| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "SurfaceTextureGLToGL_test" | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include "SurfaceTextureGLToGL.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { | 
 |     const uint32_t texWidth = 32; | 
 |     const uint32_t texHeight = 64; | 
 |  | 
 |     mST->setDefaultBufferSize(texWidth, texHeight); | 
 |     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
 |  | 
 |     // This test requires 3 buffers to avoid deadlock because we're | 
 |     // both producer and consumer, and only using one thread. Set max dequeued | 
 |     // to 2, and max acquired already defaults to 1. | 
 |     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
 |  | 
 |     SetUpWindowAndContext(); | 
 |  | 
 |     // Do the producer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // Start a buffer with our chosen size and transform hint moving | 
 |     // through the system. | 
 |     glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |     mST->updateTexImage();  // consume it | 
 |     // Swap again. | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |     mST->updateTexImage(); | 
 |  | 
 |     // The current buffer should either show the effects of the transform | 
 |     // hint (in the form of an inverse transform), or show that the | 
 |     // transform hint has been ignored. | 
 |     sp<GraphicBuffer> buf = mST->getCurrentBuffer(); | 
 |     if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { | 
 |         ASSERT_EQ(texWidth, buf->getHeight()); | 
 |         ASSERT_EQ(texHeight, buf->getWidth()); | 
 |     } else { | 
 |         ASSERT_EQ(texWidth, buf->getWidth()); | 
 |         ASSERT_EQ(texHeight, buf->getHeight()); | 
 |     } | 
 |  | 
 |     // Reset the transform hint and confirm that it takes. | 
 |     mST->setTransformHint(0); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |     mST->updateTexImage(); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |     mST->updateTexImage(); | 
 |  | 
 |     buf = mST->getCurrentBuffer(); | 
 |     ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); | 
 |     ASSERT_EQ(texWidth, buf->getWidth()); | 
 |     ASSERT_EQ(texHeight, buf->getHeight()); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { | 
 |     const int texWidth = 64; | 
 |     const int texHeight = 64; | 
 |  | 
 |     mST->setDefaultBufferSize(texWidth, texHeight); | 
 |  | 
 |     // This test requires 3 buffers to complete run on a single thread. | 
 |     // Set max dequeued to 2, and max acquired already defaults to 1. | 
 |     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
 |  | 
 |     SetUpWindowAndContext(); | 
 |  | 
 |     // Do the producer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // This is needed to ensure we pick up a buffer of the correct size. | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     glClearColor(0.6, 0.6, 0.6, 0.6); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glEnable(GL_SCISSOR_TEST); | 
 |     glScissor(4, 4, 4, 4); | 
 |     glClearColor(1.0, 0.0, 0.0, 1.0); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glScissor(24, 48, 4, 4); | 
 |     glClearColor(0.0, 1.0, 0.0, 1.0); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glScissor(37, 17, 4, 4); | 
 |     glClearColor(0.0, 0.0, 1.0, 1.0); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     // Do the consumer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |             mEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |  | 
 |     // Skip the first frame, which was empty | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255)); | 
 |     EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255)); | 
 |     EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255)); | 
 |     EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { | 
 |     SetUpWindowAndContext(); | 
 |     sp<GraphicBuffer> buffers[2]; | 
 |  | 
 |     // This test requires async mode to run on a single thread. | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     for (int i = 0; i < 2; i++) { | 
 |         // Produce a frame | 
 |         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |                 mProducerEglSurface, mProducerEglContext)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         glClear(GL_COLOR_BUFFER_BIT); | 
 |         eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |         // Consume a frame | 
 |         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |                 mEglContext)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         mFW->waitForFrame(); | 
 |         ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |         buffers[i] = mST->getCurrentBuffer(); | 
 |     } | 
 |  | 
 |     // Destroy the GL texture object to release its ref on buffers[2]. | 
 |     GLuint texID = TEX_ID; | 
