| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H | 
 | #define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H | 
 |  | 
 | #include "SurfaceTextureGL.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | /* | 
 |  * This test fixture is for testing GL -> GL texture streaming.  It creates an | 
 |  * EGLSurface and an EGLContext for the image producer to use. | 
 |  */ | 
 | class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { | 
 | protected: | 
 |     SurfaceTextureGLToGLTest(): | 
 |             mProducerEglSurface(EGL_NO_SURFACE), | 
 |             mProducerEglContext(EGL_NO_CONTEXT) { | 
 |     } | 
 |  | 
 |     virtual void SetUp() { | 
 |         SurfaceTextureGLTest::SetUp(); | 
 |  | 
 |         mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, | 
 |                 mANW.get(), NULL); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); | 
 |  | 
 |         mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
 |                 EGL_NO_CONTEXT, getContextAttribs()); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); | 
 |     } | 
 |  | 
 |     virtual void TearDown() { | 
 |         if (mProducerEglContext != EGL_NO_CONTEXT) { | 
 |             eglDestroyContext(mEglDisplay, mProducerEglContext); | 
 |         } | 
 |         if (mProducerEglSurface != EGL_NO_SURFACE) { | 
 |             eglDestroySurface(mEglDisplay, mProducerEglSurface); | 
 |         } | 
 |         SurfaceTextureGLTest::TearDown(); | 
 |     } | 
 |  | 
 |     EGLSurface mProducerEglSurface; | 
 |     EGLContext mProducerEglContext; | 
 | }; | 
 |  | 
 | } // namespace android | 
 |  | 
 | #endif |