Implement blur region in RenderEngine

Blur regions should be be piped through SurfaceFlinger
all the way down to the compositor, in order to render
blurs.

It's also necessary to cache them if multiple regions require
the same blur radius.

Test: manual
Test: atest SurfaceInterceptor_test
Test: atest OutputUpdateAndWriteCompositionStateTest
Bug: 159712515
Change-Id: Id4759f65eb2522a80e9328062fe641fe29786a30
diff --git a/cmds/surfacereplayer/proto/src/trace.proto b/cmds/surfacereplayer/proto/src/trace.proto
index bbf4f8d..c6f656b 100644
--- a/cmds/surfacereplayer/proto/src/trace.proto
+++ b/cmds/surfacereplayer/proto/src/trace.proto
@@ -54,6 +54,7 @@
         ReparentChildrenChange      reparent_children       = 20;
         BackgroundBlurRadiusChange  background_blur_radius  = 21;
         ShadowRadiusChange          shadow_radius           = 22;
+        BlurRegionsChange           blur_regions            = 23;
     }
 }
 
@@ -207,6 +208,23 @@
     required float radius = 1;
 }
 
+message BlurRegionsChange {
+    repeated BlurRegionChange blur_regions = 1;
+}
+
+message BlurRegionChange {
+    required uint32 blur_radius = 1;
+    required float corner_radius_tl = 2;
+    required float corner_radius_tr = 3;
+    required float corner_radius_bl = 4;
+    required float corner_radius_br = 5;
+    required float alpha = 6;
+    required int32 left = 7;
+    required int32 top = 8;
+    required int32 right = 9;
+    required int32 bottom = 10;
+}
+
 message Origin {
     required int32 pid = 1;
     required int32 uid = 2;
diff --git a/cmds/surfacereplayer/replayer/Replayer.cpp b/cmds/surfacereplayer/replayer/Replayer.cpp
index c186801..5849212 100644
--- a/cmds/surfacereplayer/replayer/Replayer.cpp
+++ b/cmds/surfacereplayer/replayer/Replayer.cpp
@@ -423,6 +423,9 @@
             case SurfaceChange::SurfaceChangeCase::kShadowRadius:
                 setShadowRadiusChange(transaction, change.id(), change.shadow_radius());
                 break;
+            case SurfaceChange::SurfaceChangeCase::kBlurRegions:
+                setBlurRegionsChange(transaction, change.id(), change.blur_regions());
+                break;
             default:
                 status = 1;
                 break;
@@ -728,3 +731,24 @@
         layer_id id, const ShadowRadiusChange& c) {
     t.setShadowRadius(mLayers[id], c.radius());
 }
+
+void Replayer::setBlurRegionsChange(SurfaceComposerClient::Transaction& t,
+        layer_id id, const BlurRegionsChange& c) {
+    std::vector<BlurRegion> regions;
+    for(size_t i=0; i < c.blur_regions_size(); i++) {
+        auto protoRegion = c.blur_regions(i);
+        regions.push_back(BlurRegion{
+            .blurRadius = protoRegion.blur_radius(),
+            .alpha = protoRegion.alpha(),
+            .cornerRadiusTL = protoRegion.corner_radius_tl(),
+            .cornerRadiusTR = protoRegion.corner_radius_tr(),
+            .cornerRadiusBL = protoRegion.corner_radius_bl(),
+            .cornerRadiusBR = protoRegion.corner_radius_br(),
+            .left = protoRegion.left(),
+            .top = protoRegion.top(),
+            .right = protoRegion.right(),
+            .bottom = protoRegion.bottom()
+        });
+    }
+    t.setBlurRegions(mLayers[id], regions);
+}
diff --git a/cmds/surfacereplayer/replayer/Replayer.h b/cmds/surfacereplayer/replayer/Replayer.h
index e439718..a22262a 100644
--- a/cmds/surfacereplayer/replayer/Replayer.h
+++ b/cmds/surfacereplayer/replayer/Replayer.h
@@ -96,6 +96,8 @@
             layer_id id, const CornerRadiusChange& cc);
     void setBackgroundBlurRadius(SurfaceComposerClient::Transaction& t,
             layer_id id, const BackgroundBlurRadiusChange& cc);
+    void setBlurRegions(SurfaceComposerClient::Transaction& t,
+            layer_id id, const BlurRegionsChange& cc);
     void setMatrix(SurfaceComposerClient::Transaction& t,
             layer_id id, const MatrixChange& mc);
     void setTransparentRegionHint(SurfaceComposerClient::Transaction& t,
@@ -120,6 +122,8 @@
             layer_id id, const ReparentChildrenChange& c);
     void setShadowRadiusChange(SurfaceComposerClient::Transaction& t,
             layer_id id, const ShadowRadiusChange& c);
+    void setBlurRegionsChange(SurfaceComposerClient::Transaction& t,
+            layer_id id, const BlurRegionsChange& c);
 
     void setDisplaySurface(SurfaceComposerClient::Transaction& t,
             display_id id, const DispSurfaceChange& dsc);
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 4333126..9722f36 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -147,6 +147,20 @@
     SAFE_PARCEL(output.writeUint32, fixedTransformHint);
     SAFE_PARCEL(output.writeUint64, frameNumber);
     SAFE_PARCEL(output.writeInt64, frameTimelineVsyncId);
+
+    SAFE_PARCEL(output.writeUint32, blurRegions.size());
+    for (auto region : blurRegions) {
+        SAFE_PARCEL(output.writeUint32, region.blurRadius);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusTL);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusTR);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusBL);
+        SAFE_PARCEL(output.writeFloat, region.cornerRadiusBR);
+        SAFE_PARCEL(output.writeFloat, region.alpha);
+        SAFE_PARCEL(output.writeInt32, region.left);
+        SAFE_PARCEL(output.writeInt32, region.top);
+        SAFE_PARCEL(output.writeInt32, region.right);
+        SAFE_PARCEL(output.writeInt32, region.bottom);
+    }
     return NO_ERROR;
 }
 
@@ -252,6 +266,24 @@
     fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
     SAFE_PARCEL(input.readUint64, &frameNumber);
     SAFE_PARCEL(input.readInt64, &frameTimelineVsyncId);
+
+    uint32_t numRegions = 0;
+    SAFE_PARCEL(input.readUint32, &numRegions);
+    blurRegions.clear();
+    for (uint32_t i = 0; i < numRegions; i++) {
+        BlurRegion region;
+        SAFE_PARCEL(input.readUint32, &region.blurRadius);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusTL);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusTR);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusBL);
+        SAFE_PARCEL(input.readFloat, &region.cornerRadiusBR);
+        SAFE_PARCEL(input.readFloat, &region.alpha);
+        SAFE_PARCEL(input.readInt32, &region.left);
+        SAFE_PARCEL(input.readInt32, &region.top);
+        SAFE_PARCEL(input.readInt32, &region.right);
+        SAFE_PARCEL(input.readInt32, &region.bottom);
+        blurRegions.push_back(region);
+    }
     return NO_ERROR;
 }
 
@@ -375,6 +407,10 @@
         what |= eBackgroundBlurRadiusChanged;
         backgroundBlurRadius = other.backgroundBlurRadius;
     }
+    if (other.what & eBlurRegionsChanged) {
+        what |= eBlurRegionsChanged;
+        blurRegions = other.blurRegions;
+    }
     if (other.what & eDeferTransaction_legacy) {
         what |= eDeferTransaction_legacy;
         barrierSurfaceControl_legacy = other.barrierSurfaceControl_legacy;
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 32f9695..039e900 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1017,6 +1017,18 @@
     return *this;
 }
 
+SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setBlurRegions(
+        const sp<SurfaceControl>& sc, const std::vector<BlurRegion>& blurRegions) {
+    layer_state_t* s = getLayerState(sc);
+    if (!s) {
+        mStatus = BAD_INDEX;
+        return *this;
+    }
+    s->what |= layer_state_t::eBlurRegionsChanged;
+    s->blurRegions = blurRegions;
+    return *this;
+}
+
 SurfaceComposerClient::Transaction&
 SurfaceComposerClient::Transaction::deferTransactionUntil_legacy(
         const sp<SurfaceControl>& sc, const sp<SurfaceControl>& barrierSurfaceControl,
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index ff3a87d..a73d9a6 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -51,6 +51,7 @@
 #include <gui/LayerMetadata.h>
 #include <gui/SurfaceControl.h>
 #include <math/vec3.h>
+#include <ui/BlurRegion.h>
 #include <ui/GraphicTypes.h>
 #include <ui/Rect.h>
 #include <ui/Region.h>
@@ -128,6 +129,7 @@
         eFixedTransformHintChanged = 0x200'00000000,
         eFrameNumberChanged = 0x400'00000000,
         eFrameTimelineVsyncChanged = 0x800'00000000,
+        eBlurRegionsChanged = 0x1000'00000000,
     };
 
     layer_state_t();
@@ -186,6 +188,7 @@
     int32_t api;
     sp<NativeHandle> sidebandStream;
     mat4 colorTransform;
+    std::vector<BlurRegion> blurRegions;
 
 #ifndef NO_INPUT
     sp<InputWindowHandle> inputHandle = new InputWindowHandle();
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 13abed2..73909a3 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -29,6 +29,7 @@
 #include <utils/SortedVector.h>
 #include <utils/threads.h>
 
