|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef SF_SKIAGLRENDERENGINE_H_ | 
|  | #define SF_SKIAGLRENDERENGINE_H_ | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GrDirectContext.h> | 
|  | #include <SkSurface.h> | 
|  | #include <android-base/thread_annotations.h> | 
|  | #include <renderengine/ExternalTexture.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <mutex> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include "AutoBackendTexture.h" | 
|  | #include "EGL/egl.h" | 
|  | #include "GrContextOptions.h" | 
|  | #include "SkImageInfo.h" | 
|  | #include "SkiaRenderEngine.h" | 
|  | #include "android-base/macros.h" | 
|  | #include "debug/SkiaCapture.h" | 
|  | #include "filters/BlurFilter.h" | 
|  | #include "filters/LinearEffect.h" | 
|  | #include "filters/StretchShaderFactory.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace skia { | 
|  |  | 
|  | class SkiaGLRenderEngine : public skia::SkiaRenderEngine { | 
|  | public: | 
|  | static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args); | 
|  | SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt, | 
|  | EGLSurface placeholder, EGLContext protectedContext, | 
|  | EGLSurface protectedPlaceholder); | 
|  | ~SkiaGLRenderEngine() override EXCLUDES(mRenderingMutex); | 
|  |  | 
|  | std::future<void> primeCache() override; | 
|  | void cleanupPostRender() override; | 
|  | void cleanFramebufferCache() override{}; | 
|  | int getContextPriority() override; | 
|  | bool isProtected() const override { return mInProtectedContext; } | 
|  | bool supportsProtectedContent() const override; | 
|  | void useProtectedContext(bool useProtectedContext) override; | 
|  | bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } | 
|  | void onActiveDisplaySizeChanged(ui::Size size) override; | 
|  | int reportShadersCompiled() override; | 
|  |  | 
|  | protected: | 
|  | void dump(std::string& result) override; | 
|  | size_t getMaxTextureSize() const override; | 
|  | size_t getMaxViewportDims() const override; | 
|  | void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override; | 
|  | void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override; | 
|  | bool canSkipPostRenderCleanup() const override; | 
|  | void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise, | 
|  | const DisplaySettings& display, | 
|  | const std::vector<LayerSettings>& layers, | 
|  | const std::shared_ptr<ExternalTexture>& buffer, | 
|  | const bool useFramebufferCache, base::unique_fd&& bufferFence) override; | 
|  |  | 
|  | private: | 
|  | static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); | 
|  | static EGLContext createEglContext(EGLDisplay display, EGLConfig config, | 
|  | EGLContext shareContext, | 
|  | std::optional<ContextPriority> contextPriority, | 
|  | Protection protection); | 
|  | static std::optional<RenderEngine::ContextPriority> createContextPriority( | 
|  | const RenderEngineCreationArgs& args); | 
|  | static EGLSurface createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config, | 
|  | int hwcFormat, Protection protection); | 
|  | inline SkRect getSkRect(const FloatRect& layer); | 
|  | inline SkRect getSkRect(const Rect& layer); | 
|  | inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const FloatRect& bounds, | 
|  | const FloatRect& crop, | 
|  | const vec2& cornerRadius); | 
|  | inline bool layerHasBlur(const LayerSettings& layer, bool colorTransformModifiesAlpha); | 
|  | inline SkColor getSkColor(const vec4& color); | 
|  | inline SkM44 getSkM44(const mat4& matrix); | 
|  | inline SkPoint3 getSkPoint3(const vec3& vector); | 
|  | inline GrDirectContext* getActiveGrContext() const; | 
|  |  | 
|  | base::unique_fd flush(); | 
|  | // waitFence attempts to wait in the GPU, and if unable to waits on the CPU instead. | 
