|  | /* | 
|  | * Copyright 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H | 
|  | #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H | 
|  |  | 
|  | #include <gui/BufferQueueDefs.h> | 
|  | #include <gui/IGraphicBufferProducer.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class BufferSlot; | 
|  |  | 
|  | class BufferQueueProducer : public BnGraphicBufferProducer, | 
|  | private IBinder::DeathRecipient { | 
|  | public: | 
|  | friend class BufferQueue; // Needed to access binderDied | 
|  |  | 
|  | BufferQueueProducer(const sp<BufferQueueCore>& core); | 
|  | virtual ~BufferQueueProducer(); | 
|  |  | 
|  | // requestBuffer returns the GraphicBuffer for slot N. | 
|  | // | 
|  | // In normal operation, this is called the first time slot N is returned | 
|  | // by dequeueBuffer.  It must be called again if dequeueBuffer returns | 
|  | // flags indicating that previously-returned buffers are no longer valid. | 
|  | virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); | 
|  |  | 
|  | // see IGraphicsBufferProducer::setMaxDequeuedBufferCount | 
|  | virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers); | 
|  |  | 
|  | // see IGraphicsBufferProducer::setAsyncMode | 
|  | virtual status_t setAsyncMode(bool async); | 
|  |  | 
|  | // dequeueBuffer gets the next buffer slot index for the producer to use. | 
|  | // If a buffer slot is available then that slot index is written to the | 
|  | // location pointed to by the buf argument and a status of OK is returned. | 
|  | // If no slot is available then a status of -EBUSY is returned and buf is | 
|  | // unmodified. | 
|  | // | 
|  | // The outFence parameter will be updated to hold the fence associated with | 
|  | // the buffer. The contents of the buffer must not be overwritten until the | 
|  | // fence signals. If the fence is Fence::NO_FENCE, the buffer may be | 
|  | // written immediately. | 
|  | // | 
|  | // The width and height parameters must be no greater than the minimum of | 
|  | // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). | 
|  | // An error due to invalid dimensions might not be reported until | 
|  | // updateTexImage() is called.  If width and height are both zero, the | 
|  | // default values specified by setDefaultBufferSize() are used instead. | 
|  | // | 
|  | // If the format is 0, the default format will be used. | 
|  | // | 
|  | // The usage argument specifies gralloc buffer usage flags.  The values | 
|  | // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These | 
|  | // will be merged with the usage flags specified by setConsumerUsageBits. | 
|  | // | 
|  | // The return value may be a negative error value or a non-negative | 
|  | // collection of flags.  If the flags are set, the return values are | 
|  | // valid, but additional actions must be performed. | 
|  | // | 
|  | // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the | 
|  | // producer must discard cached GraphicBuffer references for the slot | 
|  | // returned in buf. | 
|  | // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer | 
|  | // must discard cached GraphicBuffer references for all slots. | 
|  | // | 
|  | // In both cases, the producer will need to call requestBuffer to get a | 
|  | // GraphicBuffer handle for the returned slot. | 
|  | virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, | 
|  | uint32_t width, uint32_t height, PixelFormat format, | 
|  | uint32_t usage); | 
|  |  | 
|  | // See IGraphicBufferProducer::detachBuffer | 
|  | virtual status_t detachBuffer(int slot); | 
|  |  | 
|  | // See IGraphicBufferProducer::detachNextBuffer | 
|  | virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, | 
|  | sp<Fence>* outFence); | 
|  |  | 
|  | // See IGraphicBufferProducer::attachBuffer | 
|  | virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); | 
|  |  | 
|  | // queueBuffer returns a filled buffer to the BufferQueue. | 
|  | // | 
|  | // Additional data is provided in the QueueBufferInput struct.  Notably, | 
|  | // a timestamp must be provided for the buffer. The timestamp is in | 
|  | // nanoseconds, and must be monotonically increasing. Its other semantics | 
|  | // (zero point, etc) are producer-specific and should be documented by the | 
|  | // producer. | 
|  | // | 
|  | // The caller may provide a fence that signals when all rendering | 
|  | // operations have completed.  Alternatively, NO_FENCE may be used, | 
|  | // indicating that the buffer is ready immediately. | 
|  | // | 
|  | // Some values are returned in the output struct: the current settings | 
|  | // for default width and height, the current transform hint, and the | 
|  | // number of queued buffers. | 
|  | virtual status_t queueBuffer(int slot, | 
|  | const QueueBufferInput& input, QueueBufferOutput* output); | 
|  |  | 
|  | // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't | 
|  | // queue it for use by the consumer. | 
|  | // | 
|  | // The buffer will not be overwritten until the fence signals.  The fence | 
|  | // will usually be the one obtained from dequeueBuffer. | 
|  | virtual status_t cancelBuffer(int slot, const sp<Fence>& fence); | 
|  |  | 
|  | // Query native window attributes.  The "what" values are enumerated in | 
|  | // window.h (e.g. NATIVE_WINDOW_FORMAT). | 
|  | virtual int query(int what, int* outValue); | 
|  |  | 
|  | // connect attempts to connect a producer API to the BufferQueue.  This | 
