|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  | #include <errno.h> | 
|  | #include <math.h> | 
|  | #include <dlfcn.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  |  | 
|  | #include <cutils/log.h> | 
|  | #include <cutils/properties.h> | 
|  |  | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/MemoryHeapBase.h> | 
|  | #include <binder/PermissionCache.h> | 
|  |  | 
|  | #include <ui/DisplayInfo.h> | 
|  |  | 
|  | #include <gui/BitTube.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/GuiConfig.h> | 
|  | #include <gui/IDisplayEventConnection.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/GraphicBufferAlloc.h> | 
|  |  | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/UiConfig.h> | 
|  |  | 
|  | #include <utils/misc.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  |  | 
|  | #include "Client.h" | 
|  | #include "clz.h" | 
|  | #include "Colorizer.h" | 
|  | #include "DdmConnection.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "DispSync.h" | 
|  | #include "EventControlThread.h" | 
|  | #include "EventThread.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerDim.h" | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/VirtualDisplaySurface.h" | 
|  |  | 
|  | #include "Effects/Daltonizer.h" | 
|  |  | 
|  | #include "RenderEngine/RenderEngine.h" | 
|  | #include <cutils/compiler.h> | 
|  |  | 
|  | #define DISPLAY_COUNT       1 | 
|  |  | 
|  | /* | 
|  | * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all | 
|  | * black pixels. | 
|  | */ | 
|  | #define DEBUG_SCREENSHOTS   false | 
|  |  | 
|  | EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // This works around the lack of support for the sync framework on some | 
|  | // devices. | 
|  | #ifdef RUNNING_WITHOUT_SYNC_FRAMEWORK | 
|  | static const bool runningWithoutSyncFramework = true; | 
|  | #else | 
|  | static const bool runningWithoutSyncFramework = false; | 
|  | #endif | 
|  |  | 
|  | // This is the phase offset in nanoseconds of the software vsync event | 
|  | // relative to the vsync event reported by HWComposer.  The software vsync | 
|  | // event is when SurfaceFlinger and Choreographer-based applications run each | 
|  | // frame. | 
|  | // | 
|  | // This phase offset allows adjustment of the minimum latency from application | 
|  | // wake-up (by Choregographer) time to the time at which the resulting window | 
|  | // image is displayed.  This value may be either positive (after the HW vsync) | 
|  | // or negative (before the HW vsync).  Setting it to 0 will result in a | 
|  | // minimum latency of two vsync periods because the app and SurfaceFlinger | 
|  | // will run just after the HW vsync.  Setting it to a positive number will | 
|  | // result in the minimum latency being: | 
|  | // | 
|  | //     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) | 
|  | // | 
|  | // Note that reducing this latency makes it more likely for the applications | 
|  | // to not have their window content image ready in time.  When this happens | 
|  | // the latency will end up being an additional vsync period, and animations | 
|  | // will hiccup.  Therefore, this latency should be tuned somewhat | 
|  | // conservatively (or at least with awareness of the trade-off being made). | 
|  | static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS; | 
|  |  | 
|  | // This is the phase offset at which SurfaceFlinger's composition runs. | 
|  | static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger() | 
|  | :   BnSurfaceComposer(), | 
|  | mTransactionFlags(0), | 
|  | mTransactionPending(false), | 
|  | mAnimTransactionPending(false), | 
|  | mLayersRemoved(false), | 
|  | mRepaintEverything(0), | 
|  | mRenderEngine(NULL), | 
|  | mBootTime(systemTime()), | 
|  | mVisibleRegionsDirty(false), | 
|  | mHwWorkListDirty(false), | 
|  | mAnimCompositionPending(false), | 
|  | mDebugRegion(0), | 
|  | mDebugDDMS(0), | 
|  | mDebugDisableHWC(0), | 
|  | mDebugDisableTransformHint(0), | 
|  | mDebugInSwapBuffers(0), | 
|  | mLastSwapBufferTime(0), | 
|  | mDebugInTransaction(0), | 
|  | mLastTransactionTime(0), | 
|  | mBootFinished(false), | 
|  | mPrimaryHWVsyncEnabled(false), | 
|  | mHWVsyncAvailable(false), | 
|  | mDaltonize(false) | 
|  | { | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
|  | mGpuToCpuSupported = !atoi(value); | 
|  |  | 
|  | property_get("debug.sf.showupdates", value, "0"); | 
|  | mDebugRegion = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.ddms", value, "0"); | 
|  | mDebugDDMS = atoi(value); | 
|  | if (mDebugDDMS) { | 
|  | if (!startDdmConnection()) { | 
|  | // start failed, and DDMS debugging not enabled | 
|  | mDebugDDMS = 0; | 
|  | } | 
|  | } | 
|  | ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
|  | ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFirstRef() | 
|  | { | 
|  | mEventQueue.init(this); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() | 
|  | { | 
|  | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | eglTerminate(display); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>& who) | 
|  | { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  |  | 
|  | // restore initial conditions (default device unblank, etc) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // restart the boot-animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() | 
|  | { | 
|  | sp<ISurfaceComposerClient> bclient; | 
|  | sp<Client> client(new Client(this)); | 
|  | status_t err = client->initCheck(); | 
|  | if (err == NO_ERROR) { | 
|  | bclient = client; | 
|  | } | 
|  | return bclient; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
|  | bool secure) | 
|  | { | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(this); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = new DisplayToken(this); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); | 
|  | info.displayName = displayName; | 
|  | info.isSecure = secure; | 
|  | mCurrentState.displays.add(token, info); | 
|  |  | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | ssize_t idx = mCurrentState.displays.indexOfKey(display); | 
|  | if (idx < 0) { | 
|  | ALOGW("destroyDisplay: invalid display token"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx)); | 
|  | if (!info.isVirtualDisplay()) { | 
|  | ALOGE("destroyDisplay called for non-virtual display"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mCurrentState.displays.removeItemsAt(idx); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { | 
|  | ALOGW_IF(mBuiltinDisplays[type], | 
|  | "Overwriting display token for display type %d", type); | 
|  | mBuiltinDisplays[type] = new BBinder(); | 
|  | DisplayDeviceState info(type); | 
|  | // All non-virtual displays are currently considered secure. | 
|  | info.isSecure = true; | 
|  | mCurrentState.displays.add(mBuiltinDisplays[type], info); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { | 
|  | if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); | 
|  | return NULL; | 
|  | } | 
|  | return mBuiltinDisplays[id]; | 
|  | } | 
|  |  | 
|  | sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() | 
|  | { | 
|  | sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); | 
|  | return gba; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() | 
|  | { | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  | mBootFinished = true; | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | sp<IBinder> window(defaultServiceManager()->getService(name)); | 
|  | if (window != 0) { | 
|  | window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
|  | class MessageDestroyGLTexture : public MessageBase { | 
|  | RenderEngine& engine; | 
|  | uint32_t texture; | 
|  | public: | 
|  | MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture) | 
|  | : engine(engine), texture(texture) { | 
|  | } | 
|  | virtual bool handler() { | 
|  | engine.deleteTextures(1, &texture); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::selectConfigForAttribute( | 
|  | EGLDisplay dpy, | 
|  | EGLint const* attrs, | 
|  | EGLint attribute, EGLint wanted, | 
|  | EGLConfig* outConfig) | 
|  | { | 
|  | EGLConfig config = NULL; | 
|  | EGLint numConfigs = -1, n=0; | 
|  | eglGetConfigs(dpy, NULL, 0, &numConfigs); | 
|  | EGLConfig* const configs = new EGLConfig[numConfigs]; | 
|  | eglChooseConfig(dpy, attrs, configs, numConfigs, &n); | 
|  |  | 
|  | if (n) { | 
|  | if (attribute != EGL_NONE) { | 
|  | for (int i=0 ; i<n ; i++) { | 
|  | EGLint value = 0; | 
|  | eglGetConfigAttrib(dpy, configs[i], attribute, &value); | 
|  | if (wanted == value) { | 
|  | *outConfig = configs[i]; | 
|  | delete [] configs; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | // just pick the first one | 
|  | *outConfig = configs[0]; | 
|  | delete [] configs; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | delete [] configs; | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | class EGLAttributeVector { | 
|  | struct Attribute; | 
|  | class Adder; | 
|  | friend class Adder; | 
|  | KeyedVector<Attribute, EGLint> mList; | 
|  | struct Attribute { | 
|  | Attribute() {}; | 
|  | Attribute(EGLint v) : v(v) { } | 
|  | EGLint v; | 
|  | bool operator < (const Attribute& other) const { | 
|  | // this places EGL_NONE at the end | 
|  | EGLint lhs(v); | 
|  | EGLint rhs(other.v); | 
|  | if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | 
|  | if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | 
|  | return lhs < rhs; | 
|  | } | 
|  | }; | 
|  | class Adder { | 
|  | friend class EGLAttributeVector; | 
|  | EGLAttributeVector& v; | 
|  | EGLint attribute; | 
|  | Adder(EGLAttributeVector& v, EGLint attribute) | 
|  | : v(v), attribute(attribute) { | 
|  | } | 
|  | public: | 
|  | void operator = (EGLint value) { | 
|  | if (attribute != EGL_NONE) { | 
|  | v.mList.add(attribute, value); | 
|  | } | 
|  | } | 
|  | operator EGLint () const { return v.mList[attribute]; } | 
|  | }; | 
|  | public: | 
|  | EGLAttributeVector() { | 
|  | mList.add(EGL_NONE, EGL_NONE); | 
|  | } | 
|  | void remove(EGLint attribute) { | 
|  | if (attribute != EGL_NONE) { | 
|  | mList.removeItem(attribute); | 
|  | } | 
|  | } | 
|  | Adder operator [] (EGLint attribute) { | 
|  | return Adder(*this, attribute); | 
|  | } | 
|  | EGLint operator [] (EGLint attribute) const { | 
|  | return mList[attribute]; | 
|  | } | 
|  | // cast-operator to (EGLint const*) | 
|  | operator EGLint const* () const { return &mList.keyAt(0).v; } | 
|  | }; | 
|  |  | 
|  | status_t SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId, | 
|  | EGLint renderableType, EGLConfig* config) { | 
|  | // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
|  | // it is to be used with WIFI displays | 
|  | status_t err; | 
|  | EGLint wantedAttribute; | 
|  | EGLint wantedAttributeValue; | 
|  |  | 
|  | EGLAttributeVector attribs; | 
|  | if (renderableType) { | 
|  | attribs[EGL_RENDERABLE_TYPE]            = renderableType; | 
|  | attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE; | 
|  | attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT|EGL_PBUFFER_BIT; | 
|  | attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | 
|  | attribs[EGL_RED_SIZE]                   = 8; | 
|  | attribs[EGL_GREEN_SIZE]                 = 8; | 
|  | attribs[EGL_BLUE_SIZE]                  = 8; | 
|  | wantedAttribute                         = EGL_NONE; | 
|  | wantedAttributeValue                    = EGL_NONE; | 
|  |  | 
|  | } else { | 
|  | // if no renderable type specified, fallback to a simplified query | 
|  | wantedAttribute                         = EGL_NATIVE_VISUAL_ID; | 
