| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // #define LOG_NDEBUG 0 | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 | #include <errno.h> | 
 | #include <math.h> | 
 | #include <dlfcn.h> | 
 | #include <inttypes.h> | 
 | #include <stdatomic.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 |  | 
 | #include <cutils/log.h> | 
 | #include <cutils/properties.h> | 
 |  | 
 | #include <binder/IPCThreadState.h> | 
 | #include <binder/IServiceManager.h> | 
 | #include <binder/MemoryHeapBase.h> | 
 | #include <binder/PermissionCache.h> | 
 |  | 
 | #include <ui/DisplayInfo.h> | 
 | #include <ui/DisplayStatInfo.h> | 
 |  | 
 | #include <gui/BitTube.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <gui/GuiConfig.h> | 
 | #include <gui/IDisplayEventConnection.h> | 
 | #include <gui/Surface.h> | 
 | #include <gui/GraphicBufferAlloc.h> | 
 |  | 
 | #include <ui/GraphicBufferAllocator.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/UiConfig.h> | 
 |  | 
 | #include <utils/misc.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/String16.h> | 
 | #include <utils/StopWatch.h> | 
 | #include <utils/Timers.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <private/android_filesystem_config.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 |  | 
 | #include "Client.h" | 
 | #include "clz.h" | 
 | #include "Colorizer.h" | 
 | #include "DdmConnection.h" | 
 | #include "DisplayDevice.h" | 
 | #include "DispSync.h" | 
 | #include "EventControlThread.h" | 
 | #include "EventThread.h" | 
 | #include "Layer.h" | 
 | #include "LayerDim.h" | 
 | #include "SurfaceFlinger.h" | 
 |  | 
 | #include "DisplayHardware/FramebufferSurface.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "DisplayHardware/VirtualDisplaySurface.h" | 
 |  | 
 | #include "Effects/Daltonizer.h" | 
 |  | 
 | #include "RenderEngine/RenderEngine.h" | 
 | #include <cutils/compiler.h> | 
 |  | 
 | #define DISPLAY_COUNT       1 | 
 |  | 
 | /* | 
 |  * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all | 
 |  * black pixels. | 
 |  */ | 
 | #define DEBUG_SCREENSHOTS   false | 
 |  | 
 | EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
 |  | 
 | namespace android { | 
 |  | 
 | // This is the phase offset in nanoseconds of the software vsync event | 
 | // relative to the vsync event reported by HWComposer.  The software vsync | 
 | // event is when SurfaceFlinger and Choreographer-based applications run each | 
 | // frame. | 
 | // | 
 | // This phase offset allows adjustment of the minimum latency from application | 
 | // wake-up (by Choregographer) time to the time at which the resulting window | 
 | // image is displayed.  This value may be either positive (after the HW vsync) | 
 | // or negative (before the HW vsync).  Setting it to 0 will result in a | 
 | // minimum latency of two vsync periods because the app and SurfaceFlinger | 
 | // will run just after the HW vsync.  Setting it to a positive number will | 
 | // result in the minimum latency being: | 
 | // | 
 | //     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) | 
 | // | 
 | // Note that reducing this latency makes it more likely for the applications | 
 | // to not have their window content image ready in time.  When this happens | 
 | // the latency will end up being an additional vsync period, and animations | 
 | // will hiccup.  Therefore, this latency should be tuned somewhat | 
 | // conservatively (or at least with awareness of the trade-off being made). | 
 | static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS; | 
 |  | 
 | // This is the phase offset at which SurfaceFlinger's composition runs. | 
 | static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
 | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
 | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
 | const String16 sDump("android.permission.DUMP"); | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | SurfaceFlinger::SurfaceFlinger() | 
 |     :   BnSurfaceComposer(), | 
 |         mTransactionFlags(0), | 
 |         mTransactionPending(false), | 
 |         mAnimTransactionPending(false), | 
 |         mLayersRemoved(false), | 
 |         mRepaintEverything(0), | 
 |         mRenderEngine(NULL), | 
 |         mBootTime(systemTime()), | 
 |         mBuiltinDisplays(), | 
 |         mVisibleRegionsDirty(false), | 
 |         mGeometryInvalid(false), | 
 |         mAnimCompositionPending(false), | 
 |         mDebugRegion(0), | 
 |         mDebugDDMS(0), | 
 |         mDebugDisableHWC(0), | 
 |         mDebugDisableTransformHint(0), | 
 |         mDebugInSwapBuffers(0), | 
 |         mLastSwapBufferTime(0), | 
 |         mDebugInTransaction(0), | 
 |         mLastTransactionTime(0), | 
 |         mBootFinished(false), | 
 |         mForceFullDamage(false), | 
 |         mPrimaryDispSync("PrimaryDispSync"), | 
 |         mPrimaryHWVsyncEnabled(false), | 
 |         mHWVsyncAvailable(false), | 
 |         mHasColorMatrix(false), | 
 |         mHasPoweredOff(false), | 
 |         mFrameBuckets(), | 
 |         mTotalTime(0), | 
 |         mLastSwapTime(0) | 
 | { | 
 |     ALOGI("SurfaceFlinger is starting"); | 
 |  | 
 |     // debugging stuff... | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |  | 
 |     property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
 |     mGpuToCpuSupported = !atoi(value); | 
 |  | 
 |     property_get("debug.sf.showupdates", value, "0"); | 
 |     mDebugRegion = atoi(value); | 
 |  | 
 |     property_get("debug.sf.ddms", value, "0"); | 
 |     mDebugDDMS = atoi(value); | 
 |     if (mDebugDDMS) { | 
 |         if (!startDdmConnection()) { | 
 |             // start failed, and DDMS debugging not enabled | 
 |             mDebugDDMS = 0; | 
 |         } | 
 |     } | 
 |     ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
 |     ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); | 
 |  | 
 |     property_get("debug.sf.disable_backpressure", value, "0"); | 
 |     mPropagateBackpressure = !atoi(value); | 
 |     ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); | 
 |  | 
 |     property_get("debug.sf.disable_hwc_vds", value, "0"); | 
 |     mUseHwcVirtualDisplays = !atoi(value); | 
 |     ALOGI_IF(!mUseHwcVirtualDisplays, "Disabling HWC virtual displays"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onFirstRef() | 
 | { | 
 |     mEventQueue.init(this); | 
 | } | 
 |  | 
 | SurfaceFlinger::~SurfaceFlinger() | 
 | { | 
 |     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglTerminate(display); | 
 | } | 
 |  | 
 | void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */) | 
 | { | 
 |     // the window manager died on us. prepare its eulogy. | 
 |  | 
 |     // restore initial conditions (default device unblank, etc) | 
 |     initializeDisplays(); | 
 |  | 
 |     // restart the boot-animation | 
 |     startBootAnim(); | 
 | } | 
 |  | 
 | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() | 
 | { | 
 |     sp<ISurfaceComposerClient> bclient; | 
 |     sp<Client> client(new Client(this)); | 
 |     status_t err = client->initCheck(); | 
 |     if (err == NO_ERROR) { | 
 |         bclient = client; | 
 |     } | 
 |     return bclient; | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
 |         bool secure) | 
 | { | 
 |     class DisplayToken : public BBinder { | 
 |         sp<SurfaceFlinger> flinger; | 
 |         virtual ~DisplayToken() { | 
 |              // no more references, this display must be terminated | 
 |              Mutex::Autolock _l(flinger->mStateLock); | 
 |              flinger->mCurrentState.displays.removeItem(this); | 
 |              flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
 |          } | 
 |      public: | 
 |         DisplayToken(const sp<SurfaceFlinger>& flinger) | 
 |             : flinger(flinger) { | 
 |         } | 
 |     }; | 
 |  | 
 |     sp<BBinder> token = new DisplayToken(this); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure); | 
 |     info.displayName = displayName; | 
 |     mCurrentState.displays.add(token, info); | 
 |  | 
 |     return token; | 
 | } | 
 |  | 
 | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     ssize_t idx = mCurrentState.displays.indexOfKey(display); | 
 |     if (idx < 0) { | 
 |         ALOGW("destroyDisplay: invalid display token"); | 
 |         return; | 
 |     } | 
 |  | 
 |     const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx)); | 
 |     if (!info.isVirtualDisplay()) { | 
 |         ALOGE("destroyDisplay called for non-virtual display"); | 
 |         return; | 
 |     } | 
 |  | 
 |     mCurrentState.displays.removeItemsAt(idx); | 
 |     setTransactionFlags(eDisplayTransactionNeeded); | 
 | } | 
 |  | 
 | void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { | 
 |     ALOGV("createBuiltinDisplayLocked(%d)", type); | 
 |     ALOGW_IF(mBuiltinDisplays[type], | 
 |             "Overwriting display token for display type %d", type); | 
 |     mBuiltinDisplays[type] = new BBinder(); | 
 |     // All non-virtual displays are currently considered secure. | 
 |     DisplayDeviceState info(type, true); | 
 |     mCurrentState.displays.add(mBuiltinDisplays[type], info); | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { | 
 |     if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
 |         ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); | 
 |         return NULL; | 
 |     } | 
 |     return mBuiltinDisplays[id]; | 
 | } | 
 |  | 
 | sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() | 
 | { | 
 |     sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); | 
 |     return gba; | 
 | } | 
 |  | 
 | void SurfaceFlinger::bootFinished() | 
 | { | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t duration = now - mBootTime; | 
 |     ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
 |     mBootFinished = true; | 
 |  | 
 |     // wait patiently for the window manager death | 
 |     const String16 name("window"); | 
 |     sp<IBinder> window(defaultServiceManager()->getService(name)); | 
 |     if (window != 0) { | 
 |         window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
 |     } | 
 |  | 
 |     // stop boot animation | 
 |     // formerly we would just kill the process, but we now ask it to exit so it | 
 |     // can choose where to stop the animation. | 
 |     property_set("service.bootanim.exit", "1"); | 
 |  | 
 |     const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
 |     LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
 |                    ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
 | } | 
 |  | 
 | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
 |     class MessageDestroyGLTexture : public MessageBase { | 
 |         RenderEngine& engine; | 
 |         uint32_t texture; | 
 |     public: | 
 |         MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture) | 
 |             : engine(engine), texture(texture) { | 
 |         } | 
 |         virtual bool handler() { | 
 |             engine.deleteTextures(1, &texture); | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); | 
 | } | 
 |  | 
 | class DispSyncSource : public VSyncSource, private DispSync::Callback { | 
 | public: | 
 |     DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync, | 
 |         const char* name) : | 
 |             mName(name), | 
 |             mValue(0), | 
 |             mTraceVsync(traceVsync), | 
 |             mVsyncOnLabel(String8::format("VsyncOn-%s", name)), | 
 |             mVsyncEventLabel(String8::format("VSYNC-%s", name)), | 
 |             mDispSync(dispSync), | 
 |             mCallbackMutex(), | 
 |             mCallback(), | 
 |             mVsyncMutex(), | 
 |             mPhaseOffset(phaseOffset), | 
 |             mEnabled(false) {} | 
 |  | 
 |     virtual ~DispSyncSource() {} | 
 |  | 
 |     virtual void setVSyncEnabled(bool enable) { | 
 |         Mutex::Autolock lock(mVsyncMutex); | 
 |         if (enable) { | 
 |             status_t err = mDispSync->addEventListener(mName, mPhaseOffset, | 
 |                     static_cast<DispSync::Callback*>(this)); | 
 |             if (err != NO_ERROR) { | 
 |                 ALOGE("error registering vsync callback: %s (%d)", | 
 |                         strerror(-err), err); | 
 |             } | 
 |             //ATRACE_INT(mVsyncOnLabel.string(), 1); | 
 |         } else { | 
 |             status_t err = mDispSync->removeEventListener( | 
 |                     static_cast<DispSync::Callback*>(this)); | 
 |             if (err != NO_ERROR) { | 
 |                 ALOGE("error unregistering vsync callback: %s (%d)", | 
 |                         strerror(-err), err); | 
 |             } | 
 |             //ATRACE_INT(mVsyncOnLabel.string(), 0); | 
 |         } | 
 |         mEnabled = enable; | 
 |     } | 
 |  | 
 |     virtual void setCallback(const sp<VSyncSource::Callback>& callback) { | 
 |         Mutex::Autolock lock(mCallbackMutex); | 
 |         mCallback = callback; | 
 |     } | 
 |  | 
 |     virtual void setPhaseOffset(nsecs_t phaseOffset) { | 
 |         Mutex::Autolock lock(mVsyncMutex); | 
 |  | 
 |         // Normalize phaseOffset to [0, period) | 
 |         auto period = mDispSync->getPeriod(); | 
 |         phaseOffset %= period; | 
 |         if (phaseOffset < 0) { | 
 |             // If we're here, then phaseOffset is in (-period, 0). After this | 
 |             // operation, it will be in (0, period) | 
 |             phaseOffset += period; | 
 |         } | 
 |         mPhaseOffset = phaseOffset; | 
 |  | 
 |         // If we're not enabled, we don't need to mess with the listeners | 
 |         if (!mEnabled) { | 
 |             return; | 
 |         } | 
 |  | 
 |         // Remove the listener with the old offset | 
 |         status_t err = mDispSync->removeEventListener( | 
 |                 static_cast<DispSync::Callback*>(this)); | 
 |         if (err != NO_ERROR) { | 
 |             ALOGE("error unregistering vsync callback: %s (%d)", | 
 |                     strerror(-err), err); | 
 |         } | 
 |  | 
 |         // Add a listener with the new offset | 
 |         err = mDispSync->addEventListener(mName, mPhaseOffset, | 
 |                 static_cast<DispSync::Callback*>(this)); | 
 |         if (err != NO_ERROR) { | 
 |             ALOGE("error registering vsync callback: %s (%d)", | 
 |                     strerror(-err), err); | 
 |         } | 
 |     } | 
 |  | 
 | private: | 
 |     virtual void onDispSyncEvent(nsecs_t when) { | 
 |         sp<VSyncSource::Callback> callback; | 
 |         { | 
 |             Mutex::Autolock lock(mCallbackMutex); | 
 |             callback = mCallback; | 
 |  | 
 |             if (mTraceVsync) { | 
 |                 mValue = (mValue + 1) % 2; | 
 |                 ATRACE_INT(mVsyncEventLabel.string(), mValue); | 
 |             } | 
 |         } | 
 |  | 
 |         if (callback != NULL) { | 
 |             callback->onVSyncEvent(when); | 
 |         } | 
 |     } | 
 |  | 
 |     const char* const mName; | 
 |  | 
 |     int mValue; | 
 |  | 
 |     const bool mTraceVsync; | 
 |     const String8 mVsyncOnLabel; | 
 |     const String8 mVsyncEventLabel; | 
 |  | 
 |     DispSync* mDispSync; | 
 |  | 
 |     Mutex mCallbackMutex; // Protects the following | 
 |     sp<VSyncSource::Callback> mCallback; | 
 |  | 
 |     Mutex mVsyncMutex; // Protects the following | 
 |     nsecs_t mPhaseOffset; | 
 |     bool mEnabled; | 
 | }; | 
 |  | 
 | void SurfaceFlinger::init() { | 
 |     ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
 |             "Initializing graphics H/W..."); | 
 |  | 
 |     { // Autolock scope | 
 |         Mutex::Autolock _l(mStateLock); | 
 |  | 
 |         // initialize EGL for the default display | 
 |         mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |         eglInitialize(mEGLDisplay, NULL, NULL); | 
 |  | 
 |         // start the EventThread | 
 |         sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync, | 
 |                 vsyncPhaseOffsetNs, true, "app"); | 
 |         mEventThread = new EventThread(vsyncSrc, *this); | 
 |         sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, | 
 |                 sfVsyncPhaseOffsetNs, true, "sf"); | 
 |         mSFEventThread = new EventThread(sfVsyncSrc, *this); | 
 |         mEventQueue.setEventThread(mSFEventThread); | 
 |  | 
 |         // set SFEventThread to SCHED_FIFO to minimize jitter | 
 |         struct sched_param param = {0}; | 
 |         param.sched_priority = 2; | 
 |         if (sched_setscheduler(mSFEventThread->getTid(), SCHED_FIFO, ¶m) != 0) { | 
 |             ALOGE("Couldn't set SCHED_FIFO for SFEventThread"); | 
 |         } | 
 |  | 
 |         // Get a RenderEngine for the given display / config (can't fail) | 
 |         mRenderEngine = RenderEngine::create(mEGLDisplay, | 
 |                 HAL_PIXEL_FORMAT_RGBA_8888); | 
 |     } | 
 |  | 
 |     // Drop the state lock while we initialize the hardware composer. We drop | 
 |     // the lock because on creation, it will call back into SurfaceFlinger to | 
 |     // initialize the primary display. | 
 |     mHwc = new HWComposer(this); | 
 |     mHwc->setEventHandler(static_cast<HWComposer::EventHandler*>(this)); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     // retrieve the EGL context that was selected/created | 
 |     mEGLContext = mRenderEngine->getEGLContext(); | 
 |  | 
 |     LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, | 
 |             "couldn't create EGLContext"); | 
 |  | 
 |     // make the GLContext current so that we can create textures when creating | 
 |     // Layers (which may happens before we render something) | 
 |     getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); | 
 |  | 
 |     mEventControlThread = new EventControlThread(this); | 
 |     mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); | 
 |  | 
 |     // initialize our drawing state | 
 |     mDrawingState = mCurrentState; | 
 |  | 
 |     // set initial conditions (e.g. unblank default device) | 
 |     initializeDisplays(); | 
 |  | 
 |     mRenderEngine->primeCache(); | 
 |  | 
 |     // start boot animation | 
 |     startBootAnim(); | 
 |  | 
 |     ALOGV("Done initializing"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::startBootAnim() { | 
 |     // start boot animation | 
 |     property_set("service.bootanim.exit", "0"); | 
 |     property_set("ctl.start", "bootanim"); | 
 | } | 
 |  | 
 | size_t SurfaceFlinger::getMaxTextureSize() const { | 
 |     return mRenderEngine->getMaxTextureSize(); | 
 | } | 
 |  | 
 | size_t SurfaceFlinger::getMaxViewportDims() const { | 
 |     return mRenderEngine->getMaxViewportDims(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | bool SurfaceFlinger::authenticateSurfaceTexture( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | 
 |     return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display, | 
 |         Vector<DisplayInfo>* configs) { | 
 |     if ((configs == NULL) || (display.get() == NULL)) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     if (!display.get()) | 
 |         return NAME_NOT_FOUND; | 
 |  | 
 |     int32_t type = NAME_NOT_FOUND; | 
 |     for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | 
 |         if (display == mBuiltinDisplays[i]) { | 
 |             type = i; | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     if (type < 0) { | 
 |         return type; | 
 |     } | 
 |  | 
 |     // TODO: Not sure if display density should handled by SF any longer | 
 |     class Density { | 
 |         static int getDensityFromProperty(char const* propName) { | 
 |             char property[PROPERTY_VALUE_MAX]; | 
 |             int density = 0; | 
 |             if (property_get(propName, property, NULL) > 0) { | 
 |                 density = atoi(property); | 
 |             } | 
 |             return density; | 
 |         } | 
 |     public: | 
 |         static int getEmuDensity() { | 
 |             return getDensityFromProperty("qemu.sf.lcd_density"); } | 
 |         static int getBuildDensity()  { | 
 |             return getDensityFromProperty("ro.sf.lcd_density"); } | 
 |     }; | 
 |  | 
 |     configs->clear(); | 
 |  | 
 |     for (const auto& hwConfig : getHwComposer().getConfigs(type)) { | 
 |         DisplayInfo info = DisplayInfo(); | 
 |  | 
 |         float xdpi = hwConfig->getDpiX(); | 
 |         float ydpi = hwConfig->getDpiY(); | 
 |  | 
 |         if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
 |             // The density of the device is provided by a build property | 
 |             float density = Density::getBuildDensity() / 160.0f; | 
 |             if (density == 0) { | 
 |                 // the build doesn't provide a density -- this is wrong! | 
 |                 // use xdpi instead | 
 |                 ALOGE("ro.sf.lcd_density must be defined as a build property"); | 
 |                 density = xdpi / 160.0f; | 
 |             } | 
 |             if (Density::getEmuDensity()) { | 
 |                 // if "qemu.sf.lcd_density" is specified, it overrides everything | 
 |                 xdpi = ydpi = density = Density::getEmuDensity(); | 
 |                 density /= 160.0f; | 
 |             } | 
 |             info.density = density; | 
 |  | 
 |             // TODO: this needs to go away (currently needed only by webkit) | 
 |             sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
 |             info.orientation = hw->getOrientation(); | 
 |         } else { | 
 |             // TODO: where should this value come from? | 
 |             static const int TV_DENSITY = 213; | 
 |             info.density = TV_DENSITY / 160.0f; | 
 |             info.orientation = 0; | 
 |         } | 
 |  | 
 |         info.w = hwConfig->getWidth(); | 
 |         info.h = hwConfig->getHeight(); | 
 |         info.xdpi = xdpi; | 
 |         info.ydpi = ydpi; | 
 |         info.fps = 1e9 / hwConfig->getVsyncPeriod(); | 
 |         info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS; | 
 |  | 
 |         // This is how far in advance a buffer must be queued for | 
 |         // presentation at a given time.  If you want a buffer to appear | 
 |         // on the screen at time N, you must submit the buffer before | 
 |         // (N - presentationDeadline). | 
 |         // | 
 |         // Normally it's one full refresh period (to give SF a chance to | 
 |         // latch the buffer), but this can be reduced by configuring a | 
 |         // DispSync offset.  Any additional delays introduced by the hardware | 
 |         // composer or panel must be accounted for here. | 
 |         // | 
 |         // We add an additional 1ms to allow for processing time and | 
 |         // differences between the ideal and actual refresh rate. | 
 |         info.presentationDeadline = hwConfig->getVsyncPeriod() - | 
 |                 SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000; | 
 |  | 
 |         // All non-virtual displays are currently considered secure. | 
 |         info.secure = true; | 
 |  | 
 |         configs->push_back(info); | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */, | 
 |         DisplayStatInfo* stats) { | 
 |     if (stats == NULL) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     // FIXME for now we always return stats for the primary display | 
 |     memset(stats, 0, sizeof(*stats)); | 
 |     stats->vsyncTime   = mPrimaryDispSync.computeNextRefresh(0); | 
 |     stats->vsyncPeriod = mPrimaryDispSync.getPeriod(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) { | 
 |     sp<DisplayDevice> device(getDisplayDevice(display)); | 
 |     if (device != NULL) { | 
 |         return device->getActiveConfig(); | 
 |     } | 
 |     return BAD_VALUE; | 
 | } | 
 |  | 
 | void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) { | 
 |     ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), | 
 |           this); | 
 |     int32_t type = hw->getDisplayType(); | 
 |     int currentMode = hw->getActiveConfig(); | 
 |  | 
 |     if (mode == currentMode) { | 
 |         ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
 |         ALOGW("Trying to set config for virtual display"); | 
 |         return; | 
 |     } | 
 |  | 
 |     hw->setActiveConfig(mode); | 
 |     getHwComposer().setActiveConfig(type, mode); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) { | 
 |     class MessageSetActiveConfig: public MessageBase { | 
 |         SurfaceFlinger& mFlinger; | 
 |         sp<IBinder> mDisplay; | 
 |         int mMode; | 
 |     public: | 
 |         MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp, | 
 |                                int mode) : | 
 |             mFlinger(flinger), mDisplay(disp) { mMode = mode; } | 
 |         virtual bool handler() { | 
 |             Vector<DisplayInfo> configs; | 
 |             mFlinger.getDisplayConfigs(mDisplay, &configs); | 
 |             if (mMode < 0 || mMode >= static_cast<int>(configs.size())) { | 
 |                 ALOGE("Attempt to set active config = %d for display with %zu configs", | 
 |                         mMode, configs.size()); | 
 |                 return true; | 
 |             } | 
 |             sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
 |             if (hw == NULL) { | 
 |                 ALOGE("Attempt to set active config = %d for null display %p", | 
 |                         mMode, mDisplay.get()); | 
 |             } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
 |                 ALOGW("Attempt to set active config = %d for virtual display", | 
 |                         mMode); | 
 |             } else { | 
 |                 mFlinger.setActiveConfigInternal(hw, mMode); | 
 |             } | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode); | 
 |     postMessageSync(msg); | 
 |     return NO_ERROR; | 
 | } | 
 | status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& display, | 
 |         Vector<android_color_mode_t>* outColorModes) { | 
 |     if ((outColorModes == nullptr) || (display.get() == nullptr)) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     if (!display.get()) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     int32_t type = NAME_NOT_FOUND; | 
 |     for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | 
 |         if (display == mBuiltinDisplays[i]) { | 
 |             type = i; | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     if (type < 0) { | 
 |         return type; | 
 |     } | 
 |  | 
 |     std::vector<android_color_mode_t> modes = getHwComposer().getColorModes(type); | 
 |     outColorModes->clear(); | 
 |     std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | android_color_mode_t SurfaceFlinger::getActiveColorMode(const sp<IBinder>& display) { | 
 |     sp<DisplayDevice> device(getDisplayDevice(display)); | 
 |     if (device != nullptr) { | 
 |         return device->getActiveColorMode(); | 
 |     } | 
 |     return static_cast<android_color_mode_t>(BAD_VALUE); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setActiveColorModeInternal(const sp<DisplayDevice>& hw, | 
 |         android_color_mode_t mode) { | 
 |     ALOGD("Set active color mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), | 
 |           this); | 
 |     int32_t type = hw->getDisplayType(); | 
 |     android_color_mode_t currentMode = hw->getActiveColorMode(); | 
 |  | 
 |     if (mode == currentMode) { | 
 |         ALOGD("Screen type=%d is already in color mode=%d", hw->getDisplayType(), mode); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
 |         ALOGW("Trying to set config for virtual display"); | 
 |         return; | 
 |     } | 
 |  | 
 |     hw->setActiveColorMode(mode); | 
 |     getHwComposer().setActiveColorMode(type, mode); | 
 | } | 
 |  | 
 |  | 
 | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& display, | 
 |         android_color_mode_t colorMode) { | 
 |     class MessageSetActiveColorMode: public MessageBase { | 
 |         SurfaceFlinger& mFlinger; | 
 |         sp<IBinder> mDisplay; | 
 |         android_color_mode_t mMode; | 
 |     public: | 
 |         MessageSetActiveColorMode(SurfaceFlinger& flinger, const sp<IBinder>& disp, | 
 |                                android_color_mode_t mode) : | 
 |             mFlinger(flinger), mDisplay(disp) { mMode = mode; } | 
 |         virtual bool handler() { | 
 |             Vector<android_color_mode_t> modes; | 
 |             mFlinger.getDisplayColorModes(mDisplay, &modes); | 
 |             bool exists = std::find(std::begin(modes), std::end(modes), mMode) != std::end(modes); | 
 |             if (mMode < 0 || !exists) { | 
 |                 ALOGE("Attempt to set invalid active color mode = %d for display %p", mMode, | 
 |                         mDisplay.get()); | 
 |                 return true; | 
 |             } | 
 |             sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
 |             if (hw == nullptr) { | 
 |                 ALOGE("Attempt to set active color mode = %d for null display %p", | 
 |                         mMode, mDisplay.get()); | 
 |             } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
 |                 ALOGW("Attempt to set active color mode= %d for virtual display", | 
 |                         mMode); | 
 |             } else { | 
 |                 mFlinger.setActiveColorModeInternal(hw, mMode); | 
 |             } | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     sp<MessageBase> msg = new MessageSetActiveColorMode(*this, display, colorMode); | 
 |     postMessageSync(msg); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::clearAnimationFrameStats() { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     mAnimFrameTracker.clearStats(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     mAnimFrameTracker.getStats(outStats); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& display, | 
 |         HdrCapabilities* outCapabilities) const { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     sp<const DisplayDevice> displayDevice(getDisplayDevice(display)); | 
 |     if (displayDevice == nullptr) { | 
 |         ALOGE("getHdrCapabilities: Invalid display %p", displayDevice.get()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     std::unique_ptr<HdrCapabilities> capabilities = | 
 |             mHwc->getHdrCapabilities(displayDevice->getHwcDisplayId()); | 
 |     if (capabilities) { | 
 |         std::swap(*outCapabilities, *capabilities); | 
 |     } else { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { | 
 |     return mEventThread->createEventConnection(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::waitForEvent() { | 
 |     mEventQueue.waitMessage(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalTransaction() { | 
 |     mEventQueue.invalidate(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalLayerUpdate() { | 
 |     mEventQueue.invalidate(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalRefresh() { | 
 |     mEventQueue.refresh(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
 |         nsecs_t reltime, uint32_t /* flags */) { | 
 |     return mEventQueue.postMessage(msg, reltime); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
 |         nsecs_t reltime, uint32_t /* flags */) { | 
 |     status_t res = mEventQueue.postMessage(msg, reltime); | 
 |     if (res == NO_ERROR) { | 
 |         msg->wait(); | 
 |     } | 
 |     return res; | 
 | } | 
 |  | 
 | void SurfaceFlinger::run() { | 
 |     do { | 
 |         waitForEvent(); | 
 |     } while (true); | 
 | } | 
 |  | 
 | void SurfaceFlinger::enableHardwareVsync() { | 
 |     Mutex::Autolock _l(mHWVsyncLock); | 
 |     if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { | 
 |         mPrimaryDispSync.beginResync(); | 
 |         //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | 
 |         mEventControlThread->setVsyncEnabled(true); | 
 |         mPrimaryHWVsyncEnabled = true; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) { | 
 |     Mutex::Autolock _l(mHWVsyncLock); | 
 |  | 
 |     if (makeAvailable) { | 
 |         mHWVsyncAvailable = true; | 
 |     } else if (!mHWVsyncAvailable) { | 
 |         // Hardware vsync is not currently available, so abort the resync | 
 |         // attempt for now | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
 |     const nsecs_t period = activeConfig->getVsyncPeriod(); | 
 |  | 
 |     mPrimaryDispSync.reset(); | 
 |     mPrimaryDispSync.setPeriod(period); | 
 |  | 
 |     if (!mPrimaryHWVsyncEnabled) { | 
 |         mPrimaryDispSync.beginResync(); | 
 |         //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | 
 |         mEventControlThread->setVsyncEnabled(true); | 
 |         mPrimaryHWVsyncEnabled = true; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) { | 
 |     Mutex::Autolock _l(mHWVsyncLock); | 
 |     if (mPrimaryHWVsyncEnabled) { | 
 |         //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false); | 
 |         mEventControlThread->setVsyncEnabled(false); | 
 |         mPrimaryDispSync.endResync(); | 
 |         mPrimaryHWVsyncEnabled = false; | 
 |     } | 
 |     if (makeUnavailable) { | 
 |         mHWVsyncAvailable = false; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::resyncWithRateLimit() { | 
 |     static constexpr nsecs_t kIgnoreDelay = ms2ns(500); | 
 |     if (systemTime() - mLastSwapTime > kIgnoreDelay) { | 
 |         resyncToHardwareVsync(false); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onVSyncReceived(int32_t type, nsecs_t timestamp) { | 
 |     bool needsHwVsync = false; | 
 |  | 
 |     { // Scope for the lock | 
 |         Mutex::Autolock _l(mHWVsyncLock); | 
 |         if (type == 0 && mPrimaryHWVsyncEnabled) { | 
 |             needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp); | 
 |         } | 
 |     } | 
 |  | 
 |     if (needsHwVsync) { | 
 |         enableHardwareVsync(); | 
 |     } else { | 
 |         disableHardwareVsync(false); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onHotplugReceived(int32_t disp, bool connected) { | 
 |     ALOGV("onHotplugReceived(%d, %s)", disp, connected ? "true" : "false"); | 
 |     if (disp == DisplayDevice::DISPLAY_PRIMARY) { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |  | 
 |         // All non-virtual displays are currently considered secure. | 
 |         bool isSecure = true; | 
 |  | 
 |         int32_t type = DisplayDevice::DISPLAY_PRIMARY; | 
 |         createBuiltinDisplayLocked(DisplayDevice::DISPLAY_PRIMARY); | 
 |         wp<IBinder> token = mBuiltinDisplays[type]; | 
 |  | 
 |         sp<IGraphicBufferProducer> producer; | 
 |         sp<IGraphicBufferConsumer> consumer; | 
 |         BufferQueue::createBufferQueue(&producer, &consumer, | 
 |                 new GraphicBufferAlloc()); | 
 |  | 
 |         sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, | 
 |                 DisplayDevice::DISPLAY_PRIMARY, consumer); | 
 |         sp<DisplayDevice> hw = new DisplayDevice(this, | 
 |                 DisplayDevice::DISPLAY_PRIMARY, disp, isSecure, token, fbs, | 
 |                 producer, mRenderEngine->getEGLConfig()); | 
 |         mDisplays.add(token, hw); | 
 |     } else { | 
 |         auto type = DisplayDevice::DISPLAY_EXTERNAL; | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         if (connected) { | 
 |             createBuiltinDisplayLocked(type); | 
 |         } else { | 
 |             mCurrentState.displays.removeItem(mBuiltinDisplays[type]); | 
 |             mBuiltinDisplays[type].clear(); | 
 |         } | 
 |         setTransactionFlags(eDisplayTransactionNeeded); | 
 |  | 
 |         // Defer EventThread notification until SF has updated mDisplays. | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::setVsyncEnabled(int disp, int enabled) { | 
 |     ATRACE_CALL(); | 
 |     getHwComposer().setVsyncEnabled(disp, | 
 |             enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onMessageReceived(int32_t what) { | 
 |     ATRACE_CALL(); | 
 |     switch (what) { | 
 |         case MessageQueue::INVALIDATE: { | 
 |             bool frameMissed = !mHadClientComposition && | 
 |                     mPreviousPresentFence != Fence::NO_FENCE && | 
 |                     mPreviousPresentFence->getSignalTime() == INT64_MAX; | 
 |             ATRACE_INT("FrameMissed", static_cast<int>(frameMissed)); | 
 |             if (mPropagateBackpressure && frameMissed) { | 
 |                 signalLayerUpdate(); | 
 |                 break; | 
 |             } | 
 |  | 
 |             bool refreshNeeded = handleMessageTransaction(); | 
 |             refreshNeeded |= handleMessageInvalidate(); | 
 |             refreshNeeded |= mRepaintEverything; | 
 |             if (refreshNeeded) { | 
 |                 // Signal a refresh if a transaction modified the window state, | 
 |                 // a new buffer was latched, or if HWC has requested a full | 
 |                 // repaint | 
 |                 signalRefresh(); | 
 |             } | 
 |             break; | 
 |         } | 
 |         case MessageQueue::REFRESH: { | 
 |             handleMessageRefresh(); | 
 |             break; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::handleMessageTransaction() { | 
 |     uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); | 
 |     if (transactionFlags) { | 
 |         handleTransaction(transactionFlags); | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::handleMessageInvalidate() { | 
 |     ATRACE_CALL(); | 
 |     return handlePageFlip(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleMessageRefresh() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |  | 
 |     preComposition(); | 
 |     rebuildLayerStacks(); | 
 |     setUpHWComposer(); | 
 |     doDebugFlashRegions(); | 
 |     doComposition(); | 
 |     postComposition(refreshStartTime); | 
 |  | 
 |     mPreviousPresentFence = mHwc->getRetireFence(HWC_DISPLAY_PRIMARY); | 
 |  | 
 |     mHadClientComposition = false; | 
 |     for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
 |         const sp<DisplayDevice>& displayDevice = mDisplays[displayId]; | 
 |         mHadClientComposition = mHadClientComposition || | 
 |                 mHwc->hasClientComposition(displayDevice->getHwcDisplayId()); | 
 |     } | 
 |  | 
 |     // Release any buffers which were replaced this frame | 
 |     for (auto& layer : mLayersWithQueuedFrames) { | 
 |         layer->releasePendingBuffer(); | 
 |     } | 
 |     mLayersWithQueuedFrames.clear(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::doDebugFlashRegions() | 
 | { | 
 |     // is debugging enabled | 
 |     if (CC_LIKELY(!mDebugRegion)) | 
 |         return; | 
 |  | 
 |     const bool repaintEverything = mRepaintEverything; | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
 |         if (hw->isDisplayOn()) { | 
 |             // transform the dirty region into this screen's coordinate space | 
 |             const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
 |             if (!dirtyRegion.isEmpty()) { | 
 |                 // redraw the whole screen | 
 |                 doComposeSurfaces(hw, Region(hw->bounds())); | 
 |  | 
 |                 // and draw the dirty region | 
 |                 const int32_t height = hw->getHeight(); | 
 |                 RenderEngine& engine(getRenderEngine()); | 
 |                 engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1); | 
 |  | 
 |                 hw->swapBuffers(getHwComposer()); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     postFramebuffer(); | 
 |  | 
 |     if (mDebugRegion > 1) { | 
 |         usleep(mDebugRegion * 1000); | 
 |     } | 
 |  | 
 |     for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
 |         auto& displayDevice = mDisplays[displayId]; | 
 |         if (!displayDevice->isDisplayOn()) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         status_t result = displayDevice->prepareFrame(*mHwc); | 
 |         ALOGE_IF(result != NO_ERROR, "prepareFrame for display %zd failed:" | 
 |                 " %d (%s)", displayId, result, strerror(-result)); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::preComposition() | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("preComposition"); | 
 |  | 
 |     bool needExtraInvalidate = false; | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         if (layers[i]->onPreComposition()) { | 
 |             needExtraInvalidate = true; | 
 |         } | 
 |     } | 
 |     if (needExtraInvalidate) { | 
 |         signalLayerUpdate(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::postComposition(nsecs_t refreshStartTime) | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("postComposition"); | 
 |  | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         bool frameLatched = layers[i]->onPostComposition(); | 
 |         if (frameLatched) { | 
 |             recordBufferingStats(layers[i]->getName().string(), | 
 |                     layers[i]->getOccupancyHistory(false)); | 
 |         } | 
 |     } | 
 |  | 
 |     sp<Fence> presentFence = mHwc->getRetireFence(HWC_DISPLAY_PRIMARY); | 
 |  | 
 |     if (presentFence->isValid()) { | 
 |         if (mPrimaryDispSync.addPresentFence(presentFence)) { | 
 |             enableHardwareVsync(); | 
 |         } else { | 
 |             disableHardwareVsync(false); | 
 |         } | 
 |     } | 
 |  | 
 |     const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
 |     if (kIgnorePresentFences) { | 
 |         if (hw->isDisplayOn()) { | 
 |             enableHardwareVsync(); | 
 |         } | 
 |     } | 
 |  | 
 |     mFenceTracker.addFrame(refreshStartTime, presentFence, | 
 |             hw->getVisibleLayersSortedByZ(), hw->getClientTargetAcquireFence()); | 
 |  | 
 |     if (mAnimCompositionPending) { | 
 |         mAnimCompositionPending = false; | 
 |  | 
 |         if (presentFence->isValid()) { | 
 |             mAnimFrameTracker.setActualPresentFence(presentFence); | 
 |         } else { | 
 |             // The HWC doesn't support present fences, so use the refresh | 
 |             // timestamp instead. | 
 |             nsecs_t presentTime = | 
 |                     mHwc->getRefreshTimestamp(HWC_DISPLAY_PRIMARY); | 
 |             mAnimFrameTracker.setActualPresentTime(presentTime); | 
 |         } | 
 |         mAnimFrameTracker.advanceFrame(); | 
 |     } | 
 |  | 
 |     if (hw->getPowerMode() == HWC_POWER_MODE_OFF) { | 
 |         return; | 
 |     } | 
 |  | 
 |     nsecs_t currentTime = systemTime(); | 
 |     if (mHasPoweredOff) { | 
 |         mHasPoweredOff = false; | 
 |     } else { | 
 |         nsecs_t period = mPrimaryDispSync.getPeriod(); | 
 |         nsecs_t elapsedTime = currentTime - mLastSwapTime; | 
 |         size_t numPeriods = static_cast<size_t>(elapsedTime / period); | 
 |         if (numPeriods < NUM_BUCKETS - 1) { | 
 |             mFrameBuckets[numPeriods] += elapsedTime; | 
 |         } else { | 
 |             mFrameBuckets[NUM_BUCKETS - 1] += elapsedTime; | 
 |         } | 
 |         mTotalTime += elapsedTime; | 
 |     } | 
 |     mLastSwapTime = currentTime; | 
 | } | 
 |  | 
 | void SurfaceFlinger::rebuildLayerStacks() { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("rebuildLayerStacks"); | 
 |  | 
 |     // rebuild the visible layer list per screen | 
 |     if (CC_UNLIKELY(mVisibleRegionsDirty)) { | 
 |         ATRACE_CALL(); | 
 |         mVisibleRegionsDirty = false; | 
 |         invalidateHwcGeometry(); | 
 |  | 
 |         const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |         for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |             Region opaqueRegion; | 
 |             Region dirtyRegion; | 
 |             Vector<sp<Layer>> layersSortedByZ; | 
 |             const sp<DisplayDevice>& displayDevice(mDisplays[dpy]); | 
 |             const Transform& tr(displayDevice->getTransform()); | 
 |             const Rect bounds(displayDevice->getBounds()); | 
 |             if (displayDevice->isDisplayOn()) { | 
 |                 SurfaceFlinger::computeVisibleRegions(layers, | 
 |                         displayDevice->getLayerStack(), dirtyRegion, | 
 |                         opaqueRegion); | 
 |  | 
 |                 const size_t count = layers.size(); | 
 |                 for (size_t i=0 ; i<count ; i++) { | 
 |                     const sp<Layer>& layer(layers[i]); | 
 |                     const Layer::State& s(layer->getDrawingState()); | 
 |                     if (s.layerStack == displayDevice->getLayerStack()) { | 
 |                         Region drawRegion(tr.transform( | 
 |                                 layer->visibleNonTransparentRegion)); | 
 |                         drawRegion.andSelf(bounds); | 
 |                         if (!drawRegion.isEmpty()) { | 
 |                             layersSortedByZ.add(layer); | 
 |                         } else { | 
 |                             // Clear out the HWC layer if this layer was | 
 |                             // previously visible, but no longer is | 
 |                             layer->setHwcLayer(displayDevice->getHwcDisplayId(), | 
 |                                     nullptr); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |             displayDevice->setVisibleLayersSortedByZ(layersSortedByZ); | 
 |             displayDevice->undefinedRegion.set(bounds); | 
 |             displayDevice->undefinedRegion.subtractSelf( | 
 |                     tr.transform(opaqueRegion)); | 
 |             displayDevice->dirtyRegion.orSelf(dirtyRegion); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::setUpHWComposer() { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("setUpHWComposer"); | 
 |  | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty(); | 
 |         bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0; | 
 |         bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers; | 
 |  | 
 |         // If nothing has changed (!dirty), don't recompose. | 
 |         // If something changed, but we don't currently have any visible layers, | 
 |         //   and didn't when we last did a composition, then skip it this time. | 
 |         // The second rule does two things: | 
 |         // - When all layers are removed from a display, we'll emit one black | 
 |         //   frame, then nothing more until we get new layers. | 
 |         // - When a display is created with a private layer stack, we won't | 
 |         //   emit any black frames until a layer is added to the layer stack. | 
 |         bool mustRecompose = dirty && !(empty && wasEmpty); | 
 |  | 
 |         ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL, | 
 |                 "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy, | 
 |                 mustRecompose ? "doing" : "skipping", | 
 |                 dirty ? "+" : "-", | 
 |                 empty ? "+" : "-", | 
 |                 wasEmpty ? "+" : "-"); | 
 |  | 
 |         mDisplays[dpy]->beginFrame(mustRecompose); | 
 |  | 
 |         if (mustRecompose) { | 
 |             mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty; | 
 |         } | 
 |     } | 
 |  | 
 |     // build the h/w work list | 
 |     if (CC_UNLIKELY(mGeometryInvalid)) { | 
 |         mGeometryInvalid = false; | 
 |         for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |             sp<const DisplayDevice> displayDevice(mDisplays[dpy]); | 
 |             const auto hwcId = displayDevice->getHwcDisplayId(); | 
 |             if (hwcId >= 0) { | 
 |                 const Vector<sp<Layer>>& currentLayers( | 
 |                         displayDevice->getVisibleLayersSortedByZ()); | 
 |                 bool foundLayerWithoutHwc = false; | 
 |                 for (auto& layer : currentLayers) { | 
 |                     if (!layer->hasHwcLayer(hwcId)) { | 
 |                         auto hwcLayer = mHwc->createLayer(hwcId); | 
 |                         if (hwcLayer) { | 
 |                             layer->setHwcLayer(hwcId, std::move(hwcLayer)); | 
 |                         } else { | 
 |                             layer->forceClientComposition(hwcId); | 
 |                             foundLayerWithoutHwc = true; | 
 |                             continue; | 
 |                         } | 
 |                     } | 
 |  | 
 |                     layer->setGeometry(displayDevice); | 
 |                     if (mDebugDisableHWC || mDebugRegion) { | 
 |                         layer->forceClientComposition(hwcId); | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |  | 
 |     mat4 colorMatrix = mColorMatrix * mDaltonizer(); | 
 |  | 
 |     // Set the per-frame data | 
 |     for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
 |         auto& displayDevice = mDisplays[displayId]; | 
 |         const auto hwcId = displayDevice->getHwcDisplayId(); | 
 |         if (hwcId < 0) { | 
 |             continue; | 
 |         } | 
 |         if (colorMatrix != mPreviousColorMatrix) { | 
 |             status_t result = mHwc->setColorTransform(hwcId, colorMatrix); | 
 |             ALOGE_IF(result != NO_ERROR, "Failed to set color transform on " | 
 |                     "display %zd: %d", displayId, result); | 
 |         } | 
 |         for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |             layer->setPerFrameData(displayDevice); | 
 |         } | 
 |     } | 
 |  | 
 |     mPreviousColorMatrix = colorMatrix; | 
 |  | 
 |     for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
 |         auto& displayDevice = mDisplays[displayId]; | 
 |         if (!displayDevice->isDisplayOn()) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         status_t result = displayDevice->prepareFrame(*mHwc); | 
 |         ALOGE_IF(result != NO_ERROR, "prepareFrame for display %zd failed:" | 
 |                 " %d (%s)", displayId, result, strerror(-result)); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::doComposition() { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("doComposition"); | 
 |  | 
 |     const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
 |         if (hw->isDisplayOn()) { | 
 |             // transform the dirty region into this screen's coordinate space | 
 |             const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
 |  | 
 |             // repaint the framebuffer (if needed) | 
 |             doDisplayComposition(hw, dirtyRegion); | 
 |  | 
 |             hw->dirtyRegion.clear(); | 
 |             hw->flip(hw->swapRegion); | 
 |             hw->swapRegion.clear(); | 
 |         } | 
 |     } | 
 |     postFramebuffer(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::postFramebuffer() | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("postFramebuffer"); | 
 |  | 
 |     const nsecs_t now = systemTime(); | 
 |     mDebugInSwapBuffers = now; | 
 |  | 
 |     for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
 |         auto& displayDevice = mDisplays[displayId]; | 
 |         if (!displayDevice->isDisplayOn()) { | 
 |             continue; | 
 |         } | 
 |         const auto hwcId = displayDevice->getHwcDisplayId(); | 
 |         if (hwcId >= 0) { | 
 |             mHwc->commit(hwcId); | 
 |         } | 
 |         displayDevice->onSwapBuffersCompleted(); | 
 |         if (displayId == 0) { | 
 |             // Make the default display current because the VirtualDisplayDevice | 
 |             // code cannot deal with dequeueBuffer() being called outside of the | 
 |             // composition loop; however the code below can call glFlush() which | 
 |             // is allowed to (and does in some case) call dequeueBuffer(). | 
 |             displayDevice->makeCurrent(mEGLDisplay, mEGLContext); | 
 |         } | 
 |         for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |             sp<Fence> releaseFence = Fence::NO_FENCE; | 
 |             if (layer->getCompositionType(hwcId) == HWC2::Composition::Client) { | 
 |                 releaseFence = displayDevice->getClientTargetAcquireFence(); | 
 |             } else { | 
 |                 auto hwcLayer = layer->getHwcLayer(hwcId); | 
 |                 releaseFence = mHwc->getLayerReleaseFence(hwcId, hwcLayer); | 
 |             } | 
 |             layer->onLayerDisplayed(releaseFence); | 
 |         } | 
 |         if (hwcId >= 0) { | 
 |             mHwc->clearReleaseFences(hwcId); | 
 |         } | 
 |     } | 
 |  | 
 |     mLastSwapBufferTime = systemTime() - now; | 
 |     mDebugInSwapBuffers = 0; | 
 |  | 
 |     uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount(); | 
 |     if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
 |         logFrameStats(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // here we keep a copy of the drawing state (that is the state that's | 
 |     // going to be overwritten by handleTransactionLocked()) outside of | 
 |     // mStateLock so that the side-effects of the State assignment | 
 |     // don't happen with mStateLock held (which can cause deadlocks). | 
 |     State drawingState(mDrawingState); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     const nsecs_t now = systemTime(); | 
 |     mDebugInTransaction = now; | 
 |  | 
 |     // Here we're guaranteed that some transaction flags are set | 
 |     // so we can call handleTransactionLocked() unconditionally. | 
 |     // We call getTransactionFlags(), which will also clear the flags, | 
 |     // with mStateLock held to guarantee that mCurrentState won't change | 
 |     // until the transaction is committed. | 
 |  | 
 |     transactionFlags = getTransactionFlags(eTransactionMask); | 
 |     handleTransactionLocked(transactionFlags); | 
 |  | 
 |     mLastTransactionTime = systemTime() - now; | 
 |     mDebugInTransaction = 0; | 
 |     invalidateHwcGeometry(); | 
 |     // here the transaction has been committed | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
 | { | 
 |     const LayerVector& currentLayers(mCurrentState.layersSortedByZ); | 
 |     const size_t count = currentLayers.size(); | 
 |  | 
 |     // Notify all layers of available frames | 
 |     for (size_t i = 0; i < count; ++i) { | 
 |         currentLayers[i]->notifyAvailableFrames(); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Traversal of the children | 
 |      * (perform the transaction for each of them if needed) | 
 |      */ | 
 |  | 
 |     if (transactionFlags & eTraversalNeeded) { | 
 |         for (size_t i=0 ; i<count ; i++) { | 
 |             const sp<Layer>& layer(currentLayers[i]); | 
 |             uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
 |             if (!trFlags) continue; | 
 |  | 
 |             const uint32_t flags = layer->doTransaction(0); | 
 |             if (flags & Layer::eVisibleRegion) | 
 |                 mVisibleRegionsDirty = true; | 
 |         } | 
 |     } | 
 |  | 
 |     /* | 
 |      * Perform display own transactions if needed | 
 |      */ | 
 |  | 
 |     if (transactionFlags & eDisplayTransactionNeeded) { | 
 |         // here we take advantage of Vector's copy-on-write semantics to | 
 |         // improve performance by skipping the transaction entirely when | 
 |         // know that the lists are identical | 
 |         const KeyedVector<  wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
 |         const KeyedVector<  wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
 |         if (!curr.isIdenticalTo(draw)) { | 
 |             mVisibleRegionsDirty = true; | 
 |             const size_t cc = curr.size(); | 
 |                   size_t dc = draw.size(); | 
 |  | 
 |             // find the displays that were removed | 
 |             // (ie: in drawing state but not in current state) | 
 |             // also handle displays that changed | 
 |             // (ie: displays that are in both lists) | 
 |             for (size_t i=0 ; i<dc ; i++) { | 
 |                 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | 
 |                 if (j < 0) { | 
 |                     // in drawing state but not in current state | 
 |                     if (!draw[i].isMainDisplay()) { | 
 |                         // Call makeCurrent() on the primary display so we can | 
 |                         // be sure that nothing associated with this display | 
 |                         // is current. | 
 |                         const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice()); | 
 |                         defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext); | 
 |                         sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i))); | 
 |                         if (hw != NULL) | 
 |                             hw->disconnect(getHwComposer()); | 
 |                         if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) | 
 |                             mEventThread->onHotplugReceived(draw[i].type, false); | 
 |                         mDisplays.removeItem(draw.keyAt(i)); | 
 |                     } else { | 
 |                         ALOGW("trying to remove the main display"); | 
 |                     } | 
 |                 } else { | 
 |                     // this display is in both lists. see if something changed. | 
 |                     const DisplayDeviceState& state(curr[j]); | 
 |                     const wp<IBinder>& display(curr.keyAt(j)); | 
 |                     const sp<IBinder> state_binder = IInterface::asBinder(state.surface); | 
 |                     const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface); | 
 |                     if (state_binder != draw_binder) { | 
 |                         // changing the surface is like destroying and | 
 |                         // recreating the DisplayDevice, so we just remove it | 
 |                         // from the drawing state, so that it get re-added | 
 |                         // below. | 
 |                         sp<DisplayDevice> hw(getDisplayDevice(display)); | 
 |                         if (hw != NULL) | 
 |                             hw->disconnect(getHwComposer()); | 
 |                         mDisplays.removeItem(display); | 
 |                         mDrawingState.displays.removeItemsAt(i); | 
 |                         dc--; i--; | 
 |                         // at this point we must loop to the next item | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     const sp<DisplayDevice> disp(getDisplayDevice(display)); | 
 |                     if (disp != NULL) { | 
 |                         if (state.layerStack != draw[i].layerStack) { | 
 |                             disp->setLayerStack(state.layerStack); | 
 |                         } | 
 |                         if ((state.orientation != draw[i].orientation) | 
 |                                 || (state.viewport != draw[i].viewport) | 
 |                                 || (state.frame != draw[i].frame)) | 
 |                         { | 
 |                             disp->setProjection(state.orientation, | 
 |                                     state.viewport, state.frame); | 
 |                         } | 
 |                         if (state.width != draw[i].width || state.height != draw[i].height) { | 
 |                             disp->setDisplaySize(state.width, state.height); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |  | 
 |             // find displays that were added | 
 |             // (ie: in current state but not in drawing state) | 
 |             for (size_t i=0 ; i<cc ; i++) { | 
 |                 if (draw.indexOfKey(curr.keyAt(i)) < 0) { | 
 |                     const DisplayDeviceState& state(curr[i]); | 
 |  | 
 |                     sp<DisplaySurface> dispSurface; | 
 |                     sp<IGraphicBufferProducer> producer; | 
 |                     sp<IGraphicBufferProducer> bqProducer; | 
 |                     sp<IGraphicBufferConsumer> bqConsumer; | 
 |                     BufferQueue::createBufferQueue(&bqProducer, &bqConsumer, | 
 |                             new GraphicBufferAlloc()); | 
 |  | 
 |                     int32_t hwcId = -1; | 
 |                     if (state.isVirtualDisplay()) { | 
 |                         // Virtual displays without a surface are dormant: | 
 |                         // they have external state (layer stack, projection, | 
 |                         // etc.) but no internal state (i.e. a DisplayDevice). | 
 |                         if (state.surface != NULL) { | 
 |  | 
 |                             if (mUseHwcVirtualDisplays) { | 
 |                                 int width = 0; | 
 |                                 int status = state.surface->query( | 
 |                                         NATIVE_WINDOW_WIDTH, &width); | 
 |                                 ALOGE_IF(status != NO_ERROR, | 
 |                                         "Unable to query width (%d)", status); | 
 |                                 int height = 0; | 
 |                                 status = state.surface->query( | 
 |                                         NATIVE_WINDOW_HEIGHT, &height); | 
 |                                 ALOGE_IF(status != NO_ERROR, | 
 |                                         "Unable to query height (%d)", status); | 
 |                                 int intFormat = 0; | 
 |                                 status = state.surface->query( | 
 |                                         NATIVE_WINDOW_FORMAT, &intFormat); | 
 |                                 ALOGE_IF(status != NO_ERROR, | 
 |                                         "Unable to query format (%d)", status); | 
 |                                 auto format = static_cast<android_pixel_format_t>( | 
 |                                         intFormat); | 
 |  | 
 |                                 mHwc->allocateVirtualDisplay(width, height, &format, | 
 |                                         &hwcId); | 
 |                             } | 
 |  | 
 |                             // TODO: Plumb requested format back up to consumer | 
 |  | 
 |                             sp<VirtualDisplaySurface> vds = | 
 |                                     new VirtualDisplaySurface(*mHwc, | 
 |                                             hwcId, state.surface, bqProducer, | 
 |                                             bqConsumer, state.displayName); | 
 |  | 
 |                             dispSurface = vds; | 
 |                             producer = vds; | 
 |                         } | 
 |                     } else { | 
 |                         ALOGE_IF(state.surface!=NULL, | 
 |                                 "adding a supported display, but rendering " | 
 |                                 "surface is provided (%p), ignoring it", | 
 |                                 state.surface.get()); | 
 |                         if (state.type == DisplayDevice::DISPLAY_EXTERNAL) { | 
 |                             hwcId = DisplayDevice::DISPLAY_EXTERNAL; | 
 |                             dispSurface = new FramebufferSurface(*mHwc, | 
 |                                     DisplayDevice::DISPLAY_EXTERNAL, | 
 |                                     bqConsumer); | 
 |                             producer = bqProducer; | 
 |                         } else { | 
 |                             ALOGE("Attempted to add non-external non-virtual" | 
 |                                     " display"); | 
 |                         } | 
 |                     } | 
 |  | 
 |                     const wp<IBinder>& display(curr.keyAt(i)); | 
 |                     if (dispSurface != NULL) { | 
 |                         sp<DisplayDevice> hw = new DisplayDevice(this, | 
 |                                 state.type, hwcId, state.isSecure, display, | 
 |                                 dispSurface, producer, | 
 |                                 mRenderEngine->getEGLConfig()); | 
 |                         hw->setLayerStack(state.layerStack); | 
 |                         hw->setProjection(state.orientation, | 
 |                                 state.viewport, state.frame); | 
 |                         hw->setDisplayName(state.displayName); | 
 |                         mDisplays.add(display, hw); | 
 |                         if (!state.isVirtualDisplay()) { | 
 |                             mEventThread->onHotplugReceived(state.type, true); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { | 
 |         // The transform hint might have changed for some layers | 
 |         // (either because a display has changed, or because a layer | 
 |         // as changed). | 
 |         // | 
 |         // Walk through all the layers in currentLayers, | 
 |         // and update their transform hint. | 
 |         // | 
 |         // If a layer is visible only on a single display, then that | 
 |         // display is used to calculate the hint, otherwise we use the | 
 |         // default display. | 
 |         // | 
 |         // NOTE: we do this here, rather than in rebuildLayerStacks() so that | 
 |         // the hint is set before we acquire a buffer from the surface texture. | 
 |         // | 
 |         // NOTE: layer transactions have taken place already, so we use their | 
 |         // drawing state. However, SurfaceFlinger's own transaction has not | 
 |         // happened yet, so we must use the current state layer list | 
 |         // (soon to become the drawing state list). | 
 |         // | 
 |         sp<const DisplayDevice> disp; | 
 |         uint32_t currentlayerStack = 0; | 
 |         for (size_t i=0; i<count; i++) { | 
 |             // NOTE: we rely on the fact that layers are sorted by | 
 |             // layerStack first (so we don't have to traverse the list | 
 |             // of displays for every layer). | 
 |             const sp<Layer>& layer(currentLayers[i]); | 
 |             uint32_t layerStack = layer->getDrawingState().layerStack; | 
 |             if (i==0 || currentlayerStack != layerStack) { | 
 |                 currentlayerStack = layerStack; | 
 |                 // figure out if this layerstack is mirrored | 
 |                 // (more than one display) if so, pick the default display, | 
 |                 // if not, pick the only display it's on. | 
 |                 disp.clear(); | 
 |                 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |                     sp<const DisplayDevice> hw(mDisplays[dpy]); | 
 |                     if (hw->getLayerStack() == currentlayerStack) { | 
 |                         if (disp == NULL) { | 
 |                             disp = hw; | 
 |                         } else { | 
 |                             disp = NULL; | 
 |                             break; | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |             if (disp == NULL) { | 
 |                 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
 |                 // redraw after transform hint changes. See bug 8508397. | 
 |  | 
 |                 // could be null when this layer is using a layerStack | 
 |                 // that is not visible on any display. Also can occur at | 
 |                 // screen off/on times. | 
 |                 disp = getDefaultDisplayDevice(); | 
 |             } | 
 |             layer->updateTransformHint(disp); | 
 |         } | 
 |     } | 
 |  | 
 |  | 
 |     /* | 
 |      * Perform our own transaction if needed | 
 |      */ | 
 |  | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     if (currentLayers.size() > layers.size()) { | 
 |         // layers have been added | 
 |         mVisibleRegionsDirty = true; | 
 |     } | 
 |  | 
 |     // some layers might have been removed, so | 
 |     // we need to update the regions they're exposing. | 
 |     if (mLayersRemoved) { | 
 |         mLayersRemoved = false; | 
 |         mVisibleRegionsDirty = true; | 
 |         const size_t count = layers.size(); | 
 |         for (size_t i=0 ; i<count ; i++) { | 
 |             const sp<Layer>& layer(layers[i]); | 
 |             if (currentLayers.indexOf(layer) < 0) { | 
 |                 // this layer is not visible anymore | 
 |                 // TODO: we could traverse the tree from front to back and | 
 |                 //       compute the actual visible region | 
 |                 // TODO: we could cache the transformed region | 
 |                 const Layer::State& s(layer->getDrawingState()); | 
 |                 Region visibleReg = s.active.transform.transform( | 
 |                         Region(Rect(s.active.w, s.active.h))); | 
 |                 invalidateLayerStack(s.layerStack, visibleReg); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     commitTransaction(); | 
 |  | 
 |     updateCursorAsync(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateCursorAsync() | 
 | { | 
 |     for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
 |         auto& displayDevice = mDisplays[displayId]; | 
 |         if (displayDevice->getHwcDisplayId() < 0) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |             layer->updateCursorPosition(displayDevice); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::commitTransaction() | 
 | { | 
 |     if (!mLayersPendingRemoval.isEmpty()) { | 
 |         // Notify removed layers now that they can't be drawn from | 
 |         for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { | 
 |             recordBufferingStats(mLayersPendingRemoval[i]->getName().string(), | 
 |                     mLayersPendingRemoval[i]->getOccupancyHistory(true)); | 
 |             mLayersPendingRemoval[i]->onRemoved(); | 
 |         } | 
 |         mLayersPendingRemoval.clear(); | 
 |     } | 
 |  | 
 |     // If this transaction is part of a window animation then the next frame | 
 |     // we composite should be considered an animation as well. | 
 |     mAnimCompositionPending = mAnimTransactionPending; | 
 |  | 
 |     mDrawingState = mCurrentState; | 
 |     mTransactionPending = false; | 
 |     mAnimTransactionPending = false; | 
 |     mTransactionCV.broadcast(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::computeVisibleRegions( | 
 |         const LayerVector& currentLayers, uint32_t layerStack, | 
 |         Region& outDirtyRegion, Region& outOpaqueRegion) | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("computeVisibleRegions"); | 
 |  | 
 |     Region aboveOpaqueLayers; | 
 |     Region aboveCoveredLayers; | 
 |     Region dirty; | 
 |  | 
 |     outDirtyRegion.clear(); | 
 |  | 
 |     size_t i = currentLayers.size(); | 
 |     while (i--) { | 
 |         const sp<Layer>& layer = currentLayers[i]; | 
 |  | 
 |         // start with the whole surface at its current location | 
 |         const Layer::State& s(layer->getDrawingState()); | 
 |  | 
 |         // only consider the layers on the given layer stack | 
 |         if (s.layerStack != layerStack) | 
 |             continue; | 
 |  | 
 |         /* | 
 |          * opaqueRegion: area of a surface that is fully opaque. | 
 |          */ | 
 |         Region opaqueRegion; | 
 |  | 
 |         /* | 
 |          * visibleRegion: area of a surface that is visible on screen | 
 |          * and not fully transparent. This is essentially the layer's | 
 |          * footprint minus the opaque regions above it. | 
 |          * Areas covered by a translucent surface are considered visible. | 
 |          */ | 
 |         Region visibleRegion; | 
 |  | 
 |         /* | 
 |          * coveredRegion: area of a surface that is covered by all | 
 |          * visible regions above it (which includes the translucent areas). | 
 |          */ | 
 |         Region coveredRegion; | 
 |  | 
 |         /* | 
 |          * transparentRegion: area of a surface that is hinted to be completely | 
 |          * transparent. This is only used to tell when the layer has no visible | 
 |          * non-transparent regions and can be removed from the layer list. It | 
 |          * does not affect the visibleRegion of this layer or any layers | 
 |          * beneath it. The hint may not be correct if apps don't respect the | 
 |          * SurfaceView restrictions (which, sadly, some don't). | 
 |          */ | 
 |         Region transparentRegion; | 
 |  | 
 |  | 
 |         // handle hidden surfaces by setting the visible region to empty | 
 |         if (CC_LIKELY(layer->isVisible())) { | 
 |             const bool translucent = !layer->isOpaque(s); | 
 |             Rect bounds(s.active.transform.transform(layer->computeBounds())); | 
 |             visibleRegion.set(bounds); | 
 |             if (!visibleRegion.isEmpty()) { | 
 |                 // Remove the transparent area from the visible region | 
 |                 if (translucent) { | 
 |                     const Transform tr(s.active.transform); | 
 |                     if (tr.preserveRects()) { | 
 |                         // transform the transparent region | 
 |                         transparentRegion = tr.transform(s.activeTransparentRegion); | 
 |                     } else { | 
 |                         // transformation too complex, can't do the | 
 |                         // transparent region optimization. | 
 |                         transparentRegion.clear(); | 
 |                     } | 
 |                 } | 
 |  | 
 |                 // compute the opaque region | 
 |                 const int32_t layerOrientation = s.active.transform.getOrientation(); | 
 |                 if (s.alpha == 1.0f && !translucent && | 
 |                         ((layerOrientation & Transform::ROT_INVALID) == false)) { | 
 |                     // the opaque region is the layer's footprint | 
 |                     opaqueRegion = visibleRegion; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         // Clip the covered region to the visible region | 
 |         coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
 |  | 
 |         // Update aboveCoveredLayers for next (lower) layer | 
 |         aboveCoveredLayers.orSelf(visibleRegion); | 
 |  | 
 |         // subtract the opaque region covered by the layers above us | 
 |         visibleRegion.subtractSelf(aboveOpaqueLayers); | 
 |  | 
 |         // compute this layer's dirty region | 
 |         if (layer->contentDirty) { | 
 |             // we need to invalidate the whole region | 
 |             dirty = visibleRegion; | 
 |             // as well, as the old visible region | 
 |             dirty.orSelf(layer->visibleRegion); | 
 |             layer->contentDirty = false; | 
 |         } else { | 
 |             /* compute the exposed region: | 
 |              *   the exposed region consists of two components: | 
 |              *   1) what's VISIBLE now and was COVERED before | 
 |              *   2) what's EXPOSED now less what was EXPOSED before | 
 |              * | 
 |              * note that (1) is conservative, we start with the whole | 
 |              * visible region but only keep what used to be covered by | 
 |              * something -- which mean it may have been exposed. | 
 |              * | 
 |              * (2) handles areas that were not covered by anything but got | 
 |              * exposed because of a resize. | 
 |              */ | 
 |             const Region newExposed = visibleRegion - coveredRegion; | 
 |             const Region oldVisibleRegion = layer->visibleRegion; | 
 |             const Region oldCoveredRegion = layer->coveredRegion; | 
 |             const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
 |             dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
 |         } | 
 |         dirty.subtractSelf(aboveOpaqueLayers); | 
 |  | 
 |         // accumulate to the screen dirty region | 
 |         outDirtyRegion.orSelf(dirty); | 
 |  | 
 |         // Update aboveOpaqueLayers for next (lower) layer | 
 |         aboveOpaqueLayers.orSelf(opaqueRegion); | 
 |  | 
 |         // Store the visible region in screen space | 
 |         layer->setVisibleRegion(visibleRegion); | 
 |         layer->setCoveredRegion(coveredRegion); | 
 |         layer->setVisibleNonTransparentRegion( | 
 |                 visibleRegion.subtract(transparentRegion)); | 
 |     } | 
 |  | 
 |     outOpaqueRegion = aboveOpaqueLayers; | 
 | } | 
 |  | 
 | void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, | 
 |         const Region& dirty) { | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
 |         if (hw->getLayerStack() == layerStack) { | 
 |             hw->dirtyRegion.orSelf(dirty); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::handlePageFlip() | 
 | { | 
 |     ALOGV("handlePageFlip"); | 
 |  | 
 |     Region dirtyRegion; | 
 |  | 
 |     bool visibleRegions = false; | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     bool frameQueued = false; | 
 |  | 
 |     // Store the set of layers that need updates. This set must not change as | 
 |     // buffers are being latched, as this could result in a deadlock. | 
 |     // Example: Two producers share the same command stream and: | 
 |     // 1.) Layer 0 is latched | 
 |     // 2.) Layer 0 gets a new frame | 
 |     // 2.) Layer 1 gets a new frame | 
 |     // 3.) Layer 1 is latched. | 
 |     // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
 |     // second frame. But layer 0's second frame could be waiting on display. | 
 |     for (size_t i = 0, count = layers.size(); i<count ; i++) { | 
 |         const sp<Layer>& layer(layers[i]); | 
 |         if (layer->hasQueuedFrame()) { | 
 |             frameQueued = true; | 
 |             if (layer->shouldPresentNow(mPrimaryDispSync)) { | 
 |                 mLayersWithQueuedFrames.push_back(layer.get()); | 
 |             } else { | 
 |                 layer->useEmptyDamage(); | 
 |             } | 
 |         } else { | 
 |             layer->useEmptyDamage(); | 
 |         } | 
 |     } | 
 |     for (auto& layer : mLayersWithQueuedFrames) { | 
 |         const Region dirty(layer->latchBuffer(visibleRegions)); | 
 |         layer->useSurfaceDamage(); | 
 |         const Layer::State& s(layer->getDrawingState()); | 
 |         invalidateLayerStack(s.layerStack, dirty); | 
 |     } | 
 |  | 
 |     mVisibleRegionsDirty |= visibleRegions; | 
 |  | 
 |     // If we will need to wake up at some time in the future to deal with a | 
 |     // queued frame that shouldn't be displayed during this vsync period, wake | 
 |     // up during the next vsync period to check again. | 
 |     if (frameQueued && mLayersWithQueuedFrames.empty()) { | 
 |         signalLayerUpdate(); | 
 |     } | 
 |  | 
 |     // Only continue with the refresh if there is actually new work to do | 
 |     return !mLayersWithQueuedFrames.empty(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::invalidateHwcGeometry() | 
 | { | 
 |     mGeometryInvalid = true; | 
 | } | 
 |  | 
 |  | 
 | void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, | 
 |         const Region& inDirtyRegion) | 
 | { | 
 |     // We only need to actually compose the display if: | 
 |     // 1) It is being handled by hardware composer, which may need this to | 
 |     //    keep its virtual display state machine in sync, or | 
 |     // 2) There is work to be done (the dirty region isn't empty) | 
 |     bool isHwcDisplay = hw->getHwcDisplayId() >= 0; | 
 |     if (!isHwcDisplay && inDirtyRegion.isEmpty()) { | 
 |         ALOGV("Skipping display composition"); | 
 |         return; | 
 |     } | 
 |  | 
 |     ALOGV("doDisplayComposition"); | 
 |  | 
 |     Region dirtyRegion(inDirtyRegion); | 
 |  | 
 |     // compute the invalid region | 
 |     hw->swapRegion.orSelf(dirtyRegion); | 
 |  | 
 |     uint32_t flags = hw->getFlags(); | 
 |     if (flags & DisplayDevice::SWAP_RECTANGLE) { | 
 |         // we can redraw only what's dirty, but since SWAP_RECTANGLE only | 
 |         // takes a rectangle, we must make sure to update that whole | 
 |         // rectangle in that case | 
 |         dirtyRegion.set(hw->swapRegion.bounds()); | 
 |     } else { | 
 |         if (flags & DisplayDevice::PARTIAL_UPDATES) { | 
 |             // We need to redraw the rectangle that will be updated | 
 |             // (pushed to the framebuffer). | 
 |             // This is needed because PARTIAL_UPDATES only takes one | 
 |             // rectangle instead of a region (see DisplayDevice::flip()) | 
 |             dirtyRegion.set(hw->swapRegion.bounds()); | 
 |         } else { | 
 |             // we need to redraw everything (the whole screen) | 
 |             dirtyRegion.set(hw->bounds()); | 
 |             hw->swapRegion = dirtyRegion; | 
 |         } | 
 |     } | 
 |  | 
 |     if (!doComposeSurfaces(hw, dirtyRegion)) return; | 
 |  | 
 |     // update the swap region and clear the dirty region | 
 |     hw->swapRegion.orSelf(dirtyRegion); | 
 |  | 
 |     // swap buffers (presentation) | 
 |     hw->swapBuffers(getHwComposer()); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::doComposeSurfaces( | 
 |         const sp<const DisplayDevice>& displayDevice, const Region& dirty) | 
 | { | 
 |     ALOGV("doComposeSurfaces"); | 
 |  | 
 |     const auto hwcId = displayDevice->getHwcDisplayId(); | 
 |  | 
 |     mat4 oldColorMatrix; | 
 |     const bool applyColorMatrix = !mHwc->hasDeviceComposition(hwcId) && | 
 |             !mHwc->hasCapability(HWC2::Capability::SkipClientColorTransform); | 
 |     if (applyColorMatrix) { | 
 |         mat4 colorMatrix = mColorMatrix * mDaltonizer(); | 
 |         oldColorMatrix = getRenderEngine().setupColorTransform(colorMatrix); | 
 |     } | 
 |  | 
 |     bool hasClientComposition = mHwc->hasClientComposition(hwcId); | 
 |     if (hasClientComposition) { | 
 |         ALOGV("hasClientComposition"); | 
 |  | 
 |         if (!displayDevice->makeCurrent(mEGLDisplay, mEGLContext)) { | 
 |             ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", | 
 |                   displayDevice->getDisplayName().string()); | 
 |             eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |             if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) { | 
 |               ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting."); | 
 |             } | 
 |             return false; | 
 |         } | 
 |  | 
 |         // Never touch the framebuffer if we don't have any framebuffer layers | 
 |         const bool hasDeviceComposition = mHwc->hasDeviceComposition(hwcId); | 
 |         if (hasDeviceComposition) { | 
 |             // when using overlays, we assume a fully transparent framebuffer | 
 |             // NOTE: we could reduce how much we need to clear, for instance | 
 |             // remove where there are opaque FB layers. however, on some | 
 |             // GPUs doing a "clean slate" clear might be more efficient. | 
 |             // We'll revisit later if needed. | 
 |             mRenderEngine->clearWithColor(0, 0, 0, 0); | 
 |         } else { | 
 |             // we start with the whole screen area | 
 |             const Region bounds(displayDevice->getBounds()); | 
 |  | 
 |             // we remove the scissor part | 
 |             // we're left with the letterbox region | 
 |             // (common case is that letterbox ends-up being empty) | 
 |             const Region letterbox(bounds.subtract(displayDevice->getScissor())); | 
 |  | 
 |             // compute the area to clear | 
 |             Region region(displayDevice->undefinedRegion.merge(letterbox)); | 
 |  | 
 |             // but limit it to the dirty region | 
 |             region.andSelf(dirty); | 
 |  | 
 |             // screen is already cleared here | 
 |             if (!region.isEmpty()) { | 
 |                 // can happen with SurfaceView | 
 |                 drawWormhole(displayDevice, region); | 
 |             } | 
 |         } | 
 |  | 
 |         if (displayDevice->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { | 
 |             // just to be on the safe side, we don't set the | 
 |             // scissor on the main display. It should never be needed | 
 |             // anyways (though in theory it could since the API allows it). | 
 |             const Rect& bounds(displayDevice->getBounds()); | 
 |             const Rect& scissor(displayDevice->getScissor()); | 
 |             if (scissor != bounds) { | 
 |                 // scissor doesn't match the screen's dimensions, so we | 
 |                 // need to clear everything outside of it and enable | 
 |                 // the GL scissor so we don't draw anything where we shouldn't | 
 |  | 
 |                 // enable scissor for this frame | 
 |                 const uint32_t height = displayDevice->getHeight(); | 
 |                 mRenderEngine->setScissor(scissor.left, height - scissor.bottom, | 
 |                         scissor.getWidth(), scissor.getHeight()); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     /* | 
 |      * and then, render the layers targeted at the framebuffer | 
 |      */ | 
 |  | 
 |     ALOGV("Rendering client layers"); | 
 |     const Transform& displayTransform = displayDevice->getTransform(); | 
 |     if (hwcId >= 0) { | 
 |         // we're using h/w composer | 
 |         bool firstLayer = true; | 
 |         for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |             const Region clip(dirty.intersect( | 
 |                     displayTransform.transform(layer->visibleRegion))); | 
 |             ALOGV("Layer: %s", layer->getName().string()); | 
 |             ALOGV("  Composition type: %s", | 
 |                     to_string(layer->getCompositionType(hwcId)).c_str()); | 
 |             if (!clip.isEmpty()) { | 
 |                 switch (layer->getCompositionType(hwcId)) { | 
 |                     case HWC2::Composition::Cursor: | 
 |                     case HWC2::Composition::Device: | 
 |                     case HWC2::Composition::SolidColor: { | 
 |                         const Layer::State& state(layer->getDrawingState()); | 
 |                         if (layer->getClearClientTarget(hwcId) && !firstLayer && | 
 |                                 layer->isOpaque(state) && (state.alpha == 1.0f) | 
 |                                 && hasClientComposition) { | 
 |                             // never clear the very first layer since we're | 
 |                             // guaranteed the FB is already cleared | 
 |                             layer->clearWithOpenGL(displayDevice, clip); | 
 |                         } | 
 |                         break; | 
 |                     } | 
 |                     case HWC2::Composition::Client: { | 
 |                         layer->draw(displayDevice, clip); | 
 |                         break; | 
 |                     } | 
 |                     default: | 
 |                         break; | 
 |                 } | 
 |             } else { | 
 |                 ALOGV("  Skipping for empty clip"); | 
 |             } | 
 |             firstLayer = false; | 
 |         } | 
 |     } else { | 
 |         // we're not using h/w composer | 
 |         for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |             const Region clip(dirty.intersect( | 
 |                     displayTransform.transform(layer->visibleRegion))); | 
 |             if (!clip.isEmpty()) { | 
 |                 layer->draw(displayDevice, clip); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (applyColorMatrix) { | 
 |         getRenderEngine().setupColorTransform(oldColorMatrix); | 
 |     } | 
 |  | 
 |     // disable scissor at the end of the frame | 
 |     mRenderEngine->disableScissor(); | 
 |     return true; | 
 | } | 
 |  | 
 | void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const { | 
 |     const int32_t height = hw->getHeight(); | 
 |     RenderEngine& engine(getRenderEngine()); | 
 |     engine.fillRegionWithColor(region, height, 0, 0, 0, 0); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
 |         const sp<IBinder>& handle, | 
 |         const sp<IGraphicBufferProducer>& gbc, | 
 |         const sp<Layer>& lbc) | 
 | { | 
 |     // add this layer to the current state list | 
 |     { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         if (mCurrentState.layersSortedByZ.size() >= MAX_LAYERS) { | 
 |             return NO_MEMORY; | 
 |         } | 
 |         mCurrentState.layersSortedByZ.add(lbc); | 
 |         mGraphicBufferProducerList.add(IInterface::asBinder(gbc)); | 
 |     } | 
 |  | 
 |     // attach this layer to the client | 
 |     client->attachLayer(handle, lbc); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeLayer(const wp<Layer>& weakLayer) { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     sp<Layer> layer = weakLayer.promote(); | 
 |     if (layer == nullptr) { | 
 |         // The layer has already been removed, carry on | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     ssize_t index = mCurrentState.layersSortedByZ.remove(layer); | 
 |     if (index >= 0) { | 
 |         mLayersPendingRemoval.push(layer); | 
 |         mLayersRemoved = true; | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |         return NO_ERROR; | 
 |     } | 
 |     return status_t(index); | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t /* flags */) { | 
 |     return android_atomic_release_load(&mTransactionFlags); | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | 
 |     return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | 
 |     uint32_t old = android_atomic_or(flags, &mTransactionFlags); | 
 |     if ((old & flags)==0) { // wake the server up | 
 |         signalTransaction(); | 
 |     } | 
 |     return old; | 
 | } | 
 |  | 
 | void SurfaceFlinger::setTransactionState( | 
 |         const Vector<ComposerState>& state, | 
 |         const Vector<DisplayState>& displays, | 
 |         uint32_t flags) | 
 | { | 
 |     ATRACE_CALL(); | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     uint32_t transactionFlags = 0; | 
 |  | 
 |     if (flags & eAnimation) { | 
 |         // For window updates that are part of an animation we must wait for | 
 |         // previous animation "frames" to be handled. | 
 |         while (mAnimTransactionPending) { | 
 |             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
 |             if (CC_UNLIKELY(err != NO_ERROR)) { | 
 |                 // just in case something goes wrong in SF, return to the | 
 |                 // caller after a few seconds. | 
 |                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
 |                         "waiting for previous animation frame"); | 
 |                 mAnimTransactionPending = false; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     size_t count = displays.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const DisplayState& s(displays[i]); | 
 |         transactionFlags |= setDisplayStateLocked(s); | 
 |     } | 
 |  | 
 |     count = state.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const ComposerState& s(state[i]); | 
 |         // Here we need to check that the interface we're given is indeed | 
 |         // one of our own. A malicious client could give us a NULL | 
 |         // IInterface, or one of its own or even one of our own but a | 
 |         // different type. All these situations would cause us to crash. | 
 |         // | 
 |         // NOTE: it would be better to use RTTI as we could directly check | 
 |         // that we have a Client*. however, RTTI is disabled in Android. | 
 |         if (s.client != NULL) { | 
 |             sp<IBinder> binder = IInterface::asBinder(s.client); | 
 |             if (binder != NULL) { | 
 |                 if (binder->queryLocalInterface(ISurfaceComposerClient::descriptor) != NULL) { | 
 |                     sp<Client> client( static_cast<Client *>(s.client.get()) ); | 
 |                     transactionFlags |= setClientStateLocked(client, s.state); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // If a synchronous transaction is explicitly requested without any changes, | 
 |     // force a transaction anyway. This can be used as a flush mechanism for | 
 |     // previous async transactions. | 
 |     if (transactionFlags == 0 && (flags & eSynchronous)) { | 
 |         transactionFlags = eTransactionNeeded; | 
 |     } | 
 |  | 
 |     if (transactionFlags) { | 
 |         // this triggers the transaction | 
 |         setTransactionFlags(transactionFlags); | 
 |  | 
 |         // if this is a synchronous transaction, wait for it to take effect | 
 |         // before returning. | 
 |         if (flags & eSynchronous) { | 
 |             mTransactionPending = true; | 
 |         } | 
 |         if (flags & eAnimation) { | 
 |             mAnimTransactionPending = true; | 
 |         } | 
 |         while (mTransactionPending) { | 
 |             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
 |             if (CC_UNLIKELY(err != NO_ERROR)) { | 
 |                 // just in case something goes wrong in SF, return to the | 
 |                 // called after a few seconds. | 
 |                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
 |                 mTransactionPending = false; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) | 
 | { | 
 |     ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); | 
 |     if (dpyIdx < 0) | 
 |         return 0; | 
 |  | 
 |     uint32_t flags = 0; | 
 |     DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); | 
 |     if (disp.isValid()) { | 
 |         const uint32_t what = s.what; | 
 |         if (what & DisplayState::eSurfaceChanged) { | 
 |             if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) { | 
 |                 disp.surface = s.surface; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |         } | 
 |         if (what & DisplayState::eLayerStackChanged) { | 
 |             if (disp.layerStack != s.layerStack) { | 
 |                 disp.layerStack = s.layerStack; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |         } | 
 |         if (what & DisplayState::eDisplayProjectionChanged) { | 
 |             if (disp.orientation != s.orientation) { | 
 |                 disp.orientation = s.orientation; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |             if (disp.frame != s.frame) { | 
 |                 disp.frame = s.frame; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |             if (disp.viewport != s.viewport) { | 
 |                 disp.viewport = s.viewport; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |         } | 
 |         if (what & DisplayState::eDisplaySizeChanged) { | 
 |             if (disp.width != s.width) { | 
 |                 disp.width = s.width; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |             if (disp.height != s.height) { | 
 |                 disp.height = s.height; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |         } | 
 |     } | 
 |     return flags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setClientStateLocked( | 
 |         const sp<Client>& client, | 
 |         const layer_state_t& s) | 
 | { | 
 |     uint32_t flags = 0; | 
 |     sp<Layer> layer(client->getLayerUser(s.surface)); | 
 |     if (layer != 0) { | 
 |         const uint32_t what = s.what; | 
 |         bool geometryAppliesWithResize = | 
 |                 what & layer_state_t::eGeometryAppliesWithResize; | 
 |         if (what & layer_state_t::ePositionChanged) { | 
 |             if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) { | 
 |                 flags |= eTraversalNeeded; | 
 |             } | 
 |         } | 
 |         if (what & layer_state_t::eLayerChanged) { | 
 |             // NOTE: index needs to be calculated before we update the state | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setLayer(s.z) && idx >= 0) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |         if (what & layer_state_t::eSizeChanged) { | 
 |             if (layer->setSize(s.w, s.h)) { | 
 |                 flags |= eTraversalNeeded; | 
 |             } | 
 |         } | 
 |         if (what & layer_state_t::eAlphaChanged) { | 
 |             if (layer->setAlpha(s.alpha)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eMatrixChanged) { | 
 |             if (layer->setMatrix(s.matrix)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eTransparentRegionChanged) { | 
 |             if (layer->setTransparentRegionHint(s.transparentRegion)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eFlagsChanged) { | 
 |             if (layer->setFlags(s.flags, s.mask)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eCropChanged) { | 
 |             if (layer->setCrop(s.crop, !geometryAppliesWithResize)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eFinalCropChanged) { | 
 |             if (layer->setFinalCrop(s.finalCrop)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eLayerStackChanged) { | 
 |             // NOTE: index needs to be calculated before we update the state | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setLayerStack(s.layerStack) && idx >= 0) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |         if (what & layer_state_t::eDeferTransaction) { | 
 |             layer->deferTransactionUntil(s.handle, s.frameNumber); | 
 |             // We don't trigger a traversal here because if no other state is | 
 |             // changed, we don't want this to cause any more work | 
 |         } | 
 |         if (what & layer_state_t::eOverrideScalingModeChanged) { | 
 |             layer->setOverrideScalingMode(s.overrideScalingMode); | 
 |             // We don't trigger a traversal here because if no other state is | 
 |             // changed, we don't want this to cause any more work | 
 |         } | 
 |     } | 
 |     return flags; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createLayer( | 
 |         const String8& name, | 
 |         const sp<Client>& client, | 
 |         uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, | 
 |         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) | 
 | { | 
 |     //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); | 
 |     if (int32_t(w|h) < 0) { | 
 |         ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
 |                 int(w), int(h)); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     status_t result = NO_ERROR; | 
 |  | 
 |     sp<Layer> layer; | 
 |  | 
 |     switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
 |         case ISurfaceComposerClient::eFXSurfaceNormal: | 
 |             result = createNormalLayer(client, | 
 |                     name, w, h, flags, format, | 
 |                     handle, gbp, &layer); | 
 |             break; | 
 |         case ISurfaceComposerClient::eFXSurfaceDim: | 
 |             result = createDimLayer(client, | 
 |                     name, w, h, flags, | 
 |                     handle, gbp, &layer); | 
 |             break; | 
 |         default: | 
 |             result = BAD_VALUE; | 
 |             break; | 
 |     } | 
 |  | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |  | 
 |     result = addClientLayer(client, *handle, *gbp, layer); | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return result; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, | 
 |         const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, | 
 |         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | 
 | { | 
 |     // initialize the surfaces | 
 |     switch (format) { | 
 |     case PIXEL_FORMAT_TRANSPARENT: | 
 |     case PIXEL_FORMAT_TRANSLUCENT: | 
 |         format = PIXEL_FORMAT_RGBA_8888; | 
 |         break; | 
 |     case PIXEL_FORMAT_OPAQUE: | 
 |         format = PIXEL_FORMAT_RGBX_8888; | 
 |         break; | 
 |     } | 
 |  | 
 |     *outLayer = new Layer(this, client, name, w, h, flags); | 
 |     status_t err = (*outLayer)->setBuffers(w, h, format, flags); | 
 |     if (err == NO_ERROR) { | 
 |         *handle = (*outLayer)->getHandle(); | 
 |         *gbp = (*outLayer)->getProducer(); | 
 |     } | 
 |  | 
 |     ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, | 
 |         const String8& name, uint32_t w, uint32_t h, uint32_t flags, | 
 |         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | 
 | { | 
 |     *outLayer = new LayerDim(this, client, name, w, h, flags); | 
 |     *handle = (*outLayer)->getHandle(); | 
 |     *gbp = (*outLayer)->getProducer(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) | 
 | { | 
 |     // called by the window manager when it wants to remove a Layer | 
 |     status_t err = NO_ERROR; | 
 |     sp<Layer> l(client->getLayerUser(handle)); | 
 |     if (l != NULL) { | 
 |         err = removeLayer(l); | 
 |         ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
 |                 "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) | 
 | { | 
 |     // called by ~LayerCleaner() when all references to the IBinder (handle) | 
 |     // are gone | 
 |     return removeLayer(layer); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::onInitializeDisplays() { | 
 |     // reset screen orientation and use primary layer stack | 
 |     Vector<ComposerState> state; | 
 |     Vector<DisplayState> displays; | 
 |     DisplayState d; | 
 |     d.what = DisplayState::eDisplayProjectionChanged | | 
 |              DisplayState::eLayerStackChanged; | 
 |     d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; | 
 |     d.layerStack = 0; | 
 |     d.orientation = DisplayState::eOrientationDefault; | 
 |     d.frame.makeInvalid(); | 
 |     d.viewport.makeInvalid(); | 
 |     d.width = 0; | 
 |     d.height = 0; | 
 |     displays.add(d); | 
 |     setTransactionState(state, displays, 0); | 
 |     setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL); | 
 |  | 
 |     const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
 |     const nsecs_t period = activeConfig->getVsyncPeriod(); | 
 |     mAnimFrameTracker.setDisplayRefreshPeriod(period); | 
 | } | 
 |  | 
 | void SurfaceFlinger::initializeDisplays() { | 
 |     class MessageScreenInitialized : public MessageBase { | 
 |         SurfaceFlinger* flinger; | 
 |     public: | 
 |         MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } | 
 |         virtual bool handler() { | 
 |             flinger->onInitializeDisplays(); | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     sp<MessageBase> msg = new MessageScreenInitialized(this); | 
 |     postMessageAsync(msg);  // we may be called from main thread, use async message | 
 | } | 
 |  | 
 | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw, | 
 |         int mode) { | 
 |     ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), | 
 |             this); | 
 |     int32_t type = hw->getDisplayType(); | 
 |     int currentMode = hw->getPowerMode(); | 
 |  | 
 |     if (mode == currentMode) { | 
 |         ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode); | 
 |         return; | 
 |     } | 
 |  | 
 |     hw->setPowerMode(mode); | 
 |     if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
 |         ALOGW("Trying to set power mode for virtual display"); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (currentMode == HWC_POWER_MODE_OFF) { | 
 |         // Turn on the display | 
 |         getHwComposer().setPowerMode(type, mode); | 
 |         if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
 |             // FIXME: eventthread only knows about the main display right now | 
 |             mEventThread->onScreenAcquired(); | 
 |             resyncToHardwareVsync(true); | 
 |         } | 
 |  | 
 |         mVisibleRegionsDirty = true; | 
 |         mHasPoweredOff = true; | 
 |         repaintEverything(); | 
 |  | 
 |         struct sched_param param = {0}; | 
 |         param.sched_priority = 1; | 
 |         if (sched_setscheduler(0, SCHED_FIFO, ¶m) != 0) { | 
 |             ALOGW("Couldn't set SCHED_FIFO on display on"); | 
 |         } | 
 |     } else if (mode == HWC_POWER_MODE_OFF) { | 
 |         // Turn off the display | 
 |         struct sched_param param = {0}; | 
 |         if (sched_setscheduler(0, SCHED_OTHER, ¶m) != 0) { | 
 |             ALOGW("Couldn't set SCHED_OTHER on display off"); | 
 |         } | 
 |  | 
 |         if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
 |             disableHardwareVsync(true); // also cancels any in-progress resync | 
 |  | 
 |             // FIXME: eventthread only knows about the main display right now | 
 |             mEventThread->onScreenReleased(); | 
 |         } | 
 |  | 
 |         getHwComposer().setPowerMode(type, mode); | 
 |         mVisibleRegionsDirty = true; | 
 |         // from this point on, SF will stop drawing on this display | 
 |     } else { | 
 |         getHwComposer().setPowerMode(type, mode); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) { | 
 |     class MessageSetPowerMode: public MessageBase { | 
 |         SurfaceFlinger& mFlinger; | 
 |         sp<IBinder> mDisplay; | 
 |         int mMode; | 
 |     public: | 
 |         MessageSetPowerMode(SurfaceFlinger& flinger, | 
 |                 const sp<IBinder>& disp, int mode) : mFlinger(flinger), | 
 |                     mDisplay(disp) { mMode = mode; } | 
 |         virtual bool handler() { | 
 |             sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
 |             if (hw == NULL) { | 
 |                 ALOGE("Attempt to set power mode = %d for null display %p", | 
 |                         mMode, mDisplay.get()); | 
 |             } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
 |                 ALOGW("Attempt to set power mode = %d for virtual display", | 
 |                         mMode); | 
 |             } else { | 
 |                 mFlinger.setPowerModeInternal(hw, mMode); | 
 |             } | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode); | 
 |     postMessageSync(msg); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) | 
 | { | 
 |     String8 result; | 
 |  | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if ((uid != AID_SHELL) && | 
 |             !PermissionCache::checkPermission(sDump, pid, uid)) { | 
 |         result.appendFormat("Permission Denial: " | 
 |                 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); | 
 |     } else { | 
 |         // Try to get the main lock, but give up after one second | 
 |         // (this would indicate SF is stuck, but we want to be able to | 
 |         // print something in dumpsys). | 
 |         status_t err = mStateLock.timedLock(s2ns(1)); | 
 |         bool locked = (err == NO_ERROR); | 
 |         if (!locked) { | 
 |             result.appendFormat( | 
 |                     "SurfaceFlinger appears to be unresponsive (%s [%d]), " | 
 |                     "dumping anyways (no locks held)\n", strerror(-err), err); | 
 |         } | 
 |  | 
 |         bool dumpAll = true; | 
 |         size_t index = 0; | 
 |         size_t numArgs = args.size(); | 
 |         if (numArgs) { | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--list"))) { | 
 |                 index++; | 
 |                 listLayersLocked(args, index, result); | 
 |                 dumpAll = false; | 
 |             } | 
 |  | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--latency"))) { | 
 |                 index++; | 
 |                 dumpStatsLocked(args, index, result); | 
 |                 dumpAll = false; | 
 |             } | 
 |  | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--latency-clear"))) { | 
 |                 index++; | 
 |                 clearStatsLocked(args, index, result); | 
 |                 dumpAll = false; | 
 |             } | 
 |  | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--dispsync"))) { | 
 |                 index++; | 
 |                 mPrimaryDispSync.dump(result); | 
 |                 dumpAll = false; | 
 |             } | 
 |  | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--static-screen"))) { | 
 |                 index++; | 
 |                 dumpStaticScreenStats(result); | 
 |                 dumpAll = false; | 
 |             } | 
 |  | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--fences"))) { | 
 |                 index++; | 
 |                 mFenceTracker.dump(&result); | 
 |                 dumpAll = false; | 
 |             } | 
 |         } | 
 |  | 
 |         if (dumpAll) { | 
 |             dumpAllLocked(args, index, result); | 
 |         } | 
 |  | 
 |         if (locked) { | 
 |             mStateLock.unlock(); | 
 |         } | 
 |     } | 
 |     write(fd, result.string(), result.size()); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */, | 
 |         size_t& /* index */, String8& result) const | 
 | { | 
 |     const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |     const size_t count = currentLayers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(currentLayers[i]); | 
 |         result.appendFormat("%s\n", layer->getName().string()); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, | 
 |         String8& result) const | 
 | { | 
 |     String8 name; | 
 |     if (index < args.size()) { | 
 |         name = String8(args[index]); | 
 |         index++; | 
 |     } | 
 |  | 
 |     const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
 |     const nsecs_t period = activeConfig->getVsyncPeriod(); | 
 |     result.appendFormat("%" PRId64 "\n", period); | 
 |  | 
 |     if (name.isEmpty()) { | 
 |         mAnimFrameTracker.dumpStats(result); | 
 |     } else { | 
 |         const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |         const size_t count = currentLayers.size(); | 
 |         for (size_t i=0 ; i<count ; i++) { | 
 |             const sp<Layer>& layer(currentLayers[i]); | 
 |             if (name == layer->getName()) { | 
 |                 layer->dumpFrameStats(result); | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, | 
 |         String8& /* result */) | 
 | { | 
 |     String8 name; | 
 |     if (index < args.size()) { | 
 |         name = String8(args[index]); | 
 |         index++; | 
 |     } | 
 |  | 
 |     const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |     const size_t count = currentLayers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(currentLayers[i]); | 
 |         if (name.isEmpty() || (name == layer->getName())) { | 
 |             layer->clearFrameStats(); | 
 |         } | 
 |     } | 
 |  | 
 |     mAnimFrameTracker.clearStats(); | 
 | } | 
 |  | 
 | // This should only be called from the main thread.  Otherwise it would need | 
 | // the lock and should use mCurrentState rather than mDrawingState. | 
 | void SurfaceFlinger::logFrameStats() { | 
 |     const LayerVector& drawingLayers = mDrawingState.layersSortedByZ; | 
 |     const size_t count = drawingLayers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(drawingLayers[i]); | 
 |         layer->logFrameStats(); | 
 |     } | 
 |  | 
 |     mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); | 
 | } | 
 |  | 
 | /*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) | 
 | { | 
 |     static const char* config = | 
 |             " [sf" | 
 | #ifdef HAS_CONTEXT_PRIORITY | 
 |             " HAS_CONTEXT_PRIORITY" | 
 | #endif | 
 | #ifdef NEVER_DEFAULT_TO_ASYNC_MODE | 
 |             " NEVER_DEFAULT_TO_ASYNC_MODE" | 
 | #endif | 
 | #ifdef TARGET_DISABLE_TRIPLE_BUFFERING | 
 |             " TARGET_DISABLE_TRIPLE_BUFFERING" | 
 | #endif | 
 |             "]"; | 
 |     result.append(config); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpStaticScreenStats(String8& result) const | 
 | { | 
 |     result.appendFormat("Static screen stats:\n"); | 
 |     for (size_t b = 0; b < NUM_BUCKETS - 1; ++b) { | 
 |         float bucketTimeSec = mFrameBuckets[b] / 1e9; | 
 |         float percent = 100.0f * | 
 |                 static_cast<float>(mFrameBuckets[b]) / mTotalTime; | 
 |         result.appendFormat("  < %zd frames: %.3f s (%.1f%%)\n", | 
 |                 b + 1, bucketTimeSec, percent); | 
 |     } | 
 |     float bucketTimeSec = mFrameBuckets[NUM_BUCKETS - 1] / 1e9; | 
 |     float percent = 100.0f * | 
 |             static_cast<float>(mFrameBuckets[NUM_BUCKETS - 1]) / mTotalTime; | 
 |     result.appendFormat("  %zd+ frames: %.3f s (%.1f%%)\n", | 
 |             NUM_BUCKETS - 1, bucketTimeSec, percent); | 
 | } | 
 |  | 
 | void SurfaceFlinger::recordBufferingStats(const char* layerName, | 
 |         std::vector<OccupancyTracker::Segment>&& history) { | 
 |     Mutex::Autolock lock(mBufferingStatsMutex); | 
 |     auto& stats = mBufferingStats[layerName]; | 
 |     for (const auto& segment : history) { | 
 |         if (!segment.usedThirdBuffer) { | 
 |             stats.twoBufferTime += segment.totalTime; | 
 |         } | 
 |         if (segment.occupancyAverage < 1.0f) { | 
 |             stats.doubleBufferedTime += segment.totalTime; | 
 |         } else if (segment.occupancyAverage < 2.0f) { | 
 |             stats.tripleBufferedTime += segment.totalTime; | 
 |         } | 
 |         ++stats.numSegments; | 
 |         stats.totalTime += segment.totalTime; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpBufferingStats(String8& result) const { | 
 |     result.append("Buffering stats:\n"); | 
 |     result.append("  [Layer name] <Active time> <Two buffer> " | 
 |             "<Double buffered> <Triple buffered>\n"); | 
 |     Mutex::Autolock lock(mBufferingStatsMutex); | 
 |     typedef std::tuple<std::string, float, float, float> BufferTuple; | 
 |     std::map<float, BufferTuple, std::greater<float>> sorted; | 
 |     for (const auto& statsPair : mBufferingStats) { | 
 |         const char* name = statsPair.first.c_str(); | 
 |         const BufferingStats& stats = statsPair.second; | 
 |         if (stats.numSegments == 0) { | 
 |             continue; | 
 |         } | 
 |         float activeTime = ns2ms(stats.totalTime) / 1000.0f; | 
 |         float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | 
 |                 stats.totalTime; | 
 |         float doubleBufferRatio = static_cast<float>( | 
 |                 stats.doubleBufferedTime) / stats.totalTime; | 
 |         float tripleBufferRatio = static_cast<float>( | 
 |                 stats.tripleBufferedTime) / stats.totalTime; | 
 |         sorted.insert({activeTime, {name, twoBufferRatio, | 
 |                 doubleBufferRatio, tripleBufferRatio}}); | 
 |     } | 
 |     for (const auto& sortedPair : sorted) { | 
 |         float activeTime = sortedPair.first; | 
 |         const BufferTuple& values = sortedPair.second; | 
 |         result.appendFormat("  [%s] %.2f %.3f %.3f %.3f\n", | 
 |                 std::get<0>(values).c_str(), activeTime, | 
 |                 std::get<1>(values), std::get<2>(values), | 
 |                 std::get<3>(values)); | 
 |     } | 
 |     result.append("\n"); | 
 | } | 
 |  | 
 |  | 
 | void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, | 
 |         String8& result) const | 
 | { | 
 |     bool colorize = false; | 
 |     if (index < args.size() | 
 |             && (args[index] == String16("--color"))) { | 
 |         colorize = true; | 
 |         index++; | 
 |     } | 
 |  | 
 |     Colorizer colorizer(colorize); | 
 |  | 
 |     // figure out if we're stuck somewhere | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | 
 |     const nsecs_t inTransaction(mDebugInTransaction); | 
 |     nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | 
 |     nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
 |  | 
 |     /* | 
 |      * Dump library configuration. | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Build configuration:"); | 
 |     colorizer.reset(result); | 
 |     appendSfConfigString(result); | 
 |     appendUiConfigString(result); | 
 |     appendGuiConfigString(result); | 
 |     result.append("\n"); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Sync configuration: "); | 
 |     colorizer.reset(result); | 
 |     result.append(SyncFeatures::getInstance().toString()); | 
 |     result.append("\n"); | 
 |  | 
 |     const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("DispSync configuration: "); | 
 |     colorizer.reset(result); | 
 |     result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, " | 
 |             "present offset %d ns (refresh %" PRId64 " ns)", | 
 |         vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, | 
 |         PRESENT_TIME_OFFSET_FROM_VSYNC_NS, activeConfig->getVsyncPeriod()); | 
 |     result.append("\n"); | 
 |  | 
 |     // Dump static screen stats | 
 |     result.append("\n"); | 
 |     dumpStaticScreenStats(result); | 
 |     result.append("\n"); | 
 |  | 
 |     dumpBufferingStats(result); | 
 |  | 
 |     /* | 
 |      * Dump the visible layer list | 
 |      */ | 
 |     const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |     const size_t count = currentLayers.size(); | 
 |     colorizer.bold(result); | 
 |     result.appendFormat("Visible layers (count = %zu)\n", count); | 
 |     colorizer.reset(result); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(currentLayers[i]); | 
 |         layer->dump(result, colorizer); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump Display state | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.appendFormat("Displays (%zu entries)\n", mDisplays.size()); | 
 |     colorizer.reset(result); | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<const DisplayDevice>& hw(mDisplays[dpy]); | 
 |         hw->dump(result); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump SurfaceFlinger global state | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("SurfaceFlinger global state:\n"); | 
 |     colorizer.reset(result); | 
 |  | 
 |     HWComposer& hwc(getHwComposer()); | 
 |     sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.appendFormat("EGL implementation : %s\n", | 
 |             eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); | 
 |     colorizer.reset(result); | 
 |     result.appendFormat("%s\n", | 
 |             eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); | 
 |  | 
 |     mRenderEngine->dump(result); | 
 |  | 
 |     hw->undefinedRegion.dump(result, "undefinedRegion"); | 
 |     result.appendFormat("  orientation=%d, isDisplayOn=%d\n", | 
 |             hw->getOrientation(), hw->isDisplayOn()); | 
 |     result.appendFormat( | 
 |             "  last eglSwapBuffers() time: %f us\n" | 
 |             "  last transaction time     : %f us\n" | 
 |             "  transaction-flags         : %08x\n" | 
 |             "  refresh-rate              : %f fps\n" | 
 |             "  x-dpi                     : %f\n" | 
 |             "  y-dpi                     : %f\n" | 
 |             "  gpu_to_cpu_unsupported    : %d\n" | 
 |             , | 
 |             mLastSwapBufferTime/1000.0, | 
 |             mLastTransactionTime/1000.0, | 
 |             mTransactionFlags, | 
 |             1e9 / activeConfig->getVsyncPeriod(), | 
 |             activeConfig->getDpiX(), | 
 |             activeConfig->getDpiY(), | 
 |             !mGpuToCpuSupported); | 
 |  | 
 |     result.appendFormat("  eglSwapBuffers time: %f us\n", | 
 |             inSwapBuffersDuration/1000.0); | 
 |  | 
 |     result.appendFormat("  transaction time: %f us\n", | 
 |             inTransactionDuration/1000.0); | 
 |  | 
 |     /* | 
 |      * VSYNC state | 
 |      */ | 
 |     mEventThread->dump(result); | 
 |     result.append("\n"); | 
 |  | 
 |     /* | 
 |      * HWC layer minidump | 
 |      */ | 
 |     for (size_t d = 0; d < mDisplays.size(); d++) { | 
 |         const sp<const DisplayDevice>& displayDevice(mDisplays[d]); | 
 |         int32_t hwcId = displayDevice->getHwcDisplayId(); | 
 |         if (hwcId == DisplayDevice::DISPLAY_ID_INVALID) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         result.appendFormat("Display %d HWC layers:\n", hwcId); | 
 |         Layer::miniDumpHeader(result); | 
 |         for (size_t l = 0; l < count; l++) { | 
 |             const sp<Layer>& layer(currentLayers[l]); | 
 |             layer->miniDump(result, hwcId); | 
 |         } | 
 |         result.append("\n"); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump HWComposer state | 
 |      */ | 
 |     colorizer.bold(result); | 
 |     result.append("h/w composer state:\n"); | 
 |     colorizer.reset(result); | 
 |     bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | 
 |     result.appendFormat("  h/w composer %s\n", | 
 |             hwcDisabled ? "disabled" : "enabled"); | 
 |     hwc.dump(result); | 
 |  | 
 |     /* | 
 |      * Dump gralloc state | 
 |      */ | 
 |     const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
 |     alloc.dump(result); | 
 | } | 
 |  | 
 | const Vector< sp<Layer> >& | 
 | SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { | 
 |     // Note: mStateLock is held here | 
 |     wp<IBinder> dpy; | 
 |     for (size_t i=0 ; i<mDisplays.size() ; i++) { | 
 |         if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { | 
 |             dpy = mDisplays.keyAt(i); | 
 |             break; | 
 |         } | 
 |     } | 
 |     if (dpy == NULL) { | 
 |         ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); | 
 |         // Just use the primary display so we have something to return | 
 |         dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); | 
 |     } | 
 |     return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::startDdmConnection() | 
 | { | 
 |     void* libddmconnection_dso = | 
 |             dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); | 
 |     if (!libddmconnection_dso) { | 
 |         return false; | 
 |     } | 
 |     void (*DdmConnection_start)(const char* name); | 
 |     DdmConnection_start = | 
 |             (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start"); | 
 |     if (!DdmConnection_start) { | 
 |         dlclose(libddmconnection_dso); | 
 |         return false; | 
 |     } | 
 |     (*DdmConnection_start)(getServiceName()); | 
 |     return true; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onTransact( | 
 |     uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
 | { | 
 |     switch (code) { | 
 |         case CREATE_CONNECTION: | 
 |         case CREATE_DISPLAY: | 
 |         case SET_TRANSACTION_STATE: | 
 |         case BOOT_FINISHED: | 
 |         case CLEAR_ANIMATION_FRAME_STATS: | 
 |         case GET_ANIMATION_FRAME_STATS: | 
 |         case SET_POWER_MODE: | 
 |         case GET_HDR_CAPABILITIES: | 
 |         { | 
 |             // codes that require permission check | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
 |                     !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
 |                 ALOGE("Permission Denial: " | 
 |                         "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             break; | 
 |         } | 
 |         case CAPTURE_SCREEN: | 
 |         { | 
 |             // codes that require permission check | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             if ((uid != AID_GRAPHICS) && | 
 |                     !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
 |                 ALOGE("Permission Denial: " | 
 |                         "can't read framebuffer pid=%d, uid=%d", pid, uid); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
 |     if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
 |         CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
 |         if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             ALOGE("Permission Denial: " | 
 |                     "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
 |             return PERMISSION_DENIED; | 
 |         } | 
 |         int n; | 
 |         switch (code) { | 
 |             case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
 |             case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
 |                 return NO_ERROR; | 
 |             case 1002:  // SHOW_UPDATES | 
 |                 n = data.readInt32(); | 
 |                 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1004:{ // repaint everything | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1005:{ // force transaction | 
 |                 setTransactionFlags( | 
 |                         eTransactionNeeded| | 
 |                         eDisplayTransactionNeeded| | 
 |                         eTraversalNeeded); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1006:{ // send empty update | 
 |                 signalRefresh(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1008:  // toggle use of hw composer | 
 |                 n = data.readInt32(); | 
 |                 mDebugDisableHWC = n ? 1 : 0; | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1009:  // toggle use of transform hint | 
 |                 n = data.readInt32(); | 
 |                 mDebugDisableTransformHint = n ? 1 : 0; | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1010:  // interrogate. | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugRegion); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugDisableHWC); | 
 |                 return NO_ERROR; | 
 |             case 1013: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
 |                 reply->writeInt32(hw->getPageFlipCount()); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1014: { | 
 |                 // daltonize | 
 |                 n = data.readInt32(); | 
 |                 switch (n % 10) { | 
 |                     case 1: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
 |                         break; | 
 |                     case 2: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
 |                         break; | 
 |                     case 3: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
 |                         break; | 
 |                     default: | 
 |                         mDaltonizer.setType(ColorBlindnessType::None); | 
 |                         break; | 
 |                 } | 
 |                 if (n >= 10) { | 
 |                     mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
 |                 } else { | 
 |                     mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
 |                 } | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1015: { | 
 |                 // apply a color matrix | 
 |                 n = data.readInt32(); | 
 |                 if (n) { | 
 |                     // color matrix is sent as mat3 matrix followed by vec3 | 
 |                     // offset, then packed into a mat4 where the last row is | 
 |                     // the offset and extra values are 0 | 
 |                     for (size_t i = 0 ; i < 4; i++) { | 
 |                         for (size_t j = 0; j < 4; j++) { | 
 |                             mColorMatrix[i][j] = data.readFloat(); | 
 |                         } | 
 |                     } | 
 |                 } else { | 
 |                     mColorMatrix = mat4(); | 
 |                 } | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // This is an experimental interface | 
 |             // Needs to be shifted to proper binder interface when we productize | 
 |             case 1016: { | 
 |                 n = data.readInt32(); | 
 |                 mPrimaryDispSync.setRefreshSkipCount(n); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1017: { | 
 |                 n = data.readInt32(); | 
 |                 mForceFullDamage = static_cast<bool>(n); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1018: { // Modify Choreographer's phase offset | 
 |                 n = data.readInt32(); | 
 |                 mEventThread->setPhaseOffset(static_cast<nsecs_t>(n)); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1019: { // Modify SurfaceFlinger's phase offset | 
 |                 n = data.readInt32(); | 
 |                 mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n)); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1021: { // Disable HWC virtual displays | 
 |                 n = data.readInt32(); | 
 |                 mUseHwcVirtualDisplays = !n; | 
 |                 return NO_ERROR; | 
 |             } | 
 |         } | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | void SurfaceFlinger::repaintEverything() { | 
 |     android_atomic_or(1, &mRepaintEverything); | 
 |     signalTransaction(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // Capture screen into an IGraphiBufferProducer | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | /* The code below is here to handle b/8734824 | 
 |  * | 
 |  * We create a IGraphicBufferProducer wrapper that forwards all calls | 
 |  * from the surfaceflinger thread to the calling binder thread, where they | 
 |  * are executed. This allows the calling thread in the calling process to be | 
 |  * reused and not depend on having "enough" binder threads to handle the | 
 |  * requests. | 
 |  */ | 
 | class GraphicProducerWrapper : public BBinder, public MessageHandler { | 
 |     /* Parts of GraphicProducerWrapper are run on two different threads, | 
 |      * communicating by sending messages via Looper but also by shared member | 
 |      * data. Coherence maintenance is subtle and in places implicit (ugh). | 
 |      * | 
 |      * Don't rely on Looper's sendMessage/handleMessage providing | 
 |      * release/acquire semantics for any data not actually in the Message. | 
 |      * Data going from surfaceflinger to binder threads needs to be | 
 |      * synchronized explicitly. | 
 |      * | 
 |      * Barrier open/wait do provide release/acquire semantics. This provides | 
 |      * implicit synchronization for data coming back from binder to | 
 |      * surfaceflinger threads. | 
 |      */ | 
 |  | 
 |     sp<IGraphicBufferProducer> impl; | 
 |     sp<Looper> looper; | 
 |     status_t result; | 
 |     bool exitPending; | 
 |     bool exitRequested; | 
 |     Barrier barrier; | 
 |     uint32_t code; | 
 |     Parcel const* data; | 
 |     Parcel* reply; | 
 |  | 
 |     enum { | 
 |         MSG_API_CALL, | 
 |         MSG_EXIT | 
 |     }; | 
 |  | 
 |     /* | 
 |      * Called on surfaceflinger thread. This is called by our "fake" | 
 |      * BpGraphicBufferProducer. We package the data and reply Parcel and | 
 |      * forward them to the binder thread. | 
 |      */ | 
 |     virtual status_t transact(uint32_t code, | 
 |             const Parcel& data, Parcel* reply, uint32_t /* flags */) { | 
 |         this->code = code; | 
 |         this->data = &data; | 
 |         this->reply = reply; | 
 |         if (exitPending) { | 
 |             // if we've exited, we run the message synchronously right here. | 
 |             // note (JH): as far as I can tell from looking at the code, this | 
 |             // never actually happens. if it does, i'm not sure if it happens | 
 |             // on the surfaceflinger or binder thread. | 
 |             handleMessage(Message(MSG_API_CALL)); | 
 |         } else { | 
 |             barrier.close(); | 
 |             // Prevent stores to this->{code, data, reply} from being | 
 |             // reordered later than the construction of Message. | 
 |             atomic_thread_fence(memory_order_release); | 
 |             looper->sendMessage(this, Message(MSG_API_CALL)); | 
 |             barrier.wait(); | 
 |         } | 
 |         return result; | 
 |     } | 
 |  | 
 |     /* | 
 |      * here we run on the binder thread. All we've got to do is | 
 |      * call the real BpGraphicBufferProducer. | 
 |      */ | 
 |     virtual void handleMessage(const Message& message) { | 
 |         int what = message.what; | 
 |         // Prevent reads below from happening before the read from Message | 
 |         atomic_thread_fence(memory_order_acquire); | 
 |         if (what == MSG_API_CALL) { | 
 |             result = IInterface::asBinder(impl)->transact(code, data[0], reply); | 
 |             barrier.open(); | 
 |         } else if (what == MSG_EXIT) { | 
 |             exitRequested = true; | 
 |         } | 
 |     } | 
 |  | 
 | public: | 
 |     GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl) | 
 |     :   impl(impl), | 
 |         looper(new Looper(true)), | 
 |         result(NO_ERROR), | 
 |         exitPending(false), | 
 |         exitRequested(false), | 
 |         code(0), | 
 |         data(NULL), | 
 |         reply(NULL) | 
 |     {} | 
 |  | 
 |     // Binder thread | 
 |     status_t waitForResponse() { | 
 |         do { | 
 |             looper->pollOnce(-1); | 
 |         } while (!exitRequested); | 
 |         return result; | 
 |     } | 
 |  | 
 |     // Client thread | 
 |     void exit(status_t result) { | 
 |         this->result = result; | 
 |         exitPending = true; | 
 |         // Ensure this->result is visible to the binder thread before it | 
 |         // handles the message. | 
 |         atomic_thread_fence(memory_order_release); | 
 |         looper->sendMessage(this, Message(MSG_EXIT)); | 
 |     } | 
 | }; | 
 |  | 
 |  | 
 | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, | 
 |         const sp<IGraphicBufferProducer>& producer, | 
 |         Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
 |         uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |         bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { | 
 |  | 
 |     if (CC_UNLIKELY(display == 0)) | 
 |         return BAD_VALUE; | 
 |  | 
 |     if (CC_UNLIKELY(producer == 0)) | 
 |         return BAD_VALUE; | 
 |  | 
 |     // if we have secure windows on this display, never allow the screen capture | 
 |     // unless the producer interface is local (i.e.: we can take a screenshot for | 
 |     // ourselves). | 
 |     bool isLocalScreenshot = IInterface::asBinder(producer)->localBinder(); | 
 |  | 
 |     // Convert to surfaceflinger's internal rotation type. | 
 |     Transform::orientation_flags rotationFlags; | 
 |     switch (rotation) { | 
 |         case ISurfaceComposer::eRotateNone: | 
 |             rotationFlags = Transform::ROT_0; | 
 |             break; | 
 |         case ISurfaceComposer::eRotate90: | 
 |             rotationFlags = Transform::ROT_90; | 
 |             break; | 
 |         case ISurfaceComposer::eRotate180: | 
 |             rotationFlags = Transform::ROT_180; | 
 |             break; | 
 |         case ISurfaceComposer::eRotate270: | 
 |             rotationFlags = Transform::ROT_270; | 
 |             break; | 
 |         default: | 
 |             rotationFlags = Transform::ROT_0; | 
 |             ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation); | 
 |             break; | 
 |     } | 
 |  | 
 |     class MessageCaptureScreen : public MessageBase { | 
 |         SurfaceFlinger* flinger; | 
 |         sp<IBinder> display; | 
 |         sp<IGraphicBufferProducer> producer; | 
 |         Rect sourceCrop; | 
 |         uint32_t reqWidth, reqHeight; | 
 |         uint32_t minLayerZ,maxLayerZ; | 
 |         bool useIdentityTransform; | 
 |         Transform::orientation_flags rotation; | 
 |         status_t result; | 
 |         bool isLocalScreenshot; | 
 |     public: | 
 |         MessageCaptureScreen(SurfaceFlinger* flinger, | 
 |                 const sp<IBinder>& display, | 
 |                 const sp<IGraphicBufferProducer>& producer, | 
 |                 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
 |                 uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |                 bool useIdentityTransform, | 
 |                 Transform::orientation_flags rotation, | 
 |                 bool isLocalScreenshot) | 
 |             : flinger(flinger), display(display), producer(producer), | 
 |               sourceCrop(sourceCrop), reqWidth(reqWidth), reqHeight(reqHeight), | 
 |               minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), | 
 |               useIdentityTransform(useIdentityTransform), | 
 |               rotation(rotation), result(PERMISSION_DENIED), | 
 |               isLocalScreenshot(isLocalScreenshot) | 
 |         { | 
 |         } | 
 |         status_t getResult() const { | 
 |             return result; | 
 |         } | 
 |         virtual bool handler() { | 
 |             Mutex::Autolock _l(flinger->mStateLock); | 
 |             sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); | 
 |             result = flinger->captureScreenImplLocked(hw, producer, | 
 |                     sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, | 
 |                     useIdentityTransform, rotation, isLocalScreenshot); | 
 |             static_cast<GraphicProducerWrapper*>(IInterface::asBinder(producer).get())->exit(result); | 
 |             return true; | 
 |         } | 
 |     }; | 
 |  | 
 |     // this creates a "fake" BBinder which will serve as a "fake" remote | 
 |     // binder to receive the marshaled calls and forward them to the | 
 |     // real remote (a BpGraphicBufferProducer) | 
 |     sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer); | 
 |  | 
 |     // the asInterface() call below creates our "fake" BpGraphicBufferProducer | 
 |     // which does the marshaling work forwards to our "fake remote" above. | 
 |     sp<MessageBase> msg = new MessageCaptureScreen(this, | 
 |             display, IGraphicBufferProducer::asInterface( wrapper ), | 
 |             sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, | 
 |             useIdentityTransform, rotationFlags, isLocalScreenshot); | 
 |  | 
 |     status_t res = postMessageAsync(msg); | 
 |     if (res == NO_ERROR) { | 
 |         res = wrapper->waitForResponse(); | 
 |     } | 
 |     return res; | 
 | } | 
 |  | 
 |  | 
 | void SurfaceFlinger::renderScreenImplLocked( | 
 |         const sp<const DisplayDevice>& hw, | 
 |         Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
 |         uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |         bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation) | 
 | { | 
 |     ATRACE_CALL(); | 
 |     RenderEngine& engine(getRenderEngine()); | 
 |  | 
 |     // get screen geometry | 
 |     const int32_t hw_w = hw->getWidth(); | 
 |     const int32_t hw_h = hw->getHeight(); | 
 |     const bool filtering = static_cast<int32_t>(reqWidth) != hw_w || | 
 |                            static_cast<int32_t>(reqHeight) != hw_h; | 
 |  | 
 |     // if a default or invalid sourceCrop is passed in, set reasonable values | 
 |     if (sourceCrop.width() == 0 || sourceCrop.height() == 0 || | 
 |             !sourceCrop.isValid()) { | 
 |         sourceCrop.setLeftTop(Point(0, 0)); | 
 |         sourceCrop.setRightBottom(Point(hw_w, hw_h)); | 
 |     } | 
 |  | 
 |     // ensure that sourceCrop is inside screen | 
 |     if (sourceCrop.left < 0) { | 
 |         ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left); | 
 |     } | 
 |     if (sourceCrop.right > hw_w) { | 
 |         ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w); | 
 |     } | 
 |     if (sourceCrop.top < 0) { | 
 |         ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top); | 
 |     } | 
 |     if (sourceCrop.bottom > hw_h) { | 
 |         ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h); | 
 |     } | 
 |  | 
 |     // make sure to clear all GL error flags | 
 |     engine.checkErrors(); | 
 |  | 
 |     // set-up our viewport | 
 |     engine.setViewportAndProjection( | 
 |         reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation); | 
 |     engine.disableTexturing(); | 
 |  | 
 |     // redraw the screen entirely... | 
 |     engine.clearWithColor(0, 0, 0, 1); | 
 |  | 
 |     const LayerVector& layers( mDrawingState.layersSortedByZ ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i=0 ; i<count ; ++i) { | 
 |         const sp<Layer>& layer(layers[i]); | 
 |         const Layer::State& state(layer->getDrawingState()); | 
 |         if (state.layerStack == hw->getLayerStack()) { | 
 |             if (state.z >= minLayerZ && state.z <= maxLayerZ) { | 
 |                 if (layer->isVisible()) { | 
 |                     if (filtering) layer->setFiltering(true); | 
 |                     layer->draw(hw, useIdentityTransform); | 
 |                     if (filtering) layer->setFiltering(false); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     hw->setViewportAndProjection(); | 
 | } | 
 |  | 
 |  | 
 | status_t SurfaceFlinger::captureScreenImplLocked( | 
 |         const sp<const DisplayDevice>& hw, | 
 |         const sp<IGraphicBufferProducer>& producer, | 
 |         Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
 |         uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |         bool useIdentityTransform, Transform::orientation_flags rotation, | 
 |         bool isLocalScreenshot) | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // get screen geometry | 
 |     uint32_t hw_w = hw->getWidth(); | 
 |     uint32_t hw_h = hw->getHeight(); | 
 |  | 
 |     if (rotation & Transform::ROT_90) { | 
 |         std::swap(hw_w, hw_h); | 
 |     } | 
 |  | 
 |     if ((reqWidth > hw_w) || (reqHeight > hw_h)) { | 
 |         ALOGE("size mismatch (%d, %d) > (%d, %d)", | 
 |                 reqWidth, reqHeight, hw_w, hw_h); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     reqWidth  = (!reqWidth)  ? hw_w : reqWidth; | 
 |     reqHeight = (!reqHeight) ? hw_h : reqHeight; | 
 |  | 
 |     bool secureLayerIsVisible = false; | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i = 0 ; i < count ; ++i) { | 
 |         const sp<Layer>& layer(layers[i]); | 
 |         const Layer::State& state(layer->getDrawingState()); | 
 |         if (state.layerStack == hw->getLayerStack() && state.z >= minLayerZ && | 
 |                 state.z <= maxLayerZ && layer->isVisible() && | 
 |                 layer->isSecure()) { | 
 |             secureLayerIsVisible = true; | 
 |         } | 
 |     } | 
 |  | 
 |     if (!isLocalScreenshot && secureLayerIsVisible) { | 
 |         ALOGW("FB is protected: PERMISSION_DENIED"); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |  | 
 |     // create a surface (because we're a producer, and we need to | 
 |     // dequeue/queue a buffer) | 
 |     sp<Surface> sur = new Surface(producer, false); | 
 |  | 
 |     // Put the screenshot Surface into async mode so that | 
 |     // Layer::headFenceHasSignaled will always return true and we'll latch the | 
 |     // first buffer regardless of whether or not its acquire fence has | 
 |     // signaled. This is needed to avoid a race condition in the rotation | 
 |     // animation. See b/30209608 | 
 |     sur->setAsyncMode(true); | 
 |  | 
 |     ANativeWindow* window = sur.get(); | 
 |  | 
 |     status_t result = native_window_api_connect(window, NATIVE_WINDOW_API_EGL); | 
 |     if (result == NO_ERROR) { | 
 |         uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | 
 |                         GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | 
 |  | 
 |         int err = 0; | 
 |         err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); | 
 |         err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW); | 
 |         err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); | 
 |         err |= native_window_set_usage(window, usage); | 
 |  | 
 |         if (err == NO_ERROR) { | 
 |             ANativeWindowBuffer* buffer; | 
 |             /* TODO: Once we have the sync framework everywhere this can use | 
 |              * server-side waits on the fence that dequeueBuffer returns. | 
 |              */ | 
 |             result = native_window_dequeue_buffer_and_wait(window,  &buffer); | 
 |             if (result == NO_ERROR) { | 
 |                 int syncFd = -1; | 
 |                 // create an EGLImage from the buffer so we can later | 
 |                 // turn it into a texture | 
 |                 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, | 
 |                         EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); | 
 |                 if (image != EGL_NO_IMAGE_KHR) { | 
 |                     // this binds the given EGLImage as a framebuffer for the | 
 |                     // duration of this scope. | 
 |                     RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image); | 
 |                     if (imageBond.getStatus() == NO_ERROR) { | 
 |                         // this will in fact render into our dequeued buffer | 
 |                         // via an FBO, which means we didn't have to create | 
 |                         // an EGLSurface and therefore we're not | 
 |                         // dependent on the context's EGLConfig. | 
 |                         renderScreenImplLocked( | 
 |                             hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true, | 
 |                             useIdentityTransform, rotation); | 
 |  | 
 |                         // Attempt to create a sync khr object that can produce a sync point. If that | 
 |                         // isn't available, create a non-dupable sync object in the fallback path and | 
 |                         // wait on it directly. | 
 |                         EGLSyncKHR sync; | 
 |                         if (!DEBUG_SCREENSHOTS) { | 
 |                            sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); | 
 |                            // native fence fd will not be populated until flush() is done. | 
 |                            getRenderEngine().flush(); | 
 |                         } else { | 
 |                             sync = EGL_NO_SYNC_KHR; | 
 |                         } | 
 |                         if (sync != EGL_NO_SYNC_KHR) { | 
 |                             // get the sync fd | 
 |                             syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync); | 
 |                             if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | 
 |                                 ALOGW("captureScreen: failed to dup sync khr object"); | 
 |                                 syncFd = -1; | 
 |                             } | 
 |                             eglDestroySyncKHR(mEGLDisplay, sync); | 
 |                         } else { | 
 |                             // fallback path | 
 |                             sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL); | 
 |                             if (sync != EGL_NO_SYNC_KHR) { | 
 |                                 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, | 
 |                                     EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/); | 
 |                                 EGLint eglErr = eglGetError(); | 
 |                                 if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
 |                                     ALOGW("captureScreen: fence wait timed out"); | 
 |                                 } else { | 
 |                                     ALOGW_IF(eglErr != EGL_SUCCESS, | 
 |                                             "captureScreen: error waiting on EGL fence: %#x", eglErr); | 
 |                                 } | 
 |                                 eglDestroySyncKHR(mEGLDisplay, sync); | 
 |                             } else { | 
 |                                 ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError()); | 
 |                             } | 
 |                         } | 
 |                         if (DEBUG_SCREENSHOTS) { | 
 |                             uint32_t* pixels = new uint32_t[reqWidth*reqHeight]; | 
 |                             getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels); | 
 |                             checkScreenshot(reqWidth, reqHeight, reqWidth, pixels, | 
 |                                     hw, minLayerZ, maxLayerZ); | 
 |                             delete [] pixels; | 
 |                         } | 
 |  | 
 |                     } else { | 
 |                         ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); | 
 |                         result = INVALID_OPERATION; | 
 |                         window->cancelBuffer(window, buffer, syncFd); | 
 |                         buffer = NULL; | 
 |                     } | 
 |                     // destroy our image | 
 |                     eglDestroyImageKHR(mEGLDisplay, image); | 
 |                 } else { | 
 |                     result = BAD_VALUE; | 
 |                 } | 
 |                 if (buffer) { | 
 |                     // queueBuffer takes ownership of syncFd | 
 |                     result = window->queueBuffer(window, buffer, syncFd); | 
 |                 } | 
 |             } | 
 |         } else { | 
 |             result = BAD_VALUE; | 
 |         } | 
 |         native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); | 
 |     } | 
 |  | 
 |     return result; | 
 | } | 
 |  | 
 | void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, | 
 |         const sp<const DisplayDevice>& hw, uint32_t minLayerZ, uint32_t maxLayerZ) { | 
 |     if (DEBUG_SCREENSHOTS) { | 
 |         for (size_t y=0 ; y<h ; y++) { | 
 |             uint32_t const * p = (uint32_t const *)vaddr + y*s; | 
 |             for (size_t x=0 ; x<w ; x++) { | 
 |                 if (p[x] != 0xFF000000) return; | 
 |             } | 
 |         } | 
 |         ALOGE("*** we just took a black screenshot ***\n" | 
 |                 "requested minz=%d, maxz=%d, layerStack=%d", | 
 |                 minLayerZ, maxLayerZ, hw->getLayerStack()); | 
 |         const LayerVector& layers( mDrawingState.layersSortedByZ ); | 
 |         const size_t count = layers.size(); | 
 |         for (size_t i=0 ; i<count ; ++i) { | 
 |             const sp<Layer>& layer(layers[i]); | 
 |             const Layer::State& state(layer->getDrawingState()); | 
 |             const bool visible = (state.layerStack == hw->getLayerStack()) | 
 |                                 && (state.z >= minLayerZ && state.z <= maxLayerZ) | 
 |                                 && (layer->isVisible()); | 
 |             ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%.3f", | 
 |                     visible ? '+' : '-', | 
 |                             i, layer->getName().string(), state.layerStack, state.z, | 
 |                             layer->isVisible(), state.flags, state.alpha); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::getFrameTimestamps(const Layer& layer, | 
 |         uint64_t frameNumber, FrameTimestamps* outTimestamps) { | 
 |     return mFenceTracker.getFrameTimestamps(layer, frameNumber, outTimestamps); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | SurfaceFlinger::LayerVector::LayerVector() { | 
 | } | 
 |  | 
 | SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) | 
 |     : SortedVector<sp<Layer> >(rhs) { | 
 | } | 
 |  | 
 | int SurfaceFlinger::LayerVector::do_compare(const void* lhs, | 
 |     const void* rhs) const | 
 | { | 
 |     // sort layers per layer-stack, then by z-order and finally by sequence | 
 |     const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); | 
 |     const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); | 
 |  | 
 |     uint32_t ls = l->getCurrentState().layerStack; | 
 |     uint32_t rs = r->getCurrentState().layerStack; | 
 |     if (ls != rs) | 
 |         return ls - rs; | 
 |  | 
 |     uint32_t lz = l->getCurrentState().z; | 
 |     uint32_t rz = r->getCurrentState().z; | 
 |     if (lz != rz) | 
 |         return lz - rz; | 
 |  | 
 |     return l->sequence - r->sequence; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() | 
 |     : type(DisplayDevice::DISPLAY_ID_INVALID), | 
 |       layerStack(DisplayDevice::NO_LAYER_STACK), | 
 |       orientation(0), | 
 |       width(0), | 
 |       height(0), | 
 |       isSecure(false) { | 
 | } | 
 |  | 
 | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState( | 
 |     DisplayDevice::DisplayType type, bool isSecure) | 
 |     : type(type), | 
 |       layerStack(DisplayDevice::NO_LAYER_STACK), | 
 |       orientation(0), | 
 |       width(0), | 
 |       height(0), | 
 |       isSecure(isSecure) { | 
 |     viewport.makeInvalid(); | 
 |     frame.makeInvalid(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android | 
 |  | 
 |  | 
 | #if defined(__gl_h_) | 
 | #error "don't include gl/gl.h in this file" | 
 | #endif | 
 |  | 
 | #if defined(__gl2_h_) | 
 | #error "don't include gl2/gl2.h in this file" | 
 | #endif |