+#include <ui/BlurRegion.h>
 #include <ui/ConfigStoreTypes.h>
 #include <ui/DisplayedFrameStats.h>
 #include <ui/FrameStats.h>
@@ -439,6 +440,8 @@
         Transaction& setCornerRadius(const sp<SurfaceControl>& sc, float cornerRadius);
         Transaction& setBackgroundBlurRadius(const sp<SurfaceControl>& sc,
                                              int backgroundBlurRadius);
+        Transaction& setBlurRegions(const sp<SurfaceControl>& sc,
+                                    const std::vector<BlurRegion>& regions);
         Transaction& setLayerStack(const sp<SurfaceControl>& sc, uint32_t layerStack);
         Transaction& setMetadata(const sp<SurfaceControl>& sc, uint32_t key, const Parcel& p);
         // Defers applying any changes made in this transaction until the Layer
diff --git a/libs/renderengine/include/renderengine/LayerSettings.h b/libs/renderengine/include/renderengine/LayerSettings.h
index 95e9367..d8d989e 100644
--- a/libs/renderengine/include/renderengine/LayerSettings.h
+++ b/libs/renderengine/include/renderengine/LayerSettings.h
@@ -21,6 +21,7 @@
 #include <math/mat4.h>
 #include <math/vec3.h>
 #include <renderengine/Texture.h>
+#include <ui/BlurRegion.h>
 #include <ui/Fence.h>
 #include <ui/FloatRect.h>
 #include <ui/GraphicBuffer.h>
@@ -151,6 +152,8 @@
     ShadowSettings shadow;
 
     int backgroundBlurRadius = 0;
+
+    std::vector<BlurRegion> blurRegions;
 };
 
 // Keep in sync with custom comparison function in
@@ -182,7 +185,29 @@
             lhs.length == rhs.length && lhs.casterIsTranslucent == rhs.casterIsTranslucent;
 }
 
+static inline bool operator==(const BlurRegion& lhs, const BlurRegion& rhs) {
+    return lhs.alpha == rhs.alpha && lhs.cornerRadiusTL == rhs.cornerRadiusTL &&
+            lhs.cornerRadiusTR == rhs.cornerRadiusTR && lhs.cornerRadiusBL == rhs.cornerRadiusBL &&
+            lhs.cornerRadiusBR == rhs.cornerRadiusBR && lhs.blurRadius == rhs.blurRadius &&
+            lhs.left == rhs.left && lhs.top == rhs.top && lhs.right == rhs.right &&
+            lhs.bottom == rhs.bottom;
+}
+
+static inline bool operator!=(const BlurRegion& lhs, const BlurRegion& rhs) {
+    return !(lhs == rhs);
+}
+
 static inline bool operator==(const LayerSettings& lhs, const LayerSettings& rhs) {
+    if (lhs.blurRegions.size() != rhs.blurRegions.size()) {
+        return false;
+    }
+    const auto size = lhs.blurRegions.size();
+    for (size_t i = 0; i < size; i++) {
+        if (lhs.blurRegions[i] != rhs.blurRegions[i]) {
+            return false;
+        }
+    }
+
     return lhs.geometry == rhs.geometry && lhs.source == rhs.source && lhs.alpha == rhs.alpha &&
             lhs.sourceDataspace == rhs.sourceDataspace &&
             lhs.colorTransform == rhs.colorTransform &&
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 69ad189..03c8e80 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -23,6 +23,14 @@
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
 #include <GLES2/gl2.h>
+#include <sync/sync.h>
+#include <ui/BlurRegion.h>
+#include <ui/GraphicBuffer.h>
+#include <utils/Trace.h>
+#include "../gl/GLExtensions.h"
+#include "SkiaGLRenderEngine.h"
+#include "filters/BlurFilter.h"
+
 #include <GrContextOptions.h>
 #include <SkCanvas.h>
 #include <SkColorFilter.h>
@@ -500,10 +508,25 @@
         SkPaint paint;
         const auto& bounds = layer->geometry.boundaries;
         const auto dest = getSkRect(bounds);
+        std::unordered_map<uint32_t, sk_sp<SkSurface>> cachedBlurs;
 
-        if (layer->backgroundBlurRadius > 0) {
-            ATRACE_NAME("BackgroundBlur");
-            mBlurFilter->draw(canvas, surface, layer->backgroundBlurRadius);
+        if (mBlurFilter) {
+            if (layer->backgroundBlurRadius > 0) {
+                ATRACE_NAME("BackgroundBlur");
+                auto blurredSurface =
+                        mBlurFilter->draw(canvas, surface, layer->backgroundBlurRadius);
+                cachedBlurs[layer->backgroundBlurRadius] = blurredSurface;
+            }
+            if (layer->blurRegions.size() > 0) {
+                for (auto region : layer->blurRegions) {
+                    if (cachedBlurs[region.blurRadius]) {
+                        continue;
+                    }
+                    ATRACE_NAME("BlurRegion");
+                    auto blurredSurface = mBlurFilter->generate(canvas, surface, region.blurRadius);
+                    cachedBlurs[region.blurRadius] = blurredSurface;
+                }
+            }
         }
 
         if (layer->source.buffer.buffer) {
@@ -571,7 +594,11 @@
         } else {
             ATRACE_NAME("DrawColor");
             const auto color = layer->source.solidColor;
-            paint.setColor(SkColor4f{.fR = color.r, .fG = color.g, .fB = color.b, layer->alpha});
+            paint.setShader(SkShaders::Color(SkColor4f{.fR = color.r,
+                                                       .fG = color.g,
+                                                       .fB = color.b,
+                                                       layer->alpha},
+                                             nullptr));
         }
 
         paint.setColorFilter(SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform)));
@@ -580,6 +607,10 @@
         canvas->save();
         canvas->concat(getSkM44(layer->geometry.positionTransform));
 
