|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <sys/types.h> | 
|  |  | 
|  | /* | 
|  | * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ > | 
|  | */ | 
|  |  | 
|  | #include <android-base/thread_annotations.h> | 
|  | #include <android/gui/BnSurfaceComposer.h> | 
|  | #include <android/gui/DisplayStatInfo.h> | 
|  | #include <android/gui/DisplayState.h> | 
|  | #include <cutils/atomic.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <ftl/future.h> | 
|  | #include <ftl/small_map.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/FrameTimestamps.h> | 
|  | #include <gui/ISurfaceComposer.h> | 
|  | #include <gui/ISurfaceComposerClient.h> | 
|  | #include <gui/ITransactionCompletedListener.h> | 
|  | #include <gui/LayerState.h> | 
|  | #include <layerproto/LayerProtoHeader.h> | 
|  | #include <math/mat4.h> | 
|  | #include <renderengine/LayerSettings.h> | 
|  | #include <serviceutils/PriorityDumper.h> | 
|  | #include <system/graphics.h> | 
|  | #include <ui/FenceTime.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/Size.h> | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/KeyedVector.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/SortedVector.h> | 
|  | #include <utils/Trace.h> | 
|  | #include <utils/threads.h> | 
|  |  | 
|  | #include <compositionengine/FenceResult.h> | 
|  | #include <compositionengine/OutputColorSetting.h> | 
|  | #include <scheduler/Fps.h> | 
|  |  | 
|  | #include "ClientCache.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "DisplayHardware/HWC2.h" | 
|  | #include "DisplayHardware/PowerAdvisor.h" | 
|  | #include "DisplayIdGenerator.h" | 
|  | #include "Effects/Daltonizer.h" | 
|  | #include "FlagManager.h" | 
|  | #include "FrameTracker.h" | 
|  | #include "LayerVector.h" | 
|  | #include "Scheduler/RefreshRateConfigs.h" | 
|  | #include "Scheduler/RefreshRateStats.h" | 
|  | #include "Scheduler/Scheduler.h" | 
|  | #include "Scheduler/VsyncModulator.h" | 
|  | #include "SurfaceFlingerFactory.h" | 
|  | #include "ThreadContext.h" | 
|  | #include "TracedOrdinal.h" | 
|  | #include "Tracing/LayerTracing.h" | 
|  | #include "Tracing/TransactionTracing.h" | 
|  | #include "TransactionCallbackInvoker.h" | 
|  | #include "TransactionState.h" | 
|  |  | 
|  | #include <atomic> | 
|  | #include <cstdint> | 
|  | #include <functional> | 
|  | #include <map> | 
|  | #include <memory> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <queue> | 
|  | #include <set> | 
|  | #include <string> | 
|  | #include <thread> | 
|  | #include <type_traits> | 
|  | #include <unordered_map> | 
|  | #include <unordered_set> | 
|  | #include <utility> | 
|  |  | 
|  | #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> | 
|  |  | 
|  | using namespace android::surfaceflinger; | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class Client; | 
|  | class EventThread; | 
|  | class FlagManager; | 
|  | class FpsReporter; | 
|  | class TunnelModeEnabledReporter; | 
|  | class HdrLayerInfoReporter; | 
|  | class HWComposer; | 
|  | class IGraphicBufferProducer; | 
|  | class Layer; | 
|  | class MessageBase; | 
|  | class RefreshRateOverlay; | 
|  | class RegionSamplingThread; | 
|  | class RenderArea; | 
|  | class TimeStats; | 
|  | class FrameTracer; | 
|  | class ScreenCapturer; | 
|  | class WindowInfosListenerInvoker; | 
|  |  | 
|  | using gui::CaptureArgs; | 
|  | using gui::DisplayCaptureArgs; | 
|  | using gui::IRegionSamplingListener; | 
|  | using gui::LayerCaptureArgs; | 
|  | using gui::ScreenCaptureResults; | 
|  |  | 
|  | namespace frametimeline { | 
|  | class FrameTimeline; | 
|  | } | 
|  |  | 
|  | namespace os { | 
|  | class IInputFlinger; | 
|  | } | 
|  |  | 
|  | namespace compositionengine { | 
|  | class DisplaySurface; | 
|  | class OutputLayer; | 
|  |  | 
|  | struct CompositionRefreshArgs; | 
|  | } // namespace compositionengine | 
|  |  | 
|  | namespace renderengine { | 
|  | class RenderEngine; | 
|  | } // namespace renderengine | 
|  |  | 
|  | enum { | 
|  | eTransactionNeeded = 0x01, | 
|  | eTraversalNeeded = 0x02, | 
|  | eDisplayTransactionNeeded = 0x04, | 
|  | eTransformHintUpdateNeeded = 0x08, | 
|  | eTransactionFlushNeeded = 0x10, | 
|  | eTransactionMask = 0x1f, | 
|  | }; | 
|  |  | 
|  | // Latch Unsignaled buffer behaviours | 
|  | enum class LatchUnsignaledConfig { | 
|  | // All buffers are latched signaled. | 
|  | Disabled, | 
|  |  | 
|  | // Latch unsignaled is permitted when a single layer is updated in a frame, | 
|  | // and the update includes just a buffer update (i.e. no sync transactions | 
|  | // or geometry changes). | 
|  | AutoSingleLayer, | 
|  |  | 
|  | // All buffers are latched unsignaled. This behaviour is discouraged as it | 
|  | // can break sync transactions, stall the display and cause undesired side effects. | 
|  | Always, | 
|  | }; | 
|  |  | 
|  | using DisplayColorSetting = compositionengine::OutputColorSetting; | 
|  |  | 
|  | struct SurfaceFlingerBE { | 
|  | // protected by mCompositorTimingLock; | 
|  | mutable std::mutex mCompositorTimingLock; | 
|  | CompositorTiming mCompositorTiming; | 
|  |  | 
|  | // Only accessed from the main thread. | 
|  | struct CompositePresentTime { | 
|  | nsecs_t composite = -1; | 
|  | std::shared_ptr<FenceTime> display = FenceTime::NO_FENCE; | 
|  | }; | 
|  | std::queue<CompositePresentTime> mCompositePresentTimes; | 
|  |  | 
|  | static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ | 
|  | nsecs_t mFrameBuckets[NUM_BUCKETS] = {}; | 
|  | nsecs_t mTotalTime = 0; | 
|  | std::atomic<nsecs_t> mLastSwapTime = 0; | 
|  | }; | 
|  |  | 
|  | class SurfaceFlinger : public BnSurfaceComposer, | 
|  | public PriorityDumper, | 
|  | private IBinder::DeathRecipient, | 
|  | private HWC2::ComposerCallback, | 
|  | private ICompositor, | 
|  | private scheduler::ISchedulerCallback { | 
|  | public: | 
|  | struct SkipInitializationTag {}; | 
|  |  | 
|  | SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API; | 
|  | explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API; | 
|  |  | 
|  | // set main thread scheduling policy | 
|  | static status_t setSchedFifo(bool enabled) ANDROID_API; | 
|  |  | 
|  | // set main thread scheduling attributes | 
|  | static status_t setSchedAttr(bool enabled); | 
|  |  | 
|  | static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; } | 
|  |  | 
|  | // This is the phase offset in nanoseconds of the software vsync event | 
|  | // relative to the vsync event reported by HWComposer.  The software vsync | 
|  | // event is when SurfaceFlinger and Choreographer-based applications run each | 
|  | // frame. | 
|  | // | 
|  | // This phase offset allows adjustment of the minimum latency from application | 
|  | // wake-up time (by Choreographer) to the time at which the resulting window | 
|  | // image is displayed.  This value may be either positive (after the HW vsync) | 
|  | // or negative (before the HW vsync). Setting it to 0 will result in a lower | 
|  | // latency bound of two vsync periods because the app and SurfaceFlinger | 
|  | // will run just after the HW vsync.  Setting it to a positive number will | 
|  | // result in the minimum latency being: | 
|  | // | 
|  | //     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) | 
|  | // | 
|  | // Note that reducing this latency makes it more likely for the applications | 
|  | // to not have their window content image ready in time.  When this happens | 
|  | // the latency will end up being an additional vsync period, and animations | 
|  | // will hiccup.  Therefore, this latency should be tuned somewhat | 
|  | // conservatively (or at least with awareness of the trade-off being made). | 
|  | static int64_t vsyncPhaseOffsetNs; | 
|  | static int64_t sfVsyncPhaseOffsetNs; | 
|  |  | 
|  | // If fences from sync Framework are supported. | 
|  | static bool hasSyncFramework; | 
|  |  | 
|  | // The offset in nanoseconds to use when VsyncController timestamps present fence | 
|  | // signaling time. | 
|  | static int64_t dispSyncPresentTimeOffset; | 
|  |  | 
|  | // Some hardware can do RGB->YUV conversion more efficiently in hardware | 
|  | // controlled by HWC than in hardware controlled by the video encoder. | 
|  | // This instruct VirtualDisplaySurface to use HWC for such conversion on | 
|  | // GL composition. | 
|  | static bool useHwcForRgbToYuv; | 
