|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "InputDispatcher" | 
|  | #define ATRACE_TAG ATRACE_TAG_INPUT | 
|  |  | 
|  | #define LOG_NDEBUG 1 | 
|  |  | 
|  | // Log detailed debug messages about each inbound event notification to the dispatcher. | 
|  | #define DEBUG_INBOUND_EVENT_DETAILS 0 | 
|  |  | 
|  | // Log detailed debug messages about each outbound event processed by the dispatcher. | 
|  | #define DEBUG_OUTBOUND_EVENT_DETAILS 0 | 
|  |  | 
|  | // Log debug messages about the dispatch cycle. | 
|  | #define DEBUG_DISPATCH_CYCLE 0 | 
|  |  | 
|  | // Log debug messages about registrations. | 
|  | #define DEBUG_REGISTRATION 0 | 
|  |  | 
|  | // Log debug messages about input event injection. | 
|  | #define DEBUG_INJECTION 0 | 
|  |  | 
|  | // Log debug messages about input focus tracking. | 
|  | static constexpr bool DEBUG_FOCUS = false; | 
|  |  | 
|  | // Log debug messages about the app switch latency optimization. | 
|  | #define DEBUG_APP_SWITCH 0 | 
|  |  | 
|  | // Log debug messages about hover events. | 
|  | #define DEBUG_HOVER 0 | 
|  |  | 
|  | #include "InputDispatcher.h" | 
|  |  | 
|  | #include "Connection.h" | 
|  |  | 
|  | #include <errno.h> | 
|  | #include <inttypes.h> | 
|  | #include <limits.h> | 
|  | #include <statslog.h> | 
|  | #include <stddef.h> | 
|  | #include <time.h> | 
|  | #include <unistd.h> | 
|  | #include <queue> | 
|  | #include <sstream> | 
|  |  | 
|  | #include <android-base/chrono_utils.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <binder/Binder.h> | 
|  | #include <input/InputDevice.h> | 
|  | #include <log/log.h> | 
|  | #include <openssl/hmac.h> | 
|  | #include <openssl/rand.h> | 
|  | #include <powermanager/PowerManager.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #define INDENT "  " | 
|  | #define INDENT2 "    " | 
|  | #define INDENT3 "      " | 
|  | #define INDENT4 "        " | 
|  |  | 
|  | using android::base::StringPrintf; | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | // Default input dispatching timeout if there is no focused application or paused window | 
|  | // from which to determine an appropriate dispatching timeout. | 
|  | constexpr nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec | 
|  |  | 
|  | // Amount of time to allow for all pending events to be processed when an app switch | 
|  | // key is on the way.  This is used to preempt input dispatch and drop input events | 
|  | // when an application takes too long to respond and the user has pressed an app switch key. | 
|  | constexpr nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
|  |  | 
|  | // Amount of time to allow for an event to be dispatched (measured since its eventTime) | 
|  | // before considering it stale and dropping it. | 
|  | constexpr nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec | 
|  |  | 
|  | // Amount of time to allow touch events to be streamed out to a connection before requiring | 
|  | // that the first event be finished.  This value extends the ANR timeout by the specified | 
|  | // amount.  For example, if streaming is allowed to get ahead by one second relative to the | 
|  | // queue of waiting unfinished events, then ANRs will similarly be delayed by one second. | 
|  | constexpr nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec | 
|  |  | 
|  | // Log a warning when an event takes longer than this to process, even if an ANR does not occur. | 
|  | constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec | 
|  |  | 
|  | // Log a warning when an interception call takes longer than this to process. | 
|  | constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; | 
|  |  | 
|  | // Number of recent events to keep for debugging purposes. | 
|  | constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; | 
|  |  | 
|  | static inline nsecs_t now() { | 
|  | return systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | } | 
|  |  | 
|  | static inline const char* toString(bool value) { | 
|  | return value ? "true" : "false"; | 
|  | } | 
|  |  | 
|  | static inline int32_t getMotionEventActionPointerIndex(int32_t action) { | 
|  | return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> | 
|  | AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | 
|  | } | 
|  |  | 
|  | static bool isValidKeyAction(int32_t action) { | 
|  | switch (action) { | 
|  | case AKEY_EVENT_ACTION_DOWN: | 
|  | case AKEY_EVENT_ACTION_UP: | 
|  | return true; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool validateKeyEvent(int32_t action) { | 
|  | if (!isValidKeyAction(action)) { | 
|  | ALOGE("Key event has invalid action code 0x%x", action); | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { | 
|  | switch (action & AMOTION_EVENT_ACTION_MASK) { | 
|  | case AMOTION_EVENT_ACTION_DOWN: | 
|  | case AMOTION_EVENT_ACTION_UP: | 
|  | case AMOTION_EVENT_ACTION_CANCEL: | 
|  | case AMOTION_EVENT_ACTION_MOVE: | 
|  | case AMOTION_EVENT_ACTION_OUTSIDE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_ENTER: | 
|  | case AMOTION_EVENT_ACTION_HOVER_MOVE: | 
|  | case AMOTION_EVENT_ACTION_HOVER_EXIT: | 
|  | case AMOTION_EVENT_ACTION_SCROLL: | 
|  | return true; | 
|  | case AMOTION_EVENT_ACTION_POINTER_DOWN: | 
|  | case AMOTION_EVENT_ACTION_POINTER_UP: { | 
|  | int32_t index = getMotionEventActionPointerIndex(action); | 
|  | return index >= 0 && index < pointerCount; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_BUTTON_PRESS: | 
|  | case AMOTION_EVENT_ACTION_BUTTON_RELEASE: | 
|  | return actionButton != 0; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, | 
|  | const PointerProperties* pointerProperties) { | 
|  | if (!isValidMotionAction(action, actionButton, pointerCount)) { | 
|  | ALOGE("Motion event has invalid action code 0x%x", action); | 
|  | return false; | 
|  | } | 
|  | if (pointerCount < 1 || pointerCount > MAX_POINTERS) { | 
|  | ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.", | 
|  | pointerCount, MAX_POINTERS); | 
|  | return false; | 
|  | } | 
|  | BitSet32 pointerIdBits; | 
|  | for (size_t i = 0; i < pointerCount; i++) { | 
|  | int32_t id = pointerProperties[i].id; | 
|  | if (id < 0 || id > MAX_POINTER_ID) { | 
|  | ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", id, | 
|  | MAX_POINTER_ID); | 
|  | return false; | 
|  | } | 
|  | if (pointerIdBits.hasBit(id)) { | 
|  | ALOGE("Motion event has duplicate pointer id %d", id); | 
|  | return false; | 
|  | } | 
|  | pointerIdBits.markBit(id); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static void dumpRegion(std::string& dump, const Region& region) { | 
|  | if (region.isEmpty()) { | 
|  | dump += "<empty>"; | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool first = true; | 
|  | Region::const_iterator cur = region.begin(); | 
|  | Region::const_iterator const tail = region.end(); | 
|  | while (cur != tail) { | 
|  | if (first) { | 
|  | first = false; | 
|  | } else { | 
|  | dump += "|"; | 
|  | } | 
|  | dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); | 
|  | cur++; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Find the entry in std::unordered_map by key, and return it. | 
|  | * If the entry is not found, return a default constructed entry. | 
|  | * | 
|  | * Useful when the entries are vectors, since an empty vector will be returned | 
|  | * if the entry is not found. | 
|  | * Also useful when the entries are sp<>. If an entry is not found, nullptr is returned. | 
|  | */ | 
|  | template <typename K, typename V> | 
|  | static V getValueByKey(const std::unordered_map<K, V>& map, K key) { | 
|  | auto it = map.find(key); | 
|  | return it != map.end() ? it->second : V{}; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Find the entry in std::unordered_map by value, and remove it. | 
|  | * If more than one entry has the same value, then all matching | 
|  | * key-value pairs will be removed. | 
|  | * | 
|  | * Return true if at least one value has been removed. | 
|  | */ | 
|  | template <typename K, typename V> | 
|  | static bool removeByValue(std::unordered_map<K, V>& map, const V& value) { | 
|  | bool removed = false; | 
|  | for (auto it = map.begin(); it != map.end();) { | 
|  | if (it->second == value) { | 
|  | it = map.erase(it); | 
|  | removed = true; | 
|  | } else { | 
|  | it++; | 
|  | } | 
|  | } | 
|  | return removed; | 
|  | } | 
|  |  | 
|  | static bool haveSameToken(const sp<InputWindowHandle>& first, const sp<InputWindowHandle>& second) { | 
|  | if (first == second) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (first == nullptr || second == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return first->getToken() == second->getToken(); | 
|  | } | 
|  |  | 
|  | static bool isStaleEvent(nsecs_t currentTime, const EventEntry& entry) { | 
|  | return currentTime - entry.eventTime >= STALE_EVENT_TIMEOUT; | 
|  | } | 
|  |  | 
|  | static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, | 
|  | EventEntry* eventEntry, | 
|  | int32_t inputTargetFlags) { | 
|  | if (inputTarget.useDefaultPointerInfo()) { | 
|  | const PointerInfo& pointerInfo = inputTarget.getDefaultPointerInfo(); | 
|  | return std::make_unique<DispatchEntry>(eventEntry, // increments ref | 
|  | inputTargetFlags, pointerInfo.xOffset, | 
|  | pointerInfo.yOffset, inputTarget.globalScaleFactor, | 
|  | pointerInfo.windowXScale, pointerInfo.windowYScale); | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); | 
|  |  | 
|  | PointerCoords pointerCoords[motionEntry.pointerCount]; | 
|  |  | 
|  | // Use the first pointer information to normalize all other pointers. This could be any pointer | 
|  | // as long as all other pointers are normalized to the same value and the final DispatchEntry | 
|  | // uses the offset and scale for the normalized pointer. | 
|  | const PointerInfo& firstPointerInfo = | 
|  | inputTarget.pointerInfos[inputTarget.pointerIds.firstMarkedBit()]; | 
|  |  | 
|  | // Iterate through all pointers in the event to normalize against the first. | 
|  | for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.pointerCount; pointerIndex++) { | 
|  | const PointerProperties& pointerProperties = motionEntry.pointerProperties[pointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | const PointerInfo& currPointerInfo = inputTarget.pointerInfos[pointerId]; | 
|  |  | 
|  | // The scale factor is the ratio of the current pointers scale to the normalized scale. | 
|  | float scaleXDiff = currPointerInfo.windowXScale / firstPointerInfo.windowXScale; | 
|  | float scaleYDiff = currPointerInfo.windowYScale / firstPointerInfo.windowYScale; | 
|  |  | 
|  | pointerCoords[pointerIndex].copyFrom(motionEntry.pointerCoords[pointerIndex]); | 
|  | // First apply the current pointers offset to set the window at 0,0 | 
|  | pointerCoords[pointerIndex].applyOffset(currPointerInfo.xOffset, currPointerInfo.yOffset); | 
|  | // Next scale the coordinates. | 
|  | pointerCoords[pointerIndex].scale(1, scaleXDiff, scaleYDiff); | 
|  | // Lastly, offset the coordinates so they're in the normalized pointer's frame. | 
|  | pointerCoords[pointerIndex].applyOffset(-firstPointerInfo.xOffset, | 
|  | -firstPointerInfo.yOffset); | 
|  | } | 
|  |  | 
|  | MotionEntry* combinedMotionEntry = | 
|  | new MotionEntry(motionEntry.id, motionEntry.eventTime, motionEntry.deviceId, | 
|  | motionEntry.source, motionEntry.displayId, motionEntry.policyFlags, | 
|  | motionEntry.action, motionEntry.actionButton, motionEntry.flags, | 
|  | motionEntry.metaState, motionEntry.buttonState, | 
|  | motionEntry.classification, motionEntry.edgeFlags, | 
|  | motionEntry.xPrecision, motionEntry.yPrecision, | 
|  | motionEntry.xCursorPosition, motionEntry.yCursorPosition, | 
|  | motionEntry.downTime, motionEntry.pointerCount, | 
|  | motionEntry.pointerProperties, pointerCoords, 0 /* xOffset */, | 
|  | 0 /* yOffset */); | 
|  |  | 
|  | if (motionEntry.injectionState) { | 
|  | combinedMotionEntry->injectionState = motionEntry.injectionState; | 
|  | combinedMotionEntry->injectionState->refCount += 1; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<DispatchEntry> dispatchEntry = | 
|  | std::make_unique<DispatchEntry>(combinedMotionEntry, // increments ref | 
|  | inputTargetFlags, firstPointerInfo.xOffset, | 
|  | firstPointerInfo.yOffset, inputTarget.globalScaleFactor, | 
|  | firstPointerInfo.windowXScale, | 
|  | firstPointerInfo.windowYScale); | 
|  | combinedMotionEntry->release(); | 
|  | return dispatchEntry; | 
|  | } | 
|  |  | 
|  | static std::array<uint8_t, 128> getRandomKey() { | 
|  | std::array<uint8_t, 128> key; | 
|  | if (RAND_bytes(key.data(), key.size()) != 1) { | 
|  | LOG_ALWAYS_FATAL("Can't generate HMAC key"); | 
|  | } | 
|  | return key; | 
|  | } | 
|  |  | 
|  | // --- HmacKeyManager --- | 
|  |  | 
|  | HmacKeyManager::HmacKeyManager() : mHmacKey(getRandomKey()) {} | 
|  |  | 
|  | std::array<uint8_t, 32> HmacKeyManager::sign(const VerifiedInputEvent& event) const { | 
|  | size_t size; | 
|  | switch (event.type) { | 
|  | case VerifiedInputEvent::Type::KEY: { | 
|  | size = sizeof(VerifiedKeyEvent); | 
|  | break; | 
|  | } | 
|  | case VerifiedInputEvent::Type::MOTION: { | 
|  | size = sizeof(VerifiedMotionEvent); | 
|  | break; | 
|  | } | 
|  | } | 
|  | std::vector<uint8_t> data; | 
|  | const uint8_t* start = reinterpret_cast<const uint8_t*>(&event); | 
|  | data.assign(start, start + size); | 
|  | return sign(data); | 
|  | } | 
|  |  | 
|  | std::array<uint8_t, 32> HmacKeyManager::sign(const std::vector<uint8_t>& data) const { | 
|  | // SHA256 always generates 32-bytes result | 
|  | std::array<uint8_t, 32> hash; | 
|  | unsigned int hashLen = 0; | 
|  | uint8_t* result = HMAC(EVP_sha256(), mHmacKey.data(), mHmacKey.size(), data.data(), data.size(), | 
|  | hash.data(), &hashLen); | 
|  | if (result == nullptr) { | 
|  | ALOGE("Could not sign the data using HMAC"); | 
|  | return INVALID_HMAC; | 
|  | } | 
|  |  | 
|  | if (hashLen != hash.size()) { | 
|  | ALOGE("HMAC-SHA256 has unexpected length"); | 
|  | return INVALID_HMAC; | 
|  | } | 
|  |  | 
|  | return hash; | 
|  | } | 
|  |  | 
|  | // --- InputDispatcher --- | 
|  |  | 
|  | InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) | 
|  | : mPolicy(policy), | 
|  | mPendingEvent(nullptr), | 
|  | mLastDropReason(DropReason::NOT_DROPPED), | 
|  | mIdGenerator(IdGenerator::Source::INPUT_DISPATCHER), | 
|  | mAppSwitchSawKeyDown(false), | 
|  | mAppSwitchDueTime(LONG_LONG_MAX), | 
|  | mNextUnblockedEvent(nullptr), | 
|  | mDispatchEnabled(false), | 
|  | mDispatchFrozen(false), | 
|  | mInputFilterEnabled(false), | 
|  | // mInTouchMode will be initialized by the WindowManager to the default device config. | 
|  | // To avoid leaking stack in case that call never comes, and for tests, | 
|  | // initialize it here anyways. | 
|  | mInTouchMode(true), | 
|  | mFocusedDisplayId(ADISPLAY_ID_DEFAULT), | 
|  | mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { | 
|  | mLooper = new Looper(false); | 
|  | mReporter = createInputReporter(); | 
|  |  | 
|  | mKeyRepeatState.lastKeyEntry = nullptr; | 
|  |  | 
|  | policy->getDispatcherConfiguration(&mConfig); | 
|  | } | 
|  |  | 
|  | InputDispatcher::~InputDispatcher() { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | } | 
|  |  | 
|  | while (!mConnectionsByFd.empty()) { | 
|  | sp<Connection> connection = mConnectionsByFd.begin()->second; | 
|  | unregisterInputChannel(connection->inputChannel); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::start() { | 
|  | if (mThread) { | 
|  | return ALREADY_EXISTS; | 
|  | } | 
|  | mThread = std::make_unique<InputThread>( | 
|  | "InputDispatcher", [this]() { dispatchOnce(); }, [this]() { mLooper->wake(); }); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::stop() { | 
|  | if (mThread && mThread->isCallingThread()) { | 
|  | ALOGE("InputDispatcher cannot be stopped from its own thread!"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | mThread.reset(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnce() { | 
|  | nsecs_t nextWakeupTime = LONG_LONG_MAX; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | mDispatcherIsAlive.notify_all(); | 
|  |  | 
|  | // Run a dispatch loop if there are no pending commands. | 
|  | // The dispatch loop might enqueue commands to run afterwards. | 
|  | if (!haveCommandsLocked()) { | 
|  | dispatchOnceInnerLocked(&nextWakeupTime); | 
|  | } | 
|  |  | 
|  | // Run all pending commands if there are any. | 
|  | // If any commands were run then force the next poll to wake up immediately. | 
|  | if (runCommandsLockedInterruptible()) { | 
|  | nextWakeupTime = LONG_LONG_MIN; | 
|  | } | 
|  |  | 
|  | // We are about to enter an infinitely long sleep, because we have no commands or | 
|  | // pending or queued events | 
|  | if (nextWakeupTime == LONG_LONG_MAX) { | 
|  | mDispatcherEnteredIdle.notify_all(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wait for callback or timeout or wake.  (make sure we round up, not down) | 
|  | nsecs_t currentTime = now(); | 
|  | int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); | 
|  | mLooper->pollOnce(timeoutMillis); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | // Reset the key repeat timer whenever normal dispatch is suspended while the | 
|  | // device is in a non-interactive state.  This is to ensure that we abort a key | 
|  | // repeat if the device is just coming out of sleep. | 
|  | if (!mDispatchEnabled) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | // If dispatching is frozen, do not process timeouts or try to deliver any new events. | 
|  | if (mDispatchFrozen) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dispatch frozen.  Waiting some more."); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Optimize latency of app switches. | 
|  | // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has | 
|  | // been pressed.  When it expires, we preempt dispatch and drop all other pending events. | 
|  | bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; | 
|  | if (mAppSwitchDueTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mAppSwitchDueTime; | 
|  | } | 
|  |  | 
|  | // Ready to start a new event. | 
|  | // If we don't already have a pending event, go grab one. | 
|  | if (!mPendingEvent) { | 
|  | if (mInboundQueue.empty()) { | 
|  | if (isAppSwitchDue) { | 
|  | // The inbound queue is empty so the app switch key we were waiting | 
|  | // for will never arrive.  Stop waiting for it. | 
|  | resetPendingAppSwitchLocked(false); | 
|  | isAppSwitchDue = false; | 
|  | } | 
|  |  | 
|  | // Synthesize a key repeat if appropriate. | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | if (currentTime >= mKeyRepeatState.nextRepeatTime) { | 
|  | mPendingEvent = synthesizeKeyRepeatLocked(currentTime); | 
|  | } else { | 
|  | if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mKeyRepeatState.nextRepeatTime; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Nothing to do if there is no pending event. | 
|  | if (!mPendingEvent) { | 
|  | return; | 
|  | } | 
|  | } else { | 
|  | // Inbound queue has at least one entry. | 
|  | mPendingEvent = mInboundQueue.front(); | 
|  | mInboundQueue.pop_front(); | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | // Poke user activity for this event. | 
|  | if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | pokeUserActivityLocked(*mPendingEvent); | 
|  | } | 
|  |  | 
|  | // Get ready to dispatch the event. | 
|  | resetANRTimeoutsLocked(); | 
|  | } | 
|  |  | 
|  | // Now we have an event to dispatch. | 
|  | // All events are eventually dequeued and processed this way, even if we intend to drop them. | 
|  | ALOG_ASSERT(mPendingEvent != nullptr); | 
|  | bool done = false; | 
|  | DropReason dropReason = DropReason::NOT_DROPPED; | 
|  | if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { | 
|  | dropReason = DropReason::POLICY; | 
|  | } else if (!mDispatchEnabled) { | 
|  | dropReason = DropReason::DISABLED; | 
|  | } | 
|  |  | 
|  | if (mNextUnblockedEvent == mPendingEvent) { | 
|  | mNextUnblockedEvent = nullptr; | 
|  | } | 
|  |  | 
|  | switch (mPendingEvent->type) { | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: { | 
|  | ConfigurationChangedEntry* typedEntry = | 
|  | static_cast<ConfigurationChangedEntry*>(mPendingEvent); | 
|  | done = dispatchConfigurationChangedLocked(currentTime, typedEntry); | 
|  | dropReason = DropReason::NOT_DROPPED; // configuration changes are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | DeviceResetEntry* typedEntry = static_cast<DeviceResetEntry*>(mPendingEvent); | 
|  | done = dispatchDeviceResetLocked(currentTime, typedEntry); | 
|  | dropReason = DropReason::NOT_DROPPED; // device resets are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::FOCUS: { | 
|  | FocusEntry* typedEntry = static_cast<FocusEntry*>(mPendingEvent); | 
|  | dispatchFocusLocked(currentTime, typedEntry); | 
|  | done = true; | 
|  | dropReason = DropReason::NOT_DROPPED; // focus events are never dropped | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::KEY: { | 
|  | KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); | 
|  | if (isAppSwitchDue) { | 
|  | if (isAppSwitchKeyEvent(*typedEntry)) { | 
|  | resetPendingAppSwitchLocked(true); | 
|  | isAppSwitchDue = false; | 
|  | } else if (dropReason == DropReason::NOT_DROPPED) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *typedEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DropReason::BLOCKED; | 
|  | } | 
|  | done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); | 
|  | if (dropReason == DropReason::NOT_DROPPED && isAppSwitchDue) { | 
|  | dropReason = DropReason::APP_SWITCH; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *typedEntry)) { | 
|  | dropReason = DropReason::STALE; | 
|  | } | 
|  | if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { | 
|  | dropReason = DropReason::BLOCKED; | 
|  | } | 
|  | done = dispatchMotionLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (done) { | 
|  | if (dropReason != DropReason::NOT_DROPPED) { | 
|  | dropInboundEventLocked(*mPendingEvent, dropReason); | 
|  | } | 
|  | mLastDropReason = dropReason; | 
|  |  | 
|  | releasePendingEventLocked(); | 
|  | *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { | 
|  | bool needWake = mInboundQueue.empty(); | 
|  | mInboundQueue.push_back(entry); | 
|  | traceInboundQueueLengthLocked(); | 
|  |  | 
