| /* | 
 |  * Copyright 2020 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "LayerHistory" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "LayerHistory.h" | 
 |  | 
 | #include <android-base/stringprintf.h> | 
 | #include <cutils/properties.h> | 
 | #include <gui/TraceUtils.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include <algorithm> | 
 | #include <cmath> | 
 | #include <string> | 
 | #include <utility> | 
 |  | 
 | #include <common/FlagManager.h> | 
 | #include "../Layer.h" | 
 | #include "EventThread.h" | 
 | #include "LayerInfo.h" | 
 |  | 
 | namespace android::scheduler { | 
 |  | 
 | namespace { | 
 |  | 
 | bool isLayerActive(const LayerInfo& info, nsecs_t threshold, bool isVrrDevice) { | 
 |     if (FlagManager::getInstance().misc1() && !info.isVisible()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Layers with an explicit frame rate or frame rate category are kept active, | 
 |     // but ignore NoVote. | 
 |     const auto frameRate = info.getSetFrameRateVote(); | 
 |     if (frameRate.isValid() && !frameRate.isNoVote() && frameRate.isVoteValidForMrr(isVrrDevice)) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     // Make all front buffered layers active | 
 |     if (FlagManager::getInstance().vrr_config() && info.isFrontBuffered() && info.isVisible()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     return info.isVisible() && info.getLastUpdatedTime() >= threshold; | 
 | } | 
 |  | 
 | bool traceEnabled() { | 
 |     return property_get_bool("debug.sf.layer_history_trace", false); | 
 | } | 
 |  | 
 | bool useFrameRatePriority() { | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |     property_get("debug.sf.use_frame_rate_priority", value, "1"); | 
 |     return atoi(value); | 
 | } | 
 |  | 
 | void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) { | 
 |     const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) { | 
 |         ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0); | 
 |     }; | 
 |  | 
 |     traceType(LayerHistory::LayerVoteType::NoVote, 1); | 
 |     traceType(LayerHistory::LayerVoteType::Heuristic, fps); | 
 |     traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps); | 
 |     traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps); | 
 |     traceType(LayerHistory::LayerVoteType::ExplicitExact, fps); | 
 |     traceType(LayerHistory::LayerVoteType::Min, 1); | 
 |     traceType(LayerHistory::LayerVoteType::Max, 1); | 
 |     traceType(LayerHistory::LayerVoteType::ExplicitCategory, 1); | 
 |  | 
 |     ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps); | 
 | } | 
 |  | 
 | LayerHistory::LayerVoteType getVoteType(FrameRateCompatibility compatibility, | 
 |                                         bool contentDetectionEnabled) { | 
 |     LayerHistory::LayerVoteType voteType; | 
 |     if (!contentDetectionEnabled || compatibility == FrameRateCompatibility::NoVote) { | 
 |         voteType = LayerHistory::LayerVoteType::NoVote; | 
 |     } else if (compatibility == FrameRateCompatibility::Min) { | 
 |         voteType = LayerHistory::LayerVoteType::Min; | 
 |     } else { | 
 |         voteType = LayerHistory::LayerVoteType::Heuristic; | 
 |     } | 
 |     return voteType; | 
 | } | 
 |  | 
 | } // namespace | 
 |  | 
 | LayerHistory::LayerHistory() | 
 |       : mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) { | 
 |     LayerInfo::setTraceEnabled(mTraceEnabled); | 
 | } | 
 |  | 
 | LayerHistory::~LayerHistory() = default; | 
 |  | 
 | void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled) { | 
 |     std::lock_guard lock(mLock); | 
 |     LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound, | 
 |                         "%s already registered", layer->getName().c_str()); | 
 |     LayerVoteType type = | 
 |             getVoteType(layer->getDefaultFrameRateCompatibility(), contentDetectionEnabled); | 
 |     auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type); | 
 |  | 
 |     // The layer can be placed on either map, it is assumed that partitionLayers() will be called | 
