|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include <android/configuration.h> | 
|  | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/types.h> | 
|  | #include <android/hardware/power/1.0/IPower.h> | 
|  | #include <android/native_window.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/PermissionCache.h> | 
|  | #include <compositionengine/CompositionEngine.h> | 
|  | #include <compositionengine/CompositionRefreshArgs.h> | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/DisplayColorProfile.h> | 
|  | #include <compositionengine/DisplayCreationArgs.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/RenderSurface.h> | 
|  | #include <compositionengine/impl/OutputCompositionState.h> | 
|  | #include <configstore/Utils.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <dlfcn.h> | 
|  | #include <dvr/vr_flinger.h> | 
|  | #include <errno.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/DebugEGLImageTracker.h> | 
|  | #include <gui/GuiConfig.h> | 
|  | #include <gui/IDisplayEventConnection.h> | 
|  | #include <gui/IProducerListener.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/LayerMetadata.h> | 
|  | #include <gui/LayerState.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <input/IInputFlinger.h> | 
|  | #include <layerproto/LayerProtoParser.h> | 
|  | #include <log/log.h> | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <statslog.h> | 
|  | #include <sys/types.h> | 
|  | #include <ui/ColorSpace.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/DisplayConfig.h> | 
|  | #include <ui/DisplayInfo.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  | #include <ui/DisplayState.h> | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/UiConfig.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/Trace.h> | 
|  | #include <utils/misc.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <cinttypes> | 
|  | #include <cmath> | 
|  | #include <cstdint> | 
|  | #include <functional> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include "BufferLayer.h" | 
|  | #include "BufferQueueLayer.h" | 
|  | #include "BufferStateLayer.h" | 
|  | #include "Client.h" | 
|  | #include "Colorizer.h" | 
|  | #include "ContainerLayer.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "DisplayHardware/ComposerHal.h" | 
|  | #include "DisplayHardware/DisplayIdentification.h" | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/VirtualDisplaySurface.h" | 
|  | #include "EffectLayer.h" | 
|  | #include "Effects/Daltonizer.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "NativeWindowSurface.h" | 
|  | #include "RefreshRateOverlay.h" | 
|  | #include "RegionSamplingThread.h" | 
|  | #include "Scheduler/DispSync.h" | 
|  | #include "Scheduler/DispSyncSource.h" | 
|  | #include "Scheduler/EventControlThread.h" | 
|  | #include "Scheduler/EventThread.h" | 
|  | #include "Scheduler/MessageQueue.h" | 
|  | #include "Scheduler/PhaseOffsets.h" | 
|  | #include "Scheduler/Scheduler.h" | 
|  | #include "StartPropertySetThread.h" | 
|  | #include "SurfaceFlingerProperties.h" | 
|  | #include "SurfaceInterceptor.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  | #include "android-base/parseint.h" | 
|  | #include "android-base/stringprintf.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using namespace std::string_literals; | 
|  |  | 
|  | using namespace android::hardware::configstore; | 
|  | using namespace android::hardware::configstore::V1_0; | 
|  | using namespace android::sysprop; | 
|  |  | 
|  | using android::hardware::power::V1_0::PowerHint; | 
|  | using base::StringAppendF; | 
|  | using ui::ColorMode; | 
|  | using ui::Dataspace; | 
|  | using ui::DisplayPrimaries; | 
|  | using ui::Hdr; | 
|  | using ui::RenderIntent; | 
|  |  | 
|  | namespace hal = android::hardware::graphics::composer::hal; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  |  | 
|  | bool isWideColorMode(const ColorMode colorMode) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::ADOBE_RGB: | 
|  | case ColorMode::DCI_P3: | 
|  | case ColorMode::BT2020: | 
|  | case ColorMode::DISPLAY_BT2020: | 
|  | case ColorMode::BT2100_PQ: | 
|  | case ColorMode::BT2100_HLG: | 
|  | return true; | 
|  | case ColorMode::NATIVE: | 
|  | case ColorMode::STANDARD_BT601_625: | 
|  | case ColorMode::STANDARD_BT601_625_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT601_525: | 
|  | case ColorMode::STANDARD_BT601_525_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT709: | 
|  | case ColorMode::SRGB: | 
|  | return false; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | #pragma clang diagnostic pop | 
|  |  | 
|  | template <typename Mutex> | 
|  | struct ConditionalLockGuard { | 
|  | ConditionalLockGuard(Mutex& mutex, bool lock) : mutex(mutex), lock(lock) { | 
|  | if (lock) mutex.lock(); | 
|  | } | 
|  |  | 
|  | ~ConditionalLockGuard() { | 
|  | if (lock) mutex.unlock(); | 
|  | } | 
|  |  | 
|  | Mutex& mutex; | 
|  | const bool lock; | 
|  | }; | 
|  |  | 
|  | using ConditionalLock = ConditionalLockGuard<Mutex>; | 
|  |  | 
|  | // TODO(b/141333600): Consolidate with HWC2::Display::Config::Builder::getDefaultDensity. | 
|  | constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV / 160.f; | 
|  |  | 
|  | float getDensityFromProperty(const char* property, bool required) { | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | 
|  | if (!density && required) { | 
|  | ALOGE("%s must be defined as a build property", property); | 
|  | return FALLBACK_DENSITY; | 
|  | } | 
|  | return density / 160.f; | 
|  | } | 
|  |  | 
|  | // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | 
|  | bool validateCompositionDataspace(Dataspace dataspace) { | 
|  | return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | 
|  | } | 
|  |  | 
|  | class FrameRateFlexibilityToken : public BBinder { | 
|  | public: | 
|  | FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {} | 
|  | virtual ~FrameRateFlexibilityToken() { mCallback(); } | 
|  |  | 
|  | private: | 
|  | std::function<void()> mCallback; | 
|  | }; | 
|  |  | 
|  | }  // namespace anonymous | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  | const char* KERNEL_IDLE_TIMER_PROP = "vendor.display.enable_kernel_idle_timer"; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
|  | bool SurfaceFlinger::useHwcForRgbToYuv; | 
|  | uint64_t SurfaceFlinger::maxVirtualDisplaySize; | 
|  | bool SurfaceFlinger::hasSyncFramework; | 
|  | bool SurfaceFlinger::useVrFlinger; | 
|  | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
|  | uint32_t SurfaceFlinger::maxGraphicsWidth; | 
|  | uint32_t SurfaceFlinger::maxGraphicsHeight; | 
|  | bool SurfaceFlinger::hasWideColorDisplay; | 
|  | ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0; | 
|  | bool SurfaceFlinger::useColorManagement; | 
|  | bool SurfaceFlinger::useContextPriority; | 
|  | Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | bool SurfaceFlinger::useFrameRateApi; | 
|  |  | 
|  | std::string getHwcServiceName() { | 
|  | char value[PROPERTY_VALUE_MAX] = {}; | 
|  | property_get("debug.sf.hwc_service_name", value, "default"); | 
|  | ALOGI("Using HWComposer service: '%s'", value); | 
|  | return std::string(value); | 
|  | } | 
|  |  | 
|  | bool useTrebleTestingOverride() { | 
|  | char value[PROPERTY_VALUE_MAX] = {}; | 
|  | property_get("debug.sf.treble_testing_override", value, "false"); | 
|  | ALOGI("Treble testing override: '%s'", value); | 
|  | return std::string(value) == "true"; | 
|  | } | 
|  |  | 
|  | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
|  | switch(displayColorSetting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | return std::string("Managed"); | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | return std::string("Unmanaged"); | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | return std::string("Enhanced"); | 
|  | default: | 
|  | return std::string("Unknown ") + | 
|  | std::to_string(static_cast<int>(displayColorSetting)); | 
|  | } | 
|  | } | 
|  |  | 
|  | SurfaceFlingerBE::SurfaceFlingerBE() : mHwcServiceName(getHwcServiceName()) {} | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | 
|  | : mFactory(factory), | 
|  | mInterceptor(mFactory.createSurfaceInterceptor(this)), | 
|  | mTimeStats(std::make_shared<impl::TimeStats>()), | 
|  | mFrameTracer(std::make_unique<FrameTracer>()), | 
|  | mEventQueue(mFactory.createMessageQueue()), | 
|  | mCompositionEngine(mFactory.createCompositionEngine()), | 
|  | mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), | 
|  | mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)) {} | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | hasSyncFramework = running_without_sync_framework(true); | 
|  |  | 
|  | dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | 
|  |  | 
|  | useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | 
|  |  | 
|  | maxVirtualDisplaySize = max_virtual_display_dimension(0); | 
|  |  | 
|  | // Vr flinger is only enabled on Daydream ready devices. | 
|  | useVrFlinger = use_vr_flinger(false); | 
|  |  | 
|  | maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | 
|  |  | 
|  | maxGraphicsWidth = std::max(max_graphics_width(0), 0); | 
|  | maxGraphicsHeight = std::max(max_graphics_height(0), 0); | 
|  |  | 
|  | hasWideColorDisplay = has_wide_color_display(false); | 
|  |  | 
|  | useColorManagement = use_color_management(false); | 
|  |  | 
|  | mDefaultCompositionDataspace = | 
|  | static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | 
|  | mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | 
|  | hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | 
|  | defaultCompositionDataspace = mDefaultCompositionDataspace; | 
|  | wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | 
|  | defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | 
|  | default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  | wideColorGamutCompositionPixelFormat = | 
|  | static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  |  | 
|  | mColorSpaceAgnosticDataspace = | 
|  | static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); | 
|  |  | 
|  | useContextPriority = use_context_priority(true); | 
|  |  | 
|  | using Values = SurfaceFlingerProperties::primary_display_orientation_values; | 
|  | switch (primary_display_orientation(Values::ORIENTATION_0)) { | 
|  | case Values::ORIENTATION_0: | 
|  | break; | 
|  | case Values::ORIENTATION_90: | 
|  | internalDisplayOrientation = ui::ROTATION_90; | 
|  | break; | 
|  | case Values::ORIENTATION_180: | 
|  | internalDisplayOrientation = ui::ROTATION_180; | 
|  | break; | 
|  | case Values::ORIENTATION_270: | 
|  | internalDisplayOrientation = ui::ROTATION_270; | 
|  | break; | 
|  | } | 
|  | ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation)); | 
|  |  | 
|  | mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
|  | mGpuToCpuSupported = !atoi(value); | 
|  |  | 
|  | property_get("ro.build.type", value, "user"); | 
|  | mIsUserBuild = strcmp(value, "user") == 0; | 
|  |  | 
|  | property_get("debug.sf.showupdates", value, "0"); | 
|  | mDebugRegion = atoi(value); | 
|  |  | 
|  | ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
|  |  | 
|  | // DDMS debugging deprecated (b/120782499) | 
|  | property_get("debug.sf.ddms", value, "0"); | 
|  | int debugDdms = atoi(value); | 
|  | ALOGI_IF(debugDdms, "DDMS debugging not supported"); | 
|  |  | 
|  | property_get("debug.sf.disable_backpressure", value, "0"); | 
|  | mPropagateBackpressure = !atoi(value); | 
|  | ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); | 
|  |  | 
|  | property_get("debug.sf.enable_gl_backpressure", value, "0"); | 
|  | mPropagateBackpressureClientComposition = atoi(value); | 
|  | ALOGI_IF(mPropagateBackpressureClientComposition, | 
|  | "Enabling backpressure propagation for Client Composition"); | 
|  |  | 
|  | property_get("debug.sf.enable_hwc_vds", value, "0"); | 
|  | mUseHwcVirtualDisplays = atoi(value); | 
|  | ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); | 
|  |  | 
|  | property_get("ro.sf.disable_triple_buffer", value, "0"); | 
|  | mLayerTripleBufferingDisabled = atoi(value); | 
|  | ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); | 
|  |  | 
|  | property_get("ro.surface_flinger.supports_background_blur", value, "0"); | 
|  | bool supportsBlurs = atoi(value); | 
|  | mSupportsBlur = supportsBlurs; | 
|  | ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | 
|  | property_get("ro.sf.blurs_are_expensive", value, "0"); | 
|  | mBlursAreExpensive = atoi(value); | 
|  |  | 
|  | const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; | 
|  | auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
|  | mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
|  |  | 
|  | property_get("debug.sf.luma_sampling", value, "1"); | 
|  | mLumaSampling = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.disable_client_composition_cache", value, "0"); | 
|  | mDisableClientCompositionCache = atoi(value); | 
|  |  | 
|  | // We should be reading 'persist.sys.sf.color_saturation' here | 
|  | // but since /data may be encrypted, we need to wait until after vold | 
|  | // comes online to attempt to read the property. The property is | 
|  | // instead read after the boot animation | 
|  |  | 
|  | if (useTrebleTestingOverride()) { | 
|  | // Without the override SurfaceFlinger cannot connect to HIDL | 
|  | // services that are not listed in the manifests.  Considered | 
|  | // deriving the setting from the set service name, but it | 
|  | // would be brittle if the name that's not 'default' is used | 
|  | // for production purposes later on. | 
|  | setenv("TREBLE_TESTING_OVERRIDE", "true", true); | 
|  | } | 
|  |  | 
|  | useFrameRateApi = use_frame_rate_api(true); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFirstRef() | 
|  | { | 
|  | mEventQueue->init(this); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() = default; | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */) | 
|  | { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  | mBootFinished = false; | 
|  |  | 
|  | // restore initial conditions (default device unblank, etc) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // restart the boot-animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | static sp<ISurfaceComposerClient> initClient(const sp<Client>& client) { | 
|  | status_t err = client->initCheck(); | 
|  | if (err == NO_ERROR) { | 
|  | return client; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | 
|  | return initClient(new Client(this)); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
|  | bool secure) | 
|  | { | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(this); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = new DisplayToken(this); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // Display ID is assigned when virtual display is allocated by HWC. | 
|  | DisplayDeviceState state; | 
|  | state.isSecure = secure; | 
|  | state.displayName = displayName; | 
|  | mCurrentState.displays.add(token, state); | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | 
|  | if (index < 0) { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | if (state.physical) { | 
|  | ALOGE("%s: Invalid operation on physical display", __FUNCTION__); | 
|  | return; | 
|  | } | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto internalDisplayId = getInternalDisplayIdLocked(); | 
|  | if (!internalDisplayId) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> displayIds; | 
|  | displayIds.reserve(mPhysicalDisplayTokens.size()); | 
|  | displayIds.push_back(internalDisplayId->value); | 
|  |  | 
|  | for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
|  | if (id != *internalDisplayId) { | 
|  | displayIds.push_back(id.value); | 
|  | } | 
|  | } | 
|  |  | 
|  | return displayIds; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getPhysicalDisplayTokenLocked(DisplayId{displayId}); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | 
|  | if (!outGetColorManagement) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outGetColorManagement = useColorManagement; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | HWComposer& SurfaceFlinger::getHwComposer() const { | 
|  | return mCompositionEngine->getHwComposer(); | 
|  | } | 
|  |  | 
|  | renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | 
|  | return mCompositionEngine->getRenderEngine(); | 
|  | } | 
|  |  | 
|  | compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | 
|  | return *mCompositionEngine.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() | 
|  | { | 
|  | if (mBootFinished == true) { | 
|  | ALOGE("Extra call to bootFinished"); | 
|  | return; | 
|  | } | 
|  | mBootFinished = true; | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  |  | 
|  | mFrameTracer->initialize(); | 
|  | mTimeStats->onBootFinished(); | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | mWindowManager = defaultServiceManager()->getService(name); | 
|  | if (mWindowManager != 0) { | 
|  | mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
|  | } | 
|  | sp<IBinder> input(defaultServiceManager()->getService( | 
|  | String16("inputflinger"))); | 
|  | if (input == nullptr) { | 
|  | ALOGE("Failed to link to input service"); | 
|  | } else { | 
|  | mInputFlinger = interface_cast<IInputFlinger>(input); | 
|  | } | 
|  |  | 
|  | if (mVrFlinger) { | 
|  | mVrFlinger->OnBootFinished(); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  |  | 
|  | const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
|  | LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
|  | ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
|  |  | 
|  | postMessageAsync(new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { | 
|  | readPersistentProperties(); | 
|  | mPowerAdvisor.onBootFinished(); | 
|  | mBootStage = BootStage::FINISHED; | 
|  |  | 
|  | if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { | 
|  | mRefreshRateOverlay = std::make_unique<RefreshRateOverlay>(*this); | 
|  | mRefreshRateOverlay->changeRefreshRate(mRefreshRateConfigs->getCurrentRefreshRate()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getNewTexture() { | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (!mTexturePool.empty()) { | 
|  | uint32_t name = mTexturePool.back(); | 
|  | mTexturePool.pop_back(); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | // The pool was too small, so increase it for the future | 
|  | ++mTexturePoolSize; | 
|  | } | 
|  |  | 
|  | // The pool was empty, so we need to get a new texture name directly using a | 
|  | // blocking call to the main thread | 
|  | uint32_t name = 0; | 
|  | postMessageSync(new LambdaMessage([&]() { getRenderEngine().genTextures(1, &name); })); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | // We don't change the pool size, so the fix-up logic in postComposition will decide whether | 
|  | // to actually delete this or not based on mTexturePoolSize | 
|  | mTexturePool.push_back(texture); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  |  | 
|  | // Do not call property_set on main thread which will be blocked by init | 
|  | // Use StartPropertySetThread instead. | 
|  | void SurfaceFlinger::init() { | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // Get a RenderEngine for the given display / config (can't fail) | 
|  | // TODO(b/77156734): We need to stop casting and use HAL types when possible. | 
|  | // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | 
|  | mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create( | 
|  | renderengine::RenderEngineCreationArgs::Builder() | 
|  | .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | 
|  | .setImageCacheSize(maxFrameBufferAcquiredBuffers) | 
|  | .setUseColorManagerment(useColorManagement) | 
|  | .setEnableProtectedContext(enable_protected_contents(false)) | 
|  | .setPrecacheToneMapperShaderOnly(false) | 
|  | .setSupportsBackgroundBlur(mSupportsBlur) | 
|  | .setContextPriority(useContextPriority | 
|  | ? renderengine::RenderEngine::ContextPriority::HIGH | 
|  | : renderengine::RenderEngine::ContextPriority::MEDIUM) | 
|  | .build())); | 
|  | mCompositionEngine->setTimeStats(mTimeStats); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, | 
|  | "Starting with vr flinger active is not currently supported."); | 
|  | mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName)); | 
|  | mCompositionEngine->getHwComposer().setConfiguration(this, getBE().mComposerSequenceId); | 
|  | // Process any initial hotplug and resulting display changes. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); | 
|  | LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()), | 
|  | "Internal display is disconnected."); | 
|  |  | 
|  | if (useVrFlinger) { | 
|  | auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) { | 
|  | // This callback is called from the vr flinger dispatch thread. We | 
|  | // need to call signalTransaction(), which requires holding | 
|  | // mStateLock when we're not on the main thread. Acquiring | 
|  | // mStateLock from the vr flinger dispatch thread might trigger a | 
|  | // deadlock in surface flinger (see b/66916578), so post a message | 
|  | // to be handled on the main thread instead. | 
|  | postMessageAsync(new LambdaMessage([=] { | 
|  | ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); | 
|  | mVrFlingerRequestsDisplay = requestDisplay; | 
|  | signalTransaction(); | 
|  | })); | 
|  | }; | 
|  | mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(), | 
|  | getHwComposer() | 
|  | .fromPhysicalDisplayId(*display->getId()) | 
|  | .value_or(0), | 
|  | vrFlingerRequestDisplayCallback); | 
|  | if (!mVrFlinger) { | 
|  | ALOGE("Failed to start vrflinger"); | 
|  | } | 
|  | } | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  | // set initial conditions (e.g. unblank default device) | 
|  | initializeDisplays(); | 
|  |  | 
|  | char primeShaderCache[PROPERTY_VALUE_MAX]; | 
|  | property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); | 
|  | if (atoi(primeShaderCache)) { | 
|  | getRenderEngine().primeCache(); | 
|  | } | 
|  |  | 
|  | // Inform native graphics APIs whether the present timestamp is supported: | 
|  |  | 
|  | const bool presentFenceReliable = | 
|  | !getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | 
|  | mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | 
|  |  | 
|  | if (mStartPropertySetThread->Start() != NO_ERROR) { | 
|  | ALOGE("Run StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | ALOGV("Done initializing"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::readPersistentProperties() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
|  | mGlobalSaturationFactor = atof(value); | 
|  | updateColorMatrixLocked(); | 
|  | ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
|  |  | 
|  | property_get("persist.sys.sf.native_mode", value, "0"); | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
|  |  | 
|  | property_get("persist.sys.sf.color_mode", value, "0"); | 
|  | mForceColorMode = static_cast<ColorMode>(atoi(value)); | 
|  |  | 
|  | property_get("persist.sys.sf.disable_blurs", value, "0"); | 
|  | bool disableBlurs = atoi(value); | 
|  | mDisableBlurs = disableBlurs; | 
|  | ALOGI_IF(disableBlurs, "Disabling blur effects, user preference."); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // Start boot animation service by setting a property mailbox | 
|  | // if property setting thread is already running, Start() will be just a NOP | 
|  | mStartPropertySetThread->Start(); | 
|  | // Wait until property was set | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxTextureSize() const { | 
|  | return getRenderEngine().getMaxTextureSize(); | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxViewportDims() const { | 
|  | return getRenderEngine().getMaxViewportDims(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return authenticateSurfaceTextureLocked(bufferProducer); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTextureLocked( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | 
|  | return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
|  | std::vector<FrameEvent>* outSupported) const { | 
|  | *outSupported = { | 
|  | FrameEvent::REQUESTED_PRESENT, | 
|  | FrameEvent::ACQUIRE, | 
|  | FrameEvent::LATCH, | 
|  | FrameEvent::FIRST_REFRESH_START, | 
|  | FrameEvent::LAST_REFRESH_START, | 
|  | FrameEvent::GPU_COMPOSITION_DONE, | 
|  | FrameEvent::DEQUEUE_READY, | 
|  | FrameEvent::RELEASE, | 
|  | }; | 
|  | ConditionalLock _l(mStateLock, | 
|  | std::this_thread::get_id() != mMainThreadId); | 
|  | if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
|  | outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | 
|  | if (!displayToken || !state) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | state->layerStack = display->getLayerStack(); | 
|  | state->orientation = display->getOrientation(); | 
|  |  | 
|  | const Rect viewport = display->getViewport(); | 
|  | state->viewport = viewport.isValid() ? viewport.getSize() : display->getSize(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& displayToken, DisplayInfo* info) { | 
|  | if (!displayToken || !info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (const auto connectionType = display->getConnectionType()) | 
|  | info->connectionType = *connectionType; | 
|  | else { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if (mEmulatedDisplayDensity) { | 
|  | info->density = mEmulatedDisplayDensity; | 
