| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <stdlib.h> | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 |  | 
 | #include "LayerDim.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "DisplayHardware/DisplayHardware.h" | 
 |  | 
 | namespace android { | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10; | 
 | const char* const LayerDim::typeID = "LayerDim"; | 
 |  | 
 | bool LayerDim::sUseTexture; | 
 | GLuint LayerDim::sTexId; | 
 | EGLImageKHR LayerDim::sImage; | 
 | int32_t LayerDim::sWidth; | 
 | int32_t LayerDim::sHeight; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, | 
 |         const sp<Client>& client, int32_t i) | 
 |     : LayerBaseClient(flinger, display, client, i) | 
 | { | 
 | } | 
 |  | 
 | void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) | 
 | { | 
 |     sTexId = -1; | 
 |     sImage = EGL_NO_IMAGE_KHR; | 
 |     sWidth = w; | 
 |     sHeight = h; | 
 |     sUseTexture = false; | 
 |      | 
 | #if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer) | 
 |  | 
 | #warning "using a texture to implement LayerDim" | 
 |      | 
 |     /* On some h/w like msm7K, it is faster to use a texture because the | 
 |      * software renderer will defer to copybit, for this to work we need to | 
 |      * use an EGLImage texture so copybit can actually make use of it. | 
 |      * This burns a full-screen worth of graphic memory. | 
 |      */ | 
 |  | 
 |     const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); | 
 |     uint32_t flags = hw.getFlags(); | 
 |  | 
 |     if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) { | 
 |         sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565, | 
 |                  GraphicBuffer::USAGE_SW_WRITE_OFTEN | | 
 |                  GraphicBuffer::USAGE_HW_TEXTURE); | 
 |          | 
 |         android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); | 
 |  | 
 |         glGenTextures(1, &sTexId); | 
 |         glBindTexture(GL_TEXTURE_2D, sTexId); | 
 |  | 
 |         EGLDisplay dpy = eglGetCurrentDisplay(); | 
 |         sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,  | 
 |                 EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0); | 
 |         if (sImage == EGL_NO_IMAGE_KHR) { | 
 |             LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError()); | 
 |             return; | 
 |         } | 
 |  | 
 |         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage); | 
 |         GLint error = glGetError(); | 
 |         if (error != GL_NO_ERROR) { | 
 |             eglDestroyImageKHR(dpy, sImage); | 
 |             LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error); | 
 |             return; | 
 |         } | 
 |  | 
 |         // initialize the texture with zeros | 
 |         GGLSurface t; | 
 |         buffer->lock(&t, GRALLOC_USAGE_SW_WRITE_OFTEN); | 
 |         memset(t.data, 0, t.stride * t.height * 2); | 
 |         buffer->unlock(); | 
 |         sUseTexture = true; | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | LayerDim::~LayerDim() | 
 | { | 
 | } | 
 |  | 
 | void LayerDim::onDraw(const Region& clip) const | 
 | { | 
 |     const State& s(drawingState()); | 
 |     Region::const_iterator it = clip.begin(); | 
 |     Region::const_iterator const end = clip.end(); | 
 |     if (s.alpha>0 && (it != end)) { | 
 |         const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
 |         const GGLfixed alpha = (s.alpha << 16)/255; | 
 |         const uint32_t fbHeight = hw.getHeight(); | 
 |         glDisable(GL_DITHER); | 
 |         glEnable(GL_BLEND); | 
 |         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
 |         glColor4x(0, 0, 0, alpha); | 
 |          | 
 | #if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer) | 
 |         if (sUseTexture) { | 
 |             glBindTexture(GL_TEXTURE_2D, sTexId); | 
 |             glEnable(GL_TEXTURE_2D); | 
 |             glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
 |             const GLshort texCoords[4][2] = { | 
 |                     { 0,  0 }, | 
 |                     { 0,  1 }, | 
 |                     { 1,  1 }, | 
 |                     { 1,  0 } | 
 |             }; | 
 |             glMatrixMode(GL_TEXTURE); | 
 |             glLoadIdentity(); | 
 |             glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
 |             glTexCoordPointer(2, GL_SHORT, 0, texCoords); | 
 |         } else | 
 | #endif | 
 |         { | 
 |             glDisable(GL_TEXTURE_2D); | 
 |         } | 
 |  | 
 |         GLshort w = sWidth; | 
 |         GLshort h = sHeight; | 
 |         const GLshort vertices[4][2] = { | 
 |                 { 0, 0 }, | 
 |                 { 0, h }, | 
 |                 { w, h }, | 
 |                 { w, 0 } | 
 |         }; | 
 |         glVertexPointer(2, GL_SHORT, 0, vertices); | 
 |  | 
 |         while (it != end) { | 
 |             const Rect& r = *it++; | 
 |             const GLint sy = fbHeight - (r.top + r.height()); | 
 |             glScissor(r.left, sy, r.width(), r.height()); | 
 |             glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  | 
 |         } | 
 |     } | 
 |     glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android |