|  | wantedAttributeValue                    = nativeVisualId; | 
|  | } | 
|  |  | 
|  | err = selectConfigForAttribute(display, attribs, wantedAttribute, | 
|  | wantedAttributeValue, config); | 
|  | if (err == NO_ERROR) { | 
|  | EGLint caveat; | 
|  | if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | 
|  | ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | class DispSyncSource : public VSyncSource, private DispSync::Callback { | 
|  | public: | 
|  | DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync) : | 
|  | mValue(0), | 
|  | mPhaseOffset(phaseOffset), | 
|  | mTraceVsync(traceVsync), | 
|  | mDispSync(dispSync) {} | 
|  |  | 
|  | virtual ~DispSyncSource() {} | 
|  |  | 
|  | virtual void setVSyncEnabled(bool enable) { | 
|  | // Do NOT lock the mutex here so as to avoid any mutex ordering issues | 
|  | // with locking it in the onDispSyncEvent callback. | 
|  | if (enable) { | 
|  | status_t err = mDispSync->addEventListener(mPhaseOffset, | 
|  | static_cast<DispSync::Callback*>(this)); | 
|  | if (err != NO_ERROR) { | 
|  | ALOGE("error registering vsync callback: %s (%d)", | 
|  | strerror(-err), err); | 
|  | } | 
|  | ATRACE_INT("VsyncOn", 1); | 
|  | } else { | 
|  | status_t err = mDispSync->removeEventListener( | 
|  | static_cast<DispSync::Callback*>(this)); | 
|  | if (err != NO_ERROR) { | 
|  | ALOGE("error unregistering vsync callback: %s (%d)", | 
|  | strerror(-err), err); | 
|  | } | 
|  | ATRACE_INT("VsyncOn", 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | virtual void setCallback(const sp<VSyncSource::Callback>& callback) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mCallback = callback; | 
|  | } | 
|  |  | 
|  | private: | 
|  | virtual void onDispSyncEvent(nsecs_t when) { | 
|  | sp<VSyncSource::Callback> callback; | 
|  | { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | callback = mCallback; | 
|  |  | 
|  | if (mTraceVsync) { | 
|  | mValue = (mValue + 1) % 2; | 
|  | ATRACE_INT("VSYNC", mValue); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (callback != NULL) { | 
|  | callback->onVSyncEvent(when); | 
|  | } | 
|  | } | 
|  |  | 
|  | int mValue; | 
|  |  | 
|  | const nsecs_t mPhaseOffset; | 
|  | const bool mTraceVsync; | 
|  |  | 
|  | DispSync* mDispSync; | 
|  | sp<VSyncSource::Callback> mCallback; | 
|  | Mutex mMutex; | 
|  | }; | 
|  |  | 
|  | void SurfaceFlinger::init() { | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  |  | 
|  | status_t err; | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // initialize EGL for the default display | 
|  | mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | eglInitialize(mEGLDisplay, NULL, NULL); | 
|  |  | 
|  | // Initialize the H/W composer object.  There may or may not be an | 
|  | // actual hardware composer underneath. | 
|  | mHwc = new HWComposer(this, | 
|  | *static_cast<HWComposer::EventHandler *>(this)); | 
|  |  | 
|  | // First try to get an ES2 config | 
|  | err = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), EGL_OPENGL_ES2_BIT, | 
|  | &mEGLConfig); | 
|  |  | 
|  | if (err != NO_ERROR) { | 
|  | // If ES2 fails, try ES1 | 
|  | err = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), | 
|  | EGL_OPENGL_ES_BIT, &mEGLConfig); | 
|  | } | 
|  |  | 
|  | if (err != NO_ERROR) { | 
|  | // still didn't work, probably because we're on the emulator... | 
|  | // try a simplified query | 
|  | ALOGW("no suitable EGLConfig found, trying a simpler query"); | 
|  | err = selectEGLConfig(mEGLDisplay, mHwc->getVisualID(), 0, &mEGLConfig); | 
|  | } | 
|  |  | 
|  | if (err != NO_ERROR) { | 
|  | // this EGL is too lame for android | 
|  | LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | 
|  | } | 
|  |  | 
|  | // print some debugging info | 
|  | EGLint r,g,b,a; | 
|  | eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_RED_SIZE,   &r); | 
|  | eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_GREEN_SIZE, &g); | 
|  | eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_BLUE_SIZE,  &b); | 
|  | eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_ALPHA_SIZE, &a); | 
|  | ALOGI("EGL informations:"); | 
|  | ALOGI("vendor    : %s", eglQueryString(mEGLDisplay, EGL_VENDOR)); | 
|  | ALOGI("version   : %s", eglQueryString(mEGLDisplay, EGL_VERSION)); | 
|  | ALOGI("extensions: %s", eglQueryString(mEGLDisplay, EGL_EXTENSIONS)); | 
|  | ALOGI("Client API: %s", eglQueryString(mEGLDisplay, EGL_CLIENT_APIS)?:"Not Supported"); | 
|  | ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); | 
|  |  | 
|  | // get a RenderEngine for the given display / config (can't fail) | 
|  | mRenderEngine = RenderEngine::create(mEGLDisplay, mEGLConfig); | 
|  |  | 
|  | // retrieve the EGL context that was selected/created | 
|  | mEGLContext = mRenderEngine->getEGLContext(); | 
|  |  | 
|  | // figure out which format we got | 
|  | eglGetConfigAttrib(mEGLDisplay, mEGLConfig, | 
|  | EGL_NATIVE_VISUAL_ID, &mEGLNativeVisualId); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, | 
|  | "couldn't create EGLContext"); | 
|  |  | 
|  | // initialize our non-virtual displays | 
|  | for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | 
|  | DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); | 
|  | // set-up the displays that are already connected | 
|  | if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // All non-virtual displays are currently considered secure. | 
|  | bool isSecure = true; | 
|  | createBuiltinDisplayLocked(type); | 
|  | wp<IBinder> token = mBuiltinDisplays[i]; | 
|  |  | 
|  | sp<BufferQueue> bq = new BufferQueue(new GraphicBufferAlloc()); | 
|  | sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i, bq); | 
|  | sp<DisplayDevice> hw = new DisplayDevice(this, | 
|  | type, allocateHwcDisplayId(type), isSecure, token, | 
|  | fbs, bq, | 
|  | mEGLConfig); | 
|  | if (i > DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // FIXME: currently we don't get blank/unblank requests | 
|  | // for displays other than the main display, so we always | 
|  | // assume a connected display is unblanked. | 
|  | ALOGD("marking display %d as acquired/unblanked", i); | 
|  | hw->acquireScreen(); | 
|  | } | 
|  | mDisplays.add(token, hw); | 
|  | } | 
|  | } | 
|  |  | 
|  | // make the GLContext current so that we can create textures when creating Layers | 
|  | // (which may happens before we render something) | 
|  | getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); | 
|  |  | 
|  | // start the EventThread | 
|  | sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync, | 
|  | vsyncPhaseOffsetNs, true); | 
|  | mEventThread = new EventThread(vsyncSrc); | 
|  | sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, | 
|  | sfVsyncPhaseOffsetNs, false); | 
|  | mSFEventThread = new EventThread(sfVsyncSrc); | 
|  | mEventQueue.setEventThread(mSFEventThread); | 
|  |  | 
|  | mEventControlThread = new EventControlThread(this); | 
|  | mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); | 
|  |  | 
|  | // set a fake vsync period if there is no HWComposer | 
|  | if (mHwc->initCheck() != NO_ERROR) { | 
|  | mPrimaryDispSync.setPeriod(16666667); | 
|  | } | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  | // set initial conditions (e.g. unblank default device) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // start boot animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { | 
|  | return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ? | 
|  | type : mHwc->allocateDisplayId(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // start boot animation | 
|  | property_set("service.bootanim.exit", "0"); | 
|  | property_set("ctl.start", "bootanim"); | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxTextureSize() const { | 
|  | return mRenderEngine->getMaxTextureSize(); | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxViewportDims() const { | 
|  | return mRenderEngine->getMaxViewportDims(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); | 
|  | return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { | 
|  | int32_t type = NAME_NOT_FOUND; | 
|  | for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | 
|  | if (display == mBuiltinDisplays[i]) { | 
|  | type = i; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (type < 0) { | 
|  | return type; | 
|  | } | 
|  |  | 
|  | const HWComposer& hwc(getHwComposer()); | 
|  | float xdpi = hwc.getDpiX(type); | 
|  | float ydpi = hwc.getDpiY(type); | 
|  |  | 
|  | // TODO: Not sure if display density should handled by SF any longer | 
|  | class Density { | 
|  | static int getDensityFromProperty(char const* propName) { | 
|  | char property[PROPERTY_VALUE_MAX]; | 
|  | int density = 0; | 
|  | if (property_get(propName, property, NULL) > 0) { | 
|  | density = atoi(property); | 
|  | } | 
|  | return density; | 
|  | } | 
|  | public: | 
|  | static int getEmuDensity() { | 
|  | return getDensityFromProperty("qemu.sf.lcd_density"); } | 
|  | static int getBuildDensity()  { | 
|  | return getDensityFromProperty("ro.sf.lcd_density"); } | 
|  | }; | 
|  |  | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // The density of the device is provided by a build property | 
|  | float density = Density::getBuildDensity() / 160.0f; | 
|  | if (density == 0) { | 
|  | // the build doesn't provide a density -- this is wrong! | 
|  | // use xdpi instead | 
|  | ALOGE("ro.sf.lcd_density must be defined as a build property"); | 
|  | density = xdpi / 160.0f; | 
|  | } | 
|  | if (Density::getEmuDensity()) { | 
|  | // if "qemu.sf.lcd_density" is specified, it overrides everything | 
|  | xdpi = ydpi = density = Density::getEmuDensity(); | 
|  | density /= 160.0f; | 
|  | } | 
|  | info->density = density; | 
|  |  | 
|  | // TODO: this needs to go away (currently needed only by webkit) | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | info->orientation = hw->getOrientation(); | 
|  | } else { | 
|  | // TODO: where should this value come from? | 
|  | static const int TV_DENSITY = 213; | 
|  | info->density = TV_DENSITY / 160.0f; | 
|  | info->orientation = 0; | 
|  | } | 
|  |  | 
|  | info->w = hwc.getWidth(type); | 
|  | info->h = hwc.getHeight(type); | 
|  | info->xdpi = xdpi; | 
|  | info->ydpi = ydpi; | 
|  | info->fps = float(1e9 / hwc.getRefreshPeriod(type)); | 
|  |  | 
|  | // All non-virtual displays are currently considered secure. | 
|  | info->secure = true; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { | 
|  | return mEventThread->createEventConnection(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::waitForEvent() { | 
|  | mEventQueue.waitMessage(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalTransaction() { | 
|  | mEventQueue.invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalLayerUpdate() { | 
|  | mEventQueue.invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalRefresh() { | 
|  | mEventQueue.refresh(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t flags) { | 
|  | return mEventQueue.postMessage(msg, reltime); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t flags) { | 
|  | status_t res = mEventQueue.postMessage(msg, reltime); | 
|  | if (res == NO_ERROR) { | 
|  | msg->wait(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::run() { | 
|  | do { | 
|  | waitForEvent(); | 
|  | } while (true); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableHardwareVsync() { | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  | if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { | 
|  | mPrimaryDispSync.beginResync(); | 
|  | //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | 
