|  | #include "gles2context.h" | 
|  |  | 
|  | //#undef LOGD | 
|  | //#define LOGD(...) | 
|  |  | 
|  | static inline GLuint s2n(gl_shader * s) | 
|  | { | 
|  | return (GLuint)s ^ 0xaf3c532d; | 
|  | } | 
|  |  | 
|  | static inline gl_shader * n2s(GLuint n) | 
|  | { | 
|  | return (gl_shader *)(n ^ 0xaf3c532d); | 
|  | } | 
|  |  | 
|  | static inline GLuint p2n(gl_shader_program * p) | 
|  | { | 
|  | return (GLuint)p ^ 0x04dc18f9; | 
|  | } | 
|  |  | 
|  | static inline gl_shader_program * n2p(GLuint n) | 
|  | { | 
|  | return (gl_shader_program *)(n ^ 0x04dc18f9); | 
|  | } | 
|  |  | 
|  | void glAttachShader(GLuint program, GLuint shader) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader)); | 
|  | } | 
|  |  | 
|  | void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderAttributeBind(n2p(program), index, name); | 
|  | //   assert(0); | 
|  | } | 
|  |  | 
|  | GLuint glCreateShader(GLenum type) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | return s2n(ctx->iface->ShaderCreate(ctx->iface, type)); | 
|  | } | 
|  |  | 
|  | GLuint glCreateProgram(void) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | return  p2n(ctx->iface->ShaderProgramCreate(ctx->iface)); | 
|  | } | 
|  |  | 
|  | void glCompileShader(GLuint shader) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL); | 
|  | } | 
|  |  | 
|  | void glDeleteProgram(GLuint program) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program)); | 
|  | } | 
|  |  | 
|  | void glDeleteShader(GLuint shader) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderDelete(ctx->iface, n2s(shader)); | 
|  | } | 
|  |  | 
|  | void glDetachShader(GLuint program, GLuint shader) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader)); | 
|  | } | 
|  |  | 
|  | GLint glGetAttribLocation(GLuint program, const GLchar* name) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name); | 
|  | //   LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*", | 
|  | //        program, name, location); | 
|  | return location; | 
|  | } | 
|  |  | 
|  | void glGetProgramiv(GLuint program, GLenum pname, GLint* params) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderProgramGetiv(n2p(program), pname, params); | 
|  | LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params); | 
|  | } | 
|  |  | 
|  | void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog); | 
|  | } | 
|  |  | 
|  | void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderGetiv(n2s(shader), pname, params); | 
|  | LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params); | 
|  | } | 
|  |  | 
|  | void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog); | 
|  | } | 
|  |  | 
|  | int glGetUniformLocation(GLuint program, const GLchar* name) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | return ctx->iface->ShaderUniformLocation(n2p(program), name); | 
|  | } | 
|  |  | 
|  | void glLinkProgram(GLuint program) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL); | 
|  | assert(linked); | 
|  | } | 
|  |  | 
|  | void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | ctx->iface->ShaderSource(n2s(shader), count, string, length); | 
|  | } | 
|  |  | 
|  | void glUniform1f(GLint location, GLfloat x) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT); | 
|  | assert(0 > sampler); // should be assigning to sampler | 
|  | } | 
|  |  | 
|  | void glUniform1i(GLint location, GLint x) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | const float params[1] = {x}; | 
|  | int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT); | 
|  | if (0 <= sampler) { | 
|  | //      LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location); | 
|  | assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x); | 
|  | //      LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format, | 
|  | //         ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format); | 
|  | ctx->tex.sampler2tmu[sampler] = x; | 
|  | ctx->tex.UpdateSampler(ctx->iface, x); | 
|  | } | 
|  | } | 
|  |  | 
|  | void glUniform2f(GLint location, GLfloat x, GLfloat y) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | const float params[4] = {x, y}; | 
|  | ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2); | 
|  | } | 
|  |  | 
|  | void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | const float params[4] = {x, y, z, w}; | 
|  | //   LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w); | 
|  | ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4); | 
|  | } | 
|  |  | 
|  | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | //   const gl_shader_program * program = ctx->rasterizer.CurrentProgram; | 
|  | //   if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) { | 
|  | //   LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose); | 
|  | //   for (unsigned i = 0; i < 4; i++) | 
|  | //      LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0], | 
|  | //           value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]); | 
|  | //   } | 
|  | ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value); | 
|  | //   while (true) | 
|  | //      ; | 
|  | //   assert(0); | 
|  | } | 
|  |  | 
|  | void glUseProgram(GLuint program) | 
|  | { | 
|  | GLES2_GET_CONST_CONTEXT(ctx); | 
|  | //   LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program); | 
|  | ctx->iface->ShaderUse(ctx->iface, n2p(program)); | 
|  | ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu); | 
|  | for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) | 
|  | if (0 <= ctx->tex.sampler2tmu[i]) | 
|  | ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]); | 
|  | } |