|  | void waitFence(base::borrowed_fd fenceFd); | 
|  | bool waitGpuFence(base::borrowed_fd fenceFd); | 
|  |  | 
|  | void initCanvas(SkCanvas* canvas, const DisplaySettings& display); | 
|  | void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect, | 
|  | const ShadowSettings& shadowSettings); | 
|  |  | 
|  | // If requiresLinearEffect is true or the layer has a stretchEffect a new shader is returned. | 
|  | // Otherwise it returns the input shader. | 
|  | struct RuntimeEffectShaderParameters { | 
|  | sk_sp<SkShader> shader; | 
|  | const LayerSettings& layer; | 
|  | const DisplaySettings& display; | 
|  | bool undoPremultipliedAlpha; | 
|  | bool requiresLinearEffect; | 
|  | float layerDimmingRatio; | 
|  | }; | 
|  | sk_sp<SkShader> createRuntimeEffectShader(const RuntimeEffectShaderParameters&); | 
|  |  | 
|  | EGLDisplay mEGLDisplay; | 
|  | EGLContext mEGLContext; | 
|  | EGLSurface mPlaceholderSurface; | 
|  | EGLContext mProtectedEGLContext; | 
|  | EGLSurface mProtectedPlaceholderSurface; | 
|  | BlurFilter* mBlurFilter = nullptr; | 
|  |  | 
|  | const PixelFormat mDefaultPixelFormat; | 
|  | const bool mUseColorManagement; | 
|  |  | 
|  | // Identifier used or various mappings of layers to various | 
|  | // textures or shaders | 
|  | using GraphicBufferId = uint64_t; | 
|  |  | 
|  | // Number of external holders of ExternalTexture references, per GraphicBuffer ID. | 
|  | std::unordered_map<GraphicBufferId, int32_t> mGraphicBufferExternalRefs | 
|  | GUARDED_BY(mRenderingMutex); | 
|  | // Cache of GL textures that we'll store per GraphicBuffer ID, shared between GPU contexts. | 
|  | std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache | 
|  | GUARDED_BY(mRenderingMutex); | 
|  | std::unordered_map<shaders::LinearEffect, sk_sp<SkRuntimeEffect>, shaders::LinearEffectHasher> | 
|  | mRuntimeEffects; | 
|  | AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex); | 
|  |  | 
|  | StretchShaderFactory mStretchShaderFactory; | 
|  | // Mutex guarding rendering operations, so that: | 
|  | // 1. GL operations aren't interleaved, and | 
|  | // 2. Internal state related to rendering that is potentially modified by | 
|  | // multiple threads is guaranteed thread-safe. | 
|  | mutable std::mutex mRenderingMutex; | 
|  |  | 
|  | sp<Fence> mLastDrawFence; | 
|  |  | 
|  | // Graphics context used for creating surfaces and submitting commands | 
|  | sk_sp<GrDirectContext> mGrContext; | 
|  | // Same as above, but for protected content (eg. DRM) | 
|  | sk_sp<GrDirectContext> mProtectedGrContext; | 
|  |  | 
|  | bool mInProtectedContext = false; | 
|  | // Object to capture commands send to Skia. | 
|  | std::unique_ptr<SkiaCapture> mCapture; | 
|  |  | 
|  | // Implements PersistentCache as a way to monitor what SkSL shaders Skia has | 
|  | // cached. | 
|  | class SkSLCacheMonitor : public GrContextOptions::PersistentCache { | 
|  | public: | 
|  | SkSLCacheMonitor() = default; | 
|  | ~SkSLCacheMonitor() override = default; | 
|  |  | 
|  | sk_sp<SkData> load(const SkData& key) override; | 
|  |  | 
|  | void store(const SkData& key, const SkData& data, const SkString& description) override; | 
|  |  | 
|  | int shadersCachedSinceLastCall() { | 
|  | const int shadersCachedSinceLastCall = mShadersCachedSinceLastCall; | 
|  | mShadersCachedSinceLastCall = 0; | 
|  | return shadersCachedSinceLastCall; | 
|  | } | 
|  |  | 
|  | int totalShadersCompiled() const { return mTotalShadersCompiled; } | 
|  |  | 
|  | private: | 
|  | int mShadersCachedSinceLastCall = 0; | 
|  | int mTotalShadersCompiled = 0; | 
|  | }; | 
|  |  | 
|  | SkSLCacheMonitor mSkSLCacheMonitor; | 
|  | }; | 
|  |  | 
|  | } // namespace skia | 
|  | } // namespace renderengine | 
|  | } // namespace android | 
|  |  | 
|  | #endif /* SF_GLESRENDERENGINE_H_ */ |