|  | mEventControlThread->setVsyncEnabled(true); | 
|  | mPrimaryHWVsyncEnabled = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) { | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  |  | 
|  | if (makeAvailable) { | 
|  | mHWVsyncAvailable = true; | 
|  | } else if (!mHWVsyncAvailable) { | 
|  | ALOGE("resyncToHardwareVsync called when HW vsync unavailable"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const nsecs_t period = | 
|  | getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); | 
|  |  | 
|  | mPrimaryDispSync.reset(); | 
|  | mPrimaryDispSync.setPeriod(period); | 
|  |  | 
|  | if (!mPrimaryHWVsyncEnabled) { | 
|  | mPrimaryDispSync.beginResync(); | 
|  | //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | 
|  | mEventControlThread->setVsyncEnabled(true); | 
|  | mPrimaryHWVsyncEnabled = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) { | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  | if (mPrimaryHWVsyncEnabled) { | 
|  | //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false); | 
|  | mEventControlThread->setVsyncEnabled(false); | 
|  | mPrimaryDispSync.endResync(); | 
|  | mPrimaryHWVsyncEnabled = false; | 
|  | } | 
|  | if (makeUnavailable) { | 
|  | mHWVsyncAvailable = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { | 
|  | bool needsHwVsync = false; | 
|  |  | 
|  | { // Scope for the lock | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  | if (type == 0 && mPrimaryHWVsyncEnabled) { | 
|  | needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (needsHwVsync) { | 
|  | enableHardwareVsync(); | 
|  | } else { | 
|  | disableHardwareVsync(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHotplugReceived(int type, bool connected) { | 
|  | if (mEventThread == NULL) { | 
|  | // This is a temporary workaround for b/7145521.  A non-null pointer | 
|  | // does not mean EventThread has finished initializing, so this | 
|  | // is not a correct fix. | 
|  | ALOGW("WARNING: EventThread not started, ignoring hotplug"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | if (connected) { | 
|  | createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); | 
|  | } else { | 
|  | mCurrentState.displays.removeItem(mBuiltinDisplays[type]); | 
|  | mBuiltinDisplays[type].clear(); | 
|  | } | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  |  | 
|  | // Defer EventThread notification until SF has updated mDisplays. | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::eventControl(int disp, int event, int enabled) { | 
|  | ATRACE_CALL(); | 
|  | getHwComposer().eventControl(disp, event, enabled); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageReceived(int32_t what) { | 
|  | ATRACE_CALL(); | 
|  | switch (what) { | 
|  | case MessageQueue::TRANSACTION: | 
|  | handleMessageTransaction(); | 
|  | break; | 
|  | case MessageQueue::INVALIDATE: | 
|  | handleMessageTransaction(); | 
|  | handleMessageInvalidate(); | 
|  | signalRefresh(); | 
|  | break; | 
|  | case MessageQueue::REFRESH: | 
|  | handleMessageRefresh(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageTransaction() { | 
|  | uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); | 
|  | if (transactionFlags) { | 
|  | handleTransaction(transactionFlags); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageInvalidate() { | 
|  | ATRACE_CALL(); | 
|  | handlePageFlip(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageRefresh() { | 
|  | ATRACE_CALL(); | 
|  | preComposition(); | 
|  | rebuildLayerStacks(); | 
|  | setUpHWComposer(); | 
|  | doDebugFlashRegions(); | 
|  | doComposition(); | 
|  | postComposition(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doDebugFlashRegions() | 
|  | { | 
|  | // is debugging enabled | 
|  | if (CC_LIKELY(!mDebugRegion)) | 
|  | return; | 
|  |  | 
|  | const bool repaintEverything = mRepaintEverything; | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->canDraw()) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
|  | if (!dirtyRegion.isEmpty()) { | 
|  | // redraw the whole screen | 
|  | doComposeSurfaces(hw, Region(hw->bounds())); | 
|  |  | 
|  | // and draw the dirty region | 
|  | const int32_t height = hw->getHeight(); | 
|  | RenderEngine& engine(getRenderEngine()); | 
|  | engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1); | 
|  |  | 
|  | hw->compositionComplete(); | 
|  | hw->swapBuffers(getHwComposer()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | postFramebuffer(); | 
|  |  | 
|  | if (mDebugRegion > 1) { | 
|  | usleep(mDebugRegion * 1000); | 
|  | } | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | status_t err = hwc.prepare(); | 
|  | ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::preComposition() | 
|  | { | 
|  | bool needExtraInvalidate = false; | 
|  | const LayerVector& layers(mDrawingState.layersSortedByZ); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | if (layers[i]->onPreComposition()) { | 
|  | needExtraInvalidate = true; | 
|  | } | 
|  | } | 
|  | if (needExtraInvalidate) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition() | 
|  | { | 
|  | const LayerVector& layers(mDrawingState.layersSortedByZ); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | layers[i]->onPostComposition(); | 
|  | } | 
|  |  | 
|  | const HWComposer& hwc = getHwComposer(); | 
|  | sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); | 
|  |  | 
|  | if (presentFence->isValid()) { | 
|  | if (mPrimaryDispSync.addPresentFence(presentFence)) { | 
|  | enableHardwareVsync(); | 
|  | } else { | 
|  | disableHardwareVsync(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (runningWithoutSyncFramework) { | 
|  | const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | if (hw->isScreenAcquired()) { | 
|  | enableHardwareVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mAnimCompositionPending) { | 
|  | mAnimCompositionPending = false; | 
|  |  | 
|  | if (presentFence->isValid()) { | 
|  | mAnimFrameTracker.setActualPresentFence(presentFence); | 
|  | } else { | 
|  | // The HWC doesn't support present fences, so use the refresh | 
|  | // timestamp instead. | 
|  | nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); | 
|  | mAnimFrameTracker.setActualPresentTime(presentTime); | 
|  | } | 
|  | mAnimFrameTracker.advanceFrame(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::rebuildLayerStacks() { | 
|  | // rebuild the visible layer list per screen | 
|  | if (CC_UNLIKELY(mVisibleRegionsDirty)) { | 
|  | ATRACE_CALL(); | 
|  | mVisibleRegionsDirty = false; | 
|  | invalidateHwcGeometry(); | 
|  |  | 
|  | const LayerVector& layers(mDrawingState.layersSortedByZ); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | Region opaqueRegion; | 
|  | Region dirtyRegion; | 
|  | Vector< sp<Layer> > layersSortedByZ; | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | const Transform& tr(hw->getTransform()); | 
|  | const Rect bounds(hw->getBounds()); | 
|  | if (hw->canDraw()) { | 
|  | SurfaceFlinger::computeVisibleRegions(layers, | 
|  | hw->getLayerStack(), dirtyRegion, opaqueRegion); | 
|  |  | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(layers[i]); | 
|  | const Layer::State& s(layer->getDrawingState()); | 
|  | if (s.layerStack == hw->getLayerStack()) { | 
|  | Region drawRegion(tr.transform( | 
|  | layer->visibleNonTransparentRegion)); | 
|  | drawRegion.andSelf(bounds); | 
|  | if (!drawRegion.isEmpty()) { | 
|  | layersSortedByZ.add(layer); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | hw->setVisibleLayersSortedByZ(layersSortedByZ); | 
|  | hw->undefinedRegion.set(bounds); | 
|  | hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); | 
|  | hw->dirtyRegion.orSelf(dirtyRegion); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setUpHWComposer() { | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | mDisplays[dpy]->beginFrame(); | 
|  | } | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | // build the h/w work list | 
|  | if (CC_UNLIKELY(mHwWorkListDirty)) { | 
|  | mHwWorkListDirty = false; | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | const int32_t id = hw->getHwcDisplayId(); | 
|  | if (id >= 0) { | 
|  | const Vector< sp<Layer> >& currentLayers( | 
|  | hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = currentLayers.size(); | 
|  | if (hwc.createWorkList(id, count) == NO_ERROR) { | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  | for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | layer->setGeometry(hw, *cur); | 
|  | if (mDebugDisableHWC || mDebugRegion || mDaltonize) { | 
|  | cur->setSkip(true); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // set the per-frame data | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | const int32_t id = hw->getHwcDisplayId(); | 
|  | if (id >= 0) { | 
|  | const Vector< sp<Layer> >& currentLayers( | 
|  | hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = currentLayers.size(); | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  | for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { | 
|  | /* | 
|  | * update the per-frame h/w composer data for each layer | 
|  | * and build the transparent region of the FB | 
|  | */ | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | layer->setPerFrameData(hw, *cur); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t err = hwc.prepare(); | 
|  | ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | 
|  |  | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | hw->prepareFrame(hwc); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doComposition() { | 
|  | ATRACE_CALL(); | 
|  | const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->canDraw()) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
|  |  | 
|  | // repaint the framebuffer (if needed) | 
|  | doDisplayComposition(hw, dirtyRegion); | 
|  |  | 
|  | hw->dirtyRegion.clear(); | 
|  | hw->flip(hw->swapRegion); | 
|  | hw->swapRegion.clear(); | 
|  | } | 
|  | // inform the h/w that we're done compositing | 
|  | hw->compositionComplete(); | 
|  | } | 
|  | postFramebuffer(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFramebuffer() | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInSwapBuffers = now; | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | if (!hwc.supportsFramebufferTarget()) { | 
|  | // EGL spec says: | 
|  | //   "surface must be bound to the calling thread's current context, | 
|  | //    for the current rendering API." | 
|  | getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); | 
|  | } | 
|  | hwc.commit(); | 
|  | } | 
|  |  | 
|  | // make the default display current because the VirtualDisplayDevice code cannot | 
|  | // deal with dequeueBuffer() being called outside of the composition loop; however | 
|  | // the code below can call glFlush() which is allowed (and does in some case) call | 
|  | // dequeueBuffer(). | 
|  | getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); | 
|  |  | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); | 
|  | hw->onSwapBuffersCompleted(hwc); | 
|  | const size_t count = currentLayers.size(); | 
|  | int32_t id = hw->getHwcDisplayId(); | 
|  | if (id >=0 && hwc.initCheck() == NO_ERROR) { | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  | for (size_t i = 0; cur != end && i < count; ++i, ++cur) { | 
|  | currentLayers[i]->onLayerDisplayed(hw, &*cur); | 
|  | } | 
|  | } else { | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | currentLayers[i]->onLayerDisplayed(hw, NULL); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mLastSwapBufferTime = systemTime() - now; | 
|  | mDebugInSwapBuffers = 0; | 
|  |  | 
|  | uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount(); | 
|  | if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
|  | logFrameStats(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // here we keep a copy of the drawing state (that is the state that's | 
|  | // going to be overwritten by handleTransactionLocked()) outside of | 
|  | // mStateLock so that the side-effects of the State assignment | 
|  | // don't happen with mStateLock held (which can cause deadlocks). | 
|  | State drawingState(mDrawingState); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInTransaction = now; | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call handleTransactionLocked() unconditionally. | 
|  | // We call getTransactionFlags(), which will also clear the flags, | 
|  | // with mStateLock held to guarantee that mCurrentState won't change | 
|  | // until the transaction is committed. | 
|  |  | 
|  | transactionFlags = getTransactionFlags(eTransactionMask); | 
|  | handleTransactionLocked(transactionFlags); | 
|  |  | 
|  | mLastTransactionTime = systemTime() - now; | 
|  | mDebugInTransaction = 0; | 
|  | invalidateHwcGeometry(); | 
|  | // here the transaction has been committed | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
|  | { | 
|  | const LayerVector& currentLayers(mCurrentState.layersSortedByZ); | 
|  | const size_t count = currentLayers.size(); | 
|  |  | 
|  | /* | 
|  | * Traversal of the children | 
|  | * (perform the transaction for each of them if needed) | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) continue; | 
|  |  | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Perform display own transactions if needed | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eDisplayTransactionNeeded) { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<  wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<  wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  | const size_t cc = curr.size(); | 
|  | size_t dc = draw.size(); | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i=0 ; i<dc ; i++) { | 
|  | const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | if (!draw[i].isMainDisplay()) { | 
|  | // Call makeCurrent() on the primary display so we can | 
|  | // be sure that nothing associated with this display | 
|  | // is current. | 
|  | const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice()); | 
|  | defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext); | 
|  | sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i))); | 
|  | if (hw != NULL) | 
|  | hw->disconnect(getHwComposer()); | 
|  | if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) | 
|  | mEventThread->onHotplugReceived(draw[i].type, false); | 
|  | mDisplays.removeItem(draw.keyAt(i)); | 
|  | } else { | 
|  | ALOGW("trying to remove the main display"); | 
|  | } | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& state(curr[j]); | 
|  | const wp<IBinder>& display(curr.keyAt(j)); | 
|  | if (state.surface->asBinder() != draw[i].surface->asBinder()) { | 
|  | // changing the surface is like destroying and | 
|  | // recreating the DisplayDevice, so we just remove it | 
|  | // from the drawing state, so that it get re-added | 
|  | // below. | 
|  | sp<DisplayDevice> hw(getDisplayDevice(display)); | 
|  | if (hw != NULL) | 
|  | hw->disconnect(getHwComposer()); | 
|  | mDisplays.removeItem(display); | 
|  | mDrawingState.displays.removeItemsAt(i); | 
|  | dc--; i--; | 
|  | // at this point we must loop to the next item | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const sp<DisplayDevice> disp(getDisplayDevice(display)); | 
|  | if (disp != NULL) { | 
|  | if (state.layerStack != draw[i].layerStack) { | 
|  | disp->setLayerStack(state.layerStack); | 
|  | } | 
|  | if ((state.orientation != draw[i].orientation) | 
|  | || (state.viewport != draw[i].viewport) | 
|  | || (state.frame != draw[i].frame)) | 
|  | { | 
|  | disp->setProjection(state.orientation, | 
|  | state.viewport, state.frame); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i=0 ; i<cc ; i++) { | 
|  | if (draw.indexOfKey(curr.keyAt(i)) < 0) { | 
|  | const DisplayDeviceState& state(curr[i]); | 
|  |  | 
|  | sp<DisplaySurface> dispSurface; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<BufferQueue> bq = new BufferQueue(new GraphicBufferAlloc()); | 
|  |  | 
|  | int32_t hwcDisplayId = -1; | 
|  | if (state.isVirtualDisplay()) { | 
|  | // Virtual displays without a surface are dormant: | 
|  | // they have external state (layer stack, projection, | 
|  | // etc.) but no internal state (i.e. a DisplayDevice). | 
|  | if (state.surface != NULL) { | 
|  |  | 
|  | hwcDisplayId = allocateHwcDisplayId(state.type); | 
|  | sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface( | 
|  | *mHwc, hwcDisplayId, state.surface, bq, | 
|  | state.displayName); | 
|  |  | 
|  | dispSurface = vds; | 
|  | if (hwcDisplayId >= 0) { | 
|  | producer = vds; | 
|  | } else { | 
|  | // There won't be any interaction with HWC for this virtual display, | 
|  | // so the GLES driver can pass buffers directly to the sink. | 
|  | producer = state.surface; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | ALOGE_IF(state.surface!=NULL, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  | hwcDisplayId = allocateHwcDisplayId(state.type); | 
|  | // for supported (by hwc) displays we provide our | 
|  | // own rendering surface | 
|  | dispSurface = new FramebufferSurface(*mHwc, state.type, bq); | 
|  | producer = bq; | 
|  | } | 
|  |  | 
|  | const wp<IBinder>& display(curr.keyAt(i)); | 
|  | if (dispSurface != NULL) { | 
|  | sp<DisplayDevice> hw = new DisplayDevice(this, | 
|  | state.type, hwcDisplayId, state.isSecure, | 
|  | display, dispSurface, producer, mEGLConfig); | 
|  | hw->setLayerStack(state.layerStack); | 
|  | hw->setProjection(state.orientation, | 
|  | state.viewport, state.frame); | 
|  | hw->setDisplayName(state.displayName); | 
|  | mDisplays.add(display, hw); | 
|  | if (state.isVirtualDisplay()) { | 
|  | if (hwcDisplayId >= 0) { | 
|  | mHwc->setVirtualDisplayProperties(hwcDisplayId, | 
|  | hw->getWidth(), hw->getHeight(), | 
|  | hw->getFormat()); | 
|  | } | 
|  | } else { | 
|  | mEventThread->onHotplugReceived(state.type, true); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { | 
|  | // The transform hint might have changed for some layers | 
|  | // (either because a display has changed, or because a layer | 
|  | // as changed). | 
|  | // | 
|  | // Walk through all the layers in currentLayers, | 
|  | // and update their transform hint. | 
|  | // | 
|  | // If a layer is visible only on a single display, then that | 
|  | // display is used to calculate the hint, otherwise we use the | 
|  | // default display. | 
|  | // | 
|  | // NOTE: we do this here, rather than in rebuildLayerStacks() so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> disp; | 
|  | uint32_t currentlayerStack = 0; | 
|  | for (size_t i=0; i<count; i++) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | uint32_t layerStack = layer->getDrawingState().layerStack; | 
|  | if (i==0 || currentlayerStack != layerStack) { | 
|  | currentlayerStack = layerStack; | 
|  | // figure out if this layerstack is mirrored | 
|  | // (more than one display) if so, pick the default display, | 
|  | // if not, pick the only display it's on. | 
|  | disp.clear(); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | if (hw->getLayerStack() == currentlayerStack) { | 
|  | if (disp == NULL) { | 
|  | disp = hw; | 
|  | } else { | 
|  | disp = NULL; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | if (disp == NULL) { | 
|  | // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
|  | // redraw after transform hint changes. See bug 8508397. | 
|  |  | 
|  | // could be null when this layer is using a layerStack | 
|  | // that is not visible on any display. Also can occur at | 
|  | // screen off/on times. | 
|  | disp = getDefaultDisplayDevice(); | 
|  | } | 
|  | layer->updateTransformHint(disp); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Perform our own transaction if needed | 
|  | */ | 
|  |  | 
|  | const LayerVector& layers(mDrawingState.layersSortedByZ); | 
|  | if (currentLayers.size() > layers.size()) { | 
|  | // layers have been added | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(layers[i]); | 
|  | if (currentLayers.indexOf(layer) < 0) { | 
|  | // this layer is not visible anymore | 
|  | // TODO: we could traverse the tree from front to back and | 
|  | //       compute the actual visible region | 
|  | // TODO: we could cache the transformed region | 
|  | const Layer::State& s(layer->getDrawingState()); | 
|  | Region visibleReg = s.transform.transform( | 
|  | Region(Rect(s.active.w, s.active.h))); | 
|  | invalidateLayerStack(s.layerStack, visibleReg); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | commitTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransaction() | 
|  | { | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { | 
|  | mLayersPendingRemoval[i]->onRemoved(); | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | // If this transaction is part of a window animation then the next frame | 
|  | // we composite should be considered an animation as well. | 
|  | mAnimCompositionPending = mAnimTransactionPending; | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | mTransactionPending = false; | 
|  | mAnimTransactionPending = false; | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeVisibleRegions( | 
|  | const LayerVector& currentLayers, uint32_t layerStack, | 
|  | Region& outDirtyRegion, Region& outOpaqueRegion) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | Region aboveOpaqueLayers; | 
|  | Region aboveCoveredLayers; | 
|  | Region dirty; | 
|  |  | 
|  | outDirtyRegion.clear(); | 
|  |  | 
|  | size_t i = currentLayers.size(); | 
|  | while (i--) { | 
|  | const sp<Layer>& layer = currentLayers[i]; | 
|  |  | 
|  | // start with the whole surface at its current location | 
|  | const Layer::State& s(layer->getDrawingState()); | 
|  |  | 
|  | // only consider the layers on the given layer stack | 
|  | if (s.layerStack != layerStack) | 
|  | continue; | 
|  |  | 
|  | /* | 
|  | * opaqueRegion: area of a surface that is fully opaque. | 
|  | */ | 
|  | Region opaqueRegion; | 
|  |  | 
|  | /* | 
|  | * visibleRegion: area of a surface that is visible on screen | 
|  | * and not fully transparent. This is essentially the layer's | 
|  | * footprint minus the opaque regions above it. | 
|  | * Areas covered by a translucent surface are considered visible. | 
|  | */ | 
|  | Region visibleRegion; | 
|  |  | 
|  | /* | 
|  | * coveredRegion: area of a surface that is covered by all | 
|  | * visible regions above it (which includes the translucent areas). | 
|  | */ | 
|  | Region coveredRegion; | 
|  |  | 
|  | /* | 
|  | * transparentRegion: area of a surface that is hinted to be completely | 
|  | * transparent. This is only used to tell when the layer has no visible | 
|  | * non-transparent regions and can be removed from the layer list. It | 
|  | * does not affect the visibleRegion of this layer or any layers | 
|  | * beneath it. The hint may not be correct if apps don't respect the | 
|  | * SurfaceView restrictions (which, sadly, some don't). | 
|  | */ | 
|  | Region transparentRegion; | 
|  |  | 
|  |  | 
|  | // handle hidden surfaces by setting the visible region to empty | 
|  | if (CC_LIKELY(layer->isVisible())) { | 
|  | const bool translucent = !layer->isOpaque(); | 
