| /* | 
 |  * Copyright 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <unordered_map> | 
 |  | 
 | #include "RefreshRateConfigs.h" | 
 | #include "VSyncModulator.h" | 
 |  | 
 | namespace android::scheduler { | 
 |  | 
 | /* | 
 |  * This class encapsulates offsets for different refresh rates. Depending | 
 |  * on what refresh rate we are using, and wheter we are composing in GL, | 
 |  * different offsets will help us with latency. This class keeps track of | 
 |  * which mode the device is on, and returns approprate offsets when needed. | 
 |  */ | 
 | class PhaseConfiguration { | 
 | public: | 
 |     using Offsets = VSyncModulator::OffsetsConfig; | 
 |  | 
 |     virtual ~PhaseConfiguration(); | 
 |  | 
 |     virtual Offsets getCurrentOffsets() const = 0; | 
 |     virtual Offsets getOffsetsForRefreshRate(float fps) const = 0; | 
 |  | 
 |     virtual void setRefreshRateFps(float fps) = 0; | 
 |  | 
 |     virtual void dump(std::string& result) const = 0; | 
 | }; | 
 |  | 
 | namespace impl { | 
 |  | 
 | /* | 
 |  * This is the old implementation of phase offsets and considered as deprecated. | 
 |  * PhaseDurations is the new implementation. | 
 |  */ | 
 | class PhaseOffsets : public scheduler::PhaseConfiguration { | 
 | public: | 
 |     PhaseOffsets(const scheduler::RefreshRateConfigs&); | 
 |  | 
 |     // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate. | 
 |     Offsets getOffsetsForRefreshRate(float fps) const override; | 
 |  | 
 |     // Returns early, early GL, and late offsets for Apps and SF. | 
 |     Offsets getCurrentOffsets() const override { return getOffsetsForRefreshRate(mRefreshRateFps); } | 
 |  | 
 |     // This function should be called when the device is switching between different | 
 |     // refresh rates, to properly update the offsets. | 
 |     void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; } | 
 |  | 
 |     // Returns current offsets in human friendly format. | 
 |     void dump(std::string& result) const override; | 
 |  | 
 | protected: | 
 |     // Used for unit tests | 
 |     PhaseOffsets(const std::vector<float>& refreshRates, float currentFps, | 
 |                  nsecs_t vsyncPhaseOffsetNs, nsecs_t sfVSyncPhaseOffsetNs, | 
 |                  std::optional<nsecs_t> earlySfOffsetNs, std::optional<nsecs_t> earlyGlSfOffsetNs, | 
 |                  std::optional<nsecs_t> earlyAppOffsetNs, std::optional<nsecs_t> earlyGlAppOffsetNs, | 
 |                  nsecs_t thresholdForNextVsync); | 
 |     std::unordered_map<float, Offsets> initializeOffsets( | 
 |             const std::vector<float>& refreshRates) const; | 
 |     Offsets getDefaultOffsets(nsecs_t vsyncPeriod) const; | 
 |     Offsets getHighFpsOffsets(nsecs_t vsyncPeriod) const; | 
 |     Offsets getPhaseOffsets(float fps, nsecs_t vsyncPeriod) const; | 
 |  | 
 |     const nsecs_t mVSyncPhaseOffsetNs; | 
 |     const nsecs_t mSfVSyncPhaseOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlySfOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlyGlSfOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlyAppOffsetNs; | 
 |     const std::optional<nsecs_t> mEarlyGlAppOffsetNs; | 
 |     const nsecs_t mThresholdForNextVsync; | 
 |     const std::unordered_map<float, Offsets> mOffsets; | 
 |  | 
 |     std::atomic<float> mRefreshRateFps; | 
 | }; | 
 |  | 
 | /* | 
 |  * Class that encapsulates the phase offsets for SurfaceFlinger and App. | 
 |  * The offsets are calculated from durations for each one of the (late, early, earlyGL) | 
 |  * offset types. | 
 |  */ | 
 | class PhaseDurations : public scheduler::PhaseConfiguration { | 
 | public: | 
 |     PhaseDurations(const scheduler::RefreshRateConfigs&); | 
 |  | 
 |     // Returns early, early GL, and late offsets for Apps and SF for a given refresh rate. | 
 |     Offsets getOffsetsForRefreshRate(float fps) const override; | 
 |  | 
 |     // Returns early, early GL, and late offsets for Apps and SF. | 
 |     Offsets getCurrentOffsets() const override { return getOffsetsForRefreshRate(mRefreshRateFps); } | 
 |  | 
 |     // This function should be called when the device is switching between different | 
 |     // refresh rates, to properly update the offsets. | 
 |     void setRefreshRateFps(float fps) override { mRefreshRateFps = fps; } | 
 |  | 
 |     // Returns current offsets in human friendly format. | 
 |     void dump(std::string& result) const override; | 
 |  | 
 | protected: | 
 |     // Used for unit tests | 
 |     PhaseDurations(const std::vector<float>& refreshRates, float currentFps, nsecs_t sfDuration, | 
 |                    nsecs_t appDuration, nsecs_t sfEarlyDuration, nsecs_t appEarlyDuration, | 
 |                    nsecs_t sfEarlyGlDuration, nsecs_t appEarlyGlDuration); | 
 |  | 
 | private: | 
 |     std::unordered_map<float, Offsets> initializeOffsets(const std::vector<float>&) const; | 
 |     PhaseDurations::Offsets constructOffsets(nsecs_t vsyncDuration) const; | 
 |  | 
 |     const nsecs_t mSfDuration; | 
 |     const nsecs_t mAppDuration; | 
 |  | 
 |     const nsecs_t mSfEarlyDuration; | 
 |     const nsecs_t mAppEarlyDuration; | 
 |  | 
 |     const nsecs_t mSfEarlyGlDuration; | 
 |     const nsecs_t mAppEarlyGlDuration; | 
 |  | 
 |     const std::unordered_map<float, Offsets> mOffsets; | 
 |  | 
 |     std::atomic<float> mRefreshRateFps; | 
 | }; | 
 |  | 
 | } // namespace impl | 
 | } // namespace android::scheduler |