 |     glDeleteTextures(1, &texID); | 
 |  | 
 |     // Destroy the EGLSurface | 
 |     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     mProducerEglSurface = EGL_NO_SURFACE; | 
 |  | 
 |     // This test should have the only reference to buffer 0. | 
 |     EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
 |  | 
 |     // The GLConsumer should hold one reference to buffer 1 in its | 
 |     // mCurrentTextureImage member and another reference in mEglSlots. The third | 
 |     // reference is in this test. | 
 |     EXPECT_EQ(3, buffers[1]->getStrongCount()); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { | 
 |     SetUpWindowAndContext(); | 
 |     sp<GraphicBuffer> buffers[3]; | 
 |  | 
 |     // This test requires async mode to run on a single thread. | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     for (int i = 0; i < 3; i++) { | 
 |         // Produce a frame | 
 |         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |                 mProducerEglSurface, mProducerEglContext)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         glClear(GL_COLOR_BUFFER_BIT); | 
 |         EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |         // Consume a frame | 
 |         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |                 mEglContext)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         mFW->waitForFrame(); | 
 |         ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |         buffers[i] = mST->getCurrentBuffer(); | 
 |     } | 
 |  | 
 |     // Abandon the GLConsumer, releasing the ref that the GLConsumer has | 
 |     // on buffers[2]. | 
 |     mST->abandon(); | 
 |  | 
 |     // Destroy the GL texture object to release its ref on buffers[2]. | 
 |     GLuint texID = TEX_ID; | 
 |     glDeleteTextures(1, &texID); | 
 |  | 
 |     // Destroy the EGLSurface. | 
 |     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     mProducerEglSurface = EGL_NO_SURFACE; | 
 |  | 
 |     EXPECT_EQ(1, buffers[1]->getStrongCount()); | 
 |  | 
 |     // Depending on how lazily the GL driver dequeues buffers, we may end up | 
 |     // with either two or three total buffers.  If there are three, each entry | 
 |     // of the buffers array will be unique and there should only be one | 
 |     // reference (the one in this test). If there are two the first and last | 
 |     // element in the array will be equal meaning that buffer representing both | 
 |     // 0 and 2 will have two references (one for 0 and one for 2). | 
 |     if (buffers[2] != buffers[0]) { | 
 |         EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
 |         EXPECT_EQ(1, buffers[2]->getStrongCount()); | 
 |     } else { | 
 |         EXPECT_EQ(2, buffers[0]->getStrongCount()); | 
 |     } | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { | 
 |     SetUpWindowAndContext(); | 
 |     sp<GraphicBuffer> buffer; | 
 |  | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |  | 
 |     // Produce a frame | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // Destroy the EGLSurface. | 
 |     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     mProducerEglSurface = EGL_NO_SURFACE; | 
 |     mSTC.clear(); | 
 |     mANW.clear(); | 
 |     mTextureRenderer.clear(); | 
 |  | 
 |     // Consume a frame | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |     buffer = mST->getCurrentBuffer(); | 
 |  | 
 |     // Destroy the GL texture object to release its ref | 
 |     GLuint texID = TEX_ID; | 
 |     glDeleteTextures(1, &texID); | 
 |  | 
 |     // make un-current, all references to buffer should be gone | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
 |             EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
 |  | 
 |     // Destroy consumer | 
 |     mST.clear(); | 
 |  | 
 |     EXPECT_EQ(1, buffer->getStrongCount()); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { | 
 |     SetUpWindowAndContext(); | 
 |     sp<GraphicBuffer> buffer; | 
 |  | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |  | 
 |     // Produce a frame | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // Destroy the EGLSurface. | 
 |     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |     mProducerEglSurface = EGL_NO_SURFACE; | 
 |     mSTC.clear(); | 
 |     mANW.clear(); | 
 |     mTextureRenderer.clear(); | 
 |  | 
 |     // Consume a frame | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |     buffer = mST->getCurrentBuffer(); | 
 |  | 
 |     // Destroy the GL texture object to release its ref | 
 |     GLuint texID = TEX_ID; | 
 |     glDeleteTextures(1, &texID); | 
 |  | 
 |     // Destroy consumer | 
 |     mST.clear(); | 
 |  | 
 |     // make un-current, all references to buffer should be gone | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
 |             EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
 |  | 
 |     EXPECT_EQ(1, buffer->getStrongCount()); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { | 
 |     enum { texWidth = 64 }; | 
 |     enum { texHeight = 64 }; | 
 |  | 
 |     // This test requires 3 buffers to complete run on a single thread. | 
 |     // Set max dequeued to 2, and max acquired already defaults to 1. | 
 |     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
 |  | 
 |     SetUpWindowAndContext(); | 
 |  | 
 |     // Set the user buffer size. | 
 |     native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
 |  | 
 |     // Do the producer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // This is needed to ensure we pick up a buffer of the correct size. | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     glClearColor(0.6, 0.6, 0.6, 0.6); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glEnable(GL_SCISSOR_TEST); | 
 |     glScissor(4, 4, 1, 1); | 
 |     glClearColor(1.0, 0.0, 0.0, 1.0); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     // Do the consumer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |             mEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |  | 
 |     // Skip the first frame, which was empty | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255)); | 
 |     EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { | 
 |     enum { texWidth = 64 }; | 
 |     enum { texHeight = 16 }; | 
 |  | 
 |     // This test requires 3 buffers to complete run on a single thread. | 
 |     // Set max dequeued to 2, and max acquired already defaults to 1. | 
 |     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
 |  | 
 |     SetUpWindowAndContext(); | 
 |  | 
 |     // Set the transform hint. | 
 |     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
 |  | 
 |     // Set the user buffer size. | 
 |     native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
 |  | 
 |     // Do the producer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // This is needed to ensure we pick up a buffer of the correct size and the | 
 |     // new rotation hint. | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     glClearColor(0.6, 0.6, 0.6, 0.6); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glEnable(GL_SCISSOR_TEST); | 
 |     glScissor(24, 4, 1, 1); | 
 |     glClearColor(1.0, 0.0, 0.0, 1.0); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     // Do the consumer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |             mEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |  | 
 |     // Skip the first frame, which was empty | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
 |     EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
 | } | 
 |  | 
 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { | 
 |     enum { texWidth = 64 }; | 
 |     enum { texHeight = 16 }; | 
 |  | 
 |     // This test requires 3 buffers to complete run on a single thread. | 
 |     // Set max dequeued to 2, and max acquired already defaults to 1. | 
 |     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
 |  | 
 |     SetUpWindowAndContext(); | 
 |  | 
 |     // Set the transform hint. | 
 |     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
 |  | 
 |     // Set the default buffer size. | 
 |     mST->setDefaultBufferSize(texWidth, texHeight); | 
 |  | 
 |     // Do the producer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
 |             mProducerEglSurface, mProducerEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     // This is needed to ensure we pick up a buffer of the correct size and the | 
 |     // new rotation hint. | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     glClearColor(0.6, 0.6, 0.6, 0.6); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glEnable(GL_SCISSOR_TEST); | 
 |     glScissor(24, 4, 1, 1); | 
 |     glClearColor(1.0, 0.0, 0.0, 1.0); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
 |  | 
 |     // Do the consumer side of things | 
 |     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |             mEglContext)); | 
 |     ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |  | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |  | 
 |     // Skip the first frame, which was empty | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |     ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
 |  | 
 |     glClearColor(0.2, 0.2, 0.2, 0.2); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     glViewport(0, 0, texWidth, texHeight); | 
 |     drawTexture(); | 
 |  | 
 |     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
 |  | 
 |     EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
 |     EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
 |     EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
 | } | 
 |  | 
 | } // namespace android |