|  |  | 
|  | // Controls the number of buffers SurfaceFlinger will allocate for use in | 
|  | // FramebufferSurface | 
|  | static int64_t maxFrameBufferAcquiredBuffers; | 
|  |  | 
|  | // Controls the maximum width and height in pixels that the graphics pipeline can support for | 
|  | // GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs. | 
|  | static uint32_t maxGraphicsWidth; | 
|  | static uint32_t maxGraphicsHeight; | 
|  |  | 
|  | // Indicate if a device has wide color gamut display. This is typically | 
|  | // found on devices with wide color gamut (e.g. Display-P3) display. | 
|  | static bool hasWideColorDisplay; | 
|  |  | 
|  | // Indicate if device wants color management on its display. | 
|  | static const constexpr bool useColorManagement = true; | 
|  |  | 
|  | static bool useContextPriority; | 
|  |  | 
|  | // The data space and pixel format that SurfaceFlinger expects hardware composer | 
|  | // to composite efficiently. Meaning under most scenarios, hardware composer | 
|  | // will accept layers with the data space and pixel format. | 
|  | static ui::Dataspace defaultCompositionDataspace; | 
|  | static ui::PixelFormat defaultCompositionPixelFormat; | 
|  |  | 
|  | // The data space and pixel format that SurfaceFlinger expects hardware composer | 
|  | // to composite efficiently for wide color gamut surfaces. Meaning under most scenarios, | 
|  | // hardware composer will accept layers with the data space and pixel format. | 
|  | static ui::Dataspace wideColorGamutCompositionDataspace; | 
|  | static ui::PixelFormat wideColorGamutCompositionPixelFormat; | 
|  |  | 
|  | static constexpr SkipInitializationTag SkipInitialization; | 
|  |  | 
|  | static LatchUnsignaledConfig enableLatchUnsignaledConfig; | 
|  |  | 
|  | // must be called before clients can connect | 
|  | void init() ANDROID_API; | 
|  |  | 
|  | // starts SurfaceFlinger main loop in the current thread | 
|  | void run() ANDROID_API; | 
|  |  | 
|  | SurfaceFlingerBE& getBE() { return mBE; } | 
|  | const SurfaceFlingerBE& getBE() const { return mBE; } | 
|  |  | 
|  | // Indicates frame activity, i.e. whether commit and/or composite is taking place. | 
|  | enum class FrameHint { kNone, kActive }; | 
|  |  | 
|  | // Schedule commit of transactions on the main thread ahead of the next VSYNC. | 
|  | void scheduleCommit(FrameHint); | 
|  | // As above, but also force composite regardless if transactions were committed. | 
|  | void scheduleComposite(FrameHint); | 
|  | // As above, but also force dirty geometry to repaint. | 
|  | void scheduleRepaint(); | 
|  | // Schedule sampling independently from commit or composite. | 
|  | void scheduleSample(); | 
|  |  | 
|  | surfaceflinger::Factory& getFactory() { return mFactory; } | 
|  |  | 
|  | // The CompositionEngine encapsulates all composition related interfaces and actions. | 
|  | compositionengine::CompositionEngine& getCompositionEngine() const; | 
|  |  | 
|  | // Obtains a name from the texture pool, or, if the pool is empty, posts a | 
|  | // synchronous message to the main thread to obtain one on the fly | 
|  | uint32_t getNewTexture(); | 
|  |  | 
|  | // utility function to delete a texture on the main thread | 
|  | void deleteTextureAsync(uint32_t texture); | 
|  |  | 
|  | renderengine::RenderEngine& getRenderEngine() const; | 
|  |  | 
|  | bool authenticateSurfaceTextureLocked( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const; | 
|  |  | 
|  | void onLayerFirstRef(Layer*); | 
|  | void onLayerDestroyed(Layer*); | 
|  | void onLayerUpdate(); | 
|  |  | 
|  | void removeHierarchyFromOffscreenLayers(Layer* layer); | 
|  | void removeFromOffscreenLayers(Layer* layer); | 
|  |  | 
|  | // TODO: Remove atomic if move dtor to main thread CL lands | 
|  | std::atomic<uint32_t> mNumClones; | 
|  |  | 
|  | TransactionCallbackInvoker& getTransactionCallbackInvoker() { | 
|  | return mTransactionCallbackInvoker; | 
|  | } | 
|  |  | 
|  | // Converts from a binder handle to a Layer | 
|  | // Returns nullptr if the handle does not point to an existing layer. | 
|  | // Otherwise, returns a weak reference so that callers off the main-thread | 
|  | // won't accidentally hold onto the last strong reference. | 
|  | wp<Layer> fromHandle(const sp<IBinder>& handle) const; | 
|  |  | 
|  | // If set, disables reusing client composition buffers. This can be set by | 
|  | // debug.sf.disable_client_composition_cache | 
|  | bool mDisableClientCompositionCache = false; | 
|  | void windowInfosReported(); | 
|  |  | 
|  | // Disables expensive rendering for all displays | 
|  | // This is scheduled on the main thread | 
|  | void disableExpensiveRendering(); | 
|  | FloatRect getMaxDisplayBounds(); | 
|  |  | 
|  | // If set, composition engine tries to predict the composition strategy provided by HWC | 
|  | // based on the previous frame. If the strategy can be predicted, gpu composition will | 
|  | // run parallel to the hwc validateDisplay call and re-run if the predition is incorrect. | 
|  | bool mPredictCompositionStrategy = false; | 
|  |  | 
|  | // If true, then any layer with a SMPTE 170M transfer function is decoded using the sRGB | 
|  | // transfer instead. This is mainly to preserve legacy behavior, where implementations treated | 
|  | // SMPTE 170M as sRGB prior to color management being implemented, and now implementations rely | 
|  | // on this behavior to increase contrast for some media sources. | 
|  | bool mTreat170mAsSrgb = false; | 
|  |  | 
|  | protected: | 
|  | // We're reference counted, never destroy SurfaceFlinger directly | 
|  | virtual ~SurfaceFlinger(); | 
|  |  | 
|  | virtual void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&) | 
|  | REQUIRES(mStateLock); | 
|  |  | 
|  | virtual std::shared_ptr<renderengine::ExternalTexture> getExternalTextureFromBufferData( | 
|  | const BufferData& bufferData, const char* layerName) const; | 
|  |  | 
|  | // Returns true if any display matches a `bool(const DisplayDevice&)` predicate. | 
|  | template <typename Predicate> | 
|  | bool hasDisplay(Predicate p) const REQUIRES(mStateLock) { | 
|  | return static_cast<bool>(findDisplay(p)); | 
|  | } | 
|  |  | 
|  | bool exceedsMaxRenderTargetSize(uint32_t width, uint32_t height) const { | 
|  | return width > mMaxRenderTargetSize || height > mMaxRenderTargetSize; | 
|  | } | 
|  |  | 
|  | private: | 
|  | friend class BufferLayer; | 
|  | friend class BufferQueueLayer; | 
|  | friend class BufferStateLayer; | 
|  | friend class Client; | 
|  | friend class FpsReporter; | 
|  | friend class TunnelModeEnabledReporter; | 
|  | friend class Layer; | 
|  | friend class MonitoredProducer; | 
|  | friend class RefreshRateOverlay; | 
|  | friend class RegionSamplingThread; | 
|  | friend class LayerRenderArea; | 
|  | friend class LayerTracing; | 
|  |  | 
|  | // For unit tests | 
|  | friend class TestableSurfaceFlinger; | 
|  | friend class TransactionApplicationTest; | 
|  | friend class TunnelModeEnabledReporterTest; | 
|  |  | 
|  | using VsyncModulator = scheduler::VsyncModulator; | 
|  | using TransactionSchedule = scheduler::TransactionSchedule; | 
|  | using TraverseLayersFunction = std::function<void(const LayerVector::Visitor&)>; | 
|  | using RenderAreaFuture = ftl::Future<std::unique_ptr<RenderArea>>; | 
|  | using DumpArgs = Vector<String16>; | 
|  | using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>; | 
|  |  | 
|  | // This value is specified in number of frames.  Log frame stats at most | 
|  | // every half hour. | 
|  | enum { LOG_FRAME_STATS_PERIOD =  30*60*60 }; | 
|  |  | 
|  | class State { | 
|  | public: | 
|  | explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {} | 
|  | State& operator=(const State& other) { | 
|  | // We explicitly don't copy stateSet so that, e.g., mDrawingState | 
|  | // always uses the Drawing StateSet. | 
|  | layersSortedByZ = other.layersSortedByZ; | 
|  | displays = other.displays; | 
|  | colorMatrixChanged = other.colorMatrixChanged; | 
|  | if (colorMatrixChanged) { | 
|  | colorMatrix = other.colorMatrix; | 
|  | } | 
|  | globalShadowSettings = other.globalShadowSettings; | 
|  |  | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; | 
|  | LayerVector layersSortedByZ; | 
|  | DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; | 
|  |  | 
|  | bool colorMatrixChanged = true; | 
|  | mat4 colorMatrix; | 
|  |  | 
|  | renderengine::ShadowSettings globalShadowSettings; | 
|  |  | 
|  | void traverse(const LayerVector::Visitor& visitor) const; | 
|  | void traverseInZOrder(const LayerVector::Visitor& visitor) const; | 
|  | void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; | 
|  | }; | 
|  |  | 
|  | // Keeps track of pending buffers per layer handle in the transaction queue or current/drawing | 
|  | // state before the buffers are latched. The layer owns the atomic counters and decrements the | 
|  | // count in the main thread when dropping or latching a buffer. | 
|  | // | 
|  | // The binder threads increment the same counter when a new transaction containing a buffer is | 
|  | // added to the transaction queue. The map is updated with the layer handle lifecycle updates. | 
|  | // This is done to avoid lock contention with the main thread. | 
|  | class BufferCountTracker { | 
|  | public: | 
|  | void increment(BBinder* layerHandle) { | 
|  | std::lock_guard<std::mutex> lock(mLock); | 
|  | auto it = mCounterByLayerHandle.find(layerHandle); | 
|  | if (it != mCounterByLayerHandle.end()) { | 
|  | auto [name, pendingBuffers] = it->second; | 
|  | int32_t count = ++(*pendingBuffers); | 
|  | ATRACE_INT(name.c_str(), count); | 
|  | } else { | 
|  | ALOGW("Handle not found! %p", layerHandle); | 
|  | } | 
|  | } | 
|  |  | 
|  | void add(BBinder* layerHandle, const std::string& name, std::atomic<int32_t>* counter) { | 
|  | std::lock_guard<std::mutex> lock(mLock); | 
|  | mCounterByLayerHandle[layerHandle] = std::make_pair(name, counter); | 
|  | } | 
|  |  | 
|  | void remove(BBinder* layerHandle) { | 
|  | std::lock_guard<std::mutex> lock(mLock); | 
|  | mCounterByLayerHandle.erase(layerHandle); | 
|  | } | 
|  |  | 
|  | private: | 
|  | std::mutex mLock; | 
|  | std::unordered_map<BBinder*, std::pair<std::string, std::atomic<int32_t>*>> | 
|  | mCounterByLayerHandle GUARDED_BY(mLock); | 
|  | }; | 
|  |  | 
|  | using ActiveModeInfo = DisplayDevice::ActiveModeInfo; | 
|  | using KernelIdleTimerController = | 
|  | ::android::scheduler::RefreshRateConfigs::KernelIdleTimerController; | 
|  |  | 
|  | enum class BootStage { | 
|  | BOOTLOADER, | 
|  | BOOTANIMATION, | 
|  | FINISHED, | 
|  | }; | 
|  |  | 
|  | struct HotplugEvent { | 
|  | hal::HWDisplayId hwcDisplayId; | 
|  | hal::Connection connection = hal::Connection::INVALID; | 
|  | }; | 
|  |  | 
|  | template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr> | 
|  | static Dumper dumper(F&& dump) { | 
|  | using namespace std::placeholders; | 
|  | return std::bind(std::forward<F>(dump), _3); | 
|  | } | 
|  |  | 
|  | template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr> | 
|  | Dumper dumper(F dump) { | 
|  | using namespace std::placeholders; | 
|  | return std::bind(dump, this, _3); | 
|  | } | 
|  |  | 
|  | template <typename F> | 
|  | Dumper argsDumper(F dump) { | 
|  | using namespace std::placeholders; | 
|  | return std::bind(dump, this, _1, _3); | 
|  | } | 
|  |  | 
|  | template <typename F> | 
|  | Dumper protoDumper(F dump) { | 
|  | using namespace std::placeholders; | 
|  | return std::bind(dump, this, _1, _2, _3); | 
|  | } | 
|  |  | 
|  | template <typename... Args, | 
|  | typename Handler = VsyncModulator::VsyncConfigOpt (VsyncModulator::*)(Args...)> | 
|  | void modulateVsync(Handler handler, Args... args) { | 
|  | if (const auto config = (*mVsyncModulator.*handler)(args...)) { | 
|  | const auto vsyncPeriod = mScheduler->getVsyncPeriodFromRefreshRateConfigs(); | 
|  | setVsyncConfig(*config, vsyncPeriod); | 
|  | } | 
|  | } | 
|  |  | 
|  | static const int MAX_TRACING_MEMORY = 100 * 1024 * 1024; // 100MB | 
|  | // Maximum allowed number of display frames that can be set through backdoor | 
|  | static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048; | 
|  |  | 
|  | // Implements IBinder. | 
|  | status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override; | 
|  | status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); } | 
|  | bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true) | 
|  | EXCLUDES(mStateLock); | 
|  |  | 
|  | // Implements ISurfaceComposer | 
|  | sp<ISurfaceComposerClient> createConnection() override; | 
|  | sp<IBinder> createDisplay(const String8& displayName, bool secure); | 
|  | void destroyDisplay(const sp<IBinder>& displayToken); | 
|  | std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const EXCLUDES(mStateLock) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getPhysicalDisplayIdsLocked(); | 
|  | } | 
|  | status_t getPrimaryPhysicalDisplayId(PhysicalDisplayId*) const EXCLUDES(mStateLock); | 
|  |  | 
|  | sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const; | 
|  | status_t setTransactionState(const FrameTimelineInfo& frameTimelineInfo, | 
|  | const Vector<ComposerState>& state, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const sp<IBinder>& applyToken, | 
|  | const InputWindowCommands& inputWindowCommands, | 
|  | int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, | 
|  | uint64_t transactionId) override; | 
|  | void bootFinished() override; | 
|  | bool authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const override; | 
|  | status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const override; | 
|  | sp<IDisplayEventConnection> createDisplayEventConnection( | 
|  | ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp, | 
|  | ISurfaceComposer::EventRegistrationFlags eventRegistration = {}) override; | 
|  |  | 
|  | status_t captureDisplay(const DisplayCaptureArgs&, const sp<IScreenCaptureListener>&); | 
|  | status_t captureDisplay(DisplayId, const sp<IScreenCaptureListener>&); | 
|  | status_t captureLayers(const LayerCaptureArgs&, const sp<IScreenCaptureListener>&); | 
|  |  | 
|  | status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats); | 
|  | status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*) | 
|  | EXCLUDES(mStateLock); | 
|  | status_t getStaticDisplayInfo(const sp<IBinder>& displayToken, ui::StaticDisplayInfo*) | 
|  | EXCLUDES(mStateLock) override; | 
|  | status_t getDynamicDisplayInfo(const sp<IBinder>& displayToken, ui::DynamicDisplayInfo*) | 
|  | EXCLUDES(mStateLock) override; | 
|  | status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
|  | ui::DisplayPrimaries&) override; | 
|  | status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode) override; | 
|  | status_t getBootDisplayModeSupport(bool* outSupport) const; | 
|  | status_t setBootDisplayMode(const sp<IBinder>& displayToken, ui::DisplayModeId id) override; | 
|  | status_t clearBootDisplayMode(const sp<IBinder>& displayToken); | 
|  | void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on); | 
|  | void setGameContentType(const sp<IBinder>& displayToken, bool on); | 
|  | void setPowerMode(const sp<IBinder>& displayToken, int mode); | 
|  | status_t clearAnimationFrameStats() override; | 
|  | status_t getAnimationFrameStats(FrameStats* outStats) const override; | 
|  | status_t overrideHdrTypes(const sp<IBinder>& displayToken, | 
|  | const std::vector<ui::Hdr>& hdrTypes) override; | 
|  | status_t onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) override; | 
|  | status_t enableVSyncInjections(bool enable) override; | 
|  | status_t injectVSync(nsecs_t when) override; | 
|  | status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) override; | 
|  | status_t getColorManagement(bool* outGetColorManagement) const override; | 
|  | status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
|  | ui::Dataspace* outWideColorGamutDataspace, | 
|  | ui::PixelFormat* outWideColorGamutPixelFormat) const override; | 
|  | status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
|  | ui::PixelFormat* outFormat, | 
|  | ui::Dataspace* outDataspace, | 
|  | uint8_t* outComponentMask) const override; | 
|  | status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable, | 
|  | uint8_t componentMask, uint64_t maxFrames) override; | 
|  | status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames, | 
|  | uint64_t timestamp, | 
|  | DisplayedFrameStats* outStats) const override; | 
|  | status_t getProtectedContentSupport(bool* outSupported) const override; | 
|  | status_t isWideColorDisplay(const sp<IBinder>& displayToken, bool* outIsWideColorDisplay) const; | 
|  | status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle, | 
|  | const sp<IRegionSamplingListener>& listener) override; | 
|  | status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) override; | 
|  | status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override; | 
|  | status_t removeFpsListener(const sp<gui::IFpsListener>& listener) override; | 
|  | status_t addTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) override; | 
|  | status_t removeTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) override; | 
|  | status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | ui::DisplayModeId displayModeId, bool allowGroupSwitching, | 
|  | float primaryRefreshRateMin, float primaryRefreshRateMax, | 
|  | float appRequestRefreshRateMin, | 
|  | float appRequestRefreshRateMax) override; | 
|  | status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | ui::DisplayModeId* outDefaultMode, | 
|  | bool* outAllowGroupSwitching, | 
|  | float* outPrimaryRefreshRateMin, | 
|  | float* outPrimaryRefreshRateMax, | 
|  | float* outAppRequestRefreshRateMin, | 
|  | float* outAppRequestRefreshRateMax) override; | 
|  | status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, bool* outSupport) const; | 
|  | status_t setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayBrightness& brightness); | 
|  | status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
|  | const sp<gui::IHdrLayerInfoListener>& listener); | 
|  | status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
|  | const sp<gui::IHdrLayerInfoListener>& listener); | 
|  | status_t notifyPowerBoost(int32_t boostId); | 
|  | status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | 
|  | float lightPosY, float lightPosZ, float lightRadius) override; | 
|  | status_t getDisplayDecorationSupport( | 
|  | const sp<IBinder>& displayToken, | 
|  | std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport>* | 
|  | outSupport) const override; | 
|  | status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, | 
|  | int8_t compatibility, int8_t changeFrameRateStrategy) override; | 
|  |  | 
|  | status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, | 
|  | const FrameTimelineInfo& frameTimelineInfo) override; | 
|  |  | 
|  | status_t setOverrideFrameRate(uid_t uid, float frameRate) override; | 
|  |  | 
|  | status_t addTransactionTraceListener( | 
|  | const sp<gui::ITransactionTraceListener>& listener) override; | 
|  |  | 
|  | int getGPUContextPriority() override; | 
|  |  | 
|  | status_t getMaxAcquiredBufferCount(int* buffers) const override; | 
|  |  | 
|  | status_t addWindowInfosListener( | 
|  | const sp<gui::IWindowInfosListener>& windowInfosListener) const override; | 
|  | status_t removeWindowInfosListener( | 
|  | const sp<gui::IWindowInfosListener>& windowInfosListener) const override; | 
|  |  | 
|  | // Implements IBinder::DeathRecipient. | 
|  | void binderDied(const wp<IBinder>& who) override; | 
|  |  | 
|  | // HWC2::ComposerCallback overrides: | 
|  | void onComposerHalVsync(hal::HWDisplayId, int64_t timestamp, | 
|  | std::optional<hal::VsyncPeriodNanos>) override; | 
|  | void onComposerHalHotplug(hal::HWDisplayId, hal::Connection) override; | 
|  | void onComposerHalRefresh(hal::HWDisplayId) override; | 
|  | void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId, | 
|  | const hal::VsyncPeriodChangeTimeline&) override; | 
|  | void onComposerHalSeamlessPossible(hal::HWDisplayId) override; | 
|  | void onComposerHalVsyncIdle(hal::HWDisplayId) override; | 
|  |  | 
|  | // ICompositor overrides: | 
|  |  | 
|  | // Commits transactions for layers and displays. Returns whether any state has been invalidated, | 
|  | // i.e. whether a frame should be composited for each display. | 
|  | bool commit(nsecs_t frameTime, int64_t vsyncId, nsecs_t expectedVsyncTime) override; | 
|  |  | 
|  | // Composites a frame for each display. CompositionEngine performs GPU and/or HAL composition | 
|  | // via RenderEngine and the Composer HAL, respectively. | 
|  | void composite(nsecs_t frameTime, int64_t vsyncId) override; | 
|  |  | 
|  | // Samples the composited frame via RegionSamplingThread. | 
|  | void sample() override; | 
|  |  | 
|  | /* | 
|  | * ISchedulerCallback | 
|  | */ | 
|  |  | 
|  | // Toggles hardware VSYNC by calling into HWC. | 
|  | void setVsyncEnabled(bool) override; | 
|  | // Sets the desired display mode if allowed by policy. | 
|  | void requestDisplayMode(DisplayModePtr, DisplayModeEvent) override; | 
|  | // Called when kernel idle timer has expired. Used to update the refresh rate overlay. | 
|  | void kernelTimerChanged(bool expired) override; | 
|  | // Called when the frame rate override list changed to trigger an event. | 
|  | void triggerOnFrameRateOverridesChanged() override; | 
|  | // Toggles the kernel idle timer on or off depending the policy decisions around refresh rates. | 
|  | void toggleKernelIdleTimer() REQUIRES(mStateLock); | 
|  | // Get the controller and timeout that will help decide how the kernel idle timer will be | 
|  | // configured and what value to use as the timeout. | 
|  | std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> | 
|  | getKernelIdleTimerProperties(DisplayId) REQUIRES(mStateLock); | 
|  | // Updates the kernel idle timer either through HWC or through sysprop | 
|  | // depending on which controller is provided | 
|  | void updateKernelIdleTimer(std::chrono::milliseconds timeoutMs, KernelIdleTimerController, | 
|  | PhysicalDisplayId) REQUIRES(mStateLock); | 
|  | // Keeps track of whether the kernel idle timer is currently enabled, so we don't have to | 
|  | // make calls to sys prop each time. | 
|  | bool mKernelIdleTimerEnabled = false; | 
|  | // Show spinner with refresh rate overlay | 
|  | bool mRefreshRateOverlaySpinner = false; | 
|  |  | 
|  | // Called on the main thread in response to initializeDisplays() | 
|  | void onInitializeDisplays() REQUIRES(mStateLock); | 
|  | // Sets the desired active mode bit. It obtains the lock, and sets mDesiredActiveMode. | 
|  | void setDesiredActiveMode(const ActiveModeInfo& info) REQUIRES(mStateLock); | 
|  | status_t setActiveModeFromBackdoor(const sp<IBinder>& displayToken, int id); | 
|  | // Sets the active mode and a new refresh rate in SF. | 
|  | void updateInternalStateWithChangedMode() REQUIRES(mStateLock); | 
|  | // Calls to setActiveMode on the main thread if there is a pending mode change | 
|  | // that needs to be applied. | 
|  | void setActiveModeInHwcIfNeeded() REQUIRES(mStateLock); | 
|  | void clearDesiredActiveModeState(const sp<DisplayDevice>&) REQUIRES(mStateLock); | 
|  | // Called when active mode is no longer is progress | 
|  | void desiredActiveModeChangeDone(const sp<DisplayDevice>&) REQUIRES(mStateLock); | 
|  | // Called on the main thread in response to setPowerMode() | 
|  | void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) | 
|  | REQUIRES(mStateLock); | 
|  |  | 
|  | // Returns true if the display has a visible HDR layer in its layer stack. | 
|  | bool hasVisibleHdrLayer(const sp<DisplayDevice>& display) REQUIRES(mStateLock); | 
|  |  | 
|  | // Sets the desired display mode specs. | 
|  | status_t setDesiredDisplayModeSpecsInternal( | 
|  | const sp<DisplayDevice>& display, | 
|  | const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) | 
|  | EXCLUDES(mStateLock); | 
|  |  | 
|  | void commitTransactions() EXCLUDES(mStateLock); | 
|  | void commitTransactionsLocked(uint32_t transactionFlags) REQUIRES(mStateLock); | 
|  | void doCommitTransactions() REQUIRES(mStateLock); | 
|  |  | 
|  | // Returns whether a new buffer has been latched. | 
|  | bool latchBuffers(); | 
|  |  | 
|  | void updateLayerGeometry(); | 
|  |  | 
|  | void updateInputFlinger(); | 
|  | void persistDisplayBrightness(bool needsComposite) REQUIRES(kMainThreadContext); | 
|  | void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos, | 
|  | std::vector<gui::DisplayInfo>& outDisplayInfos); | 
|  | void commitInputWindowCommands() REQUIRES(mStateLock); | 
|  | void updateCursorAsync(); | 
|  |  | 
|  | void initScheduler(const sp<DisplayDevice>& display) REQUIRES(mStateLock); | 
|  | void updatePhaseConfiguration(const Fps&) REQUIRES(mStateLock); | 
|  | void setVsyncConfig(const VsyncModulator::VsyncConfig&, nsecs_t vsyncPeriod); | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Transactions | 
|  | */ | 
|  | bool applyTransactionState(const FrameTimelineInfo& info, Vector<ComposerState>& state, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const InputWindowCommands& inputWindowCommands, | 
|  | const int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const client_cache_t& uncacheBuffer, const int64_t postTime, | 
|  | uint32_t permissions, bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, | 
|  | int originPid, int originUid, uint64_t transactionId) | 
|  | REQUIRES(mStateLock); | 
|  | // flush pending transaction that was presented after desiredPresentTime. | 
|  | bool flushTransactionQueues(int64_t vsyncId); | 
|  | // Returns true if there is at least one transaction that needs to be flushed | 
|  | bool transactionFlushNeeded(); | 
|  |  | 
|  | int flushPendingTransactionQueues( | 
|  | std::vector<TransactionState>& transactions, | 
|  | std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, | 
|  | std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions, | 
|  | bool tryApplyUnsignaled) REQUIRES(mStateLock, mQueueLock); | 
|  |  | 
|  | int flushUnsignaledPendingTransactionQueues( | 
|  | std::vector<TransactionState>& transactions, | 
|  | std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, | 
|  | std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions) | 
|  | REQUIRES(mStateLock, mQueueLock); | 
|  |  | 
|  | uint32_t setClientStateLocked(const FrameTimelineInfo&, ComposerState&, | 
|  | int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | int64_t postTime, uint32_t permissions) REQUIRES(mStateLock); | 
|  |  | 
|  | uint32_t getTransactionFlags() const; | 
|  |  | 
|  | // Sets the masked bits, and schedules a commit if needed. | 
|  | void setTransactionFlags(uint32_t mask, TransactionSchedule = TransactionSchedule::Late, | 
|  | const sp<IBinder>& applyToken = nullptr, | 
|  | FrameHint = FrameHint::kActive); | 
|  |  | 
|  | // Clears and returns the masked bits. | 
|  | uint32_t clearTransactionFlags(uint32_t mask); | 
|  |  | 
|  | void commitOffscreenLayers(); | 
|  |  | 
|  | enum class TransactionReadiness { | 
|  | NotReady, | 
|  | NotReadyBarrier, | 
|  | Ready, | 
|  | ReadyUnsignaled, | 
|  | }; | 
|  | TransactionReadiness transactionIsReadyToBeApplied(TransactionState& state, | 
|  | const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, | 
|  | uid_t originUid, const Vector<ComposerState>& states, | 
|  | const std::unordered_map< | 
|  | sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent, | 
|  | size_t totalTXapplied, bool tryApplyUnsignaled) const REQUIRES(mStateLock); | 
|  | static LatchUnsignaledConfig getLatchUnsignaledConfig(); | 
|  | bool shouldLatchUnsignaled(const sp<Layer>& layer, const layer_state_t&, size_t numStates, | 
|  | size_t totalTXapplied) const; | 
|  | bool stopTransactionProcessing(const std::unordered_set<sp<IBinder>, SpHash<IBinder>>& | 
|  | applyTokensWithUnsignaledTransactions) const; | 
|  | bool applyTransactions(std::vector<TransactionState>& transactions, int64_t vsyncId) | 
|  | REQUIRES(mStateLock); | 
|  | uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock); | 
|  | uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands) | 
|  | REQUIRES(mStateLock); | 
|  | bool frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const; | 
|  | /* | 
|  | * Layer management | 
|  | */ | 
|  | status_t createLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, | 
|  | const sp<IBinder>& parentHandle, int32_t* outLayerId, | 
|  | const sp<Layer>& parentLayer = nullptr, | 
|  | uint32_t* outTransformHint = nullptr); | 
|  |  | 
|  | status_t createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format, | 
|  | sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, | 
|  | sp<Layer>* outLayer); | 
|  |  | 
|  | status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, | 
|  | sp<Layer>* outLayer); | 
|  |  | 
|  | status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle, | 
|  | sp<Layer>* outLayer); | 
|  |  | 
|  | status_t createContainerLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle, | 
|  | sp<Layer>* outLayer); | 
|  |  | 
|  | status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle, | 
|  | sp<IBinder>* outHandle, int32_t* outLayerId); | 
|  |  | 
|  | // called when all clients have released all their references to | 
|  | // this layer meaning it is entirely safe to destroy all | 
|  | // resources associated to this layer. | 
|  | void onHandleDestroyed(BBinder* handle, sp<Layer>& layer); | 
|  | void markLayerPendingRemovalLocked(const sp<Layer>& layer); | 
|  |  | 
|  | // add a layer to SurfaceFlinger | 
|  | status_t addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | 
|  | const sp<Layer>& lbc, const wp<Layer>& parentLayer, bool addToRoot, | 
|  | uint32_t* outTransformHint); | 
|  |  | 
|  | // Traverse through all the layers and compute and cache its bounds. | 
|  | void computeLayerBounds(); | 
|  |  | 
|  | // Boot animation, on/off animations and screen capture | 
|  | void startBootAnim(); | 
|  |  | 
|  | ftl::SharedFuture<FenceResult> captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, | 
|  | ui::Size bufferSize, ui::PixelFormat, | 
|  | bool allowProtected, bool grayscale, | 
|  | const sp<IScreenCaptureListener>&); | 
|  | ftl::SharedFuture<FenceResult> captureScreenCommon( | 
|  | RenderAreaFuture, TraverseLayersFunction, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling, | 
|  | bool grayscale, const sp<IScreenCaptureListener>&); | 
|  | ftl::SharedFuture<FenceResult> renderScreenImpl( | 
|  | const RenderArea&, TraverseLayersFunction, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>&, bool canCaptureBlackoutContent, | 
|  | bool regionSampling, bool grayscale, ScreenCaptureResults&) EXCLUDES(mStateLock); | 
|  |  | 
|  | // If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a | 
|  | // matching ownerUid | 
|  | void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid, const LayerVector::Visitor&); | 
|  |  | 
|  | void readPersistentProperties(); | 
|  |  | 
|  | uint32_t getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const; | 
|  |  | 
|  | /* | 
|  | * Display and layer stack management | 
|  | */ | 
|  | // called when starting, or restarting after system_server death | 
|  | void initializeDisplays(); | 
|  |  | 
|  | sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const | 
|  | REQUIRES(mStateLock) { | 
|  | return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) { | 
|  | const sp<DisplayDevice> nullDisplay; | 
|  | return mDisplays.get(displayToken).value_or(std::cref(nullDisplay)); | 
|  | } | 
|  |  | 
|  | sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const | 
|  | REQUIRES(mStateLock) { | 
|  | return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(id); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) REQUIRES(mStateLock) { | 
|  | if (const auto token = getPhysicalDisplayTokenLocked(id)) { | 
|  | return getDisplayDeviceLocked(token); | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) { | 
|  | // TODO(b/182939859): Replace tokens with IDs for display lookup. | 
|  | return findDisplay([id](const auto& display) { return display.getId() == id; }); | 
|  | } | 
|  |  | 
|  | // Returns the primary display or (for foldables) the active display, assuming that the inner | 
|  | // and outer displays have mutually exclusive power states. | 
|  | sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) { | 
|  | return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) { | 
|  | if (const auto display = getDisplayDeviceLocked(mActiveDisplayToken)) { | 
|  | return display; | 
|  | } | 
|  | // The active display is outdated, so fall back to the primary display. | 
|  | mActiveDisplayToken.clear(); | 
|  | return getDisplayDeviceLocked(getPrimaryDisplayTokenLocked()); | 
|  | } | 
|  |  | 
|  | sp<const DisplayDevice> getDefaultDisplayDevice() const EXCLUDES(mStateLock) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | // Returns the first display that matches a `bool(const DisplayDevice&)` predicate. | 
|  | template <typename Predicate> | 
|  | sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) { | 
|  | const auto it = std::find_if(mDisplays.begin(), mDisplays.end(), | 
|  | [&](const auto& pair) { return p(*pair.second); }); | 
|  |  | 
|  | return it == mDisplays.end() ? nullptr : it->second; | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> getPhysicalDisplayIdsLocked() const REQUIRES(mStateLock); | 
|  |  | 
|  | // mark a region of a layer stack dirty. this updates the dirty | 
|  | // region of all screens presenting this layer stack. | 
|  | void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty); | 
|  |  | 
|  | bool isDisplayActiveLocked(const sp<const DisplayDevice>& display) const REQUIRES(mStateLock) { | 
|  | return display->getDisplayToken() == mActiveDisplayToken; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * H/W composer | 
|  | */ | 
|  | // The following thread safety rules apply when accessing HWComposer: | 
|  | // 1. When reading display state from HWComposer on the main thread, it's not necessary to | 
|  | //    acquire mStateLock. | 
|  | // 2. When accessing HWComposer on a thread other than the main thread, we always | 
|  | //    need to acquire mStateLock. This is because the main thread could be | 
|  | //    in the process of writing display state, e.g. creating or destroying a display. | 
|  | HWComposer& getHwComposer() const; | 
|  |  | 
|  | /* | 
|  | * Compositing | 
|  | */ | 
|  | void postComposition(); | 
|  | void getCompositorTiming(CompositorTiming* compositorTiming); | 
|  | void updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
|  | std::shared_ptr<FenceTime>& presentFenceTime); | 
|  | void setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
|  | nsecs_t compositeToPresentLatency); | 
|  |  | 
|  | void postFrame() REQUIRES(kMainThreadContext); | 
|  |  | 
|  | /* | 
|  | * Display management | 
|  | */ | 
|  | std::pair<DisplayModes, DisplayModePtr> loadDisplayModes(PhysicalDisplayId) const | 
|  | REQUIRES(mStateLock); | 
|  |  | 
|  | sp<DisplayDevice> setupNewDisplayDeviceInternal( | 
|  | const wp<IBinder>& displayToken, | 
|  | std::shared_ptr<compositionengine::Display> compositionDisplay, | 
|  | const DisplayDeviceState& state, | 
|  | const sp<compositionengine::DisplaySurface>& displaySurface, | 
|  | const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock); | 
|  | void processDisplayChangesLocked() REQUIRES(mStateLock); | 
|  | void processDisplayRemoved(const wp<IBinder>& displayToken) REQUIRES(mStateLock); | 
|  | void processDisplayChanged(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& currentState, | 
|  | const DisplayDeviceState& drawingState) REQUIRES(mStateLock); | 
|  | void processDisplayHotplugEventsLocked() REQUIRES(mStateLock); | 
|  |  | 
|  | void dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected); | 
|  |  | 
|  | /* | 
|  | * VSYNC | 
|  | */ | 
|  | nsecs_t getVsyncPeriodFromHWC() const REQUIRES(mStateLock); | 
|  |  | 
|  | void setHWCVsyncEnabled(PhysicalDisplayId id, hal::Vsync enabled) { | 
|  | mLastHWCVsyncState = enabled; | 
|  | getHwComposer().setVsyncEnabled(id, enabled); | 
|  | } | 
|  |  | 
|  | struct FenceWithFenceTime { | 
|  | sp<Fence> fence = Fence::NO_FENCE; | 
|  | std::shared_ptr<FenceTime> fenceTime = FenceTime::NO_FENCE; | 
|  | }; | 
|  |  | 
|  | // Gets the fence for the previous frame. | 
|  | // Must be called on the main thread. | 
|  | FenceWithFenceTime previousFrameFence(); | 
|  |  | 
|  | // Whether the previous frame has not yet been presented to the display. | 
|  | // If graceTimeMs is positive, this method waits for at most the provided | 
|  | // grace period before reporting if the frame missed. | 
|  | // Must be called on the main thread. | 
|  | bool previousFramePending(int graceTimeMs = 0); | 
|  |  | 
|  | // Returns the previous time that the frame was presented. If the frame has | 
|  | // not been presented yet, then returns Fence::SIGNAL_TIME_PENDING. If there | 
|  | // is no pending frame, then returns Fence::SIGNAL_TIME_INVALID. | 
|  | // Must be called on the main thread. | 
|  | nsecs_t previousFramePresentTime(); | 
|  |  | 
|  | // Calculates the expected present time for this frame. For negative offsets, performs a | 
|  | // correction using the predicted vsync for the next frame instead. | 
|  |  | 
|  | nsecs_t calculateExpectedPresentTime(DisplayStatInfo) const; | 
|  |  | 
|  | /* | 
|  | * Display identification | 
|  | */ | 
|  | sp<IBinder> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const | 
|  | REQUIRES(mStateLock) { | 
|  | const sp<IBinder> nullToken; | 
|  | return mPhysicalDisplayTokens.get(displayId).value_or(std::cref(nullToken)); | 
|  | } | 
|  |  | 
|  | std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked( | 
|  | const sp<IBinder>& displayToken) const REQUIRES(mStateLock) { | 
|  | for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
|  | if (token == displayToken) { | 
|  | return id; | 
|  | } | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | // Returns the first display connected at boot. | 
|  | // | 
|  | // TODO(b/229851933): SF conflates the primary display with the first display connected at boot, | 
|  | // which typically has DisplayConnectionType::Internal. (Theoretically, it must be an internal | 
|  | // display because SF does not support disconnecting it, though in practice HWC may circumvent | 
|  | // this limitation.) | 
|  | sp<IBinder> getPrimaryDisplayTokenLocked() const REQUIRES(mStateLock) { | 
|  | return getPhysicalDisplayTokenLocked(getPrimaryDisplayIdLocked()); | 
|  | } | 
|  |  | 
|  | PhysicalDisplayId getPrimaryDisplayIdLocked() const REQUIRES(mStateLock) { | 
|  | return getHwComposer().getPrimaryDisplayId(); | 
|  | } | 
|  |  | 
|  | // Toggles use of HAL/GPU virtual displays. | 
|  | void enableHalVirtualDisplays(bool); | 
|  |  | 
|  | // Virtual display lifecycle for ID generation and HAL allocation. | 
|  | VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat) REQUIRES(mStateLock); | 
|  | void releaseVirtualDisplay(VirtualDisplayId); | 
|  |  | 
|  | void onActiveDisplayChangedLocked(const sp<DisplayDevice>& activeDisplay) REQUIRES(mStateLock); | 
|  |  | 
|  | void onActiveDisplaySizeChanged(const sp<DisplayDevice>& activeDisplay); | 
|  |  | 
|  | /* | 
|  | * Debugging & dumpsys | 
|  | */ | 
|  | void dumpAllLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); | 
|  |  | 
|  | void appendSfConfigString(std::string& result) const; | 
|  | void listLayersLocked(std::string& result) const; | 
|  | void dumpStatsLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); | 
|  | void clearStatsLocked(const DumpArgs& args, std::string& result); | 
|  | void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const; | 
|  | void dumpFrameTimeline(const DumpArgs& args, std::string& result) const; | 
|  | void logFrameStats() REQUIRES(kMainThreadContext); | 
|  |  | 
|  | void dumpVSync(std::string& result) const REQUIRES(mStateLock); | 
|  | void dumpStaticScreenStats(std::string& result) const; | 
|  |  | 
|  | void dumpCompositionDisplays(std::string& result) const REQUIRES(mStateLock); | 
|  | void dumpDisplays(std::string& result) const REQUIRES(mStateLock); | 
|  | void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock); | 
|  | void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const; | 
|  | void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock); | 
|  |  | 
|  | LayersProto dumpDrawingStateProto(uint32_t traceFlags) const; | 
|  | void dumpOffscreenLayersProto(LayersProto& layersProto, | 
|  | uint32_t traceFlags = LayerTracing::TRACE_ALL) const; | 
|  | void dumpDisplayProto(LayersTraceProto& layersTraceProto) const; | 
|  |  | 
|  | // Dumps state from HW Composer | 
|  | void dumpHwc(std::string& result) const; | 
|  | LayersProto dumpProtoFromMainThread(uint32_t traceFlags = LayerTracing::TRACE_ALL) | 
|  | EXCLUDES(mStateLock); | 
|  | void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock); | 
|  | void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); | 
|  |  | 
|  | status_t doDump(int fd, const DumpArgs& args, bool asProto); | 
|  |  | 
|  | status_t dumpCritical(int fd, const DumpArgs&, bool asProto); | 
|  |  | 
|  | status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override { | 
|  | return doDump(fd, args, asProto); | 
|  | } | 
|  |  | 
|  | static mat4 calculateColorMatrix(float saturation); | 
|  |  | 
|  | void updateColorMatrixLocked(); | 
|  |  | 
|  | // Verify that transaction is being called by an approved process: | 
|  | // either AID_GRAPHICS or AID_SYSTEM. | 
|  | status_t CheckTransactCodeCredentials(uint32_t code); | 
|  |  | 
|  | // Add transaction to the Transaction Queue | 
|  | void queueTransaction(TransactionState& state) EXCLUDES(mQueueLock); | 
|  | void waitForSynchronousTransaction(const CountDownLatch& transactionCommittedSignal); | 
|  | void signalSynchronousTransactions(const uint32_t flag); | 
|  |  | 
|  | /* | 
|  | * Generic Layer Metadata | 
|  | */ | 
|  | const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const; | 
|  |  | 
|  | /* | 
|  | * Misc | 
|  | */ | 
|  | std::vector<ui::ColorMode> getDisplayColorModes(const DisplayDevice&) REQUIRES(mStateLock); | 
|  |  | 
|  | static int calculateMaxAcquiredBufferCount(Fps refreshRate, | 
|  | std::chrono::nanoseconds presentLatency); | 
|  | int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const; | 
|  |  | 
|  | void updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay) | 
|  | REQUIRES(mStateLock); | 
|  |  | 
|  | bool isHdrLayer(Layer* layer) const; | 
|  |  | 
|  | ui::Rotation getPhysicalDisplayOrientation(DisplayId, bool isPrimary) const | 
|  | REQUIRES(mStateLock); | 
|  |  | 
|  | sp<StartPropertySetThread> mStartPropertySetThread; | 
|  | surfaceflinger::Factory& mFactory; | 
|  | pid_t mPid; | 
|  | std::future<void> mRenderEnginePrimeCacheFuture; | 
|  |  | 
|  | // access must be protected by mStateLock | 
|  | mutable Mutex mStateLock; | 
|  | State mCurrentState{LayerVector::StateSet::Current}; | 
|  | std::atomic<int32_t> mTransactionFlags = 0; | 
|  | std::vector<std::shared_ptr<CountDownLatch>> mTransactionCommittedSignals; | 
|  | bool mAnimTransactionPending = false; | 
|  | std::atomic<uint32_t> mUniqueTransactionId = 1; | 
|  | SortedVector<sp<Layer>> mLayersPendingRemoval; | 
|  |  | 
|  | // global color transform states | 
|  | Daltonizer mDaltonizer; | 
|  | float mGlobalSaturationFactor = 1.0f; | 
|  | mat4 mClientColorMatrix; | 
|  |  | 
|  | size_t mMaxGraphicBufferProducerListSize = ISurfaceComposer::MAX_LAYERS; | 
|  | // If there are more GraphicBufferProducers tracked by SurfaceFlinger than | 
|  | // this threshold, then begin logging. | 
|  | size_t mGraphicBufferProducerListSizeLogThreshold = | 
|  | static_cast<size_t>(0.95 * static_cast<double>(MAX_LAYERS)); | 
|  |  | 
|  | // protected by mStateLock (but we could use another lock) | 
|  | bool mLayersRemoved = false; | 
|  | bool mLayersAdded = false; | 
|  |  | 
|  | std::atomic_bool mMustComposite = false; | 
|  | std::atomic_bool mGeometryDirty = false; | 
|  |  | 
|  | // constant members (no synchronization needed for access) | 
|  | const nsecs_t mBootTime = systemTime(); | 
|  | bool mGpuToCpuSupported = false; | 
|  | bool mIsUserBuild = true; | 
|  |  | 
|  | // Can only accessed from the main thread, these members | 
|  | // don't need synchronization | 
|  | State mDrawingState{LayerVector::StateSet::Drawing}; | 
|  | bool mVisibleRegionsDirty = false; | 
|  |  | 
|  | // VisibleRegions dirty is already cleared by postComp, but we need to track it to prevent | 
|  | // extra work in the HDR layer info listener. | 
|  | bool mVisibleRegionsWereDirtyThisFrame = false; | 
|  | // Used to ensure we omit a callback when HDR layer info listener is newly added but the | 
|  | // scene hasn't changed | 
|  | bool mAddingHDRLayerInfoListener = false; | 
|  | bool mIgnoreHdrCameraLayers = false; | 
|  |  | 
|  | // Set during transaction application stage to track if the input info or children | 
|  | // for a layer has changed. | 
|  | // TODO: Also move visibleRegions over to a boolean system. | 
|  | bool mInputInfoChanged = false; | 
|  | bool mSomeChildrenChanged; | 
|  | bool mSomeDataspaceChanged = false; | 
|  | bool mForceTransactionDisplayChange = false; | 
|  |  | 
|  | bool mAnimCompositionPending = false; | 
|  |  | 
|  | // Tracks layers that have pending frames which are candidates for being | 
|  | // latched. | 
|  | std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithQueuedFrames; | 
|  | // Tracks layers that need to update a display's dirty region. | 
|  | std::vector<sp<Layer>> mLayersPendingRefresh; | 
|  | std::array<FenceWithFenceTime, 2> mPreviousPresentFences; | 
|  | // True if in the previous frame at least one layer was composed via the GPU. | 
|  | bool mHadClientComposition = false; | 
|  | // True if in the previous frame at least one layer was composed via HW Composer. | 
|  | // Note that it is possible for a frame to be composed via both client and device | 
|  | // composition, for example in the case of overlays. | 
|  | bool mHadDeviceComposition = false; | 
|  | // True if in the previous frame, the client composition was skipped by reusing the buffer | 
|  | // used in a previous composition. This can happed if the client composition requests | 
|  | // did not change. | 
|  | bool mReusedClientComposition = false; | 
|  |  | 
|  | BootStage mBootStage = BootStage::BOOTLOADER; | 
|  |  | 
|  | std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mStateLock); | 
|  |  | 
|  | // Displays are composited in `mDisplays` order. Internal displays are inserted at boot and | 
|  | // never removed, so take precedence over external and virtual displays. | 
|  | // | 
|  | // The static capacities were chosen to exceed a typical number of physical/virtual displays. | 
|  | // | 
|  | // May be read from any thread, but must only be written from the main thread. | 
|  | ftl::SmallMap<wp<IBinder>, const sp<DisplayDevice>, 5> mDisplays GUARDED_BY(mStateLock); | 
|  | ftl::SmallMap<PhysicalDisplayId, const sp<IBinder>, 3> mPhysicalDisplayTokens | 
|  | GUARDED_BY(mStateLock); | 
|  |  | 
|  | struct { | 
|  | DisplayIdGenerator<GpuVirtualDisplayId> gpu; | 
|  | std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal; | 
|  | } mVirtualDisplayIdGenerators; | 
|  |  | 
|  | std::atomic_uint mDebugFlashDelay = 0; | 
|  | std::atomic_bool mDebugDisableHWC = false; | 
|  | std::atomic_bool mDebugDisableTransformHint = false; | 
|  | std::atomic<nsecs_t> mDebugInTransaction = 0; | 
|  | std::atomic_bool mForceFullDamage = false; | 
|  |  | 
|  | bool mLayerCachingEnabled = false; | 
|  | bool mPropagateBackpressureClientComposition = false; | 
|  | sp<SurfaceInterceptor> mInterceptor; | 
|  |  | 
|  | LayerTracing mLayerTracing{*this}; | 
|  | bool mLayerTracingEnabled = false; | 
|  |  | 
|  | std::optional<TransactionTracing> mTransactionTracing; | 
|  | std::atomic<bool> mTracingEnabledChanged = false; | 
|  |  | 
|  | const std::shared_ptr<TimeStats> mTimeStats; | 
|  | const std::unique_ptr<FrameTracer> mFrameTracer; | 
|  | const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline; | 
|  |  | 
|  | // If blurs should be enabled on this device. | 
|  | bool mSupportsBlur = false; | 
|  | // If blurs are considered expensive and should require high GPU frequency. | 
|  | bool mBlursAreExpensive = false; | 
|  | std::atomic<uint32_t> mFrameMissedCount = 0; | 
|  | std::atomic<uint32_t> mHwcFrameMissedCount = 0; | 
|  | std::atomic<uint32_t> mGpuFrameMissedCount = 0; | 
|  |  | 
|  | TransactionCallbackInvoker mTransactionCallbackInvoker; | 
|  |  | 
|  | // Thread-safe. | 
|  | FrameTracker mAnimFrameTracker; | 
|  |  | 
|  | // We maintain a pool of pre-generated texture names to hand out to avoid | 
|  | // layer creation needing to run on the main thread (which it would | 
|  | // otherwise need to do to access RenderEngine). | 
|  | std::mutex mTexturePoolMutex; | 
|  | uint32_t mTexturePoolSize = 0; | 
|  | std::vector<uint32_t> mTexturePool; | 
|  |  | 
|  | mutable Mutex mQueueLock; | 
|  | Condition mTransactionQueueCV; | 
|  | std::unordered_map<sp<IBinder>, std::queue<TransactionState>, IListenerHash> | 
|  | mPendingTransactionQueues GUARDED_BY(mQueueLock); | 
|  | std::deque<TransactionState> mTransactionQueue GUARDED_BY(mQueueLock); | 
|  | /* | 
|  | * Feature prototyping | 
|  | */ | 
|  |  | 
|  | // Static screen stats | 
|  | bool mHasPoweredOff = false; | 
|  |  | 
|  | std::atomic<size_t> mNumLayers = 0; | 
|  |  | 
|  | // to linkToDeath | 
|  | sp<IBinder> mWindowManager; | 
|  | // We want to avoid multiple calls to BOOT_FINISHED as they come in on | 
|  | // different threads without a lock and could trigger unsynchronized writes to | 
|  | // to mWindowManager or mInputFlinger | 
|  | std::atomic<bool> mBootFinished = false; | 
|  |  | 
|  | std::thread::id mMainThreadId = std::this_thread::get_id(); | 
|  |  | 
|  | DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced; | 
|  |  | 
|  | // Color mode forced by setting persist.sys.sf.color_mode, it must: | 
|  | //     1. not be NATIVE color mode, NATIVE color mode means no forced color mode; | 
|  | //     2. be one of the supported color modes returned by hardware composer, otherwise | 
|  | //        it will not be respected. | 
|  | // persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode | 
|  | // is not set to 1. | 
|  | // This property can be used to force SurfaceFlinger to always pick a certain color mode. | 
|  | ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE; | 
|  |  | 
|  | ui::Dataspace mDefaultCompositionDataspace; | 
|  | ui::Dataspace mWideColorGamutCompositionDataspace; | 
|  | ui::Dataspace mColorSpaceAgnosticDataspace; | 
|  | float mDimmingRatio = -1.f; | 
|  |  | 
|  | SurfaceFlingerBE mBE; | 
|  | std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine; | 
|  | // mMaxRenderTargetSize is only set once in init() so it doesn't need to be protected by | 
|  | // any mutex. | 
|  | size_t mMaxRenderTargetSize{1}; | 
|  |  | 
|  | const std::string mHwcServiceName; | 
|  |  | 
|  | bool hasMockHwc() const { return mHwcServiceName == "mock"; } | 
|  |  | 
|  | /* | 
|  | * Scheduler | 
|  | */ | 
|  | std::unique_ptr<scheduler::Scheduler> mScheduler; | 
|  | scheduler::ConnectionHandle mAppConnectionHandle; | 
|  | scheduler::ConnectionHandle mSfConnectionHandle; | 
|  |  | 
|  | // Stores phase offsets configured per refresh rate. | 
|  | std::unique_ptr<scheduler::VsyncConfiguration> mVsyncConfiguration; | 
|  |  | 
|  | // Optional to defer construction until PhaseConfiguration is created. | 
|  | sp<VsyncModulator> mVsyncModulator; | 
|  |  | 
|  | std::unique_ptr<scheduler::RefreshRateStats> mRefreshRateStats; | 
|  |  | 
|  | std::atomic<nsecs_t> mExpectedPresentTime = 0; | 
|  | nsecs_t mScheduledPresentTime = 0; | 
|  | hal::Vsync mHWCVsyncPendingState = hal::Vsync::DISABLE; | 
|  | hal::Vsync mLastHWCVsyncState = hal::Vsync::DISABLE; | 
|  |  | 
|  | // below flags are set by main thread only | 
|  | bool mSetActiveModePending = false; | 
|  |  | 
|  | bool mLumaSampling = true; | 
|  | sp<RegionSamplingThread> mRegionSamplingThread; | 
|  | sp<FpsReporter> mFpsReporter; | 
|  | sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter; | 
|  | ui::DisplayPrimaries mInternalDisplayPrimaries; | 
|  |  | 
|  | const float mInternalDisplayDensity; | 
|  | const float mEmulatedDisplayDensity; | 
|  |  | 
|  | // Should only be accessed by the main thread. | 
|  | sp<os::IInputFlinger> mInputFlinger; | 
|  | InputWindowCommands mInputWindowCommands; | 
|  |  | 
|  | std::unique_ptr<Hwc2::PowerAdvisor> mPowerAdvisor; | 
|  |  | 
|  | void enableRefreshRateOverlay(bool enable) REQUIRES(mStateLock); | 
|  |  | 
|  | // Flag used to set override desired display mode from backdoor | 
|  | bool mDebugDisplayModeSetByBackdoor = false; | 
|  |  | 
|  | // A set of layers that have no parent so they are not drawn on screen. | 
|  | // Should only be accessed by the main thread. | 
|  | // The Layer pointer is removed from the set when the destructor is called so there shouldn't | 
|  | // be any issues with a raw pointer referencing an invalid object. | 
|  | std::unordered_set<Layer*> mOffscreenLayers; | 
|  |  | 
|  | BufferCountTracker mBufferCountTracker; | 
|  |  | 
|  | std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners | 
|  | GUARDED_BY(mStateLock); | 
|  | mutable std::mutex mCreatedLayersLock; | 
|  | struct LayerCreatedState { | 
|  | LayerCreatedState(const wp<Layer>& layer, const wp<Layer> parent, bool addToRoot) | 
|  | : layer(layer), initialParent(parent), addToRoot(addToRoot) {} | 
|  | wp<Layer> layer; | 
|  | // Indicates the initial parent of the created layer, only used for creating layer in | 
|  | // SurfaceFlinger. If nullptr, it may add the created layer into the current root layers. | 
|  | wp<Layer> initialParent; | 
|  | // Indicates whether the layer getting created should be added at root if there's no parent | 
|  | // and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will | 
|  | // be added offscreen. | 
|  | bool addToRoot; | 
|  | }; | 
|  |  | 
|  | // A temporay pool that store the created layers and will be added to current state in main | 
|  | // thread. | 
|  | std::vector<LayerCreatedState> mCreatedLayers GUARDED_BY(mCreatedLayersLock); | 
|  | bool commitCreatedLayers(); | 
|  | void handleLayerCreatedLocked(const LayerCreatedState& state) REQUIRES(mStateLock); | 
|  |  | 
|  | std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint; | 
|  |  | 
|  | bool isRefreshRateOverlayEnabled() const REQUIRES(mStateLock) { | 
|  | return hasDisplay( | 
|  | [](const auto& display) { return display.isRefreshRateOverlayEnabled(); }); | 
|  | } | 
|  |  | 
|  | wp<IBinder> mActiveDisplayToken GUARDED_BY(mStateLock); | 
|  |  | 
|  | const sp<WindowInfosListenerInvoker> mWindowInfosListenerInvoker; | 
|  |  | 
|  | FlagManager mFlagManager; | 
|  |  | 
|  | // returns the framerate of the layer with the given sequence ID | 
|  | float getLayerFramerate(nsecs_t now, int32_t id) const { | 
|  | return mScheduler->getLayerFramerate(now, id); | 
|  | } | 
|  |  | 
|  | struct { | 
|  | bool sessionEnabled = false; | 
|  | nsecs_t commitStart; | 
|  | nsecs_t compositeStart; | 
|  | nsecs_t presentEnd; | 
|  | } mPowerHintSessionData GUARDED_BY(kMainThreadContext); | 
|  |  | 
|  | nsecs_t mAnimationTransactionTimeout = s2ns(5); | 
|  |  | 
|  | friend class SurfaceComposerAIDL; | 
|  | }; | 
|  |  | 
|  | class SurfaceComposerAIDL : public gui::BnSurfaceComposer { | 
|  | public: | 
|  | SurfaceComposerAIDL(sp<SurfaceFlinger> sf) { mFlinger = sf; } | 
|  |  | 
|  | binder::Status createDisplay(const std::string& displayName, bool secure, | 
|  | sp<IBinder>* outDisplay) override; | 
|  | binder::Status destroyDisplay(const sp<IBinder>& display) override; | 
|  | binder::Status getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) override; | 
|  | binder::Status getPrimaryPhysicalDisplayId(int64_t* outDisplayId) override; | 
|  | binder::Status getPhysicalDisplayToken(int64_t displayId, sp<IBinder>* outDisplay) override; | 
|  | binder::Status setPowerMode(const sp<IBinder>& display, int mode) override; | 
|  | binder::Status getDisplayStats(const sp<IBinder>& display, | 
|  | gui::DisplayStatInfo* outStatInfo) override; | 
|  | binder::Status getDisplayState(const sp<IBinder>& display, | 
|  | gui::DisplayState* outState) override; | 
|  | binder::Status clearBootDisplayMode(const sp<IBinder>& display) override; | 
|  | binder::Status getBootDisplayModeSupport(bool* outMode) override; | 
|  | binder::Status setAutoLowLatencyMode(const sp<IBinder>& display, bool on) override; | 
|  | binder::Status setGameContentType(const sp<IBinder>& display, bool on) override; | 
|  | binder::Status captureDisplay(const DisplayCaptureArgs&, | 
|  | const sp<IScreenCaptureListener>&) override; | 
|  | binder::Status captureDisplayById(int64_t, const sp<IScreenCaptureListener>&) override; | 
|  | binder::Status captureLayers(const LayerCaptureArgs&, | 
|  | const sp<IScreenCaptureListener>&) override; | 
|  | binder::Status isWideColorDisplay(const sp<IBinder>& token, | 
|  | bool* outIsWideColorDisplay) override; | 
|  | binder::Status getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) override; | 
|  | binder::Status setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayBrightness& brightness) override; | 
|  | binder::Status addHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
|  | const sp<gui::IHdrLayerInfoListener>& listener) override; | 
|  | binder::Status removeHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, | 
|  | const sp<gui::IHdrLayerInfoListener>& listener) override; | 
|  | binder::Status notifyPowerBoost(int boostId) override; | 
|  |  | 
|  | private: | 
|  | static const constexpr bool kUsePermissionCache = true; | 
|  | status_t checkAccessPermission(bool usePermissionCache = kUsePermissionCache); | 
|  | status_t checkControlDisplayBrightnessPermission(); | 
|  |  | 
|  | private: | 
|  | sp<SurfaceFlinger> mFlinger; | 
|  | }; | 
|  |  | 
|  | } // namespace android |