|  | Rect bounds(s.transform.transform(layer->computeBounds())); | 
|  | visibleRegion.set(bounds); | 
|  | if (!visibleRegion.isEmpty()) { | 
|  | // Remove the transparent area from the visible region | 
|  | if (translucent) { | 
|  | const Transform tr(s.transform); | 
|  | if (tr.transformed()) { | 
|  | if (tr.preserveRects()) { | 
|  | // transform the transparent region | 
|  | transparentRegion = tr.transform(s.activeTransparentRegion); | 
|  | } else { | 
|  | // transformation too complex, can't do the | 
|  | // transparent region optimization. | 
|  | transparentRegion.clear(); | 
|  | } | 
|  | } else { | 
|  | transparentRegion = s.activeTransparentRegion; | 
|  | } | 
|  | } | 
|  |  | 
|  | // compute the opaque region | 
|  | const int32_t layerOrientation = s.transform.getOrientation(); | 
|  | if (s.alpha==255 && !translucent && | 
|  | ((layerOrientation & Transform::ROT_INVALID) == false)) { | 
|  | // the opaque region is the layer's footprint | 
|  | opaqueRegion = visibleRegion; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Clip the covered region to the visible region | 
|  | coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
|  |  | 
|  | // Update aboveCoveredLayers for next (lower) layer | 
|  | aboveCoveredLayers.orSelf(visibleRegion); | 
|  |  | 
|  | // subtract the opaque region covered by the layers above us | 
|  | visibleRegion.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // compute this layer's dirty region | 
|  | if (layer->contentDirty) { | 
|  | // we need to invalidate the whole region | 
|  | dirty = visibleRegion; | 
|  | // as well, as the old visible region | 
|  | dirty.orSelf(layer->visibleRegion); | 
|  | layer->contentDirty = false; | 
|  | } else { | 
|  | /* compute the exposed region: | 
|  | *   the exposed region consists of two components: | 
|  | *   1) what's VISIBLE now and was COVERED before | 
|  | *   2) what's EXPOSED now less what was EXPOSED before | 
|  | * | 
|  | * note that (1) is conservative, we start with the whole | 
|  | * visible region but only keep what used to be covered by | 
|  | * something -- which mean it may have been exposed. | 
|  | * | 
|  | * (2) handles areas that were not covered by anything but got | 
|  | * exposed because of a resize. | 
|  | */ | 
|  | const Region newExposed = visibleRegion - coveredRegion; | 
|  | const Region oldVisibleRegion = layer->visibleRegion; | 
|  | const Region oldCoveredRegion = layer->coveredRegion; | 
|  | const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
|  | dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
|  | } | 
|  | dirty.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // accumulate to the screen dirty region | 
|  | outDirtyRegion.orSelf(dirty); | 
|  |  | 
|  | // Update aboveOpaqueLayers for next (lower) layer | 
|  | aboveOpaqueLayers.orSelf(opaqueRegion); | 
|  |  | 
|  | // Store the visible region in screen space | 
|  | layer->setVisibleRegion(visibleRegion); | 
|  | layer->setCoveredRegion(coveredRegion); | 
|  | layer->setVisibleNonTransparentRegion( | 
|  | visibleRegion.subtract(transparentRegion)); | 
|  | } | 
|  |  | 
|  | outOpaqueRegion = aboveOpaqueLayers; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, | 
|  | const Region& dirty) { | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->getLayerStack() == layerStack) { | 
|  | hw->dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handlePageFlip() | 
|  | { | 
|  | Region dirtyRegion; | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | const LayerVector& layers(mDrawingState.layersSortedByZ); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(layers[i]); | 
|  | const Region dirty(layer->latchBuffer(visibleRegions)); | 
|  | const Layer::State& s(layer->getDrawingState()); | 
|  | invalidateLayerStack(s.layerStack, dirty); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateHwcGeometry() | 
|  | { | 
|  | mHwWorkListDirty = true; | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, | 
|  | const Region& inDirtyRegion) | 
|  | { | 
|  | Region dirtyRegion(inDirtyRegion); | 
|  |  | 
|  | // compute the invalid region | 
|  | hw->swapRegion.orSelf(dirtyRegion); | 
|  |  | 
|  | uint32_t flags = hw->getFlags(); | 
|  | if (flags & DisplayDevice::SWAP_RECTANGLE) { | 
|  | // we can redraw only what's dirty, but since SWAP_RECTANGLE only | 
|  | // takes a rectangle, we must make sure to update that whole | 
|  | // rectangle in that case | 
|  | dirtyRegion.set(hw->swapRegion.bounds()); | 
|  | } else { | 
|  | if (flags & DisplayDevice::PARTIAL_UPDATES) { | 
|  | // We need to redraw the rectangle that will be updated | 
|  | // (pushed to the framebuffer). | 
|  | // This is needed because PARTIAL_UPDATES only takes one | 
|  | // rectangle instead of a region (see DisplayDevice::flip()) | 
|  | dirtyRegion.set(hw->swapRegion.bounds()); | 
|  | } else { | 
|  | // we need to redraw everything (the whole screen) | 
|  | dirtyRegion.set(hw->bounds()); | 
|  | hw->swapRegion = dirtyRegion; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (CC_LIKELY(!mDaltonize)) { | 
|  | doComposeSurfaces(hw, dirtyRegion); | 
|  | } else { | 
|  | RenderEngine& engine(getRenderEngine()); | 
|  | engine.beginGroup(mDaltonizer()); | 
|  | doComposeSurfaces(hw, dirtyRegion); | 
|  | engine.endGroup(); | 
|  | } | 
|  |  | 
|  | // update the swap region and clear the dirty region | 
|  | hw->swapRegion.orSelf(dirtyRegion); | 
|  |  | 
|  | // swap buffers (presentation) | 
|  | hw->swapBuffers(getHwComposer()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) | 
|  | { | 
|  | RenderEngine& engine(getRenderEngine()); | 
|  | const int32_t id = hw->getHwcDisplayId(); | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  |  | 
|  | bool hasGlesComposition = hwc.hasGlesComposition(id); | 
|  | if (hasGlesComposition) { | 
|  | if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) { | 
|  | ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", | 
|  | hw->getDisplayName().string()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Never touch the framebuffer if we don't have any framebuffer layers | 
|  | const bool hasHwcComposition = hwc.hasHwcComposition(id); | 
|  | if (hasHwcComposition) { | 
|  | // when using overlays, we assume a fully transparent framebuffer | 
|  | // NOTE: we could reduce how much we need to clear, for instance | 
|  | // remove where there are opaque FB layers. however, on some | 
|  | // GPUs doing a "clean slate" clear might be more efficient. | 
|  | // We'll revisit later if needed. | 
|  | engine.clearWithColor(0, 0, 0, 0); | 
|  | } else { | 
|  | // we start with the whole screen area | 
|  | const Region bounds(hw->getBounds()); | 
|  |  | 
|  | // we remove the scissor part | 
|  | // we're left with the letterbox region | 
|  | // (common case is that letterbox ends-up being empty) | 
|  | const Region letterbox(bounds.subtract(hw->getScissor())); | 
|  |  | 
|  | // compute the area to clear | 
|  | Region region(hw->undefinedRegion.merge(letterbox)); | 
|  |  | 
|  | // but limit it to the dirty region | 
|  | region.andSelf(dirty); | 
|  |  | 
|  | // screen is already cleared here | 
|  | if (!region.isEmpty()) { | 
|  | // can happen with SurfaceView | 
|  | drawWormhole(hw, region); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // just to be on the safe side, we don't set the | 
|  | // scissor on the main display. It should never be needed | 
|  | // anyways (though in theory it could since the API allows it). | 
|  | const Rect& bounds(hw->getBounds()); | 
|  | const Rect& scissor(hw->getScissor()); | 
|  | if (scissor != bounds) { | 
|  | // scissor doesn't match the screen's dimensions, so we | 
|  | // need to clear everything outside of it and enable | 
|  | // the GL scissor so we don't draw anything where we shouldn't | 
|  |  | 
|  | // enable scissor for this frame | 
|  | const uint32_t height = hw->getHeight(); | 
|  | engine.setScissor(scissor.left, height - scissor.bottom, | 
|  | scissor.getWidth(), scissor.getHeight()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * and then, render the layers targeted at the framebuffer | 
|  | */ | 
|  |  | 
|  | const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = layers.size(); | 
|  | const Transform& tr = hw->getTransform(); | 
|  | if (cur != end) { | 
|  | // we're using h/w composer | 
|  | for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { | 
|  | const sp<Layer>& layer(layers[i]); | 
|  | const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); | 
|  | if (!clip.isEmpty()) { | 
|  | switch (cur->getCompositionType()) { | 
|  | case HWC_OVERLAY: { | 
|  | const Layer::State& state(layer->getDrawingState()); | 
|  | if ((cur->getHints() & HWC_HINT_CLEAR_FB) | 
|  | && i | 
|  | && layer->isOpaque() && (state.alpha == 0xFF) | 
|  | && hasGlesComposition) { | 
|  | // never clear the very first layer since we're | 
|  | // guaranteed the FB is already cleared | 
|  | layer->clearWithOpenGL(hw, clip); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case HWC_FRAMEBUFFER: { | 
|  | layer->draw(hw, clip); | 
|  | break; | 
|  | } | 
|  | case HWC_FRAMEBUFFER_TARGET: { | 
|  | // this should not happen as the iterator shouldn't | 
|  | // let us get there. | 
|  | ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | layer->setAcquireFence(hw, *cur); | 
|  | } | 
|  | } else { | 
|  | // we're not using h/w composer | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<Layer>& layer(layers[i]); | 
|  | const Region clip(dirty.intersect( | 
|  | tr.transform(layer->visibleRegion))); | 
|  | if (!clip.isEmpty()) { | 
|  | layer->draw(hw, clip); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // disable scissor at the end of the frame | 
|  | engine.disableScissor(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const { | 
|  | const int32_t height = hw->getHeight(); | 
|  | RenderEngine& engine(getRenderEngine()); | 
|  | engine.fillRegionWithColor(region, height, 0, 0, 0, 0); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
|  | const sp<IBinder>& handle, | 
|  | const sp<IGraphicBufferProducer>& gbc, | 
|  | const sp<Layer>& lbc) | 
|  | { | 
|  | // attach this layer to the client | 
|  | client->attachLayer(handle, lbc); | 
|  |  | 
|  | // add this layer to the current state list | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.layersSortedByZ.add(lbc); | 
|  | mGraphicBufferProducerList.add(gbc->asBinder()); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | ssize_t index = mCurrentState.layersSortedByZ.remove(layer); | 
|  | if (index >= 0) { | 
|  | mLayersPendingRemoval.push(layer); | 
|  | mLayersRemoved = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | return status_t(index); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) { | 
|  | return android_atomic_release_load(&mTransactionFlags); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | 
|  | return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | 
|  | uint32_t old = android_atomic_or(flags, &mTransactionFlags); | 
|  | if ((old & flags)==0) { // wake the server up | 
|  | signalTransaction(); | 
|  | } | 
|  | return old; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTransactionState( | 
|  | const Vector<ComposerState>& state, | 
|  | const Vector<DisplayState>& displays, | 
|  | uint32_t flags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | uint32_t transactionFlags = 0; | 
|  |  | 
|  | if (flags & eAnimation) { | 
|  | // For window updates that are part of an animation we must wait for | 
|  | // previous animation "frames" to be handled. | 
|  | while (mAnimTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // caller after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
|  | "waiting for previous animation frame"); | 
|  | mAnimTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | size_t count = displays.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const DisplayState& s(displays[i]); | 
|  | transactionFlags |= setDisplayStateLocked(s); | 
|  | } | 
|  |  | 
|  | count = state.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const ComposerState& s(state[i]); | 
|  | // Here we need to check that the interface we're given is indeed | 
|  | // one of our own. A malicious client could give us a NULL | 
|  | // IInterface, or one of its own or even one of our own but a | 
|  | // different type. All these situations would cause us to crash. | 
|  | // | 
|  | // NOTE: it would be better to use RTTI as we could directly check | 
|  | // that we have a Client*. however, RTTI is disabled in Android. | 
|  | if (s.client != NULL) { | 
|  | sp<IBinder> binder = s.client->asBinder(); | 
|  | if (binder != NULL) { | 
|  | String16 desc(binder->getInterfaceDescriptor()); | 
|  | if (desc == ISurfaceComposerClient::descriptor) { | 
|  | sp<Client> client( static_cast<Client *>(s.client.get()) ); | 
|  | transactionFlags |= setClientStateLocked(client, s.state); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | // this triggers the transaction | 
|  | setTransactionFlags(transactionFlags); | 
|  |  | 
|  | // if this is a synchronous transaction, wait for it to take effect | 
|  | // before returning. | 
|  | if (flags & eSynchronous) { | 
|  | mTransactionPending = true; | 
|  | } | 
|  | if (flags & eAnimation) { | 
|  | mAnimTransactionPending = true; | 
|  | } | 
|  | while (mTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // called after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
|  | mTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) | 
|  | { | 
|  | ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (dpyIdx < 0) | 
|  | return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); | 
|  | if (disp.isValid()) { | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (disp.surface->asBinder() != s.surface->asBinder()) { | 
|  | disp.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (disp.layerStack != s.layerStack) { | 
|  | disp.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (disp.orientation != s.orientation) { | 
|  | disp.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (disp.frame != s.frame) { | 
|  | disp.frame = s.frame; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (disp.viewport != s.viewport) { | 
|  | disp.viewport = s.viewport; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked( | 
|  | const sp<Client>& client, | 
|  | const layer_state_t& s) | 
|  | { | 
|  | uint32_t flags = 0; | 
|  | sp<Layer> layer(client->getLayerUser(s.surface)); | 
|  | if (layer != 0) { | 
|  | const uint32_t what = s.what; | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | if (layer->setMatrix(s.matrix)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eVisibilityChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createLayer( | 
|  | const String8& name, | 
|  | const sp<Client>& client, | 
|  | uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, | 
|  | sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) | 
|  | { | 
|  | //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); | 
|  | if (int32_t(w|h) < 0) { | 
|  | ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  |  | 
|  | sp<Layer> layer; | 
|  |  | 
|  | switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceNormal: | 
|  | result = createNormalLayer(client, | 
|  | name, w, h, flags, format, | 
|  | handle, gbp, &layer); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceDim: | 
|  | result = createDimLayer(client, | 
|  | name, w, h, flags, | 
|  | handle, gbp, &layer); | 
|  | break; | 
|  | default: | 
|  | result = BAD_VALUE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (result == NO_ERROR) { | 
|  | addClientLayer(client, *handle, *gbp, layer); | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, | 
|  | const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, | 
|  | sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | 
|  | { | 
|  | // initialize the surfaces | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | #ifdef NO_RGBX_8888 | 
|  | format = PIXEL_FORMAT_RGB_565; | 
|  | #else | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | #endif | 
|  | break; | 
|  | } | 
|  |  | 
|  | #ifdef NO_RGBX_8888 | 
|  | if (format == PIXEL_FORMAT_RGBX_8888) | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | #endif | 
|  |  | 
|  | *outLayer = new Layer(this, client, name, w, h, flags); | 
|  | status_t err = (*outLayer)->setBuffers(w, h, format, flags); | 
|  | if (err == NO_ERROR) { | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | *gbp = (*outLayer)->getBufferQueue(); | 
|  | } | 
|  |  | 
|  | ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, | 
|  | const String8& name, uint32_t w, uint32_t h, uint32_t flags, | 
|  | sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | 
|  | { | 
|  | *outLayer = new LayerDim(this, client, name, w, h, flags); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | *gbp = (*outLayer)->getBufferQueue(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) | 
|  | { | 
|  | // called by the window manager when it wants to remove a Layer | 
|  | status_t err = NO_ERROR; | 
|  | sp<Layer> l(client->getLayerUser(handle)); | 
|  | if (l != NULL) { | 
|  | err = removeLayer(l); | 
|  | ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
|  | "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) | 
|  | { | 
|  | // called by ~LayerCleaner() when all references to the IBinder (handle) | 
|  | // are gone | 
|  | status_t err = NO_ERROR; | 
|  | sp<Layer> l(layer.promote()); | 
|  | if (l != NULL) { | 
|  | err = removeLayer(l); | 
|  | ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
|  | "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::onInitializeDisplays() { | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<ComposerState> state; | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; | 
|  | d.layerStack = 0; | 
|  | d.orientation = DisplayState::eOrientationDefault; | 
|  | d.frame.makeInvalid(); | 
|  | d.viewport.makeInvalid(); | 
|  | displays.add(d); | 
|  | setTransactionState(state, displays, 0); | 
|  | onScreenAcquired(getDefaultDisplayDevice()); | 
|  |  | 
|  | const nsecs_t period = | 
|  | getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(period); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | class MessageScreenInitialized : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | public: | 
|  | MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } | 
|  | virtual bool handler() { | 
|  | flinger->onInitializeDisplays(); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageScreenInitialized(this); | 
|  | postMessageAsync(msg);  // we may be called from main thread, use async message | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { | 
|  | ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); | 
|  | if (hw->isScreenAcquired()) { | 
|  | // this is expected, e.g. when power manager wakes up during boot | 
|  | ALOGD(" screen was previously acquired"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | hw->acquireScreen(); | 
|  | int32_t type = hw->getDisplayType(); | 
|  | if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | // built-in display, tell the HWC | 
|  | getHwComposer().acquire(type); | 
|  |  | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenAcquired(); | 
|  |  | 
|  | resyncToHardwareVsync(true); | 
|  | } | 
|  | } | 
|  | mVisibleRegionsDirty = true; | 
|  | repaintEverything(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { | 
|  | ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); | 
|  | if (!hw->isScreenAcquired()) { | 
|  | ALOGD(" screen was previously released"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | hw->releaseScreen(); | 
|  | int32_t type = hw->getDisplayType(); | 
|  | if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | disableHardwareVsync(true); // also cancels any in-progress resync | 
|  |  | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenReleased(); | 
|  | } | 
|  |  | 
|  | // built-in display, tell the HWC | 
|  | getHwComposer().release(type); | 
|  | } | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::unblank(const sp<IBinder>& display) { | 
|  | class MessageScreenAcquired : public MessageBase { | 
|  | SurfaceFlinger& mFlinger; | 
|  | sp<IBinder> mDisplay; | 
|  | public: | 
|  | MessageScreenAcquired(SurfaceFlinger& flinger, | 
|  | const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } | 
|  | virtual bool handler() { | 
|  | const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
|  | if (hw == NULL) { | 
|  | ALOGE("Attempt to unblank null display %p", mDisplay.get()); | 
|  | } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
|  | ALOGW("Attempt to unblank virtual display"); | 
|  | } else { | 
|  | mFlinger.onScreenAcquired(hw); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageScreenAcquired(*this, display); | 
|  | postMessageSync(msg); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::blank(const sp<IBinder>& display) { | 
|  | class MessageScreenReleased : public MessageBase { | 
|  | SurfaceFlinger& mFlinger; | 
|  | sp<IBinder> mDisplay; | 
|  | public: | 
|  | MessageScreenReleased(SurfaceFlinger& flinger, | 
|  | const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } | 
|  | virtual bool handler() { | 
|  | const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
|  | if (hw == NULL) { | 
|  | ALOGE("Attempt to blank null display %p", mDisplay.get()); | 
|  | } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
|  | ALOGW("Attempt to blank virtual display"); | 
|  | } else { | 
|  | mFlinger.onScreenReleased(hw); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageScreenReleased(*this, display); | 
|  | postMessageSync(msg); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) | 
|  | { | 
|  | String8 result; | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | result.appendFormat("Permission Denial: " | 
|  | "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); | 
|  | } else { | 
|  | // Try to get the main lock, but don't insist if we can't | 
|  | // (this would indicate SF is stuck, but we want to be able to | 
|  | // print something in dumpsys). | 
|  | int retry = 3; | 
|  | while (mStateLock.tryLock()<0 && --retry>=0) { | 
|  | usleep(1000000); | 
|  | } | 
|  | const bool locked(retry >= 0); | 
|  | if (!locked) { | 
|  | result.append( | 
|  | "SurfaceFlinger appears to be unresponsive, " | 
|  | "dumping anyways (no locks held)\n"); | 
|  | } | 
|  |  | 
|  | bool dumpAll = true; | 
|  | size_t index = 0; | 
|  | size_t numArgs = args.size(); | 
|  | if (numArgs) { | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--list"))) { | 
|  | index++; | 
|  | listLayersLocked(args, index, result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--latency"))) { | 
|  | index++; | 
|  | dumpStatsLocked(args, index, result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--latency-clear"))) { | 
|  | index++; | 
|  | clearStatsLocked(args, index, result); | 
|  | dumpAll = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (dumpAll) { | 
|  | dumpAllLocked(args, index, result); | 
|  | } | 
|  |  | 
|  | if (locked) { | 
|  | mStateLock.unlock(); | 
