCaptureListener>& captureListener) {
- SFTRACE_CALL();
-
- auto takeScreenshotFn = [=, this, renderAreaBuilder = std::move(renderAreaBuilder)]() REQUIRES(
- kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> {
- auto layers = getLayerSnapshotsFn();
- for (auto& [layer, layerFE] : layers) {
- attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
- }
- auto displayState = getDisplayStateFromRenderAreaBuilder(renderAreaBuilder);
-
- ScreenCaptureResults captureResults;
- std::unique_ptr<const RenderArea> renderArea =
- std::visit([](auto&& arg) -> std::unique_ptr<RenderArea> { return arg.build(); },
- renderAreaBuilder);
-
- if (!renderArea) {
- ALOGW("Skipping screen capture because of invalid render area.");
- if (captureListener) {
- captureResults.fenceResult = base::unexpected(NO_MEMORY);
- captureListener->onScreenCaptureCompleted(captureResults);
- }
- return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share();
- }
-
- auto layerFEs = extractLayerFEs(layers);
- ftl::SharedFuture<FenceResult> renderFuture =
- renderScreenImpl(renderArea.get(), buffer, regionSampling, grayscale, isProtected,
- attachGainmap, captureResults, displayState, layers, layerFEs);
-
- if (captureListener) {
- // Defer blocking on renderFuture back to the Binder thread.
- return ftl::Future(std::move(renderFuture))
- .then([captureListener, captureResults = std::move(captureResults)](
- FenceResult fenceResult) mutable -> FenceResult {
- captureResults.fenceResult = std::move(fenceResult);
- captureListener->onScreenCaptureCompleted(captureResults);
- return base::unexpected(NO_ERROR);
- })
- .share();
- }
- return renderFuture;
- };
-
- // TODO(b/294936197): Run takeScreenshotsFn() in a binder thread to reduce the number
- // of calls on the main thread.
- auto future =
- mScheduler->schedule(FTL_FAKE_GUARD(kMainThreadContext, std::move(takeScreenshotFn)));
-
- // Flatten nested futures.
- auto chain = ftl::Future(std::move(future)).then([](ftl::SharedFuture<FenceResult> future) {
- return future;
- });
-
- return chain.share();
-}
-
ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl(
const RenderArea* renderArea, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
- bool regionSampling, bool grayscale, bool isProtected, bool attachGainmap,
- ScreenCaptureResults& captureResults, std::optional<OutputCompositionState>& displayState,
- std::vector<std::pair<Layer*, sp<LayerFE>>>& layers, std::vector<sp<LayerFE>>& layerFEs) {
+ bool regionSampling, bool grayscale, bool isProtected, ScreenCaptureResults& captureResults,
+ std::optional<OutputCompositionState>& displayState,
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
SFTRACE_CALL();
- for (auto& layerFE : layerFEs) {
+ for (auto& [_, layerFE] : layers) {
frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get();
captureResults.capturedSecureLayers |= (snapshot->isVisible && snapshot->isSecure);
captureResults.capturedHdrLayers |= isHdrLayer(*snapshot);
@@ -7563,29 +7459,32 @@
captureResults.buffer = capturedBuffer->getBuffer();
ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK};
- if (!layerFEs.empty()) {
- const sp<LayerFE>& layerFE = layerFEs.back();
+ if (!layers.empty()) {
+ const sp<LayerFE>& layerFE = layers.back().second;
layerStack = layerFE->getCompositionState()->outputFilter.layerStack;
}
- auto copyLayerFEs = [&layerFEs]() {
- std::vector<sp<compositionengine::LayerFE>> ceLayerFEs;
- ceLayerFEs.reserve(layerFEs.size());
- for (const auto& layerFE : layerFEs) {
- ceLayerFEs.push_back(layerFE);
- }
- return ceLayerFEs;
- };
-
auto present = [this, buffer = capturedBuffer, dataspace = captureResults.capturedDataspace,
sdrWhitePointNits, displayBrightnessNits, grayscale, isProtected,
- layerFEs = copyLayerFEs(), layerStack, regionSampling,
+ layers = std::move(layers), layerStack, regionSampling,
renderArea = std::move(renderArea), renderIntent,
enableLocalTonemapping]() -> FenceResult {
std::unique_ptr<compositionengine::CompositionEngine> compositionEngine =
mFactory.createCompositionEngine();
compositionEngine->setRenderEngine(mRenderEngine.get());
+ std::vector<sp<compositionengine::LayerFE>> layerFEs;
+ layerFEs.reserve(layers.size());
+ for (auto& [layer, layerFE] : layers) {
+ // Release fences were not yet added for non-threaded render engine. To avoid
+ // deadlocks between main thread and binder threads waiting for the future fence
+ // result, fences should be added to layers in the same hop onto the main thread.
+ if (!mRenderEngine->isThreaded()) {
+ attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
+ }
+ layerFEs.push_back(layerFE);
+ }
+
compositionengine::Output::ColorProfile colorProfile{.dataspace = dataspace,
.renderIntent = renderIntent};
@@ -7643,13 +7542,9 @@
//
// TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call
// to CompositionEngine::present.
- ftl::SharedFuture<FenceResult> presentFuture;
- if (FlagManager::getInstance().single_hop_screenshot() && mRenderEngine->isThreaded()) {
- presentFuture = ftl::yield(present()).share();
- } else {
- presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share()
- : ftl::yield(present()).share();
- }
+ ftl::SharedFuture<FenceResult> presentFuture = mRenderEngine->isThreaded()
+ ? ftl::yield(present()).share()
+ : mScheduler->schedule(std::move(present)).share();
return presentFuture;
}
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 31218ed..ad3106c 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -851,13 +851,14 @@
void attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE, ui::LayerStack layerStack);
// Checks if a protected layer exists in a list of layers.
