| /* | 
 |  * Copyright (C) 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H | 
 | #define _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H | 
 |  | 
 | #include "Monitor.h" | 
 | #include "TouchedWindow.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | class InputWindowHandle; | 
 |  | 
 | namespace inputdispatcher { | 
 |  | 
 | struct TouchState { | 
 |     bool down; | 
 |     bool split; | 
 |     int32_t deviceId;  // id of the device that is currently down, others are rejected | 
 |     uint32_t source;   // source of the device that is current down, others are rejected | 
 |     int32_t displayId; // id to the display that currently has a touch, others are rejected | 
 |     std::vector<TouchedWindow> windows; | 
 |  | 
 |     // This collects the portal windows that the touch has gone through. Each portal window | 
 |     // targets a display (embedded display for most cases). With this info, we can add the | 
 |     // monitoring channels of the displays touched. | 
 |     std::vector<sp<android::InputWindowHandle>> portalWindows; | 
 |  | 
 |     std::vector<TouchedMonitor> gestureMonitors; | 
 |  | 
 |     TouchState(); | 
 |     ~TouchState(); | 
 |     void reset(); | 
 |     void copyFrom(const TouchState& other); | 
 |     void addOrUpdateWindow(const sp<android::InputWindowHandle>& windowHandle, int32_t targetFlags, | 
 |                            BitSet32 pointerIds); | 
 |     void addPortalWindow(const sp<android::InputWindowHandle>& windowHandle); | 
 |     void addGestureMonitors(const std::vector<TouchedMonitor>& monitors); | 
 |     void removeWindowByToken(const sp<IBinder>& token); | 
 |     void filterNonAsIsTouchWindows(); | 
 |     void filterNonMonitors(); | 
 |     sp<InputWindowHandle> getFirstForegroundWindowHandle() const; | 
 |     bool isSlippery() const; | 
 | }; | 
 |  | 
 | } // namespace inputdispatcher | 
 | } // namespace android | 
 |  | 
 | #endif // _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H |