Create and plumb SkiaBackendTexture abstraction layer over GrBackendTexture

This means AutoBackendTexture is not aware of backend-specific texture
type and API details, and will be able to accept either a Ganesh or
Graphite variant of SkiaBackendTexture.

Also delegated SkiaBackendTexture creation to SkiaGpuContext, so that
backend-specific contexts handle creating backend-specifc textures.

Test: manual validation (GL+VK) & existing tests (refactor)
Bug: b/293371537
Change-Id: Ia65306cc825b71fe0b89c7f8545ce1c71a81d86b
diff --git a/libs/renderengine/skia/compat/GaneshBackendTexture.cpp b/libs/renderengine/skia/compat/GaneshBackendTexture.cpp
new file mode 100644
index 0000000..d246466
--- /dev/null
+++ b/libs/renderengine/skia/compat/GaneshBackendTexture.cpp
@@ -0,0 +1,161 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GaneshBackendTexture.h"
+
+#undef LOG_TAG
+#define LOG_TAG "RenderEngine"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include <include/core/SkImage.h>
+#include <include/gpu/GrDirectContext.h>
+#include <include/gpu/ganesh/SkImageGanesh.h>
+#include <include/gpu/ganesh/SkSurfaceGanesh.h>
+#include <include/gpu/ganesh/gl/GrGLBackendSurface.h>
+#include <include/gpu/ganesh/vk/GrVkBackendSurface.h>
+#include <include/gpu/vk/GrVkTypes.h>
+
+#include "skia/ColorSpaces.h"
+#include "skia/compat/SkiaBackendTexture.h"
+
+#include <android/hardware_buffer.h>
+#include <log/log_main.h>
+#include <utils/Trace.h>
+
+namespace android::renderengine::skia {
+
+GaneshBackendTexture::GaneshBackendTexture(sk_sp<GrDirectContext> grContext,
+                                           AHardwareBuffer* buffer, bool isOutputBuffer)
+      : SkiaBackendTexture(buffer, isOutputBuffer), mGrContext(grContext) {
+    ATRACE_CALL();
+    AHardwareBuffer_Desc desc;
+    AHardwareBuffer_describe(buffer, &desc);
+    const bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
+
+    GrBackendFormat backendFormat;
+    const GrBackendApi graphicsApi = grContext->backend();
+    if (graphicsApi == GrBackendApi::kOpenGL) {
+        backendFormat =
+                GrAHardwareBufferUtils::GetGLBackendFormat(grContext.get(), desc.format, false);
+        mBackendTexture =
+                GrAHardwareBufferUtils::MakeGLBackendTexture(grContext.get(), buffer, desc.width,
+                                                             desc.height, &mDeleteProc,
+                                                             &mUpdateProc, &mImageCtx,
+                                                             createProtectedImage, backendFormat,
+                                                             isOutputBuffer);
+    } else if (graphicsApi == GrBackendApi::kVulkan) {
+        backendFormat = GrAHardwareBufferUtils::GetVulkanBackendFormat(grContext.get(), buffer,
+                                                                       desc.format, false);
+        mBackendTexture =
+                GrAHardwareBufferUtils::MakeVulkanBackendTexture(grContext.get(), buffer,
+                                                                 desc.width, desc.height,
+                                                                 &mDeleteProc, &mUpdateProc,
+                                                                 &mImageCtx, createProtectedImage,
+                                                                 backendFormat, isOutputBuffer);
+    } else {
+        LOG_ALWAYS_FATAL("Unexpected graphics API %u", static_cast<unsigned>(graphicsApi));
+    }
+
+    if (!mBackendTexture.isValid() || !desc.width || !desc.height) {
+        LOG_ALWAYS_FATAL("Failed to create a valid texture. [%p]:[%d,%d] isProtected:%d "
+                         "isWriteable:%d format:%d",
+                         this, desc.width, desc.height, createProtectedImage, isOutputBuffer,
+                         desc.format);
+    }
+}
+
+GaneshBackendTexture::~GaneshBackendTexture() {
+    if (mBackendTexture.isValid()) {
+        mDeleteProc(mImageCtx);
+        mBackendTexture = {};
+    }
+}
+
+sk_sp<SkImage> GaneshBackendTexture::makeImage(SkAlphaType alphaType, ui::Dataspace dataspace,
+                                               TextureReleaseProc releaseImageProc,
+                                               ReleaseContext releaseContext) {
+    if (mBackendTexture.isValid()) {
+        mUpdateProc(mImageCtx, mGrContext.get());
+    }
+
+    const SkColorType colorType = colorTypeForImage(alphaType);
+    sk_sp<SkImage> image =
+            SkImages::BorrowTextureFrom(mGrContext.get(), mBackendTexture, kTopLeft_GrSurfaceOrigin,
+                                        colorType, alphaType, toSkColorSpace(dataspace),
+                                        releaseImageProc, releaseContext);
+    if (!image) {
+        logFatalTexture("Unable to generate SkImage.", dataspace, colorType);
+    }
+    return image;
+}
+
+sk_sp<SkSurface> GaneshBackendTexture::makeSurface(ui::Dataspace dataspace,
+                                                   TextureReleaseProc releaseSurfaceProc,
+                                                   ReleaseContext releaseContext) {