|  | } else { | 
|  | info->density = info->connectionType == DisplayConnectionType::Internal | 
|  | ? mInternalDisplayDensity | 
|  | : FALLBACK_DENSITY; | 
|  | } | 
|  |  | 
|  | info->secure = display->isSecure(); | 
|  | info->deviceProductInfo = getDeviceProductInfoLocked(*display); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& displayToken, | 
|  | Vector<DisplayConfig>* configs) { | 
|  | if (!displayToken || !configs) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const bool isInternal = (displayId == getInternalDisplayIdLocked()); | 
|  |  | 
|  | configs->clear(); | 
|  |  | 
|  | for (const auto& hwConfig : getHwComposer().getConfigs(*displayId)) { | 
|  | DisplayConfig config; | 
|  |  | 
|  | auto width = hwConfig->getWidth(); | 
|  | auto height = hwConfig->getHeight(); | 
|  |  | 
|  | auto xDpi = hwConfig->getDpiX(); | 
|  | auto yDpi = hwConfig->getDpiY(); | 
|  |  | 
|  | if (isInternal && | 
|  | (internalDisplayOrientation == ui::ROTATION_90 || | 
|  | internalDisplayOrientation == ui::ROTATION_270)) { | 
|  | std::swap(width, height); | 
|  | std::swap(xDpi, yDpi); | 
|  | } | 
|  |  | 
|  | config.resolution = ui::Size(width, height); | 
|  |  | 
|  | if (mEmulatedDisplayDensity) { | 
|  | config.xDpi = mEmulatedDisplayDensity; | 
|  | config.yDpi = mEmulatedDisplayDensity; | 
|  | } else { | 
|  | config.xDpi = xDpi; | 
|  | config.yDpi = yDpi; | 
|  | } | 
|  |  | 
|  | const nsecs_t period = hwConfig->getVsyncPeriod(); | 
|  | config.refreshRate = 1e9f / period; | 
|  |  | 
|  | const auto offsets = mPhaseConfiguration->getOffsetsForRefreshRate(config.refreshRate); | 
|  | config.appVsyncOffset = offsets.late.app; | 
|  | config.sfVsyncOffset = offsets.late.sf; | 
|  | config.configGroup = hwConfig->getConfigGroup(); | 
|  |  | 
|  | // This is how far in advance a buffer must be queued for | 
|  | // presentation at a given time.  If you want a buffer to appear | 
|  | // on the screen at time N, you must submit the buffer before | 
|  | // (N - presentationDeadline). | 
|  | // | 
|  | // Normally it's one full refresh period (to give SF a chance to | 
|  | // latch the buffer), but this can be reduced by configuring a | 
|  | // DispSync offset.  Any additional delays introduced by the hardware | 
|  | // composer or panel must be accounted for here. | 
|  | // | 
|  | // We add an additional 1ms to allow for processing time and | 
|  | // differences between the ideal and actual refresh rate. | 
|  | config.presentationDeadline = period - config.sfVsyncOffset + 1000000; | 
|  |  | 
|  | configs->push_back(config); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | 
|  | if (!stats) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mScheduler->getDisplayStatInfo(stats); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getActiveConfig(const sp<IBinder>& displayToken) { | 
|  | int activeConfig; | 
|  | bool isPrimary; | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | activeConfig = display->getActiveConfig().value(); | 
|  | isPrimary = display->isPrimary(); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (isPrimary) { | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | if (mDesiredActiveConfigChanged) { | 
|  | return mDesiredActiveConfig.configId.value(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return activeConfig; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setDesiredActiveConfig(const ActiveConfigInfo& info) { | 
|  | ATRACE_CALL(); | 
|  | auto& refreshRate = mRefreshRateConfigs->getRefreshRateFromConfigId(info.configId); | 
|  | ALOGV("setDesiredActiveConfig(%s)", refreshRate.getName().c_str()); | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | if (mDesiredActiveConfigChanged) { | 
|  | // If a config change is pending, just cache the latest request in | 
|  | // mDesiredActiveConfig | 
|  | const Scheduler::ConfigEvent prevConfig = mDesiredActiveConfig.event; | 
|  | mDesiredActiveConfig = info; | 
|  | mDesiredActiveConfig.event = mDesiredActiveConfig.event | prevConfig; | 
|  | } else { | 
|  | // Check is we are already at the desired config | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display || display->getActiveConfig() == refreshRate.getConfigId()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Initiate a config change. | 
|  | mDesiredActiveConfigChanged = true; | 
|  | mDesiredActiveConfig = info; | 
|  |  | 
|  | // This will trigger HWC refresh without resetting the idle timer. | 
|  | repaintEverythingForHWC(); | 
|  | // Start receiving vsync samples now, so that we can detect a period | 
|  | // switch. | 
|  | mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); | 
|  | // As we called to set period, we will call to onRefreshRateChangeCompleted once | 
|  | // DispSync model is locked. | 
|  | mVSyncModulator->onRefreshRateChangeInitiated(); | 
|  |  | 
|  | mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); | 
|  | mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); | 
|  | } | 
|  |  | 
|  | if (mRefreshRateOverlay) { | 
|  | mRefreshRateOverlay->changeRefreshRate(refreshRate); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& displayToken, int mode) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t result = NAME_NOT_FOUND; | 
|  |  | 
|  | postMessageSync(new LambdaMessage([&]() { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set allowed display configs for invalid display token %p", | 
|  | displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set allowed display configs for virtual display"); | 
|  | result = INVALID_OPERATION; | 
|  | } else { | 
|  | HwcConfigIndexType config(mode); | 
|  | const auto& refreshRate = mRefreshRateConfigs->getRefreshRateFromConfigId(config); | 
|  | result = setDesiredDisplayConfigSpecsInternal(display, | 
|  | scheduler::RefreshRateConfigs:: | 
|  | Policy{config, | 
|  | refreshRate.getFps(), | 
|  | refreshRate.getFps()}, | 
|  | /*overridePolicy=*/false); | 
|  | } | 
|  | })); | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setActiveConfigInternal() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto& oldRefreshRate = | 
|  | mRefreshRateConfigs->getRefreshRateFromConfigId(display->getActiveConfig()); | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | mRefreshRateConfigs->setCurrentConfigId(mUpcomingActiveConfig.configId); | 
|  | mRefreshRateStats->setConfigMode(mUpcomingActiveConfig.configId); | 
|  | display->setActiveConfig(mUpcomingActiveConfig.configId); | 
|  |  | 
|  | auto& refreshRate = | 
|  | mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId); | 
|  | if (refreshRate.getVsyncPeriod() != oldRefreshRate.getVsyncPeriod()) { | 
|  | mTimeStats->incrementRefreshRateSwitches(); | 
|  | } | 
|  | mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); | 
|  | mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); | 
|  | ATRACE_INT("ActiveConfigFPS", refreshRate.getFps()); | 
|  |  | 
|  | if (mUpcomingActiveConfig.event != Scheduler::ConfigEvent::None) { | 
|  | const nsecs_t vsyncPeriod = | 
|  | mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId) | 
|  | .getVsyncPeriod(); | 
|  | mScheduler->onConfigChanged(mAppConnectionHandle, display->getId()->value, | 
|  | mUpcomingActiveConfig.configId, vsyncPeriod); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::desiredActiveConfigChangeDone() { | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | mDesiredActiveConfig.event = Scheduler::ConfigEvent::None; | 
|  | mDesiredActiveConfigChanged = false; | 
|  |  | 
|  | const auto& refreshRate = | 
|  | mRefreshRateConfigs->getRefreshRateFromConfigId(mDesiredActiveConfig.configId); | 
|  | mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); | 
|  | mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); | 
|  | mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::performSetActiveConfig() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("performSetActiveConfig"); | 
|  | // Store the local variable to release the lock. | 
|  | const auto desiredActiveConfig = [&]() -> std::optional<ActiveConfigInfo> { | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | if (mDesiredActiveConfigChanged) { | 
|  | return mDesiredActiveConfig; | 
|  | } | 
|  | return std::nullopt; | 
|  | }(); | 
|  |  | 
|  | if (!desiredActiveConfig) { | 
|  | // No desired active config pending to be applied | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto& refreshRate = | 
|  | mRefreshRateConfigs->getRefreshRateFromConfigId(desiredActiveConfig->configId); | 
|  | ALOGV("performSetActiveConfig changing active config to %d(%s)", | 
|  | refreshRate.getConfigId().value(), refreshRate.getName().c_str()); | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display || display->getActiveConfig() == desiredActiveConfig->configId) { | 
|  | // display is not valid or we are already in the requested mode | 
|  | // on both cases there is nothing left to do | 
|  | desiredActiveConfigChangeDone(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Desired active config was set, it is different than the config currently in use, however | 
|  | // allowed configs might have change by the time we process the refresh. | 
|  | // Make sure the desired config is still allowed | 
|  | if (!isDisplayConfigAllowed(desiredActiveConfig->configId)) { | 
|  | desiredActiveConfigChangeDone(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mUpcomingActiveConfig = *desiredActiveConfig; | 
|  | const auto displayId = display->getId(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  |  | 
|  | ATRACE_INT("ActiveConfigFPS_HWC", refreshRate.getFps()); | 
|  |  | 
|  | // TODO(b/142753666) use constrains | 
|  | hal::VsyncPeriodChangeConstraints constraints; | 
|  | constraints.desiredTimeNanos = systemTime(); | 
|  | constraints.seamlessRequired = false; | 
|  |  | 
|  | hal::VsyncPeriodChangeTimeline outTimeline; | 
|  | auto status = | 
|  | getHwComposer().setActiveConfigWithConstraints(*displayId, | 
|  | mUpcomingActiveConfig.configId.value(), | 
|  | constraints, &outTimeline); | 
|  | if (status != NO_ERROR) { | 
|  | // setActiveConfigWithConstraints may fail if a hotplug event is just about | 
|  | // to be sent. We just log the error in this case. | 
|  | ALOGW("setActiveConfigWithConstraints failed: %d", status); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | 
|  | // Scheduler will submit an empty frame to HWC if needed. | 
|  | mSetActiveConfigPending = true; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& displayToken, | 
|  | Vector<ColorMode>* outColorModes) { | 
|  | if (!displayToken || !outColorModes) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | std::vector<ColorMode> modes; | 
|  | bool isInternalDisplay = false; | 
|  | { | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | modes = getHwComposer().getColorModes(*displayId); | 
|  | isInternalDisplay = displayId == getInternalDisplayIdLocked(); | 
|  | } | 
|  | outColorModes->clear(); | 
|  |  | 
|  | // If it's built-in display and the configuration claims it's not wide color capable, | 
|  | // filter out all wide color modes. The typical reason why this happens is that the | 
|  | // hardware is not good enough to support GPU composition of wide color, and thus the | 
|  | // OEMs choose to disable this capability. | 
|  | if (isInternalDisplay && !hasWideColorDisplay) { | 
|  | std::remove_copy_if(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes), | 
|  | isWideColorMode); | 
|  | } else { | 
|  | std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
|  | ui::DisplayPrimaries &primaries) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // Currently we only support this API for a single internal display. | 
|  | if (getInternalDisplayToken() != displayToken) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& displayToken) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | return display->getCompositionDisplay()->getState().colorMode; | 
|  | } | 
|  | return static_cast<ColorMode>(BAD_VALUE); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | 
|  | postMessageSync(new LambdaMessage([&] { | 
|  | Vector<ColorMode> modes; | 
|  | getDisplayColorModes(displayToken, &modes); | 
|  | bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); | 
|  | if (mode < ColorMode::NATIVE || !exists) { | 
|  | ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | return; | 
|  | } | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set active color mode %s (%d) for virtual display", | 
|  | decodeColorMode(mode).c_str(), mode); | 
|  | } else { | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN, | 
|  | RenderIntent::COLORIMETRIC, | 
|  | Dataspace::UNKNOWN}); | 
|  | } | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getAutoLowLatencyModeSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) const { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | *outSupport = | 
|  | getHwComposer().hasDisplayCapability(*displayId, | 
|  | hal::DisplayCapability::AUTO_LOW_LATENCY_MODE); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | 
|  | postMessageAsync(new LambdaMessage([=] { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | getHwComposer().setAutoLowLatencyMode(*displayId, on); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getGameContentTypeSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) const { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | std::vector<hal::ContentType> types; | 
|  | getHwComposer().getSupportedContentTypes(*displayId, &types); | 
|  |  | 
|  | *outSupport = std::any_of(types.begin(), types.end(), | 
|  | [](auto type) { return type == hal::ContentType::GAME; }); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | 
|  | postMessageAsync(new LambdaMessage([=] { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | 
|  | getHwComposer().setContentType(*displayId, type); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::clearAnimationFrameStats() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.clearStats(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.getStats(outStats); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& displayToken, | 
|  | HdrCapabilities* outCapabilities) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | // At this point the DisplayDevice should already be set up, | 
|  | // meaning the luminance information is already queried from | 
|  | // hardware composer and stored properly. | 
|  | const HdrCapabilities& capabilities = display->getHdrCapabilities(); | 
|  | *outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(), | 
|  | capabilities.getDesiredMaxLuminance(), | 
|  | capabilities.getDesiredMaxAverageLuminance(), | 
|  | capabilities.getDesiredMinLuminance()); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | std::optional<DeviceProductInfo> SurfaceFlinger::getDeviceProductInfoLocked( | 
|  | const DisplayDevice& display) const { | 
|  | // TODO(b/149075047): Populate DeviceProductInfo on hotplug and store it in DisplayDevice to | 
|  | // avoid repetitive HAL IPC and EDID parsing. | 
|  | const auto displayId = display.getId(); | 
|  | LOG_FATAL_IF(!displayId); | 
|  |  | 
|  | const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
|  | LOG_FATAL_IF(!hwcDisplayId); | 
|  |  | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  | if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
|  | ALOGV("%s: No identification data.", __FUNCTION__); | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | const auto info = parseDisplayIdentificationData(port, data); | 
|  | if (!info) { | 
|  | return {}; | 
|  | } | 
|  | return info->deviceProductInfo; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
|  | ui::PixelFormat* outFormat, | 
|  | ui::Dataspace* outDataspace, | 
|  | uint8_t* outComponentMask) const { | 
|  | if (!outFormat || !outDataspace || !outComponentMask) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | 
|  | outDataspace, outComponentMask); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | 
|  | bool enable, uint8_t componentMask, | 
|  | uint64_t maxFrames) { | 
|  | status_t result = NAME_NOT_FOUND; | 
|  |  | 
|  | postMessageSync(new LambdaMessage([&] { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | result = getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | 
|  | componentMask, maxFrames); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | } | 
|  | })); | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | 
|  | uint64_t maxFrames, uint64_t timestamp, | 
|  | DisplayedFrameStats* outStats) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | 
|  | if (!outSupported) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outSupported = getRenderEngine().supportsProtectedContent(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | 
|  | bool* outIsWideColorDisplay) const { | 
|  | if (!displayToken || !outIsWideColorDisplay) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | *outIsWideColorDisplay = | 
|  | display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | 
|  | postMessageSync(new LambdaMessage([&] { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (const auto handle = mScheduler->enableVSyncInjection(enable)) { | 
|  | mEventQueue->setEventConnection( | 
|  | mScheduler->getEventConnection(enable ? handle : mSfConnectionHandle)); | 
|  | } | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::injectVSync(nsecs_t when) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return mScheduler->injectVSync(when, calculateExpectedPresentTime(when)) ? NO_ERROR : BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const | 
|  | NO_THREAD_SAFETY_ANALYSIS { | 
|  | // Try to acquire a lock for 1s, fail gracefully | 
|  | const status_t err = mStateLock.timedLock(s2ns(1)); | 
|  | const bool locked = (err == NO_ERROR); | 
|  | if (!locked) { | 
|  | ALOGE("LayerDebugInfo: SurfaceFlinger unresponsive (%s [%d]) - exit", strerror(-err), err); | 
|  | return TIMED_OUT; | 
|  | } | 
|  |  | 
|  | outLayers->clear(); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | outLayers->push_back(layer->getLayerDebugInfo()); | 
|  | }); | 
|  |  | 
|  | mStateLock.unlock(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getCompositionPreference( | 
|  | Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
|  | Dataspace* outWideColorGamutDataspace, | 
|  | ui::PixelFormat* outWideColorGamutPixelFormat) const { | 
|  | *outDataspace = mDefaultCompositionDataspace; | 
|  | *outPixelFormat = defaultCompositionPixelFormat; | 
|  | *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | 
|  | *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | 
|  | const sp<IBinder>& stopLayerHandle, | 
|  | const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener || samplingArea == Rect::INVALID_RECT) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const wp<Layer> stopLayer = fromHandle(stopLayerHandle); | 
|  | mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mRegionSamplingThread->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) const { | 
|  | if (!displayToken || !outSupport) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | *outSupport = | 
|  | getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, float brightness) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t result = NAME_NOT_FOUND; | 
|  |  | 
|  | postMessageSync(new LambdaMessage([&] { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | result = getHwComposer().setDisplayBrightness(*displayId, brightness); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | } | 
|  | })); | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::notifyPowerHint(int32_t hintId) { | 
|  | PowerHint powerHint = static_cast<PowerHint>(hintId); | 
|  |  | 
|  | if (powerHint == PowerHint::INTERACTION) { | 
|  | mScheduler->notifyTouchEvent(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
|  | ISurfaceComposer::VsyncSource vsyncSource, ISurfaceComposer::ConfigChanged configChanged) { | 
|  | const auto& handle = | 
|  | vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | 
|  |  | 
|  | return mScheduler->createDisplayEventConnection(handle, configChanged); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::waitForEvent() { | 
|  | mEventQueue->waitMessage(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalTransaction() { | 
|  | mScheduler->resetIdleTimer(); | 
|  | mPowerAdvisor.notifyDisplayUpdateImminent(); | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalLayerUpdate() { | 
|  | mScheduler->resetIdleTimer(); | 
|  | mPowerAdvisor.notifyDisplayUpdateImminent(); | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalRefresh() { | 
|  | mRefreshPending = true; | 
|  | mEventQueue->refresh(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t /* flags */) { | 
|  | return mEventQueue->postMessage(msg, reltime); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t /* flags */) { | 
|  | status_t res = mEventQueue->postMessage(msg, reltime); | 
|  | if (res == NO_ERROR) { | 
|  | msg->wait(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::run() { | 
|  | do { | 
|  | waitForEvent(); | 
|  | } while (true); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::getVsyncPeriod() const { | 
|  | const auto displayId = getInternalDisplayIdLocked(); | 
|  | if (!displayId || !getHwComposer().isConnected(*displayId)) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayVsyncPeriod(*displayId); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId, | 
|  | int64_t timestamp, | 
|  | std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | 
|  | ATRACE_NAME("SF onVsync"); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | // Ignore any vsyncs from a previous hardware composer. | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { | 
|  | // For now, we don't do anything with external display vsyncs. | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool periodFlushed = false; | 
|  | mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); | 
|  | if (periodFlushed) { | 
|  | mVSyncModulator->onRefreshRateChangeCompleted(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | *compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::isDisplayConfigAllowed(HwcConfigIndexType configId) const { | 
|  | return mRefreshRateConfigs->isConfigAllowed(configId); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate, | 
|  | Scheduler::ConfigEvent event) { | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display || mBootStage != BootStage::FINISHED) { | 
|  | return; | 
|  | } | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Don't do any updating if the current fps is the same as the new one. | 
|  | if (!isDisplayConfigAllowed(refreshRate.getConfigId())) { | 
|  | ALOGV("Skipping config %d as it is not part of allowed configs", | 
|  | refreshRate.getConfigId().value()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | setDesiredActiveConfig({refreshRate.getConfigId(), event}); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId, | 
|  | hal::Connection connection) { | 
|  | ALOGV("%s(%d, %" PRIu64 ", %s)", __FUNCTION__, sequenceId, hwcDisplayId, | 
|  | connection == hal::Connection::CONNECTED ? "connected" : "disconnected"); | 
|  |  | 
|  | // Ignore events that do not have the right sequenceId. | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Only lock if we're not on the main thread. This function is normally | 
|  | // called on a hwbinder thread, but for the primary display it's called on | 
|  | // the main thread with the state lock already held, so don't attempt to | 
|  | // acquire it here. | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | 
|  |  | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | // Process all pending hot plug events immediately if we are on the main thread. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onVsyncPeriodTimingChangedReceived( | 
|  | int32_t sequenceId, hal::HWDisplayId /*display*/, | 
|  | const hal::VsyncPeriodChangeTimeline& updatedTimeline) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(updatedTimeline); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onSeamlessPossible(int32_t /*sequenceId*/, hal::HWDisplayId /*display*/) { | 
|  | // TODO(b/142753666): use constraints when calling to setActiveConfigWithConstrains and | 
|  | // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onRefreshReceived(int sequenceId, hal::HWDisplayId /*hwcDisplayId*/) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  | repaintEverythingForHWC(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPrimaryVsyncEnabled(bool enabled) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Enable / Disable HWVsync from the main thread to avoid race conditions with | 
|  | // display power state. | 
|  | postMessageAsync(new LambdaMessage( | 
|  | [=]() NO_THREAD_SAFETY_ANALYSIS { setPrimaryVsyncEnabledInternal(enabled); })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPrimaryVsyncEnabledInternal(bool enabled) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; | 
|  |  | 
|  | if (const auto displayId = getInternalDisplayIdLocked()) { | 
|  | sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); | 
|  | if (display && display->isPoweredOn()) { | 
|  | setVsyncEnabledInHWC(*displayId, mHWCVsyncPendingState); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Note: it is assumed the caller holds |mStateLock| when this is called | 
|  | void SurfaceFlinger::resetDisplayState() { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | // Clear the drawing state so that the logic inside of | 