 |     // to correct them. | 
 |     mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))}); | 
 | } | 
 |  | 
 | void LayerHistory::deregisterLayer(Layer* layer) { | 
 |     std::lock_guard lock(mLock); | 
 |     if (!mActiveLayerInfos.erase(layer->getSequence())) { | 
 |         if (!mInactiveLayerInfos.erase(layer->getSequence())) { | 
 |             LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerHistory::record(int32_t id, const LayerProps& layerProps, nsecs_t presentTime, | 
 |                           nsecs_t now, LayerUpdateType updateType) { | 
 |     std::lock_guard lock(mLock); | 
 |     auto [found, layerPair] = findLayer(id); | 
 |     if (found == LayerStatus::NotFound) { | 
 |         // Offscreen layer | 
 |         ALOGV("%s: %d not registered", __func__, id); | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto& info = layerPair->second; | 
 |     info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps); | 
 |  | 
 |     // Activate layer if inactive. | 
 |     if (found == LayerStatus::LayerInInactiveMap) { | 
 |         mActiveLayerInfos.insert( | 
 |                 {id, std::make_pair(layerPair->first, std::move(layerPair->second))}); | 
 |         mInactiveLayerInfos.erase(id); | 
 |     } | 
 | } | 
 |  | 
 | void LayerHistory::setDefaultFrameRateCompatibility(int32_t id, | 
 |                                                     FrameRateCompatibility frameRateCompatibility, | 
 |                                                     bool contentDetectionEnabled) { | 
 |     std::lock_guard lock(mLock); | 
 |  | 
 |     auto [found, layerPair] = findLayer(id); | 
 |     if (found == LayerStatus::NotFound) { | 
 |         // Offscreen layer | 
 |         ALOGV("%s: %d not registered", __func__, id); | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto& info = layerPair->second; | 
 |     info->setDefaultLayerVote(getVoteType(frameRateCompatibility, contentDetectionEnabled)); | 
 | } | 
 |  | 
 | void LayerHistory::setLayerProperties(int32_t id, const LayerProps& properties) { | 
 |     std::lock_guard lock(mLock); | 
 |  | 
 |     auto [found, layerPair] = findLayer(id); | 
 |     if (found == LayerStatus::NotFound) { | 
 |         // Offscreen layer | 
 |         ALOGV("%s: %d not registered", __func__, id); | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto& info = layerPair->second; | 
 |     info->setProperties(properties); | 
 |  | 
 |     // Activate layer if inactive and visible. | 
 |     if (found == LayerStatus::LayerInInactiveMap && info->isVisible()) { | 
 |         mActiveLayerInfos.insert( | 
 |                 {id, std::make_pair(layerPair->first, std::move(layerPair->second))}); | 
 |         mInactiveLayerInfos.erase(id); | 
 |     } | 
 | } | 
 |  | 
 | auto LayerHistory::summarize(const RefreshRateSelector& selector, nsecs_t now) -> Summary { | 
 |     ATRACE_CALL(); | 
 |     Summary summary; | 
 |  | 
 |     std::lock_guard lock(mLock); | 
 |  | 
 |     partitionLayers(now, selector.isVrrDevice()); | 
 |  | 
 |     for (const auto& [key, value] : mActiveLayerInfos) { | 
 |         auto& info = value.second; | 
 |         const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority(); | 
 |         const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); | 
 |         ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority, | 
 |               layerFocused ? "" : "not"); | 
 |  | 
 |         ATRACE_FORMAT("%s", info->getName().c_str()); | 
 |         const auto votes = info->getRefreshRateVote(selector, now); | 
 |         for (LayerInfo::LayerVote vote : votes) { | 
 |             if (vote.isNoVote()) { | 
 |                 continue; | 
 |             } | 
 |  | 
 |             // Compute the layer's position on the screen | 
 |             const Rect bounds = Rect(info->getBounds()); | 
 |             const ui::Transform transform = info->getTransform(); | 
 |             constexpr bool roundOutwards = true; | 
 |             Rect transformed = transform.transform(bounds, roundOutwards); | 
 |  | 
 |             const float layerArea = transformed.getWidth() * transformed.getHeight(); | 
