Create and plumb SkiaBackendTexture abstraction layer over GrBackendTexture

This means AutoBackendTexture is not aware of backend-specific texture
type and API details, and will be able to accept either a Ganesh or
Graphite variant of SkiaBackendTexture.

Also delegated SkiaBackendTexture creation to SkiaGpuContext, so that
backend-specific contexts handle creating backend-specifc textures.

Test: manual validation (GL+VK) & existing tests (refactor)
Bug: b/293371537
Change-Id: Ia65306cc825b71fe0b89c7f8545ce1c71a81d86b
diff --git a/libs/renderengine/skia/compat/GaneshBackendTexture.h b/libs/renderengine/skia/compat/GaneshBackendTexture.h
new file mode 100644
index 0000000..5cf8647
--- /dev/null
+++ b/libs/renderengine/skia/compat/GaneshBackendTexture.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "SkiaBackendTexture.h"
+#include "ui/GraphicTypes.h"
+
+#include <include/android/GrAHardwareBufferUtils.h>
+#include <include/core/SkColorSpace.h>
+#include <include/gpu/GrDirectContext.h>
+
+#include <android-base/macros.h>
+
+namespace android::renderengine::skia {
+
+class GaneshBackendTexture : public SkiaBackendTexture {
+public:
+    // Creates an internal GrBackendTexture whose contents come from the provided buffer.
+    GaneshBackendTexture(sk_sp<GrDirectContext> grContext, AHardwareBuffer* buffer,
+                         bool isOutputBuffer);
+
+    ~GaneshBackendTexture() override;
+
+    sk_sp<SkImage> makeImage(SkAlphaType alphaType, ui::Dataspace dataspace,
+                             TextureReleaseProc releaseImageProc,
+                             ReleaseContext releaseContext) override;
+
+    sk_sp<SkSurface> makeSurface(ui::Dataspace dataspace, TextureReleaseProc releaseSurfaceProc,
+                                 ReleaseContext releaseContext) override;
+
+private:
+    DISALLOW_COPY_AND_ASSIGN(GaneshBackendTexture);
+
+    void logFatalTexture(const char* msg, ui::Dataspace dataspace, SkColorType colorType);
+
+    const sk_sp<GrDirectContext> mGrContext;
+    GrBackendTexture mBackendTexture;
+    GrAHardwareBufferUtils::DeleteImageProc mDeleteProc;
+    GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
+    GrAHardwareBufferUtils::TexImageCtx mImageCtx;
+};
+
+} // namespace android::renderengine::skia