|  | switch (entry->type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | // Optimize app switch latency. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the app switch key. | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*entry); | 
|  | if (isAppSwitchKeyEvent(keyEntry)) { | 
|  | if (keyEntry.action == AKEY_EVENT_ACTION_DOWN) { | 
|  | mAppSwitchSawKeyDown = true; | 
|  | } else if (keyEntry.action == AKEY_EVENT_ACTION_UP) { | 
|  | if (mAppSwitchSawKeyDown) { | 
|  | #if DEBUG_APP_SWITCH | 
|  | ALOGD("App switch is pending!"); | 
|  | #endif | 
|  | mAppSwitchDueTime = keyEntry.eventTime + APP_SWITCH_TIMEOUT; | 
|  | mAppSwitchSawKeyDown = false; | 
|  | needWake = true; | 
|  | } | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | // Optimize case where the current application is unresponsive and the user | 
|  | // decides to touch a window in a different application. | 
|  | // If the application takes too long to catch up then we drop all events preceding | 
|  | // the touch into the other window. | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | 
|  | if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN && | 
|  | (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) && | 
|  | mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY && | 
|  | mInputTargetWaitApplicationToken != nullptr) { | 
|  | int32_t displayId = motionEntry->displayId; | 
|  | int32_t x = | 
|  | int32_t(motionEntry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = | 
|  | int32_t(motionEntry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  | sp<InputWindowHandle> touchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y); | 
|  | if (touchedWindowHandle != nullptr && | 
|  | touchedWindowHandle->getApplicationToken() != | 
|  | mInputTargetWaitApplicationToken) { | 
|  | // User touched a different application than the one we are waiting on. | 
|  | // Flag the event, and start pruning the input queue. | 
|  | mNextUnblockedEvent = motionEntry; | 
|  | needWake = true; | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: | 
|  | case EventEntry::Type::FOCUS: { | 
|  | // nothing to do | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return needWake; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addRecentEventLocked(EventEntry* entry) { | 
|  | entry->refCount += 1; | 
|  | mRecentQueue.push_back(entry); | 
|  | if (mRecentQueue.size() > RECENT_QUEUE_MAX_SIZE) { | 
|  | mRecentQueue.front()->release(); | 
|  | mRecentQueue.pop_front(); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x, | 
|  | int32_t y, bool addOutsideTargets, | 
|  | bool addPortalWindows) { | 
|  | // Traverse windows from front to back to find touched window. | 
|  | const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<InputWindowHandle>& windowHandle : windowHandles) { | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | if (windowInfo->displayId == displayId) { | 
|  | int32_t flags = windowInfo->layoutParamsFlags; | 
|  |  | 
|  | if (windowInfo->visible) { | 
|  | if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { | 
|  | bool isTouchModal = (flags & | 
|  | (InputWindowInfo::FLAG_NOT_FOCUSABLE | | 
|  | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; | 
|  | if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { | 
|  | int32_t portalToDisplayId = windowInfo->portalToDisplayId; | 
|  | if (portalToDisplayId != ADISPLAY_ID_NONE && | 
|  | portalToDisplayId != displayId) { | 
|  | if (addPortalWindows) { | 
|  | // For the monitoring channels of the display. | 
|  | mTempTouchState.addPortalWindow(windowHandle); | 
|  | } | 
|  | return findTouchedWindowAtLocked(portalToDisplayId, x, y, | 
|  | addOutsideTargets, addPortalWindows); | 
|  | } | 
|  | // Found window. | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (addOutsideTargets && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { | 
|  | mTempTouchState.addOrUpdateWindow(windowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_OUTSIDE, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked( | 
|  | int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) { | 
|  | std::vector<TouchedMonitor> touchedMonitors; | 
|  |  | 
|  | std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId); | 
|  | addGestureMonitors(monitors, touchedMonitors); | 
|  | for (const sp<InputWindowHandle>& portalWindow : portalWindows) { | 
|  | const InputWindowInfo* windowInfo = portalWindow->getInfo(); | 
|  | monitors = getValueByKey(mGestureMonitorsByDisplay, windowInfo->portalToDisplayId); | 
|  | addGestureMonitors(monitors, touchedMonitors, -windowInfo->frameLeft, | 
|  | -windowInfo->frameTop); | 
|  | } | 
|  | return touchedMonitors; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addGestureMonitors(const std::vector<Monitor>& monitors, | 
|  | std::vector<TouchedMonitor>& outTouchedMonitors, | 
|  | float xOffset, float yOffset) { | 
|  | if (monitors.empty()) { | 
|  | return; | 
|  | } | 
|  | outTouchedMonitors.reserve(monitors.size() + outTouchedMonitors.size()); | 
|  | for (const Monitor& monitor : monitors) { | 
|  | outTouchedMonitors.emplace_back(monitor, xOffset, yOffset); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) { | 
|  | const char* reason; | 
|  | switch (dropReason) { | 
|  | case DropReason::POLICY: | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("Dropped event because policy consumed it."); | 
|  | #endif | 
|  | reason = "inbound event was dropped because the policy consumed it"; | 
|  | break; | 
|  | case DropReason::DISABLED: | 
|  | if (mLastDropReason != DropReason::DISABLED) { | 
|  | ALOGI("Dropped event because input dispatch is disabled."); | 
|  | } | 
|  | reason = "inbound event was dropped because input dispatch is disabled"; | 
|  | break; | 
|  | case DropReason::APP_SWITCH: | 
|  | ALOGI("Dropped event because of pending overdue app switch."); | 
|  | reason = "inbound event was dropped because of pending overdue app switch"; | 
|  | break; | 
|  | case DropReason::BLOCKED: | 
|  | ALOGI("Dropped event because the current application is not responding and the user " | 
|  | "has started interacting with a different application."); | 
|  | reason = "inbound event was dropped because the current application is not responding " | 
|  | "and the user has started interacting with a different application"; | 
|  | break; | 
|  | case DropReason::STALE: | 
|  | ALOGI("Dropped event because it is stale."); | 
|  | reason = "inbound event was dropped because it is stale"; | 
|  | break; | 
|  | case DropReason::NOT_DROPPED: { | 
|  | LOG_ALWAYS_FATAL("Should not be dropping a NOT_DROPPED event"); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | if (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } else { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("Should not drop %s events", EventEntry::typeToString(entry.type)); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool isAppSwitchKeyCode(int32_t keyCode) { | 
|  | return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL || | 
|  | keyCode == AKEYCODE_APP_SWITCH; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchKeyEvent(const KeyEntry& keyEntry) { | 
|  | return !(keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) && isAppSwitchKeyCode(keyEntry.keyCode) && | 
|  | (keyEntry.policyFlags & POLICY_FLAG_TRUSTED) && | 
|  | (keyEntry.policyFlags & POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isAppSwitchPendingLocked() { | 
|  | return mAppSwitchDueTime != LONG_LONG_MAX; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { | 
|  | mAppSwitchDueTime = LONG_LONG_MAX; | 
|  |  | 
|  | #if DEBUG_APP_SWITCH | 
|  | if (handled) { | 
|  | ALOGD("App switch has arrived."); | 
|  | } else { | 
|  | ALOGD("App switch was abandoned."); | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::haveCommandsLocked() const { | 
|  | return !mCommandQueue.empty(); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::runCommandsLockedInterruptible() { | 
|  | if (mCommandQueue.empty()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | do { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::move(mCommandQueue.front()); | 
|  | mCommandQueue.pop_front(); | 
|  | Command command = commandEntry->command; | 
|  | command(*this, commandEntry.get()); // commands are implicitly 'LockedInterruptible' | 
|  |  | 
|  | commandEntry->connection.clear(); | 
|  | } while (!mCommandQueue.empty()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::postCommandLocked(std::unique_ptr<CommandEntry> commandEntry) { | 
|  | mCommandQueue.push_back(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainInboundQueueLocked() { | 
|  | while (!mInboundQueue.empty()) { | 
|  | EventEntry* entry = mInboundQueue.front(); | 
|  | mInboundQueue.pop_front(); | 
|  | releaseInboundEventLocked(entry); | 
|  | } | 
|  | traceInboundQueueLengthLocked(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releasePendingEventLocked() { | 
|  | if (mPendingEvent) { | 
|  | resetANRTimeoutsLocked(); | 
|  | releaseInboundEventLocked(mPendingEvent); | 
|  | mPendingEvent = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("Injected inbound event was dropped."); | 
|  | #endif | 
|  | setInjectionResult(entry, INPUT_EVENT_INJECTION_FAILED); | 
|  | } | 
|  | if (entry == mNextUnblockedEvent) { | 
|  | mNextUnblockedEvent = nullptr; | 
|  | } | 
|  | addRecentEventLocked(entry); | 
|  | entry->release(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetKeyRepeatLocked() { | 
|  | if (mKeyRepeatState.lastKeyEntry) { | 
|  | mKeyRepeatState.lastKeyEntry->release(); | 
|  | mKeyRepeatState.lastKeyEntry = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { | 
|  | KeyEntry* entry = mKeyRepeatState.lastKeyEntry; | 
|  |  | 
|  | // Reuse the repeated key entry if it is otherwise unreferenced. | 
|  | uint32_t policyFlags = entry->policyFlags & | 
|  | (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); | 
|  | if (entry->refCount == 1) { | 
|  | entry->recycle(); | 
|  | entry->id = mIdGenerator.nextId(); | 
|  | entry->eventTime = currentTime; | 
|  | entry->policyFlags = policyFlags; | 
|  | entry->repeatCount += 1; | 
|  | } else { | 
|  | KeyEntry* newEntry = | 
|  | new KeyEntry(mIdGenerator.nextId(), currentTime, entry->deviceId, entry->source, | 
|  | entry->displayId, policyFlags, entry->action, entry->flags, | 
|  | entry->keyCode, entry->scanCode, entry->metaState, | 
|  | entry->repeatCount + 1, entry->downTime); | 
|  |  | 
|  | mKeyRepeatState.lastKeyEntry = newEntry; | 
|  | entry->release(); | 
|  |  | 
|  | entry = newEntry; | 
|  | } | 
|  | entry->syntheticRepeat = true; | 
|  |  | 
|  | // Increment reference count since we keep a reference to the event in | 
|  | // mKeyRepeatState.lastKeyEntry in addition to the one we return. | 
|  | entry->refCount += 1; | 
|  |  | 
|  | mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; | 
|  | return entry; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchConfigurationChangedLocked(nsecs_t currentTime, | 
|  | ConfigurationChangedEntry* entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry->eventTime); | 
|  | #endif | 
|  |  | 
|  | // Reset key repeating in case a keyboard device was added or removed or something. | 
|  | resetKeyRepeatLocked(); | 
|  |  | 
|  | // Enqueue a command to run outside the lock to tell the policy that the configuration changed. | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyConfigurationChangedLockedInterruptible); | 
|  | commandEntry->eventTime = entry->eventTime; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchDeviceResetLocked(nsecs_t currentTime, DeviceResetEntry* entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry->eventTime, | 
|  | entry->deviceId); | 
|  | #endif | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, "device was reset"); | 
|  | options.deviceId = entry->deviceId; | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueFocusEventLocked(const InputWindowHandle& window, bool hasFocus) { | 
|  | FocusEntry* focusEntry = | 
|  | new FocusEntry(mIdGenerator.nextId(), now(), window.getToken(), hasFocus); | 
|  | enqueueInboundEventLocked(focusEntry); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchFocusLocked(nsecs_t currentTime, FocusEntry* entry) { | 
|  | sp<InputChannel> channel = getInputChannelLocked(entry->connectionToken); | 
|  | if (channel == nullptr) { | 
|  | return; // Window has gone away | 
|  | } | 
|  | InputTarget target; | 
|  | target.inputChannel = channel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | dispatchEventLocked(currentTime, entry, {target}); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | // Preprocessing. | 
|  | if (!entry->dispatchInProgress) { | 
|  | if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && | 
|  | (entry->policyFlags & POLICY_FLAG_TRUSTED) && | 
|  | (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { | 
|  | if (mKeyRepeatState.lastKeyEntry && | 
|  | mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { | 
|  | // We have seen two identical key downs in a row which indicates that the device | 
|  | // driver is automatically generating key repeats itself.  We take note of the | 
|  | // repeat here, but we disable our own next key repeat timer since it is clear that | 
|  | // we will not need to synthesize key repeats ourselves. | 
|  | entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves | 
|  | } else { | 
|  | // Not a repeat.  Save key down state in case we do see a repeat later. | 
|  | resetKeyRepeatLocked(); | 
|  | mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; | 
|  | } | 
|  | mKeyRepeatState.lastKeyEntry = entry; | 
|  | entry->refCount += 1; | 
|  | } else if (!entry->syntheticRepeat) { | 
|  | resetKeyRepeatLocked(); | 
|  | } | 
|  |  | 
|  | if (entry->repeatCount == 1) { | 
|  | entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } else { | 
|  | entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; | 
|  | } | 
|  |  | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundKeyDetails("dispatchKey - ", *entry); | 
|  | } | 
|  |  | 
|  | // Handle case where the policy asked us to try again later last time. | 
|  | if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { | 
|  | if (currentTime < entry->interceptKeyWakeupTime) { | 
|  | if (entry->interceptKeyWakeupTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = entry->interceptKeyWakeupTime; | 
|  | } | 
|  | return false; // wait until next wakeup | 
|  | } | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | 
|  | entry->interceptKeyWakeupTime = 0; | 
|  | } | 
|  |  | 
|  | // Give the policy a chance to intercept the key. | 
|  | if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { | 
|  | if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); | 
|  | sp<InputWindowHandle> focusedWindowHandle = | 
|  | getValueByKey(mFocusedWindowHandlesByDisplay, getTargetDisplayId(*entry)); | 
|  | if (focusedWindowHandle != nullptr) { | 
|  | commandEntry->inputChannel = getInputChannelLocked(focusedWindowHandle->getToken()); | 
|  | } | 
|  | commandEntry->keyEntry = entry; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | entry->refCount += 1; | 
|  | return false; // wait for the command to run | 
|  | } else { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
|  | } | 
|  | } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { | 
|  | if (*dropReason == DropReason::NOT_DROPPED) { | 
|  | *dropReason = DropReason::POLICY; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DropReason::NOT_DROPPED) { | 
|  | setInjectionResult(entry, | 
|  | *dropReason == DropReason::POLICY ? INPUT_EVENT_INJECTION_SUCCEEDED | 
|  | : INPUT_EVENT_INJECTION_FAILED); | 
|  | mReporter->reportDroppedKey(entry->id); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Identify targets. | 
|  | std::vector<InputTarget> inputTargets; | 
|  | int32_t injectionResult = | 
|  | findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); | 
|  | if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResult(entry, injectionResult); | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Add monitor channels from event's or focused display. | 
|  | addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); | 
|  |  | 
|  | // Dispatch the key. | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " | 
|  | "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " | 
|  | "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, | 
|  | prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, entry.policyFlags, | 
|  | entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, | 
|  | entry.repeatCount, entry.downTime); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, MotionEntry* entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) { | 
|  | ATRACE_CALL(); | 
|  | // Preprocessing. | 
|  | if (!entry->dispatchInProgress) { | 
|  | entry->dispatchInProgress = true; | 
|  |  | 
|  | logOutboundMotionDetails("dispatchMotion - ", *entry); | 
|  | } | 
|  |  | 
|  | // Clean up if dropping the event. | 
|  | if (*dropReason != DropReason::NOT_DROPPED) { | 
|  | setInjectionResult(entry, | 
|  | *dropReason == DropReason::POLICY ? INPUT_EVENT_INJECTION_SUCCEEDED | 
|  | : INPUT_EVENT_INJECTION_FAILED); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; | 
|  |  | 
|  | // Identify targets. | 
|  | std::vector<InputTarget> inputTargets; | 
|  |  | 
|  | bool conflictingPointerActions = false; | 
|  | int32_t injectionResult; | 
|  | if (isPointerEvent) { | 
|  | // Pointer event.  (eg. touchscreen) | 
|  | injectionResult = | 
|  | findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, | 
|  | &conflictingPointerActions); | 
|  | } else { | 
|  | // Non touch event.  (eg. trackball) | 
|  | injectionResult = | 
|  | findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); | 
|  | } | 
|  | if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setInjectionResult(entry, injectionResult); | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) { | 
|  | CancelationOptions::Mode mode(isPointerEvent | 
|  | ? CancelationOptions::CANCEL_POINTER_EVENTS | 
|  | : CancelationOptions::CANCEL_NON_POINTER_EVENTS); | 
|  | CancelationOptions options(mode, "input event injection failed"); | 
|  | synthesizeCancelationEventsForMonitorsLocked(options); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Add monitor channels from event's or focused display. | 
|  | addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); | 
|  |  | 
|  | if (isPointerEvent) { | 
|  | ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(entry->displayId); | 
|  | if (stateIndex >= 0) { | 
|  | const TouchState& state = mTouchStatesByDisplay.valueAt(stateIndex); | 
|  | if (!state.portalWindows.empty()) { | 
|  | // The event has gone through these portal windows, so we add monitoring targets of | 
|  | // the corresponding displays as well. | 
|  | for (size_t i = 0; i < state.portalWindows.size(); i++) { | 
|  | const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo(); | 
|  | addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, | 
|  | -windowInfo->frameLeft, -windowInfo->frameTop); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Dispatch the motion. | 
|  | if (conflictingPointerActions) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "conflicting pointer actions"); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  | } | 
|  | dispatchEventLocked(currentTime, entry, inputTargets); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logOutboundMotionDetails(const char* prefix, const MotionEntry& entry) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 | 
|  | ", policyFlags=0x%x, " | 
|  | "action=0x%x, actionButton=0x%x, flags=0x%x, " | 
|  | "metaState=0x%x, buttonState=0x%x," | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, | 
|  | prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, entry.policyFlags, | 
|  | entry.action, entry.actionButton, entry.flags, entry.metaState, entry.buttonState, | 
|  | entry.edgeFlags, entry.xPrecision, entry.yPrecision, entry.downTime); | 
|  |  | 
|  | for (uint32_t i = 0; i < entry.pointerCount; i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
|  | "x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
|  | "orientation=%f", | 
|  | i, entry.pointerProperties[i].id, entry.pointerProperties[i].toolType, | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, | 
|  | const std::vector<InputTarget>& inputTargets) { | 
|  | ATRACE_CALL(); | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("dispatchEventToCurrentInputTargets"); | 
|  | #endif | 
|  |  | 
|  | ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true | 
|  |  | 
|  | pokeUserActivityLocked(*eventEntry); | 
|  |  | 
|  | for (const InputTarget& inputTarget : inputTargets) { | 
|  | sp<Connection> connection = | 
|  | getConnectionLocked(inputTarget.inputChannel->getConnectionToken()); | 
|  | if (connection != nullptr) { | 
|  | prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); | 
|  | } else { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dropping event delivery to target with channel '%s' because it " | 
|  | "is no longer registered with the input dispatcher.", | 
|  | inputTarget.inputChannel->getName().c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::handleTargetsNotReadyLocked( | 
|  | nsecs_t currentTime, const EventEntry& entry, | 
|  | const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) { | 
|  | if (applicationHandle == nullptr && windowHandle == nullptr) { | 
|  | if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Waiting for system to become ready for input.  Reason: %s", reason); | 
|  | } | 
|  | mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; | 
|  | mInputTargetWaitStartTime = currentTime; | 
|  | mInputTargetWaitTimeoutTime = LONG_LONG_MAX; | 
|  | mInputTargetWaitTimeoutExpired = false; | 
|  | mInputTargetWaitApplicationToken.clear(); | 
|  | } | 
|  | } else { | 
|  | if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Waiting for application to become ready for input: %s.  Reason: %s", | 
|  | getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), reason); | 
|  | } | 
|  | nsecs_t timeout; | 
|  | if (windowHandle != nullptr) { | 
|  | timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | } else if (applicationHandle != nullptr) { | 
|  | timeout = | 
|  | applicationHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | 
|  | } else { | 
|  | timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; | 
|  | } | 
|  |  | 
|  | mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; | 
|  | mInputTargetWaitStartTime = currentTime; | 
