| /* | 
 |  * Copyright (C) 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BLASTBufferQueue" | 
 |  | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include <gui/BLASTBufferQueue.h> | 
 | #include <gui/BufferItemConsumer.h> | 
 | #include <gui/GLConsumer.h> | 
 |  | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <chrono> | 
 |  | 
 | using namespace std::chrono_literals; | 
 |  | 
 | namespace android { | 
 |  | 
 | void BLASTBufferItemConsumer::onDisconnect() { | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     mPreviouslyConnected = mCurrentlyConnected; | 
 |     mCurrentlyConnected = false; | 
 |     if (mPreviouslyConnected) { | 
 |         mDisconnectEvents.push(mCurrentFrameNumber); | 
 |     } | 
 |     mFrameEventHistory.onDisconnect(); | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | 
 |                                                        FrameEventHistoryDelta* outDelta) { | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     if (newTimestamps) { | 
 |         // BufferQueueProducer only adds a new timestamp on | 
 |         // queueBuffer | 
 |         mCurrentFrameNumber = newTimestamps->frameNumber; | 
 |         mFrameEventHistory.addQueue(*newTimestamps); | 
 |     } | 
 |     if (outDelta) { | 
 |         // frame event histories will be processed | 
 |         // only after the producer connects and requests | 
 |         // deltas for the first time.  Forward this intent | 
 |         // to SF-side to turn event processing back on | 
 |         mPreviouslyConnected = mCurrentlyConnected; | 
 |         mCurrentlyConnected = true; | 
 |         mFrameEventHistory.getAndResetDelta(outDelta); | 
 |     } | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime, | 
 |                                                     const sp<Fence>& glDoneFence, | 
 |                                                     const sp<Fence>& presentFence, | 
 |                                                     const sp<Fence>& prevReleaseFence, | 
 |                                                     CompositorTiming compositorTiming, | 
 |                                                     nsecs_t latchTime, nsecs_t dequeueReadyTime) { | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |  | 
 |     // if the producer is not connected, don't bother updating, | 
 |     // the next producer that connects won't access this frame event | 
 |     if (!mCurrentlyConnected) return; | 
 |     std::shared_ptr<FenceTime> glDoneFenceTime = std::make_shared<FenceTime>(glDoneFence); | 
 |     std::shared_ptr<FenceTime> presentFenceTime = std::make_shared<FenceTime>(presentFence); | 
 |     std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence); | 
 |  | 
 |     mFrameEventHistory.addLatch(frameNumber, latchTime); | 
 |     mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); | 
 |     mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime); | 
 |     mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime, | 
 |                                           compositorTiming); | 
 | } | 
 |  | 
 | void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) { | 
 |     bool disconnect = false; | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     while (!mDisconnectEvents.empty() && mDisconnectEvents.front() <= frameNumber) { | 
 |         disconnect = true; | 
 |         mDisconnectEvents.pop(); | 
 |     } | 
 |     if (needsDisconnect != nullptr) *needsDisconnect = disconnect; | 
 | } | 
 |  | 
 | BLASTBufferQueue::BLASTBufferQueue(const sp<SurfaceControl>& surface, int width, int height, | 
 |                                    bool enableTripleBuffering) | 
 |       : mSurfaceControl(surface), | 
 |         mWidth(width), | 
 |         mHeight(height), | 
 |         mNextTransaction(nullptr) { | 
 |     BufferQueue::createBufferQueue(&mProducer, &mConsumer); | 
 |     // since the adapter is in the client process, set dequeue timeout | 
 |     // explicitly so that dequeueBuffer will block | 
 |     mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max()); | 
 |  | 
 |     if (enableTripleBuffering) { | 
 |         mProducer->setMaxDequeuedBufferCount(2); | 
 |     } | 
 |     mBufferItemConsumer = | 
 |         new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, true); | 
 |     static int32_t id = 0; | 
 |     auto name = std::string("BLAST Consumer") + std::to_string(id); | 
 |     id++; | 
 |     mBufferItemConsumer->setName(String8(name.c_str())); | 
 |     mBufferItemConsumer->setFrameAvailableListener(this); | 
 |     mBufferItemConsumer->setBufferFreedListener(this); | 
 |     mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight); | 
 |     mBufferItemConsumer->setDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888); | 
 |  | 
 |     mTransformHint = mSurfaceControl->getTransformHint(); | 
 |     mBufferItemConsumer->setTransformHint(mTransformHint); | 
 |  | 
 |     mNumAcquired = 0; | 
 |     mNumFrameAvailable = 0; | 
 |     mPendingReleaseItem.item = BufferItem(); | 
 |     mPendingReleaseItem.releaseFence = nullptr; | 
 | } | 
 |  | 
 | void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, int width, int height) { | 
 |     std::unique_lock _lock{mMutex}; | 
 |     mSurfaceControl = surface; | 
 |  | 
 |     if (mWidth != width || mHeight != height) { | 
 |         mWidth = width; | 
 |         mHeight = height; | 
 |         mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight); | 
 |     } | 
 | } | 
 |  | 
 | static void transactionCallbackThunk(void* context, nsecs_t latchTime, | 
 |                                      const sp<Fence>& presentFence, | 
 |                                      const std::vector<SurfaceControlStats>& stats) { | 
 |     if (context == nullptr) { | 
 |         return; | 
 |     } | 
