| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_GUI_SURFACE_H | 
 | #define ANDROID_GUI_SURFACE_H | 
 |  | 
 | #include <gui/IGraphicBufferProducer.h> | 
 | #include <gui/BufferQueue.h> | 
 |  | 
 | #include <ui/ANativeObjectBase.h> | 
 | #include <ui/Region.h> | 
 |  | 
 | #include <utils/RefBase.h> | 
 | #include <utils/threads.h> | 
 | #include <utils/KeyedVector.h> | 
 |  | 
 | struct ANativeWindow_Buffer; | 
 |  | 
 | namespace android { | 
 |  | 
 | /* | 
 |  * An implementation of ANativeWindow that feeds graphics buffers into a | 
 |  * BufferQueue. | 
 |  * | 
 |  * This is typically used by programs that want to render frames through | 
 |  * some means (maybe OpenGL, a software renderer, or a hardware decoder) | 
 |  * and have the frames they create forwarded to SurfaceFlinger for | 
 |  * compositing.  For example, a video decoder could render a frame and call | 
 |  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by | 
 |  * Surface.  Surface then forwards the buffers through Binder IPC | 
 |  * to the BufferQueue's producer interface, providing the new frame to a | 
 |  * consumer such as GLConsumer. | 
 |  */ | 
 | class Surface | 
 |     : public ANativeObjectBase<ANativeWindow, Surface, RefBase> | 
 | { | 
 | public: | 
 |  | 
 |     /* | 
 |      * creates a Surface from the given IGraphicBufferProducer (which concrete | 
 |      * implementation is a BufferQueue). | 
 |      * | 
 |      * Surface is mainly state-less while it's disconnected, it can be | 
 |      * viewed as a glorified IGraphicBufferProducer holder. It's therefore | 
 |      * safe to create other Surfaces from the same IGraphicBufferProducer. | 
 |      * | 
 |      * However, once a Surface is connected, it'll prevent other Surfaces | 
 |      * referring to the same IGraphicBufferProducer to become connected and | 
 |      * therefore prevent them to be used as actual producers of buffers. | 
 |      * | 
 |      * the controlledByApp flag indicates that this Surface (producer) is | 
 |      * controlled by the application. This flag is used at connect time. | 
 |      */ | 
 |     Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false); | 
 |  | 
 |     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this | 
 |      * Surface was created with. Usually it's an error to use the | 
 |      * IGraphicBufferProducer while the Surface is connected. | 
 |      */ | 
 |     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; | 
 |  | 
 |     /* convenience function to check that the given surface is non NULL as | 
 |      * well as its IGraphicBufferProducer */ | 
 |     static bool isValid(const sp<Surface>& surface) { | 
 |         return surface != NULL && surface->getIGraphicBufferProducer() != NULL; | 
 |     } | 
 |  | 
 |     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer. | 
 |      * | 
 |      * A sideband stream is a device-specific mechanism for passing buffers | 
 |      * from the producer to the consumer without using dequeueBuffer/ | 
 |      * queueBuffer. If a sideband stream is present, the consumer can choose | 
 |      * whether to acquire buffers from the sideband stream or from the queued | 
 |      * buffers. | 
 |      * | 
 |      * Passing NULL or a different stream handle will detach the previous | 
 |      * handle if any. | 
 |      */ | 
 |     void setSidebandStream(const sp<NativeHandle>& stream); | 
 |  | 
 |     /* Allocates buffers based on the current dimensions/format. | 
 |      * | 
 |      * This function will allocate up to the maximum number of buffers | 
 |      * permitted by the current BufferQueue configuration. It will use the | 
 |      * default format and dimensions. This is most useful to avoid an allocation | 
 |      * delay during dequeueBuffer. If there are already the maximum number of | 
 |      * buffers allocated, this function has no effect. | 
 |      */ | 
 |     void allocateBuffers(); | 
 |  | 
 | protected: | 
 |     virtual ~Surface(); | 
 |  | 
 | private: | 
 |     // can't be copied | 