|  | mInputTargetWaitTimeoutTime = currentTime + timeout; | 
|  | mInputTargetWaitTimeoutExpired = false; | 
|  | mInputTargetWaitApplicationToken.clear(); | 
|  |  | 
|  | if (windowHandle != nullptr) { | 
|  | mInputTargetWaitApplicationToken = windowHandle->getApplicationToken(); | 
|  | } | 
|  | if (mInputTargetWaitApplicationToken == nullptr && applicationHandle != nullptr) { | 
|  | mInputTargetWaitApplicationToken = applicationHandle->getApplicationToken(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mInputTargetWaitTimeoutExpired) { | 
|  | return INPUT_EVENT_INJECTION_TIMED_OUT; | 
|  | } | 
|  |  | 
|  | if (currentTime >= mInputTargetWaitTimeoutTime) { | 
|  | onANRLocked(currentTime, applicationHandle, windowHandle, entry.eventTime, | 
|  | mInputTargetWaitStartTime, reason); | 
|  |  | 
|  | // Force poll loop to wake up immediately on next iteration once we get the | 
|  | // ANR response back from the policy. | 
|  | *nextWakeupTime = LONG_LONG_MIN; | 
|  | return INPUT_EVENT_INJECTION_PENDING; | 
|  | } else { | 
|  | // Force poll loop to wake up when timeout is due. | 
|  | if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { | 
|  | *nextWakeupTime = mInputTargetWaitTimeoutTime; | 
|  | } | 
|  | return INPUT_EVENT_INJECTION_PENDING; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeWindowByTokenLocked(const sp<IBinder>& token) { | 
|  | for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { | 
|  | TouchState& state = mTouchStatesByDisplay.editValueAt(d); | 
|  | state.removeWindowByToken(token); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked( | 
|  | nsecs_t newTimeout, const sp<IBinder>& inputConnectionToken) { | 
|  | if (newTimeout > 0) { | 
|  | // Extend the timeout. | 
|  | mInputTargetWaitTimeoutTime = now() + newTimeout; | 
|  | } else { | 
|  | // Give up. | 
|  | mInputTargetWaitTimeoutExpired = true; | 
|  |  | 
|  | // Input state will not be realistic.  Mark it out of sync. | 
|  | sp<Connection> connection = getConnectionLocked(inputConnectionToken); | 
|  | if (connection != nullptr) { | 
|  | removeWindowByTokenLocked(inputConnectionToken); | 
|  |  | 
|  | if (connection->status == Connection::STATUS_NORMAL) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | 
|  | "application not responding"); | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime) { | 
|  | if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | 
|  | return currentTime - mInputTargetWaitStartTime; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetANRTimeoutsLocked() { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Resetting ANR timeouts."); | 
|  | } | 
|  |  | 
|  | // Reset input target wait timeout. | 
|  | mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; | 
|  | mInputTargetWaitApplicationToken.clear(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the display id that the given event should go to. If this event specifies a valid display id, | 
|  | * then it should be dispatched to that display. Otherwise, the event goes to the focused display. | 
|  | * Focused display is the display that the user most recently interacted with. | 
|  | */ | 
|  | int32_t InputDispatcher::getTargetDisplayId(const EventEntry& entry) { | 
|  | int32_t displayId; | 
|  | switch (entry.type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); | 
|  | displayId = keyEntry.displayId; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); | 
|  | displayId = motionEntry.displayId; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | ALOGE("%s events do not have a target display", EventEntry::typeToString(entry.type)); | 
|  | return ADISPLAY_ID_NONE; | 
|  | } | 
|  | } | 
|  | return displayId == ADISPLAY_ID_NONE ? mFocusedDisplayId : displayId; | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, | 
|  | const EventEntry& entry, | 
|  | std::vector<InputTarget>& inputTargets, | 
|  | nsecs_t* nextWakeupTime) { | 
|  | int32_t injectionResult; | 
|  | std::string reason; | 
|  |  | 
|  | int32_t displayId = getTargetDisplayId(entry); | 
|  | sp<InputWindowHandle> focusedWindowHandle = | 
|  | getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
|  | sp<InputApplicationHandle> focusedApplicationHandle = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
|  |  | 
|  | // If there is no currently focused window and no focused application | 
|  | // then drop the event. | 
|  | if (focusedWindowHandle == nullptr) { | 
|  | if (focusedApplicationHandle != nullptr) { | 
|  | injectionResult = | 
|  | handleTargetsNotReadyLocked(currentTime, entry, focusedApplicationHandle, | 
|  | nullptr, nextWakeupTime, | 
|  | "Waiting because no window has focus but there is " | 
|  | "a focused application that may eventually add a " | 
|  | "window when it finishes starting up."); | 
|  | goto Unresponsive; | 
|  | } | 
|  |  | 
|  | ALOGI("Dropping event because there is no focused window or focused application in display " | 
|  | "%" PRId32 ".", | 
|  | displayId); | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Check permissions. | 
|  | if (!checkInjectionPermission(focusedWindowHandle, entry.injectionState)) { | 
|  | injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Check whether the window is ready for more input. | 
|  | reason = checkWindowReadyForMoreInputLocked(currentTime, focusedWindowHandle, entry, "focused"); | 
|  | if (!reason.empty()) { | 
|  | injectionResult = | 
|  | handleTargetsNotReadyLocked(currentTime, entry, focusedApplicationHandle, | 
|  | focusedWindowHandle, nextWakeupTime, reason.c_str()); | 
|  | goto Unresponsive; | 
|  | } | 
|  |  | 
|  | // Success!  Output targets. | 
|  | injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
|  | addWindowTargetLocked(focusedWindowHandle, | 
|  | InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, | 
|  | BitSet32(0), inputTargets); | 
|  |  | 
|  | // Done. | 
|  | Failed: | 
|  | Unresponsive: | 
|  | nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
|  | updateDispatchStatistics(currentTime, entry, injectionResult, timeSpentWaitingForApplication); | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("findFocusedWindow finished: injectionResult=%d, " | 
|  | "timeSpentWaitingForApplication=%0.1fms", | 
|  | injectionResult, timeSpentWaitingForApplication / 1000000.0); | 
|  | } | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, | 
|  | const MotionEntry& entry, | 
|  | std::vector<InputTarget>& inputTargets, | 
|  | nsecs_t* nextWakeupTime, | 
|  | bool* outConflictingPointerActions) { | 
|  | ATRACE_CALL(); | 
|  | enum InjectionPermission { | 
|  | INJECTION_PERMISSION_UNKNOWN, | 
|  | INJECTION_PERMISSION_GRANTED, | 
|  | INJECTION_PERMISSION_DENIED | 
|  | }; | 
|  |  | 
|  | // For security reasons, we defer updating the touch state until we are sure that | 
|  | // event injection will be allowed. | 
|  | int32_t displayId = entry.displayId; | 
|  | int32_t action = entry.action; | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  |  | 
|  | // Update the touch state as needed based on the properties of the touch event. | 
|  | int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; | 
|  | InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; | 
|  | sp<InputWindowHandle> newHoverWindowHandle; | 
|  |  | 
|  | // Copy current touch state into mTempTouchState. | 
|  | // This state is always reset at the end of this function, so if we don't find state | 
|  | // for the specified display then our initial state will be empty. | 
|  | const TouchState* oldState = nullptr; | 
|  | ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId); | 
|  | if (oldStateIndex >= 0) { | 
|  | oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex); | 
|  | mTempTouchState.copyFrom(*oldState); | 
|  | } | 
|  |  | 
|  | bool isSplit = mTempTouchState.split; | 
|  | bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0 && | 
|  | (mTempTouchState.deviceId != entry.deviceId || mTempTouchState.source != entry.source || | 
|  | mTempTouchState.displayId != displayId); | 
|  | bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); | 
|  | bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || | 
|  | maskedAction == AMOTION_EVENT_ACTION_SCROLL || isHoverAction); | 
|  | const bool isFromMouse = entry.source == AINPUT_SOURCE_MOUSE; | 
|  | bool wrongDevice = false; | 
|  | if (newGesture) { | 
|  | bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
|  | if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dropping event because a pointer for a different device is already down " | 
|  | "in display %" PRId32, | 
|  | displayId); | 
|  | } | 
|  | // TODO: test multiple simultaneous input streams. | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | switchedDevice = false; | 
|  | wrongDevice = true; | 
|  | goto Failed; | 
|  | } | 
|  | mTempTouchState.reset(); | 
|  | mTempTouchState.down = down; | 
|  | mTempTouchState.deviceId = entry.deviceId; | 
|  | mTempTouchState.source = entry.source; | 
|  | mTempTouchState.displayId = displayId; | 
|  | isSplit = false; | 
|  | } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGI("Dropping move event because a pointer for a different device is already active " | 
|  | "in display %" PRId32, | 
|  | displayId); | 
|  | } | 
|  | // TODO: test multiple simultaneous input streams. | 
|  | injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
|  | switchedDevice = false; | 
|  | wrongDevice = true; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { | 
|  | /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ | 
|  |  | 
|  | int32_t x; | 
|  | int32_t y; | 
|  | int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
|  | // Always dispatch mouse events to cursor position. | 
|  | if (isFromMouse) { | 
|  | x = int32_t(entry.xCursorPosition); | 
|  | y = int32_t(entry.yCursorPosition); | 
|  | } else { | 
|  | x = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | y = int32_t(entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  | } | 
|  | bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; | 
|  | sp<InputWindowHandle> newTouchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y, isDown /*addOutsideTargets*/, | 
|  | true /*addPortalWindows*/); | 
|  |  | 
|  | std::vector<TouchedMonitor> newGestureMonitors = isDown | 
|  | ? findTouchedGestureMonitorsLocked(displayId, mTempTouchState.portalWindows) | 
|  | : std::vector<TouchedMonitor>{}; | 
|  |  | 
|  | // Figure out whether splitting will be allowed for this window. | 
|  | if (newTouchedWindowHandle != nullptr && | 
|  | newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | // New window supports splitting, but we should never split mouse events. | 
|  | isSplit = !isFromMouse; | 
|  | } else if (isSplit) { | 
|  | // New window does not support splitting but we have already split events. | 
|  | // Ignore the new window. | 
|  | newTouchedWindowHandle = nullptr; | 
|  | } | 
|  |  | 
|  | // Handle the case where we did not find a window. | 
|  | if (newTouchedWindowHandle == nullptr) { | 
|  | // Try to assign the pointer to the first foreground window we find, if there is one. | 
|  | newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | } | 
|  |  | 
|  | if (newTouchedWindowHandle == nullptr && newGestureMonitors.empty()) { | 
|  | ALOGI("Dropping event because there is no touchable window or gesture monitor at " | 
|  | "(%d, %d) in display %" PRId32 ".", | 
|  | x, y, displayId); | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | if (newTouchedWindowHandle != nullptr) { | 
|  | // Set target flags. | 
|  | int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::FLAG_SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
|  | } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | // Update hover state. | 
|  | if (isHoverAction) { | 
|  | newHoverWindowHandle = newTouchedWindowHandle; | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { | 
|  | newHoverWindowHandle = mLastHoverWindowHandle; | 
|  | } | 
|  |  | 
|  | // Update the temporary touch state. | 
|  | BitSet32 pointerIds; | 
|  | if (isSplit) { | 
|  | uint32_t pointerId = entry.pointerProperties[pointerIndex].id; | 
|  | pointerIds.markBit(pointerId); | 
|  | } | 
|  | mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
|  | } | 
|  |  | 
|  | mTempTouchState.addGestureMonitors(newGestureMonitors); | 
|  | } else { | 
|  | /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ | 
|  |  | 
|  | // If the pointer is not currently down, then ignore the event. | 
|  | if (!mTempTouchState.down) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dropping event because the pointer is not down or we previously " | 
|  | "dropped the pointer down event in display %" PRId32, | 
|  | displayId); | 
|  | } | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Check whether touches should slip outside of the current foreground window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_MOVE && entry.pointerCount == 1 && | 
|  | mTempTouchState.isSlippery()) { | 
|  | int32_t x = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | 
|  | int32_t y = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | 
|  |  | 
|  | sp<InputWindowHandle> oldTouchedWindowHandle = | 
|  | mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | sp<InputWindowHandle> newTouchedWindowHandle = | 
|  | findTouchedWindowAtLocked(displayId, x, y); | 
|  | if (oldTouchedWindowHandle != newTouchedWindowHandle && | 
|  | oldTouchedWindowHandle != nullptr && newTouchedWindowHandle != nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32, | 
|  | oldTouchedWindowHandle->getName().c_str(), | 
|  | newTouchedWindowHandle->getName().c_str(), displayId); | 
|  | } | 
|  | // Make a slippery exit from the old window. | 
|  | mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, | 
|  | BitSet32(0)); | 
|  |  | 
|  | // Make a slippery entrance into the new window. | 
|  | if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | 
|  | isSplit = true; | 
|  | } | 
|  |  | 
|  | int32_t targetFlags = | 
|  | InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; | 
|  | if (isSplit) { | 
|  | targetFlags |= InputTarget::FLAG_SPLIT; | 
|  | } | 
|  | if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | 
|  | targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | 
|  | } | 
|  |  | 
|  | BitSet32 pointerIds; | 
|  | if (isSplit) { | 
|  | pointerIds.markBit(entry.pointerProperties[0].id); | 
|  | } | 
|  | mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (newHoverWindowHandle != mLastHoverWindowHandle) { | 
|  | // Let the previous window know that the hover sequence is over. | 
|  | if (mLastHoverWindowHandle != nullptr) { | 
|  | #if DEBUG_HOVER | 
|  | ALOGD("Sending hover exit event to window %s.", | 
|  | mLastHoverWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, | 
|  | BitSet32(0)); | 
|  | } | 
|  |  | 
|  | // Let the new window know that the hover sequence is starting. | 
|  | if (newHoverWindowHandle != nullptr) { | 
|  | #if DEBUG_HOVER | 
|  | ALOGD("Sending hover enter event to window %s.", | 
|  | newHoverWindowHandle->getName().c_str()); | 
|  | #endif | 
|  | mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check permission to inject into all touched foreground windows and ensure there | 
|  | // is at least one touched foreground window. | 
|  | { | 
|  | bool haveForegroundWindow = false; | 
|  | for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | haveForegroundWindow = true; | 
|  | if (!checkInjectionPermission(touchedWindow.windowHandle, entry.injectionState)) { | 
|  | injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | 
|  | injectionPermission = INJECTION_PERMISSION_DENIED; | 
|  | goto Failed; | 
|  | } | 
|  | } | 
|  | } | 
|  | bool hasGestureMonitor = !mTempTouchState.gestureMonitors.empty(); | 
|  | if (!haveForegroundWindow && !hasGestureMonitor) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Dropping event because there is no touched foreground window in display " | 
|  | "%" PRId32 " or gesture monitor to receive it.", | 
|  | displayId); | 
|  | } | 
|  | injectionResult = INPUT_EVENT_INJECTION_FAILED; | 
|  | goto Failed; | 
|  | } | 
|  |  | 
|  | // Permission granted to injection into all touched foreground windows. | 
|  | injectionPermission = INJECTION_PERMISSION_GRANTED; | 
|  | } | 
|  |  | 
|  | // Check whether windows listening for outside touches are owned by the same UID. If it is | 
|  | // set the policy flag that we will not reveal coordinate information to this window. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | sp<InputWindowHandle> foregroundWindowHandle = | 
|  | mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | if (foregroundWindowHandle) { | 
|  | const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; | 
|  | for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
|  | sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; | 
|  | if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { | 
|  | mTempTouchState.addOrUpdateWindow(inputWindowHandle, | 
|  | InputTarget::FLAG_ZERO_COORDS, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Ensure all touched foreground windows are ready for new input. | 
|  | for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | // Check whether the window is ready for more input. | 
|  | std::string reason = | 
|  | checkWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, | 
|  | entry, "touched"); | 
|  | if (!reason.empty()) { | 
|  | injectionResult = handleTargetsNotReadyLocked(currentTime, entry, nullptr, | 
|  | touchedWindow.windowHandle, | 
|  | nextWakeupTime, reason.c_str()); | 
|  | goto Unresponsive; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If this is the first pointer going down and the touched window has a wallpaper | 
|  | // then also add the touched wallpaper windows so they are locked in for the duration | 
|  | // of the touch gesture. | 
|  | // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper | 
|  | // engine only supports touch events.  We would need to add a mechanism similar | 
|  | // to View.onGenericMotionEvent to enable wallpapers to handle these events. | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | sp<InputWindowHandle> foregroundWindowHandle = | 
|  | mTempTouchState.getFirstForegroundWindowHandle(); | 
|  | if (foregroundWindowHandle && foregroundWindowHandle->getInfo()->hasWallpaper) { | 
|  | const std::vector<sp<InputWindowHandle>> windowHandles = | 
|  | getWindowHandlesLocked(displayId); | 
|  | for (const sp<InputWindowHandle>& windowHandle : windowHandles) { | 
|  | const InputWindowInfo* info = windowHandle->getInfo(); | 
|  | if (info->displayId == displayId && | 
|  | windowHandle->getInfo()->layoutParamsType == InputWindowInfo::TYPE_WALLPAPER) { | 
|  | mTempTouchState | 
|  | .addOrUpdateWindow(windowHandle, | 
|  | InputTarget::FLAG_WINDOW_IS_OBSCURED | | 
|  | InputTarget:: | 
|  | FLAG_WINDOW_IS_PARTIALLY_OBSCURED | | 
|  | InputTarget::FLAG_DISPATCH_AS_IS, | 
|  | BitSet32(0)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Success!  Output targets. | 
|  | injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
|  |  | 
|  | for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { | 
|  | addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | 
|  | touchedWindow.pointerIds, inputTargets); | 
|  | } | 
|  |  | 
|  | for (const TouchedMonitor& touchedMonitor : mTempTouchState.gestureMonitors) { | 
|  | addMonitoringTargetLocked(touchedMonitor.monitor, touchedMonitor.xOffset, | 
|  | touchedMonitor.yOffset, inputTargets); | 
|  | } | 
|  |  | 
|  | // Drop the outside or hover touch windows since we will not care about them | 
|  | // in the next iteration. | 
|  | mTempTouchState.filterNonAsIsTouchWindows(); | 
|  |  | 
|  | Failed: | 
|  | // Check injection permission once and for all. | 
|  | if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { | 
|  | if (checkInjectionPermission(nullptr, entry.injectionState)) { | 
|  | injectionPermission = INJECTION_PERMISSION_GRANTED; | 
|  | } else { | 
|  | injectionPermission = INJECTION_PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Update final pieces of touch state if the injector had permission. | 
|  | if (injectionPermission == INJECTION_PERMISSION_GRANTED) { | 
|  | if (!wrongDevice) { | 
|  | if (switchedDevice) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Conflicting pointer actions: Switched to a different device."); | 
|  | } | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  |  | 
|  | if (isHoverAction) { | 
|  | // Started hovering, therefore no longer down. | 
|  | if (oldState && oldState->down) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Conflicting pointer actions: Hover received while pointer was " | 
|  | "down."); | 
|  | } | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | mTempTouchState.reset(); | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || | 
|  | maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | 
|  | mTempTouchState.deviceId = entry.deviceId; | 
|  | mTempTouchState.source = entry.source; | 
|  | mTempTouchState.displayId = displayId; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_UP || | 
|  | maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | // All pointers up or canceled. | 
|  | mTempTouchState.reset(); | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | 
|  | // First pointer went down. | 
|  | if (oldState && oldState->down) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Conflicting pointer actions: Down received while already down."); | 
|  | } | 
|  | *outConflictingPointerActions = true; | 
|  | } | 
|  | } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | // One pointer went up. | 
|  | if (isSplit) { | 
|  | int32_t pointerIndex = getMotionEventActionPointerIndex(action); | 
|  | uint32_t pointerId = entry.pointerProperties[pointerIndex].id; | 
|  |  | 
|  | for (size_t i = 0; i < mTempTouchState.windows.size();) { | 
|  | TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | 
|  | if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { | 
|  | touchedWindow.pointerIds.clearBit(pointerId); | 
|  | if (touchedWindow.pointerIds.isEmpty()) { | 
|  | mTempTouchState.windows.erase(mTempTouchState.windows.begin() + i); | 
|  | continue; | 
|  | } | 
|  | } | 
|  | i += 1; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Save changes unless the action was scroll in which case the temporary touch | 
|  | // state was only valid for this one action. | 