|  | // handleTransactionLocked will fire. It will determine the delta between | 
|  | // mCurrentState and mDrawingState and re-apply all changes when we make the | 
|  | // transition. | 
|  | mDrawingState.displays.clear(); | 
|  | mDisplays.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateVrFlinger() { | 
|  | ATRACE_CALL(); | 
|  | if (!mVrFlinger) | 
|  | return; | 
|  | bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; | 
|  | if (vrFlingerRequestsDisplay == getHwComposer().isUsingVrComposer()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (vrFlingerRequestsDisplay && !getHwComposer().getComposer()->isRemote()) { | 
|  | ALOGE("Vr flinger is only supported for remote hardware composer" | 
|  | " service connections. Ignoring request to transition to vr" | 
|  | " flinger."); | 
|  | mVrFlingerRequestsDisplay = false; | 
|  | return; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display); | 
|  |  | 
|  | const hal::PowerMode currentDisplayPowerMode = display->getPowerMode(); | 
|  |  | 
|  | // Clear out all the output layers from the composition engine for all | 
|  | // displays before destroying the hardware composer interface. This ensures | 
|  | // any HWC layers are destroyed through that interface before it becomes | 
|  | // invalid. | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | displayDevice->getCompositionDisplay()->clearOutputLayers(); | 
|  | } | 
|  |  | 
|  | // This DisplayDevice will no longer be relevant once resetDisplayState() is | 
|  | // called below. Clear the reference now so we don't accidentally use it | 
|  | // later. | 
|  | display.clear(); | 
|  |  | 
|  | if (!vrFlingerRequestsDisplay) { | 
|  | mVrFlinger->SeizeDisplayOwnership(); | 
|  | } | 
|  |  | 
|  | resetDisplayState(); | 
|  | // Delete the current instance before creating the new one | 
|  | mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>()); | 
|  | mCompositionEngine->setHwComposer(getFactory().createHWComposer( | 
|  | vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName)); | 
|  | mCompositionEngine->getHwComposer().setConfiguration(this, ++getBE().mComposerSequenceId); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!getHwComposer().getComposer()->isRemote(), | 
|  | "Switched to non-remote hardware composer"); | 
|  |  | 
|  | if (vrFlingerRequestsDisplay) { | 
|  | mVrFlinger->GrantDisplayOwnership(); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | invalidateHwcGeometry(); | 
|  |  | 
|  | // Re-enable default display. | 
|  | display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display); | 
|  | setPowerModeInternal(display, currentDisplayPowerMode); | 
|  |  | 
|  | // Reset the timing values to account for the period of the swapped in HWC | 
|  | const nsecs_t vsyncPeriod = getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
|  |  | 
|  | // The present fences returned from vr_hwc are not an accurate | 
|  | // representation of vsync times. | 
|  | mScheduler->setIgnorePresentFences(getHwComposer().isUsingVrComposer() || !hasSyncFramework); | 
|  |  | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
|  | setCompositorTimingSnapped(stats, 0); | 
|  |  | 
|  | mScheduler->resyncToHardwareVsync(false, vsyncPeriod); | 
|  |  | 
|  | mRepaintEverything = true; | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | sp<Fence> SurfaceFlinger::previousFrameFence() NO_THREAD_SAFETY_ANALYSIS { | 
|  | // We are storing the last 2 present fences. If sf's phase offset is to be | 
|  | // woken up before the actual vsync but targeting the next vsync, we need to check | 
|  | // fence N-2 | 
|  | return mVSyncModulator->getOffsets().sf > 0 ? mPreviousPresentFences[0] | 
|  | : mPreviousPresentFences[1]; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::previousFramePending(int graceTimeMs) NO_THREAD_SAFETY_ANALYSIS { | 
|  | ATRACE_CALL(); | 
|  | const sp<Fence>& fence = previousFrameFence(); | 
|  |  | 
|  | if (fence == Fence::NO_FENCE) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (graceTimeMs > 0 && fence->getStatus() == Fence::Status::Unsignaled) { | 
|  | fence->wait(graceTimeMs); | 
|  | } | 
|  |  | 
|  | return (fence->getStatus() == Fence::Status::Unsignaled); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::previousFramePresentTime() NO_THREAD_SAFETY_ANALYSIS { | 
|  | const sp<Fence>& fence = previousFrameFence(); | 
|  |  | 
|  | if (fence == Fence::NO_FENCE) { | 
|  | return Fence::SIGNAL_TIME_INVALID; | 
|  | } | 
|  |  | 
|  | return fence->getSignalTime(); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::calculateExpectedPresentTime(nsecs_t now) const { | 
|  | DisplayStatInfo stats; | 
|  | mScheduler->getDisplayStatInfo(&stats); | 
|  | const nsecs_t presentTime = mScheduler->getDispSyncExpectedPresentTime(now); | 
|  | // Inflate the expected present time if we're targetting the next vsync. | 
|  | return mVSyncModulator->getOffsets().sf > 0 ? presentTime : presentTime + stats.vsyncPeriod; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageReceived(int32_t what, | 
|  | nsecs_t expectedVSyncTime) NO_THREAD_SAFETY_ANALYSIS { | 
|  | ATRACE_CALL(); | 
|  | switch (what) { | 
|  | case MessageQueue::INVALIDATE: { | 
|  | const nsecs_t frameStart = systemTime(); | 
|  | // calculate the expected present time once and use the cached | 
|  | // value throughout this frame to make sure all layers are | 
|  | // seeing this same value. | 
|  | const nsecs_t lastExpectedPresentTime = mExpectedPresentTime.load(); | 
|  | mExpectedPresentTime = expectedVSyncTime; | 
|  |  | 
|  | // When Backpressure propagation is enabled we want to give a small grace period | 
|  | // for the present fence to fire instead of just giving up on this frame to handle cases | 
|  | // where present fence is just about to get signaled. | 
|  | const int graceTimeForPresentFenceMs = | 
|  | (mPropagateBackpressure && | 
|  | (mPropagateBackpressureClientComposition || !mHadClientComposition)) | 
|  | ? 1 | 
|  | : 0; | 
|  |  | 
|  | // Pending frames may trigger backpressure propagation. | 
|  | const TracedOrdinal<bool> framePending = {"PrevFramePending", | 
|  | previousFramePending( | 
|  | graceTimeForPresentFenceMs)}; | 
|  |  | 
|  | // Frame missed counts for metrics tracking. | 
|  | // A frame is missed if the prior frame is still pending. If no longer pending, | 
|  | // then we still count the frame as missed if the predicted present time | 
|  | // was further in the past than when the fence actually fired. | 
|  |  | 
|  | // Add some slop to correct for drift. This should generally be | 
|  | // smaller than a typical frame duration, but should not be so small | 
|  | // that it reports reasonable drift as a missed frame. | 
|  | DisplayStatInfo stats; | 
|  | mScheduler->getDisplayStatInfo(&stats); | 
|  | const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; | 
|  | const nsecs_t previousPresentTime = previousFramePresentTime(); | 
|  | const TracedOrdinal<bool> frameMissed = | 
|  | {"PrevFrameMissed", | 
|  | framePending || | 
|  | (previousPresentTime >= 0 && | 
|  | (lastExpectedPresentTime < previousPresentTime - frameMissedSlop))}; | 
|  | const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", | 
|  | mHadDeviceComposition && frameMissed}; | 
|  | const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", | 
|  | mHadClientComposition && frameMissed}; | 
|  |  | 
|  | if (frameMissed) { | 
|  | mFrameMissedCount++; | 
|  | mTimeStats->incrementMissedFrames(); | 
|  | if (mMissedFrameJankCount == 0) { | 
|  | mMissedFrameJankStart = systemTime(); | 
|  | } | 
|  | mMissedFrameJankCount++; | 
|  | } | 
|  |  | 
|  | if (hwcFrameMissed) { | 
|  | mHwcFrameMissedCount++; | 
|  | } | 
|  |  | 
|  | if (gpuFrameMissed) { | 
|  | mGpuFrameMissedCount++; | 
|  | } | 
|  |  | 
|  | // If we are in the middle of a config change and the fence hasn't | 
|  | // fired yet just wait for the next invalidate | 
|  | if (mSetActiveConfigPending) { | 
|  | if (framePending) { | 
|  | mEventQueue->invalidate(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | // We received the present fence from the HWC, so we assume it successfully updated | 
|  | // the config, hence we update SF. | 
|  | mSetActiveConfigPending = false; | 
|  | setActiveConfigInternal(); | 
|  | } | 
|  |  | 
|  | if (framePending && mPropagateBackpressure) { | 
|  | if ((hwcFrameMissed && !gpuFrameMissed) || | 
|  | mPropagateBackpressureClientComposition) { | 
|  | signalLayerUpdate(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Our jank window is always at least 100ms since we missed a | 
|  | // frame... | 
|  | static constexpr nsecs_t kMinJankyDuration = | 
|  | std::chrono::duration_cast<std::chrono::nanoseconds>(100ms).count(); | 
|  | // ...but if it's larger than 1s then we missed the trace cutoff. | 
|  | static constexpr nsecs_t kMaxJankyDuration = | 
|  | std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count(); | 
|  | // If we're in a user build then don't push any atoms | 
|  | if (!mIsUserBuild && mMissedFrameJankCount > 0) { | 
|  | const auto displayDevice = getDefaultDisplayDeviceLocked(); | 
|  | // Only report jank when the display is on, as displays in DOZE | 
|  | // power mode may operate at a different frame rate than is | 
|  | // reported in their config, which causes noticeable (but less | 
|  | // severe) jank. | 
|  | if (displayDevice && displayDevice->getPowerMode() == hal::PowerMode::ON) { | 
|  | const nsecs_t currentTime = systemTime(); | 
|  | const nsecs_t jankDuration = currentTime - mMissedFrameJankStart; | 
|  | if (jankDuration > kMinJankyDuration && jankDuration < kMaxJankyDuration) { | 
|  | ATRACE_NAME("Jank detected"); | 
|  | ALOGD("Detected janky event. Missed frames: %d", mMissedFrameJankCount); | 
|  | const int32_t jankyDurationMillis = jankDuration / (1000 * 1000); | 
|  | android::util::stats_write(android::util::DISPLAY_JANK_REPORTED, | 
|  | jankyDurationMillis, mMissedFrameJankCount); | 
|  | } | 
|  |  | 
|  | // We either reported a jank event or we missed the trace | 
|  | // window, so clear counters here. | 
|  | if (jankDuration > kMinJankyDuration) { | 
|  | mMissedFrameJankCount = 0; | 
|  | mMissedFrameJankStart = 0; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Now that we're going to make it to the handleMessageTransaction() | 
|  | // call below it's safe to call updateVrFlinger(), which will | 
|  | // potentially trigger a display handoff. | 
|  | updateVrFlinger(); | 
|  |  | 
|  | if (mTracingEnabledChanged) { | 
|  | mTracingEnabled = mTracing.isEnabled(); | 
|  | mTracingEnabledChanged = false; | 
|  | } | 
|  |  | 
|  | bool refreshNeeded; | 
|  | { | 
|  | ConditionalLockGuard<std::mutex> lock(mTracingLock, mTracingEnabled); | 
|  |  | 
|  | refreshNeeded = handleMessageTransaction(); | 
|  | refreshNeeded |= handleMessageInvalidate(); | 
|  | if (mTracingEnabled) { | 
|  | mAddCompositionStateToTrace = | 
|  | mTracing.flagIsSetLocked(SurfaceTracing::TRACE_COMPOSITION); | 
|  | if (mVisibleRegionsDirty && !mAddCompositionStateToTrace) { | 
|  | mTracing.notifyLocked("visibleRegionsDirty"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Layers need to get updated (in the previous line) before we can use them for | 
|  | // choosing the refresh rate. | 
|  | // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | 
|  | // and may eventually call to ~Layer() if it holds the last reference | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mScheduler->chooseRefreshRateForContent(); | 
|  | } | 
|  |  | 
|  | performSetActiveConfig(); | 
|  |  | 
|  | updateCursorAsync(); | 
|  | updateInputFlinger(); | 
|  |  | 
|  | refreshNeeded |= mRepaintEverything; | 
|  | if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { | 
|  | // Signal a refresh if a transaction modified the window state, | 
|  | // a new buffer was latched, or if HWC has requested a full | 
|  | // repaint | 
|  | if (mFrameStartTime <= 0) { | 
|  | // We should only use the time of the first invalidate | 
|  | // message that signals a refresh as the beginning of the | 
|  | // frame. Otherwise the real frame time will be | 
|  | // underestimated. | 
|  | mFrameStartTime = frameStart; | 
|  | } | 
|  | signalRefresh(); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case MessageQueue::REFRESH: { | 
|  | handleMessageRefresh(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageTransaction() { | 
|  | ATRACE_CALL(); | 
|  | uint32_t transactionFlags = peekTransactionFlags(); | 
|  |  | 
|  | bool flushedATransaction = flushTransactionQueues(); | 
|  |  | 
|  | bool runHandleTransaction = transactionFlags && | 
|  | ((transactionFlags != eTransactionFlushNeeded) || flushedATransaction); | 
|  |  | 
|  | if (runHandleTransaction) { | 
|  | handleTransaction(eTransactionMask); | 
|  | } else { | 
|  | getTransactionFlags(eTransactionFlushNeeded); | 
|  | } | 
|  |  | 
|  | if (transactionFlushNeeded()) { | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | } | 
|  |  | 
|  | return runHandleTransaction; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageRefresh() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | mRefreshPending = false; | 
|  |  | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | refreshArgs.outputs.reserve(mDisplays.size()); | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { | 
|  | if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
|  | refreshArgs.layers.push_back(layerFE); | 
|  | }); | 
|  | refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | 
|  | for (sp<Layer> layer : mLayersWithQueuedFrames) { | 
|  | if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
|  | refreshArgs.layersWithQueuedFrames.push_back(layerFE); | 
|  | } | 
|  |  | 
|  | refreshArgs.repaintEverything = mRepaintEverything.exchange(false); | 
|  | refreshArgs.outputColorSetting = useColorManagement | 
|  | ? mDisplayColorSetting | 
|  | : compositionengine::OutputColorSetting::kUnmanaged; | 
|  | refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; | 
|  | refreshArgs.forceOutputColorMode = mForceColorMode; | 
|  |  | 
|  | refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | 
|  | refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty; | 
|  | refreshArgs.blursAreExpensive = mBlursAreExpensive; | 
|  |  | 
|  | if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | 
|  | refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | 
|  | mDrawingState.colorMatrixChanged = false; | 
|  | } | 
|  |  | 
|  | refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion; | 
|  |  | 
|  | if (mDebugRegion != 0) { | 
|  | refreshArgs.devOptFlashDirtyRegionsDelay = | 
|  | std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0); | 
|  | } | 
|  |  | 
|  | mGeometryInvalid = false; | 
|  |  | 
|  | // Store the present time just before calling to the composition engine so we could notify | 
|  | // the scheduler. | 
|  | const auto presentTime = systemTime(); | 
|  |  | 
|  | mCompositionEngine->present(refreshArgs); | 
|  | mTimeStats->recordFrameDuration(mFrameStartTime, systemTime()); | 
|  | // Reset the frame start time now that we've recorded this frame. | 
|  | mFrameStartTime = 0; | 
|  |  | 
|  | mScheduler->onDisplayRefreshed(presentTime); | 
|  |  | 
|  | postFrame(); | 
|  | postComposition(); | 
|  |  | 
|  | const bool prevFrameHadDeviceComposition = mHadDeviceComposition; | 
|  |  | 
|  | mHadClientComposition = | 
|  | std::any_of(mDisplays.cbegin(), mDisplays.cend(), [](const auto& tokenDisplayPair) { | 
|  | auto& displayDevice = tokenDisplayPair.second; | 
|  | return displayDevice->getCompositionDisplay()->getState().usesClientComposition && | 
|  | !displayDevice->getCompositionDisplay()->getState().reusedClientComposition; | 
|  | }); | 
|  | mHadDeviceComposition = | 
|  | std::any_of(mDisplays.cbegin(), mDisplays.cend(), [](const auto& tokenDisplayPair) { | 
|  | auto& displayDevice = tokenDisplayPair.second; | 
|  | return displayDevice->getCompositionDisplay()->getState().usesDeviceComposition; | 
|  | }); | 
|  | mReusedClientComposition = | 
|  | std::any_of(mDisplays.cbegin(), mDisplays.cend(), [](const auto& tokenDisplayPair) { | 
|  | auto& displayDevice = tokenDisplayPair.second; | 
|  | return displayDevice->getCompositionDisplay()->getState().reusedClientComposition; | 
|  | }); | 
|  |  | 
|  | // Only report a strategy change if we move in and out of composition with hw overlays | 
|  | if (prevFrameHadDeviceComposition != mHadDeviceComposition) { | 
|  | mTimeStats->incrementCompositionStrategyChanges(); | 
|  | } | 
|  |  | 
|  | mVSyncModulator->onRefreshed(mHadClientComposition); | 
|  |  | 
|  | mLayersWithQueuedFrames.clear(); | 
|  | if (mVisibleRegionsDirty) { | 
|  | mVisibleRegionsDirty = false; | 
|  | if (mTracingEnabled && mAddCompositionStateToTrace) { | 
|  | mTracing.notify("visibleRegionsDirty"); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mCompositionEngine->needsAnotherUpdate()) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageInvalidate() { | 
|  | ATRACE_CALL(); | 
|  | bool refreshNeeded = handlePageFlip(); | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | computeLayerBounds(); | 
|  | } | 
|  |  | 
|  | for (auto& layer : mLayersPendingRefresh) { | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | mLayersPendingRefresh.clear(); | 
|  | return refreshNeeded; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
|  | std::shared_ptr<FenceTime>& presentFenceTime) { | 
|  | // Update queue of past composite+present times and determine the | 
|  | // most recently known composite to present latency. | 
|  | getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | 
|  | nsecs_t compositeToPresentLatency = -1; | 
|  | while (!getBE().mCompositePresentTimes.empty()) { | 
|  | SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | 
|  | // Cached values should have been updated before calling this method, | 
|  | // which helps avoid duplicate syscalls. | 
|  | nsecs_t displayTime = cpt.display->getCachedSignalTime(); | 
|  | if (displayTime == Fence::SIGNAL_TIME_PENDING) { | 
|  | break; | 
|  | } | 
|  | compositeToPresentLatency = displayTime - cpt.composite; | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | // Don't let mCompositePresentTimes grow unbounded, just in case. | 
|  | while (getBE().mCompositePresentTimes.size() > 16) { | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | setCompositorTimingSnapped(stats, compositeToPresentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
|  | nsecs_t compositeToPresentLatency) { | 
|  | // Integer division and modulo round toward 0 not -inf, so we need to | 
|  | // treat negative and positive offsets differently. | 
|  | nsecs_t idealLatency = (mPhaseConfiguration->getCurrentOffsets().late.sf > 0) | 
|  | ? (stats.vsyncPeriod - | 
|  | (mPhaseConfiguration->getCurrentOffsets().late.sf % stats.vsyncPeriod)) | 
|  | : ((-mPhaseConfiguration->getCurrentOffsets().late.sf) % stats.vsyncPeriod); | 
|  |  | 
|  | // Just in case mPhaseConfiguration->getCurrentOffsets().late.sf == -vsyncInterval. | 
|  | if (idealLatency <= 0) { | 
|  | idealLatency = stats.vsyncPeriod; | 
|  | } | 
|  |  | 
|  | // Snap the latency to a value that removes scheduling jitter from the | 
|  | // composition and present times, which often have >1ms of jitter. | 
|  | // Reducing jitter is important if an app attempts to extrapolate | 
|  | // something (such as user input) to an accurate diasplay time. | 
|  | // Snapping also allows an app to precisely calculate | 
|  | // mPhaseConfiguration->getCurrentOffsets().late.sf with (presentLatency % interval). | 
|  | nsecs_t bias = stats.vsyncPeriod / 2; | 
|  | int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; | 
|  | nsecs_t snappedCompositeToPresentLatency = | 
|  | (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | 
|  | getBE().mCompositorTiming.interval = stats.vsyncPeriod; | 
|  | getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition() | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("postComposition"); | 
|  |  | 
|  | nsecs_t dequeueReadyTime = systemTime(); | 
|  | for (auto& layer : mLayersWithQueuedFrames) { | 
|  | layer->releasePendingBuffer(dequeueReadyTime); | 
|  | } | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | const auto displayDevice = getDefaultDisplayDeviceLocked(); | 
|  |  | 
|  | getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | 
|  | std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | 
|  | if (displayDevice && displayDevice->getCompositionDisplay()->getState().usesClientComposition) { | 
|  | glCompositionDoneFenceTime = | 
|  | std::make_shared<FenceTime>(displayDevice->getCompositionDisplay() | 
|  | ->getRenderSurface() | 
|  | ->getClientTargetAcquireFence()); | 
|  | getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | 
|  | } else { | 
|  | glCompositionDoneFenceTime = FenceTime::NO_FENCE; | 
|  | } | 
|  |  | 
|  | getBE().mDisplayTimeline.updateSignalTimes(); | 
|  | mPreviousPresentFences[1] = mPreviousPresentFences[0]; | 
|  | mPreviousPresentFences[0] = displayDevice | 
|  | ? getHwComposer().getPresentFence(*displayDevice->getId()) | 
|  | : Fence::NO_FENCE; | 
|  | auto presentFenceTime = std::make_shared<FenceTime>(mPreviousPresentFences[0]); | 
|  | getBE().mDisplayTimeline.push(presentFenceTime); | 
|  |  | 
|  | DisplayStatInfo stats; | 
|  | mScheduler->getDisplayStatInfo(&stats); | 
|  |  | 
|  | // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | 
|  | // be sampled a little later than when we started doing work for this frame, | 
|  | // but that should be okay since updateCompositorTiming has snapping logic. | 
|  | updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), | 
|  | presentFenceTime); | 
|  | CompositorTiming compositorTiming; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | bool frameLatched = layer->onPostComposition(displayDevice, glCompositionDoneFenceTime, | 
|  | presentFenceTime, compositorTiming); | 
|  | if (frameLatched) { | 
|  | recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false)); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mTransactionCompletedThread.addPresentFence(mPreviousPresentFences[0]); | 
|  | mTransactionCompletedThread.sendCallbacks(); | 
|  |  | 
|  | if (displayDevice && displayDevice->isPrimary() && | 
|  | displayDevice->getPowerMode() == hal::PowerMode::ON && presentFenceTime->isValid()) { | 
|  | mScheduler->addPresentFence(presentFenceTime); | 
|  | } | 
|  |  | 
|  | if (!hasSyncFramework) { | 
|  | if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | 
|  | displayDevice->isPoweredOn()) { | 
|  | mScheduler->enableHardwareVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mAnimCompositionPending) { | 
|  | mAnimCompositionPending = false; | 
|  |  | 
|  | if (presentFenceTime->isValid()) { | 
|  | mAnimFrameTracker.setActualPresentFence( | 
|  | std::move(presentFenceTime)); | 
|  | } else if (displayDevice && getHwComposer().isConnected(*displayDevice->getId())) { | 
|  | // The HWC doesn't support present fences, so use the refresh | 
|  | // timestamp instead. | 
|  | const nsecs_t presentTime = | 
|  | getHwComposer().getRefreshTimestamp(*displayDevice->getId()); | 
|  | mAnimFrameTracker.setActualPresentTime(presentTime); | 
|  | } | 
|  | mAnimFrameTracker.advanceFrame(); | 
|  | } | 
|  |  | 
|  | mTimeStats->incrementTotalFrames(); | 
|  | if (mHadClientComposition) { | 
|  | mTimeStats->incrementClientCompositionFrames(); | 
|  | } | 
|  |  | 
|  | if (mReusedClientComposition) { | 
|  | mTimeStats->incrementClientCompositionReusedFrames(); | 
|  | } | 
|  |  | 
|  | mTimeStats->setPresentFenceGlobal(presentFenceTime); | 
|  |  | 
|  | const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); | 
|  | const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); | 
|  | mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); | 
|  |  | 
|  | if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | 
|  | !displayDevice->isPoweredOn()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(); | 
|  | if (mHasPoweredOff) { | 
|  | mHasPoweredOff = false; | 
|  | } else { | 
|  | nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | 
|  | size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | 
|  | if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | 
|  | getBE().mFrameBuckets[numPeriods] += elapsedTime; | 
|  | } else { | 
|  | getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | 
|  | } | 
|  | getBE().mTotalTime += elapsedTime; | 
|  | } | 
|  | getBE().mLastSwapTime = currentTime; | 
|  |  | 
|  | // Cleanup any outstanding resources due to rendering a prior frame. | 
|  | getRenderEngine().cleanupPostRender(); | 
|  |  | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (mTexturePool.size() < mTexturePoolSize) { | 
|  | const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | 
|  | const size_t offset = mTexturePool.size(); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } else if (mTexturePool.size() > mTexturePoolSize) { | 
|  | const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; | 
|  | const size_t offset = mTexturePoolSize; | 
|  | getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mLumaSampling && mRegionSamplingThread) { | 
|  | mRegionSamplingThread->notifyNewContent(); | 
|  | } | 
|  |  | 
|  | // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | 
|  | // side-effect of getTotalSize(), so we check that again here | 
|  | if (ATRACE_ENABLED()) { | 
|  | // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | 
|  | ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | 
|  | } | 
|  | } | 
|  |  | 
|  | FloatRect SurfaceFlinger::getLayerClipBoundsForDisplay(const DisplayDevice& displayDevice) const { | 
|  | return displayDevice.getViewport().toFloatRect(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeLayerBounds() { | 
|  | for (const auto& pair : mDisplays) { | 
|  | const auto& displayDevice = pair.second; | 
|  | const auto display = displayDevice->getCompositionDisplay(); | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | // only consider the layers on the given layer stack | 
|  | if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | layer->computeBounds(getLayerClipBoundsForDisplay(*displayDevice), ui::Transform(), | 
|  | 0.f /* shadowRadius */); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFrame() | 
|  | { | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (display && getHwComposer().isConnected(*display->getId())) { | 
|  | uint32_t flipCount = display->getPageFlipCount(); | 
|  | if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
|  | logFrameStats(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // here we keep a copy of the drawing state (that is the state that's | 
|  | // going to be overwritten by handleTransactionLocked()) outside of | 
|  | // mStateLock so that the side-effects of the State assignment | 
|  | // don't happen with mStateLock held (which can cause deadlocks). | 
|  | State drawingState(mDrawingState); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mDebugInTransaction = systemTime(); | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call handleTransactionLocked() unconditionally. | 
|  | // We call getTransactionFlags(), which will also clear the flags, | 
|  | // with mStateLock held to guarantee that mCurrentState won't change | 
|  | // until the transaction is committed. | 
|  |  | 
|  | mVSyncModulator->onTransactionHandled(); | 
|  | transactionFlags = getTransactionFlags(eTransactionMask); | 
|  | handleTransactionLocked(transactionFlags); | 
|  |  | 
|  | mDebugInTransaction = 0; | 
|  | invalidateHwcGeometry(); | 
|  | // here the transaction has been committed | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayHotplugEventsLocked() { | 
|  | for (const auto& event : mPendingHotplugEvents) { | 
|  | const std::optional<DisplayIdentificationInfo> info = | 
|  | getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | 
|  |  | 
|  | if (!info) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const DisplayId displayId = info->id; | 
|  | const auto it = mPhysicalDisplayTokens.find(displayId); | 
|  |  | 
|  | if (event.connection == hal::Connection::CONNECTED) { | 
|  | if (it == mPhysicalDisplayTokens.end()) { | 
|  | ALOGV("Creating display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | if (event.hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) { | 
|  | initScheduler(displayId); | 
|  | } | 
|  |  | 
|  | DisplayDeviceState state; | 
|  | state.physical = {displayId, getHwComposer().getDisplayConnectionType(displayId), | 
|  | event.hwcDisplayId}; | 
|  | state.isSecure = true; // All physical displays are currently considered secure. | 
|  | state.displayName = info->name; | 
|  |  | 
|  | sp<IBinder> token = new BBinder(); | 
|  | mCurrentState.displays.add(token, state); | 
|  | mPhysicalDisplayTokens.emplace(displayId, std::move(token)); | 
|  |  | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | } else { | 
|  | ALOGV("Recreating display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | const auto token = it->second; | 
|  | auto& state = mCurrentState.displays.editValueFor(token); | 
|  | state.sequenceId = DisplayDeviceState{}.sequenceId; | 
|  | } | 
|  | } else { | 
|  | ALOGV("Removing display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(it->second); | 
|  | if (index >= 0) { | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | } | 
|  | mPhysicalDisplayTokens.erase(it); | 
|  | } | 
|  |  | 
|  | processDisplayChangesLocked(); | 
|  | } | 
|  |  | 
|  | mPendingHotplugEvents.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | 
|  | mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); | 
|  | mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
|  | const wp<IBinder>& displayToken, | 
|  | std::shared_ptr<compositionengine::Display> compositionDisplay, | 
|  | const DisplayDeviceState& state, | 
|  | const sp<compositionengine::DisplaySurface>& displaySurface, | 
|  | const sp<IGraphicBufferProducer>& producer) { | 
|  | auto displayId = compositionDisplay->getDisplayId(); | 
|  | DisplayDeviceCreationArgs creationArgs(this, displayToken, compositionDisplay); | 
|  | creationArgs.sequenceId = state.sequenceId; | 
|  | creationArgs.isSecure = state.isSecure; | 
|  | creationArgs.displaySurface = displaySurface; | 
|  | creationArgs.hasWideColorGamut = false; | 
|  | creationArgs.supportedPerFrameMetadata = 0; | 
|  |  | 
|  | if (const auto& physical = state.physical) { | 
|  | creationArgs.connectionType = physical->type; | 
|  | } | 
|  |  | 
|  | const bool isInternalDisplay = displayId && displayId == getInternalDisplayIdLocked(); | 
|  | creationArgs.isPrimary = isInternalDisplay; | 
|  |  | 
|  | if (useColorManagement && displayId) { | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
|  | for (ColorMode colorMode : modes) { | 
|  | if (isWideColorMode(colorMode)) { | 
|  | creationArgs.hasWideColorGamut = true; | 
|  | } | 
|  |  | 
|  | std::vector<RenderIntent> renderIntents = | 
|  | getHwComposer().getRenderIntents(*displayId, colorMode); | 
|  | creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (displayId) { | 
|  | getHwComposer().getHdrCapabilities(*displayId, &creationArgs.hdrCapabilities); | 
|  | creationArgs.supportedPerFrameMetadata = | 
|  | getHwComposer().getSupportedPerFrameMetadata(*displayId); | 
|  | } | 
|  |  | 
|  | auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | 
|  | auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
|  | creationArgs.nativeWindow = nativeWindow; | 
|  |  | 
|  | // Make sure that composition can never be stalled by a virtual display | 
|  | // consumer that isn't processing buffers fast enough. We have to do this | 
|  | // here, in case the display is composed entirely by HWC. | 
|  | if (state.isVirtual()) { | 
|  | nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
|  | } | 
|  |  | 
|  | creationArgs.physicalOrientation = | 
|  | isInternalDisplay ? internalDisplayOrientation : ui::ROTATION_0; | 
|  |  | 
|  | // virtual displays are always considered enabled | 
|  | creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; | 
|  |  | 
|  | sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | 
|  |  | 
|  | if (maxFrameBufferAcquiredBuffers >= 3) { | 
|  | nativeWindowSurface->preallocateBuffers(); | 
|  | } | 
|  |  | 
|  | ColorMode defaultColorMode = ColorMode::NATIVE; | 
|  | Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
|  | if (display->hasWideColorGamut()) { | 
|  | defaultColorMode = ColorMode::SRGB; | 
|  | defaultDataSpace = Dataspace::V0_SRGB; | 
|  | } | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | 
|  | RenderIntent::COLORIMETRIC, | 
|  | Dataspace::UNKNOWN}); | 
|  | if (!state.isVirtual()) { | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | auto activeConfigId = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(*displayId)); | 
|  | display->setActiveConfig(activeConfigId); | 
|  | } | 
|  |  | 
|  | display->setLayerStack(state.layerStack); | 
|  | display->setProjection(state.orientation, state.viewport, state.frame); | 
|  | display->setDisplayName(state.displayName); | 
|  |  | 
|  | return display; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& state) { | 
|  | int width = 0; | 
|  | int height = 0; | 
|  | ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | 
|  | if (state.physical) { | 
|  | const auto& activeConfig = | 
|  | getCompositionEngine().getHwComposer().getActiveConfig(state.physical->id); | 
|  | width = activeConfig->getWidth(); | 
|  | height = activeConfig->getHeight(); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | 
|  | } else if (state.surface != nullptr) { | 
|  | int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
|  | status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
|  | int intPixelFormat; | 
|  | status = state.surface->query(NATIVE_WINDOW_FORMAT, &intPixelFormat); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(intPixelFormat); | 
|  | } else { | 
|  | // Virtual displays without a surface are dormant: | 
|  | // they have external state (layer stack, projection, | 
|  | // etc.) but no internal state (i.e. a DisplayDevice). | 
|  | return; | 
|  | } | 
|  |  | 
|  | compositionengine::DisplayCreationArgsBuilder builder; | 
|  | if (const auto& physical = state.physical) { | 
|  | builder.setPhysical({physical->id, physical->type}); | 
|  | } | 
|  | builder.setPixels(ui::Size(width, height)); | 
|  | builder.setPixelFormat(pixelFormat); | 
|  | builder.setIsSecure(state.isSecure); | 
|  | builder.setLayerStackId(state.layerStack); | 
|  | builder.setPowerAdvisor(&mPowerAdvisor); | 
|  | builder.setUseHwcVirtualDisplays(mUseHwcVirtualDisplays || getHwComposer().isUsingVrComposer()); | 
|  | builder.setName(state.displayName); | 
|  | const auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | 
|  |  | 
|  | sp<compositionengine::DisplaySurface> displaySurface; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferProducer> bqProducer; | 
|  | sp<IGraphicBufferConsumer> bqConsumer; | 
|  | getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | 
|  |  | 
|  | std::optional<DisplayId> displayId = compositionDisplay->getId(); | 
|  |  | 
|  | if (state.isVirtual()) { | 
|  | sp<VirtualDisplaySurface> vds = | 
|  | new VirtualDisplaySurface(getHwComposer(), displayId, state.surface, bqProducer, | 
|  | bqConsumer, state.displayName); | 
|  |  | 
|  | displaySurface = vds; | 
|  | producer = vds; | 
|  | } else { | 
|  | ALOGE_IF(state.surface != nullptr, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | displaySurface = new FramebufferSurface(getHwComposer(), *displayId, bqConsumer, | 
|  | maxGraphicsWidth, maxGraphicsHeight); | 
|  | producer = bqProducer; | 
|  | } | 
|  |  | 
|  | LOG_FATAL_IF(!displaySurface); | 
|  | const auto display = setupNewDisplayDeviceInternal(displayToken, compositionDisplay, state, | 
|  | displaySurface, producer); | 
|  | mDisplays.emplace(displayToken, display); | 
|  | if (!state.isVirtual()) { | 
|  | LOG_FATAL_IF(!displayId); | 
|  | dispatchDisplayHotplugEvent(displayId->value, true); | 
|  | } | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | mScheduler->onPrimaryDisplayAreaChanged(display->getWidth() * display->getHeight()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | // Save display ID before disconnecting. | 
|  | const auto displayId = display->getId(); | 
|  | display->disconnect(); | 
|  |  | 
|  | if (!display->isVirtual()) { | 
|  | LOG_FATAL_IF(!displayId); | 
|  | dispatchDisplayHotplugEvent(displayId->value, false); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(displayToken); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& currentState, | 
|  | const DisplayDeviceState& drawingState) { | 
|  | const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | 
|  | const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | 
|  | if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | 
|  | // changing the surface is like destroying and recreating the DisplayDevice | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | display->disconnect(); | 
|  | } | 
|  | mDisplays.erase(displayToken); | 
|  | if (const auto& physical = currentState.physical) { | 
|  | getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | 
|  | } | 
|  | processDisplayAdded(displayToken, currentState); | 
|  | if (currentState.physical) { | 
|  | initializeDisplays(); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | if (currentState.layerStack != drawingState.layerStack) { | 
|  | display->setLayerStack(currentState.layerStack); | 
|  | } | 
|  | if ((currentState.orientation != drawingState.orientation) || | 
|  | (currentState.viewport != drawingState.viewport) || | 
|  | (currentState.frame != drawingState.frame)) { | 
|  | display->setProjection(currentState.orientation, currentState.viewport, | 
|  | currentState.frame); | 
|  | } | 
|  | if (currentState.width != drawingState.width || | 
|  | currentState.height != drawingState.height) { | 
|  | display->setDisplaySize(currentState.width, currentState.height); | 
|  | if (display->isPrimary()) { | 
|  | mScheduler->onPrimaryDisplayAreaChanged(currentState.width * currentState.height); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChangesLocked() { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i = 0; i < draw.size(); i++) { | 
|  | const wp<IBinder>& displayToken = draw.keyAt(i); | 
|  | const ssize_t j = curr.indexOfKey(displayToken); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | processDisplayRemoved(displayToken); | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& currentState = curr[j]; | 
|  | const DisplayDeviceState& drawingState = draw[i]; | 
|  | processDisplayChanged(displayToken, currentState, drawingState); | 
|  | } | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i = 0; i < curr.size(); i++) { | 
|  | const wp<IBinder>& displayToken = curr.keyAt(i); | 
|  | if (draw.indexOfKey(displayToken) < 0) { | 
|  | processDisplayAdded(displayToken, curr[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.displays = mCurrentState.displays; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
|  | { | 
|  | const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | 
|  |  | 
|  | // Notify all layers of available frames | 
|  | mCurrentState.traverse([expectedPresentTime](Layer* layer) { | 
|  | layer->notifyAvailableFrames(expectedPresentTime); | 
|  | }); | 
|  |  | 
|  | /* | 
|  | * Traversal of the children | 
|  | * (perform the transaction for each of them if needed) | 
|  | */ | 
|  |  | 
|  | if ((transactionFlags & eTraversalNeeded) || mTraversalNeededMainThread) { | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) return; | 
|  |  | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) | 
|  | mVisibleRegionsDirty = true; | 
|  |  | 
|  | if (flags & Layer::eInputInfoChanged) { | 
|  | mInputInfoChanged = true; | 
|  | } | 
|  | }); | 
|  | mTraversalNeededMainThread = false; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Perform display own transactions if needed | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eDisplayTransactionNeeded) { | 
|  | processDisplayChangesLocked(); | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | if (transactionFlags & (eDisplayLayerStackChanged|eDisplayTransactionNeeded)) { | 
|  | // The transform hint might have changed for some layers | 
|  | // (either because a display has changed, or because a layer | 
|  | // as changed). | 
|  | // | 
|  | // Walk through all the layers in currentLayers, | 
|  | // and update their transform hint. | 
|  | // | 
|  | // If a layer is visible only on a single display, then that | 
|  | // display is used to calculate the hint, otherwise we use the | 
|  | // default display. | 
|  | // | 
|  | // NOTE: we do this here, rather than when presenting the display so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> hintDisplay; | 
|  | uint32_t currentlayerStack = 0; | 
|  | bool first = true; | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | uint32_t layerStack = layer->getLayerStack(); | 
|  | if (first || currentlayerStack != layerStack) { | 
|  | currentlayerStack = layerStack; | 
|  | // figure out if this layerstack is mirrored | 
|  | // (more than one display) if so, pick the default display, | 
|  | // if not, pick the only display it's on. | 
|  | hintDisplay = nullptr; | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->getCompositionDisplay() | 
|  | ->belongsInOutput(layer->getLayerStack(), | 
|  | layer->getPrimaryDisplayOnly())) { | 
|  | if (hintDisplay) { | 
|  | hintDisplay = nullptr; | 
|  | break; | 
|  | } else { | 
|  | hintDisplay = display; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hintDisplay) { | 
|  | // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
|  | // redraw after transform hint changes. See bug 8508397. | 
|  |  | 
|  | // could be null when this layer is using a layerStack | 
|  | // that is not visible on any display. Also can occur at | 
|  | // screen off/on times. | 
|  | hintDisplay = getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | // could be null if there is no display available at all to get | 
|  | // the transform hint from. | 
|  | if (hintDisplay) { | 
|  | layer->updateTransformHint(hintDisplay); | 
|  | } | 
|  |  | 
|  | first = false; | 
|  | }); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Perform our own transaction if needed | 
|  | */ | 
|  |  | 
|  | if (mLayersAdded) { | 
|  | mLayersAdded = false; | 
|  | // Layers have been added. | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (mLayersPendingRemoval.indexOf(layer) >= 0) { | 
|  | // this layer is not visible anymore | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | commitInputWindowCommands(); | 
|  | commitTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputFlinger() { | 
|  | ATRACE_CALL(); | 
|  | if (!mInputFlinger) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mVisibleRegionsDirty || mInputInfoChanged) { | 
|  | mInputInfoChanged = false; | 
|  | updateInputWindowInfo(); | 
|  | } else if (mInputWindowCommands.syncInputWindows) { | 
|  | // If the caller requested to sync input windows, but there are no | 
|  | // changes to input windows, notify immediately. | 
|  | setInputWindowsFinished(); | 
|  | } | 
|  |  | 
|  | mInputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputWindowInfo() { | 
|  | std::vector<InputWindowInfo> inputHandles; | 
|  |  | 
|  | mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
|  | if (layer->hasInput()) { | 
|  | // When calculating the screen bounds we ignore the transparent region since it may | 
|  | // result in an unwanted offset. | 
|  | inputHandles.push_back(layer->fillInputInfo()); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mInputFlinger->setInputWindows(inputHandles, | 
|  | mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener | 
|  | : nullptr); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitInputWindowCommands() { | 
|  | mInputWindowCommands.merge(mPendingInputWindowCommands); | 
|  | mPendingInputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCursorAsync() | 
|  | { | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | if (display->getId()) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mCompositionEngine->updateCursorAsync(refreshArgs); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::changeRefreshRate(const RefreshRate& refreshRate, | 
|  | Scheduler::ConfigEvent event) NO_THREAD_SAFETY_ANALYSIS { | 
|  | // If this is called from the main thread mStateLock must be locked before | 
|  | // Currently the only way to call this function from the main thread is from | 
|  | // Sheduler::chooseRefreshRateForContent | 
|  |  | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  | changeRefreshRateLocked(refreshRate, event); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initScheduler(DisplayId primaryDisplayId) { | 
|  | if (mScheduler) { | 
|  | // In practice it's not allowed to hotplug in/out the primary display once it's been | 
|  | // connected during startup, but some tests do it, so just warn and return. | 
|  | ALOGW("Can't re-init scheduler"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto currentConfig = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(primaryDisplayId)); | 
|  | mRefreshRateConfigs = | 
|  | std::make_unique<scheduler::RefreshRateConfigs>(getHwComposer().getConfigs( | 
|  | primaryDisplayId), | 
|  | currentConfig); | 
|  | mRefreshRateStats = | 
|  | std::make_unique<scheduler::RefreshRateStats>(*mRefreshRateConfigs, *mTimeStats, | 
|  | currentConfig, hal::PowerMode::OFF); | 
|  | mRefreshRateStats->setConfigMode(currentConfig); | 
|  |  | 
|  | mPhaseConfiguration = getFactory().createPhaseConfiguration(*mRefreshRateConfigs); | 
|  |  | 
|  | // start the EventThread | 
|  | mScheduler = | 
|  | getFactory().createScheduler([this](bool enabled) { setPrimaryVsyncEnabled(enabled); }, | 
|  | *mRefreshRateConfigs, *this); | 
|  | mAppConnectionHandle = | 
|  | mScheduler->createConnection("app", mPhaseConfiguration->getCurrentOffsets().late.app, | 
|  | impl::EventThread::InterceptVSyncsCallback()); | 
|  | mSfConnectionHandle = | 
|  | mScheduler->createConnection("sf", mPhaseConfiguration->getCurrentOffsets().late.sf, | 
|  | [this](nsecs_t timestamp) { | 
|  | mInterceptor->saveVSyncEvent(timestamp); | 
|  | }); | 
|  |  | 
|  | mEventQueue->setEventConnection(mScheduler->getEventConnection(mSfConnectionHandle)); | 
|  | mVSyncModulator.emplace(*mScheduler, mAppConnectionHandle, mSfConnectionHandle, | 
|  | mPhaseConfiguration->getCurrentOffsets()); | 
|  |  | 
|  | mRegionSamplingThread = | 
|  | new RegionSamplingThread(*this, *mScheduler, | 
|  | RegionSamplingThread::EnvironmentTimingTunables()); | 
|  | // Dispatch a config change request for the primary display on scheduler | 
|  | // initialization, so that the EventThreads always contain a reference to a | 
|  | // prior configuration. | 
|  | // | 
|  | // This is a bit hacky, but this avoids a back-pointer into the main SF | 
|  | // classes from EventThread, and there should be no run-time binder cost | 
|  | // anyway since there are no connected apps at this point. | 
|  | const nsecs_t vsyncPeriod = | 
|  | mRefreshRateConfigs->getRefreshRateFromConfigId(currentConfig).getVsyncPeriod(); | 
|  | mScheduler->onConfigChanged(mAppConnectionHandle, primaryDisplayId.value, currentConfig, | 
|  | vsyncPeriod); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransaction() | 
|  | { | 
|  | commitTransactionLocked(); | 
|  | mTransactionPending = false; | 
|  | mAnimTransactionPending = false; | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransactionLocked() { | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (const auto& l : mLayersPendingRemoval) { | 
|  | recordBufferingStats(l->getName(), l->getOccupancyHistory(true)); | 
|  |  | 
|  | // Ensure any buffers set to display on any children are released. | 
|  | if (l->isRemovedFromCurrentState()) { | 
|  | l->latchAndReleaseBuffer(); | 
|  | } | 
|  |  | 
|  | // If the layer has been removed and has no parent, then it will not be reachable | 
|  | // when traversing layers on screen. Add the layer to the offscreenLayers set to | 
|  | // ensure we can copy its current to drawing state. | 
|  | if (!l->getParent()) { | 
|  | mOffscreenLayers.emplace(l.get()); | 
|  | } | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | // If this transaction is part of a window animation then the next frame | 
|  | // we composite should be considered an animation as well. | 
|  | mAnimCompositionPending = mAnimTransactionPending; | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | // clear the "changed" flags in current state | 
|  | mCurrentState.colorMatrixChanged = false; | 
|  |  | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | layer->commitChildList(); | 
|  |  | 
|  | // If the layer can be reached when traversing mDrawingState, then the layer is no | 
|  | // longer offscreen. Remove the layer from the offscreenLayer set. | 
|  | if (mOffscreenLayers.count(layer)) { | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  | }); | 
|  |  | 
|  | commitOffscreenLayers(); | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitOffscreenLayers() { | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) return; | 
|  |  | 
|  | layer->doTransaction(0); | 
|  | layer->commitChildList(); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
|  | display->editState().dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handlePageFlip() | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("handlePageFlip"); | 
|  |  | 
|  | nsecs_t latchTime = systemTime(); | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | bool frameQueued = false; | 
|  | bool newDataLatched = false; | 
|  |  | 
|  | const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | 
|  |  | 
|  | // Store the set of layers that need updates. This set must not change as | 
|  | // buffers are being latched, as this could result in a deadlock. | 
|  | // Example: Two producers share the same command stream and: | 
|  | // 1.) Layer 0 is latched | 
|  | // 2.) Layer 0 gets a new frame | 
|  | // 2.) Layer 1 gets a new frame | 
|  | // 3.) Layer 1 is latched. | 
|  | // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
|  | // second frame. But layer 0's second frame could be waiting on display. | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | if (layer->hasReadyFrame()) { | 
|  | frameQueued = true; | 
|  | if (layer->shouldPresentNow(expectedPresentTime)) { | 
|  | mLayersWithQueuedFrames.push_back(layer); | 
|  | } else { | 
|  | ATRACE_NAME("!layer->shouldPresentNow()"); | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | // The client can continue submitting buffers for offscreen layers, but they will not | 
|  | // be shown on screen. Therefore, we need to latch and release buffers of offscreen | 
|  | // layers to ensure dequeueBuffer doesn't block indefinitely. | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
|  | [&](Layer* l) { l->latchAndReleaseBuffer(); }); | 
|  | } | 
|  |  | 
|  | if (!mLayersWithQueuedFrames.empty()) { | 
|  | // mStateLock is needed for latchBuffer as LayerRejecter::reject() | 
|  | // writes to Layer current state. See also b/119481871 | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | for (auto& layer : mLayersWithQueuedFrames) { | 
|  | if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { | 
|  | mLayersPendingRefresh.push_back(layer); | 
|  | } | 
|  | layer->useSurfaceDamage(); | 
|  | if (layer->isBufferLatched()) { | 
|  | newDataLatched = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  |  | 
|  | // If we will need to wake up at some time in the future to deal with a | 
|  | // queued frame that shouldn't be displayed during this vsync period, wake | 
|  | // up during the next vsync period to check again. | 
|  | if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  |  | 
|  | // enter boot animation on first buffer latch | 
|  | if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
|  | ALOGI("Enter boot animation"); | 
|  | mBootStage = BootStage::BOOTANIMATION; | 
|  | } | 
|  |  | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | 
|  |  | 
|  | // Only continue with the refresh if there is actually new work to do | 
|  | return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateHwcGeometry() | 
|  | { | 
|  | mGeometryInvalid = true; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | 
|  | const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc, | 
|  | const sp<IBinder>& parentHandle, | 
|  | const sp<Layer>& parentLayer, bool addToCurrentState) { | 
|  | // add this layer to the current state list | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<Layer> parent; | 
|  | if (parentHandle != nullptr) { | 
|  | parent = fromHandleLocked(parentHandle).promote(); | 
|  | if (parent == nullptr) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } else { | 
|  | parent = parentLayer; | 
|  | } | 
|  |  | 
|  | if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) { | 
|  | ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | 
|  | ISurfaceComposer::MAX_LAYERS); | 
|  | return NO_MEMORY; | 
|  | } | 
|  |  | 
|  | mLayersByLocalBinderToken.emplace(handle->localBinder(), lbc); | 
|  |  | 
|  | if (parent == nullptr && addToCurrentState) { | 
|  | mCurrentState.layersSortedByZ.add(lbc); | 
|  | } else if (parent == nullptr) { | 
|  | lbc->onRemovedFromCurrentState(); | 
|  | } else if (parent->isRemovedFromCurrentState()) { | 
|  | parent->addChild(lbc); | 
|  | lbc->onRemovedFromCurrentState(); | 
|  | } else { | 
|  | parent->addChild(lbc); | 
|  | } | 
|  |  | 
|  | if (gbc != nullptr) { | 
|  | mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get()); | 
|  | LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > | 
|  | mMaxGraphicBufferProducerListSize, | 
|  | "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | 
|  | mGraphicBufferProducerList.size(), | 
|  | mMaxGraphicBufferProducerListSize, mNumLayers.load()); | 
|  | } | 
|  | mLayersAdded = true; | 
|  | } | 
|  |  | 
|  | // attach this layer to the client | 
|  | client->attachLayer(handle, lbc); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::peekTransactionFlags() { | 
|  | return mTransactionFlags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | 
|  | return mTransactionFlags.fetch_and(~flags) & flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | 
|  | return setTransactionFlags(flags, Scheduler::TransactionStart::NORMAL); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, | 
|  | Scheduler::TransactionStart transactionStart) { | 
|  | uint32_t old = mTransactionFlags.fetch_or(flags); | 
|  | mVSyncModulator->setTransactionStart(transactionStart); | 
|  | if ((old & flags)==0) { // wake the server up | 
|  | signalTransaction(); | 
|  | } | 
|  | return old; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::flushTransactionQueues() { | 
|  | // to prevent onHandleDestroyed from being called while the lock is held, | 
|  | // we must keep a copy of the transactions (specifically the composer | 
|  | // states) around outside the scope of the lock | 
|  | std::vector<const TransactionState> transactions; | 
|  | bool flushedATransaction = false; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | auto it = mTransactionQueues.begin(); | 
|  | while (it != mTransactionQueues.end()) { | 
|  | auto& [applyToken, transactionQueue] = *it; | 
|  |  | 
|  | while (!transactionQueue.empty()) { | 
|  | const auto& transaction = transactionQueue.front(); | 
|  | if (!transactionIsReadyToBeApplied(transaction.desiredPresentTime, | 
|  | transaction.states)) { | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | break; | 
|  | } | 
|  | transactions.push_back(transaction); | 
|  | applyTransactionState(transaction.states, transaction.displays, transaction.flags, | 
|  | mPendingInputWindowCommands, transaction.desiredPresentTime, | 
|  | transaction.buffer, transaction.postTime, | 
|  | transaction.privileged, transaction.hasListenerCallbacks, | 
|  | transaction.listenerCallbacks, /*isMainThread*/ true); | 
|  | transactionQueue.pop(); | 
|  | flushedATransaction = true; | 
|  | } | 
|  |  | 
|  | if (transactionQueue.empty()) { | 
|  | it = mTransactionQueues.erase(it); | 
|  | mTransactionCV.broadcast(); | 
|  | } else { | 
|  | it = std::next(it, 1); | 
|  | } | 
|  | } | 
|  | } | 
|  | return flushedATransaction; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::transactionFlushNeeded() { | 
|  | return !mTransactionQueues.empty(); | 
|  | } | 
|  |  | 
|  |  | 
|  | bool SurfaceFlinger::transactionIsReadyToBeApplied(int64_t desiredPresentTime, | 
|  | const Vector<ComposerState>& states) { | 
|  |  | 
|  | const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | 
|  | // Do not present if the desiredPresentTime has not passed unless it is more than one second | 
|  | // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | 
|  | if (desiredPresentTime >= 0 && desiredPresentTime >= expectedPresentTime && | 
|  | desiredPresentTime < expectedPresentTime + s2ns(1)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | for (const ComposerState& state : states) { | 
|  | const layer_state_t& s = state.state; | 
|  | if (!(s.what & layer_state_t::eAcquireFenceChanged)) { | 
|  | continue; | 
|  | } | 
|  | if (s.acquireFence && s.acquireFence->getStatus() == Fence::Status::Unsignaled) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTransactionState( | 
|  | const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const sp<IBinder>& applyToken, const InputWindowCommands& inputWindowCommands, | 
|  | int64_t desiredPresentTime, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const int64_t postTime = systemTime(); | 
|  |  | 
|  | bool privileged = callingThreadHasUnscopedSurfaceFlingerAccess(); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // If its TransactionQueue already has a pending TransactionState or if it is pending | 
|  | auto itr = mTransactionQueues.find(applyToken); | 
|  | // if this is an animation frame, wait until prior animation frame has | 
|  | // been applied by SF | 
|  | if (flags & eAnimation) { | 
|  | while (itr != mTransactionQueues.end()) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | ALOGW_IF(err == TIMED_OUT, | 
|  | "setTransactionState timed out " | 
|  | "waiting for animation frame to apply"); | 
|  | break; | 
|  | } | 
|  | itr = mTransactionQueues.find(applyToken); | 
|  | } | 
|  | } | 
|  |  | 
|  | const bool pendingTransactions = itr != mTransactionQueues.end(); | 
|  | // Expected present time is computed and cached on invalidate, so it may be stale. | 
|  | if (!pendingTransactions) { | 
|  | mExpectedPresentTime = calculateExpectedPresentTime(systemTime()); | 
|  | } | 
|  |  | 
|  | if (pendingTransactions || !transactionIsReadyToBeApplied(desiredPresentTime, states)) { | 
|  | mTransactionQueues[applyToken].emplace(states, displays, flags, desiredPresentTime, | 
|  | uncacheBuffer, postTime, privileged, | 
|  | hasListenerCallbacks, listenerCallbacks); | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | return; | 
|  | } | 
|  |  | 
|  | applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime, | 
|  | uncacheBuffer, postTime, privileged, hasListenerCallbacks, | 
|  | listenerCallbacks); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::applyTransactionState( | 
|  | const Vector<ComposerState>& states, const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const InputWindowCommands& inputWindowCommands, const int64_t desiredPresentTime, | 
|  | const client_cache_t& uncacheBuffer, const int64_t postTime, bool privileged, | 
|  | bool hasListenerCallbacks, const std::vector<ListenerCallbacks>& listenerCallbacks, | 
|  | bool isMainThread) { | 
|  | uint32_t transactionFlags = 0; | 
|  |  | 
|  | if (flags & eAnimation) { | 
|  | // For window updates that are part of an animation we must wait for | 
|  | // previous animation "frames" to be handled. | 
|  | while (!isMainThread && mAnimTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // caller after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
|  | "waiting for previous animation frame"); | 
|  | mAnimTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const DisplayState& display : displays) { | 
|  | transactionFlags |= setDisplayStateLocked(display); | 
|  | } | 
|  |  | 
|  | // start and end registration for listeners w/ no surface so they can get their callback.  Note | 
|  | // that listeners with SurfaceControls will start registration during setClientStateLocked | 
|  | // below. | 
|  | for (const auto& listener : listenerCallbacks) { | 
|  | mTransactionCompletedThread.startRegistration(listener); | 
|  | mTransactionCompletedThread.endRegistration(listener); | 
|  | } | 
|  |  | 
|  | std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> listenerCallbacksWithSurfaces; | 
|  | uint32_t clientStateFlags = 0; | 
|  | for (const ComposerState& state : states) { | 
|  | clientStateFlags |= setClientStateLocked(state, desiredPresentTime, postTime, privileged, | 
|  | listenerCallbacksWithSurfaces); | 
|  | } | 
|  |  | 
|  | for (const auto& listenerCallback : listenerCallbacksWithSurfaces) { | 
|  | mTransactionCompletedThread.endRegistration(listenerCallback); | 
|  | } | 
|  |  | 
|  | // If the state doesn't require a traversal and there are callbacks, send them now | 
|  | if (!(clientStateFlags & eTraversalNeeded) && hasListenerCallbacks) { | 
|  | mTransactionCompletedThread.sendCallbacks(); | 
|  | } | 
|  | transactionFlags |= clientStateFlags; | 
|  |  | 
|  | transactionFlags |= addInputWindowCommands(inputWindowCommands); | 
|  |  | 
|  | if (uncacheBuffer.isValid()) { | 
|  | ClientCache::getInstance().erase(uncacheBuffer); | 
|  | getRenderEngine().unbindExternalTextureBuffer(uncacheBuffer.id); | 
|  | } | 
|  |  | 
|  | // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
|  | // anyway. This can be used as a flush mechanism for previous async transactions. | 
|  | // Empty animation transaction can be used to simulate back-pressure, so also force a | 
|  | // transaction for empty animation transactions. | 
|  | if (transactionFlags == 0 && | 
|  | ((flags & eSynchronous) || (flags & eAnimation))) { | 
|  | transactionFlags = eTransactionNeeded; | 
|  | } | 
|  |  | 
|  | // If we are on the main thread, we are about to preform a traversal. Clear the traversal bit | 
|  | // so we don't have to wake up again next frame to preform an uneeded traversal. | 
|  | if (isMainThread && (transactionFlags & eTraversalNeeded)) { | 
|  | transactionFlags = transactionFlags & (~eTraversalNeeded); | 
|  | mTraversalNeededMainThread = true; | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags); | 
|  | } | 
|  |  | 
|  | // this triggers the transaction | 
|  | const auto start = (flags & eEarlyWakeup) ? Scheduler::TransactionStart::EARLY | 
|  | : Scheduler::TransactionStart::NORMAL; | 
|  | setTransactionFlags(transactionFlags, start); | 
|  |  | 
|  | // if this is a synchronous transaction, wait for it to take effect | 
|  | // before returning. | 
|  | if (flags & eSynchronous) { | 
|  | mTransactionPending = true; | 
|  | } | 
|  | if (flags & eAnimation) { | 
|  | mAnimTransactionPending = true; | 
|  | } | 
|  | if (mPendingInputWindowCommands.syncInputWindows) { | 
|  | mPendingSyncInputWindows = true; | 
|  | } | 
|  |  | 
|  | // applyTransactionState can be called by either the main SF thread or by | 
|  | // another process through setTransactionState.  While a given process may wish | 
|  | // to wait on synchronous transactions, the main SF thread should never | 
|  | // be blocked.  Therefore, we only wait if isMainThread is false. | 
|  | while (!isMainThread && (mTransactionPending || mPendingSyncInputWindows)) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // called after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
|  | mTransactionPending = false; | 
|  | mPendingSyncInputWindows = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (index < 0) return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | 
|  |  | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | 
|  | state.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (state.layerStack != s.layerStack) { | 
|  | state.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (state.orientation != s.orientation) { | 
|  | state.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.frame != s.frame) { | 
|  | state.frame = s.frame; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.viewport != s.viewport) { | 
|  | state.viewport = s.viewport; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplaySizeChanged) { | 
|  | if (state.width != s.width) { | 
|  | state.width = s.width; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.height != s.height) { | 
|  | state.height = s.height; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
|  | (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | 
|  | : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked( | 
|  | const ComposerState& composerState, int64_t desiredPresentTime, int64_t postTime, | 
|  | bool privileged, | 
|  | std::unordered_set<ListenerCallbacks, ListenerCallbacksHash>& listenerCallbacks) { | 
|  | const layer_state_t& s = composerState.state; | 
|  |  | 
|  | for (auto& listener : s.listeners) { | 
|  | // note that startRegistration will not re-register if the listener has | 
|  | // already be registered for a prior surface control | 
|  | mTransactionCompletedThread.startRegistration(listener); | 
|  | listenerCallbacks.insert(listener); | 
|  | } | 
|  |  | 
|  | sp<Layer> layer = nullptr; | 
|  | if (s.surface) { | 
|  | layer = fromHandleLocked(s.surface).promote(); | 
|  | } else { | 
|  | // The client may provide us a null handle. Treat it as if the layer was removed. | 
|  | ALOGW("Attempt to set client state with a null layer handle"); | 
|  | } | 
|  | if (layer == nullptr) { | 
|  | for (auto& [listener, callbackIds] : s.listeners) { | 
|  | mTransactionCompletedThread.registerUnpresentedCallbackHandle( | 
|  | new CallbackHandle(listener, callbackIds, s.surface)); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | uint32_t flags = 0; | 
|  |  | 
|  | const uint64_t what = s.what; | 
|  |  | 
|  | // If we are deferring transaction, make sure to push the pending state, as otherwise the | 
|  | // pending state will also be deferred. | 
|  | if (what & layer_state_t::eDeferTransaction_legacy) { | 
|  | layer->pushPendingState(); | 
|  | } | 
|  |  | 
|  | // Only set by BLAST adapter layers | 
|  | if (what & layer_state_t::eProducerDisconnect) { | 
|  | layer->onDisconnect(); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildLayer(layer, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eRelativeLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setRelativeLayer(s.relativeLayerHandle, s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildRelativeLayer(layer, s.relativeLayerHandle, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(s.alpha)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorChanged) { | 
|  | if (layer->setColor(s.color)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorTransformChanged) { | 
|  | if (layer->setColorTransform(s.colorTransform)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundColorChanged) { | 
|  | if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | // TODO: b/109894387 | 
|  | // | 
|  | // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | 
|  | // rotation. To see the problem observe that if we have a square parent, and a child | 
|  | // of the same size, then we rotate the child 45 degrees around it's center, the child | 
|  | // must now be cropped to a non rectangular 8 sided region. | 
|  | // | 
|  | // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | 
|  | // private API, and the WindowManager only uses rotation in one case, which is on a top | 
|  | // level layer in which cropping is not an issue. | 
|  | // | 
|  | // However given that abuse of rotation matrices could lead to surfaces extending outside | 
|  | // of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER | 
|  | // (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving | 
|  | // transformations. | 
|  | if (layer->setMatrix(s.matrix, privileged)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFlagsChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged_legacy) { | 
|  | if (layer->setCrop_legacy(s.crop_legacy)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCornerRadiusChanged) { | 
|  | if (layer->setCornerRadius(s.cornerRadius)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundBlurRadiusChanged && !mDisableBlurs) { | 
|  | if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | // We only allow setting layer stacks for top level layers, | 
|  | // everything else inherits layer stack from its parent. | 
|  | if (layer->hasParent()) { | 
|  | ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
|  | layer->getDebugName()); | 
|  | } else if (idx < 0) { | 
|  | ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
|  | "that also does not appear in the top level layer list. Something" | 
|  | " has gone wrong.", | 
|  | layer->getDebugName()); | 
|  | } else if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded|eDisplayLayerStackChanged; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDeferTransaction_legacy) { | 
|  | if (s.barrierHandle_legacy != nullptr) { | 
|  | layer->deferTransactionUntil_legacy(s.barrierHandle_legacy, s.frameNumber_legacy); | 
|  | } else if (s.barrierGbp_legacy != nullptr) { | 
|  | const sp<IGraphicBufferProducer>& gbp = s.barrierGbp_legacy; | 
|  | if (authenticateSurfaceTextureLocked(gbp)) { | 
|  | const auto& otherLayer = | 
|  | (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | 
|  | layer->deferTransactionUntil_legacy(otherLayer, s.frameNumber_legacy); | 
|  | } else { | 
|  | ALOGE("Attempt to defer transaction to to an" | 
|  | " unrecognized GraphicBufferProducer"); | 
|  | } | 
|  | } | 
|  | // We don't trigger a traversal here because if no other state is | 
|  | // changed, we don't want this to cause any more work | 
|  | } | 
|  | if (what & layer_state_t::eReparentChildren) { | 
|  | if (layer->reparentChildren(s.reparentHandle)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDetachChildren) { | 
|  | layer->detachChildren(); | 
|  | } | 
|  | if (what & layer_state_t::eOverrideScalingModeChanged) { | 
|  | layer->setOverrideScalingMode(s.overrideScalingMode); | 
|  | // We don't trigger a traversal here because if no other state is | 
|  | // changed, we don't want this to cause any more work | 
|  | } | 
|  | if (what & layer_state_t::eTransformChanged) { | 
|  | if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
|  | if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFrameChanged) { | 
|  | if (layer->setFrame(s.frame)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eAcquireFenceChanged) { | 
|  | if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eDataspaceChanged) { | 
|  | if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eHdrMetadataChanged) { | 
|  | if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSurfaceDamageRegionChanged) { | 
|  | if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eApiChanged) { | 
|  | if (layer->setApi(s.api)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSidebandStreamChanged) { | 
|  | if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eInputInfoChanged) { | 
|  | if (privileged) { | 
|  | layer->setInputInfo(s.inputInfo); | 
|  | flags |= eTraversalNeeded; | 
|  | } else { | 
|  | ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER"); | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eMetadataChanged) { | 
|  | if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorSpaceAgnosticChanged) { | 
|  | if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eShadowRadiusChanged) { | 
|  | if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateSelectionPriority) { | 
|  | if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateChanged) { | 
|  | if (ValidateFrameRate(s.frameRate, s.frameRateCompatibility, | 
|  | "SurfaceFlinger::setClientStateLocked") && | 
|  | layer->setFrameRate(Layer::FrameRate(s.frameRate, | 
|  | Layer::FrameRate::convertCompatibility( | 
|  | s.frameRateCompatibility)))) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | // This has to happen after we reparent children because when we reparent to null we remove | 
|  | // child layers from current state and remove its relative z. If the children are reparented in | 
|  | // the same transaction, then we have to make sure we reparent the children first so we do not | 
|  | // lose its relative z order. | 
|  | if (what & layer_state_t::eReparent) { | 
|  | bool hadParent = layer->hasParent(); | 
|  | if (layer->reparent(s.parentHandleForChild)) { | 
|  | if (!hadParent) { | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | flags |= eTransactionNeeded | eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | std::vector<sp<CallbackHandle>> callbackHandles; | 
|  | if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!s.listeners.empty())) { | 
|  | for (auto& [listener, callbackIds] : s.listeners) { | 
|  | callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | 
|  | } | 
|  | } | 
|  | bool bufferChanged = what & layer_state_t::eBufferChanged; | 
|  | bool cacheIdChanged = what & layer_state_t::eCachedBufferChanged; | 
|  | sp<GraphicBuffer> buffer; | 
|  | if (bufferChanged && cacheIdChanged && s.buffer != nullptr) { | 
|  | buffer = s.buffer; | 
|  | bool success = ClientCache::getInstance().add(s.cachedBuffer, s.buffer); | 
|  | if (success) { | 
|  | getRenderEngine().cacheExternalTextureBuffer(s.buffer); | 
|  | success = ClientCache::getInstance() | 
|  | .registerErasedRecipient(s.cachedBuffer, | 
|  | wp<ClientCache::ErasedRecipient>(this)); | 
|  | if (!success) { | 
|  | getRenderEngine().unbindExternalTextureBuffer(s.buffer->getId()); | 
|  | } | 
|  | } | 
|  | } else if (cacheIdChanged) { | 
|  | buffer = ClientCache::getInstance().get(s.cachedBuffer); | 
|  | } else if (bufferChanged) { | 
|  | buffer = s.buffer; | 
|  | } | 
|  | if (buffer) { | 
|  | if (layer->setBuffer(buffer, s.acquireFence, postTime, desiredPresentTime, | 
|  | s.cachedBuffer)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | 
|  | // Do not put anything that updates layer state or modifies flags after | 
|  | // setTransactionCompletedListener | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | 
|  | uint32_t flags = 0; | 
|  | if (inputWindowCommands.syncInputWindows) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  |  | 
|  | mPendingInputWindowCommands.merge(inputWindowCommands); | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle, | 
|  | sp<IBinder>* outHandle) { | 
|  | if (!mirrorFromHandle) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | sp<Layer> mirrorLayer; | 
|  | sp<Layer> mirrorFrom; | 
|  | std::string uniqueName = getUniqueLayerName("MirrorRoot"); | 
|  |  | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mirrorFrom = fromHandleLocked(mirrorFromHandle).promote(); | 
|  | if (!mirrorFrom) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | status_t result = createContainerLayer(client, std::move(uniqueName), -1, -1, 0, | 
|  | LayerMetadata(), outHandle, &mirrorLayer); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | mirrorLayer->mClonedChild = mirrorFrom->createClone(); | 
|  | } | 
|  |  | 
|  | return addClientLayer(client, *outHandle, nullptr, mirrorLayer, nullptr, nullptr, false); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w, | 
|  | uint32_t h, PixelFormat format, uint32_t flags, | 
|  | LayerMetadata metadata, sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, | 
|  | const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer, | 
|  | uint32_t* outTransformHint) { | 
|  | if (int32_t(w|h) < 0) { | 
|  | ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr, | 
|  | "Expected only one of parentLayer or parentHandle to be non-null. " | 
|  | "Programmer error?"); | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  |  | 
|  | sp<Layer> layer; | 
|  |  | 
|  | std::string uniqueName = getUniqueLayerName(name.string()); | 
|  |  | 
|  | bool primaryDisplayOnly = false; | 
|  |  | 
|  | // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java | 
|  | // TODO b/64227542 | 
|  | if (metadata.has(METADATA_WINDOW_TYPE)) { | 
|  | int32_t windowType = metadata.getInt32(METADATA_WINDOW_TYPE, 0); | 
|  | if (windowType == 441731) { | 
|  | metadata.setInt32(METADATA_WINDOW_TYPE, InputWindowInfo::TYPE_NAVIGATION_BAR_PANEL); | 
|  | primaryDisplayOnly = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferQueue: | 
|  | result = createBufferQueueLayer(client, std::move(uniqueName), w, h, flags, | 
|  | std::move(metadata), format, handle, gbp, &layer); | 
|  |  | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferState: | 
|  | result = createBufferStateLayer(client, std::move(uniqueName), w, h, flags, | 
|  | std::move(metadata), handle, outTransformHint, &layer); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceEffect: | 
|  | // check if buffer size is set for color layer. | 
|  | if (w > 0 || h > 0) { | 
|  | ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | result = createEffectLayer(client, std::move(uniqueName), w, h, flags, | 
|  | std::move(metadata), handle, &layer); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceContainer: | 
|  | // check if buffer size is set for container layer. | 
|  | if (w > 0 || h > 0) { | 
|  | ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | result = createContainerLayer(client, std::move(uniqueName), w, h, flags, | 
|  | std::move(metadata), handle, &layer); | 
|  | break; | 
|  | default: | 
|  | result = BAD_VALUE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | if (primaryDisplayOnly) { | 
|  | layer->setPrimaryDisplayOnly(); | 
|  | } | 
|  |  | 
|  | bool addToCurrentState = callingThreadHasUnscopedSurfaceFlingerAccess(); | 
|  | result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer, | 
|  | addToCurrentState); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | mInterceptor->saveSurfaceCreation(layer); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | std::string SurfaceFlinger::getUniqueLayerName(const char* name) { | 
|  | unsigned dupeCounter = 0; | 
|  |  | 
|  | // Tack on our counter whether there is a hit or not, so everyone gets a tag | 
|  | std::string uniqueName = base::StringPrintf("%s#%u", name, dupeCounter); | 
|  |  | 
|  | // Grab the state lock since we're accessing mCurrentState | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | // Loop over layers until we're sure there is no matching name | 
|  | bool matchFound = true; | 
|  | while (matchFound) { | 
|  | matchFound = false; | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | if (layer->getName() == uniqueName) { | 
|  | matchFound = true; | 
|  | uniqueName = base::StringPrintf("%s#%u", name, ++dupeCounter); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name, uniqueName.c_str()); | 
|  | return uniqueName; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | LayerMetadata metadata, PixelFormat& format, | 
|  | sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, | 
|  | sp<Layer>* outLayer) { | 
|  | // initialize the surfaces | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | break; | 
|  | } | 
|  |  | 
|  | sp<BufferQueueLayer> layer; | 
|  | LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata)); | 
|  | args.textureName = getNewTexture(); | 
|  | { | 
|  | // Grab the SF state lock during this since it's the only safe way to access | 
|  | // RenderEngine when creating a BufferLayerConsumer | 
|  | // TODO: Check if this lock is still needed here | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | layer = getFactory().createBufferQueueLayer(args); | 
|  | } | 
|  |  | 
|  | status_t err = layer->setDefaultBufferProperties(w, h, format); | 
|  | if (err == NO_ERROR) { | 
|  | *handle = layer->getHandle(); | 
|  | *gbp = layer->getProducer(); | 
|  | *outLayer = layer; | 
|  | } | 
|  |  | 
|  | ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, std::string name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | LayerMetadata metadata, sp<IBinder>* handle, | 
|  | uint32_t* outTransformHint, sp<Layer>* outLayer) { | 
|  | LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata)); | 
|  | args.displayDevice = getDefaultDisplayDevice(); | 
|  | args.textureName = getNewTexture(); | 
|  | sp<BufferStateLayer> layer = getFactory().createBufferStateLayer(args); | 
|  | if (outTransformHint) { | 
|  | *outTransformHint = layer->getTransformHint(); | 
|  | } | 
|  | *handle = layer->getHandle(); | 
|  | *outLayer = layer; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createEffectLayer(const sp<Client>& client, std::string name, uint32_t w, | 
|  | uint32_t h, uint32_t flags, LayerMetadata metadata, | 
|  | sp<IBinder>* handle, sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createEffectLayer( | 
|  | {this, client, std::move(name), w, h, flags, std::move(metadata)}); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, std::string name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | LayerMetadata metadata, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createContainerLayer( | 
|  | {this, client, std::move(name), w, h, flags, std::move(metadata)}); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | 
|  | mLayersPendingRemoval.add(layer); | 
|  | mLayersRemoved = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer) | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | // If a layer has a parent, we allow it to out-live it's handle | 
|  | // with the idea that the parent holds a reference and will eventually | 
|  | // be cleaned up. However no one cleans up the top-level so we do so | 
|  | // here. | 
|  | if (layer->getParent() == nullptr) { | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | markLayerPendingRemovalLocked(layer); | 
|  |  | 
|  | auto it = mLayersByLocalBinderToken.begin(); | 
|  | while (it != mLayersByLocalBinderToken.end()) { | 
|  | if (it->second == layer) { | 
|  | it = mLayersByLocalBinderToken.erase(it); | 
|  | } else { | 
|  | it++; | 
|  | } | 
|  | } | 
|  |  | 
|  | layer.clear(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::onInitializeDisplays() { | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) return; | 
|  |  | 
|  | const sp<IBinder> token = display->getDisplayToken().promote(); | 
|  | LOG_ALWAYS_FATAL_IF(token == nullptr); | 
|  |  | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<ComposerState> state; | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = token; | 
|  | d.layerStack = 0; | 
|  | d.orientation = ui::ROTATION_0; | 
|  | d.frame.makeInvalid(); | 
|  | d.viewport.makeInvalid(); | 
|  | d.width = 0; | 
|  | d.height = 0; | 
|  | displays.add(d); | 
|  | setTransactionState(state, displays, 0, nullptr, mPendingInputWindowCommands, -1, {}, false, | 
|  | {}); | 
|  |  | 
|  | setPowerModeInternal(display, hal::PowerMode::ON); | 
|  |  | 
|  | const nsecs_t vsyncPeriod = getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
|  |  | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
|  | setCompositorTimingSnapped(stats, 0); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | // Async since we may be called from the main thread. | 
|  | postMessageAsync( | 
|  | new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { onInitializeDisplays(); })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setVsyncEnabledInHWC(DisplayId displayId, hal::Vsync enabled) { | 
|  | if (mHWCVsyncState != enabled) { | 
|  | getHwComposer().setVsyncEnabled(displayId, enabled); | 
|  | mHWCVsyncState = enabled; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | 
|  | if (display->isVirtual()) { | 
|  | ALOGE("%s: Invalid operation on virtual display", __FUNCTION__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto displayId = display->getId(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  |  | 
|  | ALOGD("Setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | 
|  |  | 
|  | const hal::PowerMode currentMode = display->getPowerMode(); | 
|  | if (mode == currentMode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | display->setPowerMode(mode); | 
|  |  | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode)); | 
|  | } | 
|  |  | 
|  | if (currentMode == hal::PowerMode::OFF) { | 
|  | if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) { | 
|  | ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno)); | 
|  | } | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | if (display->isPrimary() && mode != hal::PowerMode::DOZE_SUSPEND) { | 
|  | setVsyncEnabledInHWC(*displayId, mHWCVsyncPendingState); | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | mHasPoweredOff = true; | 
|  | repaintEverything(); | 
|  | } else if (mode == hal::PowerMode::OFF) { | 
|  | // Turn off the display | 
|  | if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) { | 
|  | ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno)); | 
|  | } | 
|  | if (display->isPrimary() && currentMode != hal::PowerMode::DOZE_SUSPEND) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  |  | 
|  | // Make sure HWVsync is disabled before turning off the display | 
|  | setVsyncEnabledInHWC(*displayId, hal::Vsync::DISABLE); | 
|  |  | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | 
|  | // Update display while dozing | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | if (display->isPrimary() && currentMode == hal::PowerMode::DOZE_SUSPEND) { | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
|  | } | 
|  | } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | 
|  | // Leave display going to doze | 
|  | if (display->isPrimary()) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | } else { | 
|  | ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | } | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | mTimeStats->setPowerMode(mode); | 
|  | mRefreshRateStats->setPowerMode(mode); | 
|  | mScheduler->setDisplayPowerState(mode == hal::PowerMode::ON); | 
|  | } | 
|  |  | 
|  | ALOGD("Finished setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | 
|  | postMessageSync(new LambdaMessage([&]() NO_THREAD_SAFETY_ANALYSIS { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | 
|  | displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set power mode %d for virtual display", mode); | 
|  | } else { | 
|  | setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, | 
|  | bool asProto) NO_THREAD_SAFETY_ANALYSIS { | 
|  | std::string result; | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  |  | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
|  | pid, uid); | 
|  | } else { | 
|  | // Try to get the main lock, but give up after one second | 
|  | // (this would indicate SF is stuck, but we want to be able to | 
|  | // print something in dumpsys). | 
|  | status_t err = mStateLock.timedLock(s2ns(1)); | 
|  | bool locked = (err == NO_ERROR); | 
|  | if (!locked) { | 
|  | StringAppendF(&result, | 
|  | "SurfaceFlinger appears to be unresponsive (%s [%d]), dumping anyways " | 
|  | "(no locks held)\n", | 
|  | strerror(-err), err); | 
|  | } | 
|  |  | 
|  | static const std::unordered_map<std::string, Dumper> dumpers = { | 
|  | {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | 
|  | {"--dispsync"s, | 
|  | dumper([this](std::string& s) { mScheduler->getPrimaryDispSync().dump(s); })}, | 
|  | {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | 
|  | {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | 
|  | {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | 
|  | {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | 
|  | {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | 
|  | {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | 
|  | {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | 
|  | {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | 
|  | {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | 
|  | }; | 
|  |  | 
|  | const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | 
|  |  | 
|  | const auto it = dumpers.find(flag); | 
|  | if (it != dumpers.end()) { | 
|  | (it->second)(args, asProto, result); | 
|  | } else if (!asProto) { | 
|  | dumpAllLocked(args, result); | 
|  | } | 
|  |  | 
|  | if (locked) { | 
|  | mStateLock.unlock(); | 
|  | } | 
|  |  | 
|  | if (it == dumpers.end()) { | 
|  | const LayersProto layersProto = dumpProtoFromMainThread(); | 
|  | if (asProto) { | 
|  | result.append(layersProto.SerializeAsString()); | 
|  | } else { | 
|  | // Dump info that we need to access from the main thread | 
|  | const auto layerTree = LayerProtoParser::generateLayerTree(layersProto); | 
|  | result.append(LayerProtoParser::layerTreeToString(layerTree)); | 
|  | result.append("\n"); | 
|  | dumpOffscreenLayers(result); | 
|  | } | 
|  | } | 
|  | } | 
|  | write(fd, result.c_str(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | 
|  | if (asProto && mTracing.isEnabled()) { | 
|  | mTracing.writeToFileAsync(); | 
|  | } | 
|  |  | 
|  | return doDump(fd, DumpArgs(), asProto); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(std::string& result) const { | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | 
|  | StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriod()); | 
|  |  | 
|  | if (args.size() > 1) { | 
|  | const auto name = String8(args[1]); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->getName() == name.string()) { | 
|  | layer->dumpFrameStats(result); | 
|  | } | 
|  | }); | 
|  | } else { | 
|  | mAnimFrameTracker.dumpStats(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | 
|  | const bool clearAll = args.size() < 2; | 
|  | const auto name = clearAll ? String8() : String8(args[1]); | 
|  |  | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | if (clearAll || layer->getName() == name.string()) { | 
|  | layer->clearFrameStats(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.clearStats(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | 
|  | mTimeStats->parseArgs(asProto, args, result); | 
|  | } | 
|  |  | 
|  | // This should only be called from the main thread.  Otherwise it would need | 
|  | // the lock and should use mCurrentState rather than mDrawingState. | 
|  | void SurfaceFlinger::logFrameStats() { | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | layer->logFrameStats(); | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.logAndResetStats("<win-anim>"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::appendSfConfigString(std::string& result) const { | 
|  | result.append(" [sf"); | 
|  |  | 
|  | if (isLayerTripleBufferingDisabled()) | 
|  | result.append(" DISABLE_TRIPLE_BUFFERING"); | 
|  |  | 
|  | StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | 
|  | StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
|  | StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize); | 
|  | StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
|  | StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
|  | maxFrameBufferAcquiredBuffers); | 
|  | result.append("]"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpVSync(std::string& result) const { | 
|  | mScheduler->dump(result); | 
|  |  | 
|  | mRefreshRateStats->dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | mPhaseConfiguration->dump(result); | 
|  | StringAppendF(&result, | 
|  | "      present offset: %9" PRId64 " ns\t     VSYNC period: %9" PRId64 " ns\n\n", | 
|  | dispSyncPresentTimeOffset, getVsyncPeriod()); | 
|  |  | 
|  | scheduler::RefreshRateConfigs::Policy policy = mRefreshRateConfigs->getDisplayManagerPolicy(); | 
|  | StringAppendF(&result, | 
|  | "DesiredDisplayConfigSpecs (DisplayManager): default config ID: %d" | 
|  | ", min: %.2f Hz, max: %.2f Hz", | 
|  | policy.defaultConfig.value(), policy.minRefreshRate, policy.maxRefreshRate); | 
|  | StringAppendF(&result, "(config override by backdoor: %s)\n\n", | 
|  | mDebugDisplayConfigSetByBackdoor ? "yes" : "no"); | 
|  | scheduler::RefreshRateConfigs::Policy currentPolicy = mRefreshRateConfigs->getCurrentPolicy(); | 
|  | if (currentPolicy != policy) { | 
|  | StringAppendF(&result, | 
|  | "DesiredDisplayConfigSpecs (Override): default config ID: %d" | 
|  | ", min: %.2f Hz, max: %.2f Hz\n\n", | 
|  | currentPolicy.defaultConfig.value(), currentPolicy.minRefreshRate, | 
|  | currentPolicy.maxRefreshRate); | 
|  | } | 
|  |  | 
|  | mScheduler->dump(mAppConnectionHandle, result); | 
|  | mScheduler->getPrimaryDispSync().dump(result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | 
|  | result.append("Static screen stats:\n"); | 
|  | for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | 
|  | float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | 
|  | } | 
|  | float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | 
|  | bucketTimeSec, percent); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::recordBufferingStats(const std::string& layerName, | 
|  | std::vector<OccupancyTracker::Segment>&& history) { | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | auto& stats = getBE().mBufferingStats[layerName]; | 
|  | for (const auto& segment : history) { | 
|  | if (!segment.usedThirdBuffer) { | 
|  | stats.twoBufferTime += segment.totalTime; | 
|  | } | 
|  | if (segment.occupancyAverage < 1.0f) { | 
|  | stats.doubleBufferedTime += segment.totalTime; | 
|  | } else if (segment.occupancyAverage < 2.0f) { | 
|  | stats.tripleBufferedTime += segment.totalTime; | 
|  | } | 
|  | ++stats.numSegments; | 
|  | stats.totalTime += segment.totalTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | 
|  | result.append("Layer frame timestamps:\n"); | 
|  |  | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | currentLayers[i]->dumpFrameEvents(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpBufferingStats(std::string& result) const { | 
|  | result.append("Buffering stats:\n"); | 
|  | result.append("  [Layer name] <Active time> <Two buffer> " | 
|  | "<Double buffered> <Triple buffered>\n"); | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | typedef std::tuple<std::string, float, float, float> BufferTuple; | 
|  | std::map<float, BufferTuple, std::greater<float>> sorted; | 
|  | for (const auto& statsPair : getBE().mBufferingStats) { | 
|  | const char* name = statsPair.first.c_str(); | 
|  | const SurfaceFlingerBE::BufferingStats& stats = statsPair.second; | 
|  | if (stats.numSegments == 0) { | 
|  | continue; | 
|  | } | 
|  | float activeTime = ns2ms(stats.totalTime) / 1000.0f; | 
|  | float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | 
|  | stats.totalTime; | 
|  | float doubleBufferRatio = static_cast<float>( | 
|  | stats.doubleBufferedTime) / stats.totalTime; | 
|  | float tripleBufferRatio = static_cast<float>( | 
|  | stats.tripleBufferedTime) / stats.totalTime; | 
|  | sorted.insert({activeTime, {name, twoBufferRatio, | 
|  | doubleBufferRatio, tripleBufferRatio}}); | 
|  | } | 
|  | for (const auto& sortedPair : sorted) { | 
|  | float activeTime = sortedPair.first; | 
|  | const BufferTuple& values = sortedPair.second; | 
|  | StringAppendF(&result, "  [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(), | 
|  | activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values)); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  | const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
|  | if (!hwcDisplayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, | 
|  | "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | 
|  | *hwcDisplayId); | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  | if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
|  | result.append("no identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!isEdid(data)) { | 
|  | result.append("unknown identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto edid = parseEdid(data); | 
|  | if (!edid) { | 
|  | result.append("invalid EDID\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | 
|  | result.append(edid->displayName.data(), edid->displayName.length()); | 
|  | result.append("\"\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | 
|  | std::string& result) const { | 
|  | hal::HWDisplayId hwcDisplayId; | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  |  | 
|  | if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | 
|  | getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | 
|  | result.append(reinterpret_cast<const char*>(data.data()), data.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | 
|  | StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay); | 
|  | StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | 
|  | StringAppendF(&result, "DisplayColorSetting: %s\n", | 
|  | decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
|  |  | 
|  | // TODO: print out if wide-color mode is active or not | 
|  |  | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
|  | for (auto&& mode : modes) { | 
|  | StringAppendF(&result, "    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
|  | } | 
|  |  | 
|  | ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | StringAppendF(&result, "    Current color mode: %s (%d)\n", | 
|  | decodeColorMode(currentMode).c_str(), currentMode); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | 
|  | // If context is SurfaceTracing thread, mTracingLock blocks display transactions on main thread. | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  |  | 
|  | LayersProto layersProto; | 
|  | for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { | 
|  | layer->writeToProto(layersProto, traceFlags, display); | 
|  | } | 
|  |  | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpHwc(std::string& result) const { | 
|  | getHwComposer().dump(result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const { | 
|  | // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | 
|  | // it. | 
|  | LayerProto* rootProto = layersProto.add_layers(); | 
|  | const int32_t offscreenRootLayerId = INT32_MAX - 2; | 
|  | rootProto->set_id(offscreenRootLayerId); | 
|  | rootProto->set_name("Offscreen Root"); | 
|  | rootProto->set_parent(-1); | 
|  |  | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | // Add layer as child of the fake root | 
|  | rootProto->add_children(offscreenLayer->sequence); | 
|  |  | 
|  | // Add layer | 
|  | LayerProto* layerProto = | 
|  | offscreenLayer->writeToProto(layersProto, traceFlags, nullptr /*device*/); | 
|  | layerProto->set_parent(offscreenRootLayerId); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | 
|  | LayersProto layersProto; | 
|  | postMessageSync(new LambdaMessage([&] { layersProto = dumpDrawingStateProto(traceFlags); })); | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | 
|  | result.append("Offscreen Layers:\n"); | 
|  | postMessageSync(new LambdaMessage([&]() { | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | layer->dumpCallingUidPid(result); | 
|  | }); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | 
|  | const bool colorize = !args.empty() && args[0] == String16("--color"); | 
|  | Colorizer colorizer(colorize); | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Build configuration:"); | 
|  | colorizer.reset(result); | 
|  | appendSfConfigString(result); | 
|  | appendUiConfigString(result); | 
|  | appendGuiConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | result.append("\nDisplay identification data:\n"); | 
|  | dumpDisplayIdentificationData(result); | 
|  |  | 
|  | result.append("\nWide-Color information:\n"); | 
|  | dumpWideColorInfo(result); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Sync configuration: "); | 
|  | colorizer.reset(result); | 
|  | result.append(SyncFeatures::getInstance().toString()); | 
|  | result.append("\n\n"); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Scheduler:\n"); | 
|  | colorizer.reset(result); | 
|  | dumpVSync(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | dumpStaticScreenStats(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | 
|  | StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | 
|  | StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | 
|  |  | 
|  | dumpBufferingStats(result); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load()); | 
|  | StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n", | 
|  | mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | { | 
|  | StringAppendF(&result, "Composition layers\n"); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | auto* compositionState = layer->getCompositionState(); | 
|  | if (!compositionState) return; | 
|  |  | 
|  | android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer, | 
|  | layer->getDebugName() ? layer->getDebugName() | 
|  | : "<unknown>"); | 
|  | compositionState->dump(result); | 
|  | }); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump Display state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | 
|  | colorizer.reset(result); | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | display->dump(result); | 
|  | } | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump CompositionEngine state | 
|  | */ | 
|  |  | 
|  | mCompositionEngine->dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("SurfaceFlinger global state:\n"); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | getRenderEngine().dump(result); | 
|  |  | 
|  | DebugEGLImageTracker::getInstance()->dump(result); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | 
|  | "undefinedRegion"); | 
|  | StringAppendF(&result, "  orientation=%s, isPoweredOn=%d\n", | 
|  | toCString(display->getOrientation()), display->isPoweredOn()); | 
|  | } | 
|  | StringAppendF(&result, | 
|  | "  transaction-flags         : %08x\n" | 
|  | "  gpu_to_cpu_unsupported    : %d\n", | 
|  | mTransactionFlags.load(), !mGpuToCpuSupported); | 
|  |  | 
|  | if (const auto displayId = getInternalDisplayIdLocked(); | 
|  | displayId && getHwComposer().isConnected(*displayId)) { | 
|  | const auto activeConfig = getHwComposer().getActiveConfig(*displayId); | 
|  | StringAppendF(&result, | 
|  | "  refresh-rate              : %f fps\n" | 
|  | "  x-dpi                     : %f\n" | 
|  | "  y-dpi                     : %f\n", | 
|  | 1e9 / getHwComposer().getDisplayVsyncPeriod(*displayId), | 
|  | activeConfig->getDpiX(), activeConfig->getDpiY()); | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "  transaction time: %f us\n", inTransactionDuration / 1000.0); | 
|  |  | 
|  | /* | 
|  | * Tracing state | 
|  | */ | 
|  | mTracing.dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * HWC layer minidump | 
|  | */ | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s HWC layers:\n", to_string(*displayId).c_str()); | 
|  | Layer::miniDumpHeader(result); | 
|  | const sp<DisplayDevice> displayDevice = display; | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&](Layer* layer) { layer->miniDump(result, displayDevice); }); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.append("h/w composer state:\n"); | 
|  | colorizer.reset(result); | 
|  | bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | 
|  | StringAppendF(&result, "  h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | 
|  | getHwComposer().dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump VrFlinger state if in use. | 
|  | */ | 
|  | if (mVrFlingerRequestsDisplay && mVrFlinger) { | 
|  | result.append("VrFlinger state:\n"); | 
|  | result.append(mVrFlinger->Dump()); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | result.append(mTimeStats->miniDump()); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateColorMatrixLocked() { | 
|  | mat4 colorMatrix; | 
|  | if (mGlobalSaturationFactor != 1.0f) { | 
|  | // Rec.709 luma coefficients | 
|  | float3 luminance{0.213f, 0.715f, 0.072f}; | 
|  | luminance *= 1.0f - mGlobalSaturationFactor; | 
|  | mat4 saturationMatrix = mat4( | 
|  | vec4{luminance.r + mGlobalSaturationFactor, luminance.r, luminance.r, 0.0f}, | 
|  | vec4{luminance.g, luminance.g + mGlobalSaturationFactor, luminance.g, 0.0f}, | 
|  | vec4{luminance.b, luminance.b, luminance.b + mGlobalSaturationFactor, 0.0f}, | 
|  | vec4{0.0f, 0.0f, 0.0f, 1.0f} | 
|  | ); | 
|  | colorMatrix = mClientColorMatrix * saturationMatrix * mDaltonizer(); | 
|  | } else { | 
|  | colorMatrix = mClientColorMatrix * mDaltonizer(); | 
|  | } | 
|  |  | 
|  | if (mCurrentState.colorMatrix != colorMatrix) { | 
|  | mCurrentState.colorMatrix = colorMatrix; | 
|  | mCurrentState.colorMatrixChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  | switch (static_cast<ISurfaceComposerTag>(code)) { | 
|  | // These methods should at minimum make sure that the client requested | 
|  | // access to SF. | 
|  | case BOOT_FINISHED: | 
|  | case CLEAR_ANIMATION_FRAME_STATS: | 
|  | case CREATE_DISPLAY: | 
|  | case DESTROY_DISPLAY: | 
|  | case ENABLE_VSYNC_INJECTIONS: | 
|  | case GET_ANIMATION_FRAME_STATS: | 
|  | case GET_HDR_CAPABILITIES: | 
|  | case SET_DESIRED_DISPLAY_CONFIG_SPECS: | 
|  | case GET_DESIRED_DISPLAY_CONFIG_SPECS: | 
|  | case SET_ACTIVE_COLOR_MODE: | 
|  | case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | 
|  | case SET_AUTO_LOW_LATENCY_MODE: | 
|  | case GET_GAME_CONTENT_TYPE_SUPPORT: | 
|  | case SET_GAME_CONTENT_TYPE: | 
|  | case INJECT_VSYNC: | 
|  | case SET_POWER_MODE: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | 
|  | case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLE: | 
|  | case NOTIFY_POWER_HINT: | 
|  | case SET_GLOBAL_SHADOW_SETTINGS: | 
|  | case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | 
|  | // ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN is used by CTS tests, which acquire the | 
|  | // necessary permission dynamically. Don't use the permission cache for this check. | 
|  | bool usePermissionCache = code != ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN; | 
|  | if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
|  | ipc->getCallingPid(), ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case GET_LAYER_DEBUG_INFO: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | // Used by apps to hook Choreographer to SurfaceFlinger. | 
|  | case CREATE_DISPLAY_EVENT_CONNECTION: | 
|  | // The following calls are currently used by clients that do not | 
|  | // request necessary permissions. However, they do not expose any secret | 
|  | // information, so it is OK to pass them. | 
|  | case AUTHENTICATE_SURFACE: | 
|  | case GET_ACTIVE_COLOR_MODE: | 
|  | case GET_ACTIVE_CONFIG: | 
|  | case GET_PHYSICAL_DISPLAY_IDS: | 
|  | case GET_PHYSICAL_DISPLAY_TOKEN: | 
|  | case GET_DISPLAY_COLOR_MODES: | 
|  | case GET_DISPLAY_NATIVE_PRIMARIES: | 
|  | case GET_DISPLAY_INFO: | 
|  | case GET_DISPLAY_CONFIGS: | 
|  | case GET_DISPLAY_STATE: | 
|  | case GET_DISPLAY_STATS: | 
|  | case GET_SUPPORTED_FRAME_TIMESTAMPS: | 
|  | // Calling setTransactionState is safe, because you need to have been | 
|  | // granted a reference to Client* and Handle* to do anything with it. | 
|  | case SET_TRANSACTION_STATE: | 
|  | case CREATE_CONNECTION: | 
|  | case GET_COLOR_MANAGEMENT: | 
|  | case GET_COMPOSITION_PREFERENCE: | 
|  | case GET_PROTECTED_CONTENT_SUPPORT: | 
|  | case IS_WIDE_COLOR_DISPLAY: | 
|  | // setFrameRate() is deliberately available for apps to call without any | 
|  | // special permissions. | 
|  | case SET_FRAME_RATE: | 
|  | case GET_DISPLAY_BRIGHTNESS_SUPPORT: | 
|  | case SET_DISPLAY_BRIGHTNESS: { | 
|  | return OK; | 
|  | } | 
|  | case CAPTURE_LAYERS: | 
|  | case CAPTURE_SCREEN: | 
|  | case ADD_REGION_SAMPLING_LISTENER: | 
|  | case REMOVE_REGION_SAMPLING_LISTENER: { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case CAPTURE_SCREEN_BY_ID: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | 
|  | return OK; | 
|  | } | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  |  | 
|  | // These codes are used for the IBinder protocol to either interrogate the recipient | 
|  | // side of the transaction for its canonical interface descriptor or to dump its state. | 
|  | // We let them pass by default. | 
|  | if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | 
|  | code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | 
|  | code == IBinder::SYSPROPS_TRANSACTION) { | 
|  | return OK; | 
|  | } | 
|  | // Numbers from 1000 to 1036 are currently used for backdoors. The code | 
|  | // in onTransact verifies that the user is root, and has access to use SF. | 
|  | if (code >= 1000 && code <= 1036) { | 
|  | ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | 
|  | return OK; | 
|  | } | 
|  | ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | 
|  | return PERMISSION_DENIED; | 
|  | #pragma clang diagnostic pop | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | 
|  | uint32_t flags) { | 
|  | status_t credentialCheck = CheckTransactCodeCredentials(code); | 
|  | if (credentialCheck != OK) { | 
|  | return credentialCheck; | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (CC_UNLIKELY(uid != AID_SYSTEM | 
|  | && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | const int pid = ipc->getCallingPid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
|  | case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
|  | return NO_ERROR; | 
|  | case 1002:  // SHOW_UPDATES | 
|  | n = data.readInt32(); | 
|  | mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1004:{ // repaint everything | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1005:{ // force transaction | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | setTransactionFlags( | 
|  | eTransactionNeeded| | 
|  | eDisplayTransactionNeeded| | 
|  | eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1006:{ // send empty update | 
|  | signalRefresh(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1008:  // toggle use of hw composer | 
|  | n = data.readInt32(); | 
|  | mDebugDisableHWC = n != 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1009:  // toggle use of transform hint | 
|  | n = data.readInt32(); | 
|  | mDebugDisableTransformHint = n != 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1010:  // interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugRegion); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | reply->writeInt32(display->getPageFlipCount()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1014: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // daltonize | 
|  | n = data.readInt32(); | 
|  | switch (n % 10) { | 
|  | case 1: | 
|  | mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
|  | break; | 
|  | case 2: | 
|  | mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
|  | break; | 
|  | case 3: | 
|  | mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
|  | break; | 
|  | default: | 
|  | mDaltonizer.setType(ColorBlindnessType::None); | 
|  | break; | 
|  | } | 
|  | if (n >= 10) { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
|  | } else { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1015: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // apply a color matrix | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | // color matrix is sent as a column-major mat4 matrix | 
|  | for (size_t i = 0 ; i < 4; i++) { | 
|  | for (size_t j = 0; j < 4; j++) { | 
|  | mClientColorMatrix[i][j] = data.readFloat(); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | mClientColorMatrix = mat4(); | 
|  | } | 
|  |  | 
|  | // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
|  | // the division by w in the fragment shader | 
|  | float4 lastRow(transpose(mClientColorMatrix)[3]); | 
|  | if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
|  | ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1016: { // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1017: { | 
|  | n = data.readInt32(); | 
|  | mForceFullDamage = n != 0; | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1018: { // Modify Choreographer's phase offset | 
|  | n = data.readInt32(); | 
|  | mScheduler->setPhaseOffset(mAppConnectionHandle, static_cast<nsecs_t>(n)); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1019: { // Modify SurfaceFlinger's phase offset | 
|  | n = data.readInt32(); | 
|  | mScheduler->setPhaseOffset(mSfConnectionHandle, static_cast<nsecs_t>(n)); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1020: { // Layer updates interceptor | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGV("Interceptor enabled"); | 
|  | mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | 
|  | } | 
|  | else{ | 
|  | ALOGV("Interceptor disabled"); | 
|  | mInterceptor->disable(); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1021: { // Disable HWC virtual displays | 
|  | n = data.readInt32(); | 
|  | mUseHwcVirtualDisplays = !n; | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1022: { // Set saturation boost | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1023: { // Set native mode | 
|  | int32_t colorMode; | 
|  |  | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | if (data.readInt32(&colorMode) == NO_ERROR) { | 
|  | mForceColorMode = static_cast<ColorMode>(colorMode); | 
|  | } | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Deprecate, use 1030 to check whether the device is color managed. | 
|  | case 1024: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1025: { // Set layer tracing | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGD("LayerTracing enabled"); | 
|  | mTracingEnabledChanged = mTracing.enable(); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | } else { | 
|  | ALOGD("LayerTracing disabled"); | 
|  | mTracingEnabledChanged = mTracing.disable(); | 
|  | if (mTracingEnabledChanged) { | 
|  | reply->writeInt32(mTracing.writeToFile()); | 
|  | } else { | 
|  | reply->writeInt32(NO_ERROR); | 
|  | } | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1026: { // Get layer tracing status | 
|  | reply->writeBool(mTracing.isEnabled()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is a DisplayColorSetting supported? | 
|  | case 1027: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | switch (setting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | reply->writeBool(useColorManagement); | 
|  | break; | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | reply->writeBool(true); | 
|  | break; | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | reply->writeBool( | 
|  | display->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
|  | break; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is VrFlinger active? | 
|  | case 1028: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | reply->writeBool(getHwComposer().isUsingVrComposer()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Set buffer size for SF tracing (value in KB) | 
|  | case 1029: { | 
|  | n = data.readInt32(); | 
|  | if (n <= 0 || n > MAX_TRACING_MEMORY) { | 
|  | ALOGW("Invalid buffer size: %d KB", n); | 
|  | reply->writeInt32(BAD_VALUE); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | ALOGD("Updating trace buffer to %d KB", n); | 
|  | mTracing.setBufferSize(n * 1024); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is device color managed? | 
|  | case 1030: { | 
|  | reply->writeBool(useColorManagement); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Override default composition data space | 
|  | // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | 
|  | // && adb shell stop zygote && adb shell start zygote | 
|  | // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | 
|  | // adb shell stop zygote && adb shell start zygote | 
|  | case 1031: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mDefaultCompositionDataspace = dataspace; | 
|  | } | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mWideColorGamutCompositionDataspace = dataspace; | 
|  | } | 
|  | } else { | 
|  | // restore composition data space. | 
|  | mDefaultCompositionDataspace = defaultCompositionDataspace; | 
|  | mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Set trace flags | 
|  | case 1033: { | 
|  | n = data.readUint32(); | 
|  | ALOGD("Updating trace flags to 0x%x", n); | 
|  | mTracing.setTraceFlags(n); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1034: { | 
|  | n = data.readInt32(); | 
|  | if (n == 1 && !mRefreshRateOverlay) { | 
|  | mRefreshRateOverlay = std::make_unique<RefreshRateOverlay>(*this); | 
|  | auto& current = mRefreshRateConfigs->getCurrentRefreshRate(); | 
|  | mRefreshRateOverlay->changeRefreshRate(current); | 
|  | } else if (n == 0) { | 
|  | mRefreshRateOverlay.reset(); | 
|  | } else { | 
|  | reply->writeBool(mRefreshRateOverlay != nullptr); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1035: { | 
|  | n = data.readInt32(); | 
|  | mDebugDisplayConfigSetByBackdoor = false; | 
|  | if (n >= 0) { | 
|  | const auto displayToken = getInternalDisplayToken(); | 
|  | status_t result = setActiveConfig(displayToken, n); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | mDebugDisplayConfigSetByBackdoor = true; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1036: { | 
|  | if (data.readInt32() > 0) { | 
|  | status_t result = | 
|  | acquireFrameRateFlexibilityToken(&mDebugFrameRateFlexibilityToken); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | } else { | 
|  | mDebugFrameRateFlexibilityToken = nullptr; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverything() { | 
|  | mRepaintEverything = true; | 
|  | signalTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverythingForHWC() { | 
|  | mRepaintEverything = true; | 
|  | mPowerAdvisor.notifyDisplayUpdateImminent(); | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::kernelTimerChanged(bool expired) { | 
|  | static bool updateOverlay = | 
|  | property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | 
|  | if (!updateOverlay || !mRefreshRateOverlay) return; | 
|  |  | 
|  | // Update the overlay on the main thread to avoid race conditions with | 
|  | // mRefreshRateConfigs->getCurrentRefreshRate() | 
|  | postMessageAsync(new LambdaMessage([this, expired]() NO_THREAD_SAFETY_ANALYSIS { | 
|  | if (mRefreshRateOverlay) { | 
|  | const auto kernelTimerEnabled = property_get_bool(KERNEL_IDLE_TIMER_PROP, false); | 
|  | const bool timerExpired = kernelTimerEnabled && expired; | 
|  | const auto& current = [this]() -> const RefreshRate& { | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | if (mDesiredActiveConfigChanged) { | 
|  | return mRefreshRateConfigs->getRefreshRateFromConfigId( | 
|  | mDesiredActiveConfig.configId); | 
|  | } | 
|  |  | 
|  | return mRefreshRateConfigs->getCurrentRefreshRate(); | 
|  | }(); | 
|  | const auto& min = mRefreshRateConfigs->getMinRefreshRate(); | 
|  |  | 
|  | if (current != min) { | 
|  | mRefreshRateOverlay->changeRefreshRate(timerExpired ? min : current); | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
|  | class WindowDisconnector { | 
|  | public: | 
|  | WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
|  | ~WindowDisconnector() { | 
|  | native_window_api_disconnect(mWindow, mApi); | 
|  | } | 
|  |  | 
|  | private: | 
|  | ANativeWindow* mWindow; | 
|  | const int mApi; | 
|  | }; | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& displayToken, | 
|  | sp<GraphicBuffer>* outBuffer, bool& outCapturedSecureLayers, | 
|  | Dataspace reqDataspace, ui::PixelFormat reqPixelFormat, | 
|  | const Rect& sourceCrop, uint32_t reqWidth, | 
|  | uint32_t reqHeight, bool useIdentityTransform, | 
|  | ui::Rotation rotation, bool captureSecureLayers) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) return BAD_VALUE; | 
|  |  | 
|  | auto renderAreaRotation = ui::Transform::toRotationFlags(rotation); | 
|  | if (renderAreaRotation == ui::Transform::ROT_INVALID) { | 
|  | ALOGE("%s: Invalid rotation: %s", __FUNCTION__, toCString(rotation)); | 
|  | renderAreaRotation = ui::Transform::ROT_0; | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> display; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) return NAME_NOT_FOUND; | 
|  |  | 
|  | // set the requested width/height to the logical display viewport size | 
|  | // by default | 
|  | if (reqWidth == 0 || reqHeight == 0) { | 
|  | reqWidth = uint32_t(display->getViewport().width()); | 
|  | reqHeight = uint32_t(display->getViewport().height()); | 
|  | } | 
|  | } | 
|  |  | 
|  | DisplayRenderArea renderArea(display, sourceCrop, reqWidth, reqHeight, reqDataspace, | 
|  | renderAreaRotation, captureSecureLayers); | 
|  | auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display, | 
|  | std::placeholders::_1); | 
|  | return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, | 
|  | useIdentityTransform, outCapturedSecureLayers); | 
|  | } | 
|  |  | 
|  | static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::BT2100_PQ: | 
|  | case ColorMode::BT2100_HLG: | 
|  | case ColorMode::DISPLAY_BT2020: | 
|  | return Dataspace::DISPLAY_P3; | 
|  | default: | 
|  | return Dataspace::V0_SRGB; | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSchedFifo(bool enabled) { | 
|  | static constexpr int kFifoPriority = 2; | 
|  | static constexpr int kOtherPriority = 0; | 
|  |  | 
|  | struct sched_param param = {0}; | 
|  | int sched_policy; | 
|  | if (enabled) { | 
|  | sched_policy = SCHED_FIFO; | 
|  | param.sched_priority = kFifoPriority; | 
|  | } else { | 
|  | sched_policy = SCHED_OTHER; | 
|  | param.sched_priority = kOtherPriority; | 
|  | } | 
|  |  | 
|  | if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | 
|  | return -errno; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const sp<DisplayDevice> SurfaceFlinger::getDisplayByIdOrLayerStack(uint64_t displayOrLayerStack) { | 
|  | const sp<IBinder> displayToken = getPhysicalDisplayTokenLocked(DisplayId{displayOrLayerStack}); | 
|  | if (displayToken) { | 
|  | return getDisplayDeviceLocked(displayToken); | 
|  | } | 
|  | // Couldn't find display by displayId. Try to get display by layerStack since virtual displays | 
|  | // may not have a displayId. | 
|  | return getDisplayByLayerStack(displayOrLayerStack); | 
|  | } | 
|  |  | 
|  | const sp<DisplayDevice> SurfaceFlinger::getDisplayByLayerStack(uint64_t layerStack) { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->getLayerStack() == layerStack) { | 
|  | return display; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreen(uint64_t displayOrLayerStack, Dataspace* outDataspace, | 
|  | sp<GraphicBuffer>* outBuffer) { | 
|  | sp<DisplayDevice> display; | 
|  | uint32_t width; | 
|  | uint32_t height; | 
|  | ui::Transform::RotationFlags captureOrientation; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | display = getDisplayByIdOrLayerStack(displayOrLayerStack); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | width = uint32_t(display->getViewport().width()); | 
|  | height = uint32_t(display->getViewport().height()); | 
|  |  | 
|  | const auto orientation = display->getOrientation(); | 
|  | captureOrientation = ui::Transform::toRotationFlags(orientation); | 
|  |  | 
|  | switch (captureOrientation) { | 
|  | case ui::Transform::ROT_90: | 
|  | captureOrientation = ui::Transform::ROT_270; | 
|  | break; | 
|  |  | 
|  | case ui::Transform::ROT_270: | 
|  | captureOrientation = ui::Transform::ROT_90; | 
|  | break; | 
|  |  | 
|  | case ui::Transform::ROT_INVALID: | 
|  | ALOGE("%s: Invalid orientation: %s", __FUNCTION__, toCString(orientation)); | 
|  | captureOrientation = ui::Transform::ROT_0; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  | *outDataspace = | 
|  | pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode); | 
|  | } | 
|  |  | 
|  | DisplayRenderArea renderArea(display, Rect(), width, height, *outDataspace, captureOrientation, | 
|  | false /* captureSecureLayers */); | 
|  |  | 
|  | auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display, | 
|  | std::placeholders::_1); | 
|  | bool ignored = false; | 
|  | return captureScreenCommon(renderArea, traverseLayers, outBuffer, ui::PixelFormat::RGBA_8888, | 
|  | false /* useIdentityTransform */, | 
|  | ignored /* outCapturedSecureLayers */); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureLayers( | 
|  | const sp<IBinder>& layerHandleBinder, sp<GraphicBuffer>* outBuffer, | 
|  | const Dataspace reqDataspace, const ui::PixelFormat reqPixelFormat, const Rect& sourceCrop, | 
|  | const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& excludeHandles, | 
|  | float frameScale, bool childrenOnly) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | class LayerRenderArea : public RenderArea { | 
|  | public: | 
|  | LayerRenderArea(SurfaceFlinger* flinger, const sp<Layer>& layer, const Rect crop, | 
|  | int32_t reqWidth, int32_t reqHeight, Dataspace reqDataSpace, | 
|  | bool childrenOnly, const Rect& displayViewport) | 
|  | : RenderArea(reqWidth, reqHeight, CaptureFill::CLEAR, reqDataSpace, displayViewport), | 
|  | mLayer(layer), | 
|  | mCrop(crop), | 
|  | mNeedsFiltering(false), | 
|  | mFlinger(flinger), | 
|  | mChildrenOnly(childrenOnly) {} | 
|  | const ui::Transform& getTransform() const override { return mTransform; } | 
|  | Rect getBounds() const override { return mLayer->getBufferSize(mLayer->getDrawingState()); } | 
|  | int getHeight() const override { | 
|  | return mLayer->getBufferSize(mLayer->getDrawingState()).getHeight(); | 
|  | } | 
|  | int getWidth() const override { | 
|  | return mLayer->getBufferSize(mLayer->getDrawingState()).getWidth(); | 
|  | } | 
|  | bool isSecure() const override { return false; } | 
|  | bool needsFiltering() const override { return mNeedsFiltering; } | 
|  | sp<const DisplayDevice> getDisplayDevice() const override { return nullptr; } | 
|  | Rect getSourceCrop() const override { | 
|  | if (mCrop.isEmpty()) { | 
|  | return getBounds(); | 
|  | } else { | 
|  | return mCrop; | 
|  | } | 
|  | } | 
|  | class ReparentForDrawing { | 
|  | public: | 
|  | const sp<Layer>& oldParent; | 
|  | const sp<Layer>& newParent; | 
|  |  | 
|  | ReparentForDrawing(const sp<Layer>& oldParent, const sp<Layer>& newParent, | 
|  | const Rect& drawingBounds) | 
|  | : oldParent(oldParent), newParent(newParent) { | 
|  | // Compute and cache the bounds for the new parent layer. | 
|  | newParent->computeBounds(drawingBounds.toFloatRect(), ui::Transform(), | 
|  | 0.f /* shadowRadius */); | 
|  | oldParent->setChildrenDrawingParent(newParent); | 
|  | } | 
|  | ~ReparentForDrawing() { oldParent->setChildrenDrawingParent(oldParent); } | 
|  | }; | 
|  |  | 
|  | void render(std::function<void()> drawLayers) override { | 
|  | const Rect sourceCrop = getSourceCrop(); | 
|  | // no need to check rotation because there is none | 
|  | mNeedsFiltering = sourceCrop.width() != getReqWidth() || | 
|  | sourceCrop.height() != getReqHeight(); | 
|  |  | 
|  | if (!mChildrenOnly) { | 
|  | mTransform = mLayer->getTransform().inverse(); | 
|  | drawLayers(); | 
|  | } else { | 
|  | uint32_t w = static_cast<uint32_t>(getWidth()); | 
|  | uint32_t h = static_cast<uint32_t>(getHeight()); | 
|  | // In the "childrenOnly" case we reparent the children to a screenshot | 
|  | // layer which has no properties set and which does not draw. | 
|  | sp<ContainerLayer> screenshotParentLayer = | 
|  | mFlinger->getFactory().createContainerLayer({mFlinger, nullptr, | 
|  | "Screenshot Parent"s, w, h, 0, | 
|  | LayerMetadata()}); | 
|  |  | 
|  | ReparentForDrawing reparent(mLayer, screenshotParentLayer, sourceCrop); | 
|  | drawLayers(); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | const sp<Layer> mLayer; | 
|  | const Rect mCrop; | 
|  |  | 
|  | ui::Transform mTransform; | 
|  | bool mNeedsFiltering; | 
|  |  | 
|  | SurfaceFlinger* mFlinger; | 
|  | const bool mChildrenOnly; | 
|  | }; | 
|  |  | 
|  | int reqWidth = 0; | 
|  | int reqHeight = 0; | 
|  | sp<Layer> parent; | 
|  | Rect crop(sourceCrop); | 
|  | std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers; | 
|  | Rect displayViewport; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | parent = fromHandleLocked(layerHandleBinder).promote(); | 
|  | if (parent == nullptr || parent->isRemovedFromCurrentState()) { | 
|  | ALOGE("captureLayers called with an invalid or removed parent"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
|  | if (!forSystem && parent->getCurrentState().flags & layer_state_t::eLayerSecure) { | 
|  | ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getCurrentState()); | 
|  | if (sourceCrop.width() <= 0) { | 
|  | crop.left = 0; | 
|  | crop.right = parentSourceBounds.getWidth(); | 
|  | } | 
|  |  | 
|  | if (sourceCrop.height() <= 0) { | 
|  | crop.top = 0; | 
|  | crop.bottom = parentSourceBounds.getHeight(); | 
|  | } | 
|  |  | 
|  | if (crop.isEmpty() || frameScale <= 0.0f) { | 
|  | // Error out if the layer has no source bounds (i.e. they are boundless) and a source | 
|  | // crop was not specified, or an invalid frame scale was provided. | 
|  | return BAD_VALUE; | 
|  | } | 
|  | reqWidth = crop.width() * frameScale; | 
|  | reqHeight = crop.height() * frameScale; | 
|  |  | 
|  | for (const auto& handle : excludeHandles) { | 
|  | sp<Layer> excludeLayer = fromHandleLocked(handle).promote(); | 
|  | if (excludeLayer != nullptr) { | 
|  | excludeLayers.emplace(excludeLayer); | 
|  | } else { | 
|  | ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } | 
|  |  | 
|  | const auto display = getDisplayByLayerStack(parent->getLayerStack()); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | displayViewport = display->getViewport(); | 
|  | } // mStateLock | 
|  |  | 
|  | // really small crop or frameScale | 
|  | if (reqWidth <= 0) { | 
|  | reqWidth = 1; | 
|  | } | 
|  | if (reqHeight <= 0) { | 
|  | reqHeight = 1; | 
|  | } | 
|  |  | 
|  | LayerRenderArea renderArea(this, parent, crop, reqWidth, reqHeight, reqDataspace, childrenOnly, | 
|  | displayViewport); | 
|  | auto traverseLayers = [parent, childrenOnly, | 
|  | &excludeLayers](const LayerVector::Visitor& visitor) { | 
|  | parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } else if (childrenOnly && layer == parent.get()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> p = layer; | 
|  | while (p != nullptr) { | 
|  | if (excludeLayers.count(p) != 0) { | 
|  | return; | 
|  | } | 
|  | p = p->getParent(); | 
|  | } | 
|  |  | 
|  | visitor(layer); | 
|  | }); | 
|  | }; | 
|  |  | 
|  | bool outCapturedSecureLayers = false; | 
|  | return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, false, | 
|  | outCapturedSecureLayers); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | sp<GraphicBuffer>* outBuffer, | 
|  | const ui::PixelFormat reqPixelFormat, | 
|  | bool useIdentityTransform, | 
|  | bool& outCapturedSecureLayers) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // TODO(b/116112787) Make buffer usage a parameter. | 
|  | const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | 
|  | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | 
|  | *outBuffer = | 
|  | getFactory().createGraphicBuffer(renderArea.getReqWidth(), renderArea.getReqHeight(), | 
|  | static_cast<android_pixel_format>(reqPixelFormat), 1, | 
|  | usage, "screenshot"); | 
|  |  | 
|  | return captureScreenCommon(renderArea, traverseLayers, *outBuffer, useIdentityTransform, | 
|  | false /* regionSampling */, outCapturedSecureLayers); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | const sp<GraphicBuffer>& buffer, | 
|  | bool useIdentityTransform, bool regionSampling, | 
|  | bool& outCapturedSecureLayers) { | 
|  | // This mutex protects syncFd and captureResult for communication of the return values from the | 
|  | // main thread back to this Binder thread | 
|  | std::mutex captureMutex; | 
|  | std::condition_variable captureCondition; | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | int syncFd = -1; | 
|  | std::optional<status_t> captureResult; | 
|  |  | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
|  |  | 
|  | sp<LambdaMessage> message = new LambdaMessage([&] { | 
|  | // If there is a refresh pending, bug out early and tell the binder thread to try again | 
|  | // after the refresh. | 
|  | if (mRefreshPending) { | 
|  | ATRACE_NAME("Skipping screenshot for now"); | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | captureResult = std::make_optional<status_t>(EAGAIN); | 
|  | captureCondition.notify_one(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  | int fd = -1; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | renderArea.render([&] { | 
|  | result = captureScreenImplLocked(renderArea, traverseLayers, buffer.get(), | 
|  | useIdentityTransform, forSystem, &fd, | 
|  | regionSampling, outCapturedSecureLayers); | 
|  | }); | 
|  | } | 
|  |  | 
|  | { | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | syncFd = fd; | 
|  | captureResult = std::make_optional<status_t>(result); | 
|  | captureCondition.notify_one(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | status_t result = postMessageAsync(message); | 
|  | if (result == NO_ERROR) { | 
|  | captureCondition.wait(captureLock, [&] { return captureResult; }); | 
|  | while (*captureResult == EAGAIN) { | 
|  | captureResult.reset(); | 
|  | result = postMessageAsync(message); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | captureCondition.wait(captureLock, [&] { return captureResult; }); | 
|  | } | 
|  | result = *captureResult; | 
|  | } | 
|  |  | 
|  | if (result == NO_ERROR) { | 
|  | sync_wait(syncFd, -1); | 
|  | close(syncFd); | 
|  | } | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | ANativeWindowBuffer* buffer, bool useIdentityTransform, | 
|  | bool regionSampling, int* outSyncFd) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const auto reqWidth = renderArea.getReqWidth(); | 
|  | const auto reqHeight = renderArea.getReqHeight(); | 
|  | const auto sourceCrop = renderArea.getSourceCrop(); | 
|  | const auto transform = renderArea.getTransform(); | 
|  | const auto rotation = renderArea.getRotationFlags(); | 
|  | const auto& displayViewport = renderArea.getDisplayViewport(); | 
|  |  | 
|  | renderengine::DisplaySettings clientCompositionDisplay; | 
|  | std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers; | 
|  |  | 
|  | // assume that bounds are never offset, and that they are the same as the | 
|  | // buffer bounds. | 
|  | clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | 
|  | clientCompositionDisplay.clip = sourceCrop; | 
|  | clientCompositionDisplay.orientation = rotation; | 
|  |  | 
|  | clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace(); | 
|  | clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | 
|  |  | 
|  | const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | 
|  |  | 
|  | compositionengine::LayerFE::LayerSettings fillLayer; | 
|  | fillLayer.source.buffer.buffer = nullptr; | 
|  | fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | 
|  | fillLayer.geometry.boundaries = | 
|  | FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom); | 
|  | fillLayer.alpha = half(alpha); | 
|  | clientCompositionLayers.push_back(fillLayer); | 
|  |  | 
|  | std::vector<Layer*> renderedLayers; | 
|  | Region clearRegion = Region::INVALID_REGION; | 
|  | traverseLayers([&](Layer* layer) { | 
|  | const bool supportProtectedContent = false; | 
|  | Region clip(renderArea.getBounds()); | 
|  | compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{ | 
|  | clip, | 
|  | useIdentityTransform, | 
|  | layer->needsFilteringForScreenshots(renderArea.getDisplayDevice(), transform) || | 
|  | renderArea.needsFiltering(), | 
|  | renderArea.isSecure(), | 
|  | supportProtectedContent, | 
|  | clearRegion, | 
|  | displayViewport, | 
|  | clientCompositionDisplay.outputDataspace, | 
|  | true,  /* realContentIsVisible */ | 
|  | false, /* clearContent */ | 
|  | }; | 
|  | std::vector<compositionengine::LayerFE::LayerSettings> results = | 
|  | layer->prepareClientCompositionList(targetSettings); | 
|  | if (results.size() > 0) { | 
|  | for (auto& settings : results) { | 
|  | settings.geometry.positionTransform = | 
|  | transform.asMatrix4() * settings.geometry.positionTransform; | 
|  | // There's no need to process blurs when we're executing region sampling, | 
|  | // we're just trying to understand what we're drawing, and doing so without | 
|  | // blurs is already a pretty good approximation. | 
|  | if (regionSampling) { | 
|  | settings.backgroundBlurRadius = 0; | 
|  | } | 
|  | } | 
|  | clientCompositionLayers.insert(clientCompositionLayers.end(), | 
|  | std::make_move_iterator(results.begin()), | 
|  | std::make_move_iterator(results.end())); | 
|  | renderedLayers.push_back(layer); | 
|  | } | 
|  | }); | 
|  |  | 
|  | std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers( | 
|  | clientCompositionLayers.size()); | 
|  | std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(), | 
|  | clientCompositionLayerPointers.begin(), | 
|  | std::pointer_traits<renderengine::LayerSettings*>::pointer_to); | 
|  |  | 
|  | clientCompositionDisplay.clearRegion = clearRegion; | 
|  | // Use an empty fence for the buffer fence, since we just created the buffer so | 
|  | // there is no need for synchronization with the GPU. | 
|  | base::unique_fd bufferFence; | 
|  | base::unique_fd drawFence; | 
|  | getRenderEngine().useProtectedContext(false); | 
|  | getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buffer, | 
|  | /*useFramebufferCache=*/false, std::move(bufferFence), &drawFence); | 
|  |  | 
|  | *outSyncFd = drawFence.release(); | 
|  |  | 
|  | if (*outSyncFd >= 0) { | 
|  | sp<Fence> releaseFence = new Fence(dup(*outSyncFd)); | 
|  | for (auto* layer : renderedLayers) { | 
|  | layer->onLayerDisplayed(releaseFence); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenImplLocked(const RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | ANativeWindowBuffer* buffer, | 
|  | bool useIdentityTransform, bool forSystem, | 
|  | int* outSyncFd, bool regionSampling, | 
|  | bool& outCapturedSecureLayers) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | traverseLayers([&](Layer* layer) { | 
|  | outCapturedSecureLayers = | 
|  | outCapturedSecureLayers || (layer->isVisible() && layer->isSecure()); | 
|  | }); | 
|  |  | 
|  | // We allow the system server to take screenshots of secure layers for | 
|  | // use in situations like the Screen-rotation animation and place | 
|  | // the impetus on WindowManager to not persist them. | 
|  | if (outCapturedSecureLayers && !forSystem) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, regionSampling, | 
|  | outSyncFd); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setInputWindowsFinished() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | mPendingSyncInputWindows = false; | 
|  |  | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverse(visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::traverseLayersInDisplay(const sp<const DisplayDevice>& display, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // We loop through the first level of layers without traversing, | 
|  | // as we need to determine which layers belong to the requested display. | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | 
|  | continue; | 
|  | } | 
|  | // relative layers are traversed in Layer::traverseInZOrder | 
|  | layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | 
|  | return; | 
|  | } | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } | 
|  | visitor(layer); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayConfigSpecsInternal( | 
|  | const sp<DisplayDevice>& display, | 
|  | const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!display->isPrimary() && overridePolicy, | 
|  | "Can only set override policy on the primary display"); | 
|  | LOG_ALWAYS_FATAL_IF(!policy && !overridePolicy, "Can only clear the override policy"); | 
|  |  | 
|  | if (!display->isPrimary()) { | 
|  | // TODO(b/144711714): For non-primary displays we should be able to set an active config | 
|  | // as well. For now, just call directly to setActiveConfigWithConstraints but ideally | 
|  | // it should go thru setDesiredActiveConfig, similar to primary display. | 
|  | ALOGV("setAllowedDisplayConfigsInternal for non-primary display"); | 
|  | const auto displayId = display->getId(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  |  | 
|  | hal::VsyncPeriodChangeConstraints constraints; | 
|  | constraints.desiredTimeNanos = systemTime(); | 
|  | constraints.seamlessRequired = false; | 
|  |  | 
|  | hal::VsyncPeriodChangeTimeline timeline = {0, 0, 0}; | 
|  | if (getHwComposer().setActiveConfigWithConstraints(*displayId, | 
|  | policy->defaultConfig.value(), | 
|  | constraints, &timeline) < 0) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (timeline.refreshRequired) { | 
|  | repaintEverythingForHWC(); | 
|  | } | 
|  |  | 
|  | display->setActiveConfig(policy->defaultConfig); | 
|  | const nsecs_t vsyncPeriod = getHwComposer() | 
|  | .getConfigs(*displayId)[policy->defaultConfig.value()] | 
|  | ->getVsyncPeriod(); | 
|  | mScheduler->onConfigChanged(mAppConnectionHandle, display->getId()->value, | 
|  | policy->defaultConfig, vsyncPeriod); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | if (mDebugDisplayConfigSetByBackdoor) { | 
|  | // ignore this request as config is overridden by backdoor | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t setPolicyResult = overridePolicy | 
|  | ? mRefreshRateConfigs->setOverridePolicy(policy) | 
|  | : mRefreshRateConfigs->setDisplayManagerPolicy(*policy); | 
|  | if (setPolicyResult < 0) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) { | 
|  | return NO_ERROR; | 
|  | } | 
|  | scheduler::RefreshRateConfigs::Policy currentPolicy = mRefreshRateConfigs->getCurrentPolicy(); | 
|  |  | 
|  | ALOGV("Setting desired display config specs: defaultConfig: %d min: %.f max: %.f", | 
|  | currentPolicy.defaultConfig.value(), currentPolicy.minRefreshRate, | 
|  | currentPolicy.maxRefreshRate); | 
|  |  | 
|  | // TODO(b/140204874): This hack triggers a notification that something has changed, so | 
|  | // that listeners that care about a change in allowed configs can get the notification. | 
|  | // Giving current ActiveConfig so that most other listeners would just drop the event | 
|  | const nsecs_t vsyncPeriod = | 
|  | mRefreshRateConfigs->getRefreshRateFromConfigId(display->getActiveConfig()) | 
|  | .getVsyncPeriod(); | 
|  | mScheduler->onConfigChanged(mAppConnectionHandle, display->getId()->value, | 
|  | display->getActiveConfig(), vsyncPeriod); | 
|  |  | 
|  | auto configId = mScheduler->getPreferredConfigId(); | 
|  | auto& preferredRefreshRate = configId | 
|  | ? mRefreshRateConfigs->getRefreshRateFromConfigId(*configId) | 
|  | // NOTE: Choose the default config ID, if Scheduler doesn't have one in mind. | 
|  | : mRefreshRateConfigs->getRefreshRateFromConfigId(currentPolicy.defaultConfig); | 
|  | ALOGV("trying to switch to Scheduler preferred config %d (%s)", | 
|  | preferredRefreshRate.getConfigId().value(), preferredRefreshRate.getName().c_str()); | 
|  |  | 
|  | if (isDisplayConfigAllowed(preferredRefreshRate.getConfigId())) { | 
|  | ALOGV("switching to Scheduler preferred config %d", | 
|  | preferredRefreshRate.getConfigId().value()); | 
|  | setDesiredActiveConfig( | 
|  | {preferredRefreshRate.getConfigId(), Scheduler::ConfigEvent::Changed}); | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("Desired config not allowed: %d", | 
|  | preferredRefreshRate.getConfigId().value()); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayConfigSpecs(const sp<IBinder>& displayToken, | 
|  | int32_t defaultConfig, float minRefreshRate, | 
|  | float maxRefreshRate) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t result = NAME_NOT_FOUND; | 
|  |  | 
|  | postMessageSync(new LambdaMessage([&]() { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set desired display configs for invalid display token %p", | 
|  | displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set desired display configs for virtual display"); | 
|  | result = INVALID_OPERATION; | 
|  | } else { | 
|  | result = setDesiredDisplayConfigSpecsInternal(display, | 
|  | scheduler::RefreshRateConfigs:: | 
|  | Policy{HwcConfigIndexType( | 
|  | defaultConfig), | 
|  | minRefreshRate, | 
|  | maxRefreshRate}, | 
|  | /*overridePolicy=*/false); | 
|  | } | 
|  | })); | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDesiredDisplayConfigSpecs(const sp<IBinder>& displayToken, | 
|  | int32_t* outDefaultConfig, | 
|  | float* outMinRefreshRate, | 
|  | float* outMaxRefreshRate) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken || !outDefaultConfig || !outMinRefreshRate || !outMaxRefreshRate) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | scheduler::RefreshRateConfigs::Policy policy = | 
|  | mRefreshRateConfigs->getDisplayManagerPolicy(); | 
|  | *outDefaultConfig = policy.defaultConfig.value(); | 
|  | *outMinRefreshRate = policy.minRefreshRate; | 
|  | *outMaxRefreshRate = policy.maxRefreshRate; | 
|  | return NO_ERROR; | 
|  | } else if (display->isVirtual()) { | 
|  | return INVALID_OPERATION; | 
|  | } else { | 
|  | const auto displayId = display->getId(); | 
|  | LOG_FATAL_IF(!displayId); | 
|  |  | 
|  | *outDefaultConfig = getHwComposer().getActiveConfigIndex(*displayId); | 
|  | auto vsyncPeriod = getHwComposer().getActiveConfig(*displayId)->getVsyncPeriod(); | 
|  | *outMinRefreshRate = 1e9f / vsyncPeriod; | 
|  | *outMaxRefreshRate = 1e9f / vsyncPeriod; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::SetInputWindowsListener::onSetInputWindowsFinished() { | 
|  | mFlinger->setInputWindowsFinished(); | 
|  | } | 
|  |  | 
|  | wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return fromHandleLocked(handle); | 
|  | } | 
|  |  | 
|  | wp<Layer> SurfaceFlinger::fromHandleLocked(const sp<IBinder>& handle) { | 
|  | BBinder* b = nullptr; | 
|  | if (handle) { | 
|  | b = handle->localBinder(); | 
|  | } | 
|  | if (b == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  | auto it = mLayersByLocalBinderToken.find(b); | 
|  | if (it != mLayersByLocalBinderToken.end()) { | 
|  | return it->second; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | 
|  | mNumLayers++; | 
|  | mScheduler->registerLayer(layer); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | 
|  | mNumLayers--; | 
|  | removeFromOffscreenLayers(layer); | 
|  | } | 
|  |  | 
|  | // WARNING: ONLY CALL THIS FROM LAYER DTOR | 
|  | // Here we add children in the current state to offscreen layers and remove the | 
|  | // layer itself from the offscreen layer list.  Since | 
|  | // this is the dtor, it is safe to access the current state.  This keeps us | 
|  | // from dangling children layers such that they are not reachable from the | 
|  | // Drawing state nor the offscreen layer list | 
|  | // See b/141111965 | 
|  | void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | 
|  | for (auto& child : layer->getCurrentChildren()) { | 
|  | mOffscreenLayers.emplace(child.get()); | 
|  | } | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bufferErased(const client_cache_t& clientCacheId) { | 
|  | getRenderEngine().unbindExternalTextureBuffer(clientCacheId.id); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | 
|  | float lightPosY, float lightPosZ, | 
|  | float lightRadius) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | 
|  | mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | 
|  | mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | 
|  | mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | 
|  | mCurrentState.globalShadowSettings.lightRadius = lightRadius; | 
|  |  | 
|  | // these values are overridden when calculating the shadow settings for a layer. | 
|  | mCurrentState.globalShadowSettings.lightPos.x = 0.f; | 
|  | mCurrentState.globalShadowSettings.length = 0.f; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | 
|  | const { | 
|  | // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | 
|  | // on the work to remove the table in that bug rather than adding more to | 
|  | // it. | 
|  | static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | 
|  | // Note: METADATA_OWNER_UID and METADATA_WINDOW_TYPE are officially | 
|  | // supported, and exposed via the | 
|  | // IVrComposerClient::VrCommand::SET_LAYER_INFO command. | 
|  | {"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID}, | 
|  | {"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR}, | 
|  | }; | 
|  | return genericLayerMetadataKeyMap; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, | 
|  | int8_t compatibility) { | 
|  | if (!ValidateFrameRate(frameRate, compatibility, "SurfaceFlinger::setFrameRate")) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | postMessageAsync(new LambdaMessage([=]() NO_THREAD_SAFETY_ANALYSIS { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (authenticateSurfaceTextureLocked(surface)) { | 
|  | sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | 
|  | if (layer->setFrameRate( | 
|  | Layer::FrameRate(frameRate, | 
|  | Layer::FrameRate::convertCompatibility(compatibility)))) { | 
|  | setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | } else { | 
|  | ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return NO_ERROR; | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) { | 
|  | if (!outToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | status_t result = NO_ERROR; | 
|  | postMessageSync(new LambdaMessage([&]() { | 
|  | if (mFrameRateFlexibilityTokenCount == 0) { | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  |  | 
|  | // This is a little racy, but not in a way that hurts anything. As we grab the | 
|  | // defaultConfig from the display manager policy, we could be setting a new display | 
|  | // manager policy, leaving us using a stale defaultConfig. The defaultConfig doesn't | 
|  | // matter for the override policy though, since we set allowGroupSwitching to true, so | 
|  | // it's not a problem. | 
|  | scheduler::RefreshRateConfigs::Policy overridePolicy; | 
|  | overridePolicy.defaultConfig = | 
|  | mRefreshRateConfigs->getDisplayManagerPolicy().defaultConfig; | 
|  | overridePolicy.allowGroupSwitching = true; | 
|  | result = setDesiredDisplayConfigSpecsInternal(display, overridePolicy, | 
|  | /*overridePolicy=*/true); | 
|  | } | 
|  |  | 
|  | if (result == NO_ERROR) { | 
|  | mFrameRateFlexibilityTokenCount++; | 
|  | // Handing out a reference to the SurfaceFlinger object, as we're doing in the line | 
|  | // below, is something to consider carefully. The lifetime of the | 
|  | // FrameRateFlexibilityToken isn't tied to SurfaceFlinger object lifetime, so if this | 
|  | // SurfaceFlinger object were to be destroyed while the token still exists, the token | 
|  | // destructor would be accessing a stale SurfaceFlinger reference, and crash. This is ok | 
|  | // in this case, for two reasons: | 
|  | //   1. Once SurfaceFlinger::run() is called by main_surfaceflinger.cpp, the only way | 
|  | //   the program exits is via a crash. So we won't have a situation where the | 
|  | //   SurfaceFlinger object is dead but the process is still up. | 
|  | //   2. The frame rate flexibility token is acquired/released only by CTS tests, so even | 
|  | //   if condition 1 were changed, the problem would only show up when running CTS tests, | 
|  | //   not on end user devices, so we could spot it and fix it without serious impact. | 
|  | *outToken = new FrameRateFlexibilityToken( | 
|  | [this]() { onFrameRateFlexibilityTokenReleased(); }); | 
|  | ALOGD("Frame rate flexibility token acquired. count=%d", | 
|  | mFrameRateFlexibilityTokenCount); | 
|  | } | 
|  | })); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFrameRateFlexibilityTokenReleased() { | 
|  | postMessageAsync(new LambdaMessage([&]() { | 
|  | LOG_ALWAYS_FATAL_IF(mFrameRateFlexibilityTokenCount == 0, | 
|  | "Failed tracking frame rate flexibility tokens"); | 
|  | mFrameRateFlexibilityTokenCount--; | 
|  | ALOGD("Frame rate flexibility token released. count=%d", mFrameRateFlexibilityTokenCount); | 
|  | if (mFrameRateFlexibilityTokenCount == 0) { | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | status_t result = | 
|  | setDesiredDisplayConfigSpecsInternal(display, {}, /*overridePolicy=*/true); | 
|  | LOG_ALWAYS_FATAL_IF(result < 0, "Failed releasing frame rate flexibility token"); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion" |