+    const SkColorType colorType = internalColorType();
+    sk_sp<SkSurface> surface =
+            SkSurfaces::WrapBackendTexture(mGrContext.get(), mBackendTexture,
+                                           kTopLeft_GrSurfaceOrigin, 0, colorType,
+                                           toSkColorSpace(dataspace), nullptr, releaseSurfaceProc,
+                                           releaseContext);
+    if (!surface) {
+        logFatalTexture("Unable to generate SkSurface.", dataspace, colorType);
+    }
+    return surface;
+}
+
+void GaneshBackendTexture::logFatalTexture(const char* msg, ui::Dataspace dataspace,
+                                           SkColorType colorType) {
+    switch (mBackendTexture.backend()) {
+        case GrBackendApi::kOpenGL: {
+            GrGLTextureInfo textureInfo;
+            bool retrievedTextureInfo =
+                    GrBackendTextures::GetGLTextureInfo(mBackendTexture, &textureInfo);
+            LOG_ALWAYS_FATAL("%s isTextureValid:%d dataspace:%d"
+                             "\n\tGrBackendTexture: (%i x %i) hasMipmaps: %i isProtected: %i "
+                             "texType: %i\n\t\tGrGLTextureInfo: success: %i fTarget: %u fFormat: %u"
+                             " colorType %i",
+                             msg, mBackendTexture.isValid(), static_cast<int32_t>(dataspace),
+                             mBackendTexture.width(), mBackendTexture.height(),
+                             mBackendTexture.hasMipmaps(), mBackendTexture.isProtected(),
+                             static_cast<int>(mBackendTexture.textureType()), retrievedTextureInfo,
+                             textureInfo.fTarget, textureInfo.fFormat, colorType);
+            break;
+        }
+        case GrBackendApi::kVulkan: {
+            GrVkImageInfo imageInfo;
+            bool retrievedImageInfo =
+                    GrBackendTextures::GetVkImageInfo(mBackendTexture, &imageInfo);
+            LOG_ALWAYS_FATAL("%s isTextureValid:%d dataspace:%d"
+                             "\n\tGrBackendTexture: (%i x %i) hasMipmaps: %i isProtected: %i "
+                             "texType: %i\n\t\tVkImageInfo: success: %i fFormat: %i "
+                             "fSampleCount: %u fLevelCount: %u colorType %i",
+                             msg, mBackendTexture.isValid(), static_cast<int32_t>(dataspace),
+                             mBackendTexture.width(), mBackendTexture.height(),
+                             mBackendTexture.hasMipmaps(), mBackendTexture.isProtected(),
+                             static_cast<int>(mBackendTexture.textureType()), retrievedImageInfo,
+                             imageInfo.fFormat, imageInfo.fSampleCount, imageInfo.fLevelCount,
+                             colorType);
+            break;
+        }
+        default:
+            LOG_ALWAYS_FATAL("%s Unexpected backend %u", msg,
+                             static_cast<unsigned>(mBackendTexture.backend()));
+            break;
+    }
+}
+
+} // namespace android::renderengine::skia
diff --git a/libs/renderengine/skia/compat/GaneshBackendTexture.h b/libs/renderengine/skia/compat/GaneshBackendTexture.h
new file mode 100644
index 0000000..5cf8647
--- /dev/null
+++ b/libs/renderengine/skia/compat/GaneshBackendTexture.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "SkiaBackendTexture.h"
+#include "ui/GraphicTypes.h"
+
+#include <include/android/GrAHardwareBufferUtils.h>
+#include <include/core/SkColorSpace.h>
+#include <include/gpu/GrDirectContext.h>
+
+#include <android-base/macros.h>
+
+namespace android::renderengine::skia {
+
+class GaneshBackendTexture : public SkiaBackendTexture {
+public:
+    // Creates an internal GrBackendTexture whose contents come from the provided buffer.
+    GaneshBackendTexture(sk_sp<GrDirectContext> grContext, AHardwareBuffer* buffer,
+                         bool isOutputBuffer);
+
+    ~GaneshBackendTexture() override;
+
+    sk_sp<SkImage> makeImage(SkAlphaType alphaType, ui::Dataspace dataspace,
+                             TextureReleaseProc releaseImageProc,
+                             ReleaseContext releaseContext) override;
+
+    sk_sp<SkSurface> makeSurface(ui::Dataspace dataspace, TextureReleaseProc releaseSurfaceProc,
+                                 ReleaseContext releaseContext) override;
+
+private:
+    DISALLOW_COPY_AND_ASSIGN(GaneshBackendTexture);
+
+    void logFatalTexture(const char* msg, ui::Dataspace dataspace, SkColorType colorType);
+
+    const sk_sp<GrDirectContext> mGrContext;
+    GrBackendTexture mBackendTexture;
+    GrAHardwareBufferUtils::DeleteImageProc mDeleteProc;
+    GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
+    GrAHardwareBufferUtils::TexImageCtx mImageCtx;
+};
+
+} // namespace android::renderengine::skia
diff --git a/libs/renderengine/skia/compat/GaneshGpuContext.cpp b/libs/renderengine/skia/compat/GaneshGpuContext.cpp
index 51c6a6c..87f00e4 100644
--- a/libs/renderengine/skia/compat/GaneshGpuContext.cpp
+++ b/libs/renderengine/skia/compat/GaneshGpuContext.cpp
@@ -27,8 +27,13 @@
 #include <include/gpu/gl/GrGLInterface.h>
 #include <include/gpu/vk/GrVkBackendContext.h>
 
+#include "../AutoBackendTexture.h"
+#include "GaneshBackendTexture.h"
+#include "skia/compat/SkiaBackendTexture.h"
+
 #include <android-base/macros.h>
 #include <log/log_main.h>
+#include <memory>
 
 namespace android::renderengine::skia {
 
@@ -66,6 +71,11 @@
     return mGrContext;
 }
 
+std::unique_ptr<SkiaBackendTexture> GaneshGpuContext::makeBackendTexture(AHardwareBuffer* buffer,
+                                                                         bool isOutputBuffer) {
+    return std::make_unique<GaneshBackendTexture>(mGrContext, buffer, isOutputBuffer);
+}
+
 sk_sp<SkSurface> GaneshGpuContext::createRenderTarget(SkImageInfo imageInfo) {
     constexpr int kSampleCount = 1; // enable AA
     constexpr SkSurfaceProps* kProps = nullptr;
diff --git a/libs/renderengine/skia/compat/GaneshGpuContext.h b/libs/renderengine/skia/compat/GaneshGpuContext.h
index 59001ec..ec0162d 100644
--- a/libs/renderengine/skia/compat/GaneshGpuContext.h
+++ b/libs/renderengine/skia/compat/GaneshGpuContext.h
@@ -29,6 +29,9 @@
 
     sk_sp<GrDirectContext> grDirectContext() override;
 