|  | } | 
|  | } | 
|  | write(fd, result.string(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result) const | 
|  | { | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | result.appendFormat("%s\n", layer->getName().string()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result) const | 
|  | { | 
|  | String8 name; | 
|  | if (index < args.size()) { | 
|  | name = String8(args[index]); | 
|  | index++; | 
|  | } | 
|  |  | 
|  | const nsecs_t period = | 
|  | getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); | 
|  | result.appendFormat("%lld\n", period); | 
|  |  | 
|  | if (name.isEmpty()) { | 
|  | mAnimFrameTracker.dump(result); | 
|  | } else { | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | if (name == layer->getName()) { | 
|  | layer->dumpStats(result); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result) | 
|  | { | 
|  | String8 name; | 
|  | if (index < args.size()) { | 
|  | name = String8(args[index]); | 
|  | index++; | 
|  | } | 
|  |  | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | if (name.isEmpty() || (name == layer->getName())) { | 
|  | layer->clearStats(); | 
|  | } | 
|  | } | 
|  |  | 
|  | mAnimFrameTracker.clear(); | 
|  | } | 
|  |  | 
|  | // This should only be called from the main thread.  Otherwise it would need | 
|  | // the lock and should use mCurrentState rather than mDrawingState. | 
|  | void SurfaceFlinger::logFrameStats() { | 
|  | const LayerVector& drawingLayers = mDrawingState.layersSortedByZ; | 
|  | const size_t count = drawingLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(drawingLayers[i]); | 
|  | layer->logFrameStats(); | 
|  | } | 
|  |  | 
|  | mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); | 
|  | } | 
|  |  | 
|  | /*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) | 
|  | { | 
|  | static const char* config = | 
|  | " [sf" | 
|  | #ifdef NO_RGBX_8888 | 
|  | " NO_RGBX_8888" | 
|  | #endif | 
|  | #ifdef HAS_CONTEXT_PRIORITY | 
|  | " HAS_CONTEXT_PRIORITY" | 
|  | #endif | 
|  | #ifdef NEVER_DEFAULT_TO_ASYNC_MODE | 
|  | " NEVER_DEFAULT_TO_ASYNC_MODE" | 
|  | #endif | 
|  | #ifdef TARGET_DISABLE_TRIPLE_BUFFERING | 
|  | " TARGET_DISABLE_TRIPLE_BUFFERING" | 
|  | #endif | 
|  | "]"; | 
|  | result.append(config); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result) const | 
|  | { | 
|  | bool colorize = false; | 
|  | if (index < args.size() | 
|  | && (args[index] == String16("--color"))) { | 
|  | colorize = true; | 
|  | index++; | 
|  | } | 
|  |  | 
|  | Colorizer colorizer(colorize); | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Build configuration:"); | 
|  | colorizer.reset(result); | 
|  | appendSfConfigString(result); | 
|  | appendUiConfigString(result); | 
|  | appendGuiConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Sync configuration: "); | 
|  | colorizer.reset(result); | 
|  | result.append(SyncFeatures::getInstance().toString()); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | colorizer.bold(result); | 
|  | result.appendFormat("Visible layers (count = %d)\n", count); | 
|  | colorizer.reset(result); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<Layer>& layer(currentLayers[i]); | 
|  | layer->dump(result, colorizer); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump Display state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.appendFormat("Displays (%d entries)\n", mDisplays.size()); | 
|  | colorizer.reset(result); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<const DisplayDevice>& hw(mDisplays[dpy]); | 
|  | hw->dump(result); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("SurfaceFlinger global state:\n"); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.appendFormat("EGL implementation : %s\n", | 
|  | eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); | 
|  | colorizer.reset(result); | 
|  | result.appendFormat("%s\n", | 
|  | eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); | 
|  |  | 
|  | mRenderEngine->dump(result); | 
|  |  | 
|  | hw->undefinedRegion.dump(result, "undefinedRegion"); | 
|  | result.appendFormat("  orientation=%d, canDraw=%d\n", | 
|  | hw->getOrientation(), hw->canDraw()); | 
|  | result.appendFormat( | 
|  | "  last eglSwapBuffers() time: %f us\n" | 
|  | "  last transaction time     : %f us\n" | 
|  | "  transaction-flags         : %08x\n" | 
|  | "  refresh-rate              : %f fps\n" | 
|  | "  x-dpi                     : %f\n" | 
|  | "  y-dpi                     : %f\n" | 
|  | "  EGL_NATIVE_VISUAL_ID      : %d\n" | 
|  | "  gpu_to_cpu_unsupported    : %d\n" | 
|  | , | 
|  | mLastSwapBufferTime/1000.0, | 
|  | mLastTransactionTime/1000.0, | 
|  | mTransactionFlags, | 
|  | 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), | 
|  | hwc.getDpiX(HWC_DISPLAY_PRIMARY), | 
|  | hwc.getDpiY(HWC_DISPLAY_PRIMARY), | 
|  | mEGLNativeVisualId, | 
|  | !mGpuToCpuSupported); | 
|  |  | 
|  | result.appendFormat("  eglSwapBuffers time: %f us\n", | 
|  | inSwapBuffersDuration/1000.0); | 
|  |  | 
|  | result.appendFormat("  transaction time: %f us\n", | 
|  | inTransactionDuration/1000.0); | 
|  |  | 
|  | /* | 
|  | * VSYNC state | 
|  | */ | 
|  | mEventThread->dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.append("h/w composer state:\n"); | 
|  | colorizer.reset(result); | 
|  | result.appendFormat("  h/w composer %s and %s\n", | 
|  | hwc.initCheck()==NO_ERROR ? "present" : "not present", | 
|  | (mDebugDisableHWC || mDebugRegion || mDaltonize) ? "disabled" : "enabled"); | 
|  | hwc.dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  | } | 
|  |  | 
|  | const Vector< sp<Layer> >& | 
|  | SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { | 
|  | // Note: mStateLock is held here | 
|  | wp<IBinder> dpy; | 
|  | for (size_t i=0 ; i<mDisplays.size() ; i++) { | 
|  | if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { | 
|  | dpy = mDisplays.keyAt(i); | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (dpy == NULL) { | 
|  | ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); | 
|  | // Just use the primary display so we have something to return | 
|  | dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); | 
|  | } | 
|  | return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::startDdmConnection() | 
|  | { | 
|  | void* libddmconnection_dso = | 
|  | dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); | 
|  | if (!libddmconnection_dso) { | 
|  | return false; | 
|  | } | 
|  | void (*DdmConnection_start)(const char* name); | 
|  | DdmConnection_start = | 
|  | (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); | 
|  | if (!DdmConnection_start) { | 
|  | dlclose(libddmconnection_dso); | 
|  | return false; | 
|  | } | 
|  | (*DdmConnection_start)(getServiceName()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact( | 
|  | uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
|  | { | 
|  | switch (code) { | 
|  | case CREATE_CONNECTION: | 
|  | case CREATE_DISPLAY: | 
|  | case SET_TRANSACTION_STATE: | 
|  | case BOOT_FINISHED: | 
|  | case BLANK: | 
|  | case UNBLANK: | 
|  | { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case CAPTURE_SCREEN: | 
|  | { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: " | 
|  | "can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
|  | case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
|  | return NO_ERROR; | 
|  | case 1002:  // SHOW_UPDATES | 
|  | n = data.readInt32(); | 
|  | mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1004:{ // repaint everything | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1005:{ // force transaction | 
|  | setTransactionFlags( | 
|  | eTransactionNeeded| | 
|  | eDisplayTransactionNeeded| | 
|  | eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1006:{ // send empty update | 
|  | signalRefresh(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1008:  // toggle use of hw composer | 
|  | n = data.readInt32(); | 
|  | mDebugDisableHWC = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1009:  // toggle use of transform hint | 
|  | n = data.readInt32(); | 
|  | mDebugDisableTransformHint = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1010:  // interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugRegion); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | reply->writeInt32(hw->getPageFlipCount()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1014: { | 
|  | // daltonize | 
|  | n = data.readInt32(); | 
|  | switch (n % 10) { | 
|  | case 1: mDaltonizer.setType(Daltonizer::protanomaly);   break; | 
|  | case 2: mDaltonizer.setType(Daltonizer::deuteranomaly); break; | 
|  | case 3: mDaltonizer.setType(Daltonizer::tritanomaly);   break; | 
|  | } | 
|  | if (n >= 10) { | 
|  | mDaltonizer.setMode(Daltonizer::correction); | 
|  | } else { | 
|  | mDaltonizer.setMode(Daltonizer::simulation); | 
|  | } | 
|  | mDaltonize = n > 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverything() { | 
|  | android_atomic_or(1, &mRepaintEverything); | 
|  | signalTransaction(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // Capture screen into an IGraphiBufferProducer | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | /* The code below is here to handle b/8734824 | 
|  | * | 
|  | * We create a IGraphicBufferProducer wrapper that forwards all calls | 
|  | * to the calling binder thread, where they are executed. This allows | 
|  | * the calling thread to be reused (on the other side) and not | 
|  | * depend on having "enough" binder threads to handle the requests. | 
|  | * | 
|  | */ | 
|  |  | 
|  | class GraphicProducerWrapper : public BBinder, public MessageHandler { | 
|  | sp<IGraphicBufferProducer> impl; | 
|  | sp<Looper> looper; | 
|  | status_t result; | 
|  | bool exitPending; | 
|  | bool exitRequested; | 
|  | mutable Barrier barrier; | 
|  | volatile int32_t memoryBarrier; | 
|  | uint32_t code; | 
|  | Parcel const* data; | 
|  | Parcel* reply; | 
|  |  | 
|  | enum { | 
|  | MSG_API_CALL, | 
|  | MSG_EXIT | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * this is called by our "fake" BpGraphicBufferProducer. We package the | 
|  | * data and reply Parcel and forward them to the calling thread. | 
|  | */ | 
|  | virtual status_t transact(uint32_t code, | 
|  | const Parcel& data, Parcel* reply, uint32_t flags) { | 
|  | this->code = code; | 
|  | this->data = &data; | 
|  | this->reply = reply; | 
|  | android_atomic_acquire_store(0, &memoryBarrier); | 
|  | if (exitPending) { | 
|  | // if we've exited, we run the message synchronously right here | 
|  | handleMessage(Message(MSG_API_CALL)); | 
|  | } else { | 
|  | barrier.close(); | 
|  | looper->sendMessage(this, Message(MSG_API_CALL)); | 
|  | barrier.wait(); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * here we run on the binder calling thread. All we've got to do is | 
|  | * call the real BpGraphicBufferProducer. | 
|  | */ | 
|  | virtual void handleMessage(const Message& message) { | 
|  | android_atomic_release_load(&memoryBarrier); | 
|  | if (message.what == MSG_API_CALL) { | 
|  | impl->asBinder()->transact(code, data[0], reply); | 
|  | barrier.open(); | 
|  | } else if (message.what == MSG_EXIT) { | 
|  | exitRequested = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | public: | 
|  | GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl) : | 
|  | impl(impl), looper(new Looper(true)), result(NO_ERROR), | 
|  | exitPending(false), exitRequested(false) { | 
|  | } | 
|  |  | 
|  | status_t waitForResponse() { | 
|  | do { | 
|  | looper->pollOnce(-1); | 