+        for (const auto effectRegion : layer->blurRegions) {
+            drawBlurRegion(canvas, effectRegion, dest, cachedBlurs[effectRegion.blurRadius]);
+        }
+
         if (layer->shadow.length > 0) {
             const auto rect = layer->geometry.roundedCornersRadius > 0
                     ? getSkRect(layer->geometry.roundedCornersCrop)
@@ -592,6 +623,7 @@
         } else {
             canvas->drawRect(dest, paint);
         }
+
         canvas->restore();
     }
     {
@@ -678,6 +710,34 @@
                               flags);
 }
 
+void SkiaGLRenderEngine::drawBlurRegion(SkCanvas* canvas, const BlurRegion& effectRegion,
+                                        const SkRect& layerBoundaries,
+                                        sk_sp<SkSurface> blurredSurface) {
+    ATRACE_CALL();
+    SkPaint paint;
+    paint.setAlpha(static_cast<int>(effectRegion.alpha * 255));
+    const auto rect = SkRect::MakeLTRB(effectRegion.left, effectRegion.top, effectRegion.right,
+                                       effectRegion.bottom);
+
+    const auto matrix = mBlurFilter->getShaderMatrix(
+            SkMatrix::MakeTrans(layerBoundaries.left(), layerBoundaries.top()));
+    paint.setShader(blurredSurface->makeImageSnapshot()->makeShader(matrix));
+
+    if (effectRegion.cornerRadiusTL > 0 || effectRegion.cornerRadiusTR > 0 ||
+        effectRegion.cornerRadiusBL > 0 || effectRegion.cornerRadiusBR > 0) {
+        const SkVector radii[4] =
+                {SkVector::Make(effectRegion.cornerRadiusTL, effectRegion.cornerRadiusTL),
+                 SkVector::Make(effectRegion.cornerRadiusTR, effectRegion.cornerRadiusTR),
+                 SkVector::Make(effectRegion.cornerRadiusBL, effectRegion.cornerRadiusBL),
+                 SkVector::Make(effectRegion.cornerRadiusBR, effectRegion.cornerRadiusBR)};
+        SkRRect roundedRect;
+        roundedRect.setRectRadii(rect, radii);
+        canvas->drawRRect(roundedRect, paint);
+    } else {
+        canvas->drawRect(rect, paint);
+    }
+}
+
 EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
                                                 EGLContext shareContext, bool useContextPriority,
                                                 Protection protection) {
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index ed4ba11..0143445 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -75,6 +75,8 @@
     bool waitFence(base::unique_fd fenceFd);
     void drawShadow(SkCanvas* canvas, const SkRect& casterRect, float casterCornerRadius,
                     const ShadowSettings& shadowSettings);
+    void drawBlurRegion(SkCanvas* canvas, const BlurRegion& blurRegion, const SkRect& layerBounds,
+                        sk_sp<SkSurface> blurrendSurface);
 
     EGLDisplay mEGLDisplay;
     EGLConfig mEGLConfig;
diff --git a/libs/renderengine/skia/filters/BlurFilter.cpp b/libs/renderengine/skia/filters/BlurFilter.cpp
index 8704b3a..f6a316f 100644
--- a/libs/renderengine/skia/filters/BlurFilter.cpp
+++ b/libs/renderengine/skia/filters/BlurFilter.cpp
@@ -55,8 +55,10 @@
     mBlurEffect = std::move(blurEffect);
 }
 
-void BlurFilter::draw(SkCanvas* canvas, sk_sp<SkSurface> input, const uint32_t blurRadius) const {
+sk_sp<SkSurface> BlurFilter::generate(SkCanvas* canvas, const sk_sp<SkSurface> input,
+                                      const uint32_t blurRadius) const {
     ATRACE_CALL();
+
     // Kawase is an approximation of Gaussian, but it behaves differently from it.
     // A radius transformation is required for approximating them, and also to introduce
     // non-integer steps, necessary to smoothly interpolate large radii.
@@ -111,25 +113,35 @@
             drawSurface->getCanvas()->drawIRect(scaledInfo.bounds(), paint);
 
             // Swap buffers for next iteration
-            auto tmp = drawSurface;
+            const auto tmp = drawSurface;
             drawSurface = readSurface;
             readSurface = tmp;
             blurBuilder.child("input") = nullptr;
         }
         lastDrawTarget = readSurface;
     }
+    lastDrawTarget->flushAndSubmit();
+    return lastDrawTarget;
+}
 
