InputFlinger: Support amplitude control for InputDeviceVibrator

Add support for sending multi-channel rumble amplitudes to input
devices supporting FF_RUMBLE.

Bug: 38511270
Bug: 136215622
Test: Connect a gamepad whose driver supports FF_RUMBLE, find it
      with the android input framework, and do something like this:

      // waveform where rumble magnitude doubles every 2 seconds
      VibrationEffect effect = VibrationEffect.createWaveform(
              new long[] { 2000L, 2000L, 2000L, 2000L, 2000L },
              new int[] { 16, 32, 64, 128, 255 },
              -1);
      inputDevice.getVibrator().vibrate(effect);

Change-Id: I2f059e085c106cbca2372c72d09a9f579d35e4c7
diff --git a/services/inputflinger/reader/include/EventHub.h b/services/inputflinger/reader/include/EventHub.h
index baff6e3..c5dfcfd 100644
--- a/services/inputflinger/reader/include/EventHub.h
+++ b/services/inputflinger/reader/include/EventHub.h
@@ -27,6 +27,8 @@
 #include <input/KeyLayoutMap.h>
 #include <input/Keyboard.h>
 #include <input/VirtualKeyMap.h>
+#include <linux/input.h>
+#include <sys/epoll.h>
 #include <utils/BitSet.h>
 #include <utils/Errors.h>
 #include <utils/KeyedVector.h>
@@ -35,10 +37,8 @@
 #include <utils/Mutex.h>
 #include <utils/PropertyMap.h>
 
-#include <linux/input.h>
-#include <sys/epoll.h>
-
 #include "TouchVideoDevice.h"
+#include "VibrationElement.h"
 
 namespace android {
 
@@ -228,7 +228,7 @@
     virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map) = 0;
 
     /* Control the vibrator. */
-    virtual void vibrate(int32_t deviceId, nsecs_t duration) = 0;
+    virtual void vibrate(int32_t deviceId, const VibrationElement& effect) = 0;
     virtual void cancelVibrate(int32_t deviceId) = 0;
 
     /* Requests the EventHub to reopen all input devices on the next call to getEvents(). */
@@ -374,7 +374,7 @@
     virtual bool setKeyboardLayoutOverlay(int32_t deviceId,
                                           const sp<KeyCharacterMap>& map) override;
 
-    virtual void vibrate(int32_t deviceId, nsecs_t duration) override;
+    virtual void vibrate(int32_t deviceId, const VibrationElement& effect) override;
     virtual void cancelVibrate(int32_t deviceId) override;
 
     virtual void requestReopenDevices() override;