|  | if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { | 
|  | if (mTempTouchState.displayId >= 0) { | 
|  | if (oldStateIndex >= 0) { | 
|  | mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState); | 
|  | } else { | 
|  | mTouchStatesByDisplay.add(displayId, mTempTouchState); | 
|  | } | 
|  | } else if (oldStateIndex >= 0) { | 
|  | mTouchStatesByDisplay.removeItemsAt(oldStateIndex); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Update hover state. | 
|  | mLastHoverWindowHandle = newHoverWindowHandle; | 
|  | } | 
|  | } else { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Not updating touch focus because injection was denied."); | 
|  | } | 
|  | } | 
|  |  | 
|  | Unresponsive: | 
|  | // Reset temporary touch state to ensure we release unnecessary references to input channels. | 
|  | mTempTouchState.reset(); | 
|  |  | 
|  | nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | 
|  | updateDispatchStatistics(currentTime, entry, injectionResult, timeSpentWaitingForApplication); | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " | 
|  | "timeSpentWaitingForApplication=%0.1fms", | 
|  | injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); | 
|  | } | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds, | 
|  | std::vector<InputTarget>& inputTargets) { | 
|  | std::vector<InputTarget>::iterator it = | 
|  | std::find_if(inputTargets.begin(), inputTargets.end(), | 
|  | [&windowHandle](const InputTarget& inputTarget) { | 
|  | return inputTarget.inputChannel->getConnectionToken() == | 
|  | windowHandle->getToken(); | 
|  | }); | 
|  |  | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  |  | 
|  | if (it == inputTargets.end()) { | 
|  | InputTarget inputTarget; | 
|  | sp<InputChannel> inputChannel = getInputChannelLocked(windowHandle->getToken()); | 
|  | if (inputChannel == nullptr) { | 
|  | ALOGW("Window %s already unregistered input channel", windowHandle->getName().c_str()); | 
|  | return; | 
|  | } | 
|  | inputTarget.inputChannel = inputChannel; | 
|  | inputTarget.flags = targetFlags; | 
|  | inputTarget.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | inputTargets.push_back(inputTarget); | 
|  | it = inputTargets.end() - 1; | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(it->flags == targetFlags); | 
|  | ALOG_ASSERT(it->globalScaleFactor == windowInfo->globalScaleFactor); | 
|  |  | 
|  | it->addPointers(pointerIds, -windowInfo->frameLeft, -windowInfo->frameTop, | 
|  | windowInfo->windowXScale, windowInfo->windowYScale); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, | 
|  | int32_t displayId, float xOffset, | 
|  | float yOffset) { | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>::const_iterator it = | 
|  | mGlobalMonitorsByDisplay.find(displayId); | 
|  |  | 
|  | if (it != mGlobalMonitorsByDisplay.end()) { | 
|  | const std::vector<Monitor>& monitors = it->second; | 
|  | for (const Monitor& monitor : monitors) { | 
|  | addMonitoringTargetLocked(monitor, xOffset, yOffset, inputTargets); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::addMonitoringTargetLocked(const Monitor& monitor, float xOffset, | 
|  | float yOffset, | 
|  | std::vector<InputTarget>& inputTargets) { | 
|  | InputTarget target; | 
|  | target.inputChannel = monitor.inputChannel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | target.setDefaultPointerInfo(xOffset, yOffset, 1 /* windowXScale */, 1 /* windowYScale */); | 
|  | inputTargets.push_back(target); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, | 
|  | const InjectionState* injectionState) { | 
|  | if (injectionState && | 
|  | (windowHandle == nullptr || | 
|  | windowHandle->getInfo()->ownerUid != injectionState->injectorUid) && | 
|  | !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { | 
|  | if (windowHandle != nullptr) { | 
|  | ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " | 
|  | "owned by uid %d", | 
|  | injectionState->injectorPid, injectionState->injectorUid, | 
|  | windowHandle->getName().c_str(), windowHandle->getInfo()->ownerUid); | 
|  | } else { | 
|  | ALOGW("Permission denied: injecting event from pid %d uid %d", | 
|  | injectionState->injectorPid, injectionState->injectorUid); | 
|  | } | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, | 
|  | int32_t x, int32_t y) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); | 
|  | for (const sp<InputWindowHandle>& otherHandle : windowHandles) { | 
|  | if (otherHandle == windowHandle) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | const InputWindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (otherInfo->displayId == displayId && otherInfo->visible && | 
|  | !otherInfo->isTrustedOverlay() && otherInfo->frameContainsPoint(x, y)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const { | 
|  | int32_t displayId = windowHandle->getInfo()->displayId; | 
|  | const std::vector<sp<InputWindowHandle>> windowHandles = getWindowHandlesLocked(displayId); | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | for (const sp<InputWindowHandle>& otherHandle : windowHandles) { | 
|  | if (otherHandle == windowHandle) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | const InputWindowInfo* otherInfo = otherHandle->getInfo(); | 
|  | if (otherInfo->displayId == displayId && otherInfo->visible && | 
|  | !otherInfo->isTrustedOverlay() && otherInfo->overlaps(windowInfo)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::checkWindowReadyForMoreInputLocked( | 
|  | nsecs_t currentTime, const sp<InputWindowHandle>& windowHandle, | 
|  | const EventEntry& eventEntry, const char* targetType) { | 
|  | // If the window is paused then keep waiting. | 
|  | if (windowHandle->getInfo()->paused) { | 
|  | return StringPrintf("Waiting because the %s window is paused.", targetType); | 
|  | } | 
|  |  | 
|  | // If the window's connection is not registered then keep waiting. | 
|  | sp<Connection> connection = getConnectionLocked(windowHandle->getToken()); | 
|  | if (connection == nullptr) { | 
|  | return StringPrintf("Waiting because the %s window's input channel is not " | 
|  | "registered with the input dispatcher.  The window may be in the " | 
|  | "process of being removed.", | 
|  | targetType); | 
|  | } | 
|  |  | 
|  | // If the connection is dead then keep waiting. | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | return StringPrintf("Waiting because the %s window's input connection is %s." | 
|  | "The window may be in the process of being removed.", | 
|  | targetType, connection->getStatusLabel()); | 
|  | } | 
|  |  | 
|  | // If the connection is backed up then keep waiting. | 
|  | if (connection->inputPublisherBlocked) { | 
|  | return StringPrintf("Waiting because the %s window's input channel is full.  " | 
|  | "Outbound queue length: %zu.  Wait queue length: %zu.", | 
|  | targetType, connection->outboundQueue.size(), | 
|  | connection->waitQueue.size()); | 
|  | } | 
|  |  | 
|  | // Ensure that the dispatch queues aren't too far backed up for this event. | 
|  | if (eventEntry.type == EventEntry::Type::KEY) { | 
|  | // If the event is a key event, then we must wait for all previous events to | 
|  | // complete before delivering it because previous events may have the | 
|  | // side-effect of transferring focus to a different window and we want to | 
|  | // ensure that the following keys are sent to the new window. | 
|  | // | 
|  | // Suppose the user touches a button in a window then immediately presses "A". | 
|  | // If the button causes a pop-up window to appear then we want to ensure that | 
|  | // the "A" key is delivered to the new pop-up window.  This is because users | 
|  | // often anticipate pending UI changes when typing on a keyboard. | 
|  | // To obtain this behavior, we must serialize key events with respect to all | 
|  | // prior input events. | 
|  | if (!connection->outboundQueue.empty() || !connection->waitQueue.empty()) { | 
|  | return StringPrintf("Waiting to send key event because the %s window has not " | 
|  | "finished processing all of the input events that were previously " | 
|  | "delivered to it.  Outbound queue length: %zu.  Wait queue length: " | 
|  | "%zu.", | 
|  | targetType, connection->outboundQueue.size(), | 
|  | connection->waitQueue.size()); | 
|  | } | 
|  | } else { | 
|  | // Touch events can always be sent to a window immediately because the user intended | 
|  | // to touch whatever was visible at the time.  Even if focus changes or a new | 
|  | // window appears moments later, the touch event was meant to be delivered to | 
|  | // whatever window happened to be on screen at the time. | 
|  | // | 
|  | // Generic motion events, such as trackball or joystick events are a little trickier. | 
|  | // Like key events, generic motion events are delivered to the focused window. | 
|  | // Unlike key events, generic motion events don't tend to transfer focus to other | 
|  | // windows and it is not important for them to be serialized.  So we prefer to deliver | 
|  | // generic motion events as soon as possible to improve efficiency and reduce lag | 
|  | // through batching. | 
|  | // | 
|  | // The one case where we pause input event delivery is when the wait queue is piling | 
|  | // up with lots of events because the application is not responding. | 
|  | // This condition ensures that ANRs are detected reliably. | 
|  | if (!connection->waitQueue.empty() && | 
|  | currentTime >= | 
|  | connection->waitQueue.front()->deliveryTime + STREAM_AHEAD_EVENT_TIMEOUT) { | 
|  | return StringPrintf("Waiting to send non-key event because the %s window has not " | 
|  | "finished processing certain input events that were delivered to " | 
|  | "it over " | 
|  | "%0.1fms ago.  Wait queue length: %zu.  Wait queue head age: " | 
|  | "%0.1fms.", | 
|  | targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f, | 
|  | connection->waitQueue.size(), | 
|  | (currentTime - connection->waitQueue.front()->deliveryTime) * | 
|  | 0.000001f); | 
|  | } | 
|  | } | 
|  | return ""; | 
|  | } | 
|  |  | 
|  | std::string InputDispatcher::getApplicationWindowLabel( | 
|  | const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle) { | 
|  | if (applicationHandle != nullptr) { | 
|  | if (windowHandle != nullptr) { | 
|  | std::string label(applicationHandle->getName()); | 
|  | label += " - "; | 
|  | label += windowHandle->getName(); | 
|  | return label; | 
|  | } else { | 
|  | return applicationHandle->getName(); | 
|  | } | 
|  | } else if (windowHandle != nullptr) { | 
|  | return windowHandle->getName(); | 
|  | } else { | 
|  | return "<unknown application or window>"; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { | 
|  | if (eventEntry.type == EventEntry::Type::FOCUS) { | 
|  | // Focus events are passed to apps, but do not represent user activity. | 
|  | return; | 
|  | } | 
|  | int32_t displayId = getTargetDisplayId(eventEntry); | 
|  | sp<InputWindowHandle> focusedWindowHandle = | 
|  | getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
|  | if (focusedWindowHandle != nullptr) { | 
|  | const InputWindowInfo* info = focusedWindowHandle->getInfo(); | 
|  | if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str()); | 
|  | #endif | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t eventType = USER_ACTIVITY_EVENT_OTHER; | 
|  | switch (eventEntry.type) { | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); | 
|  | if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (MotionEvent::isTouchEvent(motionEntry.source, motionEntry.action)) { | 
|  | eventType = USER_ACTIVITY_EVENT_TOUCH; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); | 
|  | if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { | 
|  | return; | 
|  | } | 
|  | eventType = USER_ACTIVITY_EVENT_BUTTON; | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("%s events are not user activity", | 
|  | EventEntry::typeToString(eventEntry.type)); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = | 
|  | std::make_unique<CommandEntry>(&InputDispatcher::doPokeUserActivityLockedInterruptible); | 
|  | commandEntry->eventTime = eventEntry.eventTime; | 
|  | commandEntry->userActivityEventType = eventType; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, | 
|  | EventEntry* eventEntry, | 
|  | const InputTarget& inputTarget) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = | 
|  | StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")", | 
|  | connection->getInputChannelName().c_str(), eventEntry->id); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " | 
|  | "globalScaleFactor=%f, pointerIds=0x%x %s", | 
|  | connection->getInputChannelName().c_str(), inputTarget.flags, | 
|  | inputTarget.globalScaleFactor, inputTarget.pointerIds.value, | 
|  | inputTarget.getPointerInfoString().c_str()); | 
|  | #endif | 
|  |  | 
|  | // Skip this event if the connection status is not normal. | 
|  | // We don't want to enqueue additional outbound events if the connection is broken. | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ Dropping event because the channel status is %s", | 
|  | connection->getInputChannelName().c_str(), connection->getStatusLabel()); | 
|  | #endif | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Split a motion event if needed. | 
|  | if (inputTarget.flags & InputTarget::FLAG_SPLIT) { | 
|  | LOG_ALWAYS_FATAL_IF(eventEntry->type != EventEntry::Type::MOTION, | 
|  | "Entry type %s should not have FLAG_SPLIT", | 
|  | EventEntry::typeToString(eventEntry->type)); | 
|  |  | 
|  | const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry); | 
|  | if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) { | 
|  | MotionEntry* splitMotionEntry = | 
|  | splitMotionEvent(originalMotionEntry, inputTarget.pointerIds); | 
|  | if (!splitMotionEntry) { | 
|  | return; // split event was dropped | 
|  | } | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("channel '%s' ~ Split motion event.", | 
|  | connection->getInputChannelName().c_str()); | 
|  | logOutboundMotionDetails("  ", *splitMotionEntry); | 
|  | } | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, splitMotionEntry, inputTarget); | 
|  | splitMotionEntry->release(); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Not splitting.  Enqueue dispatch entries for the event as is. | 
|  | enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, | 
|  | EventEntry* eventEntry, | 
|  | const InputTarget& inputTarget) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = | 
|  | StringPrintf("enqueueDispatchEntriesLocked(inputChannel=%s, id=0x%" PRIx32 ")", | 
|  | connection->getInputChannelName().c_str(), eventEntry->id); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  |  | 
|  | bool wasEmpty = connection->outboundQueue.empty(); | 
|  |  | 
|  | // Enqueue dispatch entries for the requested modes. | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_OUTSIDE); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); | 
|  | enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | 
|  | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); | 
|  |  | 
|  | // If the outbound queue was previously empty, start the dispatch cycle going. | 
|  | if (wasEmpty && !connection->outboundQueue.empty()) { | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::enqueueDispatchEntryLocked(const sp<Connection>& connection, | 
|  | EventEntry* eventEntry, | 
|  | const InputTarget& inputTarget, | 
|  | int32_t dispatchMode) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = StringPrintf("enqueueDispatchEntry(inputChannel=%s, dispatchMode=%s)", | 
|  | connection->getInputChannelName().c_str(), | 
|  | dispatchModeToString(dispatchMode).c_str()); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | int32_t inputTargetFlags = inputTarget.flags; | 
|  | if (!(inputTargetFlags & dispatchMode)) { | 
|  | return; | 
|  | } | 
|  | inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; | 
|  |  | 
|  | // This is a new event. | 
|  | // Enqueue a new dispatch entry onto the outbound queue for this connection. | 
|  | std::unique_ptr<DispatchEntry> dispatchEntry = | 
|  | createDispatchEntry(inputTarget, eventEntry, inputTargetFlags); | 
|  |  | 
|  | // Use the eventEntry from dispatchEntry since the entry may have changed and can now be a | 
|  | // different EventEntry than what was passed in. | 
|  | EventEntry* newEntry = dispatchEntry->eventEntry; | 
|  | // Apply target flags and update the connection's input state. | 
|  | switch (newEntry->type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*newEntry); | 
|  | dispatchEntry->resolvedEventId = keyEntry.id; | 
|  | dispatchEntry->resolvedAction = keyEntry.action; | 
|  | dispatchEntry->resolvedFlags = keyEntry.flags; | 
|  |  | 
|  | if (!connection->inputState.trackKey(keyEntry, dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*newEntry); | 
|  | // Assign a default value to dispatchEntry that will never be generated by InputReader, | 
|  | // and assign a InputDispatcher value if it doesn't change in the if-else chain below. | 
|  | constexpr int32_t DEFAULT_RESOLVED_EVENT_ID = | 
|  | static_cast<int32_t>(IdGenerator::Source::OTHER); | 
|  | dispatchEntry->resolvedEventId = DEFAULT_RESOLVED_EVENT_ID; | 
|  | if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; | 
|  | } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; | 
|  | } else { | 
|  | dispatchEntry->resolvedAction = motionEntry.action; | 
|  | dispatchEntry->resolvedEventId = motionEntry.id; | 
|  | } | 
|  | if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && | 
|  | !connection->inputState.isHovering(motionEntry.deviceId, motionEntry.source, | 
|  | motionEntry.displayId)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter " | 
|  | "event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | 
|  | } | 
|  |  | 
|  | dispatchEntry->resolvedFlags = motionEntry.flags; | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; | 
|  | } | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { | 
|  | dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | 
|  | } | 
|  |  | 
|  | if (!connection->inputState.trackMotion(motionEntry, dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags)) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion " | 
|  | "event", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | return; // skip the inconsistent event | 
|  | } | 
|  |  | 
|  | dispatchEntry->resolvedEventId = | 
|  | dispatchEntry->resolvedEventId == DEFAULT_RESOLVED_EVENT_ID | 
|  | ? mIdGenerator.nextId() | 
|  | : motionEntry.id; | 
|  | if (ATRACE_ENABLED() && dispatchEntry->resolvedEventId != motionEntry.id) { | 
|  | std::string message = StringPrintf("Transmute MotionEvent(id=0x%" PRIx32 | 
|  | ") to MotionEvent(id=0x%" PRIx32 ").", | 
|  | motionEntry.id, dispatchEntry->resolvedEventId); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  |  | 
|  | dispatchPointerDownOutsideFocus(motionEntry.source, dispatchEntry->resolvedAction, | 
|  | inputTarget.inputChannel->getConnectionToken()); | 
|  |  | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: { | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("%s events should not go to apps", | 
|  | EventEntry::typeToString(newEntry->type)); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Remember that we are waiting for this dispatch to complete. | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | incrementPendingForegroundDispatches(newEntry); | 
|  | } | 
|  |  | 
|  | // Enqueue the dispatch entry. | 
|  | connection->outboundQueue.push_back(dispatchEntry.release()); | 
|  | traceOutboundQueueLength(connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, | 
|  | const sp<IBinder>& newToken) { | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  | uint32_t maskedSource = source & AINPUT_SOURCE_CLASS_MASK; | 
|  | if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> inputWindowHandle = getWindowHandleLocked(newToken); | 
|  | if (inputWindowHandle == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> focusedWindowHandle = | 
|  | getValueByKey(mFocusedWindowHandlesByDisplay, mFocusedDisplayId); | 
|  |  | 
|  | bool hasFocusChanged = !focusedWindowHandle || focusedWindowHandle->getToken() != newToken; | 
|  |  | 
|  | if (!hasFocusChanged) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doOnPointerDownOutsideFocusLockedInterruptible); | 
|  | commandEntry->newToken = newToken; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = StringPrintf("startDispatchCycleLocked(inputChannel=%s)", | 
|  | connection->getInputChannelName().c_str()); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  |  | 
|  | while (connection->status == Connection::STATUS_NORMAL && !connection->outboundQueue.empty()) { | 
|  | DispatchEntry* dispatchEntry = connection->outboundQueue.front(); | 
|  | dispatchEntry->deliveryTime = currentTime; | 
|  |  | 
|  | // Publish the event. | 
|  | status_t status; | 
|  | EventEntry* eventEntry = dispatchEntry->eventEntry; | 
|  | switch (eventEntry->type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEntry(*keyEntry); | 
|  | verifiedEvent.flags = dispatchEntry->resolvedFlags & VERIFIED_KEY_EVENT_FLAGS; | 
|  | verifiedEvent.action = dispatchEntry->resolvedAction; | 
|  | std::array<uint8_t, 32> hmac = mHmacKeyManager.sign(verifiedEvent); | 
|  |  | 
|  | // Publish the key event. | 
|  | status = | 
|  | connection->inputPublisher | 
|  | .publishKeyEvent(dispatchEntry->seq, dispatchEntry->resolvedEventId, | 
|  | keyEntry->deviceId, keyEntry->source, | 
|  | keyEntry->displayId, std::move(hmac), | 
|  | dispatchEntry->resolvedAction, | 
|  | dispatchEntry->resolvedFlags, keyEntry->keyCode, | 
|  | keyEntry->scanCode, keyEntry->metaState, | 
|  | keyEntry->repeatCount, keyEntry->downTime, | 
|  | keyEntry->eventTime); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::MOTION: { | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | 
|  |  | 
|  | PointerCoords scaledCoords[MAX_POINTERS]; | 
|  | const PointerCoords* usingCoords = motionEntry->pointerCoords; | 
|  |  | 
|  | // Set the X and Y offset and X and Y scale depending on the input source. | 
|  | float xOffset = 0.0f, yOffset = 0.0f; | 
|  | float xScale = 1.0f, yScale = 1.0f; | 
|  | if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) && | 
|  | !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { | 
|  | float globalScaleFactor = dispatchEntry->globalScaleFactor; | 
|  | xScale = dispatchEntry->windowXScale; | 
|  | yScale = dispatchEntry->windowYScale; | 
|  | xOffset = dispatchEntry->xOffset * xScale; | 
