|  | /* libs/opengles/fp.cpp | 
|  | ** | 
|  | ** Copyright 2006, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "fp.h" | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | #if !defined(__arm__) | 
|  | GGLfixed gglFloatToFixed(float v) { | 
|  | return GGLfixed(floorf(v * 65536.0f + 0.5f)); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | namespace gl { | 
|  |  | 
|  | GLfloat fixedToFloat(GLfixed x) | 
|  | { | 
|  | #if DEBUG_USE_FLOATS | 
|  | return x / 65536.0f; | 
|  | #else | 
|  | if (!x) return 0; | 
|  | const uint32_t s = x & 0x80000000; | 
|  | union { | 
|  | uint32_t i; | 
|  | float f; | 
|  | }; | 
|  | i = s ? -x : x; | 
|  | const int c = gglClz(i) - 8; | 
|  | i = (c>=0) ? (i<<c) : (i>>-c); | 
|  | const uint32_t e = 134 - c; | 
|  | i &= ~0x800000; | 
|  | i |= e<<23; | 
|  | i |= s; | 
|  | return f; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | float sinef(float x) | 
|  | { | 
|  | const float A =   1.0f / (2.0f*M_PI); | 
|  | const float B = -16.0f; | 
|  | const float C =   8.0f; | 
|  |  | 
|  | // scale angle for easy argument reduction | 
|  | x *= A; | 
|  |  | 
|  | if (fabsf(x) >= 0.5f) { | 
|  | // Argument reduction | 
|  | x = x - ceilf(x + 0.5f) + 1.0f; | 
|  | } | 
|  |  | 
|  | const float y = B*x*fabsf(x) + C*x; | 
|  | return 0.2215f * (y*fabsf(y) - y) + y; | 
|  | } | 
|  |  | 
|  | float cosinef(float x) | 
|  | { | 
|  | return sinef(x + float(M_PI/2)); | 
|  | } | 
|  |  | 
|  | void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { | 
|  | *s = sinef(angle); | 
|  | *c = cosinef(angle); | 
|  | } | 
|  |  | 
|  | }; // namespace fp_utils | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android |