+    std::unique_ptr<SkiaBackendTexture> makeBackendTexture(AHardwareBuffer* buffer,
+                                                           bool isOutputBuffer) override;
+
     sk_sp<SkSurface> createRenderTarget(SkImageInfo imageInfo) override;
 
     size_t getMaxRenderTargetSize() const override;
diff --git a/libs/renderengine/skia/compat/SkiaBackendTexture.h b/libs/renderengine/skia/compat/SkiaBackendTexture.h
new file mode 100644
index 0000000..09877a5
--- /dev/null
+++ b/libs/renderengine/skia/compat/SkiaBackendTexture.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <include/android/GrAHardwareBufferUtils.h>
+#include <include/core/SkColorSpace.h>
+#include <include/gpu/GrDirectContext.h>
+
+#include <android/hardware_buffer.h>
+#include <ui/GraphicTypes.h>
+
+namespace android::renderengine::skia {
+
+/**
+ * Abstraction over a Skia backend-specific texture type.
+ *
+ * This class does not do any lifecycle management, and should typically be wrapped in an
+ * AutoBackendTexture::LocalRef. Typically created via SkiaGpuContext::makeBackendTexture(...).
+ */
+class SkiaBackendTexture {
+public:
+    SkiaBackendTexture(AHardwareBuffer* buffer, bool isOutputBuffer)
+          : mIsOutputBuffer(isOutputBuffer) {
+        AHardwareBuffer_Desc desc;
+        AHardwareBuffer_describe(buffer, &desc);
+
+        mColorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
+    }
+    virtual ~SkiaBackendTexture() = default;
+
+    // These two definitions mirror Skia's own types used for texture release callbacks, which are
+    // re-declared multiple times between context-specific implementation headers for Ganesh vs.
+    // Graphite, and within the context of SkImages vs. SkSurfaces. Our own re-declaration allows us
+    // to not pull in any implementation-specific headers here.
+    using ReleaseContext = void*;
+    using TextureReleaseProc = void (*)(ReleaseContext);
+
+    // Guaranteed to be non-null (crashes otherwise). An opaque alphaType may coerce the internal
+    // color type to RBGX.
+    virtual sk_sp<SkImage> makeImage(SkAlphaType alphaType, ui::Dataspace dataspace,
+                                     TextureReleaseProc releaseImageProc,
+                                     ReleaseContext releaseContext) = 0;
+
+    // Guaranteed to be non-null (crashes otherwise).
+    virtual sk_sp<SkSurface> makeSurface(ui::Dataspace dataspace,
+                                         TextureReleaseProc releaseSurfaceProc,
+                                         ReleaseContext releaseContext) = 0;
+
+    bool isOutputBuffer() const { return mIsOutputBuffer; }
+
+    SkColorType internalColorType() const { return mColorType; }
+
+protected:
+    // Strip alpha channel from rawColorType if alphaType is opaque (note: only works for RGBA_8888)
+    SkColorType colorTypeForImage(SkAlphaType alphaType) const {
+        if (alphaType == kOpaque_SkAlphaType) {
+            // TODO: b/40043126 - Support RGBX SkColorType for F16 and support it and 101010x as a
+            // source
+            if (internalColorType() == kRGBA_8888_SkColorType) {
+                return kRGB_888x_SkColorType;
+            }
+        }
+        return internalColorType();
+    }
+
+private:
+    const bool mIsOutputBuffer;
+    SkColorType mColorType = kUnknown_SkColorType;
+};
+
+} // namespace android::renderengine::skia
diff --git a/libs/renderengine/skia/compat/SkiaGpuContext.h b/libs/renderengine/skia/compat/SkiaGpuContext.h
index ba167f3..ddf1642 100644
--- a/libs/renderengine/skia/compat/SkiaGpuContext.h
+++ b/libs/renderengine/skia/compat/SkiaGpuContext.h
@@ -24,8 +24,12 @@
 #include <include/gpu/gl/GrGLInterface.h>
 #include <include/gpu/vk/GrVkBackendContext.h>
 
+#include "SkiaBackendTexture.h"
+
 #include <log/log.h>
 
+#include <memory>
+
 namespace android::renderengine::skia {
 
 /**
@@ -52,6 +56,9 @@
         LOG_ALWAYS_FATAL("grDirectContext() called on a non-Ganesh instance of SkiaGpuContext!");
     }
 
+    virtual std::unique_ptr<SkiaBackendTexture> makeBackendTexture(AHardwareBuffer* buffer,
+                                                                   bool isOutputBuffer) = 0;
+
     /**
      * Notes:
      * - The surface doesn't count against Skia's caching budgets.