|  | yOffset = dispatchEntry->yOffset * yScale; | 
|  | if (globalScaleFactor != 1.0f) { | 
|  | for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { | 
|  | scaledCoords[i] = motionEntry->pointerCoords[i]; | 
|  | // Don't apply window scale here since we don't want scale to affect raw | 
|  | // coordinates. The scale will be sent back to the client and applied | 
|  | // later when requesting relative coordinates. | 
|  | scaledCoords[i].scale(globalScaleFactor, 1 /* windowXScale */, | 
|  | 1 /* windowYScale */); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  | } else { | 
|  | // We don't want the dispatch target to know. | 
|  | if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { | 
|  | for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { | 
|  | scaledCoords[i].clear(); | 
|  | } | 
|  | usingCoords = scaledCoords; | 
|  | } | 
|  | } | 
|  | VerifiedMotionEvent verifiedEvent = | 
|  | verifiedMotionEventFromMotionEntry(*motionEntry); | 
|  | verifiedEvent.actionMasked = | 
|  | dispatchEntry->resolvedAction & AMOTION_EVENT_ACTION_MASK; | 
|  | verifiedEvent.flags = dispatchEntry->resolvedFlags & VERIFIED_MOTION_EVENT_FLAGS; | 
|  | std::array<uint8_t, 32> hmac = mHmacKeyManager.sign(verifiedEvent); | 
|  |  | 
|  | // Publish the motion event. | 
|  | status = connection->inputPublisher | 
|  | .publishMotionEvent(dispatchEntry->seq, | 
|  | dispatchEntry->resolvedEventId, | 
|  | motionEntry->deviceId, motionEntry->source, | 
|  | motionEntry->displayId, std::move(hmac), | 
|  | dispatchEntry->resolvedAction, | 
|  | motionEntry->actionButton, | 
|  | dispatchEntry->resolvedFlags, | 
|  | motionEntry->edgeFlags, motionEntry->metaState, | 
|  | motionEntry->buttonState, | 
|  | motionEntry->classification, xScale, yScale, | 
|  | xOffset, yOffset, motionEntry->xPrecision, | 
|  | motionEntry->yPrecision, | 
|  | motionEntry->xCursorPosition, | 
|  | motionEntry->yCursorPosition, | 
|  | motionEntry->downTime, motionEntry->eventTime, | 
|  | motionEntry->pointerCount, | 
|  | motionEntry->pointerProperties, usingCoords); | 
|  | reportTouchEventForStatistics(*motionEntry); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: { | 
|  | FocusEntry* focusEntry = static_cast<FocusEntry*>(eventEntry); | 
|  | status = connection->inputPublisher.publishFocusEvent(dispatchEntry->seq, | 
|  | focusEntry->id, | 
|  | focusEntry->hasFocus, | 
|  | mInTouchMode); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("Should never start dispatch cycles for %s events", | 
|  | EventEntry::typeToString(eventEntry->type)); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check the result. | 
|  | if (status) { | 
|  | if (status == WOULD_BLOCK) { | 
|  | if (connection->waitQueue.empty()) { | 
|  | ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " | 
|  | "This is unexpected because the wait queue is empty, so the pipe " | 
|  | "should be empty and we shouldn't have any problems writing an " | 
|  | "event to it, status=%d", | 
|  | connection->getInputChannelName().c_str(), status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
|  | } else { | 
|  | // Pipe is full and we are waiting for the app to finish process some events | 
|  | // before sending more events to it. | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " | 
|  | "waiting for the application to catch up", | 
|  | connection->getInputChannelName().c_str()); | 
|  | #endif | 
|  | connection->inputPublisherBlocked = true; | 
|  | } | 
|  | } else { | 
|  | ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " | 
|  | "status=%d", | 
|  | connection->getInputChannelName().c_str(), status); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Re-enqueue the event on the wait queue. | 
|  | connection->outboundQueue.erase(std::remove(connection->outboundQueue.begin(), | 
|  | connection->outboundQueue.end(), | 
|  | dispatchEntry)); | 
|  | traceOutboundQueueLength(connection); | 
|  | connection->waitQueue.push_back(dispatchEntry); | 
|  | traceWaitQueueLength(connection); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, uint32_t seq, | 
|  | bool handled) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", | 
|  | connection->getInputChannelName().c_str(), seq, toString(handled)); | 
|  | #endif | 
|  |  | 
|  | connection->inputPublisherBlocked = false; | 
|  |  | 
|  | if (connection->status == Connection::STATUS_BROKEN || | 
|  | connection->status == Connection::STATUS_ZOMBIE) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Notify other system components and prepare to start the next dispatch cycle. | 
|  | onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, | 
|  | bool notify) { | 
|  | #if DEBUG_DISPATCH_CYCLE | 
|  | ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", | 
|  | connection->getInputChannelName().c_str(), toString(notify)); | 
|  | #endif | 
|  |  | 
|  | // Clear the dispatch queues. | 
|  | drainDispatchQueue(connection->outboundQueue); | 
|  | traceOutboundQueueLength(connection); | 
|  | drainDispatchQueue(connection->waitQueue); | 
|  | traceWaitQueueLength(connection); | 
|  |  | 
|  | // The connection appears to be unrecoverably broken. | 
|  | // Ignore already broken or zombie connections. | 
|  | if (connection->status == Connection::STATUS_NORMAL) { | 
|  | connection->status = Connection::STATUS_BROKEN; | 
|  |  | 
|  | if (notify) { | 
|  | // Notify other system components. | 
|  | onDispatchCycleBrokenLocked(currentTime, connection); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::drainDispatchQueue(std::deque<DispatchEntry*>& queue) { | 
|  | while (!queue.empty()) { | 
|  | DispatchEntry* dispatchEntry = queue.front(); | 
|  | queue.pop_front(); | 
|  | releaseDispatchEntry(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::releaseDispatchEntry(DispatchEntry* dispatchEntry) { | 
|  | if (dispatchEntry->hasForegroundTarget()) { | 
|  | decrementPendingForegroundDispatches(dispatchEntry->eventEntry); | 
|  | } | 
|  | delete dispatchEntry; | 
|  | } | 
|  |  | 
|  | int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { | 
|  | InputDispatcher* d = static_cast<InputDispatcher*>(data); | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(d->mLock); | 
|  |  | 
|  | if (d->mConnectionsByFd.find(fd) == d->mConnectionsByFd.end()) { | 
|  | ALOGE("Received spurious receive callback for unknown input channel.  " | 
|  | "fd=%d, events=0x%x", | 
|  | fd, events); | 
|  | return 0; // remove the callback | 
|  | } | 
|  |  | 
|  | bool notify; | 
|  | sp<Connection> connection = d->mConnectionsByFd[fd]; | 
|  | if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { | 
|  | if (!(events & ALOOPER_EVENT_INPUT)) { | 
|  | ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  " | 
|  | "events=0x%x", | 
|  | connection->getInputChannelName().c_str(), events); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | bool gotOne = false; | 
|  | status_t status; | 
|  | for (;;) { | 
|  | uint32_t seq; | 
|  | bool handled; | 
|  | status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); | 
|  | if (status) { | 
|  | break; | 
|  | } | 
|  | d->finishDispatchCycleLocked(currentTime, connection, seq, handled); | 
|  | gotOne = true; | 
|  | } | 
|  | if (gotOne) { | 
|  | d->runCommandsLockedInterruptible(); | 
|  | if (status == WOULD_BLOCK) { | 
|  | return 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | notify = status != DEAD_OBJECT || !connection->monitor; | 
|  | if (notify) { | 
|  | ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d", | 
|  | connection->getInputChannelName().c_str(), status); | 
|  | } | 
|  | } else { | 
|  | // Monitor channels are never explicitly unregistered. | 
|  | // We do it automatically when the remote endpoint is closed so don't warn | 
|  | // about them. | 
|  | notify = !connection->monitor; | 
|  | if (notify) { | 
|  | ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  " | 
|  | "events=0x%x", | 
|  | connection->getInputChannelName().c_str(), events); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Unregister the channel. | 
|  | d->unregisterInputChannelLocked(connection->inputChannel, notify); | 
|  | return 0; // remove the callback | 
|  | }             // release lock | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( | 
|  | const CancelationOptions& options) { | 
|  | for (const auto& pair : mConnectionsByFd) { | 
|  | synthesizeCancelationEventsForConnectionLocked(pair.second, options); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( | 
|  | const CancelationOptions& options) { | 
|  | synthesizeCancelationEventsForMonitorsLocked(options, mGlobalMonitorsByDisplay); | 
|  | synthesizeCancelationEventsForMonitorsLocked(options, mGestureMonitorsByDisplay); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( | 
|  | const CancelationOptions& options, | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) { | 
|  | for (const auto& it : monitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | for (const Monitor& monitor : monitors) { | 
|  | synthesizeCancelationEventsForInputChannelLocked(monitor.inputChannel, options); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( | 
|  | const sp<InputChannel>& channel, const CancelationOptions& options) { | 
|  | sp<Connection> connection = getConnectionLocked(channel->getConnectionToken()); | 
|  | if (connection == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( | 
|  | const sp<Connection>& connection, const CancelationOptions& options) { | 
|  | if (connection->status == Connection::STATUS_BROKEN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | std::vector<EventEntry*> cancelationEvents = | 
|  | connection->inputState.synthesizeCancelationEvents(currentTime, options); | 
|  |  | 
|  | if (cancelationEvents.empty()) { | 
|  | return; | 
|  | } | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync " | 
|  | "with reality: %s, mode=%d.", | 
|  | connection->getInputChannelName().c_str(), cancelationEvents.size(), options.reason, | 
|  | options.mode); | 
|  | #endif | 
|  |  | 
|  | InputTarget target; | 
|  | sp<InputWindowHandle> windowHandle = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()); | 
|  | if (windowHandle != nullptr) { | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop, | 
|  | windowInfo->windowXScale, windowInfo->windowYScale); | 
|  | target.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | } | 
|  | target.inputChannel = connection->inputChannel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  |  | 
|  | for (size_t i = 0; i < cancelationEvents.size(); i++) { | 
|  | EventEntry* cancelationEventEntry = cancelationEvents[i]; | 
|  | switch (cancelationEventEntry->type) { | 
|  | case EventEntry::Type::KEY: { | 
|  | logOutboundKeyDetails("cancel - ", | 
|  | static_cast<const KeyEntry&>(*cancelationEventEntry)); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::MOTION: { | 
|  | logOutboundMotionDetails("cancel - ", | 
|  | static_cast<const MotionEntry&>(*cancelationEventEntry)); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::FOCUS: { | 
|  | LOG_ALWAYS_FATAL("Canceling focus events is not supported"); | 
|  | break; | 
|  | } | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", | 
|  | EventEntry::typeToString(cancelationEventEntry->type)); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref | 
|  | target, InputTarget::FLAG_DISPATCH_AS_IS); | 
|  |  | 
|  | cancelationEventEntry->release(); | 
|  | } | 
|  |  | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::synthesizePointerDownEventsForConnectionLocked( | 
|  | const sp<Connection>& connection) { | 
|  | if (connection->status == Connection::STATUS_BROKEN) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | std::vector<EventEntry*> downEvents = | 
|  | connection->inputState.synthesizePointerDownEvents(currentTime); | 
|  |  | 
|  | if (downEvents.empty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("channel '%s' ~ Synthesized %zu down events to ensure consistent event stream.", | 
|  | connection->getInputChannelName().c_str(), downEvents.size()); | 
|  | #endif | 
|  |  | 
|  | InputTarget target; | 
|  | sp<InputWindowHandle> windowHandle = | 
|  | getWindowHandleLocked(connection->inputChannel->getConnectionToken()); | 
|  | if (windowHandle != nullptr) { | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  | target.setDefaultPointerInfo(-windowInfo->frameLeft, -windowInfo->frameTop, | 
|  | windowInfo->windowXScale, windowInfo->windowYScale); | 
|  | target.globalScaleFactor = windowInfo->globalScaleFactor; | 
|  | } | 
|  | target.inputChannel = connection->inputChannel; | 
|  | target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | 
|  |  | 
|  | for (EventEntry* downEventEntry : downEvents) { | 
|  | switch (downEventEntry->type) { | 
|  | case EventEntry::Type::MOTION: { | 
|  | logOutboundMotionDetails("down - ", | 
|  | static_cast<const MotionEntry&>(*downEventEntry)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case EventEntry::Type::KEY: | 
|  | case EventEntry::Type::FOCUS: | 
|  | case EventEntry::Type::CONFIGURATION_CHANGED: | 
|  | case EventEntry::Type::DEVICE_RESET: { | 
|  | LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", | 
|  | EventEntry::typeToString(downEventEntry->type)); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | enqueueDispatchEntryLocked(connection, downEventEntry, // increments ref | 
|  | target, InputTarget::FLAG_DISPATCH_AS_IS); | 
|  |  | 
|  | downEventEntry->release(); | 
|  | } | 
|  |  | 
|  | startDispatchCycleLocked(currentTime, connection); | 
|  | } | 
|  |  | 
|  | MotionEntry* InputDispatcher::splitMotionEvent(const MotionEntry& originalMotionEntry, | 
|  | BitSet32 pointerIds) { | 
|  | ALOG_ASSERT(pointerIds.value != 0); | 
|  |  | 
|  | uint32_t splitPointerIndexMap[MAX_POINTERS]; | 
|  | PointerProperties splitPointerProperties[MAX_POINTERS]; | 
|  | PointerCoords splitPointerCoords[MAX_POINTERS]; | 
|  |  | 
|  | uint32_t originalPointerCount = originalMotionEntry.pointerCount; | 
|  | uint32_t splitPointerCount = 0; | 
|  |  | 
|  | for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; | 
|  | originalPointerIndex++) { | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry.pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.hasBit(pointerId)) { | 
|  | splitPointerIndexMap[splitPointerCount] = originalPointerIndex; | 
|  | splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); | 
|  | splitPointerCoords[splitPointerCount].copyFrom( | 
|  | originalMotionEntry.pointerCoords[originalPointerIndex]); | 
|  | splitPointerCount += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (splitPointerCount != pointerIds.count()) { | 
|  | // This is bad.  We are missing some of the pointers that we expected to deliver. | 
|  | // Most likely this indicates that we received an ACTION_MOVE events that has | 
|  | // different pointer ids than we expected based on the previous ACTION_DOWN | 
|  | // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers | 
|  | // in this way. | 
|  | ALOGW("Dropping split motion event because the pointer count is %d but " | 
|  | "we expected there to be %d pointers.  This probably means we received " | 
|  | "a broken sequence of pointer ids from the input device.", | 
|  | splitPointerCount, pointerIds.count()); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | int32_t action = originalMotionEntry.action; | 
|  | int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | 
|  | if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN || | 
|  | maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | 
|  | int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); | 
|  | const PointerProperties& pointerProperties = | 
|  | originalMotionEntry.pointerProperties[originalPointerIndex]; | 
|  | uint32_t pointerId = uint32_t(pointerProperties.id); | 
|  | if (pointerIds.hasBit(pointerId)) { | 
|  | if (pointerIds.count() == 1) { | 
|  | // The first/last pointer went down/up. | 
|  | action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | ? AMOTION_EVENT_ACTION_DOWN | 
|  | : AMOTION_EVENT_ACTION_UP; | 
|  | } else { | 
|  | // A secondary pointer went down/up. | 
|  | uint32_t splitPointerIndex = 0; | 
|  | while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { | 
|  | splitPointerIndex += 1; | 
|  | } | 
|  | action = maskedAction | | 
|  | (splitPointerIndex << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | } | 
|  | } else { | 
|  | // An unrelated pointer changed. | 
|  | action = AMOTION_EVENT_ACTION_MOVE; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t newId = mIdGenerator.nextId(); | 
|  | if (ATRACE_ENABLED()) { | 
|  | std::string message = StringPrintf("Split MotionEvent(id=0x%" PRIx32 | 
|  | ") to MotionEvent(id=0x%" PRIx32 ").", | 
|  | originalMotionEntry.id, newId); | 
|  | ATRACE_NAME(message.c_str()); | 
|  | } | 
|  | MotionEntry* splitMotionEntry = | 
|  | new MotionEntry(newId, originalMotionEntry.eventTime, originalMotionEntry.deviceId, | 
|  | originalMotionEntry.source, originalMotionEntry.displayId, | 
|  | originalMotionEntry.policyFlags, action, | 
|  | originalMotionEntry.actionButton, originalMotionEntry.flags, | 
|  | originalMotionEntry.metaState, originalMotionEntry.buttonState, | 
|  | originalMotionEntry.classification, originalMotionEntry.edgeFlags, | 
|  | originalMotionEntry.xPrecision, originalMotionEntry.yPrecision, | 
|  | originalMotionEntry.xCursorPosition, | 
|  | originalMotionEntry.yCursorPosition, originalMotionEntry.downTime, | 
|  | splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0); | 
|  |  | 
|  | if (originalMotionEntry.injectionState) { | 
|  | splitMotionEntry->injectionState = originalMotionEntry.injectionState; | 
|  | splitMotionEntry->injectionState->refCount += 1; | 
|  | } | 
|  |  | 
|  | return splitMotionEntry; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyConfigurationChanged - eventTime=%" PRId64, args->eventTime); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | ConfigurationChangedEntry* newEntry = | 
|  | new ConfigurationChangedEntry(args->id, args->eventTime); | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If one of the meta shortcuts is detected, process them here: | 
|  | *     Meta + Backspace -> generate BACK | 
|  | *     Meta + Enter -> generate HOME | 
|  | * This will potentially overwrite keyCode and metaState. | 
|  | */ | 
|  | void InputDispatcher::accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, | 
|  | int32_t& keyCode, int32_t& metaState) { | 
|  | if (metaState & AMETA_META_ON && action == AKEY_EVENT_ACTION_DOWN) { | 
|  | int32_t newKeyCode = AKEYCODE_UNKNOWN; | 
|  | if (keyCode == AKEYCODE_DEL) { | 
|  | newKeyCode = AKEYCODE_BACK; | 
|  | } else if (keyCode == AKEYCODE_ENTER) { | 
|  | newKeyCode = AKEYCODE_HOME; | 
|  | } | 
|  | if (newKeyCode != AKEYCODE_UNKNOWN) { | 
|  | std::scoped_lock _l(mLock); | 
|  | struct KeyReplacement replacement = {keyCode, deviceId}; | 
|  | mReplacedKeys.add(replacement, newKeyCode); | 
|  | keyCode = newKeyCode; | 
|  | metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
|  | } | 
|  | } else if (action == AKEY_EVENT_ACTION_UP) { | 
|  | // In order to maintain a consistent stream of up and down events, check to see if the key | 
|  | // going up is one we've replaced in a down event and haven't yet replaced in an up event, | 
|  | // even if the modifier was released between the down and the up events. | 
|  | std::scoped_lock _l(mLock); | 
|  | struct KeyReplacement replacement = {keyCode, deviceId}; | 
|  | ssize_t index = mReplacedKeys.indexOfKey(replacement); | 
|  | if (index >= 0) { | 
|  | keyCode = mReplacedKeys.valueAt(index); | 
|  | mReplacedKeys.removeItemsAt(index); | 
|  | metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyKey - eventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 | 
|  | "policyFlags=0x%x, action=0x%x, " | 
|  | "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%" PRId64, | 
|  | args->eventTime, args->deviceId, args->source, args->displayId, args->policyFlags, | 
|  | args->action, args->flags, args->keyCode, args->scanCode, args->metaState, | 
|  | args->downTime); | 
|  | #endif | 
|  | if (!validateKeyEvent(args->action)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | int32_t flags = args->flags; | 
|  | int32_t metaState = args->metaState; | 
|  | // InputDispatcher tracks and generates key repeats on behalf of | 
|  | // whatever notifies it, so repeatCount should always be set to 0 | 
|  | constexpr int32_t repeatCount = 0; | 
|  | if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; | 
|  | } | 
|  | if (policyFlags & POLICY_FLAG_FUNCTION) { | 
|  | metaState |= AMETA_FUNCTION_ON; | 
|  | } | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | int32_t keyCode = args->keyCode; | 
|  | accelerateMetaShortcuts(args->deviceId, args->action, keyCode, metaState); | 
|  |  | 
|  | KeyEvent event; | 
|  | event.initialize(args->id, args->deviceId, args->source, args->displayId, INVALID_HMAC, | 
|  | args->action, flags, keyCode, args->scanCode, metaState, repeatCount, | 
|  | args->downTime, args->eventTime); | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | if (shouldSendKeyToInputFilterLocked(args)) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | KeyEntry* newEntry = | 
|  | new KeyEntry(args->id, args->eventTime, args->deviceId, args->source, | 
|  | args->displayId, policyFlags, args->action, flags, keyCode, | 
|  | args->scanCode, metaState, repeatCount, args->downTime); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { | 
|  | return mInputFilterEnabled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyMotion - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, " | 
|  | "displayId=%" PRId32 ", policyFlags=0x%x, " | 
|  | "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, " | 
|  | "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, xCursorPosition=%f, " | 
|  | "yCursorPosition=%f, downTime=%" PRId64, | 
|  | args->id, args->eventTime, args->deviceId, args->source, args->displayId, | 
|  | args->policyFlags, args->action, args->actionButton, args->flags, args->metaState, | 
|  | args->buttonState, args->edgeFlags, args->xPrecision, args->yPrecision, | 
|  | args->xCursorPosition, args->yCursorPosition, args->downTime); | 
|  | for (uint32_t i = 0; i < args->pointerCount; i++) { | 
|  | ALOGD("  Pointer %d: id=%d, toolType=%d, " | 
|  | "x=%f, y=%f, pressure=%f, size=%f, " | 
|  | "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | 
|  | "orientation=%f", | 