-    drawSurface->flushAndSubmit();
+sk_sp<SkSurface> BlurFilter::draw(SkCanvas* canvas, const sk_sp<SkSurface> input,
+                                  const uint32_t blurRadius) const {
+    ATRACE_CALL();
+    auto surface = generate(canvas, input, blurRadius);
 
-    // do the final composition, with alpha blending to hide downscaling artifacts.
-    {
-        SkPaint paint;
-        paint.setShader(lastDrawTarget->makeImageSnapshot()->makeShader(
-                SkMatrix::MakeScale(kInverseInputScale)));
-        paint.setFilterQuality(kLow_SkFilterQuality);
-        paint.setAlpha(std::min(1.0f, (float)blurRadius / kMaxCrossFadeRadius) * 255);
-        canvas->drawIRect(SkIRect::MakeWH(input->width(), input->height()), paint);
-    }
+    SkPaint paint;
+    const auto image = surface->makeImageSnapshot();
+    paint.setShader(image->makeShader(SkMatrix::MakeScale(kInverseInputScale)));
+    paint.setFilterQuality(kLow_SkFilterQuality);
+    paint.setAlpha(std::min(1.0f, (float)blurRadius / kMaxCrossFadeRadius) * 255);
+    canvas->drawIRect(SkIRect::MakeWH(input->width(), input->height()), paint);
+    return surface;
+}
+
+SkMatrix BlurFilter::getShaderMatrix(const SkMatrix& transformMatrix) const {
+    SkMatrix matrix;
+    matrix.setConcat(transformMatrix, SkMatrix::MakeScale(kInverseInputScale));
+    return matrix;
 }
 
 } // namespace skia
diff --git a/libs/renderengine/skia/filters/BlurFilter.h b/libs/renderengine/skia/filters/BlurFilter.h
index 94b3673..6f973d7 100644
--- a/libs/renderengine/skia/filters/BlurFilter.h
+++ b/libs/renderengine/skia/filters/BlurFilter.h
@@ -47,8 +47,14 @@
     explicit BlurFilter();
     virtual ~BlurFilter(){};
 
-    // Execute blur passes, rendering to a canvas.
-    void draw(SkCanvas* canvas, sk_sp<SkSurface> input, const uint32_t radius) const;
+    // Execute blur, saving it to a texture
+    sk_sp<SkSurface> generate(SkCanvas* canvas, const sk_sp<SkSurface> input,
+                              const uint32_t radius) const;
+    // Same as generate but also drawing to the screen
+    sk_sp<SkSurface> draw(SkCanvas* canvas, const sk_sp<SkSurface> input,
+                          const uint32_t radius) const;
+    // Returns a matrix that should be applied to the blur shader
+    SkMatrix getShaderMatrix(const SkMatrix& transformMatrix) const;
 
 private:
     sk_sp<SkRuntimeEffect> mBlurEffect;
diff --git a/libs/ui/include/ui/BlurRegion.h b/libs/ui/include/ui/BlurRegion.h
new file mode 100644
index 0000000..c5a5d47
--- /dev/null
+++ b/libs/ui/include/ui/BlurRegion.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <inttypes.h>
+
+namespace android {
+
+struct BlurRegion {
+    uint32_t blurRadius;
+    float cornerRadiusTL;
+    float cornerRadiusTR;
+    float cornerRadiusBL;
+    float cornerRadiusBR;
+    float alpha;
+    int left;
+    int top;
+    int right;
+    int bottom;
+};
+
+} // namespace android
\ No newline at end of file
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h
index 77400eb..5a3b9ac 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h
@@ -20,6 +20,7 @@
 
 #include <gui/HdrMetadata.h>
 #include <math/mat4.h>
+#include <ui/BlurRegion.h>
 #include <ui/FloatRect.h>
 #include <ui/Rect.h>
 #include <ui/Region.h>
@@ -118,6 +119,9 @@
     // length of the shadow in screen space
     float shadowRadius{0.f};
 
+    // List of regions that require blur
+    std::vector<BlurRegion> blurRegions;
+
     /*
      * Geometry state
      */
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index c625b2e..3852f45 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -669,7 +669,8 @@
 compositionengine::OutputLayer* Output::findLayerRequestingBackgroundComposition() const {
     compositionengine::OutputLayer* layerRequestingBgComposition = nullptr;
     for (auto* layer : getOutputLayersOrderedByZ()) {
-        if (layer->getLayerFE().getCompositionState()->backgroundBlurRadius > 0) {
+        if (layer->getLayerFE().getCompositionState()->backgroundBlurRadius > 0 ||
+            layer->getLayerFE().getCompositionState()->blurRegions.size() > 0) {
             layerRequestingBgComposition = layer;
         }
     }
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 3dd1839..9badb99 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -4014,6 +4014,34 @@
     mOutput->updateAndWriteCompositionState(args);
 }
 