 |     BLASTBufferQueue* bq = static_cast<BLASTBufferQueue*>(context); | 
 |     bq->transactionCallback(latchTime, presentFence, stats); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/, | 
 |                                            const std::vector<SurfaceControlStats>& stats) { | 
 |     std::unique_lock _lock{mMutex}; | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!stats.empty()) { | 
 |         mTransformHint = stats[0].transformHint; | 
 |         mBufferItemConsumer->setTransformHint(mTransformHint); | 
 |         mBufferItemConsumer->updateFrameTimestamps(stats[0].frameEventStats.frameNumber, | 
 |                                                    stats[0].frameEventStats.refreshStartTime, | 
 |                                                    stats[0].frameEventStats.gpuCompositionDoneFence, | 
 |                                                    stats[0].presentFence, | 
 |                                                    stats[0].previousReleaseFence, | 
 |                                                    stats[0].frameEventStats.compositorTiming, | 
 |                                                    stats[0].latchTime, | 
 |                                                    stats[0].frameEventStats.dequeueReadyTime); | 
 |     } | 
 |     if (mPendingReleaseItem.item.mGraphicBuffer != nullptr) { | 
 |         if (!stats.empty()) { | 
 |             mPendingReleaseItem.releaseFence = stats[0].previousReleaseFence; | 
 |         } else { | 
 |             ALOGE("Warning: no SurfaceControlStats returned in BLASTBufferQueue callback"); | 
 |             mPendingReleaseItem.releaseFence = nullptr; | 
 |         } | 
 |         mBufferItemConsumer->releaseBuffer(mPendingReleaseItem.item, | 
 |                                            mPendingReleaseItem.releaseFence | 
 |                                                    ? mPendingReleaseItem.releaseFence | 
 |                                                    : Fence::NO_FENCE); | 
 |         mNumAcquired--; | 
 |         mPendingReleaseItem.item = BufferItem(); | 
 |         mPendingReleaseItem.releaseFence = nullptr; | 
 |     } | 
 |  | 
 |     if (mSubmitted.empty()) { | 
 |         ALOGE("ERROR: callback with no corresponding submitted buffer item"); | 
 |     } | 
 |     mPendingReleaseItem.item = std::move(mSubmitted.front()); | 
 |     mSubmitted.pop(); | 
 |  | 
 |     processNextBufferLocked(false); | 
 |  | 
 |     mCallbackCV.notify_all(); | 
 |     decStrong((void*)transactionCallbackThunk); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) { | 
 |     ATRACE_CALL(); | 
 |     if (mNumFrameAvailable == 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) { | 
 |         return; | 
 |     } | 
 |  | 
 |     if (mSurfaceControl == nullptr) { | 
 |         ALOGE("ERROR : surface control is null"); | 
 |         return; | 
 |     } | 
 |  | 
 |     SurfaceComposerClient::Transaction localTransaction; | 
 |     bool applyTransaction = true; | 
 |     SurfaceComposerClient::Transaction* t = &localTransaction; | 
 |     if (mNextTransaction != nullptr && useNextTransaction) { | 
 |         t = mNextTransaction; | 
 |         mNextTransaction = nullptr; | 
 |         applyTransaction = false; | 
 |     } | 
 |  | 
 |     BufferItem bufferItem; | 
 |  | 
 |     status_t status = mBufferItemConsumer->acquireBuffer(&bufferItem, -1, false); | 
 |     if (status != OK) { | 
 |         return; | 
 |     } | 
 |     auto buffer = bufferItem.mGraphicBuffer; | 
 |     mNumFrameAvailable--; | 
 |  | 
 |     if (buffer == nullptr) { | 
 |         mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE); | 
 |         return; | 
 |     } | 
 |  | 
 |     mNumAcquired++; | 
 |     mSubmitted.push(bufferItem); | 
 |  | 
 |     bool needsDisconnect = false; | 
 |     mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect); | 
 |  | 
 |     // if producer disconnected before, notify SurfaceFlinger | 
 |     if (needsDisconnect) { | 
 |         t->notifyProducerDisconnect(mSurfaceControl); | 
 |     } | 
 |  | 
 |     // Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback. | 
 |     incStrong((void*)transactionCallbackThunk); | 
 |  | 
 |     t->setBuffer(mSurfaceControl, buffer); | 
 |     t->setAcquireFence(mSurfaceControl, | 
 |                        bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE); | 
 |     t->addTransactionCompletedCallback(transactionCallbackThunk, static_cast<void*>(this)); | 
 |  | 
 |     t->setFrame(mSurfaceControl, {0, 0, mWidth, mHeight}); | 
 |     t->setCrop(mSurfaceControl, computeCrop(bufferItem)); | 
 |     t->setTransform(mSurfaceControl, bufferItem.mTransform); | 
 |     t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse); | 
 |     t->setDesiredPresentTime(bufferItem.mTimestamp); | 
 |  | 
 |     if (applyTransaction) { | 
 |         t->apply(); | 
 |     } | 
 | } | 
 |  | 
 | Rect BLASTBufferQueue::computeCrop(const BufferItem& item) { | 
 |     if (item.mScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { | 
 |         return GLConsumer::scaleDownCrop(item.mCrop, mWidth, mHeight); | 
 |     } | 
 |     return item.mCrop; | 
 | } | 
 |  | 
 | void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) { | 
 |     ATRACE_CALL(); | 
 |     std::unique_lock _lock{mMutex}; | 
 |  | 
 |     if (mNextTransaction != nullptr) { | 
 |         while (mNumFrameAvailable > 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) { | 
 |             mCallbackCV.wait(_lock); | 
 |         } | 
 |     } | 
 |     // add to shadow queue | 
 |     mNumFrameAvailable++; | 
 |     processNextBufferLocked(true); | 
 | } | 
 |  | 
 | void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) { | 
 |     std::lock_guard _lock{mMutex}; | 
 |     mNextTransaction = t; | 
 | } | 
 |  | 
 | } // namespace android |