|  | i, args->pointerProperties[i].id, args->pointerProperties[i].toolType, | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | 
|  | args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | 
|  | } | 
|  | #endif | 
|  | if (!validateMotionEvent(args->action, args->actionButton, args->pointerCount, | 
|  | args->pointerProperties)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  |  | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptMotionBeforeQueueing(args->displayId, args->eventTime, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | mLock.lock(); | 
|  |  | 
|  | if (shouldSendMotionToInputFilterLocked(args)) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | MotionEvent event; | 
|  | event.initialize(args->id, args->deviceId, args->source, args->displayId, INVALID_HMAC, | 
|  | args->action, args->actionButton, args->flags, args->edgeFlags, | 
|  | args->metaState, args->buttonState, args->classification, 1 /*xScale*/, | 
|  | 1 /*yScale*/, 0 /* xOffset */, 0 /* yOffset */, args->xPrecision, | 
|  | args->yPrecision, args->xCursorPosition, args->yCursorPosition, | 
|  | args->downTime, args->eventTime, args->pointerCount, | 
|  | args->pointerProperties, args->pointerCoords); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_FILTERED; | 
|  | if (!mPolicy->filterInputEvent(&event, policyFlags)) { | 
|  | return; // event was consumed by the filter | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | // Just enqueue a new motion event. | 
|  | MotionEntry* newEntry = | 
|  | new MotionEntry(args->id, args->eventTime, args->deviceId, args->source, | 
|  | args->displayId, policyFlags, args->action, args->actionButton, | 
|  | args->flags, args->metaState, args->buttonState, | 
|  | args->classification, args->edgeFlags, args->xPrecision, | 
|  | args->yPrecision, args->xCursorPosition, args->yCursorPosition, | 
|  | args->downTime, args->pointerCount, args->pointerProperties, | 
|  | args->pointerCoords, 0, 0); | 
|  |  | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | mLock.unlock(); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { | 
|  | return mInputFilterEnabled; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, " | 
|  | "switchMask=0x%08x", | 
|  | args->eventTime, args->policyFlags, args->switchValues, args->switchMask); | 
|  | #endif | 
|  |  | 
|  | uint32_t policyFlags = args->policyFlags; | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | mPolicy->notifySwitch(args->eventTime, args->switchValues, args->switchMask, policyFlags); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", args->eventTime, | 
|  | args->deviceId); | 
|  | #endif | 
|  |  | 
|  | bool needWake; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | DeviceResetEntry* newEntry = | 
|  | new DeviceResetEntry(args->id, args->eventTime, args->deviceId); | 
|  | needWake = enqueueInboundEventLocked(newEntry); | 
|  | } // release lock | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t injectorPid, | 
|  | int32_t injectorUid, int32_t syncMode, | 
|  | int32_t timeoutMillis, uint32_t policyFlags) { | 
|  | #if DEBUG_INBOUND_EVENT_DETAILS | 
|  | ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " | 
|  | "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", | 
|  | event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); | 
|  | #endif | 
|  |  | 
|  | nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); | 
|  |  | 
|  | policyFlags |= POLICY_FLAG_INJECTED; | 
|  | if (hasInjectionPermission(injectorPid, injectorUid)) { | 
|  | policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | } | 
|  |  | 
|  | std::queue<EventEntry*> injectedEntries; | 
|  | switch (event->getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent& incomingKey = static_cast<const KeyEvent&>(*event); | 
|  | int32_t action = incomingKey.getAction(); | 
|  | if (!validateKeyEvent(action)) { | 
|  | return INPUT_EVENT_INJECTION_FAILED; | 
|  | } | 
|  |  | 
|  | int32_t flags = incomingKey.getFlags(); | 
|  | int32_t keyCode = incomingKey.getKeyCode(); | 
|  | int32_t metaState = incomingKey.getMetaState(); | 
|  | accelerateMetaShortcuts(VIRTUAL_KEYBOARD_ID, action, | 
|  | /*byref*/ keyCode, /*byref*/ metaState); | 
|  | KeyEvent keyEvent; | 
|  | keyEvent.initialize(incomingKey.getId(), VIRTUAL_KEYBOARD_ID, incomingKey.getSource(), | 
|  | incomingKey.getDisplayId(), INVALID_HMAC, action, flags, keyCode, | 
|  | incomingKey.getScanCode(), metaState, incomingKey.getRepeatCount(), | 
|  | incomingKey.getDownTime(), incomingKey.getEventTime()); | 
|  |  | 
|  | if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { | 
|  | policyFlags |= POLICY_FLAG_VIRTUAL; | 
|  | } | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptKeyBeforeQueueing(&keyEvent, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | KeyEntry* injectedEntry = | 
|  | new KeyEntry(incomingKey.getId(), incomingKey.getEventTime(), | 
|  | VIRTUAL_KEYBOARD_ID, incomingKey.getSource(), | 
|  | incomingKey.getDisplayId(), policyFlags, action, flags, keyCode, | 
|  | incomingKey.getScanCode(), metaState, incomingKey.getRepeatCount(), | 
|  | incomingKey.getDownTime()); | 
|  | injectedEntries.push(injectedEntry); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); | 
|  | int32_t action = motionEvent->getAction(); | 
|  | size_t pointerCount = motionEvent->getPointerCount(); | 
|  | const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); | 
|  | int32_t actionButton = motionEvent->getActionButton(); | 
|  | int32_t displayId = motionEvent->getDisplayId(); | 
|  | if (!validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) { | 
|  | return INPUT_EVENT_INJECTION_FAILED; | 
|  | } | 
|  |  | 
|  | if (!(policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | nsecs_t eventTime = motionEvent->getEventTime(); | 
|  | android::base::Timer t; | 
|  | mPolicy->interceptMotionBeforeQueueing(displayId, eventTime, /*byref*/ policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  | const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); | 
|  | const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); | 
|  | MotionEntry* injectedEntry = | 
|  | new MotionEntry(motionEvent->getId(), *sampleEventTimes, VIRTUAL_KEYBOARD_ID, | 
|  | motionEvent->getSource(), motionEvent->getDisplayId(), | 
|  | policyFlags, action, actionButton, motionEvent->getFlags(), | 
|  | motionEvent->getMetaState(), motionEvent->getButtonState(), | 
|  | motionEvent->getClassification(), motionEvent->getEdgeFlags(), | 
|  | motionEvent->getXPrecision(), motionEvent->getYPrecision(), | 
|  | motionEvent->getRawXCursorPosition(), | 
|  | motionEvent->getRawYCursorPosition(), | 
|  | motionEvent->getDownTime(), uint32_t(pointerCount), | 
|  | pointerProperties, samplePointerCoords, | 
|  | motionEvent->getXOffset(), motionEvent->getYOffset()); | 
|  | injectedEntries.push(injectedEntry); | 
|  | for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { | 
|  | sampleEventTimes += 1; | 
|  | samplePointerCoords += pointerCount; | 
|  | MotionEntry* nextInjectedEntry = | 
|  | new MotionEntry(motionEvent->getId(), *sampleEventTimes, | 
|  | VIRTUAL_KEYBOARD_ID, motionEvent->getSource(), | 
|  | motionEvent->getDisplayId(), policyFlags, action, | 
|  | actionButton, motionEvent->getFlags(), | 
|  | motionEvent->getMetaState(), motionEvent->getButtonState(), | 
|  | motionEvent->getClassification(), | 
|  | motionEvent->getEdgeFlags(), motionEvent->getXPrecision(), | 
|  | motionEvent->getYPrecision(), | 
|  | motionEvent->getRawXCursorPosition(), | 
|  | motionEvent->getRawYCursorPosition(), | 
|  | motionEvent->getDownTime(), uint32_t(pointerCount), | 
|  | pointerProperties, samplePointerCoords, | 
|  | motionEvent->getXOffset(), motionEvent->getYOffset()); | 
|  | injectedEntries.push(nextInjectedEntry); | 
|  | } | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | ALOGW("Cannot inject %s events", inputEventTypeToString(event->getType())); | 
|  | return INPUT_EVENT_INJECTION_FAILED; | 
|  | } | 
|  |  | 
|  | InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); | 
|  | if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
|  | injectionState->injectionIsAsync = true; | 
|  | } | 
|  |  | 
|  | injectionState->refCount += 1; | 
|  | injectedEntries.back()->injectionState = injectionState; | 
|  |  | 
|  | bool needWake = false; | 
|  | while (!injectedEntries.empty()) { | 
|  | needWake |= enqueueInboundEventLocked(injectedEntries.front()); | 
|  | injectedEntries.pop(); | 
|  | } | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | if (needWake) { | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | int32_t injectionResult; | 
|  | { // acquire lock | 
|  | std::unique_lock _l(mLock); | 
|  |  | 
|  | if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | 
|  | injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | 
|  | } else { | 
|  | for (;;) { | 
|  | injectionResult = injectionState->injectionResult; | 
|  | if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Timed out waiting for injection result " | 
|  | "to become available."); | 
|  | #endif | 
|  | injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionResultAvailable.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
|  | } | 
|  |  | 
|  | if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED && | 
|  | syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { | 
|  | while (injectionState->pendingForegroundDispatches != 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", | 
|  | injectionState->pendingForegroundDispatches); | 
|  | #endif | 
|  | nsecs_t remainingTimeout = endTime - now(); | 
|  | if (remainingTimeout <= 0) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Timed out waiting for pending foreground " | 
|  | "dispatches to finish."); | 
|  | #endif | 
|  | injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mInjectionSyncFinished.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->release(); | 
|  | } // release lock | 
|  |  | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("injectInputEvent - Finished with result %d.  " | 
|  | "injectorPid=%d, injectorUid=%d", | 
|  | injectionResult, injectorPid, injectorUid); | 
|  | #endif | 
|  |  | 
|  | return injectionResult; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> InputDispatcher::verifyInputEvent(const InputEvent& event) { | 
|  | std::array<uint8_t, 32> calculatedHmac; | 
|  | std::unique_ptr<VerifiedInputEvent> result; | 
|  | switch (event.getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(event); | 
|  | VerifiedKeyEvent verifiedKeyEvent = verifiedKeyEventFromKeyEvent(keyEvent); | 
|  | result = std::make_unique<VerifiedKeyEvent>(verifiedKeyEvent); | 
|  | calculatedHmac = mHmacKeyManager.sign(verifiedKeyEvent); | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(event); | 
|  | VerifiedMotionEvent verifiedMotionEvent = | 
|  | verifiedMotionEventFromMotionEvent(motionEvent); | 
|  | result = std::make_unique<VerifiedMotionEvent>(verifiedMotionEvent); | 
|  | calculatedHmac = mHmacKeyManager.sign(verifiedMotionEvent); | 
|  | break; | 
|  | } | 
|  | default: { | 
|  | ALOGE("Cannot verify events of type %" PRId32, event.getType()); | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | if (calculatedHmac == INVALID_HMAC) { | 
|  | return nullptr; | 
|  | } | 
|  | if (calculatedHmac != event.getHmac()) { | 
|  | return nullptr; | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { | 
|  | return injectorUid == 0 || | 
|  | mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInjectionResult(EventEntry* entry, int32_t injectionResult) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState) { | 
|  | #if DEBUG_INJECTION | 
|  | ALOGD("Setting input event injection result to %d.  " | 
|  | "injectorPid=%d, injectorUid=%d", | 
|  | injectionResult, injectionState->injectorPid, injectionState->injectorUid); | 
|  | #endif | 
|  |  | 
|  | if (injectionState->injectionIsAsync && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { | 
|  | // Log the outcome since the injector did not wait for the injection result. | 
|  | switch (injectionResult) { | 
|  | case INPUT_EVENT_INJECTION_SUCCEEDED: | 
|  | ALOGV("Asynchronous input event injection succeeded."); | 
|  | break; | 
|  | case INPUT_EVENT_INJECTION_FAILED: | 
|  | ALOGW("Asynchronous input event injection failed."); | 
|  | break; | 
|  | case INPUT_EVENT_INJECTION_PERMISSION_DENIED: | 
|  | ALOGW("Asynchronous input event injection permission denied."); | 
|  | break; | 
|  | case INPUT_EVENT_INJECTION_TIMED_OUT: | 
|  | ALOGW("Asynchronous input event injection timed out."); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | injectionState->injectionResult = injectionResult; | 
|  | mInjectionResultAvailable.notify_all(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::incrementPendingForegroundDispatches(EventEntry* entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::decrementPendingForegroundDispatches(EventEntry* entry) { | 
|  | InjectionState* injectionState = entry->injectionState; | 
|  | if (injectionState) { | 
|  | injectionState->pendingForegroundDispatches -= 1; | 
|  |  | 
|  | if (injectionState->pendingForegroundDispatches == 0) { | 
|  | mInjectionSyncFinished.notify_all(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<sp<InputWindowHandle>> InputDispatcher::getWindowHandlesLocked( | 
|  | int32_t displayId) const { | 
|  | return getValueByKey(mWindowHandlesByDisplay, displayId); | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( | 
|  | const sp<IBinder>& windowHandleToken) const { | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<InputWindowHandle>> windowHandles = it.second; | 
|  | for (const sp<InputWindowHandle>& windowHandle : windowHandles) { | 
|  | if (windowHandle->getToken() == windowHandleToken) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const { | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<InputWindowHandle>> windowHandles = it.second; | 
|  | for (const sp<InputWindowHandle>& handle : windowHandles) { | 
|  | if (handle->getToken() == windowHandle->getToken()) { | 
|  | if (windowHandle->getInfo()->displayId != it.first) { | 
|  | ALOGE("Found window %s in display %" PRId32 | 
|  | ", but it should belong to display %" PRId32, | 
|  | windowHandle->getName().c_str(), it.first, | 
|  | windowHandle->getInfo()->displayId); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<InputChannel> InputDispatcher::getInputChannelLocked(const sp<IBinder>& token) const { | 
|  | size_t count = mInputChannelsByToken.count(token); | 
|  | if (count == 0) { | 
|  | return nullptr; | 
|  | } | 
|  | return mInputChannelsByToken.at(token); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateWindowHandlesForDisplayLocked( | 
|  | const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) { | 
|  | if (inputWindowHandles.empty()) { | 
|  | // Remove all handles on a display if there are no windows left. | 
|  | mWindowHandlesByDisplay.erase(displayId); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Since we compare the pointer of input window handles across window updates, we need | 
|  | // to make sure the handle object for the same window stays unchanged across updates. | 
|  | const std::vector<sp<InputWindowHandle>>& oldHandles = getWindowHandlesLocked(displayId); | 
|  | std::unordered_map<int32_t /*id*/, sp<InputWindowHandle>> oldHandlesById; | 
|  | for (const sp<InputWindowHandle>& handle : oldHandles) { | 
|  | oldHandlesById[handle->getId()] = handle; | 
|  | } | 
|  |  | 
|  | std::vector<sp<InputWindowHandle>> newHandles; | 
|  | for (const sp<InputWindowHandle>& handle : inputWindowHandles) { | 
|  | if (!handle->updateInfo()) { | 
|  | // handle no longer valid | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const InputWindowInfo* info = handle->getInfo(); | 
|  | if ((getInputChannelLocked(handle->getToken()) == nullptr && | 
|  | info->portalToDisplayId == ADISPLAY_ID_NONE)) { | 
|  | const bool noInputChannel = | 
|  | info->inputFeatures & InputWindowInfo::INPUT_FEATURE_NO_INPUT_CHANNEL; | 
|  | const bool canReceiveInput = | 
|  | !(info->layoutParamsFlags & InputWindowInfo::FLAG_NOT_TOUCHABLE) || | 
|  | !(info->layoutParamsFlags & InputWindowInfo::FLAG_NOT_FOCUSABLE); | 
|  | if (canReceiveInput && !noInputChannel) { | 
|  | ALOGV("Window handle %s has no registered input channel", | 
|  | handle->getName().c_str()); | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (info->displayId != displayId) { | 
|  | ALOGE("Window %s updated by wrong display %d, should belong to display %d", | 
|  | handle->getName().c_str(), displayId, info->displayId); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (oldHandlesById.find(handle->getId()) != oldHandlesById.end()) { | 
|  | const sp<InputWindowHandle>& oldHandle = oldHandlesById.at(handle->getId()); | 
|  | oldHandle->updateFrom(handle); | 
|  | newHandles.push_back(oldHandle); | 
|  | } else { | 
|  | newHandles.push_back(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Insert or replace | 
|  | mWindowHandlesByDisplay[displayId] = newHandles; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputWindows( | 
|  | const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>& handlesPerDisplay) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | for (auto const& i : handlesPerDisplay) { | 
|  | setInputWindowsLocked(i.second, i.first); | 
|  | } | 
|  | } | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Called from InputManagerService, update window handle list by displayId that can receive input. | 
|  | * A window handle contains information about InputChannel, Touch Region, Types, Focused,... | 
|  | * If set an empty list, remove all handles from the specific display. | 
|  | * For focused handle, check if need to change and send a cancel event to previous one. | 
|  | * For removed handle, check if need to send a cancel event if already in touch. | 
|  | */ | 
|  | void InputDispatcher::setInputWindowsLocked( | 
|  | const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | std::string windowList; | 
|  | for (const sp<InputWindowHandle>& iwh : inputWindowHandles) { | 
|  | windowList += iwh->getName() + " "; | 
|  | } | 
|  | ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str()); | 
|  | } | 
|  |  | 
|  | // Copy old handles for release if they are no longer present. | 
|  | const std::vector<sp<InputWindowHandle>> oldWindowHandles = getWindowHandlesLocked(displayId); | 
|  |  | 
|  | updateWindowHandlesForDisplayLocked(inputWindowHandles, displayId); | 
|  |  | 
|  | sp<InputWindowHandle> newFocusedWindowHandle = nullptr; | 
|  | bool foundHoveredWindow = false; | 
|  | for (const sp<InputWindowHandle>& windowHandle : getWindowHandlesLocked(displayId)) { | 
|  | // Set newFocusedWindowHandle to the top most focused window instead of the last one | 
|  | if (!newFocusedWindowHandle && windowHandle->getInfo()->hasFocus && | 
|  | windowHandle->getInfo()->visible) { | 
|  | newFocusedWindowHandle = windowHandle; | 
|  | } | 
|  | if (windowHandle == mLastHoverWindowHandle) { | 
|  | foundHoveredWindow = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!foundHoveredWindow) { | 
|  | mLastHoverWindowHandle = nullptr; | 
|  | } | 
|  |  | 
|  | sp<InputWindowHandle> oldFocusedWindowHandle = | 
|  | getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
|  |  | 
|  | if (!haveSameToken(oldFocusedWindowHandle, newFocusedWindowHandle)) { | 
|  | if (oldFocusedWindowHandle != nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Focus left window: %s in display %" PRId32, | 
|  | oldFocusedWindowHandle->getName().c_str(), displayId); | 
|  | } | 
|  | sp<InputChannel> focusedInputChannel = | 
|  | getInputChannelLocked(oldFocusedWindowHandle->getToken()); | 
|  | if (focusedInputChannel != nullptr) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
|  | "focus left window"); | 
|  | synthesizeCancelationEventsForInputChannelLocked(focusedInputChannel, options); | 
|  | enqueueFocusEventLocked(*oldFocusedWindowHandle, false /*hasFocus*/); | 
|  | } | 
|  | mFocusedWindowHandlesByDisplay.erase(displayId); | 
|  | } | 
|  | if (newFocusedWindowHandle != nullptr) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Focus entered window: %s in display %" PRId32, | 
|  | newFocusedWindowHandle->getName().c_str(), displayId); | 
|  | } | 
|  | mFocusedWindowHandlesByDisplay[displayId] = newFocusedWindowHandle; | 
|  | enqueueFocusEventLocked(*newFocusedWindowHandle, true /*hasFocus*/); | 
|  | } | 
|  |  | 
|  | if (mFocusedDisplayId == displayId) { | 
|  | onFocusChangedLocked(oldFocusedWindowHandle, newFocusedWindowHandle); | 
|  | } | 
|  | } | 
|  |  | 
|  | ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(displayId); | 
|  | if (stateIndex >= 0) { | 
|  | TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); | 
|  | for (size_t i = 0; i < state.windows.size();) { | 
|  | TouchedWindow& touchedWindow = state.windows[i]; | 
|  | if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Touched window was removed: %s in display %" PRId32, | 
|  | touchedWindow.windowHandle->getName().c_str(), displayId); | 
|  | } | 
|  | sp<InputChannel> touchedInputChannel = | 
|  | getInputChannelLocked(touchedWindow.windowHandle->getToken()); | 
|  | if (touchedInputChannel != nullptr) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "touched window was removed"); | 
|  | synthesizeCancelationEventsForInputChannelLocked(touchedInputChannel, options); | 
|  | } | 
|  | state.windows.erase(state.windows.begin() + i); | 
|  | } else { | 
|  | ++i; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Release information for windows that are no longer present. | 
|  | // This ensures that unused input channels are released promptly. | 
|  | // Otherwise, they might stick around until the window handle is destroyed | 
|  | // which might not happen until the next GC. | 
|  | for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) { | 
|  | if (!hasWindowHandleLocked(oldWindowHandle)) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Window went away: %s", oldWindowHandle->getName().c_str()); | 
|  | } | 
|  | oldWindowHandle->releaseChannel(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setFocusedApplication( | 
|  | int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setFocusedApplication displayId=%" PRId32 " %s", displayId, | 
|  | inputApplicationHandle ? inputApplicationHandle->getName().c_str() : "<nullptr>"); | 
|  | } | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | sp<InputApplicationHandle> oldFocusedApplicationHandle = | 