+TEST_F(OutputUpdateAndWriteCompositionStateTest, handlesBlurRegionRequests) {
+    InjectedLayer layer1;
+    InjectedLayer layer2;
+    InjectedLayer layer3;
+
+    // Layer requesting blur, or below, should request client composition.
+    EXPECT_CALL(*layer1.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
+    EXPECT_CALL(*layer1.outputLayer, writeStateToHWC(false));
+    EXPECT_CALL(*layer2.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
+    EXPECT_CALL(*layer2.outputLayer, writeStateToHWC(false));
+    EXPECT_CALL(*layer3.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_0));
+    EXPECT_CALL(*layer3.outputLayer, writeStateToHWC(false));
+
+    BlurRegion region;
+    layer2.layerFEState.blurRegions.push_back(region);
+
+    injectOutputLayer(layer1);
+    injectOutputLayer(layer2);
+    injectOutputLayer(layer3);
+
+    mOutput->editState().isEnabled = true;
+
+    CompositionRefreshArgs args;
+    args.updatingGeometryThisFrame = false;
+    args.devOptForceClientComposition = false;
+    mOutput->updateAndWriteCompositionState(args);
+}
+
 TEST_F(GenerateClientCompositionRequestsTest, handlesLandscapeModeSplitScreenRequests) {
     // In split-screen landscape mode, the screen is rotated 90 degrees, with
     // one layer on the left covering the left side of the output, and one layer
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index f657a00..57493d2 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -482,6 +482,7 @@
     compositionState->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
     compositionState->alpha = alpha;
     compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius;
+    compositionState->blurRegions = drawingState.blurRegions;
 }
 
 void Layer::prepareGeometryCompositionState() {
@@ -550,7 +551,8 @@
             isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf;
 
     // Force client composition for special cases known only to the front-end.
-    if (isHdrY410() || usesRoundedCorners || drawShadows()) {
+    if (isHdrY410() || usesRoundedCorners || drawShadows() ||
+        getDrawingState().blurRegions.size() > 0) {
         compositionState->forceClientComposition = true;
     }
 }
@@ -646,6 +648,7 @@
     layerSettings.alpha = alpha;
     layerSettings.sourceDataspace = getDataSpace();
     layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
+    layerSettings.blurRegions = getBlurRegions();
     return layerSettings;
 }
 
@@ -1285,6 +1288,14 @@
     return true;
 }
 
+bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) {
+    mCurrentState.sequence++;
+    mCurrentState.blurRegions = blurRegions;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
 bool Layer::setFlags(uint8_t flags, uint8_t mask) {
     const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
     if (mCurrentState.flags == newFlags) return false;
@@ -2172,6 +2183,10 @@
     return getDrawingState().backgroundBlurRadius;
 }
 
+const std::vector<BlurRegion>& Layer::getBlurRegions() const {
+    return getDrawingState().blurRegions;
+}
+
 Layer::RoundedCornerState Layer::getRoundedCornerState() const {
     const auto& p = mDrawingParent.promote();
     if (p != nullptr) {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 7112cbc..5d6c7ea 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -26,6 +26,7 @@
 #include <renderengine/Mesh.h>
 #include <renderengine/Texture.h>
 #include <sys/types.h>
+#include <ui/BlurRegion.h>
 #include <ui/FloatRect.h>
 #include <ui/FrameStats.h>
 #include <ui/GraphicBuffer.h>
@@ -255,6 +256,9 @@
         // be rendered around the layer.
         float shadowRadius;
 
+        // Layer regions that are made of custom materials, like frosted glass
+        std::vector<BlurRegion> blurRegions;
+
         // Priority of the layer assigned by Window Manager.
         int32_t frameRateSelectionPriority;
 
@@ -391,6 +395,7 @@
     // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
     // is specified in pixels.
     virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
+    virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
     virtual bool setTransparentRegionHint(const Region& transparent);
     virtual bool setFlags(uint8_t flags, uint8_t mask);
     virtual bool setLayerStack(uint32_t layerStack);
@@ -1110,6 +1115,9 @@
     // final shadow radius for this layer. If a shadow is specified for a layer, then effective
     // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
     float mEffectiveShadowRadius = 0.f;
+
+    // A list of regions on this layer that should have blurs.
+    const std::vector<BlurRegion>& getBlurRegions() const;
 };
 
 } // namespace android
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 3977e2b..fa15d60 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3684,6 +3684,9 @@
     if (what & layer_state_t::eBackgroundBlurRadiusChanged && !mDisableBlurs && mSupportsBlur) {
         if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded;
     }
+    if (what & layer_state_t::eBlurRegionsChanged) {
+        if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded;
+    }
     if (what & layer_state_t::eLayerStackChanged) {
         ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
         // We only allow setting layer stacks for top level layers,
diff --git a/services/surfaceflinger/SurfaceInterceptor.cpp b/services/surfaceflinger/SurfaceInterceptor.cpp
index 2d5566f..3548923 100644
--- a/services/surfaceflinger/SurfaceInterceptor.cpp
+++ b/services/surfaceflinger/SurfaceInterceptor.cpp
@@ -140,6 +140,7 @@
     addCropLocked(transaction, layerId, layer->mCurrentState.crop_legacy);
     addCornerRadiusLocked(transaction, layerId, layer->mCurrentState.cornerRadius);
     addBackgroundBlurRadiusLocked(transaction, layerId, layer->mCurrentState.backgroundBlurRadius);
+    addBlurRegionsLocked(transaction, layerId, layer->mCurrentState.blurRegions);
     if (layer->mCurrentState.barrierLayer_legacy != nullptr) {
         addDeferTransactionLocked(transaction, layerId,
                                   layer->mCurrentState.barrierLayer_legacy.promote(),
@@ -361,6 +362,25 @@
     blurRadiusChange->set_background_blur_radius(backgroundBlurRadius);
 }
 