 |             float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f; | 
 |             const std::string categoryString = vote.category == FrameRateCategory::Default | 
 |                     ? "" | 
 |                     : base::StringPrintf("category=%s", ftl::enum_string(vote.category).c_str()); | 
 |             ATRACE_FORMAT_INSTANT("%s %s %s (%.2f)", ftl::enum_string(vote.type).c_str(), | 
 |                                   to_string(vote.fps).c_str(), categoryString.c_str(), weight); | 
 |             summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps, | 
 |                                vote.seamlessness, vote.category, vote.categorySmoothSwitchOnly, | 
 |                                weight, layerFocused}); | 
 |  | 
 |             if (CC_UNLIKELY(mTraceEnabled)) { | 
 |                 trace(*info, vote.type, vote.fps.getIntValue()); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return summary; | 
 | } | 
 |  | 
 | void LayerHistory::partitionLayers(nsecs_t now, bool isVrrDevice) { | 
 |     ATRACE_CALL(); | 
 |     const nsecs_t threshold = getActiveLayerThreshold(now); | 
 |  | 
 |     // iterate over inactive map | 
 |     LayerInfos::iterator it = mInactiveLayerInfos.begin(); | 
 |     while (it != mInactiveLayerInfos.end()) { | 
 |         auto& [layerUnsafe, info] = it->second; | 
 |         if (isLayerActive(*info, threshold, isVrrDevice)) { | 
 |             // move this to the active map | 
 |  | 
 |             mActiveLayerInfos.insert({it->first, std::move(it->second)}); | 
 |             it = mInactiveLayerInfos.erase(it); | 
 |         } else { | 
 |             if (CC_UNLIKELY(mTraceEnabled)) { | 
 |                 trace(*info, LayerVoteType::NoVote, 0); | 
 |             } | 
 |             info->onLayerInactive(now); | 
 |             it++; | 
 |         } | 
 |     } | 
 |  | 
 |     // iterate over active map | 
 |     it = mActiveLayerInfos.begin(); | 
 |     while (it != mActiveLayerInfos.end()) { | 
 |         auto& [layerUnsafe, info] = it->second; | 
 |         if (isLayerActive(*info, threshold, isVrrDevice)) { | 
 |             // Set layer vote if set | 
 |             const auto frameRate = info->getSetFrameRateVote(); | 
 |  | 
 |             const auto voteType = [&]() { | 
 |                 switch (frameRate.vote.type) { | 
 |                     case Layer::FrameRateCompatibility::Default: | 
 |                         return LayerVoteType::ExplicitDefault; | 
 |                     case Layer::FrameRateCompatibility::Min: | 
 |                         return LayerVoteType::Min; | 
 |                     case Layer::FrameRateCompatibility::ExactOrMultiple: | 
 |                         return LayerVoteType::ExplicitExactOrMultiple; | 
 |                     case Layer::FrameRateCompatibility::NoVote: | 
 |                         return LayerVoteType::NoVote; | 
 |                     case Layer::FrameRateCompatibility::Exact: | 
 |                         return LayerVoteType::ExplicitExact; | 
 |                     case Layer::FrameRateCompatibility::Gte: | 
 |                         return LayerVoteType::ExplicitGte; | 
 |                 } | 
 |             }(); | 
 |  | 
 |             if (FlagManager::getInstance().game_default_frame_rate()) { | 
 |                 // Determine the layer frame rate considering the following priorities: | 
 |                 // 1. Game mode intervention frame rate override | 
 |                 // 2. setFrameRate vote | 
 |                 // 3. Game default frame rate override | 
 |  | 
 |                 const auto& [gameModeFrameRateOverride, gameDefaultFrameRateOverride] = | 
 |                         getGameFrameRateOverrideLocked(info->getOwnerUid()); | 
 |  | 
 |                 const auto gameFrameRateOverrideVoteType = | 
 |                         info->isVisible() ? LayerVoteType::ExplicitDefault : LayerVoteType::NoVote; | 
 |  | 
 |                 const auto setFrameRateVoteType = | 
 |                         info->isVisible() ? voteType : LayerVoteType::NoVote; | 
 |  | 
 |                 if (gameModeFrameRateOverride.isValid()) { | 
 |                     info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride}); | 
 |                     ATRACE_FORMAT_INSTANT("GameModeFrameRateOverride"); | 
 |                     if (CC_UNLIKELY(mTraceEnabled)) { | 
 |                         trace(*info, gameFrameRateOverrideVoteType, | 
 |                               gameModeFrameRateOverride.getIntValue()); | 
 |                     } | 
 |                 } else if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) { | 
 |                     info->setLayerVote({setFrameRateVoteType, frameRate.vote.rate, | 
 |                                         frameRate.vote.seamlessness, frameRate.category}); | 
 |                     if (CC_UNLIKELY(mTraceEnabled)) { | 
 |                         trace(*info, gameFrameRateOverrideVoteType, | 
 |                               frameRate.vote.rate.getIntValue()); | 
 |                     } | 
 |                 } else if (gameDefaultFrameRateOverride.isValid()) { | 
 |                     info->setLayerVote( | 
 |                             {gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride}); | 
 |                     ATRACE_FORMAT_INSTANT("GameDefaultFrameRateOverride"); | 
 |                     if (CC_UNLIKELY(mTraceEnabled)) { | 
 |                         trace(*info, gameFrameRateOverrideVoteType, | 
 |                               gameDefaultFrameRateOverride.getIntValue()); | 
 |                     } | 
 |                 } else { | 
 |                     if (frameRate.isValid() && !frameRate.isVoteValidForMrr(isVrrDevice)) { | 
 |                         ATRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s " | 
 |                                               "%s %s", | 
 |                                               info->getName().c_str(), | 
 |                                               ftl::enum_string(frameRate.vote.type).c_str(), | 
 |                                               to_string(frameRate.vote.rate).c_str(), | 
 |                                               ftl::enum_string(frameRate.category).c_str()); | 
 |                     } | 
 |                     info->resetLayerVote(); | 
 |                 } | 
 |             } else { | 
 |                 if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) { | 
 |                     const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote; | 
 |                     info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness, | 
 |                                         frameRate.category}); | 
 |                 } else { | 
 |                     if (!frameRate.isVoteValidForMrr(isVrrDevice)) { | 
 |                         ATRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s " | 
 |                                               "%s %s", | 
 |                                               info->getName().c_str(), | 
 |                                               ftl::enum_string(frameRate.vote.type).c_str(), | 
 |                                               to_string(frameRate.vote.rate).c_str(), | 
 |                                               ftl::enum_string(frameRate.category).c_str()); | 
 |                     } | 
 |                     info->resetLayerVote(); | 
 |                 } | 
 |             } | 
 |  | 
 |             it++; | 
 |         } else { | 
 |             if (CC_UNLIKELY(mTraceEnabled)) { | 
 |                 trace(*info, LayerVoteType::NoVote, 0); | 
 |             } | 
 |             info->onLayerInactive(now); | 
 |             // move this to the inactive map | 
 |             mInactiveLayerInfos.insert({it->first, std::move(it->second)}); | 
 |             it = mActiveLayerInfos.erase(it); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerHistory::clear() { | 
 |     std::lock_guard lock(mLock); | 
 |     for (const auto& [key, value] : mActiveLayerInfos) { | 
 |         value.second->clearHistory(systemTime()); | 
 |     } | 
 | } | 
 |  | 
 | std::string LayerHistory::dump() const { | 