|  | getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); | 
|  | if (inputApplicationHandle != nullptr && inputApplicationHandle->updateInfo()) { | 
|  | if (oldFocusedApplicationHandle != inputApplicationHandle) { | 
|  | if (oldFocusedApplicationHandle != nullptr) { | 
|  | resetANRTimeoutsLocked(); | 
|  | } | 
|  | mFocusedApplicationHandlesByDisplay[displayId] = inputApplicationHandle; | 
|  | } | 
|  | } else if (oldFocusedApplicationHandle != nullptr) { | 
|  | resetANRTimeoutsLocked(); | 
|  | oldFocusedApplicationHandle.clear(); | 
|  | mFocusedApplicationHandlesByDisplay.erase(displayId); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the focused display, which is responsible for receiving focus-dispatched input events where | 
|  | * the display not specified. | 
|  | * | 
|  | * We track any unreleased events for each window. If a window loses the ability to receive the | 
|  | * released event, we will send a cancel event to it. So when the focused display is changed, we | 
|  | * cancel all the unreleased display-unspecified events for the focused window on the old focused | 
|  | * display. The display-specified events won't be affected. | 
|  | */ | 
|  | void InputDispatcher::setFocusedDisplay(int32_t displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setFocusedDisplay displayId=%" PRId32, displayId); | 
|  | } | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mFocusedDisplayId != displayId) { | 
|  | sp<InputWindowHandle> oldFocusedWindowHandle = | 
|  | getValueByKey(mFocusedWindowHandlesByDisplay, mFocusedDisplayId); | 
|  | if (oldFocusedWindowHandle != nullptr) { | 
|  | sp<InputChannel> inputChannel = | 
|  | getInputChannelLocked(oldFocusedWindowHandle->getToken()); | 
|  | if (inputChannel != nullptr) { | 
|  | CancelationOptions | 
|  | options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | 
|  | "The display which contains this window no longer has focus."); | 
|  | options.displayId = ADISPLAY_ID_NONE; | 
|  | synthesizeCancelationEventsForInputChannelLocked(inputChannel, options); | 
|  | } | 
|  | } | 
|  | mFocusedDisplayId = displayId; | 
|  |  | 
|  | // Sanity check | 
|  | sp<InputWindowHandle> newFocusedWindowHandle = | 
|  | getValueByKey(mFocusedWindowHandlesByDisplay, displayId); | 
|  | onFocusChangedLocked(oldFocusedWindowHandle, newFocusedWindowHandle); | 
|  |  | 
|  | if (newFocusedWindowHandle == nullptr) { | 
|  | ALOGW("Focused display #%" PRId32 " does not have a focused window.", displayId); | 
|  | if (!mFocusedWindowHandlesByDisplay.empty()) { | 
|  | ALOGE("But another display has a focused window:"); | 
|  | for (auto& it : mFocusedWindowHandlesByDisplay) { | 
|  | const int32_t displayId = it.first; | 
|  | const sp<InputWindowHandle>& windowHandle = it.second; | 
|  | ALOGE("Display #%" PRId32 " has focused window: '%s'\n", displayId, | 
|  | windowHandle->getName().c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (DEBUG_FOCUS) { | 
|  | logDispatchStateLocked(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); | 
|  | } | 
|  |  | 
|  | bool changed; | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { | 
|  | if (mDispatchFrozen && !frozen) { | 
|  | resetANRTimeoutsLocked(); | 
|  | } | 
|  |  | 
|  | if (mDispatchEnabled && !enabled) { | 
|  | resetAndDropEverythingLocked("dispatcher is being disabled"); | 
|  | } | 
|  |  | 
|  | mDispatchEnabled = enabled; | 
|  | mDispatchFrozen = frozen; | 
|  | changed = true; | 
|  | } else { | 
|  | changed = false; | 
|  | } | 
|  |  | 
|  | if (DEBUG_FOCUS) { | 
|  | logDispatchStateLocked(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | if (changed) { | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInputFilterEnabled(bool enabled) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("setInputFilterEnabled: enabled=%d", enabled); | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (mInputFilterEnabled == enabled) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mInputFilterEnabled = enabled; | 
|  | resetAndDropEverythingLocked("input filter is being enabled or disabled"); | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since there might be work to do to drop everything. | 
|  | mLooper->wake(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::setInTouchMode(bool inTouchMode) { | 
|  | std::scoped_lock lock(mLock); | 
|  | mInTouchMode = inTouchMode; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { | 
|  | if (fromToken == toToken) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Trivial transfer to same window."); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromToken); | 
|  | sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toToken); | 
|  | if (fromWindowHandle == nullptr || toWindowHandle == nullptr) { | 
|  | ALOGW("Cannot transfer focus because from or to window not found."); | 
|  | return false; | 
|  | } | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s", | 
|  | fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str()); | 
|  | } | 
|  | if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Cannot transfer focus because windows are on different displays."); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool found = false; | 
|  | for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { | 
|  | TouchState& state = mTouchStatesByDisplay.editValueAt(d); | 
|  | for (size_t i = 0; i < state.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = state.windows[i]; | 
|  | if (touchedWindow.windowHandle == fromWindowHandle) { | 
|  | int32_t oldTargetFlags = touchedWindow.targetFlags; | 
|  | BitSet32 pointerIds = touchedWindow.pointerIds; | 
|  |  | 
|  | state.windows.erase(state.windows.begin() + i); | 
|  |  | 
|  | int32_t newTargetFlags = oldTargetFlags & | 
|  | (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT | | 
|  | InputTarget::FLAG_DISPATCH_AS_IS); | 
|  | state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); | 
|  |  | 
|  | found = true; | 
|  | goto Found; | 
|  | } | 
|  | } | 
|  | } | 
|  | Found: | 
|  |  | 
|  | if (!found) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Focus transfer failed because from window did not have focus."); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<Connection> fromConnection = getConnectionLocked(fromToken); | 
|  | sp<Connection> toConnection = getConnectionLocked(toToken); | 
|  | if (fromConnection != nullptr && toConnection != nullptr) { | 
|  | fromConnection->inputState.mergePointerStateTo(toConnection->inputState); | 
|  | CancelationOptions | 
|  | options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "transferring touch focus from this window to another window"); | 
|  | synthesizeCancelationEventsForConnectionLocked(fromConnection, options); | 
|  | synthesizePointerDownEventsForConnectionLocked(toConnection); | 
|  | } | 
|  |  | 
|  | if (DEBUG_FOCUS) { | 
|  | logDispatchStateLocked(); | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake up poll loop since it may need to make new input dispatching choices. | 
|  | mLooper->wake(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { | 
|  | if (DEBUG_FOCUS) { | 
|  | ALOGD("Resetting and dropping all events (%s).", reason); | 
|  | } | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); | 
|  | synthesizeCancelationEventsForAllConnectionsLocked(options); | 
|  |  | 
|  | resetKeyRepeatLocked(); | 
|  | releasePendingEventLocked(); | 
|  | drainInboundQueueLocked(); | 
|  | resetANRTimeoutsLocked(); | 
|  |  | 
|  | mTouchStatesByDisplay.clear(); | 
|  | mLastHoverWindowHandle.clear(); | 
|  | mReplacedKeys.clear(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::logDispatchStateLocked() { | 
|  | std::string dump; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | std::istringstream stream(dump); | 
|  | std::string line; | 
|  |  | 
|  | while (std::getline(stream, line, '\n')) { | 
|  | ALOGD("%s", line.c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dumpDispatchStateLocked(std::string& dump) { | 
|  | dump += StringPrintf(INDENT "DispatchEnabled: %s\n", toString(mDispatchEnabled)); | 
|  | dump += StringPrintf(INDENT "DispatchFrozen: %s\n", toString(mDispatchFrozen)); | 
|  | dump += StringPrintf(INDENT "InputFilterEnabled: %s\n", toString(mInputFilterEnabled)); | 
|  | dump += StringPrintf(INDENT "FocusedDisplayId: %" PRId32 "\n", mFocusedDisplayId); | 
|  |  | 
|  | if (!mFocusedApplicationHandlesByDisplay.empty()) { | 
|  | dump += StringPrintf(INDENT "FocusedApplications:\n"); | 
|  | for (auto& it : mFocusedApplicationHandlesByDisplay) { | 
|  | const int32_t displayId = it.first; | 
|  | const sp<InputApplicationHandle>& applicationHandle = it.second; | 
|  | dump += StringPrintf(INDENT2 "displayId=%" PRId32 | 
|  | ", name='%s', dispatchingTimeout=%0.3fms\n", | 
|  | displayId, applicationHandle->getName().c_str(), | 
|  | applicationHandle->getDispatchingTimeout( | 
|  | DEFAULT_INPUT_DISPATCHING_TIMEOUT) / | 
|  | 1000000.0); | 
|  | } | 
|  | } else { | 
|  | dump += StringPrintf(INDENT "FocusedApplications: <none>\n"); | 
|  | } | 
|  |  | 
|  | if (!mFocusedWindowHandlesByDisplay.empty()) { | 
|  | dump += StringPrintf(INDENT "FocusedWindows:\n"); | 
|  | for (auto& it : mFocusedWindowHandlesByDisplay) { | 
|  | const int32_t displayId = it.first; | 
|  | const sp<InputWindowHandle>& windowHandle = it.second; | 
|  | dump += StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s'\n", displayId, | 
|  | windowHandle->getName().c_str()); | 
|  | } | 
|  | } else { | 
|  | dump += StringPrintf(INDENT "FocusedWindows: <none>\n"); | 
|  | } | 
|  |  | 
|  | if (!mTouchStatesByDisplay.isEmpty()) { | 
|  | dump += StringPrintf(INDENT "TouchStatesByDisplay:\n"); | 
|  | for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) { | 
|  | const TouchState& state = mTouchStatesByDisplay.valueAt(i); | 
|  | dump += StringPrintf(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n", | 
|  | state.displayId, toString(state.down), toString(state.split), | 
|  | state.deviceId, state.source); | 
|  | if (!state.windows.empty()) { | 
|  | dump += INDENT3 "Windows:\n"; | 
|  | for (size_t i = 0; i < state.windows.size(); i++) { | 
|  | const TouchedWindow& touchedWindow = state.windows[i]; | 
|  | dump += StringPrintf(INDENT4 | 
|  | "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", | 
|  | i, touchedWindow.windowHandle->getName().c_str(), | 
|  | touchedWindow.pointerIds.value, touchedWindow.targetFlags); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT3 "Windows: <none>\n"; | 
|  | } | 
|  | if (!state.portalWindows.empty()) { | 
|  | dump += INDENT3 "Portal windows:\n"; | 
|  | for (size_t i = 0; i < state.portalWindows.size(); i++) { | 
|  | const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i]; | 
|  | dump += StringPrintf(INDENT4 "%zu: name='%s'\n", i, | 
|  | portalWindowHandle->getName().c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "TouchStates: <no displays touched>\n"; | 
|  | } | 
|  |  | 
|  | if (!mWindowHandlesByDisplay.empty()) { | 
|  | for (auto& it : mWindowHandlesByDisplay) { | 
|  | const std::vector<sp<InputWindowHandle>> windowHandles = it.second; | 
|  | dump += StringPrintf(INDENT "Display: %" PRId32 "\n", it.first); | 
|  | if (!windowHandles.empty()) { | 
|  | dump += INDENT2 "Windows:\n"; | 
|  | for (size_t i = 0; i < windowHandles.size(); i++) { | 
|  | const sp<InputWindowHandle>& windowHandle = windowHandles[i]; | 
|  | const InputWindowInfo* windowInfo = windowHandle->getInfo(); | 
|  |  | 
|  | dump += StringPrintf(INDENT3 "%zu: name='%s', displayId=%d, " | 
|  | "portalToDisplayId=%d, paused=%s, hasFocus=%s, " | 
|  | "hasWallpaper=%s, visible=%s, canReceiveKeys=%s, " | 
|  | "flags=0x%08x, type=0x%08x, " | 
|  | "frame=[%d,%d][%d,%d], globalScale=%f, " | 
|  | "windowScale=(%f,%f), touchableRegion=", | 
|  | i, windowInfo->name.c_str(), windowInfo->displayId, | 
|  | windowInfo->portalToDisplayId, | 
|  | toString(windowInfo->paused), | 
|  | toString(windowInfo->hasFocus), | 
|  | toString(windowInfo->hasWallpaper), | 
|  | toString(windowInfo->visible), | 
|  | toString(windowInfo->canReceiveKeys), | 
|  | windowInfo->layoutParamsFlags, | 
|  | windowInfo->layoutParamsType, windowInfo->frameLeft, | 
|  | windowInfo->frameTop, windowInfo->frameRight, | 
|  | windowInfo->frameBottom, windowInfo->globalScaleFactor, | 
|  | windowInfo->windowXScale, windowInfo->windowYScale); | 
|  | dumpRegion(dump, windowInfo->touchableRegion); | 
|  | dump += StringPrintf(", inputFeatures=0x%08x", windowInfo->inputFeatures); | 
|  | dump += StringPrintf(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", | 
|  | windowInfo->ownerPid, windowInfo->ownerUid, | 
|  | windowInfo->dispatchingTimeout / 1000000.0); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT2 "Windows: <none>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Displays: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (!mGlobalMonitorsByDisplay.empty() || !mGestureMonitorsByDisplay.empty()) { | 
|  | for (auto& it : mGlobalMonitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | dump += StringPrintf(INDENT "Global monitors in display %" PRId32 ":\n", it.first); | 
|  | dumpMonitors(dump, monitors); | 
|  | } | 
|  | for (auto& it : mGestureMonitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | dump += StringPrintf(INDENT "Gesture monitors in display %" PRId32 ":\n", it.first); | 
|  | dumpMonitors(dump, monitors); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Monitors: <none>\n"; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  |  | 
|  | // Dump recently dispatched or dropped events from oldest to newest. | 
|  | if (!mRecentQueue.empty()) { | 
|  | dump += StringPrintf(INDENT "RecentQueue: length=%zu\n", mRecentQueue.size()); | 
|  | for (EventEntry* entry : mRecentQueue) { | 
|  | dump += INDENT2; | 
|  | entry->appendDescription(dump); | 
|  | dump += StringPrintf(", age=%0.1fms\n", (currentTime - entry->eventTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "RecentQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | // Dump event currently being dispatched. | 
|  | if (mPendingEvent) { | 
|  | dump += INDENT "PendingEvent:\n"; | 
|  | dump += INDENT2; | 
|  | mPendingEvent->appendDescription(dump); | 
|  | dump += StringPrintf(", age=%0.1fms\n", | 
|  | (currentTime - mPendingEvent->eventTime) * 0.000001f); | 
|  | } else { | 
|  | dump += INDENT "PendingEvent: <none>\n"; | 
|  | } | 
|  |  | 
|  | // Dump inbound events from oldest to newest. | 
|  | if (!mInboundQueue.empty()) { | 
|  | dump += StringPrintf(INDENT "InboundQueue: length=%zu\n", mInboundQueue.size()); | 
|  | for (EventEntry* entry : mInboundQueue) { | 
|  | dump += INDENT2; | 
|  | entry->appendDescription(dump); | 
|  | dump += StringPrintf(", age=%0.1fms\n", (currentTime - entry->eventTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "InboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mReplacedKeys.isEmpty()) { | 
|  | dump += INDENT "ReplacedKeys:\n"; | 
|  | for (size_t i = 0; i < mReplacedKeys.size(); i++) { | 
|  | const KeyReplacement& replacement = mReplacedKeys.keyAt(i); | 
|  | int32_t newKeyCode = mReplacedKeys.valueAt(i); | 
|  | dump += StringPrintf(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n", i, | 
|  | replacement.keyCode, replacement.deviceId, newKeyCode); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "ReplacedKeys: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!mConnectionsByFd.empty()) { | 
|  | dump += INDENT "Connections:\n"; | 
|  | for (const auto& pair : mConnectionsByFd) { | 
|  | const sp<Connection>& connection = pair.second; | 
|  | dump += StringPrintf(INDENT2 "%i: channelName='%s', windowName='%s', " | 
|  | "status=%s, monitor=%s, inputPublisherBlocked=%s\n", | 
|  | pair.first, connection->getInputChannelName().c_str(), | 
|  | connection->getWindowName().c_str(), connection->getStatusLabel(), | 
|  | toString(connection->monitor), | 
|  | toString(connection->inputPublisherBlocked)); | 
|  |  | 
|  | if (!connection->outboundQueue.empty()) { | 
|  | dump += StringPrintf(INDENT3 "OutboundQueue: length=%zu\n", | 
|  | connection->outboundQueue.size()); | 
|  | for (DispatchEntry* entry : connection->outboundQueue) { | 
|  | dump.append(INDENT4); | 
|  | entry->eventEntry->appendDescription(dump); | 
|  | dump += StringPrintf(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", | 
|  | entry->targetFlags, entry->resolvedAction, | 
|  | (currentTime - entry->eventEntry->eventTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT3 "OutboundQueue: <empty>\n"; | 
|  | } | 
|  |  | 
|  | if (!connection->waitQueue.empty()) { | 
|  | dump += StringPrintf(INDENT3 "WaitQueue: length=%zu\n", | 
|  | connection->waitQueue.size()); | 
|  | for (DispatchEntry* entry : connection->waitQueue) { | 
|  | dump += INDENT4; | 
|  | entry->eventEntry->appendDescription(dump); | 
|  | dump += StringPrintf(", targetFlags=0x%08x, resolvedAction=%d, " | 
|  | "age=%0.1fms, wait=%0.1fms\n", | 
|  | entry->targetFlags, entry->resolvedAction, | 
|  | (currentTime - entry->eventEntry->eventTime) * 0.000001f, | 
|  | (currentTime - entry->deliveryTime) * 0.000001f); | 
|  | } | 
|  | } else { | 
|  | dump += INDENT3 "WaitQueue: <empty>\n"; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | dump += INDENT "Connections: <none>\n"; | 
|  | } | 
|  |  | 
|  | if (isAppSwitchPendingLocked()) { | 
|  | dump += StringPrintf(INDENT "AppSwitch: pending, due in %0.1fms\n", | 
|  | (mAppSwitchDueTime - now()) / 1000000.0); | 
|  | } else { | 
|  | dump += INDENT "AppSwitch: not pending\n"; | 
|  | } | 
|  |  | 
|  | dump += INDENT "Configuration:\n"; | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatDelay: %0.1fms\n", mConfig.keyRepeatDelay * 0.000001f); | 
|  | dump += StringPrintf(INDENT2 "KeyRepeatTimeout: %0.1fms\n", | 
|  | mConfig.keyRepeatTimeout * 0.000001f); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) { | 
|  | const size_t numMonitors = monitors.size(); | 
|  | for (size_t i = 0; i < numMonitors; i++) { | 
|  | const Monitor& monitor = monitors[i]; | 
|  | const sp<InputChannel>& channel = monitor.inputChannel; | 
|  | dump += StringPrintf(INDENT2 "%zu: '%s', ", i, channel->getName().c_str()); | 
|  | dump += "\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) { | 
|  | #if DEBUG_REGISTRATION | 
|  | ALOGD("channel '%s' ~ registerInputChannel", inputChannel->getName().c_str()); | 
|  | #endif | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | sp<Connection> existingConnection = getConnectionLocked(inputChannel->getConnectionToken()); | 
|  | if (existingConnection != nullptr) { | 
|  | ALOGW("Attempted to register already registered input channel '%s'", | 
|  | inputChannel->getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<Connection> connection = new Connection(inputChannel, false /*monitor*/, mIdGenerator); | 
|  |  | 
|  | int fd = inputChannel->getFd(); | 
|  | mConnectionsByFd[fd] = connection; | 
|  | mInputChannelsByToken[inputChannel->getConnectionToken()] = inputChannel; | 
|  |  | 
|  | mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); | 
|  | } // release lock | 
|  |  | 
|  | // Wake the looper because some connections have changed. | 
|  | mLooper->wake(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::registerInputMonitor(const sp<InputChannel>& inputChannel, | 
|  | int32_t displayId, bool isGestureMonitor) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | if (displayId < 0) { | 
|  | ALOGW("Attempted to register input monitor without a specified display."); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (inputChannel->getConnectionToken() == nullptr) { | 
|  | ALOGW("Attempted to register input monitor without an identifying token."); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<Connection> connection = new Connection(inputChannel, true /*monitor*/, mIdGenerator); | 
|  |  | 
|  | const int fd = inputChannel->getFd(); | 
|  | mConnectionsByFd[fd] = connection; | 
|  | mInputChannelsByToken[inputChannel->getConnectionToken()] = inputChannel; | 
|  |  | 
|  | auto& monitorsByDisplay = | 
|  | isGestureMonitor ? mGestureMonitorsByDisplay : mGlobalMonitorsByDisplay; | 
|  | monitorsByDisplay[displayId].emplace_back(inputChannel); | 
|  |  | 
|  | mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); | 
|  | } | 
|  | // Wake the looper because some connections have changed. | 
|  | mLooper->wake(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { | 
|  | #if DEBUG_REGISTRATION | 
|  | ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().c_str()); | 
|  | #endif | 
|  |  | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); | 
|  | if (status) { | 
|  | return status; | 
|  | } | 
|  | } // release lock | 
|  |  | 
|  | // Wake the poll loop because removing the connection may have changed the current | 
|  | // synchronization state. | 
|  | mLooper->wake(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, | 
|  | bool notify) { | 
|  | sp<Connection> connection = getConnectionLocked(inputChannel->getConnectionToken()); | 
|  | if (connection == nullptr) { | 
|  | ALOGW("Attempted to unregister already unregistered input channel '%s'", | 
|  | inputChannel->getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | [[maybe_unused]] const bool removed = removeByValue(mConnectionsByFd, connection); | 
|  | ALOG_ASSERT(removed); | 
|  | mInputChannelsByToken.erase(inputChannel->getConnectionToken()); | 
|  |  | 
|  | if (connection->monitor) { | 
|  | removeMonitorChannelLocked(inputChannel); | 
|  | } | 
|  |  | 
|  | mLooper->removeFd(inputChannel->getFd()); | 
|  |  | 
|  | nsecs_t currentTime = now(); | 
|  | abortBrokenDispatchCycleLocked(currentTime, connection, notify); | 
|  |  | 
|  | connection->status = Connection::STATUS_ZOMBIE; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { | 
|  | removeMonitorChannelLocked(inputChannel, mGlobalMonitorsByDisplay); | 
|  | removeMonitorChannelLocked(inputChannel, mGestureMonitorsByDisplay); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::removeMonitorChannelLocked( | 
|  | const sp<InputChannel>& inputChannel, | 
|  | std::unordered_map<int32_t, std::vector<Monitor>>& monitorsByDisplay) { | 
|  | for (auto it = monitorsByDisplay.begin(); it != monitorsByDisplay.end();) { | 
|  | std::vector<Monitor>& monitors = it->second; | 
|  | const size_t numMonitors = monitors.size(); | 
|  | for (size_t i = 0; i < numMonitors; i++) { | 
|  | if (monitors[i].inputChannel == inputChannel) { | 
|  | monitors.erase(monitors.begin() + i); | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (monitors.empty()) { | 
|  | it = monitorsByDisplay.erase(it); | 
|  | } else { | 
|  | ++it; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t InputDispatcher::pilferPointers(const sp<IBinder>& token) { | 
|  | { // acquire lock | 
|  | std::scoped_lock _l(mLock); | 
|  | std::optional<int32_t> foundDisplayId = findGestureMonitorDisplayByTokenLocked(token); | 
|  |  | 
|  | if (!foundDisplayId) { | 
|  | ALOGW("Attempted to pilfer pointers from an un-registered monitor or invalid token"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | int32_t displayId = foundDisplayId.value(); | 
|  |  | 
|  | ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(displayId); | 
|  | if (stateIndex < 0) { | 
|  | ALOGW("Failed to pilfer pointers: no pointers on display %" PRId32 ".", displayId); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); | 
|  | std::optional<int32_t> foundDeviceId; | 
|  | for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { | 
|  | if (touchedMonitor.monitor.inputChannel->getConnectionToken() == token) { | 
|  | foundDeviceId = state.deviceId; | 
|  | } | 
|  | } | 
|  | if (!foundDeviceId || !state.down) { | 
|  | ALOGW("Attempted to pilfer points from a monitor without any on-going pointer streams." | 
|  | " Ignoring."); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | int32_t deviceId = foundDeviceId.value(); | 
|  |  | 
|  | // Send cancel events to all the input channels we're stealing from. | 
|  | CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | 
|  | "gesture monitor stole pointer stream"); | 
|  | options.deviceId = deviceId; | 
|  | options.displayId = displayId; | 
|  | for (const TouchedWindow& window : state.windows) { | 
|  | sp<InputChannel> channel = getInputChannelLocked(window.windowHandle->getToken()); | 
|  | if (channel != nullptr) { | 
|  | synthesizeCancelationEventsForInputChannelLocked(channel, options); | 
|  | } | 
|  | } | 
|  | // Then clear the current touch state so we stop dispatching to them as well. | 
|  | state.filterNonMonitors(); | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | std::optional<int32_t> InputDispatcher::findGestureMonitorDisplayByTokenLocked( | 
|  | const sp<IBinder>& token) { | 
|  | for (const auto& it : mGestureMonitorsByDisplay) { | 
|  | const std::vector<Monitor>& monitors = it.second; | 
|  | for (const Monitor& monitor : monitors) { | 
|  | if (monitor.inputChannel->getConnectionToken() == token) { | 
|  | return it.first; | 
|  | } | 
|  | } | 
|  | } | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | sp<Connection> InputDispatcher::getConnectionLocked(const sp<IBinder>& inputConnectionToken) { | 
|  | if (inputConnectionToken == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for (const auto& pair : mConnectionsByFd) { | 
|  | const sp<Connection>& connection = pair.second; | 
|  | if (connection->inputChannel->getConnectionToken() == inputConnectionToken) { | 
|  | return connection; | 
|  | } | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onDispatchCycleFinishedLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection, uint32_t seq, | 
|  | bool handled) { | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doDispatchCycleFinishedLockedInterruptible); | 
|  | commandEntry->connection = connection; | 
|  | commandEntry->eventTime = currentTime; | 
|  | commandEntry->seq = seq; | 
|  | commandEntry->handled = handled; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onDispatchCycleBrokenLocked(nsecs_t currentTime, | 
|  | const sp<Connection>& connection) { | 
|  | ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", | 
|  | connection->getInputChannelName().c_str()); | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); | 
|  | commandEntry->connection = connection; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onFocusChangedLocked(const sp<InputWindowHandle>& oldFocus, | 
|  | const sp<InputWindowHandle>& newFocus) { | 
|  | sp<IBinder> oldToken = oldFocus != nullptr ? oldFocus->getToken() : nullptr; | 
|  | sp<IBinder> newToken = newFocus != nullptr ? newFocus->getToken() : nullptr; | 
|  | std::unique_ptr<CommandEntry> commandEntry = std::make_unique<CommandEntry>( | 
|  | &InputDispatcher::doNotifyFocusChangedLockedInterruptible); | 
|  | commandEntry->oldToken = oldToken; | 
|  | commandEntry->newToken = newToken; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::onANRLocked(nsecs_t currentTime, | 
|  | const sp<InputApplicationHandle>& applicationHandle, | 
|  | const sp<InputWindowHandle>& windowHandle, nsecs_t eventTime, | 
|  | nsecs_t waitStartTime, const char* reason) { | 
|  | float dispatchLatency = (currentTime - eventTime) * 0.000001f; | 
|  | float waitDuration = (currentTime - waitStartTime) * 0.000001f; | 
|  | ALOGI("Application is not responding: %s.  " | 
|  | "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s", | 
|  | getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), dispatchLatency, | 
|  | waitDuration, reason); | 
|  |  | 
|  | // Capture a record of the InputDispatcher state at the time of the ANR. | 
|  | time_t t = time(nullptr); | 
|  | struct tm tm; | 
|  | localtime_r(&t, &tm); | 
|  | char timestr[64]; | 
|  | strftime(timestr, sizeof(timestr), "%F %T", &tm); | 
|  | mLastANRState.clear(); | 
|  | mLastANRState += INDENT "ANR:\n"; | 
|  | mLastANRState += StringPrintf(INDENT2 "Time: %s\n", timestr); | 
|  | mLastANRState += | 
|  | StringPrintf(INDENT2 "Window: %s\n", | 
|  | getApplicationWindowLabel(applicationHandle, windowHandle).c_str()); | 
|  | mLastANRState += StringPrintf(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); | 
|  | mLastANRState += StringPrintf(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); | 
|  | mLastANRState += StringPrintf(INDENT2 "Reason: %s\n", reason); | 
|  | dumpDispatchStateLocked(mLastANRState); | 
|  |  | 
|  | std::unique_ptr<CommandEntry> commandEntry = | 
|  | std::make_unique<CommandEntry>(&InputDispatcher::doNotifyANRLockedInterruptible); | 
|  | commandEntry->inputApplicationHandle = applicationHandle; | 
|  | commandEntry->inputChannel = | 
|  | windowHandle != nullptr ? getInputChannelLocked(windowHandle->getToken()) : nullptr; | 
|  | commandEntry->reason = reason; | 
|  | postCommandLocked(std::move(commandEntry)); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyConfigurationChangedLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyConfigurationChanged(commandEntry->eventTime); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<Connection> connection = commandEntry->connection; | 
|  |  | 
|  | if (connection->status != Connection::STATUS_ZOMBIE) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->notifyInputChannelBroken(connection->inputChannel->getConnectionToken()); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyFocusChangedLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<IBinder> oldToken = commandEntry->oldToken; | 
|  | sp<IBinder> newToken = commandEntry->newToken; | 
|  | mLock.unlock(); | 
|  | mPolicy->notifyFocusChanged(oldToken, newToken); | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doNotifyANRLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<IBinder> token = | 
|  | commandEntry->inputChannel ? commandEntry->inputChannel->getConnectionToken() : nullptr; | 
|  | mLock.unlock(); | 
|  |  | 
|  | nsecs_t newTimeout = | 
|  | mPolicy->notifyANR(commandEntry->inputApplicationHandle, token, commandEntry->reason); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, token); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( | 
|  | CommandEntry* commandEntry) { | 
|  | KeyEntry* entry = commandEntry->keyEntry; | 
|  |  | 
|  | KeyEvent event = createKeyEvent(*entry); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | android::base::Timer t; | 
|  | sp<IBinder> token = commandEntry->inputChannel != nullptr | 
|  | ? commandEntry->inputChannel->getConnectionToken() | 
|  | : nullptr; | 
|  | nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(token, &event, entry->policyFlags); | 
|  | if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { | 
|  | ALOGW("Excessive delay in interceptKeyBeforeDispatching; took %s ms", | 
|  | std::to_string(t.duration().count()).c_str()); | 
|  | } | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | if (delay < 0) { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; | 
|  | } else if (!delay) { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | 
|  | } else { | 
|  | entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; | 
|  | entry->interceptKeyWakeupTime = now() + delay; | 
|  | } | 
|  | entry->release(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doOnPointerDownOutsideFocusLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  | mPolicy->onPointerDownOutsideFocus(commandEntry->newToken); | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry) { | 
|  | sp<Connection> connection = commandEntry->connection; | 
|  | const nsecs_t finishTime = commandEntry->eventTime; | 
|  | uint32_t seq = commandEntry->seq; | 
|  | const bool handled = commandEntry->handled; | 
|  |  | 
|  | // Handle post-event policy actions. | 
|  | std::deque<DispatchEntry*>::iterator dispatchEntryIt = connection->findWaitQueueEntry(seq); | 
|  | if (dispatchEntryIt == connection->waitQueue.end()) { | 
|  | return; | 
|  | } | 
|  | DispatchEntry* dispatchEntry = *dispatchEntryIt; | 
|  |  | 
|  | nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; | 
|  | if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { | 
|  | std::string msg = | 
|  | StringPrintf("Window '%s' spent %0.1fms processing the last input event: ", | 
|  | connection->getWindowName().c_str(), eventDuration * 0.000001f); | 
|  | dispatchEntry->eventEntry->appendDescription(msg); | 
|  | ALOGI("%s", msg.c_str()); | 
|  | } | 
|  |  | 
|  | bool restartEvent; | 
|  | if (dispatchEntry->eventEntry->type == EventEntry::Type::KEY) { | 
|  | KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); | 
|  | restartEvent = | 
|  | afterKeyEventLockedInterruptible(connection, dispatchEntry, keyEntry, handled); | 
|  | } else if (dispatchEntry->eventEntry->type == EventEntry::Type::MOTION) { | 
|  | MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); | 
|  | restartEvent = afterMotionEventLockedInterruptible(connection, dispatchEntry, motionEntry, | 
|  | handled); | 
|  | } else { | 
|  | restartEvent = false; | 
|  | } | 
|  |  | 
|  | // Dequeue the event and start the next cycle. | 
|  | // Note that because the lock might have been released, it is possible that the | 
|  | // contents of the wait queue to have been drained, so we need to double-check | 
|  | // a few things. | 
|  | dispatchEntryIt = connection->findWaitQueueEntry(seq); | 
|  | if (dispatchEntryIt != connection->waitQueue.end()) { | 
|  | dispatchEntry = *dispatchEntryIt; | 
|  | connection->waitQueue.erase(dispatchEntryIt); | 
|  | traceWaitQueueLength(connection); | 
|  | if (restartEvent && connection->status == Connection::STATUS_NORMAL) { | 
|  | connection->outboundQueue.push_front(dispatchEntry); | 
|  | traceOutboundQueueLength(connection); | 
|  | } else { | 
|  | releaseDispatchEntry(dispatchEntry); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Start the next dispatch cycle for this connection. | 
|  | startDispatchCycleLocked(now(), connection); | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, | 
|  | KeyEntry* keyEntry, bool handled) { | 
|  | if (keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK) { | 
|  | if (!handled) { | 
|  | // Report the key as unhandled, since the fallback was not handled. | 
|  | mReporter->reportUnhandledKey(keyEntry->id); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Get the fallback key state. | 
|  | // Clear it out after dispatching the UP. | 
|  | int32_t originalKeyCode = keyEntry->keyCode; | 
|  | int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); | 
|  | if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  |  | 
|  | if (handled || !dispatchEntry->hasForegroundTarget()) { | 
|  | // If the application handles the original key for which we previously | 
|  | // generated a fallback or if the window is not a foreground window, | 
|  | // then cancel the associated fallback key, if any. | 
|  | if (fallbackKeyCode != -1) { | 
|  | // Dispatch the unhandled key to the policy with the cancel flag. | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Asking policy to cancel fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, | 
|  | keyEntry->policyFlags); | 
|  | #endif | 
|  | KeyEvent event = createKeyEvent(*keyEntry); | 
|  | event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), &event, | 
|  | keyEntry->policyFlags, &event); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | // Cancel the fallback key. | 
|  | if (fallbackKeyCode != AKEYCODE_UNKNOWN) { | 
|  | CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
|  | "application handled the original non-fallback key " | 
|  | "or is no longer a foreground target, " | 
|  | "canceling previously dispatched fallback key"); | 
|  | options.keyCode = fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  | } | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | } | 
|  | } else { | 
|  | // If the application did not handle a non-fallback key, first check | 
|  | // that we are in a good state to perform unhandled key event processing | 
|  | // Then ask the policy what to do with it. | 
|  | bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN && keyEntry->repeatCount == 0; | 
|  | if (fallbackKeyCode == -1 && !initialDown) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Skipping unhandled key event processing " | 
|  | "since this is not an initial down.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | originalKeyCode, keyEntry->action, keyEntry->repeatCount, keyEntry->policyFlags); | 
|  | #endif | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Dispatch the unhandled key to the policy. | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Asking policy to perform fallback action.  " | 
|  | "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | 
|  | keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, keyEntry->policyFlags); | 
|  | #endif | 
|  | KeyEvent event = createKeyEvent(*keyEntry); | 
|  |  | 
|  | mLock.unlock(); | 
|  |  | 
|  | bool fallback = | 
|  | mPolicy->dispatchUnhandledKey(connection->inputChannel->getConnectionToken(), | 
|  | &event, keyEntry->policyFlags, &event); | 
|  |  | 
|  | mLock.lock(); | 
|  |  | 
|  | if (connection->status != Connection::STATUS_NORMAL) { | 
|  | connection->inputState.removeFallbackKey(originalKeyCode); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Latch the fallback keycode for this key on an initial down. | 
|  | // The fallback keycode cannot change at any other point in the lifecycle. | 
|  | if (initialDown) { | 
|  | if (fallback) { | 
|  | fallbackKeyCode = event.getKeyCode(); | 
|  | } else { | 
|  | fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | } | 
|  | connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(fallbackKeyCode != -1); | 
|  |  | 
|  | // Cancel the fallback key if the policy decides not to send it anymore. | 
|  | // We will continue to dispatch the key to the policy but we will no | 
|  | // longer dispatch a fallback key to the application. | 
|  | if (fallbackKeyCode != AKEYCODE_UNKNOWN && | 
|  | (!fallback || fallbackKeyCode != event.getKeyCode())) { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | if (fallback) { | 
|  | ALOGD("Unhandled key event: Policy requested to send key %d" | 
|  | "as a fallback for %d, but on the DOWN it had requested " | 
|  | "to send %d instead.  Fallback canceled.", | 
|  | event.getKeyCode(), originalKeyCode, fallbackKeyCode); | 
|  | } else { | 
|  | ALOGD("Unhandled key event: Policy did not request fallback for %d, " | 
|  | "but on the DOWN it had requested to send %d.  " | 
|  | "Fallback canceled.", | 
|  | originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | 
|  | "canceling fallback, policy no longer desires it"); | 
|  | options.keyCode = fallbackKeyCode; | 
|  | synthesizeCancelationEventsForConnectionLocked(connection, options); | 
|  |  | 
|  | fallback = false; | 
|  | fallbackKeyCode = AKEYCODE_UNKNOWN; | 
|  | if (keyEntry->action != AKEY_EVENT_ACTION_UP) { | 
|  | connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | 
|  | } | 
|  | } | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | { | 
|  | std::string msg; | 
|  | const KeyedVector<int32_t, int32_t>& fallbackKeys = | 
|  | connection->inputState.getFallbackKeys(); | 
|  | for (size_t i = 0; i < fallbackKeys.size(); i++) { | 
|  | msg += StringPrintf(", %d->%d", fallbackKeys.keyAt(i), fallbackKeys.valueAt(i)); | 
|  | } | 
|  | ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", | 
|  | fallbackKeys.size(), msg.c_str()); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | if (fallback) { | 
|  | // Restart the dispatch cycle using the fallback key. | 
|  | keyEntry->eventTime = event.getEventTime(); | 
|  | keyEntry->deviceId = event.getDeviceId(); | 
|  | keyEntry->source = event.getSource(); | 
|  | keyEntry->displayId = event.getDisplayId(); | 
|  | keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; | 
|  | keyEntry->keyCode = fallbackKeyCode; | 
|  | keyEntry->scanCode = event.getScanCode(); | 
|  | keyEntry->metaState = event.getMetaState(); | 
|  | keyEntry->repeatCount = event.getRepeatCount(); | 
|  | keyEntry->downTime = event.getDownTime(); | 
|  | keyEntry->syntheticRepeat = false; | 
|  |  | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: Dispatching fallback key.  " | 
|  | "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", | 
|  | originalKeyCode, fallbackKeyCode, keyEntry->metaState); | 
|  | #endif | 
|  | return true; // restart the event | 
|  | } else { | 
|  | #if DEBUG_OUTBOUND_EVENT_DETAILS | 
|  | ALOGD("Unhandled key event: No fallback key."); | 
|  | #endif | 
|  |  | 
|  | // Report the key as unhandled, since there is no fallback key. | 
|  | mReporter->reportUnhandledKey(keyEntry->id); | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, | 
|  | MotionEntry* motionEntry, bool handled) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { | 
|  | mLock.unlock(); | 
|  |  | 
|  | mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); | 
|  |  | 
|  | mLock.lock(); | 
|  | } | 
|  |  | 
|  | KeyEvent InputDispatcher::createKeyEvent(const KeyEntry& entry) { | 
|  | KeyEvent event; | 
|  | event.initialize(entry.id, entry.deviceId, entry.source, entry.displayId, INVALID_HMAC, | 
|  | entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, | 
|  | entry.repeatCount, entry.downTime, entry.eventTime); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | void InputDispatcher::updateDispatchStatistics(nsecs_t currentTime, const EventEntry& entry, | 
|  | int32_t injectionResult, | 
|  | nsecs_t timeSpentWaitingForApplication) { | 
|  | // TODO Write some statistics about how long we spend waiting. | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Report the touch event latency to the statsd server. | 
|  | * Input events are reported for statistics if: | 
|  | * - This is a touchscreen event | 
|  | * - InputFilter is not enabled | 
|  | * - Event is not injected or synthesized | 
|  | * | 
|  | * Statistics should be reported before calling addValue, to prevent a fresh new sample | 
|  | * from getting aggregated with the "old" data. | 
|  | */ | 
|  | void InputDispatcher::reportTouchEventForStatistics(const MotionEntry& motionEntry) | 
|  | REQUIRES(mLock) { | 
|  | const bool reportForStatistics = (motionEntry.source == AINPUT_SOURCE_TOUCHSCREEN) && | 
|  | !(motionEntry.isSynthesized()) && !mInputFilterEnabled; | 
|  | if (!reportForStatistics) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mTouchStatistics.shouldReport()) { | 
|  | android::util::stats_write(android::util::TOUCH_EVENT_REPORTED, mTouchStatistics.getMin(), | 
|  | mTouchStatistics.getMax(), mTouchStatistics.getMean(), | 
|  | mTouchStatistics.getStDev(), mTouchStatistics.getCount()); | 
|  | mTouchStatistics.reset(); | 
|  | } | 
|  | const float latencyMicros = nanoseconds_to_microseconds(now() - motionEntry.eventTime); | 
|  | mTouchStatistics.addValue(latencyMicros); | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceInboundQueueLengthLocked() { | 
|  | if (ATRACE_ENABLED()) { | 
|  | ATRACE_INT("iq", mInboundQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceOutboundQueueLength(const sp<Connection>& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection->outboundQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::traceWaitQueueLength(const sp<Connection>& connection) { | 
|  | if (ATRACE_ENABLED()) { | 
|  | char counterName[40]; | 
|  | snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName().c_str()); | 
|  | ATRACE_INT(counterName, connection->waitQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::dump(std::string& dump) { | 
|  | std::scoped_lock _l(mLock); | 
|  |  | 
|  | dump += "Input Dispatcher State:\n"; | 
|  | dumpDispatchStateLocked(dump); | 
|  |  | 
|  | if (!mLastANRState.empty()) { | 
|  | dump += "\nInput Dispatcher State at time of last ANR:\n"; | 
|  | dump += mLastANRState; | 
|  | } | 
|  | } | 
|  |  | 
|  | void InputDispatcher::monitor() { | 
|  | // Acquire and release the lock to ensure that the dispatcher has not deadlocked. | 
|  | std::unique_lock _l(mLock); | 
|  | mLooper->wake(); | 
|  | mDispatcherIsAlive.wait(_l); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Wake up the dispatcher and wait until it processes all events and commands. | 
|  | * The notification of mDispatcherEnteredIdle is guaranteed to happen after wake(), so | 
|  | * this method can be safely called from any thread, as long as you've ensured that | 
|  | * the work you are interested in completing has already been queued. | 
|  | */ | 
|  | bool InputDispatcher::waitForIdle() { | 
|  | /** | 
|  | * Timeout should represent the longest possible time that a device might spend processing | 
|  | * events and commands. | 
|  | */ | 
|  | constexpr std::chrono::duration TIMEOUT = 100ms; | 
|  | std::unique_lock lock(mLock); | 
|  | mLooper->wake(); | 
|  | std::cv_status result = mDispatcherEnteredIdle.wait_for(lock, TIMEOUT); | 
|  | return result == std::cv_status::no_timeout; | 
|  | } | 
|  |  | 
|  | } // namespace android::inputdispatcher |