| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H | 
 | #define ANDROID_GUI_SURFACETEXTURECLIENT_H | 
 |  | 
 | #include <gui/ISurfaceTexture.h> | 
 | #include <gui/SurfaceTexture.h> | 
 |  | 
 | #include <ui/egl/android_natives.h> | 
 |  | 
 | #include <utils/RefBase.h> | 
 | #include <utils/threads.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class Surface; | 
 |  | 
 | class SurfaceTextureClient | 
 |     : public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase> | 
 | { | 
 | public: | 
 |     SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture); | 
 |  | 
 |     sp<ISurfaceTexture> getISurfaceTexture() const; | 
 |  | 
 | private: | 
 |     friend class Surface; | 
 |  | 
 |     // can't be copied | 
 |     SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs); | 
 |     SurfaceTextureClient(const SurfaceTextureClient& rhs); | 
 |  | 
 |     // ANativeWindow hooks | 
 |     static int cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer); | 
 |     static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer); | 
 |     static int lockBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer); | 
 |     static int perform(ANativeWindow* window, int operation, ...); | 
 |     static int query(const ANativeWindow* window, int what, int* value); | 
 |     static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer); | 
 |     static int setSwapInterval(ANativeWindow* window, int interval); | 
 |  | 
 |     int cancelBuffer(ANativeWindowBuffer* buffer); | 
 |     int dequeueBuffer(ANativeWindowBuffer** buffer); | 
 |     int lockBuffer(ANativeWindowBuffer* buffer); | 
 |     int perform(int operation, va_list args); | 
 |     int query(int what, int* value) const; | 
 |     int queueBuffer(ANativeWindowBuffer* buffer); | 
 |     int setSwapInterval(int interval); | 
 |  | 
 |     int dispatchConnect(va_list args); | 
 |     int dispatchDisconnect(va_list args); | 
 |     int dispatchSetBufferCount(va_list args); | 
 |     int dispatchSetBuffersGeometry(va_list args); | 
 |     int dispatchSetBuffersTransform(va_list args); | 
 |     int dispatchSetBuffersTimestamp(va_list args); | 
 |     int dispatchSetCrop(va_list args); | 
 |     int dispatchSetUsage(va_list args); | 
 |  | 
 |     int connect(int api); | 
 |     int disconnect(int api); | 
 |     int setBufferCount(int bufferCount); | 
 |     int setBuffersGeometry(int w, int h, int format); | 
 |     int setBuffersTransform(int transform); | 
 |     int setBuffersTimestamp(int64_t timestamp); | 
 |     int setCrop(Rect const* rect); | 
 |     int setUsage(uint32_t reqUsage); | 
 |  | 
 |     void freeAllBuffers(); | 
 |  | 
 |     int getConnectedApi() const; | 
 |  | 
 |     enum { MIN_UNDEQUEUED_BUFFERS = SurfaceTexture::MIN_UNDEQUEUED_BUFFERS }; | 
 |     enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS }; | 
 |     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; | 
 |  | 
 |     // mSurfaceTexture is the interface to the surface texture server. All | 
 |     // operations on the surface texture client ultimately translate into | 
 |     // interactions with the server using this interface. | 
 |     sp<ISurfaceTexture> mSurfaceTexture; | 
 |  | 
 |     // mAllocator is the binder object that is referenced to prevent the | 
 |     // dequeued buffers from being freed prematurely. | 
 |     sp<IBinder> mAllocator; | 
 |  | 
 |     // mSlots stores the buffers that have been allocated for each buffer slot. | 
 |     // It is initialized to null pointers, and gets filled in with the result of | 
 |     // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a | 
 |     // slot that has not yet been used. The buffer allocated to a slot will also | 
 |     // be replaced if the requested buffer usage or geometry differs from that | 
 |     // of the buffer allocated to a slot. | 
 |     sp<GraphicBuffer> mSlots[NUM_BUFFER_SLOTS]; | 
 |  | 
 |     // mReqWidth is the buffer width that will be requested at the next dequeue | 
 |     // operation. It is initialized to 1. | 
 |     uint32_t mReqWidth; | 
 |  | 
 |     // mReqHeight is the buffer height that will be requested at the next deuque | 
 |     // operation. It is initialized to 1. | 
 |     uint32_t mReqHeight; | 
 |  | 
 |     // mReqFormat is the buffer pixel format that will be requested at the next | 
 |     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. | 
 |     uint32_t mReqFormat; | 
 |  | 
 |     // mReqUsage is the set of buffer usage flags that will be requested | 
 |     // at the next deuque operation. It is initialized to 0. | 
 |     uint32_t mReqUsage; | 
 |  | 
 |     // mTimestamp is the timestamp that will be used for the next buffer queue | 
 |     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that | 
 |     // a timestamp is auto-generated when queueBuffer is called. | 
 |     int64_t mTimestamp; | 
 |  | 
 |     // mConnectedApi holds the currently connected API to this surface | 
 |     int mConnectedApi; | 
 |  | 
 |     // mQueryWidth is the width returned by query(). It is set to width | 
 |     // of the last dequeued buffer or to mReqWidth if no buffer was dequeued. | 
 |     uint32_t mQueryWidth; | 
 |  | 
 |     // mQueryHeight is the height returned by query(). It is set to height | 
 |     // of the last dequeued buffer or to mReqHeight if no buffer was dequeued. | 
 |     uint32_t mQueryHeight; | 
 |  | 
 |     // mQueryFormat is the format returned by query(). It is set to the last | 
 |     // dequeued format or to mReqFormat if no buffer was dequeued. | 
 |     uint32_t mQueryFormat; | 
 |  | 
 |     // mMutex is the mutex used to prevent concurrent access to the member | 
 |     // variables of SurfaceTexture objects. It must be locked whenever the | 
 |     // member variables are accessed. | 
 |     mutable Mutex mMutex; | 
 | }; | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #endif  // ANDROID_GUI_SURFACETEXTURECLIENT_H |