+void SurfaceInterceptor::addBlurRegionsLocked(Transaction* transaction, int32_t layerId,
+                                              const std::vector<BlurRegion>& blurRegions) {
+    SurfaceChange* change(createSurfaceChangeLocked(transaction, layerId));
+    BlurRegionsChange* blurRegionsChange(change->mutable_blur_regions());
+    for (const auto blurRegion : blurRegions) {
+        const auto blurRegionChange = blurRegionsChange->add_blur_regions();
+        blurRegionChange->set_blur_radius(blurRegion.blurRadius);
+        blurRegionChange->set_corner_radius_tl(blurRegion.cornerRadiusTL);
+        blurRegionChange->set_corner_radius_tr(blurRegion.cornerRadiusTR);
+        blurRegionChange->set_corner_radius_bl(blurRegion.cornerRadiusBL);
+        blurRegionChange->set_corner_radius_br(blurRegion.cornerRadiusBR);
+        blurRegionChange->set_alpha(blurRegion.alpha);
+        blurRegionChange->set_left(blurRegion.left);
+        blurRegionChange->set_top(blurRegion.top);
+        blurRegionChange->set_right(blurRegion.right);
+        blurRegionChange->set_bottom(blurRegion.bottom);
+    }
+}
+
 void SurfaceInterceptor::addDeferTransactionLocked(Transaction* transaction, int32_t layerId,
         const sp<const Layer>& layer, uint64_t frameNumber)
 {
@@ -456,6 +476,9 @@
     if (state.what & layer_state_t::eBackgroundBlurRadiusChanged) {
         addBackgroundBlurRadiusLocked(transaction, layerId, state.backgroundBlurRadius);
     }
+    if (state.what & layer_state_t::eBlurRegionsChanged) {
+        addBlurRegionsLocked(transaction, layerId, state.blurRegions);
+    }
     if (state.what & layer_state_t::eDeferTransaction_legacy) {
         sp<Layer> otherLayer = nullptr;
         if (state.barrierSurfaceControl_legacy != nullptr) {
diff --git a/services/surfaceflinger/SurfaceInterceptor.h b/services/surfaceflinger/SurfaceInterceptor.h
index 97ff547..3df79c6 100644
--- a/services/surfaceflinger/SurfaceInterceptor.h
+++ b/services/surfaceflinger/SurfaceInterceptor.h
@@ -165,6 +165,8 @@
     void addCornerRadiusLocked(Transaction* transaction, int32_t layerId, float cornerRadius);
     void addBackgroundBlurRadiusLocked(Transaction* transaction, int32_t layerId,
                                        int32_t backgroundBlurRadius);
+    void addBlurRegionsLocked(Transaction* transaction, int32_t layerId,
+                              const std::vector<BlurRegion>& effectRegions);
     void addDeferTransactionLocked(Transaction* transaction, int32_t layerId,
             const sp<const Layer>& layer, uint64_t frameNumber);
     void addSurfaceChangesLocked(Transaction* transaction, const layer_state_t& state);
diff --git a/services/surfaceflinger/layerproto/layers.proto b/services/surfaceflinger/layerproto/layers.proto
index f3f5626..9f25674 100644
--- a/services/surfaceflinger/layerproto/layers.proto
+++ b/services/surfaceflinger/layerproto/layers.proto
@@ -125,6 +125,9 @@
   int32 background_blur_radius = 52;
 
   uint32 owner_uid = 53;
+
+  // Regions of a layer, where blur should be applied.
+  repeated BlurRegion blur_regions = 54;
 }
 
 message PositionProto {
@@ -211,3 +214,16 @@
   // This will be a 4x4 matrix of float values
   repeated float val = 1;
 }
+
+message BlurRegion {
+    uint32 blur_radius = 1;
+    uint32 corner_radius_tl = 2;
+    uint32 corner_radius_tr = 3;
+    uint32 corner_radius_bl = 4;
+    float corner_radius_br = 5;
+    float alpha = 6;
+    int32 left = 7;
+    int32 top = 8;
+    int32 right = 9;
+    int32 bottom = 10;
+}
\ No newline at end of file
diff --git a/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp b/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp
index a5a569b..81e648a 100644
--- a/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp
+++ b/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp
@@ -51,6 +51,7 @@
 constexpr float POSITION_UPDATE = 121;
 const Rect CROP_UPDATE(16, 16, 32, 32);
 const float SHADOW_RADIUS_UPDATE = 35.0f;
+std::vector<BlurRegion> BLUR_REGIONS_UPDATE;
 