- bool layersHasProtectedLayer(const std::vector<sp<LayerFE>>& layers) const;
+ bool layersHasProtectedLayer(const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const;
using OutputCompositionState = compositionengine::impl::OutputCompositionState;
std::optional<OutputCompositionState> getSnapshotsFromMainThread(
RenderAreaBuilderVariant& renderAreaBuilder,
- GetLayerSnapshotsFunction getLayerSnapshotsFn, std::vector<sp<LayerFE>>& layerFEs);
+ GetLayerSnapshotsFunction getLayerSnapshotsFn,
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
void captureScreenCommon(RenderAreaBuilderVariant, GetLayerSnapshotsFunction,
ui::Size bufferSize, ui::PixelFormat, bool allowProtected,
@@ -866,32 +867,19 @@
std::optional<OutputCompositionState> getDisplayStateFromRenderAreaBuilder(
RenderAreaBuilderVariant& renderAreaBuilder) REQUIRES(kMainThreadContext);
- // Legacy layer raw pointer is not safe to access outside the main thread.
- // Creates a new vector consisting only of LayerFEs, which can be safely
- // accessed outside the main thread.
- std::vector<sp<LayerFE>> extractLayerFEs(
- const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const;
-
ftl::SharedFuture<FenceResult> captureScreenshot(
const RenderAreaBuilderVariant& renderAreaBuilder,
const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
bool grayscale, bool isProtected, bool attachGainmap,
const sp<IScreenCaptureListener>& captureListener,
std::optional<OutputCompositionState>& displayState,
- std::vector<sp<LayerFE>>& layerFEs);
-
- ftl::SharedFuture<FenceResult> captureScreenshotLegacy(
- RenderAreaBuilderVariant, GetLayerSnapshotsFunction,
- const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,
- bool grayscale, bool isProtected, bool attachGainmap,
- const sp<IScreenCaptureListener>&);
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
ftl::SharedFuture<FenceResult> renderScreenImpl(
const RenderArea*, const std::shared_ptr<renderengine::ExternalTexture>&,
- bool regionSampling, bool grayscale, bool isProtected, bool attachGainmap,
- ScreenCaptureResults&, std::optional<OutputCompositionState>& displayState,
- std::vector<std::pair<Layer*, sp<LayerFE>>>& layers,
- std::vector<sp<LayerFE>>& layerFEs);
+ bool regionSampling, bool grayscale, bool isProtected, ScreenCaptureResults&,
+ std::optional<OutputCompositionState>& displayState,
+ std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
void readPersistentProperties();
diff --git a/services/surfaceflinger/common/FlagManager.cpp b/services/surfaceflinger/common/FlagManager.cpp
index 658bca6..feeafcc 100644
--- a/services/surfaceflinger/common/FlagManager.cpp
+++ b/services/surfaceflinger/common/FlagManager.cpp
@@ -153,7 +153,6 @@
DUMP_READ_ONLY_FLAG(override_trusted_overlay);
DUMP_READ_ONLY_FLAG(flush_buffer_slots_to_uncache);
DUMP_READ_ONLY_FLAG(force_compile_graphite_renderengine);
- DUMP_READ_ONLY_FLAG(single_hop_screenshot);
DUMP_READ_ONLY_FLAG(trace_frame_rate_override);
DUMP_READ_ONLY_FLAG(true_hdr_screenshots);
DUMP_READ_ONLY_FLAG(display_config_error_hal);
@@ -259,7 +258,6 @@
FLAG_MANAGER_READ_ONLY_FLAG(override_trusted_overlay, "");
FLAG_MANAGER_READ_ONLY_FLAG(flush_buffer_slots_to_uncache, "");
FLAG_MANAGER_READ_ONLY_FLAG(force_compile_graphite_renderengine, "");
-FLAG_MANAGER_READ_ONLY_FLAG(single_hop_screenshot, "");
FLAG_MANAGER_READ_ONLY_FLAG(true_hdr_screenshots, "debug.sf.true_hdr_screenshots");
FLAG_MANAGER_READ_ONLY_FLAG(display_config_error_hal, "");
diff --git a/services/surfaceflinger/common/include/common/FlagManager.h b/services/surfaceflinger/common/include/common/FlagManager.h
index 4f34718..e4305d3 100644
--- a/services/surfaceflinger/common/include/common/FlagManager.h
+++ b/services/surfaceflinger/common/include/common/FlagManager.h
@@ -91,7 +91,6 @@
bool override_trusted_overlay() const;
bool flush_buffer_slots_to_uncache() const;
bool force_compile_graphite_renderengine() const;
- bool single_hop_screenshot() const;
bool trace_frame_rate_override() const;
bool true_hdr_screenshots() const;
bool display_config_error_hal() const;
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 4dec5f6..6778af3 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -472,12 +472,10 @@
ScreenCaptureResults captureResults;
auto displayState = std::optional{display->getCompositionDisplay()->getState()};
auto layers = getLayerSnapshotsFn();
- auto layerFEs = mFlinger->extractLayerFEs(layers);
return mFlinger->renderScreenImpl(renderArea.get(), buffer, regionSampling,
false /* grayscale */, false /* isProtected */,
- false /* attachGainmap */, captureResults, displayState,
- layers, layerFEs);
+ captureResults, displayState, layers);
}
auto getLayerSnapshotsForScreenshotsFn(ui::LayerStack layerStack, uint32_t uid) {