|  | } while (!exitRequested); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void exit(status_t result) { | 
|  | this->result = result; | 
|  | exitPending = true; | 
|  | looper->sendMessage(this, Message(MSG_EXIT)); | 
|  | } | 
|  | }; | 
|  |  | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, | 
|  | const sp<IGraphicBufferProducer>& producer, | 
|  | uint32_t reqWidth, uint32_t reqHeight, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) { | 
|  |  | 
|  | if (CC_UNLIKELY(display == 0)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | if (CC_UNLIKELY(producer == 0)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | // if we have secure windows on this display, never allow the screen capture | 
|  | // unless the producer interface is local (i.e.: we can take a screenshot for | 
|  | // ourselves). | 
|  | if (!producer->asBinder()->localBinder()) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<const DisplayDevice> hw(getDisplayDevice(display)); | 
|  | if (hw->getSecureLayerVisible()) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  |  | 
|  | class MessageCaptureScreen : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | sp<IBinder> display; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | uint32_t reqWidth, reqHeight; | 
|  | uint32_t minLayerZ,maxLayerZ; | 
|  | status_t result; | 
|  | public: | 
|  | MessageCaptureScreen(SurfaceFlinger* flinger, | 
|  | const sp<IBinder>& display, | 
|  | const sp<IGraphicBufferProducer>& producer, | 
|  | uint32_t reqWidth, uint32_t reqHeight, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | : flinger(flinger), display(display), producer(producer), | 
|  | reqWidth(reqWidth), reqHeight(reqHeight), | 
|  | minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), | 
|  | result(PERMISSION_DENIED) | 
|  | { | 
|  | } | 
|  | status_t getResult() const { | 
|  | return result; | 
|  | } | 
|  | virtual bool handler() { | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); | 
|  | result = flinger->captureScreenImplLocked(hw, | 
|  | producer, reqWidth, reqHeight, minLayerZ, maxLayerZ); | 
|  | static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(result); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // make sure to process transactions before screenshots -- a transaction | 
|  | // might already be pending but scheduled for VSYNC; this guarantees we | 
|  | // will handle it before the screenshot. When VSYNC finally arrives | 
|  | // the scheduled transaction will be a no-op. If no transactions are | 
|  | // scheduled at this time, this will end-up being a no-op as well. | 
|  | mEventQueue.invalidateTransactionNow(); | 
|  |  | 
|  | // this creates a "fake" BBinder which will serve as a "fake" remote | 
|  | // binder to receive the marshaled calls and forward them to the | 
|  | // real remote (a BpGraphicBufferProducer) | 
|  | sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer); | 
|  |  | 
|  | // the asInterface() call below creates our "fake" BpGraphicBufferProducer | 
|  | // which does the marshaling work forwards to our "fake remote" above. | 
|  | sp<MessageBase> msg = new MessageCaptureScreen(this, | 
|  | display, IGraphicBufferProducer::asInterface( wrapper ), | 
|  | reqWidth, reqHeight, minLayerZ, maxLayerZ); | 
|  |  | 
|  | status_t res = postMessageAsync(msg); | 
|  | if (res == NO_ERROR) { | 
|  | res = wrapper->waitForResponse(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::renderScreenImplLocked( | 
|  | const sp<const DisplayDevice>& hw, | 
|  | uint32_t reqWidth, uint32_t reqHeight, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ, | 
|  | bool yswap) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | RenderEngine& engine(getRenderEngine()); | 
|  |  | 
|  | // get screen geometry | 
|  | const uint32_t hw_w = hw->getWidth(); | 
|  | const uint32_t hw_h = hw->getHeight(); | 
|  | const bool filtering = reqWidth != hw_w || reqWidth != hw_h; | 
|  |  | 
|  | // make sure to clear all GL error flags | 
|  | engine.checkErrors(); | 
|  |  | 
|  | // set-up our viewport | 
|  | engine.setViewportAndProjection(reqWidth, reqHeight, hw_w, hw_h, yswap); | 
|  | engine.disableTexturing(); | 
|  |  | 
|  | // redraw the screen entirely... | 
|  | engine.clearWithColor(0, 0, 0, 1); | 
|  |  | 
|  | const LayerVector& layers( mDrawingState.layersSortedByZ ); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<Layer>& layer(layers[i]); | 
|  | const Layer::State& state(layer->getDrawingState()); | 
|  | if (state.layerStack == hw->getLayerStack()) { | 
|  | if (state.z >= minLayerZ && state.z <= maxLayerZ) { | 
|  | if (layer->isVisible()) { | 
|  | if (filtering) layer->setFiltering(true); | 
|  | layer->draw(hw); | 
|  | if (filtering) layer->setFiltering(false); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // compositionComplete is needed for older driver | 
|  | hw->compositionComplete(); | 
|  | hw->setViewportAndProjection(); | 
|  | } | 
|  |  | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenImplLocked( | 
|  | const sp<const DisplayDevice>& hw, | 
|  | const sp<IGraphicBufferProducer>& producer, | 
|  | uint32_t reqWidth, uint32_t reqHeight, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // get screen geometry | 
|  | const uint32_t hw_w = hw->getWidth(); | 
|  | const uint32_t hw_h = hw->getHeight(); | 
|  |  | 
|  | if ((reqWidth > hw_w) || (reqHeight > hw_h)) { | 
|  | ALOGE("size mismatch (%d, %d) > (%d, %d)", | 
|  | reqWidth, reqHeight, hw_w, hw_h); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | reqWidth  = (!reqWidth)  ? hw_w : reqWidth; | 
|  | reqHeight = (!reqHeight) ? hw_h : reqHeight; | 
|  |  | 
|  | // create a surface (because we're a producer, and we need to | 
|  | // dequeue/queue a buffer) | 
|  | sp<Surface> sur = new Surface(producer, false); | 
|  | ANativeWindow* window = sur.get(); | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  | if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) { | 
|  | uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | 
|  | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | 
|  |  | 
|  | int err = 0; | 
|  | err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); | 
|  | err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW); | 
|  | err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); | 
|  | err |= native_window_set_usage(window, usage); | 
|  |  | 
|  | if (err == NO_ERROR) { | 
|  | ANativeWindowBuffer* buffer; | 
|  | /* TODO: Once we have the sync framework everywhere this can use | 
|  | * server-side waits on the fence that dequeueBuffer returns. | 
|  | */ | 
|  | result = native_window_dequeue_buffer_and_wait(window,  &buffer); | 
|  | if (result == NO_ERROR) { | 
|  | // create an EGLImage from the buffer so we can later | 
|  | // turn it into a texture | 
|  | EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, | 
|  | EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); | 
|  | if (image != EGL_NO_IMAGE_KHR) { | 
|  | // this binds the given EGLImage as a framebuffer for the | 
|  | // duration of this scope. | 
|  | RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image); | 
|  | if (imageBond.getStatus() == NO_ERROR) { | 
|  | // this will in fact render into our dequeued buffer | 
|  | // via an FBO, which means we didn't have to create | 
|  | // an EGLSurface and therefore we're not | 
|  | // dependent on the context's EGLConfig. | 
|  | renderScreenImplLocked(hw, reqWidth, reqHeight, | 
|  | minLayerZ, maxLayerZ, true); | 
|  |  | 
|  | // Create a sync point and wait on it, so we know the buffer is | 
|  | // ready before we pass it along.  We can't trivially call glFlush(), | 
|  | // so we use a wait flag instead. | 
|  | // TODO: pass a sync fd to queueBuffer() and let the consumer wait. | 
|  | EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL); | 
|  | if (sync != EGL_NO_SYNC_KHR) { | 
|  | EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, | 
|  | EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/); | 
|  | EGLint eglErr = eglGetError(); | 
|  | eglDestroySyncKHR(mEGLDisplay, sync); | 
|  | if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
|  | ALOGW("captureScreen: fence wait timed out"); | 
|  | } else { | 
|  | ALOGW_IF(eglErr != EGL_SUCCESS, | 
|  | "captureScreen: error waiting on EGL fence: %#x", eglErr); | 
|  | } | 
|  | } else { | 
|  | ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError()); | 
|  | // not fatal | 
|  | } | 
|  |  | 
|  | if (DEBUG_SCREENSHOTS) { | 
|  | uint32_t* pixels = new uint32_t[reqWidth*reqHeight]; | 
|  | getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels); | 
|  | checkScreenshot(reqWidth, reqHeight, reqWidth, pixels, | 
|  | hw, minLayerZ, maxLayerZ); | 
|  | delete [] pixels; | 
|  | } | 
|  |  | 
|  | } else { | 
|  | ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); | 
|  | result = INVALID_OPERATION; | 
|  | } | 
|  | // destroy our image | 
|  | eglDestroyImageKHR(mEGLDisplay, image); | 
|  | } else { | 
|  | result = BAD_VALUE; | 
|  | } | 
|  | window->queueBuffer(window, buffer, -1); | 
|  | } | 
|  | } else { | 
|  | result = BAD_VALUE; | 
|  | } | 
|  | native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); | 
|  | } | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, | 
|  | const sp<const DisplayDevice>& hw, uint32_t minLayerZ, uint32_t maxLayerZ) { | 
|  | if (DEBUG_SCREENSHOTS) { | 
|  | for (size_t y=0 ; y<h ; y++) { | 
|  | uint32_t const * p = (uint32_t const *)vaddr + y*s; | 
|  | for (size_t x=0 ; x<w ; x++) { | 
|  | if (p[x] != 0xFF000000) return; | 
|  | } | 
|  | } | 
|  | ALOGE("*** we just took a black screenshot ***\n" | 
|  | "requested minz=%d, maxz=%d, layerStack=%d", | 
|  | minLayerZ, maxLayerZ, hw->getLayerStack()); | 
|  | const LayerVector& layers( mDrawingState.layersSortedByZ ); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<Layer>& layer(layers[i]); | 
|  | const Layer::State& state(layer->getDrawingState()); | 
|  | const bool visible = (state.layerStack == hw->getLayerStack()) | 
|  | && (state.z >= minLayerZ && state.z <= maxLayerZ) | 
|  | && (layer->isVisible()); | 
|  | ALOGE("%c index=%d, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x", | 
|  | visible ? '+' : '-', | 
|  | i, layer->getName().string(), state.layerStack, state.z, | 
|  | layer->isVisible(), state.flags, state.alpha); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | SurfaceFlinger::LayerVector::LayerVector() { | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) | 
|  | : SortedVector<sp<Layer> >(rhs) { | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::LayerVector::do_compare(const void* lhs, | 
|  | const void* rhs) const | 
|  | { | 
|  | // sort layers per layer-stack, then by z-order and finally by sequence | 
|  | const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); | 
|  | const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); | 
|  |  | 
|  | uint32_t ls = l->getCurrentState().layerStack; | 
|  | uint32_t rs = r->getCurrentState().layerStack; | 
|  | if (ls != rs) | 
|  | return ls - rs; | 
|  |  | 
|  | uint32_t lz = l->getCurrentState().z; | 
|  | uint32_t rz = r->getCurrentState().z; | 
|  | if (lz != rz) | 
|  | return lz - rz; | 
|  |  | 
|  | return l->sequence - r->sequence; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() | 
|  | : type(DisplayDevice::DISPLAY_ID_INVALID) { | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) | 
|  | : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { | 
|  | viewport.makeInvalid(); | 
|  | frame.makeInvalid(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif |