|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "../dispatcher/InputDispatcher.h" | 
|  |  | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android-base/thread_annotations.h> | 
|  | #include <binder/Binder.h> | 
|  | #include <input/Input.h> | 
|  |  | 
|  | #include <gtest/gtest.h> | 
|  | #include <linux/input.h> | 
|  | #include <cinttypes> | 
|  | #include <thread> | 
|  | #include <unordered_set> | 
|  | #include <vector> | 
|  |  | 
|  | using android::base::StringPrintf; | 
|  | using android::os::InputEventInjectionResult; | 
|  | using android::os::InputEventInjectionSync; | 
|  | using namespace android::flag_operators; | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | // An arbitrary time value. | 
|  | static const nsecs_t ARBITRARY_TIME = 1234; | 
|  |  | 
|  | // An arbitrary device id. | 
|  | static const int32_t DEVICE_ID = 1; | 
|  |  | 
|  | // An arbitrary display id. | 
|  | static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; | 
|  |  | 
|  | // An arbitrary injector pid / uid pair that has permission to inject events. | 
|  | static const int32_t INJECTOR_PID = 999; | 
|  | static const int32_t INJECTOR_UID = 1001; | 
|  |  | 
|  | struct PointF { | 
|  | float x; | 
|  | float y; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Return a DOWN key event with KEYCODE_A. | 
|  | */ | 
|  | static KeyEvent getTestKeyEvent() { | 
|  | KeyEvent event; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | // --- FakeInputDispatcherPolicy --- | 
|  |  | 
|  | class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { | 
|  | InputDispatcherConfiguration mConfig; | 
|  |  | 
|  | protected: | 
|  | virtual ~FakeInputDispatcherPolicy() { | 
|  | } | 
|  |  | 
|  | public: | 
|  | FakeInputDispatcherPolicy() { | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) { | 
|  | assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action, | 
|  | args.displayId); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalled(const NotifyMotionArgs& args) { | 
|  | assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_MOTION, args.eventTime, args.action, | 
|  | args.displayId); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasNotCalled() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_EQ(nullptr, mFilteredEvent); | 
|  | } | 
|  |  | 
|  | void assertNotifyConfigurationChangedWasCalled(nsecs_t when) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mConfigurationChangedTime) | 
|  | << "Timed out waiting for configuration changed call"; | 
|  | ASSERT_EQ(*mConfigurationChangedTime, when); | 
|  | mConfigurationChangedTime = std::nullopt; | 
|  | } | 
|  |  | 
|  | void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mLastNotifySwitch); | 
|  | // We do not check id because it is not exposed to the policy | 
|  | EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime); | 
|  | EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags); | 
|  | EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues); | 
|  | EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask); | 
|  | mLastNotifySwitch = std::nullopt; | 
|  | } | 
|  |  | 
|  | void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_EQ(touchedToken, mOnPointerDownToken); | 
|  | mOnPointerDownToken.clear(); | 
|  | } | 
|  |  | 
|  | void assertOnPointerDownWasNotCalled() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mOnPointerDownToken == nullptr) | 
|  | << "Expected onPointerDownOutsideFocus to not have been called"; | 
|  | } | 
|  |  | 
|  | // This function must be called soon after the expected ANR timer starts, | 
|  | // because we are also checking how much time has passed. | 
|  | void assertNotifyNoFocusedWindowAnrWasCalled( | 
|  | std::chrono::nanoseconds timeout, | 
|  | const std::shared_ptr<InputApplicationHandle>& expectedApplication) { | 
|  | std::shared_ptr<InputApplicationHandle> application; | 
|  | { // acquire lock | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | ASSERT_NO_FATAL_FAILURE( | 
|  | application = getAnrTokenLockedInterruptible(timeout, mAnrApplications, lock)); | 
|  | } // release lock | 
|  | ASSERT_EQ(expectedApplication, application); | 
|  | } | 
|  |  | 
|  | void assertNotifyConnectionUnresponsiveWasCalled(std::chrono::nanoseconds timeout, | 
|  | const sp<IBinder>& expectedConnectionToken) { | 
|  | sp<IBinder> connectionToken = getUnresponsiveConnectionToken(timeout); | 
|  | ASSERT_EQ(expectedConnectionToken, connectionToken); | 
|  | } | 
|  |  | 
|  | void assertNotifyConnectionResponsiveWasCalled(const sp<IBinder>& expectedConnectionToken) { | 
|  | sp<IBinder> connectionToken = getResponsiveConnectionToken(); | 
|  | ASSERT_EQ(expectedConnectionToken, connectionToken); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getUnresponsiveConnectionToken(std::chrono::nanoseconds timeout) { | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | return getAnrTokenLockedInterruptible(timeout, mAnrConnectionTokens, lock); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getResponsiveConnectionToken() { | 
|  | std::unique_lock lock(mLock); | 
|  | android::base::ScopedLockAssertion assumeLocked(mLock); | 
|  | return getAnrTokenLockedInterruptible(0s, mResponsiveConnectionTokens, lock); | 
|  | } | 
|  |  | 
|  | // All three ANR-related callbacks behave the same way, so we use this generic function to wait | 
|  | // for a specific container to become non-empty. When the container is non-empty, return the | 
|  | // first entry from the container and erase it. | 
|  | template <class T> | 
|  | T getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout, std::queue<T>& storage, | 
|  | std::unique_lock<std::mutex>& lock) REQUIRES(mLock) { | 
|  | const std::chrono::time_point start = std::chrono::steady_clock::now(); | 
|  | std::chrono::duration timeToWait = timeout + 100ms; // provide some slack | 
|  |  | 
|  | // If there is an ANR, Dispatcher won't be idle because there are still events | 
|  | // in the waitQueue that we need to check on. So we can't wait for dispatcher to be idle | 
|  | // before checking if ANR was called. | 
|  | // Since dispatcher is not guaranteed to call notifyNoFocusedWindowAnr right away, we need | 
|  | // to provide it some time to act. 100ms seems reasonable. | 
|  | mNotifyAnr.wait_for(lock, timeToWait, | 
|  | [&storage]() REQUIRES(mLock) { return !storage.empty(); }); | 
|  | const std::chrono::duration waited = std::chrono::steady_clock::now() - start; | 
|  | if (storage.empty()) { | 
|  | ADD_FAILURE() << "Did not receive the ANR callback"; | 
|  | return nullptr; | 
|  | } | 
|  | // Ensure that the ANR didn't get raised too early. We can't be too strict here because | 
|  | // the dispatcher started counting before this function was called | 
|  | if (std::chrono::abs(timeout - waited) > 100ms) { | 
|  | ADD_FAILURE() << "ANR was raised too early or too late. Expected " | 
|  | << std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count() | 
|  | << "ms, but waited " | 
|  | << std::chrono::duration_cast<std::chrono::milliseconds>(waited).count() | 
|  | << "ms instead"; | 
|  | } | 
|  | T token = storage.front(); | 
|  | storage.pop(); | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void assertNotifyAnrWasNotCalled() { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_TRUE(mAnrApplications.empty()); | 
|  | ASSERT_TRUE(mAnrConnectionTokens.empty()); | 
|  | ASSERT_TRUE(mResponsiveConnectionTokens.empty()) | 
|  | << "ANR was not called, but please also consume the 'connection is responsive' " | 
|  | "signal"; | 
|  | } | 
|  |  | 
|  | void setKeyRepeatConfiguration(nsecs_t timeout, nsecs_t delay) { | 
|  | mConfig.keyRepeatTimeout = timeout; | 
|  | mConfig.keyRepeatDelay = delay; | 
|  | } | 
|  |  | 
|  | private: | 
|  | std::mutex mLock; | 
|  | std::unique_ptr<InputEvent> mFilteredEvent GUARDED_BY(mLock); | 
|  | std::optional<nsecs_t> mConfigurationChangedTime GUARDED_BY(mLock); | 
|  | sp<IBinder> mOnPointerDownToken GUARDED_BY(mLock); | 
|  | std::optional<NotifySwitchArgs> mLastNotifySwitch GUARDED_BY(mLock); | 
|  |  | 
|  | // ANR handling | 
|  | std::queue<std::shared_ptr<InputApplicationHandle>> mAnrApplications GUARDED_BY(mLock); | 
|  | std::queue<sp<IBinder>> mAnrConnectionTokens GUARDED_BY(mLock); | 
|  | std::queue<sp<IBinder>> mResponsiveConnectionTokens GUARDED_BY(mLock); | 
|  | std::condition_variable mNotifyAnr; | 
|  |  | 
|  | void notifyConfigurationChanged(nsecs_t when) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mConfigurationChangedTime = when; | 
|  | } | 
|  |  | 
|  | void notifyConnectionUnresponsive(const sp<IBinder>& connectionToken, | 
|  | const std::string&) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mAnrConnectionTokens.push(connectionToken); | 
|  | mNotifyAnr.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyConnectionResponsive(const sp<IBinder>& connectionToken) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mResponsiveConnectionTokens.push(connectionToken); | 
|  | mNotifyAnr.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyNoFocusedWindowAnr( | 
|  | const std::shared_ptr<InputApplicationHandle>& applicationHandle) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mAnrApplications.push(applicationHandle); | 
|  | mNotifyAnr.notify_all(); | 
|  | } | 
|  |  | 
|  | void notifyInputChannelBroken(const sp<IBinder>&) override {} | 
|  |  | 
|  | void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {} | 
|  |  | 
|  | void notifyUntrustedTouch(const std::string& obscuringPackage) override {} | 
|  |  | 
|  | void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override { | 
|  | *outConfig = mConfig; | 
|  | } | 
|  |  | 
|  | bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | switch (inputEvent->getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent); | 
|  | mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent); | 
|  | mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent); | 
|  | break; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {} | 
|  |  | 
|  | void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {} | 
|  |  | 
|  | nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask, | 
|  | uint32_t policyFlags) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is | 
|  | * essentially a passthrough for notifySwitch. | 
|  | */ | 
|  | mLastNotifySwitch = NotifySwitchArgs(1 /*id*/, when, policyFlags, switchValues, switchMask); | 
|  | } | 
|  |  | 
|  | void pokeUserActivity(nsecs_t, int32_t) override {} | 
|  |  | 
|  | bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { return false; } | 
|  |  | 
|  | void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override { | 
|  | std::scoped_lock lock(mLock); | 
|  | mOnPointerDownToken = newToken; | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalled(int type, nsecs_t eventTime, int32_t action, | 
|  | int32_t displayId) { | 
|  | std::scoped_lock lock(mLock); | 
|  | ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called."; | 
|  | ASSERT_EQ(mFilteredEvent->getType(), type); | 
|  |  | 
|  | if (type == AINPUT_EVENT_TYPE_KEY) { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*mFilteredEvent); | 
|  | EXPECT_EQ(keyEvent.getEventTime(), eventTime); | 
|  | EXPECT_EQ(keyEvent.getAction(), action); | 
|  | EXPECT_EQ(keyEvent.getDisplayId(), displayId); | 
|  | } else if (type == AINPUT_EVENT_TYPE_MOTION) { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*mFilteredEvent); | 
|  | EXPECT_EQ(motionEvent.getEventTime(), eventTime); | 
|  | EXPECT_EQ(motionEvent.getAction(), action); | 
|  | EXPECT_EQ(motionEvent.getDisplayId(), displayId); | 
|  | } else { | 
|  | FAIL() << "Unknown type: " << type; | 
|  | } | 
|  |  | 
|  | mFilteredEvent = nullptr; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // --- InputDispatcherTest --- | 
|  |  | 
|  | class InputDispatcherTest : public testing::Test { | 
|  | protected: | 
|  | sp<FakeInputDispatcherPolicy> mFakePolicy; | 
|  | sp<InputDispatcher> mDispatcher; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | mFakePolicy = new FakeInputDispatcherPolicy(); | 
|  | mDispatcher = new InputDispatcher(mFakePolicy); | 
|  | mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); | 
|  | //Start InputDispatcher thread | 
|  | ASSERT_EQ(OK, mDispatcher->start()); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | ASSERT_EQ(OK, mDispatcher->stop()); | 
|  | mFakePolicy.clear(); | 
|  | mDispatcher.clear(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Used for debugging when writing the test | 
|  | */ | 
|  | void dumpDispatcherState() { | 
|  | std::string dump; | 
|  | mDispatcher->dump(dump); | 
|  | std::stringstream ss(dump); | 
|  | std::string to; | 
|  |  | 
|  | while (std::getline(ss, to, '\n')) { | 
|  | ALOGE("%s", to.c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void setFocusedWindow(const sp<InputWindowHandle>& window, | 
|  | const sp<InputWindowHandle>& focusedWindow = nullptr) { | 
|  | FocusRequest request; | 
|  | request.token = window->getToken(); | 
|  | if (focusedWindow) { | 
|  | request.focusedToken = focusedWindow->getToken(); | 
|  | } | 
|  | request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | request.displayId = window->getInfo()->displayId; | 
|  | mDispatcher->setFocusedWindow(request); | 
|  | } | 
|  | }; | 
|  |  | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { | 
|  | KeyEvent event; | 
|  |  | 
|  | // Rejects undefined key actions. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, | 
|  | /*action*/ -1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, | 
|  | ARBITRARY_TIME); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject key events with undefined action."; | 
|  |  | 
|  | // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject key events with ACTION_MULTIPLE."; | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { | 
|  | MotionEvent event; | 
|  | PointerProperties pointerProperties[MAX_POINTERS + 1]; | 
|  | PointerCoords pointerCoords[MAX_POINTERS + 1]; | 
|  | for (int i = 0; i <= MAX_POINTERS; i++) { | 
|  | pointerProperties[i].clear(); | 
|  | pointerProperties[i].id = i; | 
|  | pointerCoords[i].clear(); | 
|  | } | 
|  |  | 
|  | // Some constants commonly used below | 
|  | constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; | 
|  | constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; | 
|  | constexpr int32_t metaState = AMETA_NONE; | 
|  | constexpr MotionClassification classification = MotionClassification::NONE; | 
|  |  | 
|  | ui::Transform identityTransform; | 
|  | // Rejects undefined motion actions. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with undefined action."; | 
|  |  | 
|  | // Rejects pointer down with invalid index. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, | 
|  | pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer down index too large."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, | 
|  | pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer down index too small."; | 
|  |  | 
|  | // Rejects pointer up with invalid index. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, | 
|  | pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer up index too large."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, | 
|  | pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer up index too small."; | 
|  |  | 
|  | // Rejects motion events with invalid number of pointers. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 0, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with 0 pointers."; | 
|  |  | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with more than MAX_POINTERS pointers."; | 
|  |  | 
|  | // Rejects motion events with invalid pointer ids. | 
|  | pointerProperties[0].id = -1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer ids less than 0."; | 
|  |  | 
|  | pointerProperties[0].id = MAX_POINTER_ID + 1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; | 
|  |  | 
|  | // Rejects motion events with duplicate pointer ids. | 
|  | pointerProperties[0].id = 1; | 
|  | pointerProperties[1].id = 1; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | 
|  | AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | 
|  | identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 2, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, | 
|  | InputEventInjectionSync::NONE, 0ms, 0)) | 
|  | << "Should reject motion events with duplicate pointer ids."; | 
|  | } | 
|  |  | 
|  | /* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */ | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) { | 
|  | constexpr nsecs_t eventTime = 20; | 
|  | NotifyConfigurationChangedArgs args(10 /*id*/, eventTime); | 
|  | mDispatcher->notifyConfigurationChanged(&args); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  |  | 
|  | mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) { | 
|  | NotifySwitchArgs args(10 /*id*/, 20 /*eventTime*/, 0 /*policyFlags*/, 1 /*switchValues*/, | 
|  | 2 /*switchMask*/); | 
|  | mDispatcher->notifySwitch(&args); | 
|  |  | 
|  | // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener | 
|  | args.policyFlags |= POLICY_FLAG_TRUSTED; | 
|  | mFakePolicy->assertNotifySwitchWasCalled(args); | 
|  | } | 
|  |  | 
|  | // --- InputDispatcherTest SetInputWindowTest --- | 
|  | static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms; | 
|  | static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 5s; | 
|  |  | 
|  | class FakeApplicationHandle : public InputApplicationHandle { | 
|  | public: | 
|  | FakeApplicationHandle() { | 
|  | mInfo.name = "Fake Application"; | 
|  | mInfo.token = new BBinder(); | 
|  | mInfo.dispatchingTimeoutMillis = | 
|  | std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count(); | 
|  | } | 
|  | virtual ~FakeApplicationHandle() {} | 
|  |  | 
|  | virtual bool updateInfo() override { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void setDispatchingTimeout(std::chrono::milliseconds timeout) { | 
|  | mInfo.dispatchingTimeoutMillis = timeout.count(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | class FakeInputReceiver { | 
|  | public: | 
|  | explicit FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel, const std::string name) | 
|  | : mName(name) { | 
|  | mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel)); | 
|  | } | 
|  |  | 
|  | InputEvent* consume() { | 
|  | InputEvent* event; | 
|  | std::optional<uint32_t> consumeSeq = receiveEvent(&event); | 
|  | if (!consumeSeq) { | 
|  | return nullptr; | 
|  | } | 
|  | finishEvent(*consumeSeq); | 
|  | return event; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Receive an event without acknowledging it. | 
|  | * Return the sequence number that could later be used to send finished signal. | 
|  | */ | 
|  | std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) { | 
|  | uint32_t consumeSeq; | 
|  | InputEvent* event; | 
|  |  | 
|  | std::chrono::time_point start = std::chrono::steady_clock::now(); | 
|  | status_t status = WOULD_BLOCK; | 
|  | while (status == WOULD_BLOCK) { | 
|  | status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, | 
|  | &event); | 
|  | std::chrono::duration elapsed = std::chrono::steady_clock::now() - start; | 
|  | if (elapsed > 100ms) { | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (status == WOULD_BLOCK) { | 
|  | // Just means there's no event available. | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | if (status != OK) { | 
|  | ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK."; | 
|  | return std::nullopt; | 
|  | } | 
|  | if (event == nullptr) { | 
|  | ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer"; | 
|  | return std::nullopt; | 
|  | } | 
|  | if (outEvent != nullptr) { | 
|  | *outEvent = event; | 
|  | } | 
|  | return consumeSeq; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * To be used together with "receiveEvent" to complete the consumption of an event. | 
|  | */ | 
|  | void finishEvent(uint32_t consumeSeq) { | 
|  | const status_t status = mConsumer->sendFinishedSignal(consumeSeq, true); | 
|  | ASSERT_EQ(OK, status) << mName.c_str() << ": consumer sendFinishedSignal should return OK."; | 
|  | } | 
|  |  | 
|  | void consumeEvent(int32_t expectedEventType, int32_t expectedAction, int32_t expectedDisplayId, | 
|  | int32_t expectedFlags) { | 
|  | InputEvent* event = consume(); | 
|  |  | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(expectedEventType, event->getType()) | 
|  | << mName.c_str() << " expected " << inputEventTypeToString(expectedEventType) | 
|  | << " event, got " << inputEventTypeToString(event->getType()) << " event"; | 
|  |  | 
|  | EXPECT_EQ(expectedDisplayId, event->getDisplayId()); | 
|  |  | 
|  | switch (expectedEventType) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event); | 
|  | EXPECT_EQ(expectedAction, keyEvent.getAction()); | 
|  | EXPECT_EQ(expectedFlags, keyEvent.getFlags()); | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); | 
|  | EXPECT_EQ(expectedAction, motionEvent.getAction()); | 
|  | EXPECT_EQ(expectedFlags, motionEvent.getFlags()); | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_FOCUS: { | 
|  | FAIL() << "Use 'consumeFocusEvent' for FOCUS events"; | 
|  | } | 
|  | default: { | 
|  | FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void consumeFocusEvent(bool hasFocus, bool inTouchMode) { | 
|  | InputEvent* event = consume(); | 
|  | ASSERT_NE(nullptr, event) << mName.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType()) | 
|  | << "Got " << inputEventTypeToString(event->getType()) | 
|  | << " event instead of FOCUS event"; | 
|  |  | 
|  | ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) | 
|  | << mName.c_str() << ": event displayId should always be NONE."; | 
|  |  | 
|  | FocusEvent* focusEvent = static_cast<FocusEvent*>(event); | 
|  | EXPECT_EQ(hasFocus, focusEvent->getHasFocus()); | 
|  | EXPECT_EQ(inTouchMode, focusEvent->getInTouchMode()); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { | 
|  | InputEvent* event = consume(); | 
|  | if (event == nullptr) { | 
|  | return; | 
|  | } | 
|  | if (event->getType() == AINPUT_EVENT_TYPE_KEY) { | 
|  | KeyEvent& keyEvent = static_cast<KeyEvent&>(*event); | 
|  | ADD_FAILURE() << "Received key event " | 
|  | << KeyEvent::actionToString(keyEvent.getAction()); | 
|  | } else if (event->getType() == AINPUT_EVENT_TYPE_MOTION) { | 
|  | MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); | 
|  | ADD_FAILURE() << "Received motion event " | 
|  | << MotionEvent::actionToString(motionEvent.getAction()); | 
|  | } else if (event->getType() == AINPUT_EVENT_TYPE_FOCUS) { | 
|  | FocusEvent& focusEvent = static_cast<FocusEvent&>(*event); | 
|  | ADD_FAILURE() << "Received focus event, hasFocus = " | 
|  | << (focusEvent.getHasFocus() ? "true" : "false"); | 
|  | } | 
|  | FAIL() << mName.c_str() | 
|  | << ": should not have received any events, so consume() should return NULL"; | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mConsumer->getChannel()->getConnectionToken(); } | 
|  |  | 
|  | protected: | 
|  | std::unique_ptr<InputConsumer> mConsumer; | 
|  | PreallocatedInputEventFactory mEventFactory; | 
|  |  | 
|  | std::string mName; | 
|  | }; | 
|  |  | 
|  | class FakeWindowHandle : public InputWindowHandle { | 
|  | public: | 
|  | static const int32_t WIDTH = 600; | 
|  | static const int32_t HEIGHT = 800; | 
|  |  | 
|  | FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle, | 
|  | const sp<InputDispatcher>& dispatcher, const std::string name, | 
|  | int32_t displayId, std::optional<sp<IBinder>> token = std::nullopt) | 
|  | : mName(name) { | 
|  | if (token == std::nullopt) { | 
|  | base::Result<std::unique_ptr<InputChannel>> channel = | 
|  | dispatcher->createInputChannel(name); | 
|  | token = (*channel)->getConnectionToken(); | 
|  | mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); | 
|  | } | 
|  |  | 
|  | inputApplicationHandle->updateInfo(); | 
|  | mInfo.applicationInfo = *inputApplicationHandle->getInfo(); | 
|  |  | 
|  | mInfo.token = *token; | 
|  | mInfo.id = sId++; | 
|  | mInfo.name = name; | 
|  | mInfo.type = InputWindowInfo::Type::APPLICATION; | 
|  | mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; | 
|  | mInfo.frameLeft = 0; | 
|  | mInfo.frameTop = 0; | 
|  | mInfo.frameRight = WIDTH; | 
|  | mInfo.frameBottom = HEIGHT; | 
|  | mInfo.transform.set(0, 0); | 
|  | mInfo.globalScaleFactor = 1.0; | 
|  | mInfo.touchableRegion.clear(); | 
|  | mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT)); | 
|  | mInfo.visible = true; | 
|  | mInfo.focusable = false; | 
|  | mInfo.hasWallpaper = false; | 
|  | mInfo.paused = false; | 
|  | mInfo.ownerPid = INJECTOR_PID; | 
|  | mInfo.ownerUid = INJECTOR_UID; | 
|  | mInfo.displayId = displayId; | 
|  | } | 
|  |  | 
|  | virtual bool updateInfo() { return true; } | 
|  |  | 
|  | void setFocusable(bool focusable) { mInfo.focusable = focusable; } | 
|  |  | 
|  | void setVisible(bool visible) { mInfo.visible = visible; } | 
|  |  | 
|  | void setDispatchingTimeout(std::chrono::nanoseconds timeout) { | 
|  | mInfo.dispatchingTimeout = timeout; | 
|  | } | 
|  |  | 
|  | void setPaused(bool paused) { mInfo.paused = paused; } | 
|  |  | 
|  | void setFrame(const Rect& frame) { | 
|  | mInfo.frameLeft = frame.left; | 
|  | mInfo.frameTop = frame.top; | 
|  | mInfo.frameRight = frame.right; | 
|  | mInfo.frameBottom = frame.bottom; | 
|  | mInfo.transform.set(frame.left, frame.top); | 
|  | mInfo.touchableRegion.clear(); | 
|  | mInfo.addTouchableRegion(frame); | 
|  | } | 
|  |  | 
|  | void setFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags = flags; } | 
|  |  | 
|  | void setInputFeatures(InputWindowInfo::Feature features) { mInfo.inputFeatures = features; } | 
|  |  | 
|  | void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) { | 
|  | mInfo.transform.set(dsdx, dtdx, dtdy, dsdy); | 
|  | } | 
|  |  | 
|  | void setWindowScale(float xScale, float yScale) { setWindowTransform(xScale, 0, 0, yScale); } | 
|  |  | 
|  | void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionPointerDown(int32_t pointerIdx, | 
|  | int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, int32_t expectedFlags = 0) { | 
|  | int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | int32_t action = AMOTION_EVENT_ACTION_POINTER_UP | 
|  | | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionOutside(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, | 
|  | int32_t expectedFlags = 0) { | 
|  | consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) | 
|  | << "Cannot consume events from a window with no receiver"; | 
|  | mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode); | 
|  | } | 
|  |  | 
|  | void consumeEvent(int32_t expectedEventType, int32_t expectedAction, int32_t expectedDisplayId, | 
|  | int32_t expectedFlags) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver"; | 
|  | mInputReceiver->consumeEvent(expectedEventType, expectedAction, expectedDisplayId, | 
|  | expectedFlags); | 
|  | } | 
|  |  | 
|  | std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) { | 
|  | if (mInputReceiver == nullptr) { | 
|  | ADD_FAILURE() << "Invalid receive event on window with no receiver"; | 
|  | return std::nullopt; | 
|  | } | 
|  | return mInputReceiver->receiveEvent(outEvent); | 
|  | } | 
|  |  | 
|  | void finishEvent(uint32_t sequenceNum) { | 
|  | ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; | 
|  | mInputReceiver->finishEvent(sequenceNum); | 
|  | } | 
|  |  | 
|  | InputEvent* consume() { | 
|  | if (mInputReceiver == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  | return mInputReceiver->consume(); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { | 
|  | if (mInputReceiver == nullptr && | 
|  | mInfo.inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL)) { | 
|  | return; // Can't receive events if the window does not have input channel | 
|  | } | 
|  | ASSERT_NE(nullptr, mInputReceiver) | 
|  | << "Window without InputReceiver must specify feature NO_INPUT_CHANNEL"; | 
|  | mInputReceiver->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mInfo.token; } | 
|  |  | 
|  | const std::string& getName() { return mName; } | 
|  |  | 
|  | private: | 
|  | const std::string mName; | 
|  | std::unique_ptr<FakeInputReceiver> mInputReceiver; | 
|  | static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger | 
|  | }; | 
|  |  | 
|  | std::atomic<int32_t> FakeWindowHandle::sId{1}; | 
|  |  | 
|  | static InputEventInjectionResult injectKey( | 
|  | const sp<InputDispatcher>& dispatcher, int32_t action, int32_t repeatCount, | 
|  | int32_t displayId = ADISPLAY_ID_NONE, | 
|  | InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT) { | 
|  | KeyEvent event; | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  |  | 
|  | // Define a valid key down event. | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | 
|  | INVALID_HMAC, action, /* flags */ 0, AKEYCODE_A, KEY_A, AMETA_NONE, | 
|  | repeatCount, currentTime, currentTime); | 
|  |  | 
|  | // Inject event until dispatch out. | 
|  | return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, syncMode, | 
|  | injectionTimeout, | 
|  | POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectKeyDown(const sp<InputDispatcher>& dispatcher, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectKeyUp(const sp<InputDispatcher>& dispatcher, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /* repeatCount */ 0, displayId); | 
|  | } | 
|  |  | 
|  | class PointerBuilder { | 
|  | public: | 
|  | PointerBuilder(int32_t id, int32_t toolType) { | 
|  | mProperties.clear(); | 
|  | mProperties.id = id; | 
|  | mProperties.toolType = toolType; | 
|  | mCoords.clear(); | 
|  | } | 
|  |  | 
|  | PointerBuilder& x(float x) { return axis(AMOTION_EVENT_AXIS_X, x); } | 
|  |  | 
|  | PointerBuilder& y(float y) { return axis(AMOTION_EVENT_AXIS_Y, y); } | 
|  |  | 
|  | PointerBuilder& axis(int32_t axis, float value) { | 
|  | mCoords.setAxisValue(axis, value); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | PointerProperties buildProperties() const { return mProperties; } | 
|  |  | 
|  | PointerCoords buildCoords() const { return mCoords; } | 
|  |  | 
|  | private: | 
|  | PointerProperties mProperties; | 
|  | PointerCoords mCoords; | 
|  | }; | 
|  |  | 
|  | class MotionEventBuilder { | 
|  | public: | 
|  | MotionEventBuilder(int32_t action, int32_t source) { | 
|  | mAction = action; | 
|  | mSource = source; | 
|  | mEventTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | } | 
|  |  | 
|  | MotionEventBuilder& eventTime(nsecs_t eventTime) { | 
|  | mEventTime = eventTime; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | MotionEventBuilder& displayId(int32_t displayId) { | 
|  | mDisplayId = displayId; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | MotionEventBuilder& actionButton(int32_t actionButton) { | 
|  | mActionButton = actionButton; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | MotionEventBuilder& buttonState(int32_t actionButton) { | 
|  | mActionButton = actionButton; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | MotionEventBuilder& rawXCursorPosition(float rawXCursorPosition) { | 
|  | mRawXCursorPosition = rawXCursorPosition; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | MotionEventBuilder& rawYCursorPosition(float rawYCursorPosition) { | 
|  | mRawYCursorPosition = rawYCursorPosition; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | MotionEventBuilder& pointer(PointerBuilder pointer) { | 
|  | mPointers.push_back(pointer); | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | MotionEvent build() { | 
|  | std::vector<PointerProperties> pointerProperties; | 
|  | std::vector<PointerCoords> pointerCoords; | 
|  | for (const PointerBuilder& pointer : mPointers) { | 
|  | pointerProperties.push_back(pointer.buildProperties()); | 
|  | pointerCoords.push_back(pointer.buildCoords()); | 
|  | } | 
|  |  | 
|  | // Set mouse cursor position for the most common cases to avoid boilerplate. | 
|  | if (mSource == AINPUT_SOURCE_MOUSE && | 
|  | !MotionEvent::isValidCursorPosition(mRawXCursorPosition, mRawYCursorPosition) && | 
|  | mPointers.size() == 1) { | 
|  | mRawXCursorPosition = pointerCoords[0].getX(); | 
|  | mRawYCursorPosition = pointerCoords[0].getY(); | 
|  | } | 
|  |  | 
|  | MotionEvent event; | 
|  | ui::Transform identityTransform; | 
|  | event.initialize(InputEvent::nextId(), DEVICE_ID, mSource, mDisplayId, INVALID_HMAC, | 
|  | mAction, mActionButton, /* flags */ 0, /* edgeFlags */ 0, AMETA_NONE, | 
|  | mButtonState, MotionClassification::NONE, identityTransform, | 
|  | /* xPrecision */ 0, /* yPrecision */ 0, mRawXCursorPosition, | 
|  | mRawYCursorPosition, mEventTime, mEventTime, mPointers.size(), | 
|  | pointerProperties.data(), pointerCoords.data()); | 
|  |  | 
|  | return event; | 
|  | } | 
|  |  | 
|  | private: | 
|  | int32_t mAction; | 
|  | int32_t mSource; | 
|  | nsecs_t mEventTime; | 
|  | int32_t mDisplayId{ADISPLAY_ID_DEFAULT}; | 
|  | int32_t mActionButton{0}; | 
|  | int32_t mButtonState{0}; | 
|  | float mRawXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; | 
|  | float mRawYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; | 
|  |  | 
|  | std::vector<PointerBuilder> mPointers; | 
|  | }; | 
|  |  | 
|  | static InputEventInjectionResult injectMotionEvent( | 
|  | const sp<InputDispatcher>& dispatcher, const MotionEvent& event, | 
|  | std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT) { | 
|  | return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, injectionMode, | 
|  | injectionTimeout, | 
|  | POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectMotionEvent( | 
|  | const sp<InputDispatcher>& dispatcher, int32_t action, int32_t source, int32_t displayId, | 
|  | const PointF& position, | 
|  | const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION}, | 
|  | std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | 
|  | InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, | 
|  | nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC)) { | 
|  | MotionEvent event = MotionEventBuilder(action, source) | 
|  | .displayId(displayId) | 
|  | .eventTime(eventTime) | 
|  | .rawXCursorPosition(cursorPosition.x) | 
|  | .rawYCursorPosition(cursorPosition.y) | 
|  | .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER) | 
|  | .x(position.x) | 
|  | .y(position.y)) | 
|  | .build(); | 
|  |  | 
|  | // Inject event until dispatch out. | 
|  | return injectMotionEvent(dispatcher, event); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectMotionDown(const sp<InputDispatcher>& dispatcher, | 
|  | int32_t source, int32_t displayId, | 
|  | const PointF& location = {100, 200}) { | 
|  | return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location); | 
|  | } | 
|  |  | 
|  | static InputEventInjectionResult injectMotionUp(const sp<InputDispatcher>& dispatcher, | 
|  | int32_t source, int32_t displayId, | 
|  | const PointF& location = {100, 200}) { | 
|  | return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location); | 
|  | } | 
|  |  | 
|  | static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid key event. | 
|  | NotifyKeyArgs args(/* id */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | 
|  | POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, AKEYCODE_A, KEY_A, | 
|  | AMETA_NONE, currentTime); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId, | 
|  | const std::vector<PointF>& points) { | 
|  | size_t pointerCount = points.size(); | 
|  | if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) { | 
|  | EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer"; | 
|  | } | 
|  |  | 
|  | PointerProperties pointerProperties[pointerCount]; | 
|  | PointerCoords pointerCoords[pointerCount]; | 
|  |  | 
|  | for (size_t i = 0; i < pointerCount; i++) { | 
|  | pointerProperties[i].clear(); | 
|  | pointerProperties[i].id = i; | 
|  | pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
|  |  | 
|  | pointerCoords[i].clear(); | 
|  | pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x); | 
|  | pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y); | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid motion event. | 
|  | NotifyMotionArgs args(/* id */ 0, currentTime, DEVICE_ID, source, displayId, | 
|  | POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0, | 
|  | AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, | 
|  | AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties, | 
|  | pointerCoords, /* xPrecision */ 0, /* yPrecision */ 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {}); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { | 
|  | return generateMotionArgs(action, source, displayId, {PointF{100, 200}}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Calling setInputWindows once with FLAG_NOT_TOUCH_MODAL should not cause any issues. | 
|  | * To ensure that window receives only events that were directly inside of it, add | 
|  | * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input | 
|  | * when finding touched windows. | 
|  | * This test serves as a sanity check for the next test, where setInputWindows is | 
|  | * called twice. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SetInputWindowOnce_SingleWindowTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  | window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Calling setInputWindows twice, with the same info, should not cause any issues. | 
|  | * To ensure that window receives only events that were directly inside of it, add | 
|  | * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input | 
|  | * when finding touched windows. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 100, 100)); | 
|  | window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {50, 50})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | // The foreground window should receive the first touch down event. | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Top window should receive the touch down event. Second window should not receive anything. | 
|  | windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowLeft = | 
|  | new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | windowLeft->setFrame(Rect(0, 0, 600, 800)); | 
|  | windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  | sp<FakeWindowHandle> windowRight = | 
|  | new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | windowRight->setFrame(Rect(600, 0, 1200, 800)); | 
|  | windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}}); | 
|  |  | 
|  | // Start cursor position in right window so that we can move the cursor to left window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(900) | 
|  | .y(400)) | 
|  | .build())); | 
|  | windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  | windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  |  | 
|  | // Move cursor into left window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  | windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  | windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  |  | 
|  | // Inject a series of mouse events for a mouse click | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Move mouse cursor back to right window | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(900) | 
|  | .y(400)) | 
|  | .build())); | 
|  | windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  | windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  | windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  | } | 
|  |  | 
|  | // This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected | 
|  | // directly in this test. | 
|  | TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFrame(Rect(0, 0, 1200, 800)); | 
|  | window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  |  | 
|  | // Inject a series of mouse events for a mouse click | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | 
|  | .buttonState(0) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | window->consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, | 
|  | MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT, | 
|  | AINPUT_SOURCE_MOUSE) | 
|  | .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) | 
|  | .x(300) | 
|  | .y(400)) | 
|  | .build())); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT, | 
|  | ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | sp<FakeWindowHandle> windowLeft = | 
|  | new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | windowLeft->setFrame(Rect(0, 0, 600, 800)); | 
|  | windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  | sp<FakeWindowHandle> windowRight = | 
|  | new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | windowRight->setFrame(Rect(600, 0, 1200, 800)); | 
|  | windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}}); | 
|  |  | 
|  | // Inject an event with coordinate in the area of right window, with mouse cursor in the area of | 
|  | // left window. This event should be dispatched to the left window. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, | 
|  | ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400})); | 
|  | windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowRight->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // When device reset happens, that key stream should be terminated with FLAG_CANCELED | 
|  | // on the app side. | 
|  | NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID); | 
|  | mDispatcher->notifyDeviceReset(&args); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, | 
|  | AKEY_EVENT_FLAG_CANCELED); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Window should receive motion down event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // When device reset happens, that motion stream should be terminated with ACTION_CANCEL | 
|  | // on the app side. | 
|  | NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID); | 
|  | mDispatcher->notifyDeviceReset(&args); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, ADISPLAY_ID_DEFAULT, | 
|  | 0 /*expectedFlags*/); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_OnePointer) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | // Create a couple of windows | 
|  | sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "Second Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); | 
|  |  | 
|  | // Send down to the first window | 
|  | NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&downMotionArgs); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); | 
|  | // The first window gets cancel and the second gets down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Send up event to the second window | 
|  | NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&upMotionArgs); | 
|  | // The first  window gets no events and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointerNoSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | PointF touchPoint = {10, 10}; | 
|  |  | 
|  | // Create a couple of windows | 
|  | sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "Second Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); | 
|  |  | 
|  | // Send down to the first window | 
|  | NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint}); | 
|  | mDispatcher->notifyMotion(&downMotionArgs); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send pointer down to the first window | 
|  | NotifyMotionArgs pointerDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}); | 
|  | mDispatcher->notifyMotion(&pointerDownMotionArgs); | 
|  | // Only the first window should get the pointer down event | 
|  | firstWindow->consumeMotionPointerDown(1); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); | 
|  | // The first window gets cancel and the second gets down and pointer down | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionDown(); | 
|  | secondWindow->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Send pointer up to the second window | 
|  | NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}); | 
|  | mDispatcher->notifyMotion(&pointerUpMotionArgs); | 
|  | // The first window gets nothing and the second gets pointer up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionPointerUp(1); | 
|  |  | 
|  | // Send up event to the second window | 
|  | NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&upMotionArgs); | 
|  | // The first window gets nothing and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  |  | 
|  | // Create a non touch modal window that supports split touch | 
|  | sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "First Window", ADISPLAY_ID_DEFAULT); | 
|  | firstWindow->setFrame(Rect(0, 0, 600, 400)); | 
|  | firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::Flag::SPLIT_TOUCH); | 
|  |  | 
|  | // Create a non touch modal window that supports split touch | 
|  | sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher, | 
|  | "Second Window", ADISPLAY_ID_DEFAULT); | 
|  | secondWindow->setFrame(Rect(0, 400, 600, 800)); | 
|  | secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::Flag::SPLIT_TOUCH); | 
|  |  | 
|  | // Add the windows to the dispatcher | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); | 
|  |  | 
|  | PointF pointInFirst = {300, 200}; | 
|  | PointF pointInSecond = {300, 600}; | 
|  |  | 
|  | // Send down to the first window | 
|  | NotifyMotionArgs firstDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst}); | 
|  | mDispatcher->notifyMotion(&firstDownMotionArgs); | 
|  | // Only the first window should get the down event | 
|  | firstWindow->consumeMotionDown(); | 
|  | secondWindow->assertNoEvents(); | 
|  |  | 
|  | // Send down to the second window | 
|  | NotifyMotionArgs secondDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond}); | 
|  | mDispatcher->notifyMotion(&secondDownMotionArgs); | 
|  | // The first window gets a move and the second a down | 
|  | firstWindow->consumeMotionMove(); | 
|  | secondWindow->consumeMotionDown(); | 
|  |  | 
|  | // Transfer touch focus to the second window | 
|  | mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); | 
|  | // The first window gets cancel and the new gets pointer down (it already saw down) | 
|  | firstWindow->consumeMotionCancel(); | 
|  | secondWindow->consumeMotionPointerDown(1); | 
|  |  | 
|  | // Send pointer up to the second window | 
|  | NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | 
|  | | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond}); | 
|  | mDispatcher->notifyMotion(&pointerUpMotionArgs); | 
|  | // The first window gets nothing and the second gets pointer up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionPointerUp(1); | 
|  |  | 
|  | // Send up event to the second window | 
|  | NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&upMotionArgs); | 
|  | // The first window gets nothing and the second gets up | 
|  | firstWindow->assertNoEvents(); | 
|  | secondWindow->consumeMotionUp(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | mDispatcher->waitForIdle(); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If a window is touchable, but does not have focus, it should receive motion events, but not keys | 
|  | TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | // Send key | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | // Send motion | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Window should receive only the motion event | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | window->assertNoEvents(); // Key event or focus event will not be received | 
|  | } | 
|  |  | 
|  | class FakeMonitorReceiver { | 
|  | public: | 
|  | FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name, | 
|  | int32_t displayId, bool isGestureMonitor = false) { | 
|  | base::Result<std::unique_ptr<InputChannel>> channel = | 
|  | dispatcher->createInputMonitor(displayId, isGestureMonitor, name); | 
|  | mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); | 
|  | } | 
|  |  | 
|  | sp<IBinder> getToken() { return mInputReceiver->getToken(); } | 
|  |  | 
|  | void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | std::optional<int32_t> receiveEvent() { return mInputReceiver->receiveEvent(); } | 
|  |  | 
|  | void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); } | 
|  |  | 
|  | void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { | 
|  | mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, | 
|  | expectedDisplayId, expectedFlags); | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { mInputReceiver->assertNoEvents(); } | 
|  |  | 
|  | private: | 
|  | std::unique_ptr<FakeInputReceiver> mInputReceiver; | 
|  | }; | 
|  |  | 
|  | // Tests for gesture monitors | 
|  | TEST_F(InputDispatcherTest, GestureMonitor_ReceivesMotionEvents) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, GestureMonitor_DoesNotReceiveKeyEvents) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, GestureMonitor_CanPilferAfterWindowIsRemovedMidStream) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | window->releaseChannel(); | 
|  |  | 
|  | mDispatcher->pilferPointers(monitor.getToken()); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, UnresponsiveGestureMonitor_GetsAnr) { | 
|  | FakeMonitorReceiver monitor = | 
|  | FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); | 
|  | std::optional<uint32_t> consumeSeq = monitor.receiveEvent(); | 
|  | ASSERT_TRUE(consumeSeq); | 
|  |  | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(DISPATCHING_TIMEOUT, | 
|  | monitor.getToken()); | 
|  | monitor.finishEvent(*consumeSeq); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(monitor.getToken()); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, TestMoveEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | // Window should receive motion down event. | 
|  | window->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | motionArgs.action = AMOTION_EVENT_ACTION_MOVE; | 
|  | motionArgs.id += 1; | 
|  | motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, | 
|  | motionArgs.pointerCoords[0].getX() - 10); | 
|  |  | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT, | 
|  | 0 /*expectedFlags*/); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to | 
|  | * the device default right away. In the test scenario, we check both the default value, | 
|  | * and the action of enabling / disabling. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | SCOPED_TRACE("Check default value of touch mode"); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Remove the window to trigger focus loss"); | 
|  | window->setFocusable(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Disable touch mode"); | 
|  | mDispatcher->setInTouchMode(false); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Remove the window to trigger focus loss"); | 
|  | window->setFocusable(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/); | 
|  |  | 
|  | SCOPED_TRACE("Enable touch mode again"); | 
|  | mDispatcher->setInTouchMode(true); | 
|  | window->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  | window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | window->setFocusable(true); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); | 
|  |  | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | InputEvent* event = window->consume(); | 
|  | ASSERT_NE(event, nullptr); | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | 
|  | ASSERT_NE(verified, nullptr); | 
|  | ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY); | 
|  |  | 
|  | ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos); | 
|  | ASSERT_EQ(keyArgs.deviceId, verified->deviceId); | 
|  | ASSERT_EQ(keyArgs.source, verified->source); | 
|  | ASSERT_EQ(keyArgs.displayId, verified->displayId); | 
|  |  | 
|  | const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified); | 
|  |  | 
|  | ASSERT_EQ(keyArgs.action, verifiedKey.action); | 
|  | ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos); | 
|  | ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags); | 
|  | ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode); | 
|  | ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode); | 
|  | ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState); | 
|  | ASSERT_EQ(0, verifiedKey.repeatCount); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | InputEvent* event = window->consume(); | 
|  | ASSERT_NE(event, nullptr); | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | 
|  | ASSERT_NE(verified, nullptr); | 
|  | ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION); | 
|  |  | 
|  | EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos); | 
|  | EXPECT_EQ(motionArgs.deviceId, verified->deviceId); | 
|  | EXPECT_EQ(motionArgs.source, verified->source); | 
|  | EXPECT_EQ(motionArgs.displayId, verified->displayId); | 
|  |  | 
|  | const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified); | 
|  |  | 
|  | EXPECT_EQ(motionArgs.pointerCoords[0].getX(), verifiedMotion.rawX); | 
|  | EXPECT_EQ(motionArgs.pointerCoords[0].getY(), verifiedMotion.rawY); | 
|  | EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked); | 
|  | EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos); | 
|  | EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags); | 
|  | EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState); | 
|  | EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure that separate calls to sign the same data are generating the same key. | 
|  | * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance | 
|  | * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky | 
|  | * tests. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, GeneratedHmac_IsConsistent) { | 
|  | KeyEvent event = getTestKeyEvent(); | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | 
|  |  | 
|  | std::array<uint8_t, 32> hmac1 = mDispatcher->sign(verifiedEvent); | 
|  | std::array<uint8_t, 32> hmac2 = mDispatcher->sign(verifiedEvent); | 
|  | ASSERT_EQ(hmac1, hmac2); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure that changes in VerifiedKeyEvent produce a different hmac. | 
|  | */ | 
|  | TEST_F(InputDispatcherTest, GeneratedHmac_ChangesWhenFieldsChange) { | 
|  | KeyEvent event = getTestKeyEvent(); | 
|  | VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | 
|  | std::array<uint8_t, 32> initialHmac = mDispatcher->sign(verifiedEvent); | 
|  |  | 
|  | verifiedEvent.deviceId += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.source += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.eventTimeNanos += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.displayId += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.action += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.downTimeNanos += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.flags += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.keyCode += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.scanCode += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.metaState += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  |  | 
|  | verifiedEvent.repeatCount += 1; | 
|  | ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = | 
|  | new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = | 
|  | new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // Top window is also focusable but is not granted focus. | 
|  | windowTop->setFocusable(true); | 
|  | windowSecond->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  | setFocusedWindow(windowSecond); | 
|  |  | 
|  | windowSecond->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Focused window should receive event. | 
|  | windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | windowTop->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | // Release channel for window is no longer valid. | 
|  | window->releaseChannel(); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | // Test inject a key down, should timeout. | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  |  | 
|  | // window channel is invalid, so it should not receive any input event. | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // Window is not focusable. | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  | setFocusedWindow(window); | 
|  |  | 
|  | // Test inject a key down, should timeout. | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  |  | 
|  | // window is invalid, so it should not receive any input event. | 
|  | window->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = | 
|  | new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = | 
|  | new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | windowTop->setFocusable(true); | 
|  | windowSecond->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  | setFocusedWindow(windowTop); | 
|  | windowTop->consumeFocusEvent(true); | 
|  |  | 
|  | setFocusedWindow(windowSecond, windowTop); | 
|  | windowSecond->consumeFocusEvent(true); | 
|  | windowTop->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  |  | 
|  | // Focused window should receive event. | 
|  | windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestFocusTokenNotFocused) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> windowTop = | 
|  | new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = | 
|  | new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | windowTop->setFocusable(true); | 
|  | windowSecond->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); | 
|  | setFocusedWindow(windowSecond, windowTop); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  |  | 
|  | // Event should be dropped. | 
|  | windowTop->assertNoEvents(); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) { | 
|  | std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | 
|  | sp<FakeWindowHandle> window = | 
|  | new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> previousFocusedWindow = | 
|  | new FakeWindowHandle(application, mDispatcher, "previousFocusedWindow", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | window->setFocusable(true); | 
|  | previousFocusedWindow->setFocusable(true); | 
|  | window->setVisible(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, previousFocusedWindow}}}); | 
|  | setFocusedWindow(previousFocusedWindow); | 
|  | previousFocusedWindow->consumeFocusEvent(true); | 
|  |  | 
|  | // Requesting focus on invisible window takes focus from currently focused window. | 
|  | setFocusedWindow(window); | 
|  | previousFocusedWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Injected key goes to pending queue. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, | 
|  | ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); | 
|  |  | 
|  | // Window does not get focus event or key down. | 
|  | window->assertNoEvents(); | 
|  |  | 
|  | // Window becomes visible. | 
|  | window->setVisible(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); | 
|  |  | 
|  | // Window receives focus event. | 
|  | window->consumeFocusEvent(true); | 
|  | // Focused window receives key down. | 
|  | window->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | class InputDispatcherKeyRepeatTest : public InputDispatcherTest { | 
|  | protected: | 
|  | static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms | 
|  | static constexpr nsecs_t KEY_REPEAT_DELAY = 40 * 1000000;   // 40 ms | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> mApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | mFakePolicy = new FakeInputDispatcherPolicy(); | 
|  | mFakePolicy->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY); | 
|  | mDispatcher = new InputDispatcher(mFakePolicy); | 
|  | mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); | 
|  | ASSERT_EQ(OK, mDispatcher->start()); | 
|  |  | 
|  | setUpWindow(); | 
|  | } | 
|  |  | 
|  | void setUpWindow() { | 
|  | mApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = new FakeWindowHandle(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  | setFocusedWindow(mWindow); | 
|  | mWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | void sendAndConsumeKeyDown(int32_t deviceId) { | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); | 
|  | keyArgs.deviceId = deviceId; | 
|  | keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | void expectKeyRepeatOnce(int32_t repeatCount) { | 
|  | SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount)); | 
|  | InputEvent* repeatEvent = mWindow->consume(); | 
|  | ASSERT_NE(nullptr, repeatEvent); | 
|  |  | 
|  | uint32_t eventType = repeatEvent->getType(); | 
|  | ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, eventType); | 
|  |  | 
|  | KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent); | 
|  | uint32_t eventAction = repeatKeyEvent->getAction(); | 
|  | EXPECT_EQ(AKEY_EVENT_ACTION_DOWN, eventAction); | 
|  | EXPECT_EQ(repeatCount, repeatKeyEvent->getRepeatCount()); | 
|  | } | 
|  |  | 
|  | void sendAndConsumeKeyUp(int32_t deviceId) { | 
|  | NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT); | 
|  | keyArgs.deviceId = deviceId; | 
|  | keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | // Window should receive key down event. | 
|  | mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, | 
|  | 0 /*expectedFlags*/); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) { | 
|  | sendAndConsumeKeyDown(1 /* deviceId */); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | expectKeyRepeatOnce(repeatCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) { | 
|  | sendAndConsumeKeyDown(1 /* deviceId */); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | expectKeyRepeatOnce(repeatCount); | 
|  | } | 
|  | sendAndConsumeKeyDown(2 /* deviceId */); | 
|  | /* repeatCount will start from 1 for deviceId 2 */ | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | expectKeyRepeatOnce(repeatCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) { | 
|  | sendAndConsumeKeyDown(1 /* deviceId */); | 
|  | expectKeyRepeatOnce(1 /*repeatCount*/); | 
|  | sendAndConsumeKeyUp(1 /* deviceId */); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) { | 
|  | sendAndConsumeKeyDown(1 /* deviceId */); | 
|  | expectKeyRepeatOnce(1 /*repeatCount*/); | 
|  | sendAndConsumeKeyDown(2 /* deviceId */); | 
|  | expectKeyRepeatOnce(1 /*repeatCount*/); | 
|  | // Stale key up from device 1. | 
|  | sendAndConsumeKeyUp(1 /* deviceId */); | 
|  | // Device 2 is still down, keep repeating | 
|  | expectKeyRepeatOnce(2 /*repeatCount*/); | 
|  | expectKeyRepeatOnce(3 /*repeatCount*/); | 
|  | // Device 2 key up | 
|  | sendAndConsumeKeyUp(2 /* deviceId */); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) { | 
|  | sendAndConsumeKeyDown(1 /* deviceId */); | 
|  | expectKeyRepeatOnce(1 /*repeatCount*/); | 
|  | sendAndConsumeKeyDown(2 /* deviceId */); | 
|  | expectKeyRepeatOnce(1 /*repeatCount*/); | 
|  | // Device 2 which holds the key repeating goes up, expect the repeating to stop. | 
|  | sendAndConsumeKeyUp(2 /* deviceId */); | 
|  | // Device 1 still holds key down, but the repeating was already stopped | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) { | 
|  | sendAndConsumeKeyDown(1 /* deviceId */); | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | InputEvent* repeatEvent = mWindow->consume(); | 
|  | ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; | 
|  | EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER, | 
|  | IdGenerator::getSource(repeatEvent->getId())); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) { | 
|  | sendAndConsumeKeyDown(1 /* deviceId */); | 
|  |  | 
|  | std::unordered_set<int32_t> idSet; | 
|  | for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | 
|  | InputEvent* repeatEvent = mWindow->consume(); | 
|  | ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; | 
|  | int32_t id = repeatEvent->getId(); | 
|  | EXPECT_EQ(idSet.end(), idSet.find(id)); | 
|  | idSet.insert(id); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Test InputDispatcher for MultiDisplay */ | 
|  | class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { | 
|  | public: | 
|  | static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | application1 = std::make_shared<FakeApplicationHandle>(); | 
|  | windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focus window for primary display, but focused display would be second one. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); | 
|  | windowInPrimary->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary}}}); | 
|  | setFocusedWindow(windowInPrimary); | 
|  | windowInPrimary->consumeFocusEvent(true); | 
|  |  | 
|  | application2 = std::make_shared<FakeApplicationHandle>(); | 
|  | windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2", | 
|  | SECOND_DISPLAY_ID); | 
|  | // Set focus to second display window. | 
|  | // Set focus display to second one. | 
|  | mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | 
|  | // Set focus window for second display. | 
|  | mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); | 
|  | windowInSecondary->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}}); | 
|  | setFocusedWindow(windowInSecondary); | 
|  | windowInSecondary->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | application1.reset(); | 
|  | windowInPrimary.clear(); | 
|  | application2.reset(); | 
|  | windowInSecondary.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> application1; | 
|  | sp<FakeWindowHandle> windowInPrimary; | 
|  | std::shared_ptr<FakeApplicationHandle> application2; | 
|  | sp<FakeWindowHandle> windowInSecondary; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { | 
|  | // Test inject a key down with display id specified. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test inject a key down without display id specified. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  |  | 
|  | // Remove all windows in secondary display. | 
|  | mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}}); | 
|  |  | 
|  | // Old focus should receive a cancel event. | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE, | 
|  | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | // Test inject a key down, should timeout because of no target window. | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeFocusEvent(false); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Test per-display input monitors for motion event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { | 
|  | FakeMonitorReceiver monitorInPrimary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | FakeMonitorReceiver monitorInSecondary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | monitorInSecondary.assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | 
|  | monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a non-pointer motion event. | 
|  | // If specific a display, it will dispatch to the focused window of particular display, | 
|  | // or it will dispatch to the focused window of focused display. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE); | 
|  | monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | // Test per-display input monitors for key event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { | 
|  | //Input monitor per display. | 
|  | FakeMonitorReceiver monitorInPrimary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | FakeMonitorReceiver monitorInSecondary = | 
|  | FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a key down. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary.assertNoEvents(); | 
|  | windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) { | 
|  | sp<FakeWindowHandle> secondWindowInPrimary = | 
|  | new FakeWindowHandle(application1, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); | 
|  | secondWindowInPrimary->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary, secondWindowInPrimary}}}); | 
|  | setFocusedWindow(secondWindowInPrimary); | 
|  | windowInPrimary->consumeFocusEvent(false); | 
|  | secondWindowInPrimary->consumeFocusEvent(true); | 
|  |  | 
|  | // Test inject a key down. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | secondWindowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | class InputFilterTest : public InputDispatcherTest { | 
|  | protected: | 
|  | static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
|  |  | 
|  | void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) { | 
|  | NotifyMotionArgs motionArgs; | 
|  |  | 
|  | motionArgs = generateMotionArgs( | 
|  | AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | motionArgs = generateMotionArgs( | 
|  | AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | if (expectToBeFiltered) { | 
|  | mFakePolicy->assertFilterInputEventWasCalled(motionArgs); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void testNotifyKey(bool expectToBeFiltered) { | 
|  | NotifyKeyArgs keyArgs; | 
|  |  | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  |  | 
|  | if (expectToBeFiltered) { | 
|  | mFakePolicy->assertFilterInputEventWasCalled(keyArgs); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Test InputFilter for MotionEvent | 
|  | TEST_F(InputFilterTest, MotionEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if touch events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Test touch on both primary and second display, and check if both events are filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Test touch on both primary and second display, and check if both events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
|  | } | 
|  |  | 
|  | // Test InputFilter for KeyEvent | 
|  | TEST_F(InputFilterTest, KeyEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if key event aren't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Send a key event, and check if it is filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Send a key event, and check if it isn't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ false); | 
|  | } | 
|  |  | 
|  | class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | mUnfocusedWindow = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  | // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this | 
|  | // window. | 
|  | mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | mFocusedWindow = | 
|  | new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); | 
|  | mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); | 
|  | mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mFocusedWindow->setFocusable(true); | 
|  |  | 
|  | // Expect one focus window exist in display. | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); | 
|  | setFocusedWindow(mFocusedWindow); | 
|  | mFocusedWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | mUnfocusedWindow.clear(); | 
|  | mFocusedWindow.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeWindowHandle> mUnfocusedWindow; | 
|  | sp<FakeWindowHandle> mFocusedWindow; | 
|  | static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60}; | 
|  | }; | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received | 
|  | // the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {20, 20})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mUnfocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action | 
|  | // DOWN on the window that doesn't have focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, {20, 20})) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't | 
|  | // have focus. Ensure no window received the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that already has focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, | 
|  | OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_TOUCH_POINT)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertOnPointerDownWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // These tests ensures we can send touch events to a single client when there are multiple input | 
|  | // windows that point to the same client token. | 
|  | class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | std::shared_ptr<FakeApplicationHandle> application = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow1 = new FakeWindowHandle(application, mDispatcher, "Fake Window 1", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | // Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window. | 
|  | // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows. | 
|  | mWindow1->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::Flag::SPLIT_TOUCH); | 
|  | mWindow1->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2", | 
|  | ADISPLAY_ID_DEFAULT, mWindow1->getToken()); | 
|  | mWindow2->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::Flag::SPLIT_TOUCH); | 
|  | mWindow2->setFrame(Rect(100, 100, 200, 200)); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}}); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeWindowHandle> mWindow1; | 
|  | sp<FakeWindowHandle> mWindow2; | 
|  |  | 
|  | // Helper function to convert the point from screen coordinates into the window's space | 
|  | static PointF getPointInWindow(const InputWindowInfo* windowInfo, const PointF& point) { | 
|  | vec2 vals = windowInfo->transform.transform(point.x, point.y); | 
|  | return {vals.x, vals.y}; | 
|  | } | 
|  |  | 
|  | void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction, | 
|  | const std::vector<PointF>& points) { | 
|  | const std::string name = window->getName(); | 
|  | InputEvent* event = window->consume(); | 
|  |  | 
|  | ASSERT_NE(nullptr, event) << name.c_str() | 
|  | << ": consumer should have returned non-NULL event."; | 
|  |  | 
|  | ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType()) | 
|  | << name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION) | 
|  | << " event, got " << inputEventTypeToString(event->getType()) << " event"; | 
|  |  | 
|  | const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); | 
|  | EXPECT_EQ(expectedAction, motionEvent.getAction()); | 
|  |  | 
|  | for (size_t i = 0; i < points.size(); i++) { | 
|  | float expectedX = points[i].x; | 
|  | float expectedY = points[i].y; | 
|  |  | 
|  | EXPECT_EQ(expectedX, motionEvent.getX(i)) | 
|  | << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str() | 
|  | << ", got " << motionEvent.getX(i); | 
|  | EXPECT_EQ(expectedY, motionEvent.getY(i)) | 
|  | << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str() | 
|  | << ", got " << motionEvent.getY(i); | 
|  | } | 
|  | } | 
|  |  | 
|  | void touchAndAssertPositions(int32_t action, std::vector<PointF> touchedPoints, | 
|  | std::vector<PointF> expectedPoints) { | 
|  | NotifyMotionArgs motionArgs = generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, touchedPoints); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // Always consume from window1 since it's the window that has the InputReceiver | 
|  | consumeMotionEvent(mWindow1, action, expectedPoints); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) { | 
|  | // Touch Window 1 | 
|  | PointF touchedPoint = {10, 10}; | 
|  | PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Release touch on Window 1 | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoint = {150, 150}; | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentTransform) { | 
|  | // Set scale value for window2 | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | PointF touchedPoint = {10, 10}; | 
|  | PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | // Release touch on Window 1 | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Touch Window 2 | 
|  | touchedPoint = {150, 150}; | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | 
|  |  | 
|  | // Update the transform so rotation is set | 
|  | mWindow2->setWindowTransform(0, -1, 1, 0); | 
|  | expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentTransform) { | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | int32_t actionPointerDown = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchedPoints.push_back(PointF{150, 150}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  | touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Release Window 2 | 
|  | int32_t actionPointerUp = | 
|  | AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints); | 
|  | expectedPoints.pop_back(); | 
|  |  | 
|  | // Update the transform so rotation is set for Window 2 | 
|  | mWindow2->setWindowTransform(0, -1, 1, 0); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  | touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentTransform) { | 
|  | mWindow2->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | int32_t actionPointerDown = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchedPoints.push_back(PointF{150, 150}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  |  | 
|  | touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Release Window 2 | 
|  | int32_t actionPointerUp = | 
|  | AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints); | 
|  | expectedPoints.pop_back(); | 
|  |  | 
|  | // Touch Window 2 | 
|  | mWindow2->setWindowTransform(0, -1, 1, 0); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  | touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) { | 
|  | mWindow1->setWindowScale(0.5f, 0.5f); | 
|  |  | 
|  | // Touch Window 1 | 
|  | std::vector<PointF> touchedPoints = {PointF{10, 10}}; | 
|  | std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Touch Window 2 | 
|  | int32_t actionPointerDown = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  | touchedPoints.push_back(PointF{150, 150}); | 
|  | expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | 
|  |  | 
|  | touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); | 
|  |  | 
|  | // Move both windows | 
|  | touchedPoints = {{20, 20}, {175, 175}}; | 
|  | expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | 
|  | getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | 
|  |  | 
|  | touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | 
|  | } | 
|  |  | 
|  | class InputDispatcherSingleWindowAnr : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | mApplication = std::make_shared<FakeApplicationHandle>(); | 
|  | mApplication->setDispatchingTimeout(20ms); | 
|  | mWindow = | 
|  | new FakeWindowHandle(mApplication, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  | mWindow->setDispatchingTimeout(30ms); | 
|  | mWindow->setFocusable(true); | 
|  | // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this | 
|  | // window. | 
|  | mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  | setFocusedWindow(mWindow); | 
|  | mWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  | mWindow.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApplication; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | static constexpr PointF WINDOW_LOCATION = {20, 20}; | 
|  |  | 
|  | void tapOnWindow() { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Send a tap and respond, which should not cause an ANR. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) { | 
|  | tapOnWindow(); | 
|  | mWindow->consumeMotionDown(); | 
|  | mWindow->consumeMotionUp(); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Send a regular key and respond, which should not cause an ANR. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)); | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherSingleWindowAnr, WhenFocusedApplicationChanges_NoAnr) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | InputEventInjectionResult result = | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | 
|  | // Key will not go to window because we have no focused window. | 
|  | // The 'no focused window' ANR timer should start instead. | 
|  |  | 
|  | // Now, the focused application goes away. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, nullptr); | 
|  | // The key should get dropped and there should be no ANR. | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Send an event to the app and have the app not respond right away. | 
|  | // When ANR is raised, policy will tell the dispatcher to cancel the events for that window. | 
|  | // So InputDispatcher will enqueue ACTION_CANCEL event as well. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  |  | 
|  | std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN | 
|  | ASSERT_TRUE(sequenceNum); | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mWindow->getToken()); | 
|  |  | 
|  | mWindow->finishEvent(*sequenceNum); | 
|  | mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, | 
|  | ADISPLAY_ID_DEFAULT, 0 /*flags*/); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mWindow->getToken()); | 
|  | } | 
|  |  | 
|  | // Send a key to the app and have the app not respond right away. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) { | 
|  | // Inject a key, and don't respond - expect that ANR is called. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)); | 
|  | std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(sequenceNum); | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mWindow->getToken()); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | } | 
|  |  | 
|  | // We have a focused application, but no focused window | 
|  | TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // taps on the window work as normal | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  | ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | // Once a focused event arrives, we get an ANR for this application | 
|  | // We specify the injection timeout to be smaller than the application timeout, to ensure that | 
|  | // injection times out (instead of failing). | 
|  | const InputEventInjectionResult result = | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 10ms); | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | 
|  | const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | } | 
|  |  | 
|  | // We have a focused application, but no focused window | 
|  | // Make sure that we don't notify policy twice about the same ANR. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Once a focused event arrives, we get an ANR for this application | 
|  | // We specify the injection timeout to be smaller than the application timeout, to ensure that | 
|  | // injection times out (instead of failing). | 
|  | const InputEventInjectionResult result = | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 10ms); | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | 
|  | const std::chrono::duration appTimeout = | 
|  | mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(appTimeout, mApplication); | 
|  |  | 
|  | std::this_thread::sleep_for(appTimeout); | 
|  | // ANR should not be raised again. It is up to policy to do that if it desires. | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | // If we now get a focused window, the ANR should stop, but the policy handles that via | 
|  | // 'notifyFocusChanged' callback. This is implemented in the policy so we can't test it here. | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | } | 
|  |  | 
|  | // We have a focused application, but no focused window | 
|  | TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) { | 
|  | mWindow->setFocusable(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Once a focused event arrives, we get an ANR for this application | 
|  | const InputEventInjectionResult result = | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 10ms); | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | 
|  |  | 
|  | const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); | 
|  |  | 
|  | // Future focused events get dropped right away | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(mDispatcher)); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure that the implementation is valid. Since we are using multiset to keep track of the | 
|  | * ANR timeouts, we are allowing entries with identical timestamps in the same connection. | 
|  | * If we process 1 of the events, but ANR on the second event with the same timestamp, | 
|  | * the ANR mechanism should still work. | 
|  | * | 
|  | * In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the | 
|  | * DOWN event, while not responding on the second one. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, | 
|  | {AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION}, | 
|  | 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); | 
|  |  | 
|  | // Now send ACTION_UP, with identical timestamp | 
|  | injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, | 
|  | {AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION}, | 
|  | 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); | 
|  |  | 
|  | // We have now sent down and up. Let's consume first event and then ANR on the second. | 
|  | mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mWindow->getToken()); | 
|  | } | 
|  |  | 
|  | // If an app is not responding to a key event, gesture monitors should continue to receive | 
|  | // new motion events | 
|  | TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnKey) { | 
|  | FakeMonitorReceiver monitor = | 
|  | FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)); | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher, ADISPLAY_ID_DEFAULT)); | 
|  |  | 
|  | // Stuck on the ACTION_UP | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mWindow->getToken()); | 
|  |  | 
|  | // New tap will go to the gesture monitor, but not to the window | 
|  | tapOnWindow(); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mWindow->getToken()); | 
|  | mWindow->assertNoEvents(); | 
|  | monitor.assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If an app is not responding to a motion event, gesture monitors should continue to receive | 
|  | // new motion events | 
|  | TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnMotion) { | 
|  | FakeMonitorReceiver monitor = | 
|  | FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT, | 
|  | true /*isGestureMonitor*/); | 
|  |  | 
|  | tapOnWindow(); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->consumeMotionDown(); | 
|  | // Stuck on the ACTION_UP | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mWindow->getToken()); | 
|  |  | 
|  | // New tap will go to the gesture monitor, but not to the window | 
|  | tapOnWindow(); | 
|  | monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); | 
|  | monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mWindow->getToken()); | 
|  | mWindow->assertNoEvents(); | 
|  | monitor.assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If a window is unresponsive, then you get anr. if the window later catches up and starts to | 
|  | // process events, you don't get an anr. When the window later becomes unresponsive again, you | 
|  | // get an ANR again. | 
|  | // 1. tap -> block on ACTION_UP -> receive ANR | 
|  | // 2. consume all pending events (= queue becomes healthy again) | 
|  | // 3. tap again -> block on ACTION_UP again -> receive ANR second time | 
|  | TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) { | 
|  | tapOnWindow(); | 
|  |  | 
|  | mWindow->consumeMotionDown(); | 
|  | // Block on ACTION_UP | 
|  | const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mWindow->getToken()); | 
|  | mWindow->consumeMotionUp(); // Now the connection should be healthy again | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mWindow->getToken()); | 
|  | mWindow->assertNoEvents(); | 
|  |  | 
|  | tapOnWindow(); | 
|  | mWindow->consumeMotionDown(); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mWindow->getToken()); | 
|  | mWindow->consumeMotionUp(); | 
|  |  | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mWindow->getToken()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // If a connection remains unresponsive for a while, make sure policy is only notified once about | 
|  | // it. | 
|  | TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | WINDOW_LOCATION)); | 
|  |  | 
|  | const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(windowTimeout, mWindow->getToken()); | 
|  | std::this_thread::sleep_for(windowTimeout); | 
|  | // 'notifyConnectionUnresponsive' should only be called once per connection | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL | 
|  | mWindow->consumeMotionDown(); | 
|  | mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, | 
|  | ADISPLAY_ID_DEFAULT, 0 /*flags*/); | 
|  | mWindow->assertNoEvents(); | 
|  | mDispatcher->waitForIdle(); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mWindow->getToken()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window is processing a motion event, and then a key event comes in, the key event should | 
|  | * not to to the focused window until the motion is processed. | 
|  | * | 
|  | * Warning!!! | 
|  | * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT | 
|  | * and the injection timeout that we specify when injecting the key. | 
|  | * We must have the injection timeout (10ms) be smaller than | 
|  | *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). | 
|  | * | 
|  | * If that value changes, this test should also change. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) { | 
|  | mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  |  | 
|  | tapOnWindow(); | 
|  | std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(downSequenceNum); | 
|  | std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(upSequenceNum); | 
|  | // Don't finish the events yet, and send a key | 
|  | // Injection will "succeed" because we will eventually give up and send the key to the focused | 
|  | // window even if motions are still being processed. But because the injection timeout is short, | 
|  | // we will receive INJECTION_TIMED_OUT as the result. | 
|  |  | 
|  | InputEventInjectionResult result = | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::WAIT_FOR_RESULT, 10ms); | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | 
|  | // Key will not be sent to the window, yet, because the window is still processing events | 
|  | // and the key remains pending, waiting for the touch events to be processed | 
|  | std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_FALSE(keySequenceNum); | 
|  |  | 
|  | std::this_thread::sleep_for(500ms); | 
|  | // if we wait long enough though, dispatcher will give up, and still send the key | 
|  | // to the focused window, even though we have not yet finished the motion event | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | mWindow->finishEvent(*downSequenceNum); | 
|  | mWindow->finishEvent(*upSequenceNum); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window is processing a motion event, and then a key event comes in, the key event should | 
|  | * not go to the focused window until the motion is processed. | 
|  | * If then a new motion comes in, then the pending key event should be going to the currently | 
|  | * focused window right away. | 
|  | */ | 
|  | TEST_F(InputDispatcherSingleWindowAnr, | 
|  | PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn) { | 
|  | mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); | 
|  |  | 
|  | tapOnWindow(); | 
|  | std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(downSequenceNum); | 
|  | std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_TRUE(upSequenceNum); | 
|  | // Don't finish the events yet, and send a key | 
|  | // Injection is async, so it will succeed | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, | 
|  | ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); | 
|  | // At this point, key is still pending, and should not be sent to the application yet. | 
|  | std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent(); | 
|  | ASSERT_FALSE(keySequenceNum); | 
|  |  | 
|  | // Now tap down again. It should cause the pending key to go to the focused window right away. | 
|  | tapOnWindow(); | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); // it doesn't matter that we haven't ack'd | 
|  | // the other events yet. We can finish events in any order. | 
|  | mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN | 
|  | mWindow->finishEvent(*upSequenceNum);   // first tap's ACTION_UP | 
|  | mWindow->consumeMotionDown(); | 
|  | mWindow->consumeMotionUp(); | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherMultiWindowAnr : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | mApplication = std::make_shared<FakeApplicationHandle>(); | 
|  | mApplication->setDispatchingTimeout(10ms); | 
|  | mUnfocusedWindow = | 
|  | new FakeWindowHandle(mApplication, mDispatcher, "Unfocused", ADISPLAY_ID_DEFAULT); | 
|  | mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  | // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this | 
|  | // window. | 
|  | // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped | 
|  | mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH | | 
|  | InputWindowInfo::Flag::SPLIT_TOUCH); | 
|  |  | 
|  | mFocusedWindow = | 
|  | new FakeWindowHandle(mApplication, mDispatcher, "Focused", ADISPLAY_ID_DEFAULT); | 
|  | mFocusedWindow->setDispatchingTimeout(30ms); | 
|  | mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); | 
|  | mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | | 
|  | InputWindowInfo::Flag::SPLIT_TOUCH); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); | 
|  | mFocusedWindow->setFocusable(true); | 
|  |  | 
|  | // Expect one focus window exist in display. | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); | 
|  | setFocusedWindow(mFocusedWindow); | 
|  | mFocusedWindow->consumeFocusEvent(true); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() override { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | mUnfocusedWindow.clear(); | 
|  | mFocusedWindow.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApplication; | 
|  | sp<FakeWindowHandle> mUnfocusedWindow; | 
|  | sp<FakeWindowHandle> mFocusedWindow; | 
|  | static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20}; | 
|  | static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75}; | 
|  | static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40}; | 
|  |  | 
|  | void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); } | 
|  |  | 
|  | void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); } | 
|  |  | 
|  | private: | 
|  | void tap(const PointF& location) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | location)); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | location)); | 
|  | } | 
|  | }; | 
|  |  | 
|  | // If we have 2 windows that are both unresponsive, the one with the shortest timeout | 
|  | // should be ANR'd first. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) { | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)) | 
|  | << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /*flags*/); | 
|  | // We consumed all events, so no ANR | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  | std::optional<uint32_t> unfocusedSequenceNum = mUnfocusedWindow->receiveEvent(); | 
|  | ASSERT_TRUE(unfocusedSequenceNum); | 
|  |  | 
|  | const std::chrono::duration timeout = | 
|  | mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mFocusedWindow->getToken()); | 
|  | // Because we injected two DOWN events in a row, CANCEL is enqueued for the first event | 
|  | // sequence to make it consistent | 
|  | mFocusedWindow->consumeMotionCancel(); | 
|  | mUnfocusedWindow->finishEvent(*unfocusedSequenceNum); | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | // This cancel is generated because the connection was unresponsive | 
|  | mFocusedWindow->consumeMotionCancel(); | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mFocusedWindow->getToken()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // If we have 2 windows with identical timeouts that are both unresponsive, | 
|  | // it doesn't matter which order they should have ANR. | 
|  | // But we should receive ANR for both. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) { | 
|  | // Set the timeout for unfocused window to match the focused window | 
|  | mUnfocusedWindow->setDispatchingTimeout(10ms); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); | 
|  |  | 
|  | tapOnFocusedWindow(); | 
|  | // we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window | 
|  | sp<IBinder> anrConnectionToken1 = mFakePolicy->getUnresponsiveConnectionToken(10ms); | 
|  | sp<IBinder> anrConnectionToken2 = mFakePolicy->getUnresponsiveConnectionToken(0ms); | 
|  |  | 
|  | // We don't know which window will ANR first. But both of them should happen eventually. | 
|  | ASSERT_TRUE(mFocusedWindow->getToken() == anrConnectionToken1 || | 
|  | mFocusedWindow->getToken() == anrConnectionToken2); | 
|  | ASSERT_TRUE(mUnfocusedWindow->getToken() == anrConnectionToken1 || | 
|  | mUnfocusedWindow->getToken() == anrConnectionToken2); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | mFocusedWindow->consumeMotionUp(); | 
|  | mUnfocusedWindow->consumeMotionOutside(); | 
|  |  | 
|  | sp<IBinder> responsiveToken1 = mFakePolicy->getResponsiveConnectionToken(); | 
|  | sp<IBinder> responsiveToken2 = mFakePolicy->getResponsiveConnectionToken(); | 
|  |  | 
|  | // Both applications should be marked as responsive, in any order | 
|  | ASSERT_TRUE(mFocusedWindow->getToken() == responsiveToken1 || | 
|  | mFocusedWindow->getToken() == responsiveToken2); | 
|  | ASSERT_TRUE(mUnfocusedWindow->getToken() == responsiveToken1 || | 
|  | mUnfocusedWindow->getToken() == responsiveToken2); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // If a window is already not responding, the second tap on the same window should be ignored. | 
|  | // We should also log an error to account for the dropped event (not tested here). | 
|  | // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) { | 
|  | tapOnFocusedWindow(); | 
|  | mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /*flags*/); | 
|  | // Receive the events, but don't respond | 
|  | std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN | 
|  | ASSERT_TRUE(downEventSequenceNum); | 
|  | std::optional<uint32_t> upEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_UP | 
|  | ASSERT_TRUE(upEventSequenceNum); | 
|  | const std::chrono::duration timeout = | 
|  | mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mFocusedWindow->getToken()); | 
|  |  | 
|  | // Tap once again | 
|  | // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  | // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a | 
|  | // valid touch target | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  |  | 
|  | // Consume the first tap | 
|  | mFocusedWindow->finishEvent(*downEventSequenceNum); | 
|  | mFocusedWindow->finishEvent(*upEventSequenceNum); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | // The second tap did not go to the focused window | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | // Since all events are finished, connection should be deemed healthy again | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mFocusedWindow->getToken()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // If you tap outside of all windows, there will not be ANR | 
|  | TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) { | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | LOCATION_OUTSIDE_ALL_WINDOWS)); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // Since the focused window is paused, tapping on it should not produce any events | 
|  | TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) { | 
|  | mFocusedWindow->setPaused(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::FAILED, | 
|  | injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | FOCUSED_WINDOW_LOCATION)); | 
|  |  | 
|  | std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | // Should not ANR because the window is paused, and touches shouldn't go to it | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  |  | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window is processing a motion event, and then a key event comes in, the key event should | 
|  | * not to to the focused window until the motion is processed. | 
|  | * If a different window becomes focused at this time, the key should go to that window instead. | 
|  | * | 
|  | * Warning!!! | 
|  | * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT | 
|  | * and the injection timeout that we specify when injecting the key. | 
|  | * We must have the injection timeout (10ms) be smaller than | 
|  | *  KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). | 
|  | * | 
|  | * If that value changes, this test should also change. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) { | 
|  | // Set a long ANR timeout to prevent it from triggering | 
|  | mFocusedWindow->setDispatchingTimeout(2s); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); | 
|  |  | 
|  | tapOnUnfocusedWindow(); | 
|  | std::optional<uint32_t> downSequenceNum = mUnfocusedWindow->receiveEvent(); | 
|  | ASSERT_TRUE(downSequenceNum); | 
|  | std::optional<uint32_t> upSequenceNum = mUnfocusedWindow->receiveEvent(); | 
|  | ASSERT_TRUE(upSequenceNum); | 
|  | // Don't finish the events yet, and send a key | 
|  | // Injection will succeed because we will eventually give up and send the key to the focused | 
|  | // window even if motions are still being processed. | 
|  |  | 
|  | InputEventInjectionResult result = | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | 
|  | // Key will not be sent to the window, yet, because the window is still processing events | 
|  | // and the key remains pending, waiting for the touch events to be processed | 
|  | std::optional<uint32_t> keySequenceNum = mFocusedWindow->receiveEvent(); | 
|  | ASSERT_FALSE(keySequenceNum); | 
|  |  | 
|  | // Switch the focus to the "unfocused" window that we tapped. Expect the key to go there | 
|  | mFocusedWindow->setFocusable(false); | 
|  | mUnfocusedWindow->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); | 
|  | setFocusedWindow(mUnfocusedWindow); | 
|  |  | 
|  | // Focus events should precede the key events | 
|  | mUnfocusedWindow->consumeFocusEvent(true); | 
|  | mFocusedWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Finish the tap events, which should unblock dispatcher | 
|  | mUnfocusedWindow->finishEvent(*downSequenceNum); | 
|  | mUnfocusedWindow->finishEvent(*upSequenceNum); | 
|  |  | 
|  | // Now that all queues are cleared and no backlog in the connections, the key event | 
|  | // can finally go to the newly focused "mUnfocusedWindow". | 
|  | mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | // When the touch stream is split across 2 windows, and one of them does not respond, | 
|  | // then ANR should be raised and the touch should be canceled for the unresponsive window. | 
|  | // The other window should not be affected by that. | 
|  | TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) { | 
|  | // Touch Window 1 | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, | 
|  | ADISPLAY_ID_DEFAULT, 0 /*flags*/); | 
|  |  | 
|  | // Touch Window 2 | 
|  | int32_t actionPointerDown = | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
|  |  | 
|  | motionArgs = | 
|  | generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, | 
|  | {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | const std::chrono::duration timeout = | 
|  | mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | 
|  | mFakePolicy->assertNotifyConnectionUnresponsiveWasCalled(timeout, mFocusedWindow->getToken()); | 
|  |  | 
|  | mUnfocusedWindow->consumeMotionDown(); | 
|  | mFocusedWindow->consumeMotionDown(); | 
|  | // Focused window may or may not receive ACTION_MOVE | 
|  | // But it should definitely receive ACTION_CANCEL due to the ANR | 
|  | InputEvent* event; | 
|  | std::optional<int32_t> moveOrCancelSequenceNum = mFocusedWindow->receiveEvent(&event); | 
|  | ASSERT_TRUE(moveOrCancelSequenceNum); | 
|  | mFocusedWindow->finishEvent(*moveOrCancelSequenceNum); | 
|  | ASSERT_NE(nullptr, event); | 
|  | ASSERT_EQ(event->getType(), AINPUT_EVENT_TYPE_MOTION); | 
|  | MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); | 
|  | if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) { | 
|  | mFocusedWindow->consumeMotionCancel(); | 
|  | } else { | 
|  | ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction()); | 
|  | } | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | mFakePolicy->assertNotifyConnectionResponsiveWasCalled(mFocusedWindow->getToken()); | 
|  |  | 
|  | mUnfocusedWindow->assertNoEvents(); | 
|  | mFocusedWindow->assertNoEvents(); | 
|  | mFakePolicy->assertNotifyAnrWasNotCalled(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If we have no focused window, and a key comes in, we start the ANR timer. | 
|  | * The focused application should add a focused window before the timer runs out to prevent ANR. | 
|  | * | 
|  | * If the user touches another application during this time, the key should be dropped. | 
|  | * Next, if a new focused window comes in, without toggling the focused application, | 
|  | * then no ANR should occur. | 
|  | * | 
|  | * Normally, we would expect the new focused window to be accompanied by 'setFocusedApplication', | 
|  | * but in some cases the policy may not update the focused application. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) { | 
|  | std::shared_ptr<FakeApplicationHandle> focusedApplication = | 
|  | std::make_shared<FakeApplicationHandle>(); | 
|  | focusedApplication->setDispatchingTimeout(60ms); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication); | 
|  | // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused. | 
|  | mFocusedWindow->setFocusable(false); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); | 
|  | mFocusedWindow->consumeFocusEvent(false); | 
|  |  | 
|  | // Send a key. The ANR timer should start because there is no focused window. | 
|  | // 'focusedApplication' will get blamed if this timer completes. | 
|  | // Key will not be sent anywhere because we have no focused window. It will remain pending. | 
|  | InputEventInjectionResult result = | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT, | 
|  | InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | 
|  |  | 
|  | // Wait until dispatcher starts the "no focused window" timer. If we don't wait here, | 
|  | // then the injected touches won't cause the focused event to get dropped. | 
|  | // The dispatcher only checks for whether the queue should be pruned upon queueing. | 
|  | // If we inject the touch right away and the ANR timer hasn't started, the touch event would | 
|  | // simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'. | 
|  | // For this test, it means that the key would get delivered to the window once it becomes | 
|  | // focused. | 
|  | std::this_thread::sleep_for(10ms); | 
|  |  | 
|  | // Touch unfocused window. This should force the pending key to get dropped. | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {UNFOCUSED_WINDOW_LOCATION}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | // We do not consume the motion right away, because that would require dispatcher to first | 
|  | // process (== drop) the key event, and by that time, ANR will be raised. | 
|  | // Set the focused window first. | 
|  | mFocusedWindow->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); | 
|  | setFocusedWindow(mFocusedWindow); | 
|  | mFocusedWindow->consumeFocusEvent(true); | 
|  | // We do not call "setFocusedApplication" here, even though the newly focused window belongs | 
|  | // to another application. This could be a bug / behaviour in the policy. | 
|  |  | 
|  | mUnfocusedWindow->consumeMotionDown(); | 
|  |  | 
|  | ASSERT_TRUE(mDispatcher->waitForIdle()); | 
|  | // Should not ANR because we actually have a focused window. It was just added too slowly. | 
|  | ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyAnrWasNotCalled()); | 
|  | } | 
|  |  | 
|  | // These tests ensure we cannot send touch events to a window that's positioned behind a window | 
|  | // that has feature NO_INPUT_CHANNEL. | 
|  | // Layout: | 
|  | //   Top (closest to user) | 
|  | //       mNoInputWindow (above all windows) | 
|  | //       mBottomWindow | 
|  | //   Bottom (furthest from user) | 
|  | class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest { | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | mApplication = std::make_shared<FakeApplicationHandle>(); | 
|  | mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher, | 
|  | "Window without input channel", ADISPLAY_ID_DEFAULT, | 
|  | std::make_optional<sp<IBinder>>(nullptr) /*token*/); | 
|  |  | 
|  | mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL); | 
|  | mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  | // It's perfectly valid for this window to not have an associated input channel | 
|  |  | 
|  | mBottomWindow = new FakeWindowHandle(mApplication, mDispatcher, "Bottom window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mBottomWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  |  | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}}); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApplication; | 
|  | sp<FakeWindowHandle> mNoInputWindow; | 
|  | sp<FakeWindowHandle> mBottomWindow; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) { | 
|  | PointF touchedPoint = {10, 10}; | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | mNoInputWindow->assertNoEvents(); | 
|  | // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have | 
|  | // an input channel, it is not marked as FLAG_NOT_TOUCHABLE, | 
|  | // and therefore should prevent mBottomWindow from receiving touches | 
|  | mBottomWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel, | 
|  | * ensure that this window does not receive any touches, and blocks touches to windows underneath. | 
|  | */ | 
|  | TEST_F(InputDispatcherMultiWindowOcclusionTests, | 
|  | NoInputChannelFeature_DropsTouchesWithValidChannel) { | 
|  | mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher, | 
|  | "Window with input channel and NO_INPUT_CHANNEL", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL); | 
|  | mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}}); | 
|  |  | 
|  | PointF touchedPoint = {10, 10}; | 
|  |  | 
|  | NotifyMotionArgs motionArgs = | 
|  | generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | 
|  | ADISPLAY_ID_DEFAULT, {touchedPoint}); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | mNoInputWindow->assertNoEvents(); | 
|  | mBottomWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class InputDispatcherMirrorWindowFocusTests : public InputDispatcherTest { | 
|  | protected: | 
|  | std::shared_ptr<FakeApplicationHandle> mApp; | 
|  | sp<FakeWindowHandle> mWindow; | 
|  | sp<FakeWindowHandle> mMirror; | 
|  |  | 
|  | virtual void SetUp() override { | 
|  | InputDispatcherTest::SetUp(); | 
|  | mApp = std::make_shared<FakeApplicationHandle>(); | 
|  | mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); | 
|  | mMirror = new FakeWindowHandle(mApp, mDispatcher, "TestWindowMirror", ADISPLAY_ID_DEFAULT, | 
|  | mWindow->getToken()); | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); | 
|  | mWindow->setFocusable(true); | 
|  | mMirror->setFocusable(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); | 
|  | } | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, CanGetFocus) { | 
|  | // Request focus on a mirrored window | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | // A focused & mirrored window remains focused only if the window and its mirror are both | 
|  | // focusable. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAllWindowsFocusable) { | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | mMirror->setFocusable(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); | 
|  |  | 
|  | // window loses focus since one of the windows associated with the token in not focusable | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // A focused & mirrored window remains focused until the window and its mirror both become | 
|  | // invisible. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAnyWindowVisible) { | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | mMirror->setVisible(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | mWindow->setVisible(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); | 
|  |  | 
|  | // window loses focus only after all windows associated with the token become invisible. | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // A focused & mirrored window remains focused until both windows are removed. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedWhileWindowsAlive) { | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | // single window is removed but the window token remains focused | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mMirror}}}); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_NONE); | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | 
|  | mWindow->consumeKeyUp(ADISPLAY_ID_NONE); | 
|  |  | 
|  | // Both windows are removed | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {}}}); | 
|  | mWindow->consumeFocusEvent(false); | 
|  |  | 
|  | ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | 
|  | mWindow->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | // Focus request can be pending until one window becomes visible. | 
|  | TEST_F(InputDispatcherMirrorWindowFocusTests, DeferFocusWhenInvisible) { | 
|  | // Request focus on an invisible mirror. | 
|  | mWindow->setVisible(false); | 
|  | mMirror->setVisible(false); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); | 
|  | setFocusedWindow(mMirror); | 
|  |  | 
|  | // Injected key goes to pending queue. | 
|  | ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | 
|  | injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, | 
|  | ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); | 
|  |  | 
|  | mMirror->setVisible(true); | 
|  | mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); | 
|  |  | 
|  | // window gets focused | 
|  | mWindow->consumeFocusEvent(true); | 
|  | // window gets the pending key event | 
|  | mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  | } // namespace android::inputdispatcher |