| /* | 
 |  * Copyright (C) 2012 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <gui/GraphicBufferAlloc.h> | 
 | #include <gui/GLConsumer.h> | 
 | #include <gui/Surface.h> | 
 | #include <gui/SurfaceControl.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <GLES2/gl2.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class SurfaceComposerClient; | 
 | class SurfaceControl; | 
 |  | 
 | enum { MAX_SHADER_LINES = 128 }; | 
 |  | 
 | struct ShaderDesc { | 
 |     const char* name; | 
 |     const char* vertexShader[MAX_SHADER_LINES]; | 
 |     const char* fragmentShader[MAX_SHADER_LINES]; | 
 | }; | 
 |  | 
 | class GLHelper { | 
 |  | 
 | public: | 
 |  | 
 |     enum { DITHER_KERNEL_SIZE = 4 }; | 
 |  | 
 |     GLHelper(); | 
 |  | 
 |     ~GLHelper(); | 
 |  | 
 |     bool setUp(const ShaderDesc* shaderDescs, size_t numShaders); | 
 |  | 
 |     void tearDown(); | 
 |  | 
 |     bool makeCurrent(EGLSurface surface); | 
 |  | 
 |     bool createSurfaceTexture(uint32_t w, uint32_t h, | 
 |             sp<GLConsumer>* surfaceTexture, EGLSurface* surface, | 
 |             GLuint* name); | 
 |  | 
 |     bool createWindowSurface(uint32_t w, uint32_t h, | 
 |             sp<SurfaceControl>* surfaceControl, EGLSurface* surface); | 
 |  | 
 |     void destroySurface(EGLSurface* surface); | 
 |  | 
 |     bool swapBuffers(EGLSurface surface); | 
 |  | 
 |     bool getShaderProgram(const char* name, GLuint* outPgm); | 
 |  | 
 |     bool getDitherTexture(GLuint* outTexName); | 
 |  | 
 | private: | 
 |  | 
 |     bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, | 
 |             sp<GLConsumer>* surfaceTexture, EGLSurface* surface); | 
 |  | 
 |     bool computeWindowScale(uint32_t w, uint32_t h, float* scale); | 
 |  | 
 |     bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); | 
 |  | 
 |     sp<GraphicBufferAlloc> mGraphicBufferAlloc; | 
 |  | 
 |     EGLDisplay mDisplay; | 
 |     EGLContext mContext; | 
 |     EGLSurface mDummySurface; | 
 |     sp<GLConsumer> mDummyGLConsumer; | 
 |     EGLConfig mConfig; | 
 |  | 
 |     sp<SurfaceComposerClient> mSurfaceComposerClient; | 
 |  | 
 |     GLuint* mShaderPrograms; | 
 |     const ShaderDesc* mShaderDescs; | 
 |     size_t mNumShaders; | 
 |  | 
 |     GLuint mDitherTexture; | 
 | }; | 
 |  | 
 | } // namespace android |