 |     Surface& operator = (const Surface& rhs); | 
 |     Surface(const Surface& rhs); | 
 |  | 
 |     // ANativeWindow hooks | 
 |     static int hook_cancelBuffer(ANativeWindow* window, | 
 |             ANativeWindowBuffer* buffer, int fenceFd); | 
 |     static int hook_dequeueBuffer(ANativeWindow* window, | 
 |             ANativeWindowBuffer** buffer, int* fenceFd); | 
 |     static int hook_perform(ANativeWindow* window, int operation, ...); | 
 |     static int hook_query(const ANativeWindow* window, int what, int* value); | 
 |     static int hook_queueBuffer(ANativeWindow* window, | 
 |             ANativeWindowBuffer* buffer, int fenceFd); | 
 |     static int hook_setSwapInterval(ANativeWindow* window, int interval); | 
 |  | 
 |     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, | 
 |             ANativeWindowBuffer* buffer); | 
 |     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, | 
 |             ANativeWindowBuffer** buffer); | 
 |     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, | 
 |             ANativeWindowBuffer* buffer); | 
 |     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, | 
 |             ANativeWindowBuffer* buffer); | 
 |  | 
 |     int dispatchConnect(va_list args); | 
 |     int dispatchDisconnect(va_list args); | 
 |     int dispatchSetBufferCount(va_list args); | 
 |     int dispatchSetBuffersGeometry(va_list args); | 
 |     int dispatchSetBuffersDimensions(va_list args); | 
 |     int dispatchSetBuffersUserDimensions(va_list args); | 
 |     int dispatchSetBuffersFormat(va_list args); | 
 |     int dispatchSetScalingMode(va_list args); | 
 |     int dispatchSetBuffersTransform(va_list args); | 
 |     int dispatchSetBuffersTimestamp(va_list args); | 
 |     int dispatchSetCrop(va_list args); | 
 |     int dispatchSetPostTransformCrop(va_list args); | 
 |     int dispatchSetUsage(va_list args); | 
 |     int dispatchLock(va_list args); | 
 |     int dispatchUnlockAndPost(va_list args); | 
 |  | 
 | protected: | 
 |     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); | 
 |     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); | 
 |     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); | 
 |     virtual int perform(int operation, va_list args); | 
 |     virtual int query(int what, int* value) const; | 
 |     virtual int setSwapInterval(int interval); | 
 |  | 
 |     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); | 
 |  | 
 |     virtual int connect(int api); | 
 |     virtual int disconnect(int api); | 
 |     virtual int setBufferCount(int bufferCount); | 
 |     virtual int setBuffersDimensions(int w, int h); | 
 |     virtual int setBuffersUserDimensions(int w, int h); | 
 |     virtual int setBuffersFormat(int format); | 
 |     virtual int setScalingMode(int mode); | 
 |     virtual int setBuffersTransform(int transform); | 
 |     virtual int setBuffersTimestamp(int64_t timestamp); | 
 |     virtual int setCrop(Rect const* rect); | 
 |     virtual int setUsage(uint32_t reqUsage); | 
 |  | 
 | public: | 
 |     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); | 
 |     virtual int unlockAndPost(); | 
 |  | 
 | protected: | 
 |     enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; | 
 |     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; | 
 |  | 
 | private: | 
 |     void freeAllBuffers(); | 
 |     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; | 
 |  | 
 |     struct BufferSlot { | 
 |         sp<GraphicBuffer> buffer; | 
 |         Region dirtyRegion; | 
 |     }; | 
 |  | 
 |     // mSurfaceTexture is the interface to the surface texture server. All | 
 |     // operations on the surface texture client ultimately translate into | 
 |     // interactions with the server using this interface. | 
 |     // TODO: rename to mBufferProducer | 
 |     sp<IGraphicBufferProducer> mGraphicBufferProducer; | 
 |  | 
 |     // mSlots stores the buffers that have been allocated for each buffer slot. | 
 |     // It is initialized to null pointers, and gets filled in with the result of | 
 |     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a | 
 |     // slot that has not yet been used. The buffer allocated to a slot will also | 
 |     // be replaced if the requested buffer usage or geometry differs from that | 
 |     // of the buffer allocated to a slot. | 
 |     BufferSlot mSlots[NUM_BUFFER_SLOTS]; | 
 |  | 
 |     // mReqWidth is the buffer width that will be requested at the next dequeue | 
 |     // operation. It is initialized to 1. | 
 |     uint32_t mReqWidth; | 
 |  | 
 |     // mReqHeight is the buffer height that will be requested at the next | 
 |     // dequeue operation. It is initialized to 1. | 
 |     uint32_t mReqHeight; | 
 |  | 
 |     // mReqFormat is the buffer pixel format that will be requested at the next | 
 |     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. | 
 |     uint32_t mReqFormat; | 
 |  | 
 |     // mReqUsage is the set of buffer usage flags that will be requested | 
 |     // at the next deuque operation. It is initialized to 0. | 
 |     uint32_t mReqUsage; | 
 |  | 
 |     // mTimestamp is the timestamp that will be used for the next buffer queue | 
 |     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that | 
 |     // a timestamp is auto-generated when queueBuffer is called. | 
 |     int64_t mTimestamp; | 
 |  | 
 |     // mCrop is the crop rectangle that will be used for the next buffer | 
 |     // that gets queued. It is set by calling setCrop. | 
 |     Rect mCrop; | 
 |  | 
 |     // mScalingMode is the scaling mode that will be used for the next | 
 |     // buffers that get queued. It is set by calling setScalingMode. | 
 |     int mScalingMode; | 
 |  | 
 |     // mTransform is the transform identifier that will be used for the next | 
 |     // buffer that gets queued. It is set by calling setTransform. | 
 |     uint32_t mTransform; | 
 |  | 
 |      // mDefaultWidth is default width of the buffers, regardless of the | 
 |      // native_window_set_buffers_dimensions call. | 
 |      uint32_t mDefaultWidth; | 
 |  | 
 |      // mDefaultHeight is default height of the buffers, regardless of the | 
 |      // native_window_set_buffers_dimensions call. | 
 |      uint32_t mDefaultHeight; | 
 |  | 
 |      // mUserWidth, if non-zero, is an application-specified override | 
 |      // of mDefaultWidth.  This is lower priority than the width set by | 
 |      // native_window_set_buffers_dimensions. | 
 |      uint32_t mUserWidth; | 
 |  | 
 |      // mUserHeight, if non-zero, is an application-specified override | 
 |      // of mDefaultHeight.  This is lower priority than the height set | 
 |      // by native_window_set_buffers_dimensions. | 
 |      uint32_t mUserHeight; | 
 |  | 
 |     // mTransformHint is the transform probably applied to buffers of this | 
 |     // window. this is only a hint, actual transform may differ. | 
 |     uint32_t mTransformHint; | 
 |  | 
 |     // mProducerControlledByApp whether this buffer producer is controlled | 
 |     // by the application | 
 |     bool mProducerControlledByApp; | 
 |  | 
 |     // mSwapIntervalZero set if we should drop buffers at queue() time to | 
 |     // achieve an asynchronous swap interval | 
 |     bool mSwapIntervalZero; | 
 |  | 
 |     // mConsumerRunningBehind whether the consumer is running more than | 
 |     // one buffer behind the producer. | 
 |     mutable bool mConsumerRunningBehind; | 
 |  | 
 |     // mMutex is the mutex used to prevent concurrent access to the member | 
 |     // variables of Surface objects. It must be locked whenever the | 
 |     // member variables are accessed. | 
 |     mutable Mutex mMutex; | 
 |  | 
 |     // must be used from the lock/unlock thread | 
 |     sp<GraphicBuffer>           mLockedBuffer; | 
 |     sp<GraphicBuffer>           mPostedBuffer; | 
 |     bool                        mConnectedToCpu; | 
 |  | 
 |     // must be accessed from lock/unlock thread only | 
 |     Region mDirtyRegion; | 
 | }; | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #endif  // ANDROID_GUI_SURFACE_H |