 const String8 DISPLAY_NAME("SurfaceInterceptor Display Test");
 constexpr auto TEST_BG_SURFACE_NAME = "BG Interceptor Test Surface";
@@ -181,6 +182,7 @@
     bool cornerRadiusUpdateFound(const SurfaceChange& change, bool foundCornerRadius);
     bool backgroundBlurRadiusUpdateFound(const SurfaceChange& change,
                                          bool foundBackgroundBlurRadius);
+    bool blurRegionsUpdateFound(const SurfaceChange& change, bool foundBlurRegions);
     bool matrixUpdateFound(const SurfaceChange& change, bool foundMatrix);
     bool scalingModeUpdateFound(const SurfaceChange& change, bool foundScalingMode);
     bool transparentRegionHintUpdateFound(const SurfaceChange& change, bool foundTransparentRegion);
@@ -219,6 +221,7 @@
     void cropUpdate(Transaction&);
     void cornerRadiusUpdate(Transaction&);
     void backgroundBlurRadiusUpdate(Transaction&);
+    void blurRegionsUpdate(Transaction&);
     void matrixUpdate(Transaction&);
     void transparentRegionHintUpdate(Transaction&);
     void layerStackUpdate(Transaction&);
@@ -357,6 +360,12 @@
     t.setBackgroundBlurRadius(mBGSurfaceControl, BACKGROUND_BLUR_RADIUS_UPDATE);
 }
 
+void SurfaceInterceptorTest::blurRegionsUpdate(Transaction& t) {
+    BLUR_REGIONS_UPDATE.empty();
+    BLUR_REGIONS_UPDATE.push_back(BlurRegion());
+    t.setBlurRegions(mBGSurfaceControl, BLUR_REGIONS_UPDATE);
+}
+
 void SurfaceInterceptorTest::layerUpdate(Transaction& t) {
     t.setLayer(mBGSurfaceControl, LAYER_UPDATE);
 }
@@ -430,6 +439,7 @@
     runInTransaction(&SurfaceInterceptorTest::alphaUpdate);
     runInTransaction(&SurfaceInterceptorTest::cornerRadiusUpdate);
     runInTransaction(&SurfaceInterceptorTest::backgroundBlurRadiusUpdate);
+    runInTransaction(&SurfaceInterceptorTest::blurRegionsUpdate);
     runInTransaction(&SurfaceInterceptorTest::layerUpdate);
     runInTransaction(&SurfaceInterceptorTest::cropUpdate);
     runInTransaction(&SurfaceInterceptorTest::matrixUpdate);
@@ -518,6 +528,17 @@
     return foundBackgroundBlur;
 }
 
+bool SurfaceInterceptorTest::blurRegionsUpdateFound(const SurfaceChange& change,
+                                                    bool foundBlurRegions) {
+    bool hasBlurRegions(change.blur_regions().blur_regions_size() == BLUR_REGIONS_UPDATE.size());
+    if (hasBlurRegions && !foundBlurRegions) {
+        foundBlurRegions = true;
+    } else if (hasBlurRegions && foundBlurRegions) {
+        []() { FAIL(); }();
+    }
+    return foundBlurRegions;
+}
+
 bool SurfaceInterceptorTest::layerUpdateFound(const SurfaceChange& change, bool foundLayer) {
     bool hasLayer(change.layer().layer() == LAYER_UPDATE);
     if (hasLayer && !foundLayer) {
@@ -706,6 +727,9 @@
                         case SurfaceChange::SurfaceChangeCase::kBackgroundBlurRadius:
                             foundUpdate = backgroundBlurRadiusUpdateFound(change, foundUpdate);
                             break;
+                        case SurfaceChange::SurfaceChangeCase::kBlurRegions:
+                            foundUpdate = blurRegionsUpdateFound(change, foundUpdate);
+                            break;
                         case SurfaceChange::SurfaceChangeCase::kMatrix:
                             foundUpdate = matrixUpdateFound(change, foundUpdate);
                             break;
@@ -889,6 +913,11 @@
                 SurfaceChange::SurfaceChangeCase::kBackgroundBlurRadius);
 }
 
+TEST_F(SurfaceInterceptorTest, InterceptBlurRegionsUpdateWorks) {
+    captureTest(&SurfaceInterceptorTest::blurRegionsUpdate,
+                SurfaceChange::SurfaceChangeCase::kBlurRegions);
+}
+
 TEST_F(SurfaceInterceptorTest, InterceptMatrixUpdateWorks) {
     captureTest(&SurfaceInterceptorTest::matrixUpdate, SurfaceChange::SurfaceChangeCase::kMatrix);
 }