 |     std::lock_guard lock(mLock); | 
 |     return base::StringPrintf("{size=%zu, active=%zu}\n\tGameFrameRateOverrides=\n\t\t%s", | 
 |                               mActiveLayerInfos.size() + mInactiveLayerInfos.size(), | 
 |                               mActiveLayerInfos.size(), dumpGameFrameRateOverridesLocked().c_str()); | 
 | } | 
 |  | 
 | std::string LayerHistory::dumpGameFrameRateOverridesLocked() const { | 
 |     std::string overridesString = "(uid, gameModeOverride, gameDefaultOverride)="; | 
 |     for (auto it = mGameFrameRateOverride.begin(); it != mGameFrameRateOverride.end(); ++it) { | 
 |         base::StringAppendF(&overridesString, "{%u, %d %d} ", it->first, | 
 |                             it->second.first.getIntValue(), it->second.second.getIntValue()); | 
 |     } | 
 |     return overridesString; | 
 | } | 
 |  | 
 | float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const { | 
 |     std::lock_guard lock(mLock); | 
 |     auto [found, layerPair] = findLayer(id); | 
 |     if (found != LayerStatus::NotFound) { | 
 |         return layerPair->second->getFps(now).getValue(); | 
 |     } | 
 |     return 0.f; | 
 | } | 
 |  | 
 | auto LayerHistory::findLayer(int32_t id) -> std::pair<LayerStatus, LayerPair*> { | 
 |     // the layer could be in either the active or inactive map, try both | 
 |     auto it = mActiveLayerInfos.find(id); | 
 |     if (it != mActiveLayerInfos.end()) { | 
 |         return {LayerStatus::LayerInActiveMap, &(it->second)}; | 
 |     } | 
 |     it = mInactiveLayerInfos.find(id); | 
 |     if (it != mInactiveLayerInfos.end()) { | 
 |         return {LayerStatus::LayerInInactiveMap, &(it->second)}; | 
 |     } | 
 |     return {LayerStatus::NotFound, nullptr}; | 
 | } | 
 |  | 
 | bool LayerHistory::isSmallDirtyArea(uint32_t dirtyArea, float threshold) const { | 
 |     const float ratio = (float)dirtyArea / mDisplayArea; | 
 |     const bool isSmallDirty = ratio <= threshold; | 
 |     ATRACE_FORMAT_INSTANT("small dirty=%s, ratio=%.3f", isSmallDirty ? "true" : "false", ratio); | 
 |     return isSmallDirty; | 
 | } | 
 |  | 
 | void LayerHistory::updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride) { | 
 |     const uid_t uid = frameRateOverride.uid; | 
 |     std::lock_guard lock(mLock); | 
 |     if (frameRateOverride.frameRateHz != 0.f) { | 
 |         mGameFrameRateOverride[uid].first = Fps::fromValue(frameRateOverride.frameRateHz); | 
 |     } else { | 
 |         if (mGameFrameRateOverride[uid].second.getValue() == 0.f) { | 
 |             mGameFrameRateOverride.erase(uid); | 
 |         } else { | 
 |             mGameFrameRateOverride[uid].first = Fps(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerHistory::updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride) { | 
 |     const uid_t uid = frameRateOverride.uid; | 
 |     std::lock_guard lock(mLock); | 
 |     if (frameRateOverride.frameRateHz != 0.f) { | 
 |         mGameFrameRateOverride[uid].second = Fps::fromValue(frameRateOverride.frameRateHz); | 
 |     } else { | 
 |         if (mGameFrameRateOverride[uid].first.getValue() == 0.f) { | 
 |             mGameFrameRateOverride.erase(uid); | 
 |         } else { | 
 |             mGameFrameRateOverride[uid].second = Fps(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverride(uid_t uid) const { | 
 |     if (!FlagManager::getInstance().game_default_frame_rate()) { | 
 |         return std::pair<Fps, Fps>(); | 
 |     } | 
 |  | 
 |     std::lock_guard lock(mLock); | 
 |  | 
 |     return getGameFrameRateOverrideLocked(uid); | 
 | } | 
 |  | 
 | std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverrideLocked(uid_t uid) const { | 
 |     if (!FlagManager::getInstance().game_default_frame_rate()) { | 
 |         return std::pair<Fps, Fps>(); | 
 |     } | 
 |  | 
 |     const auto it = mGameFrameRateOverride.find(uid); | 
 |  | 
 |     if (it == mGameFrameRateOverride.end()) { | 
 |         return std::pair<Fps, Fps>(Fps(), Fps()); | 
 |     } | 
 |  | 
 |     return it->second; | 
 | } | 
 |  | 
 | } // namespace android::scheduler |