|  | // must be called before any other IGraphicBufferProducer methods are | 
|  | // called except for getAllocator.  A consumer must already be connected. | 
|  | // | 
|  | // This method will fail if connect was previously called on the | 
|  | // BufferQueue and no corresponding disconnect call was made (i.e. if | 
|  | // it's still connected to a producer). | 
|  | // | 
|  | // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). | 
|  | virtual status_t connect(const sp<IProducerListener>& listener, | 
|  | int api, bool producerControlledByApp, QueueBufferOutput* output); | 
|  |  | 
|  | // disconnect attempts to disconnect a producer API from the BufferQueue. | 
|  | // Calling this method will cause any subsequent calls to other | 
|  | // IGraphicBufferProducer methods to fail except for getAllocator and connect. | 
|  | // Successfully calling connect after this will allow the other methods to | 
|  | // succeed again. | 
|  | // | 
|  | // This method will fail if the the BufferQueue is not currently | 
|  | // connected to the specified producer API. | 
|  | virtual status_t disconnect(int api); | 
|  |  | 
|  | // Attaches a sideband buffer stream to the IGraphicBufferProducer. | 
|  | // | 
|  | // A sideband stream is a device-specific mechanism for passing buffers | 
|  | // from the producer to the consumer without using dequeueBuffer/ | 
|  | // queueBuffer. If a sideband stream is present, the consumer can choose | 
|  | // whether to acquire buffers from the sideband stream or from the queued | 
|  | // buffers. | 
|  | // | 
|  | // Passing NULL or a different stream handle will detach the previous | 
|  | // handle if any. | 
|  | virtual status_t setSidebandStream(const sp<NativeHandle>& stream); | 
|  |  | 
|  | // See IGraphicBufferProducer::allocateBuffers | 
|  | virtual void allocateBuffers(uint32_t width, uint32_t height, | 
|  | PixelFormat format, uint32_t usage); | 
|  |  | 
|  | // See IGraphicBufferProducer::allowAllocation | 
|  | virtual status_t allowAllocation(bool allow); | 
|  |  | 
|  | // See IGraphicBufferProducer::setGenerationNumber | 
|  | virtual status_t setGenerationNumber(uint32_t generationNumber); | 
|  |  | 
|  | // See IGraphicBufferProducer::getConsumerName | 
|  | virtual String8 getConsumerName() const override; | 
|  |  | 
|  | // See IGraphicBufferProducer::getNextFrameNumber | 
|  | virtual uint64_t getNextFrameNumber() const override; | 
|  |  | 
|  | // See IGraphicBufferProducer::setSingleBufferMode | 
|  | virtual status_t setSingleBufferMode(bool singleBufferMode) override; | 
|  |  | 
|  | // See IGraphicBufferProducer::setDequeueTimeout | 
|  | virtual status_t setDequeueTimeout(nsecs_t timeout) override; | 
|  |  | 
|  | private: | 
|  | // This is required by the IBinder::DeathRecipient interface | 
|  | virtual void binderDied(const wp<IBinder>& who); | 
|  |  | 
|  | // Returns the slot of the next free buffer if one is available or | 
|  | // BufferQueueCore::INVALID_BUFFER_SLOT otherwise | 
|  | int getFreeBufferLocked() const; | 
|  |  | 
|  | // Returns the next free slot if one less than or equal to maxBufferCount | 
|  | // is available or BufferQueueCore::INVALID_BUFFER_SLOT otherwise | 
|  | int getFreeSlotLocked(int maxBufferCount) const; | 
|  |  | 
|  | // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may | 
|  | // block if there are no available slots and we are not in non-blocking | 
|  | // mode (producer and consumer controlled by the application). If it blocks, | 
|  | // it will release mCore->mMutex while blocked so that other operations on | 
|  | // the BufferQueue may succeed. | 
|  | enum class FreeSlotCaller { | 
|  | Dequeue, | 
|  | Attach, | 
|  | }; | 
|  | status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, int* found, | 
|  | status_t* returnFlags) const; | 
|  |  | 
|  | sp<BufferQueueCore> mCore; | 
|  |  | 
|  | // This references mCore->mSlots. Lock mCore->mMutex while accessing. | 
|  | BufferQueueDefs::SlotsType& mSlots; | 
|  |  | 
|  | // This is a cached copy of the name stored in the BufferQueueCore. | 
|  | // It's updated during connect and dequeueBuffer (which should catch | 
|  | // most updates). | 
|  | String8 mConsumerName; | 
|  |  | 
|  | uint32_t mStickyTransform; | 
|  |  | 
|  | // This saves the fence from the last queueBuffer, such that the | 
|  | // next queueBuffer call can throttle buffer production. The prior | 
|  | // queueBuffer's fence is not nessessarily available elsewhere, | 
|  | // since the previous buffer might have already been acquired. | 
|  | sp<Fence> mLastQueueBufferFence; | 
|  |  | 
|  | // Take-a-ticket system for ensuring that onFrame* callbacks are called in | 
|  | // the order that frames are queued. While the BufferQueue lock | 
|  | // (mCore->mMutex) is held, a ticket is retained by the producer. After | 
|  | // dropping the BufferQueue lock, the producer must wait on the condition | 
|  | // variable until the current callback ticket matches its retained ticket. | 
|  | Mutex mCallbackMutex; | 
|  | int mNextCallbackTicket; // Protected by mCore->mMutex | 
|  | int mCurrentCallbackTicket; // Protected by mCallbackMutex | 
|  | Condition mCallbackCondition; | 
|  |  | 
|  | // Sets how long dequeueBuffer or attachBuffer will block if a buffer or | 
|  | // slot is not yet available. | 
|  | nsecs_t mDequeueTimeout; | 
|  |  | 
|  | }; // class BufferQueueProducer | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif |