blob: e570cb6993313663abdeae3431a568dbf6533ddc [file] [log] [blame]
#ifndef ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_
#define ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_
#include <log/log.h>
#include <hardware/gralloc.h>
#include <hardware/hardware.h>
#include <hardware/hwcomposer2.h>
#include <private/dvr/buffer_hub_client.h>
#include <private/dvr/sync_util.h>
#include <array>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include <tuple>
#include <vector>
#include <pdx/file_handle.h>
#include <private/dvr/buffer_hub_client.h>
#include <private/dvr/frame_time_history.h>
#include <private/dvr/sync_util.h>
#include "acquired_buffer.h"
#include "compositor.h"
#include "display_surface.h"
#include "DisplayHardware/ComposerHal.h"
// Hardware composer HAL doesn't define HWC_TRANSFORM_NONE as of this writing.
#ifndef HWC_TRANSFORM_NONE
#define HWC_TRANSFORM_NONE static_cast<hwc_transform_t>(0)
#endif
namespace android {
namespace dvr {
// Basic display metrics for physical displays. Dimensions and densities are
// relative to the physical display orientation, which may be different from the
// logical display orientation exposed to applications.
struct HWCDisplayMetrics {
int width;
int height;
struct {
int x;
int y;
} dpi;
int vsync_period_ns;
};
// Layer represents the connection between a hardware composer layer and the
// source supplying buffers for the layer's contents.
class Layer {
public:
Layer();
// Sets the hardware composer layer and display metrics that this Layer should
// use each Prepare cycle. This class does not own either of these pointers,
// which MUST remain valid for its lifetime. This method MUST be called once
// in the life of the instance before any other method is valid to call.
void Initialize(Hwc2::Composer* hwc2_hidl, HWCDisplayMetrics* metrics);
// Releases any shared pointers and fence handles held by this instance.
void Reset();
// Sets up the layer to use a display surface as its content source. The Layer
// will automatically handle ACQUIRE/RELEASE phases for the surface's buffer
// train every frame.
//
// |blending| receives HWC_BLENDING_* values.
// |transform| receives HWC_TRANSFORM_* values.
// |composition_type| receives either HWC_FRAMEBUFFER for most layers or
// HWC_FRAMEBUFFER_TARGET (unless you know what you are doing).
// |index| is the index of this surface in the DisplaySurface array.
void Setup(const std::shared_ptr<DisplaySurface>& surface,
hwc2_blend_mode_t blending, hwc_transform_t transform,
hwc2_composition_t composition_type, size_t index);
// Sets up the layer to use a direct buffer as its content source. No special
// handling of the buffer is performed; responsibility for updating or
// changing the buffer each frame is on the caller.
//
// |blending| receives HWC_BLENDING_* values.
// |transform| receives HWC_TRANSFORM_* values.
// |composition_type| receives either HWC_FRAMEBUFFER for most layers or
// HWC_FRAMEBUFFER_TARGET (unless you know what you are doing).
void Setup(const std::shared_ptr<IonBuffer>& buffer,
hwc2_blend_mode_t blending, hwc_transform_t transform,
hwc2_composition_t composition_type, size_t z_order);
// Layers that use a direct IonBuffer should call this each frame to update
// which buffer will be used for the next PostLayers.
void UpdateDirectBuffer(const std::shared_ptr<IonBuffer>& buffer);
// Sets up the hardware composer layer for the next frame. When the layer is
// associated with a display surface, this method automatically ACQUIRES a new
// buffer if one is available.
void Prepare();
// After calling prepare, if this frame is to be dropped instead of passing
// along to the HWC, call Drop to close the contained fence(s).
void Drop();
// Performs fence bookkeeping after the frame has been posted to hardware
// composer.
void Finish(int release_fence_fd);
// Sets the blending for the layer. |blending| receives HWC_BLENDING_* values.
void SetBlending(hwc2_blend_mode_t blending);
// Sets the Z-order of this layer
void SetZOrderIndex(int surface_index);
// Gets the current IonBuffer associated with this layer. Ownership of the
// buffer DOES NOT pass to the caller and the pointer is not guaranteed to
// remain valid across calls to Layer::Setup(), Layer::Prepare(), or
// Layer::Reset(). YOU HAVE BEEN WARNED.
IonBuffer* GetBuffer();
hwc2_composition_t GetCompositionType() const { return composition_type_; }
hwc2_layer_t GetLayerHandle() const { return hardware_composer_layer_; }
bool UsesDirectBuffer() const { return direct_buffer_ != nullptr; }
bool IsLayerSetup() const {
return direct_buffer_ != nullptr || surface_ != nullptr;
}
// Applies all of the settings to this layer using the hwc functions
void UpdateLayerSettings();
int GetSurfaceId() const {
if (surface_ != nullptr) {
return surface_->surface_id();
} else {
return -1;
}
}
private:
void CommonLayerSetup();
Hwc2::Composer* hwc2_hidl_;
// Original display surface array index for tracking purposes.
size_t surface_index_;
// The hardware composer layer and metrics to use during the prepare cycle.
hwc2_layer_t hardware_composer_layer_;
HWCDisplayMetrics* display_metrics_;
// Layer properties used to setup the hardware composer layer during the
// Prepare phase.
hwc2_blend_mode_t blending_;
hwc_transform_t transform_;
hwc2_composition_t composition_type_;
// These two members are mutually exclusive. When direct_buffer_ is set the
// Layer gets its contents directly from that buffer; when surface_ is set the
// Layer gets it contents from the surface's buffer train.
std::shared_ptr<IonBuffer> direct_buffer_;
std::shared_ptr<DisplaySurface> surface_;
// State when associated with a display surface.
AcquiredBuffer acquired_buffer_;
pdx::LocalHandle release_fence_;
pdx::LocalHandle acquire_fence_fd_;
bool surface_rect_functions_applied_;
Layer(const Layer&) = delete;
void operator=(const Layer&) = delete;
};
// HardwareComposer encapsulates the hardware composer HAL, exposing a
// simplified API to post buffers to the display.
//
// HardwareComposer is accessed by both the vr flinger dispatcher thread and the
// surface flinger main thread, in addition to internally running a separate
// thread for compositing/EDS and posting layers to the HAL. When changing how
// variables are used or adding new state think carefully about which threads
// will access the state and whether it needs to be synchronized.
class HardwareComposer {
public:
// Type for vsync callback.
using VSyncCallback = std::function<void(int, int64_t, int64_t, uint32_t)>;
// Since there is no universal way to query the number of hardware layers,
// just set it to 4 for now.
static constexpr int kMaxHardwareLayers = 4;
HardwareComposer();
HardwareComposer(Hwc2::Composer* hidl);
~HardwareComposer();
bool Initialize();
bool IsInitialized() const { return initialized_; }
// Start the post thread if there's work to do (i.e. visible layers). This
// should only be called from surface flinger's main thread.
void Enable();
// Pause the post thread, blocking until the post thread has signaled that
// it's paused. This should only be called from surface flinger's main thread.
void Disable();
// Get the HMD display metrics for the current display.
DisplayMetrics GetHmdDisplayMetrics() const;
int32_t GetDisplayAttribute(hwc2_display_t display, hwc2_config_t config,
hwc2_attribute_t attributes,
int32_t* out_value) const;
int32_t GetDisplayMetrics(hwc2_display_t display, hwc2_config_t config,
HWCDisplayMetrics* out_metrics) const;
void Dump(char* buffer, uint32_t* out_size);
void SetVSyncCallback(VSyncCallback callback);
// Metrics of the logical display, which is always landscape.
int DisplayWidth() const { return display_metrics_.width; }
int DisplayHeight() const { return display_metrics_.height; }
HWCDisplayMetrics display_metrics() const { return display_metrics_; }
// Metrics of the native display, which depends on the specific hardware
// implementation of the display.
HWCDisplayMetrics native_display_metrics() const {
return native_display_metrics_;
}
// Set the display surface stack to compose to the display each frame.
void SetDisplaySurfaces(
std::vector<std::shared_ptr<DisplaySurface>> surfaces);
Compositor* GetCompositor() { return &compositor_; }
void OnHardwareComposerRefresh();
private:
int32_t EnableVsync(bool enabled);
class ComposerCallback : public Hwc2::IComposerCallback {
public:
ComposerCallback() {}
hardware::Return<void> onHotplug(Hwc2::Display /*display*/,
Connection /*connected*/) override {
// TODO(skiazyk): depending on how the server is implemented, we might
// have to set it up to synchronize with receiving this event, as it can
// potentially be a critical event for setting up state within the
// hwc2 module. That is, we (technically) should not call any other hwc
// methods until this method has been called after registering the
// callbacks.
return hardware::Void();
}
hardware::Return<void> onRefresh(Hwc2::Display /*display*/) override {
return hardware::Void();
}
hardware::Return<void> onVsync(Hwc2::Display /*display*/,
int64_t /*timestamp*/) override {
return hardware::Void();
}
};
int32_t Validate(hwc2_display_t display);
int32_t Present(hwc2_display_t display);
void SetBacklightBrightness(int brightness);
void PostLayers(bool is_geometry_changed);
void PostThread();
// Check to see if we have a value written to post_thread_interrupt_event_fd_,
// indicating a control thread interrupted the post thread. This clears the
// post_thread_interrupt_event_fd_ state in the process. Returns true if an
// interrupt was requested.
bool CheckPostThreadInterruptEventFd();
// Blocks until either event_fd becomes readable, or we're interrupted by a
// control thread. Any errors are returned as negative errno values. If we're
// interrupted, kPostThreadInterrupted will be returned.
int PostThreadPollInterruptible(int event_fd, int requested_events);
// BlockUntilVSync, WaitForVSync, and SleepUntil are all blocking calls made
// on the post thread that can be interrupted by a control thread. If
// interrupted, these calls return kPostThreadInterrupted.
int ReadWaitPPState();
int BlockUntilVSync();
int ReadVSyncTimestamp(int64_t* timestamp);
int WaitForVSync(int64_t* timestamp);
int SleepUntil(int64_t wakeup_timestamp);
bool IsFramePendingInDriver() { return ReadWaitPPState() == 1; }
// Returns true if the layer config changed, false otherwise
bool UpdateLayerConfig();
void PostCompositorBuffers();
// Return true if the post thread has work to do (i.e. there are visible
// surfaces to post to the screen). Must be called with post_thread_mutex_
// locked. Called only from the post thread.
bool PostThreadHasWork();
// Called on the post thread when the post thread is resumed.
void OnPostThreadResumed();
// Called on the post thread when the post thread is paused or quits.
void OnPostThreadPaused();
struct FrameTimeMeasurementRecord {
int64_t start_time;
pdx::LocalHandle fence;
FrameTimeMeasurementRecord(FrameTimeMeasurementRecord&&) = default;
FrameTimeMeasurementRecord& operator=(FrameTimeMeasurementRecord&&) =
default;
FrameTimeMeasurementRecord(const FrameTimeMeasurementRecord&) = delete;
FrameTimeMeasurementRecord& operator=(const FrameTimeMeasurementRecord&) =
delete;
};
void UpdateFrameTimeHistory(std::vector<FrameTimeMeasurementRecord>* backlog,
int backlog_max,
FenceInfoBuffer* fence_info_buffer,
FrameTimeHistory* history);
// Returns true if the frame finished rendering, false otherwise. If the frame
// finished the frame end time is stored in timestamp. Doesn't block.
bool CheckFrameFinished(int frame_fence_fd,
FenceInfoBuffer* fence_info_buffer,
int64_t* timestamp);
void HandlePendingScreenshots();
bool initialized_;
// Hardware composer HAL device.
std::unique_ptr<Hwc2::Composer> hwc2_hidl_;
sp<ComposerCallback> callbacks_;
// Display metrics of the physical display.
HWCDisplayMetrics native_display_metrics_;
// Display metrics of the logical display, adjusted so that orientation is
// landscape.
HWCDisplayMetrics display_metrics_;
// Transform required to get from native to logical display orientation.
hwc_transform_t display_transform_;
// Buffer for the background layer required by hardware composer.
std::shared_ptr<IonBuffer> framebuffer_target_;
// Protects access to variables used by the post thread and one of the control
// threads (either the vr flinger dispatcher thread or the surface flinger
// main thread). This includes active_surfaces_, active_surfaces_updated_,
// post_thread_enabled_, post_thread_running_, and
// post_thread_quit_requested_.
std::mutex post_thread_mutex_;
// Surfaces configured by the display manager. Written by the vr flinger
// dispatcher thread, read by the post thread.
std::vector<std::shared_ptr<DisplaySurface>> active_surfaces_;
// active_surfaces_updated_ is set to true by the vr flinger dispatcher thread
// when the list of active surfaces changes. active_surfaces_updated_ will be
// set back to false by the post thread when it processes the update.
bool active_surfaces_updated_;
// The surfaces displayed by the post thread. Used exclusively by the post
// thread.
std::vector<std::shared_ptr<DisplaySurface>> display_surfaces_;
// The surfaces rendered by the compositor. Used exclusively by the post
// thread.
std::vector<std::shared_ptr<DisplaySurface>> compositor_surfaces_;
// Layer array for handling buffer flow into hardware composer layers.
// Note that the first array is the actual storage for the layer objects,
// and the latter is an array of pointers, which can be freely re-arranged
// without messing up the underlying objects.
std::array<Layer, kMaxHardwareLayers> layer_storage_;
std::array<Layer*, kMaxHardwareLayers> layers_;
size_t active_layer_count_;
// Set by the Post thread to the index of the GPU compositing output
// buffer in the layers_ array.
Layer* gpu_layer_;
// Handler to hook vsync events outside of this class.
VSyncCallback vsync_callback_;
// The layer posting thread. This thread wakes up a short time before vsync to
// hand buffers to post processing and the results to hardware composer.
std::thread post_thread_;
// Set to true if the post thread is allowed to run. Surface flinger and vr
// flinger share access to the display, and vr flinger shouldn't use the
// display while surface flinger is using it. While surface flinger owns the
// display, post_thread_enabled_ will be set to false to indicate the post
// thread shouldn't run.
bool post_thread_enabled_;
// Set to true by the post thread if it's currently running.
bool post_thread_running_;
// Set to true if the post thread should quit. Only set when destroying the
// HardwareComposer instance.
bool post_thread_quit_requested_;
// Used to wake the post thread up while it's waiting for vsync or sleeping
// until EDS preemption, for faster transition to the paused state.
pdx::LocalHandle post_thread_interrupt_event_fd_;
// Used to communicate between the control thread and the post thread.
std::condition_variable post_thread_cond_var_;
// Backlight LED brightness sysfs node.
pdx::LocalHandle backlight_brightness_fd_;
// Primary display vsync event sysfs node.
pdx::LocalHandle primary_display_vsync_event_fd_;
// Primary display wait_pingpong state sysfs node.
pdx::LocalHandle primary_display_wait_pp_fd_;
// VSync sleep timerfd.
pdx::LocalHandle vsync_sleep_timer_fd_;
// The timestamp of the last vsync.
int64_t last_vsync_timestamp_;
// Vsync count since display on.
uint32_t vsync_count_;
// Counter tracking the number of skipped frames.
int frame_skip_count_;
// After construction, only accessed on post_thread_.
Compositor compositor_;
// Fd array for tracking retire fences that are returned by hwc. This allows
// us to detect when the display driver begins queuing frames.
std::vector<pdx::LocalHandle> retire_fence_fds_;
// Pose client for frame count notifications. Pose client predicts poses
// out to display frame boundaries, so we need to tell it about vsyncs.
DvrPose* pose_client_;
// Our history of frame times. This is used to get a better estimate of how
// long the next frame will take, to set a schedule for EDS.
FrameTimeHistory frame_time_history_;
// The backlog is used to allow us to start rendering the next frame before
// the previous frame has finished, and still get an accurate measurement of
// frame duration.
std::vector<FrameTimeMeasurementRecord> frame_time_backlog_;
static constexpr int kPostThreadInterrupted = 1;
static void HwcRefresh(hwc2_callback_data_t data, hwc2_display_t display);
static void HwcVSync(hwc2_callback_data_t data, hwc2_display_t display,
int64_t timestamp);
static void HwcHotplug(hwc2_callback_data_t callbackData,
hwc2_display_t display, hwc2_connection_t connected);
HardwareComposer(const HardwareComposer&) = delete;
void operator=(const HardwareComposer&) = delete;
};
} // namespace dvr
} // namespace android
#endif // ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_